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asset headers (#154)
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#ifndef OBJECTS_OBJECT_GI_BOW_H
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#define OBJECTS_OBJECT_GI_BOW_H 1
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#include "align_asset_macro.h"
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#define dgGiBowHandleDL "__OTR__objects/object_gi_bow/gGiBowHandleDL"
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static const ALIGN_ASSET(2) char gGiBowHandleDL[] = dgGiBowHandleDL;
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#define dgGiBowStringDL "__OTR__objects/object_gi_bow/gGiBowStringDL"
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static const ALIGN_ASSET(2) char gGiBowStringDL[] = dgGiBowStringDL;
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#define dgGiBowHandleTex "__OTR__objects/object_gi_bow/gGiBowHandleTex"
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static const ALIGN_ASSET(2) char gGiBowHandleTex[] = dgGiBowHandleTex;
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#define dgGiBowStringTex "__OTR__objects/object_gi_bow/gGiBowStringTex"
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static const ALIGN_ASSET(2) char gGiBowStringTex[] = dgGiBowStringTex;
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#endif // OBJECTS_OBJECT_GI_BOW_H
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