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Replace Actor_MarkForDeath with Actor_Kill (#1118)
* Replace `Actor_MarkForDeath` with `Actor_Kill` * Replace if-else with early returns, as per hensldm's review * Respond to Elliptic's review * Redundant spelling
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@@ -619,7 +619,7 @@ f32 func_800B64FC(PlayState* play, f32 arg1, Vec3f* arg2, u32* arg3);
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void* func_800B6584(PlayState* play, s16 id, void* arg2, size_t size);
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void* func_800B6608(PlayState* play, s16 id);
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void* func_800B6680(PlayState* play, s16 id);
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void Actor_MarkForDeath(Actor* actor);
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void Actor_Kill(Actor* actor);
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void Actor_SetWorldToHome(Actor* actor);
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void Actor_SetFocus(Actor* actor, f32 height);
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void Actor_SetWorldRotToShape(Actor* actor);
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