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Yet another header cleanup (#1284)
* thread, scene and interface * non header stuff * fix missing stuff * z64sound_source.h * collision_check.h * Update include/z64sound_source.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/z64scene.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/z64thread.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review * review * Update src/code/z_collision_check.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sound_source.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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co-authored by
engineer124
parent
9c40dea770
commit
587d12e3cb
+1
-32
@@ -366,7 +366,7 @@ extern UNK_PTR D_801AE260[3];
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// extern UNK_TYPE1 D_801AE48C;
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// extern UNK_TYPE1 D_801AE490;
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extern EffectSsOverlay gParticleOverlayTable[39];
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// extern FlagSetEntry sFlagEntries[];
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// extern s32 sEntryIndex;
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// extern u32 sCurrentBit;
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// extern s32 sTimer;
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@@ -377,36 +377,6 @@ extern BgCheckSceneSubdivisionEntry sSceneSubdivisionList[];
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extern BgSpecialSceneMaxObjects sCustomDynapolyMem[];
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// extern UNK_TYPE1 D_801B4708;
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extern DamageTable sDamageTablePresets[23];
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extern f32 damageMultipliers[16];
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extern Collider defaultCollider;
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extern ColliderTouch defaultColliderTouch;
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extern ColliderBump defaultColliderBump;
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extern ColliderInfo defaultColliderInfo;
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extern ColliderJntSphElementDim defaultColliderJntSphElementDim;
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extern Cylinder16 defaultColliderCylinderDim;
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extern TriNorm defaultColliderTrisElementDim;
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extern ColliderQuadDim defaultColliderQuadDim;
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extern Vec3f defaultLinePoint;
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extern ColChkResetFunc sATResetFuncs[COLSHAPE_MAX];
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extern ColChkResetFunc sACResetFuncs[COLSHAPE_MAX];
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extern ColChkResetFunc sOCResetFuncs[COLSHAPE_MAX];
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extern ColChkBloodFunc sBloodFuncs[6];
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extern HitInfo sHitInfo[14];
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extern ColChkApplyFunc sColChkApplyFuncs[COLSHAPE_MAX];
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extern ColChkVsFunc sACVsFuncs[COLSHAPE_MAX][COLSHAPE_MAX];
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extern ColChkVsFunc sOCVsFuncs[COLSHAPE_MAX][COLSHAPE_MAX];
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extern CollisionCheckInfo defaultColChkInfo;
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extern ColChkApplyFunc sApplyDamageFuncs[COLSHAPE_MAX];
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extern ColChkLineFunc sOCLineCheckFuncs[COLSHAPE_MAX];
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extern EffectShieldParticleInit shieldParticleInitMetal;
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extern EffectShieldParticleInit shieldParticleInitWood;
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// extern UNK_TYPE4 D_801BB090;
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// extern UNK_TYPE1 D_801BB094;
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// extern UNK_TYPE1 D_801BB0DC;
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// extern UNK_TYPE2 D_801BB0FC;
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// extern UNK_TYPE1 D_801BB100;
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extern u8 gOpeningEntranceIndex;
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extern ActorCutscene sGlobalCutsceneList[8];
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@@ -2250,7 +2220,6 @@ extern s16 D_801F4E7A;
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// extern UNK_TYPE1 D_801F5730;
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// extern UNK_TYPE1 D_801F57B4;
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// extern UNK_TYPE1 D_801F5834;
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// extern NmiBuff* gNMIBuffer;
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// extern UNK_TYPE1 sSkyboxDrawMatrix;
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// extern UNK_TYPE1 D_801F6AF0;
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