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z_parameter: Magic (#934)
* Document magic * Cleanup * Few fixes * PR Suggestions, More Lens Docs * Few comments * missed a spot * Better macros/names * Deactivate Lens * more PR suggestions * fix names
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@@ -45,6 +45,9 @@
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#define CAPACITY(upg, value) gUpgradeCapacities[upg][value]
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#define CUR_CAPACITY(upg) CAPACITY(upg, CUR_UPG_VALUE(upg))
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// To be used with `Magic_Add`, but ensures enough magic is added to fill the magic bar to capacity
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#define MAGIC_FILL_TO_CAPACITY (((void)0, gSaveContext.magicFillTarget) + (gSaveContext.save.playerData.isDoubleMagicAcquired + 1) * MAGIC_NORMAL_METER)
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#define CONTROLLER1(gameState) (&(gameState)->input[0])
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#define CONTROLLER2(gameState) (&(gameState)->input[1])
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#define CONTROLLER3(gameState) (&(gameState)->input[2])
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