EnHitTag OK (#482)

* EnHitTag all matching, data still not imported

* rename loop counter variable to i

* imported data

* use generated reloc

* cleanup

* name func_80BE20E8, document with ITEM00_RUPEE_GREEN enum, use if-return-implication in WaitForHit

* add switchflag param macro

* use previously unused pCylinder as function arguments

* use THIS macro and change switchflag macro to take actor pointer

* space between var declaration and code

* format

* rename pCylinder to cylinder

* rename cylinder to collider

* change ColliderCylinder* to pad

Co-authored-by: retro <retro@DESKTOP-KGV19SQ.localdomain>
This commit is contained in:
retro
2021-12-06 21:50:59 +00:00
committed by GitHub
co-authored by retro
parent 08cf506be7
commit 5b7df3f1ca
4 changed files with 60 additions and 16 deletions
+1 -1
View File
@@ -16068,7 +16068,7 @@
0x80BE1E9C:("EnNimotsu_Draw",),
0x80BE2030:("EnHitTag_Init",),
0x80BE20BC:("EnHitTag_Destroy",),
0x80BE20E8:("func_80BE20E8",),
0x80BE20E8:("EnHitTag_WaitForHit",),
0x80BE21A0:("EnHitTag_Update",),
0x80BE2260:("func_80BE2260",),
0x80BE2330:("func_80BE2330",),