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En_Wf (#370)
* En_Wf * PR * Fix make and actorfixer * Format * Warnings
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+4
-4
@@ -881,7 +881,7 @@ void func_800BC154(GlobalContext* globalCtx, ActorContext* actorCtx, Actor* acto
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Actor* func_800BC270(GlobalContext* globalCtx, Actor* actor, f32 arg2, UNK_TYPE4 arg3);
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Actor* func_800BC444(GlobalContext* globalCtx, Actor* actor, f32 arg2);
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// void func_800BC4EC(void);
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// void func_800BC5B8(void);
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s32 func_800BC5B8(GlobalContext* globalCtx, Actor* actor);
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s32 func_800BC5EC(GlobalContext* globalCtx, Actor* actor);
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void func_800BC620(Vec3f* arg0, Vec3f* arg1, u8 arg2, GlobalContext* globalCtx);
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// void func_800BC770(void);
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@@ -907,12 +907,12 @@ void Actor_Noop(Actor* actor, GlobalContext* globalCtx);
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void func_800BDFC0(GlobalContext* globalCtx, Gfx* dl);
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void func_800BE03C(GlobalContext* globalCtx, Gfx* dl);
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Actor* func_800BE0B8(GlobalContext* globalCtx, Actor* inActor, s16 arg2, u8 arg3, f32 arg4);
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// void func_800BE184(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6);
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s32 func_800BE184(GlobalContext* globalCtx, Actor* actor, f32 arg2, s32 arg3, s32 arg4, s32 arg5);
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u8 Actor_ApplyDamage(Actor* actor); // returns current health
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void func_800BE258(Actor* actor, UNK_PTR arg1);
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void func_800BE2B8(Actor* actor, ColliderJntSph* jntSphere);
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void func_800BE33C(Vec3f* arg0, Vec3f* arg1, Vec3s* arg2, s32 arg3);
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void func_800BE3D0(Actor* actor, s16 arg1, s16* arg2);
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void func_800BE3D0(Actor* actor, s16 angle, Vec3s* arg2);
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void func_800BE504(Actor* actor, ColliderCylinder* collider);
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void func_800BE568(Actor* actor, ColliderSphere* collider);
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void func_800BE5CC(Actor* actor, ColliderJntSph* collider, s32 arg2);
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@@ -1638,7 +1638,7 @@ void func_800F0390(GlobalContext* globalCtx);
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void func_800F03C0(GlobalContext* globalCtx);
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void func_800F048C(GlobalContext* globalCtx, Vec3f* param_2, u8 param_3, u16 param_4, u8 param_5);
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void Audio_PlaySoundAtPosition(GlobalContext* globalCtx, Vec3f* position, s32 param_3, u16 sfxId);
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// void func_800F0590(void);
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void func_800F0590(GlobalContext* globalCtx, Vec3f* arg1, s32 arg2, s32 arg3);
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// void func_800F05C0(void);
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// void func_800F07C0(void);
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// void func_800F0888(void);
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