mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
Fix issue with flags editor and add clear/set buttons (#279)
This commit is contained in:
@@ -719,62 +719,150 @@ void DrawFlagsTab() {
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ImGui::BeginGroup();
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ImGui::AlignTextToFramePadding();
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ImGui::Text("switches[0]");
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UIWidgets::DrawFlagArray32("##", gPlayState->actorCtx.sceneFlags.switches[0]);
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ImGui::SameLine(110);
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if (UIWidgets::Button("All##switches0", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
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gPlayState->actorCtx.sceneFlags.switches[0] = UINT32_MAX;
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}
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ImGui::SameLine();
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if (UIWidgets::Button("Clear##switches0", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) {
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gPlayState->actorCtx.sceneFlags.switches[0] = 0;
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}
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UIWidgets::DrawFlagArray32("##switches0", gPlayState->actorCtx.sceneFlags.switches[0]);
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ImGui::EndGroup();
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ImGui::SameLine(0, 10.0f);
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ImGui::BeginGroup();
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ImGui::AlignTextToFramePadding();
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ImGui::Text("switches[1]");
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UIWidgets::DrawFlagArray32("##", gPlayState->actorCtx.sceneFlags.switches[1]);
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ImGui::SameLine(110);
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if (UIWidgets::Button("All##switches1", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
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gPlayState->actorCtx.sceneFlags.switches[1] = UINT32_MAX;
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}
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ImGui::SameLine();
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if (UIWidgets::Button("Clear##switches1", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) {
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gPlayState->actorCtx.sceneFlags.switches[1] = 0;
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}
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UIWidgets::DrawFlagArray32("##switches1", gPlayState->actorCtx.sceneFlags.switches[1]);
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ImGui::EndGroup();
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ImGui::BeginGroup();
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ImGui::AlignTextToFramePadding();
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ImGui::Text("switches[2] (temporary)");
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UIWidgets::DrawFlagArray32("##", gPlayState->actorCtx.sceneFlags.switches[2]);
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ImGui::Text("switches[2]");
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ImGui::SameLine(110);
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if (UIWidgets::Button("All##switches2", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
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gPlayState->actorCtx.sceneFlags.switches[2] = UINT32_MAX;
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}
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ImGui::SameLine();
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if (UIWidgets::Button("Clear##switches2", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) {
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gPlayState->actorCtx.sceneFlags.switches[2] = 0;
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}
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UIWidgets::DrawFlagArray32("##switches2", gPlayState->actorCtx.sceneFlags.switches[2]);
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ImGui::EndGroup();
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ImGui::SameLine(0, 10.0f);
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ImGui::BeginGroup();
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ImGui::AlignTextToFramePadding();
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ImGui::Text("switches[3] (temporary)");
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UIWidgets::DrawFlagArray32("##", gPlayState->actorCtx.sceneFlags.switches[3]);
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ImGui::Text("switches[3]");
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ImGui::SameLine(110);
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if (UIWidgets::Button("All##switches3", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
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gPlayState->actorCtx.sceneFlags.switches[3] = UINT32_MAX;
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}
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ImGui::SameLine();
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if (UIWidgets::Button("Clear##switches3", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) {
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gPlayState->actorCtx.sceneFlags.switches[3] = 0;
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}
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UIWidgets::DrawFlagArray32("##switches3", gPlayState->actorCtx.sceneFlags.switches[3]);
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ImGui::EndGroup();
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ImGui::BeginGroup();
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ImGui::AlignTextToFramePadding();
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ImGui::Text("chest");
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UIWidgets::DrawFlagArray32("##", gPlayState->actorCtx.sceneFlags.chest);
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ImGui::SameLine(110);
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if (UIWidgets::Button("All##chest", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
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gPlayState->actorCtx.sceneFlags.chest = UINT32_MAX;
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}
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ImGui::SameLine();
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if (UIWidgets::Button("Clear##chest", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) {
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gPlayState->actorCtx.sceneFlags.chest = 0;
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}
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UIWidgets::DrawFlagArray32("##chest", gPlayState->actorCtx.sceneFlags.chest);
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ImGui::EndGroup();
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ImGui::SameLine(0, 10.0f);
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ImGui::BeginGroup();
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ImGui::AlignTextToFramePadding();
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ImGui::Text("clearedRoom");
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UIWidgets::DrawFlagArray32("##", gPlayState->actorCtx.sceneFlags.clearedRoom);
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ImGui::SameLine(110);
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if (UIWidgets::Button("All##clearedRoom", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
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gPlayState->actorCtx.sceneFlags.clearedRoom = UINT32_MAX;
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}
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ImGui::SameLine();
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if (UIWidgets::Button("Clear##clearedRoom", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) {
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gPlayState->actorCtx.sceneFlags.clearedRoom = 0;
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}
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UIWidgets::DrawFlagArray32("##clearedRoom", gPlayState->actorCtx.sceneFlags.clearedRoom);
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ImGui::EndGroup();
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ImGui::BeginGroup();
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ImGui::AlignTextToFramePadding();
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ImGui::Text("clearedRoomTemp");
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UIWidgets::DrawFlagArray32("##", gPlayState->actorCtx.sceneFlags.clearedRoomTemp);
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ImGui::SameLine(110);
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if (UIWidgets::Button("All##clearedRoomTemp", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
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gPlayState->actorCtx.sceneFlags.clearedRoomTemp = UINT32_MAX;
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}
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ImGui::SameLine();
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if (UIWidgets::Button("Clear##clearedRoomTemp", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) {
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gPlayState->actorCtx.sceneFlags.clearedRoomTemp = 0;
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}
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UIWidgets::DrawFlagArray32("##clearedRoomTemp", gPlayState->actorCtx.sceneFlags.clearedRoomTemp);
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ImGui::EndGroup();
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ImGui::SameLine(0, 10.0f);
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ImGui::BeginGroup();
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ImGui::AlignTextToFramePadding();
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ImGui::Text("collectible[0]");
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UIWidgets::DrawFlagArray32("##", gPlayState->actorCtx.sceneFlags.collectible[0]);
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ImGui::SameLine(110);
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if (UIWidgets::Button("All##collectible0", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
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gPlayState->actorCtx.sceneFlags.collectible[0] = UINT32_MAX;
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}
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ImGui::SameLine();
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if (UIWidgets::Button("Clear##collectible0", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) {
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gPlayState->actorCtx.sceneFlags.collectible[0] = 0;
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}
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UIWidgets::DrawFlagArray32("##collectible0", gPlayState->actorCtx.sceneFlags.collectible[0]);
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ImGui::EndGroup();
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ImGui::BeginGroup();
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ImGui::AlignTextToFramePadding();
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ImGui::Text("collectible[1]");
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UIWidgets::DrawFlagArray32("##", gPlayState->actorCtx.sceneFlags.collectible[1]);
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ImGui::SameLine(110);
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if (UIWidgets::Button("All##collectible1", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
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gPlayState->actorCtx.sceneFlags.collectible[1] = UINT32_MAX;
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}
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ImGui::SameLine();
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if (UIWidgets::Button("Clear##collectible1", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) {
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gPlayState->actorCtx.sceneFlags.collectible[1] = 0;
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}
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UIWidgets::DrawFlagArray32("##collectible1", gPlayState->actorCtx.sceneFlags.collectible[1]);
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ImGui::EndGroup();
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ImGui::SameLine(0, 10.0f);
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ImGui::BeginGroup();
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ImGui::AlignTextToFramePadding();
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ImGui::Text("collectible[2]");
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UIWidgets::DrawFlagArray32("##", gPlayState->actorCtx.sceneFlags.collectible[2]);
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ImGui::SameLine(110);
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if (UIWidgets::Button("All##collectible2", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
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gPlayState->actorCtx.sceneFlags.collectible[2] = UINT32_MAX;
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}
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ImGui::SameLine();
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if (UIWidgets::Button("Clear##collectible2", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) {
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gPlayState->actorCtx.sceneFlags.collectible[2] = 0;
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}
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UIWidgets::DrawFlagArray32("##collectible2", gPlayState->actorCtx.sceneFlags.collectible[2]);
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ImGui::EndGroup();
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ImGui::BeginGroup();
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ImGui::AlignTextToFramePadding();
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ImGui::Text("collectible[3]");
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UIWidgets::DrawFlagArray32("##", gPlayState->actorCtx.sceneFlags.collectible[3]);
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ImGui::SameLine(110);
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if (UIWidgets::Button("All##collectible3", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
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gPlayState->actorCtx.sceneFlags.collectible[3] = UINT32_MAX;
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}
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ImGui::SameLine();
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if (UIWidgets::Button("Clear##collectible3", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) {
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gPlayState->actorCtx.sceneFlags.collectible[3] = 0;
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}
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UIWidgets::DrawFlagArray32("##collectible3", gPlayState->actorCtx.sceneFlags.collectible[3]);
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ImGui::EndGroup();
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break;
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case 1:
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@@ -796,6 +884,17 @@ void DrawFlagsTab() {
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}
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break;
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case 3:
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if (UIWidgets::Button("All##scenesVisible", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
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for (int i = 0; i < 7; i++) {
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gSaveContext.save.saveInfo.scenesVisible[i] = UINT32_MAX;
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}
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}
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ImGui::SameLine();
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if (UIWidgets::Button("Clear##scenesVisible", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) {
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for (int i = 0; i < 7; i++) {
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gSaveContext.save.saveInfo.scenesVisible[i] = 0;
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}
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}
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for (int i = 0; i < 7; i++) {
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ImGui::PushID(i);
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UIWidgets::DrawFlagArray32("##", gSaveContext.save.saveInfo.scenesVisible[i]);
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@@ -803,75 +902,178 @@ void DrawFlagsTab() {
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}
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break;
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case 4:
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UIWidgets::DrawFlagArray16("##", gSaveContext.save.saveInfo.playerData.owlActivationFlags);
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if (UIWidgets::Button("All##scenesVisible", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
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gSaveContext.save.saveInfo.playerData.owlActivationFlags = UINT16_MAX;
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}
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ImGui::SameLine();
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if (UIWidgets::Button("Clear##scenesVisible", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) {
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gSaveContext.save.saveInfo.playerData.owlActivationFlags = 0;
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}
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UIWidgets::DrawFlagArray16("##scenesVisible", gSaveContext.save.saveInfo.playerData.owlActivationFlags);
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break;
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case 5:
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ImGui::BeginGroup();
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ImGui::AlignTextToFramePadding();
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ImGui::Text("chest");
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UIWidgets::DrawFlagArray32("##", gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].chest);
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ImGui::SameLine(110);
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if (UIWidgets::Button("All##chest", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
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gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].chest = UINT32_MAX;
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}
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ImGui::SameLine();
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if (UIWidgets::Button("Clear##chest", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) {
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gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].chest = 0;
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}
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UIWidgets::DrawFlagArray32("##chest", gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].chest);
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ImGui::EndGroup();
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ImGui::SameLine(0, 10.0f);
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ImGui::BeginGroup();
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ImGui::AlignTextToFramePadding();
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ImGui::Text("switch0");
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UIWidgets::DrawFlagArray32("##", gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].switch0);
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ImGui::SameLine(110);
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if (UIWidgets::Button("All##switch0", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
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gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].switch0 = UINT32_MAX;
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}
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ImGui::SameLine();
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if (UIWidgets::Button("Clear##switch0", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) {
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gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].switch0 = 0;
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}
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UIWidgets::DrawFlagArray32("##switch0", gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].switch0);
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ImGui::EndGroup();
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ImGui::BeginGroup();
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ImGui::AlignTextToFramePadding();
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ImGui::Text("collectible");
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UIWidgets::DrawFlagArray32("##", gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].collectible);
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ImGui::SameLine(110);
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if (UIWidgets::Button("All##collectible", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
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gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].collectible = UINT32_MAX;
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}
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ImGui::SameLine();
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if (UIWidgets::Button("Clear##collectible", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) {
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gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].collectible = 0;
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}
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UIWidgets::DrawFlagArray32("##collectible", gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].collectible);
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ImGui::EndGroup();
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ImGui::SameLine(0, 10.0f);
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ImGui::BeginGroup();
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ImGui::AlignTextToFramePadding();
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ImGui::Text("switch1");
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UIWidgets::DrawFlagArray32("##", gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].switch1);
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ImGui::SameLine(110);
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if (UIWidgets::Button("All##switch1", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
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gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].switch1 = UINT32_MAX;
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}
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ImGui::SameLine();
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if (UIWidgets::Button("Clear##switch1", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) {
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gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].switch1 = 0;
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}
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UIWidgets::DrawFlagArray32("##switch1", gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].switch1);
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ImGui::EndGroup();
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ImGui::BeginGroup();
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ImGui::AlignTextToFramePadding();
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ImGui::Text("clearedRoom");
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UIWidgets::DrawFlagArray32("##", gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].clearedRoom);
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ImGui::SameLine(110);
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if (UIWidgets::Button("All##clearedRoom", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
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gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].clearedRoom = UINT32_MAX;
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}
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ImGui::SameLine();
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if (UIWidgets::Button("Clear##clearedRoom", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) {
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gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].clearedRoom = 0;
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}
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UIWidgets::DrawFlagArray32("##clearedRoom", gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].clearedRoom);
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ImGui::EndGroup();
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ImGui::SameLine(0, 10.0f);
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ImGui::BeginGroup();
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ImGui::AlignTextToFramePadding();
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ImGui::Text("unk_14");
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UIWidgets::DrawFlagArray32("##", gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].unk_14);
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ImGui::SameLine(110);
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if (UIWidgets::Button("All##unk_14", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
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gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].unk_14 = UINT32_MAX;
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}
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ImGui::SameLine();
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if (UIWidgets::Button("Clear##unk_14", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) {
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gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].unk_14 = 0;
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}
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UIWidgets::DrawFlagArray32("##unk_14", gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].unk_14);
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ImGui::EndGroup();
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ImGui::BeginGroup();
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ImGui::AlignTextToFramePadding();
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ImGui::Text("rooms");
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UIWidgets::DrawFlagArray32("##", gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].rooms);
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ImGui::SameLine(110);
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if (UIWidgets::Button("All##rooms", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
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gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].rooms = UINT32_MAX;
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}
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ImGui::SameLine();
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if (UIWidgets::Button("Clear##rooms", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) {
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gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].rooms = 0;
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}
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UIWidgets::DrawFlagArray32("##rooms", gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].rooms);
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ImGui::EndGroup();
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break;
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case 6:
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ImGui::BeginGroup();
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ImGui::AlignTextToFramePadding();
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ImGui::Text("chest");
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UIWidgets::DrawFlagArray32("##", gSaveContext.cycleSceneFlags[selectedScene].chest);
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ImGui::SameLine(110);
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if (UIWidgets::Button("All##chest", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
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gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].chest = UINT32_MAX;
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}
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ImGui::SameLine();
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if (UIWidgets::Button("Clear##chest", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) {
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gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].chest = 0;
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}
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UIWidgets::DrawFlagArray32("##chest", gSaveContext.cycleSceneFlags[selectedScene].chest);
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ImGui::EndGroup();
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ImGui::SameLine(0, 10.0f);
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ImGui::BeginGroup();
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ImGui::AlignTextToFramePadding();
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ImGui::Text("switch0");
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UIWidgets::DrawFlagArray32("##", gSaveContext.cycleSceneFlags[selectedScene].switch0);
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ImGui::SameLine(110);
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if (UIWidgets::Button("All##switch0", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
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gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].switch0 = UINT32_MAX;
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}
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ImGui::SameLine();
|
||||
if (UIWidgets::Button("Clear##switch0", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) {
|
||||
gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].switch0 = 0;
|
||||
}
|
||||
UIWidgets::DrawFlagArray32("##switch0", gSaveContext.cycleSceneFlags[selectedScene].switch0);
|
||||
ImGui::EndGroup();
|
||||
ImGui::BeginGroup();
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::Text("collectible");
|
||||
UIWidgets::DrawFlagArray32("##", gSaveContext.cycleSceneFlags[selectedScene].collectible);
|
||||
ImGui::SameLine(110);
|
||||
if (UIWidgets::Button("All##collectible", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
|
||||
gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].collectible = UINT32_MAX;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (UIWidgets::Button("Clear##collectible", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) {
|
||||
gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].collectible = 0;
|
||||
}
|
||||
UIWidgets::DrawFlagArray32("##collectible", gSaveContext.cycleSceneFlags[selectedScene].collectible);
|
||||
ImGui::EndGroup();
|
||||
ImGui::SameLine(0, 10.0f);
|
||||
ImGui::BeginGroup();
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::Text("switch1");
|
||||
UIWidgets::DrawFlagArray32("##", gSaveContext.cycleSceneFlags[selectedScene].switch1);
|
||||
ImGui::SameLine(110);
|
||||
if (UIWidgets::Button("All##switch1", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
|
||||
gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].switch1 = UINT32_MAX;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (UIWidgets::Button("Clear##switch1", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) {
|
||||
gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].switch1 = 0;
|
||||
}
|
||||
UIWidgets::DrawFlagArray32("##switch1", gSaveContext.cycleSceneFlags[selectedScene].switch1);
|
||||
ImGui::EndGroup();
|
||||
ImGui::BeginGroup();
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::Text("clearedRoom");
|
||||
UIWidgets::DrawFlagArray32("##", gSaveContext.cycleSceneFlags[selectedScene].clearedRoom);
|
||||
ImGui::SameLine(110);
|
||||
if (UIWidgets::Button("All##clearedRoom", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) {
|
||||
gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].clearedRoom = UINT32_MAX;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (UIWidgets::Button("Clear##clearedRoom", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) {
|
||||
gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].clearedRoom = 0;
|
||||
}
|
||||
UIWidgets::DrawFlagArray32("##clearedRoom", gSaveContext.cycleSceneFlags[selectedScene].clearedRoom);
|
||||
ImGui::EndGroup();
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user