Copy asset files during build

This commit is contained in:
Waterdish
2024-06-02 14:27:08 -07:00
parent bb6c6f5995
commit 5dedbc45c1
1327 changed files with 13 additions and 70459 deletions
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# Extractor Assets Copied by CMake during buildtime
assets/
2ship.o2r
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<Root>
<SymbolMap File="symbols/SymbolMap_MM.txt"/>
<ActorList File="symbols/ActorList_MM.txt"/>
<ObjectList File="symbols/ObjectList_MM.txt"/>
<EnumData File="EnumData.xml"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_US/"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root>
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<Root>
<SymbolMap File="symbols/SymbolMap_MM.txt"/>
<ActorList File="symbols/ActorList_MM.txt"/>
<ObjectList File="symbols/ObjectList_MM.txt"/>
<EnumData File="EnumData.xml"/>
<ExternalXMLFolder Path="assets/extractor/xmls/N64_US/"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root>
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801D1DE0 gIdentityMtx
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<Root>
<File Name="icon_item_24_static_yar" Segment="9">
<Texture Name="gQuestIconGoldSkulltulaTex" OutName="gold_skulltula_icon" Format="rgba32" Width="24" Height="24" Offset="0x0" />
<Texture Name="gQuestIconHeartContainerTex" OutName="heart_container_icon" Format="rgba32" Width="24" Height="24" Offset="0x900" />
<Texture Name="gQuestIconPieceOfHeartTex" OutName="piece_of_heart_icon" Format="rgba32" Width="24" Height="24" Offset="0x1200" />
<!-- Identical to gQuestIconPieceOfHeartTex -->
<Texture Name="gQuestIconPieceOfHeart2Tex" OutName="piece_of_heart_2_icon" Format="rgba32" Width="24" Height="24" Offset="0x1B00" />
<!-- Both identical to gQuestIconHeartContainerTex -->
<Texture Name="gQuestIconHeartContainer2Tex" OutName="heart_container_2_icon" Format="rgba32" Width="24" Height="24" Offset="0x2400" />
<Texture Name="gQuestIconHeartContainer3Tex" OutName="heart_container_3_icon" Format="rgba32" Width="24" Height="24" Offset="0x2D00" />
<Texture Name="gQuestIconBossKeyTex" OutName="boss_key_icon" Format="rgba32" Width="24" Height="24" Offset="0x3600" />
<Texture Name="gQuestIconCompassTex" OutName="compass_icon" Format="rgba32" Width="24" Height="24" Offset="0x3F00" />
<Texture Name="gQuestIconDungeonMapTex" OutName="dungeon_map_icon" Format="rgba32" Width="24" Height="24" Offset="0x4800" />
<!-- Identical to gQuestIconGoldSkulltulaTex -->
<Texture Name="gQuestIconGoldSkulltula2Tex" OutName="gold_skulltula_2_icon" Format="rgba32" Width="24" Height="24" Offset="0x5100" />
<Texture Name="gQuestIconSmallKeyTex" OutName="small_key_icon" Format="rgba32" Width="24" Height="24" Offset="0x5A00" />
<Texture Name="gQuestIconSmallMagicJarTex" OutName="small_magic_jar_icon" Format="rgba32" Width="24" Height="24" Offset="0x6300" />
<Texture Name="gQuestIconBigMagicJarTex" OutName="big_magic_jar_icon" Format="rgba32" Width="24" Height="24" Offset="0x6C00" />
<Texture Name="gQuestIconLinkHumanFaceTex" OutName="link_human_face_icon" Format="rgba16" Width="16" Height="16" Offset="0x7500"/>
</File>
</Root>
@@ -1,223 +0,0 @@
<Root>
<File Name="icon_item_static_yar" Segment="8">
<!-- Item icons -->
<Texture Name="gItemIconOcarinaOfTimeTex" OutName="ocarina_of_time_icon" Format="rgba32" Width="32" Height="32" Offset="0x0000"/>
<Texture Name="gItemIconBowTex" OutName="bow_icon" Format="rgba32" Width="32" Height="32" Offset="0x1000"/>
<Texture Name="gItemIconFireArrowTex" OutName="fire_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x2000" />
<Texture Name="gItemIconIceArrowTex" OutName="ice_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x3000" />
<Texture Name="gItemIconLightArrowTex" OutName="light_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x4000" />
<Texture Name="gItemIconFairyOcarinaTex" OutName="fairy_ocarina_icon" Format="rgba32" Width="32" Height="32" Offset="0x5000" />
<Texture Name="gItemIconBombTex" OutName="bomb_icon" Format="rgba32" Width="32" Height="32" Offset="0x6000" />
<Texture Name="gItemIconBombchuTex" OutName="bombchu_icon" Format="rgba32" Width="32" Height="32" Offset="0x7000" />
<Texture Name="gItemIconDekuStickTex" OutName="deku_stick_icon" Format="rgba32" Width="32" Height="32" Offset="0x8000" />
<Texture Name="gItemIconDekuNutTex" OutName="deku_nut_icon" Format="rgba32" Width="32" Height="32" Offset="0x9000" />
<Texture Name="gItemIconMagicBeansTex" OutName="magic_beans_icon" Format="rgba32" Width="32" Height="32" Offset="0xA000" />
<Texture Name="gItemIconSlingshotTex" OutName="slingshot_icon" Format="rgba32" Width="32" Height="32" Offset="0xB000" />
<Texture Name="gItemIconPowderKegTex" OutName="powder_keg_icon" Format="rgba32" Width="32" Height="32" Offset="0xC000" />
<Texture Name="gItemIconPictographBoxTex" OutName="picto_box_icon" Format="rgba32" Width="32" Height="32" Offset="0xD000" />
<Texture Name="gItemIconLensofTruthTex" OutName="lens_of_truth_icon" Format="rgba32" Width="32" Height="32" Offset="0xE000" />
<Texture Name="gItemIconHookshotTex" OutName="hookshot_icon" Format="rgba32" Width="32" Height="32" Offset="0xF000" />
<Texture Name="gItemIconGreatFairysSwordTex" OutName="great_fairys_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x10000" />
<!-- Visually looks like OoT's Hookshot Icon -->
<Texture Name="gItemIconLongshotTex" OutName="longshot_icon" Format="rgba32" Width="32" Height="32" Offset="0x11000" />
<!-- Bottled item icons -->
<Texture Name="gItemIconEmptyBottleTex" OutName="empty_bottle_icon" Format="rgba32" Width="32" Height="32" Offset="0x12000" />
<Texture Name="gItemIconRedPotionTex" OutName="red_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x13000" />
<Texture Name="gItemIconGreenPotionTex" OutName="green_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x14000" />
<Texture Name="gItemIconBluePotionTex" OutName="blue_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x15000" />
<Texture Name="gItemIconBottledFairyTex" OutName="bottled_fairy_icon" Format="rgba32" Width="32" Height="32" Offset="0x16000" />
<Texture Name="gItemIconBottledDekuPrincessTex" OutName="bottled_deku_princess_icon" Format="rgba32" Width="32" Height="32" Offset="0x17000" />
<Texture Name="gItemIconBottledFullMilkTex" OutName="bottled_full_milk_icon" Format="rgba32" Width="32" Height="32" Offset="0x18000" />
<Texture Name="gItemIconBottledHalfMilkTex" OutName="bottled_half_milk_icon" Format="rgba32" Width="32" Height="32" Offset="0x19000" />
<Texture Name="gItemIconBottledFishTex" OutName="bottled_fish_icon" Format="rgba32" Width="32" Height="32" Offset="0x1A000" />
<Texture Name="gItemIconBottledBugTex" OutName="bottled_bug_icon" Format="rgba32" Width="32" Height="32" Offset="0x1B000" />
<Texture Name="gItemIconBottledBlueFireTex" OutName="bottled_blue_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x1C000" />
<Texture Name="gItemIconBottledPoeTex" OutName="bottled_poe_icon" Format="rgba32" Width="32" Height="32" Offset="0x1D000" />
<Texture Name="gItemIconBottledBigPoeTex" OutName="bottled_big_poe_icon" Format="rgba32" Width="32" Height="32" Offset="0x1E000" />
<Texture Name="gItemIconSpringWaterTex" OutName="spring_water_icon" Format="rgba32" Width="32" Height="32" Offset="0x1F000" />
<Texture Name="gItemIconHotSpringWaterTex" OutName="hot_spring_water_icon" Format="rgba32" Width="32" Height="32" Offset="0x20000" />
<Texture Name="gItemIconBottledZoraEggTex" OutName="bottled_zora_egg_icon" Format="rgba32" Width="32" Height="32" Offset="0x21000" />
<Texture Name="gItemIconBottledGoldDustTex" OutName="bottled_gold_dust_icon" Format="rgba32" Width="32" Height="32" Offset="0x22000" />
<Texture Name="gItemIconBottledMushroomTex" OutName="bottled_mushroom_icon" Format="rgba32" Width="32" Height="32" Offset="0x23000" />
<Texture Name="gItemIconBottledSeahorseTex" OutName="bottled_seahorse_icon" Format="rgba32" Width="32" Height="32" Offset="0x24000" />
<Texture Name="gItemIconChateauRomaniTex" OutName="chateau_romani_icon" Format="rgba32" Width="32" Height="32" Offset="0x25000" />
<Texture Name="gItemIconBottledHylianLoachTex" OutName="bottled_hylian_loach_icon" Format="rgba32" Width="32" Height="32" Offset="0x26000" />
<!-- Identical to gItemIconEmptyBottleTex -->
<Texture Name="gItemIconEmptyBottle2Tex" OutName="empty_bottle_2_icon" Format="rgba32" Width="32" Height="32" Offset="0x27000" />
<!-- Trade Quest icons -->
<Texture Name="gItemIconLandDeedTex" OutName="land_deed_icon" Format="rgba32" Width="32" Height="32" Offset="0x29000" />
<Texture Name="gItemIconMoonsTearTex" OutName="moons_tear_icon" Format="rgba32" Width="32" Height="32" Offset="0x28000" />
<Texture Name="gItemIconSwampDeedTex" OutName="swamp_deed_icon" Format="rgba32" Width="32" Height="32" Offset="0x2A000" />
<Texture Name="gItemIconMountainDeedTex" OutName="mountain_deed_icon" Format="rgba32" Width="32" Height="32" Offset="0x2B000" />
<Texture Name="gItemIconOceanDeedTex" OutName="ocean_deed_icon" Format="rgba32" Width="32" Height="32" Offset="0x2C000" />
<Texture Name="gItemIconRoomKeyTex" OutName="room_key_icon" Format="rgba32" Width="32" Height="32" Offset="0x2D000" />
<Texture Name="gItemIconLetterToMamaTex" OutName="letter_to_mama_icon" Format="rgba32" Width="32" Height="32" Offset="0x2E000" />
<Texture Name="gItemIconLetterToKafeiTex" OutName="letter_to_kafei_icon" Format="rgba32" Width="32" Height="32" Offset="0x2F000" />
<Texture Name="gItemIconPendantOfMemoriesTex" OutName="pendant_of_memories_icon" Format="rgba32" Width="32" Height="32" Offset="0x30000" />
<Texture Name="gItemIconTingleMapTex" OutName="tingle_map_icon" Format="rgba32" Width="32" Height="32" Offset="0x31000" />
<!-- Mask icons -->
<Texture Name="gItemIconDekuMaskTex" OutName="deku_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x32000" />
<Texture Name="gItemIconGoronMaskTex" OutName="goron_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x33000" />
<Texture Name="gItemIconZoraMaskTex" OutName="zora_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x34000" />
<Texture Name="gItemIconFierceDeityMaskTex" OutName="fierce_deity_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x35000" />
<Texture Name="gItemIconMaskOfTruthTex" OutName="mask_of_truth_icon" Format="rgba32" Width="32" Height="32" Offset="0x36000" />
<Texture Name="gItemIconKafeisMaskTex" OutName="kafeis_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x37000" />
<Texture Name="gItemIconAllNightMaskTex" OutName="all_night_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x38000" />
<Texture Name="gItemIconBunnyHoodTex" OutName="bunny_hood_icon" Format="rgba32" Width="32" Height="32" Offset="0x39000" />
<Texture Name="gItemIconKeatonMaskTex" OutName="keaton_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x3A000" />
<Texture Name="gItemIconGaroMaskTex" OutName="garo_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x3B000" />
<Texture Name="gItemIconRomaniMaskTex" OutName="romani_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x3C000" />
<Texture Name="gItemIconCircusLeaderMaskTex" OutName="circus_leader_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x3D000" />
<Texture Name="gItemIconPostmansHatTex" OutName="postmans_hat_icon" Format="rgba32" Width="32" Height="32" Offset="0x3E000" />
<Texture Name="gItemIconCouplesMaskTex" OutName="couples_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x3F000" />
<Texture Name="gItemIconGreatFairyMaskTex" OutName="great_fairy_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x40000" />
<Texture Name="gItemIconGibdoMaskTex" OutName="gibdo_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x41000" />
<Texture Name="gItemIconDonGeroMaskTex" OutName="don_gero_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x42000" />
<Texture Name="gItemIconKamaroMaskTex" OutName="kamaro_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x43000" />
<Texture Name="gItemIconCaptainsHatTex" OutName="captains_hat_icon" Format="rgba32" Width="32" Height="32" Offset="0x44000" />
<Texture Name="gItemIconStoneMaskTex" OutName="stone_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x45000" />
<Texture Name="gItemIconBremenMaskTex" OutName="bremen_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x46000" />
<Texture Name="gItemIconBlastMaskTex" OutName="blast_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x47000" />
<Texture Name="gItemIconMaskOfScentsTex" OutName="mask_of_scents_icon" Format="rgba32" Width="32" Height="32" Offset="0x48000" />
<Texture Name="gItemIconGiantsMaskTex" OutName="giants_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x49000" />
<!-- Upgrads/Misc icons -->
<Texture Name="gItemIconBowFireTex" OutName="bow_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x4A000" />
<Texture Name="gItemIconBowIceTex" OutName="bow_ice_icon" Format="rgba32" Width="32" Height="32" Offset="0x4B000" />
<Texture Name="gItemIconBowLightTex" OutName="bow_light_icon" Format="rgba32" Width="32" Height="32" Offset="0x4C000" />
<Texture Name="gItemIconKokiriSwordTex" OutName="kokiri_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x4D000" />
<Texture Name="gItemIconRazorSwordTex" OutName="razor_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x4E000" />
<Texture Name="gItemIconGildedSwordTex" OutName="gilded_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x4F000" />
<Texture Name="gItemIconFierceDeitySwordTex" OutName="fierce_deity_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x50000" />
<Texture Name="gItemIconHerosShieldTex" OutName="heros_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x51000" />
<Texture Name="gItemIconMirrorShieldTex" OutName="mirror_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x52000" />
<Texture Name="gItemIconQuiver30Tex" OutName="quiver_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x53000" />
<Texture Name="gItemIconQuiver40Tex" OutName="quiver_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x54000" />
<Texture Name="gItemIconQuiver50Tex" OutName="quiver_50_icon" Format="rgba32" Width="32" Height="32" Offset="0x55000" />
<Texture Name="gItemIconBombBag20Tex" OutName="bomb_bag_20_icon" Format="rgba32" Width="32" Height="32" Offset="0x56000" />
<Texture Name="gItemIconBombBag30Tex" OutName="bomb_bag_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x57000" />
<Texture Name="gItemIconBombBag40Tex" OutName="bomb_bag_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x58000" />
<Texture Name="gItemIconDefaultWalletTex" OutName="default_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x59000" />
<Texture Name="gItemIconAdultsWalletTex" OutName="adults_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x5A000" />
<Texture Name="gItemIconGiantsWalletTex" OutName="giants_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x5B000" />
<Texture Name="gItemIconFishingRodTex" OutName="fishing_rod_icon" Format="rgba32" Width="32" Height="32" Offset="0x5C000" />
<Texture Name="gItemIconOdolwasRemainsTex" OutName="odolwas_remains_icon" Format="rgba32" Width="32" Height="32" Offset="0x5D000" />
<Texture Name="gItemIconGohtsRemainsTex" OutName="gohts_remains_icon" Format="rgba32" Width="32" Height="32" Offset="0x5E000" />
<Texture Name="gItemIconGyorgsRemainsTex" OutName="gyorgs_remains_icon" Format="rgba32" Width="32" Height="32" Offset="0x5F000" />
<Texture Name="gItemIconTwinmoldsRemainsTex" OutName="twinmolds_remains_icon" Format="rgba32" Width="32" Height="32" Offset="0x60000" />
<Texture Name="gItemIconBombersNotebookTex" OutName="bombers_notebook_icon" Format="rgba32" Width="32" Height="32" Offset="0x61000" />
<!-- ia8 icons -->
<Texture Name="gItemIconSongNoteTex" OutName="song_note_icon" Format="ia8" Width="16" Height="24" Offset="0x62000" />
<Texture Name="gItemIconHeartPiece1Tex" OutName="heart_piece_icon_1" Format="ia8" Width="48" Height="48" Offset="0x62180" />
<Texture Name="gItemIconHeartPiece2Tex" OutName="heart_piece_icon_2" Format="ia8" Width="48" Height="48" Offset="0x62A80" />
<Texture Name="gItemIconHeartPiece3Tex" OutName="heart_piece_icon_3" Format="ia8" Width="48" Height="48" Offset="0x63380" />
<!-- Cursors -->
<Texture Name="gPausePromptCursorTex" OutName="pause_prompt_cursor" Format="i4" Width="48" Height="48" Offset="0x63C80"/>
<Texture Name="gPauseUnusedCursorTex" OutName="pause_unused_cursor" Format="i8" Width="24" Height="24" Offset="0x64100"/>
<Texture Name="gPauseMenuCursorTex" OutName="pause_menu_cursor" Format="ia8" Width="16" Height="16" Offset="0x64340" />
<!-- Divided Background Menu: First Row -->
<Texture Name="gPauseMasks00Tex" OutName="pause_masks_0_0" Format="ia8" Width="80" Height="32" Offset="0x64440" />
<Texture Name="gPauseMasks10JPNTex" OutName="pause_masks_1_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x64E40" />
<Texture Name="gPauseMasks20Tex" OutName="pause_masks_2_0" Format="ia8" Width="80" Height="32" Offset="0x65840" />
<Texture Name="gPauseSelectItem00JPNTex" OutName="pause_select_item_0_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x66240" />
<Texture Name="gPauseSelectItem10JPNTex" OutName="pause_select_item_1_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x66C40" />
<Texture Name="gPauseSelectItem20JPNTex" OutName="pause_select_item_2_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x67640" />
<Texture Name="gPauseMap00Tex" OutName="pause_map_0_0" Format="ia8" Width="80" Height="32" Offset="0x68040" />
<Texture Name="gPauseMap10JPNTex" OutName="pause_map_1_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x68A40" />
<Texture Name="gPauseMap20Tex" OutName="pause_map_2_0" Format="ia8" Width="80" Height="32" Offset="0x69440" />
<Texture Name="gPauseQuestStatus00JPNTex" OutName="pause_quest_status_0_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x69E40" />
<Texture Name="gPauseQuestStatus10JPNTex" OutName="pause_quest_status_1_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x6A840" />
<Texture Name="gPauseQuestStatus20JPNTex" OutName="pause_quest_status_2_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x6B240" />
<Texture Name="gPauseSave00Tex" OutName="pause_save_0_0" Format="ia8" Width="80" Height="32" Offset="0x6BC40" />
<Texture Name="gPauseSave10JPNTex" OutName="pause_save_1_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x6C640" />
<Texture Name="gPauseSave20Tex" OutName="pause_save_2_0" Format="ia8" Width="80" Height="32" Offset="0x6D040" />
<Texture Name="gPauseGameOver10Tex" OutName="pause_game_over_1_0" Format="ia8" Width="80" Height="32" Offset="0x6DA40" />
<!-- Divided Background Menu: Second Row -->
<Texture Name="gPauseMasks01Tex" OutName="pause_masks_0_1" Format="ia8" Width="80" Height="32" Offset="0x6E440" />
<Texture Name="gPauseMasks11Tex" OutName="pause_masks_1_1" Format="ia8" Width="80" Height="32" Offset="0x6EE40" />
<Texture Name="gPauseMasks21Tex" OutName="pause_masks_2_1" Format="ia8" Width="80" Height="32" Offset="0x6F840" />
<Texture Name="gPauseSelectItem01Tex" OutName="pause_select_item_0_1" Format="ia8" Width="80" Height="32" Offset="0x70240" />
<Texture Name="gPauseSelectItem11Tex" OutName="pause_select_item_1_1" Format="ia8" Width="80" Height="32" Offset="0x70C40" />
<Texture Name="gPauseSelectItem21Tex" OutName="pause_select_item_2_1" Format="ia8" Width="80" Height="32" Offset="0x71640" />
<Texture Name="gPauseMap01Tex" OutName="pause_map_0_1" Format="ia8" Width="80" Height="32" Offset="0x72040" />
<Texture Name="gPauseMap11Tex" OutName="pause_map_1_1" Format="ia8" Width="80" Height="32" Offset="0x72A40" />
<Texture Name="gPauseMap21Tex" OutName="pause_map_2_1" Format="ia8" Width="80" Height="32" Offset="0x73440" />
<Texture Name="gPauseQuestStatus01Tex" OutName="pause_quest_status_0_1" Format="ia8" Width="80" Height="32" Offset="0x73E40" />
<Texture Name="gPauseQuestStatus11Tex" OutName="pause_quest_status_1_1" Format="ia8" Width="80" Height="32" Offset="0x74840" />
<Texture Name="gPauseQuestStatus21Tex" OutName="pause_quest_status_2_1" Format="ia8" Width="80" Height="32" Offset="0x75240" />
<Texture Name="gPauseSave01Tex" OutName="pause_save_0_1" Format="ia8" Width="80" Height="32" Offset="0x75C40" />
<Texture Name="gPauseSave11Tex" OutName="pause_save_1_1" Format="ia8" Width="80" Height="32" Offset="0x76640" />
<Texture Name="gPauseSave21Tex" OutName="pause_save_2_1" Format="ia8" Width="80" Height="32" Offset="0x77040" />
<!-- Divided Background Menu: Third Row -->
<Texture Name="gPauseMasks02Tex" OutName="pause_masks_0_2" Format="ia8" Width="80" Height="32" Offset="0x77A40" />
<Texture Name="gPauseMasks12Tex" OutName="pause_masks_1_2" Format="ia8" Width="80" Height="32" Offset="0x78440" />
<Texture Name="gPauseMasks22Tex" OutName="pause_masks_2_2" Format="ia8" Width="80" Height="32" Offset="0x78E40" />
<Texture Name="gPauseSelectItem02Tex" OutName="pause_select_item_0_2" Format="ia8" Width="80" Height="32" Offset="0x79840" />
<Texture Name="gPauseSelectItem12Tex" OutName="pause_select_item_1_2" Format="ia8" Width="80" Height="32" Offset="0x7A240" />
<Texture Name="gPauseSelectItem22Tex" OutName="pause_select_item_2_2" Format="ia8" Width="80" Height="32" Offset="0x7AC40" />
<Texture Name="gPauseMap02Tex" OutName="pause_map_0_2" Format="ia8" Width="80" Height="32" Offset="0x7B640" />
<Texture Name="gPauseMap12Tex" OutName="pause_map_1_2" Format="ia8" Width="80" Height="32" Offset="0x7C040" />
<Texture Name="gPauseMap22Tex" OutName="pause_map_2_2" Format="ia8" Width="80" Height="32" Offset="0x7CA40" />
<Texture Name="gPauseQuestStatus02Tex" OutName="pause_quest_status_0_2" Format="ia8" Width="80" Height="32" Offset="0x7D440" />
<Texture Name="gPauseQuestStatus12Tex" OutName="pause_quest_status_1_2" Format="ia8" Width="80" Height="32" Offset="0x7DE40" />
<Texture Name="gPauseQuestStatus22Tex" OutName="pause_quest_status_2_2" Format="ia8" Width="80" Height="32" Offset="0x7E840" />
<Texture Name="gPauseSave02Tex" OutName="pause_save_0_2" Format="ia8" Width="80" Height="32" Offset="0x7F240" />
<Texture Name="gPauseSave12Tex" OutName="pause_save_1_2" Format="ia8" Width="80" Height="32" Offset="0x7FC40" />
<Texture Name="gPauseSave22Tex" OutName="pause_save_2_2" Format="ia8" Width="80" Height="32" Offset="0x80640" />
<!-- Divided Background Menu: Fourth Row -->
<Texture Name="gPauseMasks03Tex" OutName="pause_masks_0_3" Format="ia8" Width="80" Height="32" Offset="0x81040" />
<Texture Name="gPauseMasks13Tex" OutName="pause_masks_1_3" Format="ia8" Width="80" Height="32" Offset="0x81A40" />
<Texture Name="gPauseMasks23Tex" OutName="pause_masks_2_3" Format="ia8" Width="80" Height="32" Offset="0x82440" />
<Texture Name="gPauseSelectItem03Tex" OutName="pause_select_item_0_3" Format="ia8" Width="80" Height="32" Offset="0x82E40" />
<Texture Name="gPauseSelectItem13Tex" OutName="pause_select_item_1_3" Format="ia8" Width="80" Height="32" Offset="0x83840" />
<Texture Name="gPauseSelectItem23Tex" OutName="pause_select_item_2_3" Format="ia8" Width="80" Height="32" Offset="0x84240" />
<Texture Name="gPauseMap03Tex" OutName="pause_map_0_3" Format="ia8" Width="80" Height="32" Offset="0x84C40" />
<Texture Name="gPauseMap13Tex" OutName="pause_map_1_3" Format="ia8" Width="80" Height="32" Offset="0x85640" />
<Texture Name="gPauseMap23Tex" OutName="pause_map_2_3" Format="ia8" Width="80" Height="32" Offset="0x86040" />
<Texture Name="gPauseQuestStatus03Tex" OutName="pause_quest_status_0_3" Format="ia8" Width="80" Height="32" Offset="0x86A40" />
<Texture Name="gPauseQuestStatus13Tex" OutName="pause_quest_status_1_3" Format="ia8" Width="80" Height="32" Offset="0x87440" />
<Texture Name="gPauseQuestStatus23Tex" OutName="pause_quest_status_2_3" Format="ia8" Width="80" Height="32" Offset="0x87E40" />
<Texture Name="gPauseSave03Tex" OutName="pause_save_0_3" Format="ia8" Width="80" Height="32" Offset="0x88840" />
<Texture Name="gPauseSave13Tex" OutName="pause_save_1_3" Format="ia8" Width="80" Height="32" Offset="0x89240" />
<Texture Name="gPauseSave23Tex" OutName="pause_save_2_3" Format="ia8" Width="80" Height="32" Offset="0x89C40" />
<!-- Divided Background Menu: Fifth Row -->
<Texture Name="gPauseMasks04Tex" OutName="pause_masks_0_4" Format="ia8" Width="80" Height="32" Offset="0x8A640" />
<Texture Name="gPauseMasks14Tex" OutName="pause_masks_1_4" Format="ia8" Width="80" Height="32" Offset="0x8B040" />
<Texture Name="gPauseMasks24Tex" OutName="pause_masks_2_4" Format="ia8" Width="80" Height="32" Offset="0x8BA40" />
<Texture Name="gPauseSelectItem04Tex" OutName="pause_select_item_0_4" Format="ia8" Width="80" Height="32" Offset="0x8C440" />
<Texture Name="gPauseSelectItem14Tex" OutName="pause_select_item_1_4" Format="ia8" Width="80" Height="32" Offset="0x8CE40" />
<Texture Name="gPauseSelectItem24Tex" OutName="pause_select_item_2_4" Format="ia8" Width="80" Height="32" Offset="0x8D840" />
<Texture Name="gPauseMap04Tex" OutName="pause_map_0_4" Format="ia8" Width="80" Height="32" Offset="0x8E240" />
<Texture Name="gPauseMap14Tex" OutName="pause_map_1_4" Format="ia8" Width="80" Height="32" Offset="0x8EC40" />
<Texture Name="gPauseMap24Tex" OutName="pause_map_2_4" Format="ia8" Width="80" Height="32" Offset="0x8F640" />
<Texture Name="gPauseQuestStatus04Tex" OutName="pause_quest_status_0_4" Format="ia8" Width="80" Height="32" Offset="0x90040" />
<Texture Name="gPauseQuestStatus14Tex" OutName="pause_quest_status_1_4" Format="ia8" Width="80" Height="32" Offset="0x90A40" />
<Texture Name="gPauseQuestStatus24Tex" OutName="pause_quest_status_2_4" Format="ia8" Width="80" Height="32" Offset="0x91440" />
<Texture Name="gPauseSave04Tex" OutName="pause_save_0_4" Format="ia8" Width="80" Height="32" Offset="0x91E40" />
<Texture Name="gPauseSave14Tex" OutName="pause_save_1_4" Format="ia8" Width="80" Height="32" Offset="0x92840" />
<Texture Name="gPauseSave24Tex" OutName="pause_save_2_4" Format="ia8" Width="80" Height="32" Offset="0x93240" />
<!-- Textures used by display lists extracted from icon_item_vtx_static -->
<Texture Name="gABtnSymbolTex" OutName="a_button_symbol" Format="ia8" Width="24" Height="16" Offset="0x93C40"/>
<Texture Name="gBBtnSymbolTex" OutName="b_button_symbol" Format="ia8" Width="24" Height="16" Offset="0x93DC0"/>
<Texture Name="gCBtnSymbolsTex" OutName="c_button_symbols" Format="ia8" Width="48" Height="16" Offset="0x93F40"/>
<Texture Name="gNamePanelLeftTex" OutName="name_panel_left" Format="ia8" Width="72" Height="24" Offset="0x94240"/>
<Texture Name="gNamePanelRightTex" OutName="name_panel_right" Format="ia8" Width="72" Height="24" Offset="0x94900"/>
<Texture Name="gZButtonTex" OutName="z_button" Format="ia8" Width="24" Height="32" Offset="0x94FC0"/>
<Texture Name="gRButtonTex" OutName="r_button" Format="ia8" Width="24" Height="32" Offset="0x952C0"/>
<!-- unused -->
<Texture Name="gShowAMusicalNoteTex" OutName="show_a_musical_note" Format="ia8" Width="80" Height="16" Offset="0x955C0"/>
<Texture Name="gMagicArrowEquipEffectTex" OutName="magic_arrow_equip_effect" Format="ia8" Width="32" Height="32" Offset="0x95AC0"/>
</File>
</Root>
@@ -1,157 +0,0 @@
<Root>
<!-- Item Names. Must be ia4 128x16 and ordered following `ItemId` -->
<File Name="item_name_static">
<!-- Main items -->
<Texture Name="gItemNameOcarinaOfTimeENGTex" OutName="item_name_ocarina_of_time_eng" Format="ia4" Width="128" Height="16" Offset="0x0" /> <!-- ITEM_OCARINA_OF_TIME -->
<Texture Name="gItemNameHerosBowENGTex" OutName="item_name_heros_bow_eng" Format="ia4" Width="128" Height="16" Offset="0x400" /> <!-- ITEM_BOW -->
<Texture Name="gItemNameFireArrowENGTex" OutName="item_name_fire_arrow_eng" Format="ia4" Width="128" Height="16" Offset="0x800" /> <!-- ITEM_ARROW_FIRE -->
<Texture Name="gItemNameIceArrowENGTex" OutName="item_name_ice_arrow_eng" Format="ia4" Width="128" Height="16" Offset="0xC00" /> <!-- ITEM_ARROW_ICE -->
<Texture Name="gItemNameLightArrowENGTex" OutName="item_name_light_arrow_eng" Format="ia4" Width="128" Height="16" Offset="0x1000" /> <!-- ITEM_ARROW_LIGHT -->
<Texture Name="gItemNameFairyOcarinaJPNTex" OutName="item_name_fairy_ocarina_jpn" Format="ia4" Width="128" Height="16" Offset="0x1400" /> <!-- ITEM_OCARINA_FAIRY -->
<Texture Name="gItemNameBombENGTex" OutName="item_name_bomb_eng" Format="ia4" Width="128" Height="16" Offset="0x1800" /> <!-- ITEM_BOMB -->
<Texture Name="gItemNameBombchuENGTex" OutName="item_name_bombchu_eng" Format="ia4" Width="128" Height="16" Offset="0x1C00" /> <!-- ITEM_BOMBCHU -->
<Texture Name="gItemNameDekuStickENGTex" OutName="item_name_deku_stick_eng" Format="ia4" Width="128" Height="16" Offset="0x2000" /> <!-- ITEM_DEKU_STICK -->
<Texture Name="gItemNameDekuNutENGTex" OutName="item_name_deku_nut_eng" Format="ia4" Width="128" Height="16" Offset="0x2400" /> <!-- ITEM_DEKU_NUT -->
<Texture Name="gItemNameMagicBeansENGTex" OutName="item_name_magic_beans_eng" Format="ia4" Width="128" Height="16" Offset="0x2800" /> <!-- ITEM_MAGIC_BEANS -->
<!-- Swapped with slingshot -->
<Texture Name="gItemNameLongshotJPNTex" OutName="item_name_longshot_jpn" Format="ia4" Width="128" Height="16" Offset="0x2C00" /> <!-- ITEM_SLINGSHOT -->
<Texture Name="gItemNamePowderKegENGTex" OutName="item_name_powder_keg_eng" Format="ia4" Width="128" Height="16" Offset="0x3000" /> <!-- ITEM_POWDER_KEG -->
<Texture Name="gItemNamePictographBoxENGTex" OutName="item_name_pictograph_box_eng" Format="ia4" Width="128" Height="16" Offset="0x3400" /> <!-- ITEM_PICTOGRAPH_BOX -->
<Texture Name="gItemNameLensOfTruthENGTex" OutName="item_name_lens_of_truth_eng" Format="ia4" Width="128" Height="16" Offset="0x3800" /> <!-- ITEM_LENS_OF_TRUTH -->
<Texture Name="gItemNameHookshotENGTex" OutName="item_name_hookshot_eng" Format="ia4" Width="128" Height="16" Offset="0x3C00" /> <!-- ITEM_HOOKSHOT -->
<Texture Name="gItemNameGreatFairysSwordENGTex" OutName="item_name_great_fairys_sword_eng" Format="ia4" Width="128" Height="16" Offset="0x4000" /> <!-- ITEM_SWORD_GREAT_FAIRY -->
<!-- Swapped with longshot -->
<Texture Name="gItemNameFairySlingshotJPNTex" OutName="item_name_fairy_slingshot_jpn" Format="ia4" Width="128" Height="16" Offset="0x4400" /> <!-- ITEM_LONGSHOT -->
<!-- Bottled items -->
<Texture Name="gItemNameEmptyBottleENGTex" OutName="item_name_empty_bottle_eng" Format="ia4" Width="128" Height="16" Offset="0x4800" /> <!-- ITEM_BOTTLE -->
<Texture Name="gItemNameRedPotionENGTex" OutName="item_name_red_potion_eng" Format="ia4" Width="128" Height="16" Offset="0x4C00" /> <!-- ITEM_POTION_RED -->
<Texture Name="gItemNameGreenPotionENGTex" OutName="item_name_green_potion_eng" Format="ia4" Width="128" Height="16" Offset="0x5000" /> <!-- ITEM_POTION_GREEN -->
<Texture Name="gItemNameBluePotionENGTex" OutName="item_name_blue_potion_eng" Format="ia4" Width="128" Height="16" Offset="0x5400" /> <!-- ITEM_POTION_BLUE -->
<Texture Name="gItemNameFairyENGTex" OutName="item_name_fairy_eng" Format="ia4" Width="128" Height="16" Offset="0x5800" /> <!-- ITEM_FAIRY -->
<Texture Name="gItemNameDekuPrincessENGTex" OutName="item_name_deku_princess_eng" Format="ia4" Width="128" Height="16" Offset="0x5C00" /> <!-- ITEM_DEKU_PRINCESS -->
<Texture Name="gItemNameFullMilkENGTex" OutName="item_name_full_milk_eng" Format="ia4" Width="128" Height="16" Offset="0x6000" /> <!-- ITEM_MILK_BOTTLE -->
<Texture Name="gItemNameHalfMilkENGTex" OutName="item_name_half_milk_eng" Format="ia4" Width="128" Height="16" Offset="0x6400" /> <!-- ITEM_MILK_HALF -->
<Texture Name="gItemNameFishENGTex" OutName="item_name_fish_eng" Format="ia4" Width="128" Height="16" Offset="0x6800" /> <!-- ITEM_FISH -->
<Texture Name="gItemNameBugENGTex" OutName="item_name_bug_eng" Format="ia4" Width="128" Height="16" Offset="0x6C00" /> <!-- ITEM_BUG -->
<Texture Name="gItemNameBlueFireENGTex" OutName="item_name_blue_fire_eng" Format="ia4" Width="128" Height="16" Offset="0x7000" /> <!-- ITEM_BLUE_FIRE -->
<Texture Name="gItemNamePoeENGTex" OutName="item_name_poe_eng" Format="ia4" Width="128" Height="16" Offset="0x7400" /> <!-- ITEM_POE -->
<Texture Name="gItemNameBigPoeENGTex" OutName="item_name_big_poe_eng" Format="ia4" Width="128" Height="16" Offset="0x7800" /> <!-- ITEM_BIG_POE -->
<Texture Name="gItemNameSpringWaterENGTex" OutName="item_name_spring_water_eng" Format="ia4" Width="128" Height="16" Offset="0x7C00" /> <!-- ITEM_SPRING_WATER -->
<Texture Name="gItemNameHotSpringWaterENGTex" OutName="item_name_hot_spring_water_eng" Format="ia4" Width="128" Height="16" Offset="0x8000" /> <!-- ITEM_HOT_SPRING_WATER -->
<Texture Name="gItemNameZoraEggENGTex" OutName="item_name_zora_egg_eng" Format="ia4" Width="128" Height="16" Offset="0x8400" /> <!-- ITEM_ZORA_EGG -->
<Texture Name="gItemNameGoldDustENGTex" OutName="item_name_gold_dust_eng" Format="ia4" Width="128" Height="16" Offset="0x8800" /> <!-- ITEM_GOLD_DUST -->
<Texture Name="gItemNameMagicalMushroomENGTex" OutName="item_name_magical_mushroom_eng" Format="ia4" Width="128" Height="16" Offset="0x8C00" /> <!-- ITEM_MUSHROOM -->
<Texture Name="gItemNameSeaHorseENGTex" OutName="item_name_sea_horse_eng" Format="ia4" Width="128" Height="16" Offset="0x9000" /> <!-- ITEM_SEAHORSE -->
<Texture Name="gItemNameChateauRomaniENGTex" OutName="item_name_chateau_romani_eng" Format="ia4" Width="128" Height="16" Offset="0x9400" /> <!-- ITEM_CHATEAU -->
<Texture Name="gItemNameHylianLoachJPNTex" OutName="item_name_hylian_loach_jpn" Format="ia4" Width="128" Height="16" Offset="0x9800" /> <!-- ITEM_HYLIAN_LOACH -->
<Texture Name="gItemNameObabasDrinkJPNTex" OutName="item_name_obabas_drink_jpn" Format="ia4" Width="128" Height="16" Offset="0x9C00" /> <!-- ITEM_OBABA_DRINK -->
<!-- Trade Items -->
<Texture Name="gItemNameMoonsTearENGTex" OutName="item_name_moons_tear_eng" Format="ia4" Width="128" Height="16" Offset="0xA000" /> <!-- ITEM_MOONS_TEAR -->
<Texture Name="gItemNameLandTitleDeedENGTex" OutName="item_name_land_title_deed_eng" Format="ia4" Width="128" Height="16" Offset="0xA400" /> <!-- ITEM_DEED_LAND -->
<Texture Name="gItemNameSwampTitleDeedENGTex" OutName="item_name_swamp_title_deed_eng" Format="ia4" Width="128" Height="16" Offset="0xA800" /> <!-- ITEM_DEED_SWAMP -->
<Texture Name="gItemNameMountainTitleDeedENGTex" OutName="item_name_mountain_title_deed_eng" Format="ia4" Width="128" Height="16" Offset="0xAC00" /> <!-- ITEM_DEED_MOUNTAIN -->
<Texture Name="gItemNameOceanTitleDeedENGTex" OutName="item_name_ocean_title_deed_eng" Format="ia4" Width="128" Height="16" Offset="0xB000" /> <!-- ITEM_DEED_OCEAN -->
<Texture Name="gItemNameRoomKeyENGTex" OutName="item_name_room_key_eng" Format="ia4" Width="128" Height="16" Offset="0xB400" /> <!-- ITEM_ROOM_KEY -->
<Texture Name="gItemNameSpecialDeliveryToMamaENGTex" OutName="item_name_special_delivery_to_mama_eng" Format="ia4" Width="128" Height="16" Offset="0xB800" /> <!-- ITEM_LETTER_MAMA -->
<Texture Name="gItemNameLetterToKafeiENGTex" OutName="item_name_letter_to_kafei_eng" Format="ia4" Width="128" Height="16" Offset="0xBC00" /> <!-- ITEM_LETTER_TO_KAFEI -->
<Texture Name="gItemNamePendantOfMemoriesENGTex" OutName="item_name_pendant_of_memories_eng" Format="ia4" Width="128" Height="16" Offset="0xC000" /> <!-- ITEM_PENDANT_OF_MEMORIES -->
<!-- Translates to Moon's Stone? Slightly different than the japanese translation of Moon's Tear. Replaces Tear with Stone, the same character used in Stone's Mask -->
<Texture Name="gItemNameMoonsStoneJPNTex" OutName="item_name_moons_stone_jpn" Format="ia4" Width="128" Height="16" Offset="0xC400" /> <!-- ITEM_TINGLE_MAP -->
<!-- Masks -->
<Texture Name="gItemNameDekuMaskENGTex" OutName="item_name_deku_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xC800" /> <!-- ITEM_MASK_DEKU -->
<Texture Name="gItemNameGoronMaskENGTex" OutName="item_name_goron_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xCC00" /> <!-- ITEM_MASK_GORON -->
<Texture Name="gItemNameZoraMaskENGTex" OutName="item_name_zora_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xD000" /> <!-- ITEM_MASK_ZORA -->
<Texture Name="gItemNameFierceDeitysMaskENGTex" OutName="item_name_fierce_deitys_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xD400" /> <!-- ITEM_MASK_FIERCE_DEITY -->
<Texture Name="gItemNameMaskOfTruthENGTex" OutName="item_name_mask_of_truth_eng" Format="ia4" Width="128" Height="16" Offset="0xD800" /> <!-- ITEM_MASK_TRUTH -->
<Texture Name="gItemNameKafeisMaskENGTex" OutName="item_name_kafeis_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xDC00" /> <!-- ITEM_MASK_KAFEIS_MASK -->
<Texture Name="gItemNameAllNightMaskENGTex" OutName="item_name_all_night_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xE000" /> <!-- ITEM_MASK_ALL_NIGHT -->
<Texture Name="gItemNameBunnyHoodENGTex" OutName="item_name_bunny_hood_eng" Format="ia4" Width="128" Height="16" Offset="0xE400" /> <!-- ITEM_MASK_BUNNY -->
<Texture Name="gItemNameKeatonMaskENGTex" OutName="item_name_keaton_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xE800" /> <!-- ITEM_MASK_KEATON -->
<Texture Name="gItemNameGarosMaskENGTex" OutName="item_name_garos_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xEC00" /> <!-- ITEM_MASK_GARO -->
<Texture Name="gItemNameRomanisMaskENGTex" OutName="item_name_romanis_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xF000" /> <!-- ITEM_MASK_ROMANI -->
<Texture Name="gItemNameCircusLeadersMaskENGTex" OutName="item_name_circus_leaders_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xF400" /> <!-- ITEM_MASK_CIRCUS_LEADER -->
<Texture Name="gItemNamePostmansHatENGTex" OutName="item_name_postmans_hat_eng" Format="ia4" Width="128" Height="16" Offset="0xF800" /> <!-- ITEM_MASK_POSTMAN -->
<Texture Name="gItemNameCouplesMaskENGTex" OutName="item_name_couples_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xFC00" /> <!-- ITEM_MASK_COUPLE -->
<Texture Name="gItemNameGreatFairysMaskENGTex" OutName="item_name_great_fairys_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x10000" /> <!-- ITEM_MASK_GREAT_FAIRY -->
<Texture Name="gItemNameGibdoMaskENGTex" OutName="item_name_gibdo_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x10400" /> <!-- ITEM_MASK_GIBDO -->
<Texture Name="gItemNameDonGerosMaskENGTex" OutName="item_name_don_geros_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x10800" /> <!-- ITEM_MASK_DON_GERO -->
<Texture Name="gItemNameKamarosMaskENGTex" OutName="item_name_kamaros_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x10C00" /> <!-- ITEM_MASK_KAMARO -->
<Texture Name="gItemNameCaptainsHatENGTex" OutName="item_name_captains_hat_eng" Format="ia4" Width="128" Height="16" Offset="0x11000" /> <!-- ITEM_MASK_CAPTAIN -->
<Texture Name="gItemNameStoneMaskENGTex" OutName="item_name_stone_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x11400" /> <!-- ITEM_MASK_STONE -->
<Texture Name="gItemNameBremenMaskENGTex" OutName="item_name_bremen_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x11800" /> <!-- ITEM_MASK_BREMEN -->
<Texture Name="gItemNameBlastMaskENGTex" OutName="item_name_blast_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x11C00" /> <!-- ITEM_MASK_BLAST -->
<Texture Name="gItemNameMaskOfScentsENGTex" OutName="item_name_mask_of_scents_eng" Format="ia4" Width="128" Height="16" Offset="0x12000" /> <!-- ITEM_MASK_SCENTS -->
<Texture Name="gItemNameGiantsMaskENGTex" OutName="item_name_giants_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x12400" /> <!-- ITEM_MASK_GIANT -->
<!-- Unused remnants from OoT -->
<Texture Name="gItemNameWindMedallionJPNTex" OutName="item_name_wind_medallion_jpn" Format="ia4" Width="128" Height="16" Offset="0x12800" /> <!-- ITEM_BOW_FIRE -->
<Texture Name="gItemNameFireMedallionJPNTex" OutName="item_name_fire_medallion_jpn" Format="ia4" Width="128" Height="16" Offset="0x12C00" /> <!-- ITEM_BOW_ICE -->
<Texture Name="gItemNameIceMedallionJPNTex" OutName="item_name_ice_medallion_jpn" Format="ia4" Width="128" Height="16" Offset="0x13000" /> <!-- ITEM_BOW_LIGHT -->
<!-- Equipment -->
<Texture Name="gItemNameKokiriSwordENGTex" OutName="item_name_kokiri_sword_eng" Format="ia4" Width="128" Height="16" Offset="0x13400" /> <!-- ITEM_SWORD_KOKIRI -->
<Texture Name="gItemNameRazorSwordENGTex" OutName="item_name_razor_sword_eng" Format="ia4" Width="128" Height="16" Offset="0x13800" /> <!-- ITEM_SWORD_RAZOR -->
<Texture Name="gItemNameGildedSwordENGTex" OutName="item_name_gilded_sword_eng" Format="ia4" Width="128" Height="16" Offset="0x13C00" /> <!-- ITEM_SWORD_GILDED -->
<!-- Unused remnants from OoT -->
<Texture Name="gItemNameBrokenGiantsKnifeJPNTex" OutName="item_name_broken_giants_knife_jpn" Format="ia4" Width="128" Height="16" Offset="0x14000" /> <!-- ITEM_SWORD_DEITY -->
<Texture Name="gItemNameHerosShieldENGTex" OutName="item_name_heros_shield_eng" Format="ia4" Width="128" Height="16" Offset="0x14400" /> <!-- ITEM_SHIELD_HERO -->
<Texture Name="gItemNameMirrorShieldENGTex" OutName="item_name_mirror_shield_eng" Format="ia4" Width="128" Height="16" Offset="0x14800" /> <!-- ITEM_SHIELD_MIRROR -->
<!-- Upgrades -->
<Texture Name="gItemNameQuiver30ENGTex" OutName="item_name_quiver_30_eng" Format="ia4" Width="128" Height="16" Offset="0x14C00" /> <!-- ITEM_QUIVER_30 -->
<Texture Name="gItemNameQuiver40ENGTex" OutName="item_name_quiver_40_eng" Format="ia4" Width="128" Height="16" Offset="0x15000" /> <!-- ITEM_QUIVER_40 -->
<Texture Name="gItemNameQuiver50ENGTex" OutName="item_name_quiver_50_eng" Format="ia4" Width="128" Height="16" Offset="0x15400" /> <!-- ITEM_QUIVER_50 -->
<Texture Name="gItemNameBombBag20ENGTex" OutName="item_name_bomb_bag_20_eng" Format="ia4" Width="128" Height="16" Offset="0x15800" /> <!-- ITEM_BOMB_BAG_20 -->
<Texture Name="gItemNameBombBag30ENGTex" OutName="item_name_bomb_bag_30_eng" Format="ia4" Width="128" Height="16" Offset="0x15C00" /> <!-- ITEM_BOMB_BAG_30 -->
<Texture Name="gItemNameBombBag40ENGTex" OutName="item_name_bomb_bag_40_eng" Format="ia4" Width="128" Height="16" Offset="0x16000" /> <!-- ITEM_BOMB_BAG_40 -->
<!-- Unused remnants from OoT -->
<Texture Name="gItemNameBigKey1JPNTex" OutName="item_name_big_key_1_jpn" Format="ia4" Width="128" Height="16" Offset="0x16400" /> <!-- ITEM_WALLET_DEFAULT -->
<Texture Name="gItemNameBigKey2JPNTex" OutName="item_name_big_key_2_jpn" Format="ia4" Width="128" Height="16" Offset="0x16800" /> <!-- ITEM_WALLET_ADULT -->
<Texture Name="gItemNameBigKey3JPNTex" OutName="item_name_big_key_3_jpn" Format="ia4" Width="128" Height="16" Offset="0x16C00" /> <!-- ITEM_WALLET_GIANT -->
<Texture Name="gItemNameBigKey4JPNTex" OutName="item_name_big_key_4_jpn" Format="ia4" Width="128" Height="16" Offset="0x17000" /> <!-- ITEM_FISHING_ROD -->
<!-- Boss remains -->
<Texture Name="gItemNameOdolwasRemainsENGTex" OutName="item_name_odolwas_remains_eng" Format="ia4" Width="128" Height="16" Offset="0x17400" /> <!-- ITEM_REMAINS_ODOLWA -->
<Texture Name="gItemNameGohtsRemainsENGTex" OutName="item_name_gohts_remains_eng" Format="ia4" Width="128" Height="16" Offset="0x17800" /> <!-- ITEM_REMAINS_GOHT -->
<Texture Name="gItemNameGyorgsRemainsENGTex" OutName="item_name_gyorgs_remains_eng" Format="ia4" Width="128" Height="16" Offset="0x17C00" /> <!-- ITEM_REMAINS_GYORG -->
<Texture Name="gItemNameTwinmoldsRemainsENGTex" OutName="item_name_twinmolds_remains_eng" Format="ia4" Width="128" Height="16" Offset="0x18000" /> <!-- ITEM_REMAINS_TWINMOLD -->
<!-- Songs -->
<Texture Name="gItemNameSonataOfAwakeningENGTex" OutName="item_name_sonata_of_awakening_eng" Format="ia4" Width="128" Height="16" Offset="0x18400" /> <!-- ITEM_SONG_SONATA -->
<Texture Name="gItemNameGoronLullabyENGTex" OutName="item_name_goron_lullaby_eng" Format="ia4" Width="128" Height="16" Offset="0x18800" /> <!-- ITEM_SONG_LULLABY -->
<Texture Name="gItemNameNewWaveBossaNovaENGTex" OutName="item_name_new_wave_bossa_nova_eng" Format="ia4" Width="128" Height="16" Offset="0x18C00" /> <!-- ITEM_SONG_NOVA -->
<Texture Name="gItemNameElegyOfEmptynessENGTex" OutName="item_name_elegy_of_emptiness_eng" Format="ia4" Width="128" Height="16" Offset="0x19000" /> <!-- ITEM_SONG_ELEGY -->
<Texture Name="gItemNameOathToOrderENGTex" OutName="item_name_oath_to_order_eng" Format="ia4" Width="128" Height="16" Offset="0x19400" /> <!-- ITEM_SONG_OATH -->
<!-- Unused remnants from OoT -->
<Texture Name="gItemNameNocturneOfShadowJPNTex" OutName="item_name_nocturne_of_shadow_jpn" Format="ia4" Width="128" Height="16" Offset="0x19800" /> <!-- ITEM_SONG_SARIA -->
<Texture Name="gItemNameSongOfTimeENGTex" OutName="item_name_song_of_time_eng" Format="ia4" Width="128" Height="16" Offset="0x19C00" /> <!-- ITEM_SONG_TIME -->
<Texture Name="gItemNameSongOfHealingENGTex" OutName="item_name_song_of_healing_eng" Format="ia4" Width="128" Height="16" Offset="0x1A000" /> <!-- ITEM_SONG_HEALING -->
<Texture Name="gItemNameEponasSongENGTex" OutName="item_name_eponas_song_eng" Format="ia4" Width="128" Height="16" Offset="0x1A400" /> <!-- ITEM_SONG_EPONA -->
<Texture Name="gItemNameSongOfSoaringENGTex" OutName="item_name_song_of_soaring_eng" Format="ia4" Width="128" Height="16" Offset="0x1A800" /> <!-- ITEM_SONG_SOARING -->
<Texture Name="gItemNameSongOfStormsENGTex" OutName="item_name_song_of_storms_eng" Format="ia4" Width="128" Height="16" Offset="0x1AC00" /> <!-- ITEM_SONG_STORMS -->
<!-- Unused remnants from OoT -->
<Texture Name="gItemNameSunsSongJPNTex" OutName="item_name_suns_song_jpn" Format="ia4" Width="128" Height="16" Offset="0x1B000" /> <!-- ITEM_SONG_SUN -->
<!-- Misc -->
<Texture Name="gItemNameBombersNotebookENGTex" OutName="item_name_bombers_notebook_eng" Format="ia4" Width="128" Height="16" Offset="0x1B400" /> <!-- ITEM_BOMBERS_NOTEBOOK -->
<!-- Unused remnants from OoT -->
<Texture Name="gItemNameGoldSkulltulaJPNTex" OutName="item_name_gold_skulltula_jpn" Format="ia4" Width="128" Height="16" Offset="0x1B800" /> <!-- ITEM_SKULL_TOKEN -->
<Texture Name="gItemNamePieceOfHeartENGTex" OutName="item_name_piece_of_heart_eng" Format="ia4" Width="128" Height="16" Offset="0x1BC00" /> <!-- ITEM_HEART_CONTAINER, Piece of Heart? -->
<!-- Unused remnants from OoT -->
<Texture Name="gItemNamePieceOfHeartJPNTex" OutName="item_name_piece_of_heart_jpn" Format="ia4" Width="128" Height="16" Offset="0x1C000" /> <!-- ITEM_HEART_PIECE -->
<!-- Identical to gItemNameSunsSongJPNTex -->
<Texture Name="gItemNameSunsSong2JPNTex" OutName="item_name_suns_song_2_jpn" Format="ia4" Width="128" Height="16" Offset="0x1C400" /> <!-- ITEM_71 -->
<!-- Unused remnants from OoT -->
<Texture Name="gItemNameSongOfTimeJPNTex" OutName="item_name_song_of_time_jpn" Format="ia4" Width="128" Height="16" Offset="0x1C800" /> <!-- ITEM_72 -->
<Texture Name="gItemNameLullabyIntroENGTex" OutName="item_name_lullaby_intro_eng" Format="ia4" Width="128" Height="16" Offset="0x1CC00" /> <!-- ITEM_SONG_LULLABY_INTRO -->
<Texture Name="gItemNameBigKeyENGTex" OutName="item_name_big_key_eng" Format="ia4" Width="128" Height="16" Offset="0x1D000" /> <!-- ITEM_KEY_BOSS -->
<Texture Name="gItemNameCompassENGTex" OutName="item_name_compass_eng" Format="ia4" Width="128" Height="16" Offset="0x1D400" /> <!-- ITEM_COMPASS -->
<Texture Name="gItemNameDungeonMapENGTex" OutName="item_name_dungeon_map_eng" Format="ia4" Width="128" Height="16" Offset="0x1D800" /> <!-- ITEM_DUNGEON_MAP -->
<Texture Name="gItemNameStrayFairiesENGTex" OutName="item_name_stray_fairies_eng" Format="ia4" Width="128" Height="16" Offset="0x1DC00" /> <!-- ITEM_STRAY_FAIRIES -->
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</Root>
@@ -1,102 +0,0 @@
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@@ -1,62 +0,0 @@
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<File Name="map_i_static">
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@@ -1,29 +0,0 @@
<Root>
<!-- Map Point Names. Must be ia4 128x16 and continguous with `ItemId` starting from `ITEM_MAP_POINT_GREAT_BAY` -->
<File Name="map_name_static">
<!-- First entries must be continguous with `RegionId` -->
<Texture Name="gMapPointGreatBayENGTex" OutName="map_point_great_bay_eng" Format="ia4" Width="128" Height="16" Offset="0x0" /> <!-- ITEM_MAP_POINT_GREAT_BAY -->
<Texture Name="gMapPointZoraHallENGTex" OutName="map_point_zora_hall_eng" Format="ia4" Width="128" Height="16" Offset="0x400" /> <!-- ITEM_MAP_POINT_ZORA_HALL -->
<Texture Name="gMapPointRomaniRanchENGTex" OutName="map_point_romani_ranch_eng" Format="ia4" Width="128" Height="16" Offset="0x800" /> <!-- ITEM_MAP_POINT_ROMANI_RANCH -->
<Texture Name="gMapPointDekuPalaceENGTex" OutName="map_point_deku_palace_eng" Format="ia4" Width="128" Height="16" Offset="0xC00" /> <!-- ITEM_MAP_POINT_DEKU_PALACE -->
<!-- Reused for both region and owl warp map point -->
<Texture Name="gMapPointWoodfallENGTex" OutName="map_point_woodfall_eng" Format="ia4" Width="128" Height="16" Offset="0x1000" /> <!-- ITEM_MAP_POINT_WOODFALL -->
<!-- Reused for both region and owl warp map point -->
<Texture Name="gMapPointClockTownENGTex" OutName="map_point_clock_town_eng" Format="ia4" Width="128" Height="16" Offset="0x1400" /> <!-- ITEM_MAP_POINT_CLOCK_TOWN -->
<!-- Reused for both region and owl warp map point -->
<Texture Name="gMapPointSnowheadENGTex" OutName="map_point_snowhead_eng" Format="ia4" Width="128" Height="16" Offset="0x1800" /> <!-- ITEM_MAP_POINT_SNOWHEAD -->
<Texture Name="gMapPointIkanaGraveyardENGTex" OutName="map_point_ikana_graveyard_eng" Format="ia4" Width="128" Height="16" Offset="0x1C00" /> <!-- ITEM_MAP_POINT_IKANA_GRAVEYARD -->
<!-- Reused for both region and owl warp map point -->
<Texture Name="gMapPointIkanaCanyonENGTex" OutName="map_point_ikana_canyon_eng" Format="ia4" Width="128" Height="16" Offset="0x2000" /> <!-- ITEM_MAP_POINT_IKANA_CANYON -->
<Texture Name="gMapPointGoronVillageENGTex" OutName="map_point_goron_village_eng" Format="ia4" Width="128" Height="16" Offset="0x2400" /> <!-- ITEM_MAP_POINT_GORON_VILLAGE -->
<!-- Reused for both region and owl warp map point -->
<Texture Name="gMapPointStoneTowerENGTex" OutName="map_point_stone_tower_eng" Format="ia4" Width="128" Height="16" Offset="0x2800" /> <!-- ITEM_MAP_POINT_STONE_TOWER -->
<!-- Unique Owl Warp Map Points -->
<Texture Name="gMapPointGreatBayCoastENGTex" OutName="map_point_great_bay_coast_eng" Format="ia4" Width="128" Height="16" Offset="0x2C00" /> <!-- ITEM_MAP_POINT_GREAT_BAY_COAST -->
<Texture Name="gMapPointSouthernSwampENGTex" OutName="map_point_southern_swamp_eng" Format="ia4" Width="128" Height="16" Offset="0x3000" /> <!-- ITEM_MAP_POINT_SOUTHERN_SWAMP -->
<Texture Name="gMapPointMountainVillageENGTex" OutName="map_point_mountain_village_eng" Format="ia4" Width="128" Height="16" Offset="0x3400" /> <!-- ITEM_MAP_POINT_MOUNTAIN_VILLAGE -->
<Texture Name="gMapPointMilkRoadENGTex" OutName="map_point_milk_road_eng" Format="ia4" Width="128" Height="16" Offset="0x3800" /> <!-- ITEM_MAP_POINT_MILK_ROAD -->
<Texture Name="gMapPointZoraCapeENGTex" OutName="map_point_zora_cape_eng" Format="ia4" Width="128" Height="16" Offset="0x3C00" /> <!-- ITEM_MAP_POINT_ZORA_CAPE -->
</File>
</Root>

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