z_parameter: Magic (#934)

* Document magic

* Cleanup

* Few fixes

* PR Suggestions, More Lens Docs

* Few comments

* missed a spot

* Better macros/names

* Deactivate Lens

* more PR suggestions

* fix names
This commit is contained in:
engineer124
2022-09-14 13:49:17 -03:00
committed by GitHub
parent 85e141128b
commit 6451bcf158
41 changed files with 699 additions and 203 deletions
+4 -8
View File
@@ -718,7 +718,7 @@ void func_800B9038(Actor* actor, s32 timer);
void func_800B9084(Actor* actor);
void func_800B9098(Actor* actor);
s32 func_800B90AC(PlayState* play, Actor* actor, CollisionPoly* polygon, s32 index, s32 arg4);
void func_800B90F4(PlayState* play);
void Actor_DeactivateLens(PlayState* play);
void func_800B9120(ActorContext* actorCtx);
void Actor_InitContext(PlayState* play, ActorContext* actorCtx, ActorEntry* actorEntry);
void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx);
@@ -1855,13 +1855,9 @@ s32 Health_ChangeBy(PlayState* play, s16 healthChange);
void Health_GiveHearts(s16 hearts);
void Rupees_ChangeBy(s16 rupeeChange);
void Inventory_ChangeAmmo(s16 item, s16 ammoChange);
void Parameter_AddMagic(PlayState* play, s16 arg1);
void func_80115D5C(GameState* gamestate);
// void func_80115DB4(void);
// void func_80116088(void);
// void func_80116114(void);
// void func_80116348(void);
// void func_80116918(void);
void Magic_Add(PlayState* play, s16 magicToAdd);
void Magic_Reset(PlayState* play);
s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type);
// void func_80116FD8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_801170B8(void);
// void func_80117100(void);