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https://github.com/izzy2lost/2ship2harkinian-Android.git
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actor math cleanup (#1187)
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+10
-10
@@ -635,16 +635,16 @@ void Actor_MoveWithoutGravity(Actor* actor);
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void Actor_UpdateVelocityWithoutGravityReverse(Actor* actor);
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void Actor_MoveWithoutGravityReverse(Actor* actor);
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void Actor_SetSpeeds(Actor* actor, f32 speed);
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s16 Actor_YawBetweenActors(Actor* from, Actor* to);
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s16 Actor_YawBetweenActorsTop(Actor* from, Actor* to);
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s16 Actor_YawToPoint(Actor* actor, Vec3f* point);
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s16 Actor_PitchBetweenActors(Actor* from, Actor* to);
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s16 Actor_PitchBetweenActorsTop(Actor* from, Actor* to);
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s16 Actor_PitchToPoint(Actor* actor, Vec3f* point);
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f32 Actor_DistanceBetweenActors(Actor* actor1, Actor* actor2);
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f32 Actor_DistanceToPoint(Actor* actor, Vec3f* point);
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f32 Actor_XZDistanceBetweenActors(Actor* actor1, Actor* actor2);
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f32 Actor_XZDistanceToPoint(Actor* actor, Vec3f* point);
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s16 Actor_WorldYawTowardActor(Actor* actorA, Actor* actorB);
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s16 Actor_FocusYawTowardActor(Actor* actorA, Actor* actorB);
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s16 Actor_WorldYawTowardPoint(Actor* actor, Vec3f* refPoint);
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s16 Actor_WorldPitchTowardActor(Actor* actorA, Actor* actorB);
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s16 Actor_FocusPitchTowardActor(Actor* actorA, Actor* actorB);
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s16 Actor_WorldPitchTowardPoint(Actor* actor, Vec3f* refPoint);
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f32 Actor_WorldDistXYZToActor(Actor* actorA, Actor* actorB);
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f32 Actor_WorldDistXYZToPoint(Actor* actor, Vec3f* refPoint);
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f32 Actor_WorldDistXZToActor(Actor* actorA, Actor* actorB);
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f32 Actor_WorldDistXZToPoint(Actor* actor, Vec3f* refPoint);
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void Actor_OffsetOfPointInActorCoords(Actor* actor, Vec3f* offset, Vec3f* point);
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f32 Actor_HeightDiff(Actor* actor1, Actor* actor2);
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void func_800B6F20(PlayState* play, Input* input, f32 magnitude, s16 baseYaw);
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