diff --git a/src/overlays/actors/ovl_En_Dt/z_en_dt.c b/src/overlays/actors/ovl_En_Dt/z_en_dt.c index c6416118c..2b8ec504f 100644 --- a/src/overlays/actors/ovl_En_Dt/z_en_dt.c +++ b/src/overlays/actors/ovl_En_Dt/z_en_dt.c @@ -80,15 +80,17 @@ static ColliderCylinderInit sCylinderInit = { { 25, 70, 0, { 0, 0, 0 } }, }; -static s32 D_80BEB2C8[6] = { 0x0600112C, 0x060005A4, 0x06000854, 0x06000DA8, 0x06000BE0, 0x0600B500 }; +static AnimationHeader* D_80BEB2C8[] = { &object_dt_Anim_00112C, &object_dt_Anim_0005A4, &object_dt_Anim_000854, + &object_dt_Anim_000DA8, &object_dt_Anim_000BE0, &object_dt_Anim_00B500 }; -static u8 D_80BEB2E0[8] = { 0, 0, 2, 0, 0, 2, 0, 0 }; +static u8 D_80BEB2E0[] = { 0, 0, 2, 0, 0, 2 }; -static s32 D_80BEB2E8[0x18] = { 0, 1, 3, 1, 0, 2, 3, 1, 0, 3, 3, 1, 0, 3, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0 }; +static s32 D_80BEB2E8[] = { 0, 1, 3, 1, 0, 2, 3, 1, 0, 3, 3, 1, 0, 3, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0 }; -static s32 D_80BEB348[5] = { 0x06007350, 0x06009590, 0x06009F90, 0x0600A790, 0x0600AB90 }; +static TexturePtr* D_80BEB348[] = { &gDotourEyeShockTex, &gDotourEyeOpenTex, &gDotourEyeClosedTex, + &gDotourEyeLookDownTex, &gDotourEyeSquintTex }; -static s32 D_80BEB35C[5] = { 0x06007750, 0x0600A390, 0x0600A490, 0, 0 }; +static TexturePtr* D_80BEB35C[] = { &gDotourEyebrowHighTex, &gDotourEyebrowMidTex, &gDotourEyebrowLowTex }; void EnDt_Init(Actor* thisx, PlayState* play) { EnDt* this = THIS;