From 6931a2699df3bfb85a2ee318ea68ba5e06b791b0 Mon Sep 17 00:00:00 2001 From: Alejandro Javier Asenjo Nitti Date: Fri, 3 Nov 2023 17:05:16 -0300 Subject: [PATCH] beautify --- src/overlays/actors/ovl_En_Bsb/z_en_bsb.c | 29 ++++++++++++----------- 1 file changed, 15 insertions(+), 14 deletions(-) diff --git a/src/overlays/actors/ovl_En_Bsb/z_en_bsb.c b/src/overlays/actors/ovl_En_Bsb/z_en_bsb.c index fa2dc5c59..75f3804c8 100644 --- a/src/overlays/actors/ovl_En_Bsb/z_en_bsb.c +++ b/src/overlays/actors/ovl_En_Bsb/z_en_bsb.c @@ -1017,14 +1017,14 @@ void func_80C0E480(EnBsb* this, PlayState* play) { void func_80C0E618(EnBsb* this, PlayState* play) { s32 var_s0 = 0; Vec3f sp48; - s32 var_s0_2; + s32 i; - if ((this->unk_02B4 != 0) && (this->unk_02B4 != 1) && (this->unk_02B4 != 9) && (this->unk_02B4 != 0xC) && - (this->unk_02B4 != 0xD) && (this->unk_02B4 != 5) && ((this->unk_02B4 != 8) || (this->unk_02DC == 0))) { + if ((this->unk_02B4 != 0) && (this->unk_02B4 != 1) && (this->unk_02B4 != 9) && (this->unk_02B4 != 12) && + (this->unk_02B4 != 13) && (this->unk_02B4 != 5) && ((this->unk_02B4 != 8) || (this->unk_02DC == 0))) { if (!(this->unk_0F34.base.atFlags & 4)) { if (this->unk_0F34.elements[1].info.toucherFlags & 2) { this->unk_0F34.elements[1].info.toucherFlags &= 0xFFFD; - if ((this->unk_02B4 != 0xB) && (this->unk_02B4 != 7)) { + if ((this->unk_02B4 != 11) && (this->unk_02B4 != 7)) { func_80C0D334(this); } } @@ -1044,7 +1044,7 @@ void func_80C0E618(EnBsb* this, PlayState* play) { case 13: if (this->unk_02DC == 0) { this->unk_02DC = 1; - Audio_PlayBgm_StorePrevBgm(0x38U); + Audio_PlayBgm_StorePrevBgm(0x38); } var_s0 = 1; break; @@ -1052,7 +1052,7 @@ void func_80C0E618(EnBsb* this, PlayState* play) { case 12: if (this->unk_02DC == 0) { this->unk_02DC = 1; - Audio_PlayBgm_StorePrevBgm(0x38U); + Audio_PlayBgm_StorePrevBgm(0x38); } break; @@ -1069,7 +1069,7 @@ void func_80C0E618(EnBsb* this, PlayState* play) { break; case 3: - if (((this->unk_0324 != 0xB) && (this->unk_0324 != 0xA)) || (this->unk_0322 == 0)) { + if (((this->unk_0324 != 11) && (this->unk_0324 != 10)) || (this->unk_0322 == 0)) { this->unk_0322 = 0x50; this->unk_0324 = 0xB; var_s0 = -1; @@ -1089,9 +1089,10 @@ void func_80C0E618(EnBsb* this, PlayState* play) { case 5: this->unk_0322 = 0x28; this->unk_0324 = 0x20; + if (this->unk_02DC == 0) { this->unk_02DC = 1; - Audio_PlayBgm_StorePrevBgm(0x38U); + Audio_PlayBgm_StorePrevBgm(0x38); } else { func_80C0D214(this); } @@ -1105,7 +1106,7 @@ void func_80C0E618(EnBsb* this, PlayState* play) { func_80C0C610(this); } } else if (var_s0 == 1) { - Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 0xFFU, 0U, 8); + Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, 0, 8); Actor_ApplyDamage(&this->actor); if (this->actor.colChkInfo.health <= 0) { Enemy_StartFinishingBlow(play, &this->actor); @@ -1115,11 +1116,11 @@ void func_80C0E618(EnBsb* this, PlayState* play) { func_800BC154(play, &play->actorCtx, &this->actor, 4U); func_80C0D3C0(this, play); } else { - for (var_s0_2 = 0; var_s0_2 < 0x7; var_s0_2++) { - if (this->unk_0F34.elements[var_s0_2].info.bumperFlags & 2) { - sp48.x = this->unk_0F34.elements[var_s0_2].info.bumper.hitPos.x; - sp48.y = this->unk_0F34.elements[var_s0_2].info.bumper.hitPos.y; - sp48.z = this->unk_0F34.elements[var_s0_2].info.bumper.hitPos.z; + for (i = 0; i < 0x7; i++) { + if (this->unk_0F34.elements[i].info.bumperFlags & 2) { + sp48.x = this->unk_0F34.elements[i].info.bumper.hitPos.x; + sp48.y = this->unk_0F34.elements[i].info.bumper.hitPos.y; + sp48.z = this->unk_0F34.elements[i].info.bumper.hitPos.z; CollisionCheck_BlueBlood(play, NULL, &sp48); } }