Yet another header cleanup (#1284)

* thread, scene and interface

* non header stuff

* fix missing stuff

* z64sound_source.h

* collision_check.h

* Update include/z64sound_source.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/z64scene.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/z64thread.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* review

* review

* Update src/code/z_collision_check.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_sound_source.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

---------

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
This commit is contained in:
Anghelo Carvajal
2023-06-18 16:43:47 +10:00
committed by GitHub
co-authored by engineer124
parent 9c40dea770
commit 587d12e3cb
27 changed files with 531 additions and 559 deletions
+1 -32
View File
@@ -366,7 +366,7 @@ extern UNK_PTR D_801AE260[3];
// extern UNK_TYPE1 D_801AE48C;
// extern UNK_TYPE1 D_801AE490;
extern EffectSsOverlay gParticleOverlayTable[39];
// extern FlagSetEntry sFlagEntries[];
// extern s32 sEntryIndex;
// extern u32 sCurrentBit;
// extern s32 sTimer;
@@ -377,36 +377,6 @@ extern BgCheckSceneSubdivisionEntry sSceneSubdivisionList[];
extern BgSpecialSceneMaxObjects sCustomDynapolyMem[];
// extern UNK_TYPE1 D_801B4708;
extern DamageTable sDamageTablePresets[23];
extern f32 damageMultipliers[16];
extern Collider defaultCollider;
extern ColliderTouch defaultColliderTouch;
extern ColliderBump defaultColliderBump;
extern ColliderInfo defaultColliderInfo;
extern ColliderJntSphElementDim defaultColliderJntSphElementDim;
extern Cylinder16 defaultColliderCylinderDim;
extern TriNorm defaultColliderTrisElementDim;
extern ColliderQuadDim defaultColliderQuadDim;
extern Vec3f defaultLinePoint;
extern ColChkResetFunc sATResetFuncs[COLSHAPE_MAX];
extern ColChkResetFunc sACResetFuncs[COLSHAPE_MAX];
extern ColChkResetFunc sOCResetFuncs[COLSHAPE_MAX];
extern ColChkBloodFunc sBloodFuncs[6];
extern HitInfo sHitInfo[14];
extern ColChkApplyFunc sColChkApplyFuncs[COLSHAPE_MAX];
extern ColChkVsFunc sACVsFuncs[COLSHAPE_MAX][COLSHAPE_MAX];
extern ColChkVsFunc sOCVsFuncs[COLSHAPE_MAX][COLSHAPE_MAX];
extern CollisionCheckInfo defaultColChkInfo;
extern ColChkApplyFunc sApplyDamageFuncs[COLSHAPE_MAX];
extern ColChkLineFunc sOCLineCheckFuncs[COLSHAPE_MAX];
extern EffectShieldParticleInit shieldParticleInitMetal;
extern EffectShieldParticleInit shieldParticleInitWood;
// extern UNK_TYPE4 D_801BB090;
// extern UNK_TYPE1 D_801BB094;
// extern UNK_TYPE1 D_801BB0DC;
// extern UNK_TYPE2 D_801BB0FC;
// extern UNK_TYPE1 D_801BB100;
extern u8 gOpeningEntranceIndex;
extern ActorCutscene sGlobalCutsceneList[8];
@@ -2250,7 +2220,6 @@ extern s16 D_801F4E7A;
// extern UNK_TYPE1 D_801F5730;
// extern UNK_TYPE1 D_801F57B4;
// extern UNK_TYPE1 D_801F5834;
// extern NmiBuff* gNMIBuffer;
// extern UNK_TYPE1 sSkyboxDrawMatrix;
// extern UNK_TYPE1 D_801F6AF0;