mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
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@@ -1356,7 +1356,7 @@ void Cutscene_ActorTranslate(Actor* actor, PlayState* play, s32 actorActionIndex
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void Cutscene_ActorTranslateAndYaw(Actor* actor, PlayState* play, s32 actorActionIndex);
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void Cutscene_ActorTranslateAndYawSmooth(Actor* actor, PlayState* play, s32 actorActionIndex);
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void Cutscene_ActorTranslateXZAndYawSmooth(Actor* actor, PlayState* play, s32 actorActionIndex);
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s32 Cutscene_GetSceneSetupIndex(PlayState* play);
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s32 Cutscene_GetSceneLayer(PlayState* play);
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s32 Cutscene_GetActorActionIndex(PlayState* play, u16 actorActionCmd);
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s32 Cutscene_CheckActorAction(PlayState* play, u16 actorActionCmd);
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u8 Cutscene_IsPlaying(PlayState* play);
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@@ -304,7 +304,7 @@ typedef struct SaveContext {
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/* 0x3CA6 */ u8 unk_3CA6;
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/* 0x3CA7 */ u8 unk_3CA7; // "day_night_flag"
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/* 0x3CA8 */ s32 gameMode; // "mode"
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/* 0x3CAC */ s32 sceneSetupIndex; // "counter"
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/* 0x3CAC */ s32 sceneLayer; // "counter"
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/* 0x3CB0 */ s32 respawnFlag; // "restart_flag"
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/* 0x3CB4 */ RespawnData respawn[RESPAWN_MODE_MAX]; // "restart_data"
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/* 0x3DB4 */ f32 entranceSpeed; // "player_wipe_speedF"
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@@ -767,7 +767,7 @@ typedef enum {
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/*
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* 0xFE00: Index into sSceneEntranceTable (Scene)
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* 0x01F0: Index into the scenes specific entrance table (Spawn)
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* 0x000F: Index into the specific entrance table (Layer), stored seperately in sceneSetupIndex
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* 0x000F: Index into the specific entrance table (Layer), stored seperately in sceneLayer
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*/
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#define ENTRANCE(scene, spawn) ((((ENTR_SCENE_##scene) & 0x7F) << 9) | (((spawn) & 0x1F) << 4))
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