Replace Actor_MarkForDeath with Actor_Kill (#1118)

* Replace `Actor_MarkForDeath` with `Actor_Kill`

* Replace if-else with early returns, as per hensldm's review

* Respond to Elliptic's review

* Redundant spelling
This commit is contained in:
Tom Overton
2022-10-15 05:35:55 +01:00
committed by GitHub
parent a38f45b268
commit 638f5062cb
338 changed files with 1301 additions and 1190 deletions
+1 -1
View File
@@ -619,7 +619,7 @@ f32 func_800B64FC(PlayState* play, f32 arg1, Vec3f* arg2, u32* arg3);
void* func_800B6584(PlayState* play, s16 id, void* arg2, size_t size);
void* func_800B6608(PlayState* play, s16 id);
void* func_800B6680(PlayState* play, s16 id);
void Actor_MarkForDeath(Actor* actor);
void Actor_Kill(Actor* actor);
void Actor_SetWorldToHome(Actor* actor);
void Actor_SetFocus(Actor* actor, f32 height);
void Actor_SetWorldRotToShape(Actor* actor);