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C file for Fishing, some changes to collider scripts, a few minor cleanups (#210)
* Improve match in EnFirefly_Draw * Vestigial fishing files, add enums * Improve scripts, add ColChkInfo one * Some minor actor cleanup (static etc) * C file for Fishing, remove some local vars from variables.h * Remove comma and format * Newline * Review suggestions
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@@ -373,10 +373,6 @@ extern ActorInit En_A_Obj_InitVars;
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extern ColliderCylinderInit enAObjCylinderInit;
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extern InitChainEntry enAObjInitVar;
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extern Gfx* enAObjDisplayLists[2];
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extern Color_RGBA8 D_801ADF10;
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extern Color_RGBA8 D_801ADF14;
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extern Vec3f D_801ADF18;
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extern Vec3f D_801ADF24;
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extern UNK_PTR D_801ADF30[5];
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extern UNK_PTR D_801ADF44[12];
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extern u8 sDropTable[DROP_TABLE_SIZE * DROP_TABLE_NUMBER];
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+1
-1
@@ -428,7 +428,7 @@ typedef enum {
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/* 0x076 */ ACTOR_UNSET_76,
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/* 0x077 */ ACTOR_UNSET_77,
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/* 0x078 */ ACTOR_UNSET_78,
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/* 0x079 */ ACTOR_UNSET_79,
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/* 0x079 */ ACTOR_EN_FISHING,
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/* 0x07A */ ACTOR_OBJ_OSHIHIKI,
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/* 0x07B */ ACTOR_EFF_DUST,
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/* 0x07C */ ACTOR_BG_UMAJUMP,
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