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asset headers (#154)
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#ifndef OBJECTS_OBJECT_GI_CAMERA_H
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#define OBJECTS_OBJECT_GI_CAMERA_H 1
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#include "align_asset_macro.h"
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#define dgGiPictoBoxBodyAndLensDL "__OTR__objects/object_gi_camera/gGiPictoBoxBodyAndLensDL"
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static const ALIGN_ASSET(2) char gGiPictoBoxBodyAndLensDL[] = dgGiPictoBoxBodyAndLensDL;
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#define dgGiPictoBoxFrameDL "__OTR__objects/object_gi_camera/gGiPictoBoxFrameDL"
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static const ALIGN_ASSET(2) char gGiPictoBoxFrameDL[] = dgGiPictoBoxFrameDL;
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#define dgGiPictoBoxLensZoomRingTex "__OTR__objects/object_gi_camera/gGiPictoBoxLensZoomRingTex"
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static const ALIGN_ASSET(2) char gGiPictoBoxLensZoomRingTex[] = dgGiPictoBoxLensZoomRingTex;
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#define dgGiPictoBoxFrameTex "__OTR__objects/object_gi_camera/gGiPictoBoxFrameTex"
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static const ALIGN_ASSET(2) char gGiPictoBoxFrameTex[] = dgGiPictoBoxFrameTex;
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#define dgGiPictoBoxBodyAndLensGlassTex "__OTR__objects/object_gi_camera/gGiPictoBoxBodyAndLensGlassTex"
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static const ALIGN_ASSET(2) char gGiPictoBoxBodyAndLensGlassTex[] = dgGiPictoBoxBodyAndLensGlassTex;
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#endif // OBJECTS_OBJECT_GI_CAMERA_H
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