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asset headers (#154)
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#ifndef OBJECTS_OBJECT_GI_MAP_H
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#define OBJECTS_OBJECT_GI_MAP_H 1
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#include "align_asset_macro.h"
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#define dgGiDungeonMapDL "__OTR__objects/object_gi_map/gGiDungeonMapDL"
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static const ALIGN_ASSET(2) char gGiDungeonMapDL[] = dgGiDungeonMapDL;
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#define dgGiStoneOfAgonyDL "__OTR__objects/object_gi_map/gGiStoneOfAgonyDL"
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static const ALIGN_ASSET(2) char gGiStoneOfAgonyDL[] = dgGiStoneOfAgonyDL;
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#define dgGiDungeonMapInscriptionsTex "__OTR__objects/object_gi_map/gGiDungeonMapInscriptionsTex"
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static const ALIGN_ASSET(2) char gGiDungeonMapInscriptionsTex[] = dgGiDungeonMapInscriptionsTex;
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#endif // OBJECTS_OBJECT_GI_MAP_H
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