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EnHitTag OK (#482)
* EnHitTag all matching, data still not imported * rename loop counter variable to i * imported data * use generated reloc * cleanup * name func_80BE20E8, document with ITEM00_RUPEE_GREEN enum, use if-return-implication in WaitForHit * add switchflag param macro * use previously unused pCylinder as function arguments * use THIS macro and change switchflag macro to take actor pointer * space between var declaration and code * format * rename pCylinder to cylinder * rename cylinder to collider * change ColliderCylinder* to pad Co-authored-by: retro <retro@DESKTOP-KGV19SQ.localdomain>
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@@ -16068,7 +16068,7 @@
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0x80BE1E9C:("EnNimotsu_Draw",),
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0x80BE2030:("EnHitTag_Init",),
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0x80BE20BC:("EnHitTag_Destroy",),
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0x80BE20E8:("func_80BE20E8",),
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0x80BE20E8:("EnHitTag_WaitForHit",),
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0x80BE21A0:("EnHitTag_Update",),
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0x80BE2260:("func_80BE2260",),
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0x80BE2330:("func_80BE2330",),
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