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En_Dragon (Deep Python) OK and documented. object_utubo documented (#771)
* EnDragon_Init OK * func_80B5EDF0 OK * func_80B5EAA0 OK * EnDragon_Destroy OK * EnDragon_Update OK * func_80B60138 OK * func_80B5EE3C OK * func_80B5EF88 OK * func_80B5F418 OK * func_80B5ED90 OK * func_80B5EB40 OK (commented out because data is not imported yet) * Import data into C * Uncomment func_80B5EB40 * func_80B5EFD0 OK * func_80B5F3A4 OK * func_80B5F888 OK * func_80B5FCC0 OK * Draw functions OK * func_80B5FD68 OK * func_80B5F508 OK * func_80B5F8D8 OK * Better match on func_80B5FD68 * Use generated reloc * Remove undefined_syms for this actor * Some minor cleanup * Make the data like Anghelo said * Document object_utubo * Name a bunch of stuff * Name some more stuff * Some documentation around death * Documentation for actions * Name a bunch of junk * Use regs instead of directly accessing gGameInfo * Name the player position vars * Update weekEventReg references * Name and list out states * Name timer * Document extend stuff * Finish documentation * Respond to Anghelo's review * Respond to hensldm's review * The thing Anghelo suggested *actually* matches
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@@ -1322,7 +1322,7 @@ struct GlobalContext {
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/* 0x18760 */ DoorContext doorCtx;
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/* 0x18768 */ void (*playerInit)(Player* player, struct GlobalContext* globalCtx, FlexSkeletonHeader* skelHeader);
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/* 0x1876C */ void (*playerUpdate)(Player* player, struct GlobalContext* globalCtx, Input* input);
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/* 0x18770 */ void* unk_18770; //! @TODO: Determine function prototype
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/* 0x18770 */ void (*unk_18770)(struct GlobalContext* globalCtx, Player* player);
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/* 0x18774 */ s32 (*startPlayerFishing)(struct GlobalContext* globalCtx);
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/* 0x18778 */ s32 (*grabPlayer)(struct GlobalContext* globalCtx, Player* player);
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/* 0x1877C */ s32 (*startPlayerCutscene)(struct GlobalContext* globalCtx, Player* player, s32 mode);
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