Document EnSyatekiWf and do some slight cleanup on object_wf and other Syateki actors (#1168)

This commit is contained in:
Tom Overton
2023-02-21 16:42:20 -03:00
committed by GitHub
parent a7fd595136
commit 50bd6056e2
8 changed files with 286 additions and 249 deletions
+7 -7
View File
@@ -65,11 +65,11 @@
<Skeleton Name="gWolfosWhiteSkel" Type="Flex" LimbType="Standard" LimbNone="WOLFOS_WHITE_LIMB_NONE" LimbMax="WOLFOS_WHITE_LIMB_MAX" EnumName="WolfosWhiteLimb" Offset="0x3BC0" />
<!-- Wolfos/White Wolfos Animations -->
<Animation Name="gWolfosSlashingAnim" Offset="0x4638" /> <!-- Original name is "wolfman_attack" -->
<Animation Name="gWolfosBackflippingAnim" Offset="0x4A90" /> <!-- Original name is "wolfman_back_jump" -->
<Animation Name="gWolfosBlockingAnim" Offset="0x4C44" /> <!-- Original name is "wolfman_defense" -->
<Animation Name="gWolfosRearingUpFallingOverAnim" Offset="0x53D0" /> <!-- Original name is "wolfman_down" -->
<Animation Name="gWolfosRunningAnim" Offset="0x5700" /> <!-- Original name is "wolfman_run" -->
<Animation Name="gWolfosSlashAnim" Offset="0x4638" /> <!-- Original name is "wolfman_attack" -->
<Animation Name="gWolfosBackflipAnim" Offset="0x4A90" /> <!-- Original name is "wolfman_back_jump" -->
<Animation Name="gWolfosBlockAnim" Offset="0x4C44" /> <!-- Original name is "wolfman_defense" -->
<Animation Name="gWolfosRearUpFallOverAnim" Offset="0x53D0" /> <!-- Original name is "wolfman_down" -->
<Animation Name="gWolfosRunAnim" Offset="0x5700" /> <!-- Original name is "wolfman_run" -->
<!-- Wolfos Limb DisplayLists -->
<DList Name="gWolfosNormalAbdomenDL" Offset="0x6D10" />
@@ -135,8 +135,8 @@
<Skeleton Name="gWolfosNormalSkel" Type="Flex" LimbType="Standard" LimbNone="WOLFOS_NORMAL_LIMB_NONE" LimbMax="WOLFOS_NORMAL_LIMB_MAX" EnumName="WolfosNormalLimb" Offset="0x95D0" />
<!-- Wolfos/White Wolfos Animations -->
<Animation Name="gWolfosSidesteppingAnim" Offset="0x9808" /> <!-- Original name is "wolfman_side_walk" -->
<Animation Name="gWolfosSidestepAnim" Offset="0x9808" /> <!-- Original name is "wolfman_side_walk" -->
<Animation Name="gWolfosDamagedAnim" Offset="0x9A50" /> <!-- Originla name is "wolfman_tail_hit" -->
<Animation Name="gWolfosWaitingAnim" Offset="0xA3CC" /> <!-- Original name is "wolfman_wait" -->
<Animation Name="gWolfosWaitAnim" Offset="0xA3CC" /> <!-- Original name is "wolfman_wait" -->
</File>
</Root>