z_actor with some documentation, with 1 NON_EQUIVALENTs (#401)

* Match Player_GetHeight

* Another bunch

* Fix merge conflict

* rename Gfx_DrawDListXlu

* add WEEROR

* Actor_Spawn

* almost Actor_SpawnTransitionActors  and Actor_Delete

* A bunch of small actors

* More renames

* format

* Some Player renames

* a few more

* import data

* run formatter

* func_800B7170

* whoops

* Fix merge issues

* Whoops 2

* func_800B83BC and func_800B83F8

* Actor_IsActorFacingPlayerAndWithinRange

* add some prototypes

* match Actor_UpdateBgCheckInfo

* func_800B7678

* mark Actor_SpawnAsChildAndCutscene as non_matching

* Actor_Draw

* Update is chaotic

* 2 new matches

* func_800BC8B8

* Another bunch

* function renames

* run formatter

* cleanup

* remove unnecesary casts

* add missing sfx

* Fix renames

* fix merge

* func_800BF7CC

* small bunch

* another bunch

* func_800BE184 non_matching

* two more

* split z_cheap_proc

* Another bunch

* another bunch

* a few and a non matching

* yeee

* a

* Actor_DrawAll non_equivalent

* Actor_RecordUndrawnActor

* i don't know what to put in this commit message

* func_800B4B50 non matching

* func_800B42F8 non matching

* func_800B5040

* func_800B5814 non_equiv

* func_800B6584

* func_800B6608

* func_800B6680

* func_800B7E04

* func_800B8118

* func_800b9170

* ,

* func_800BC4EC

* func_800BA6FC

* func_800BA798

* func_800BA8B8

* Actor_LoadOverlay

* small cleanup

* func_800BB2D0

* meh

* func_800BBAC0

* func_800BC270

* func_800B5208 non matching

* Fix warnings

* meh

* rename some ActorShadow_ functions

* fairy

* Flags_

* fix warnings

* format

* Actor_PickUp and family

* func_800B8E58

* match Actor_RemoveFromCategory

* another bit of docs

* Match func_800B86C8

* And another bit

* rename Player_GetRunSpeedLimit

* func_800B9E84

* func_800BE63C

* func_800BB8EC

* match func_800B5814

* match func_800B9334

* cleanup

* fix conflicts: first pass

* another fix

* actorfixer fix

* fix conflicts

* func_800BE680 non_equivalent

* Improve func_800BE680 a bit

* func_800BE680 equivalent (?)

* func_800BE680 equivalent

* Actor_UpdateActor equivalent

* format

* use some  ExchangeItemID enum values

* Some more cleaning

* more cleanup

* More name stealing from OoT

* match func_800B82EC

* match func_800B9D1C and a bit of cleanup

* Add ACTOR_FLAGS placeholders

* Renames and match func_800BE184

* last pass of name stealing

* format

* fix conflicts

* more cleanup

* more cleanup

* cleanup and OVERLAY_RELOCATION_OFFSET macro

* Remove prototypes of obviously internal-only functions,
update variable names,
forward declare where necessary,
remove all `param_\d`s

* remove newlines

* minor rename

* Use ACTOR_FLAGS in z_actor

* Match func_800BE3D0

* Rename movement functions

* Document Actor_CalcOffsetOrientedToDrawRotation

* velX -> horizontalSpeed

* A bit of documentation for actor movement functions

* format

* Fix merge issues

* format

* Format

* Fix renames

* fix warnings

* fix conflicts

* review :D

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Fix

* format

* Actor_SpawnSetupActors

* engineer review

* Update src/code/z_actor.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* A bunch of Engineer's reviews

* more Engineer's review

* a

* whoops

* run actorfixer

* c'mon

* 😮‍💨

* whoops

* warning

* More engineer's review

* run format

* I'm dumb

* a

* match func_800BE680

* Match Actor_DrawZTarget

* Match Actor_SpawnAsChildAndCutscene, fix non-equivalent in Actor_UpdateActor

* Fix merge issue

* format

* update actor

* Steal a bit of @Thar0 documentation from OoT's z_message

* Run actorfixer

* Fix renames

* Match func_800B4B50 thanks to @hensldm

* Improve ActorShadow_DrawFeet thanks to @hensldm

* whoops

* Actor_PlaySfxAtProjectedPos

* Actor_UpdateActor matched by @hensldm

* Match func_800BA2FC by @hensldm

* Match Actor_SpawnTransitionActors by @hensldm

* Match func_800BB604 by @hensldm

* Match Actor_DrawAll by @hensldm

* ActorShadow_DrawFeet by @hensldm

* Actor_UpdateAll by @hensldm

* Match func_800BCCDC by @engineer124

* Small Actor_PlaySfxAtPos by @engineer124

* ACTOR_FLAGS_ALL and a bit of cleanup

* Add invisible comment

* Small docs pass

* Fix merge

* Engineer's review

* format lol

* Actor_DrawDoorLock docs

* Actor_SpawnShieldParticlesMetal

* fix merge issues

* sActorFaultClient

* fix

* commit message

* Run actorfixer.py && format.sh

* Fix warnings

* fixes

* format

* bss

* Update include/functions.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Address review

* Fix merge issues, format and such

* fix merge issues

* Add ACTORCAT_MAX

* actorList -> actorLists

* Fix merge issues

* format

* Enable WERROR on jenkinsfile

* Fix merge

* Use object symbols

* address review

* format

* review

* fix merge issues

* fix

* VRAM_PTR_SIZE, small cleanup and format

* review

Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
This commit is contained in:
Anghelo Carvajal
2022-01-10 12:04:28 -05:00
committed by GitHub
co-authored by Elliptic Ellipsis Derek Hensley engineer124 engineer124
parent b74bec0e1d
commit 6069a1585f
260 changed files with 7753 additions and 3747 deletions
+14 -19
View File
@@ -374,7 +374,6 @@ extern u8 D_801AE214[32];
// extern UNK_TYPE4 D_801AE240;
// extern UNK_TYPE4 D_801AE250;
extern UNK_PTR D_801AE260[3];
// extern UNK_TYPE4 D_801AE26C;
// extern UNK_TYPE4 D_801AE27C;
// extern UNK_TYPE4 D_801AE28C;
// extern UNK_TYPE4 D_801AE29C;
@@ -415,11 +414,8 @@ extern EffectSsOverlay gParticleOverlayTable[39];
// extern s32 sEntryIndex;
// extern u32 sCurrentBit;
// extern s32 sTimer;
extern Color_RGBA8 D_801AEC80;
extern s801AEC84 D_801AEC84[13];
extern f32 actorMovementScale;
extern f32 D_801AECF0;
extern f32 D_801AECF4;
extern TargetRangeParams gTargetRanges[];
extern s16 D_801AED48[8];
// extern UNK_TYPE4 D_801AED58;
extern Color_RGBA8 actorDefaultHitColor;
@@ -2838,7 +2834,7 @@ extern f32 D_801DE860;
extern f32 D_801DE864;
extern f32 D_801DE868;
extern f32 D_801DE884;
// extern UNK_TYPE1 D_801DE890;
extern TexturePtr D_801DE890[];
extern f32 D_801DF090;
extern f32 D_801DF094;
extern f32 D_801DF0A0;
@@ -3102,15 +3098,15 @@ extern u64 gJpegUCodeData[];
// bss
// extern UNK_TYPE1 D_801ED890;
// extern UNK_TYPE1 D_801ED8A0;
// extern UNK_TYPE1 D_801ED8B0;
// extern UNK_TYPE1 D_801ED8B4;
// extern UNK_TYPE1 D_801ED894;
extern CollisionPoly* D_801ED8B0;
extern s32 D_801ED8B4;
// extern UNK_TYPE1 D_801ED8B8;
// extern UNK_TYPE1 D_801ED8BC;
// extern UNK_TYPE1 D_801ED8C0;
// extern UNK_TYPE1 D_801ED8C4;
extern f32 D_801ED8C8;
extern f32 D_801ED8CC;
extern f32 sBgmEnemyDistSq;
extern f32 D_801ED8D0;
// extern UNK_TYPE1 D_801ED8D4;
// extern UNK_TYPE1 D_801ED8D8;
@@ -3887,8 +3883,6 @@ extern Gfx D_04023210[];
extern UNK_TYPE D_04023288;
extern Gfx D_04023348[];
extern Gfx D_04023428[];
extern Gfx D_04025850[];
extern Gfx D_04025970[];
extern UNK_TYPE D_04025DD0;
extern UNK_TYPE D_040281DC;
extern UNK_TYPE D_04028FEC;
@@ -3920,8 +3914,8 @@ extern UNK_TYPE D_0403F230;
extern UNK_TYPE D_04044300;
extern Gfx D_04048DF0[];
extern UNK_TYPE D_04050D10;
extern UNK_TYPE D_04051180;
extern UNK_TYPE D_04051238;
extern Gfx D_04051180[];
extern Gfx D_04051238[];
extern AnimationHeader D_0405140C;
extern Gfx D_040527F0[];
extern Gfx D_040528B0[];
@@ -3940,7 +3934,8 @@ extern TexturePtr D_0408EFE0[]; // gDust6Tex
extern TexturePtr D_0408F3E0[]; // gDust7Tex
extern TexturePtr D_0408F7E0[]; // gDust8Tex
extern UNK_TYPE D_04050550;
extern UNK_TYPE D_04050648;
extern Gfx D_04050648[];
extern Gfx D_040506E0[];
extern UNK_TYPE D_040510B0;
extern UNK_TYPE D_04054940;
extern Gfx D_0405AAB0[];
@@ -3969,15 +3964,11 @@ extern UNK_TYPE D_0406F380;
extern Gfx D_040706E0[];
extern UNK_TYPE D_04073F00;
extern UNK_TYPE D_04075400;
extern Gfx D_04075A40[];
extern Gfx D_04075B30[];
extern Gfx D_04076BC0[];
extern Gfx D_04077480[];
extern UNK_TYPE D_04079B10;
extern Gfx D_0407AB10[]; // sun (sparkles when small) displaylist
extern Gfx D_0407AB58[];
extern UNK_TYPE D_0407AFB0;
extern Gfx gGameplayKeepDrawFlameDL[];
extern UNK_TYPE D_0407D650;
extern UNK_TYPE D_0407F218;
extern UNK_TYPE D_040815D0;
@@ -3985,6 +3976,10 @@ extern UNK_TYPE D_04081628;
extern UNK_TYPE D_04083534;
extern UNK_TYPE D_04091BE0;
extern UNK_TYPE D_04091CE0;
extern TexturePtr D_04091DE0[];
extern TexturePtr D_04091FE0[];
extern TexturePtr D_040921E0[];
extern TexturePtr D_040923E0[];
extern Gfx D_05000C40[];
extern UNK_TYPE D_05001D20;