asset headers (#154)

This commit is contained in:
inspectredc
2024-05-22 09:05:00 -05:00
committed by Garrett Cox
parent 904bf60b36
commit 4706f10633
956 changed files with 81813 additions and 0 deletions
@@ -0,0 +1,273 @@
#ifndef OBJECTS_GAMEPLAY_DANGEON_KEEP_H
#define OBJECTS_GAMEPLAY_DANGEON_KEEP_H 1
#include "align_asset_macro.h"
#define dgDoorLockDL "__OTR__objects/gameplay_dangeon_keep/gDoorLockDL"
static const ALIGN_ASSET(2) char gDoorLockDL[] = dgDoorLockDL;
#define dgDoorChainDL "__OTR__objects/gameplay_dangeon_keep/gDoorChainDL"
static const ALIGN_ASSET(2) char gDoorChainDL[] = dgDoorChainDL;
#define dgDoorLockTex "__OTR__objects/gameplay_dangeon_keep/gDoorLockTex"
static const ALIGN_ASSET(2) char gDoorLockTex[] = dgDoorLockTex;
#define dgBossDoorLockTex "__OTR__objects/gameplay_dangeon_keep/gBossDoorLockTex"
static const ALIGN_ASSET(2) char gBossDoorLockTex[] = dgBossDoorLockTex;
#define dgDoorChainTex "__OTR__objects/gameplay_dangeon_keep/gDoorChainTex"
static const ALIGN_ASSET(2) char gDoorChainTex[] = dgDoorChainTex;
#define dgameplay_dangeon_keep_Tex_0022C8 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0022C8"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0022C8[] = dgameplay_dangeon_keep_Tex_0022C8;
#define dgameplay_dangeon_keep_Tex_0032C8 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0032C8"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0032C8[] = dgameplay_dangeon_keep_Tex_0032C8;
#define dgameplay_dangeon_keep_Tex_0042C8 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0042C8"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0042C8[] = dgameplay_dangeon_keep_Tex_0042C8;
#define dgameplay_dangeon_keep_Tex_0052C8 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0052C8"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0052C8[] = dgameplay_dangeon_keep_Tex_0052C8;
#define dgameplay_dangeon_keep_Tex_0062C8 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0062C8"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0062C8[] = dgameplay_dangeon_keep_Tex_0062C8;
#define dgameplay_dangeon_keep_DL_007300 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_007300"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_007300[] = dgameplay_dangeon_keep_DL_007300;
#define dgameplay_dangeon_keep_Colheader_007498 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Colheader_007498"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Colheader_007498[] = dgameplay_dangeon_keep_Colheader_007498;
#define dgameplay_dangeon_keep_DL_007650 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_007650"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_007650[] = dgameplay_dangeon_keep_DL_007650;
#define dgameplay_dangeon_keep_DL_007890 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_007890"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_007890[] = dgameplay_dangeon_keep_DL_007890;
#define dgameplay_dangeon_keep_DL_007980 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_007980"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_007980[] = dgameplay_dangeon_keep_DL_007980;
#define dgameplay_dangeon_keep_DL_007A50 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_007A50"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_007A50[] = dgameplay_dangeon_keep_DL_007A50;
#define dgameplay_dangeon_keep_DL_007B20 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_007B20"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_007B20[] = dgameplay_dangeon_keep_DL_007B20;
#define dgameplay_dangeon_keep_DL_007BF0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_007BF0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_007BF0[] = dgameplay_dangeon_keep_DL_007BF0;
#define dgRustyFloorSwitchDL "__OTR__objects/gameplay_dangeon_keep/gRustyFloorSwitchDL"
static const ALIGN_ASSET(2) char gRustyFloorSwitchDL[] = dgRustyFloorSwitchDL;
#define dgFloorSwitchCol "__OTR__objects/gameplay_dangeon_keep/gFloorSwitchCol"
static const ALIGN_ASSET(2) char gFloorSwitchCol[] = dgFloorSwitchCol;
#define dgameplay_dangeon_keep_DL_0081D0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_0081D0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_0081D0[] = dgameplay_dangeon_keep_DL_0081D0;
#define dgEyeSwitchGoldDL "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldDL"
static const ALIGN_ASSET(2) char gEyeSwitchGoldDL[] = dgEyeSwitchGoldDL;
#define dgEyeSwitchSilverDL "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverDL"
static const ALIGN_ASSET(2) char gEyeSwitchSilverDL[] = dgEyeSwitchSilverDL;
#define dgameplay_dangeon_keep_Tex_0086C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0086C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0086C0[] = dgameplay_dangeon_keep_Tex_0086C0;
#define dgameplay_dangeon_keep_Tex_008EC0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_008EC0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_008EC0[] = dgameplay_dangeon_keep_Tex_008EC0;
#define dgEyeSwitchGoldClosedTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldClosedTex"
static const ALIGN_ASSET(2) char gEyeSwitchGoldClosedTex[] = dgEyeSwitchGoldClosedTex;
#define dgEyeSwitchGoldOpeningTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldOpeningTex"
static const ALIGN_ASSET(2) char gEyeSwitchGoldOpeningTex[] = dgEyeSwitchGoldOpeningTex;
#define dgEyeSwitchGoldClosingTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldClosingTex"
static const ALIGN_ASSET(2) char gEyeSwitchGoldClosingTex[] = dgEyeSwitchGoldClosingTex;
#define dgEyeSwitchGoldOpenTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldOpenTex"
static const ALIGN_ASSET(2) char gEyeSwitchGoldOpenTex[] = dgEyeSwitchGoldOpenTex;
#define dgEyeSwitchSilverOpenTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverOpenTex"
static const ALIGN_ASSET(2) char gEyeSwitchSilverOpenTex[] = dgEyeSwitchSilverOpenTex;
#define dgEyeSwitchSilverHalfTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverHalfTex"
static const ALIGN_ASSET(2) char gEyeSwitchSilverHalfTex[] = dgEyeSwitchSilverHalfTex;
#define dgEyeSwitchSilverClosedTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverClosedTex"
static const ALIGN_ASSET(2) char gEyeSwitchSilverClosedTex[] = dgEyeSwitchSilverClosedTex;
#define dgameplay_dangeon_keep_Tex_00CEC0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_00CEC0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_00CEC0[] = dgameplay_dangeon_keep_Tex_00CEC0;
#define dgameplay_dangeon_keep_Tex_00D6C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_00D6C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_00D6C0[] = dgameplay_dangeon_keep_Tex_00D6C0;
#define dgameplay_dangeon_keep_Tex_00DEC0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_00DEC0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_00DEC0[] = dgameplay_dangeon_keep_Tex_00DEC0;
#define dgameplay_dangeon_keep_Tex_00E6C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_00E6C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_00E6C0[] = dgameplay_dangeon_keep_Tex_00E6C0;
#define dgameplay_dangeon_keep_Tex_00EEC0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_00EEC0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_00EEC0[] = dgameplay_dangeon_keep_Tex_00EEC0;
#define dgameplay_dangeon_keep_Tex_00F2C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_00F2C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_00F2C0[] = dgameplay_dangeon_keep_Tex_00F2C0;
#define dgameplay_dangeon_keep_Tex_00F6C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_00F6C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_00F6C0[] = dgameplay_dangeon_keep_Tex_00F6C0;
#define dgameplay_dangeon_keep_Tex_00FEC0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_00FEC0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_00FEC0[] = dgameplay_dangeon_keep_Tex_00FEC0;
#define dgameplay_dangeon_keep_Tex_010EC0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_010EC0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_010EC0[] = dgameplay_dangeon_keep_Tex_010EC0;
#define dgameplay_dangeon_keep_Tex_011EC0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_011EC0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_011EC0[] = dgameplay_dangeon_keep_Tex_011EC0;
#define dgameplay_dangeon_keep_Tex_0120C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0120C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0120C0[] = dgameplay_dangeon_keep_Tex_0120C0;
#define dgameplay_dangeon_keep_Tex_0122C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0122C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0122C0[] = dgameplay_dangeon_keep_Tex_0122C0;
#define dgameplay_dangeon_keep_Tex_0132C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0132C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0132C0[] = dgameplay_dangeon_keep_Tex_0132C0;
#define dgameplay_dangeon_keep_Tex_013AC0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_013AC0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_013AC0[] = dgameplay_dangeon_keep_Tex_013AC0;
#define dgameplay_dangeon_keep_Tex_0142C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0142C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0142C0[] = dgameplay_dangeon_keep_Tex_0142C0;
#define dgameplay_dangeon_keep_Tex_014AC0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_014AC0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_014AC0[] = dgameplay_dangeon_keep_Tex_014AC0;
#define dgameplay_dangeon_keep_Tex_0152C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0152C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0152C0[] = dgameplay_dangeon_keep_Tex_0152C0;
#define dgameplay_dangeon_keep_Tex_015AC0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_015AC0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_015AC0[] = dgameplay_dangeon_keep_Tex_015AC0;
#define dgameplay_dangeon_keep_Tex_015EC0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_015EC0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_015EC0[] = dgameplay_dangeon_keep_Tex_015EC0;
#define dgameplay_dangeon_keep_Tex_0162C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0162C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0162C0[] = dgameplay_dangeon_keep_Tex_0162C0;
#define dgameplay_dangeon_keep_Tex_0172C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0172C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0172C0[] = dgameplay_dangeon_keep_Tex_0172C0;
#define dgameplay_dangeon_keep_Tex_017AC0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_017AC0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_017AC0[] = dgameplay_dangeon_keep_Tex_017AC0;
#define dgameplay_dangeon_keep_DL_017EA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_017EA0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_017EA0[] = dgameplay_dangeon_keep_DL_017EA0;
#define dgameplay_dangeon_keep_DL_018090 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_018090"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_018090[] = dgameplay_dangeon_keep_DL_018090;
#define dgameplay_dangeon_keep_DL_0182A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_0182A0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_0182A0[] = dgameplay_dangeon_keep_DL_0182A0;
#define dgameplay_dangeon_keep_DL_0182A8 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_0182A8"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_0182A8[] = dgameplay_dangeon_keep_DL_0182A8;
#define dgameplay_dangeon_keep_Tex_018350 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_018350"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_018350[] = dgameplay_dangeon_keep_Tex_018350;
#define dgameplay_dangeon_keep_Tex_019350 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_019350"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_019350[] = dgameplay_dangeon_keep_Tex_019350;
#define dgameplay_dangeon_keep_Tex_01A350 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_01A350"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_01A350[] = dgameplay_dangeon_keep_Tex_01A350;
#define dgameplay_dangeon_keep_Matanimheader_01B370 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Matanimheader_01B370"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Matanimheader_01B370[] = dgameplay_dangeon_keep_Matanimheader_01B370;
#define dgameplay_dangeon_keep_DL_01B500 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_01B500"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_01B500[] = dgameplay_dangeon_keep_DL_01B500;
#define dgFloorSwitch1DL "__OTR__objects/gameplay_dangeon_keep/gFloorSwitch1DL"
static const ALIGN_ASSET(2) char gFloorSwitch1DL[] = dgFloorSwitch1DL;
#define dgameplay_dangeon_keep_DL_01B780 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_01B780"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_01B780[] = dgameplay_dangeon_keep_DL_01B780;
#define dgFloorSwitch2DL "__OTR__objects/gameplay_dangeon_keep/gFloorSwitch2DL"
static const ALIGN_ASSET(2) char gFloorSwitch2DL[] = dgFloorSwitch2DL;
#define dgameplay_dangeon_keep_DL_01B9F0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_01B9F0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_01B9F0[] = dgameplay_dangeon_keep_DL_01B9F0;
#define dgFloorSwitch3DL "__OTR__objects/gameplay_dangeon_keep/gFloorSwitch3DL"
static const ALIGN_ASSET(2) char gFloorSwitch3DL[] = dgFloorSwitch3DL;
#define dgCrystalSwitchCoreDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchCoreDL"
static const ALIGN_ASSET(2) char gCrystalSwitchCoreDL[] = dgCrystalSwitchCoreDL;
#define dgCrystalSwitchDiamondDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchDiamondDL"
static const ALIGN_ASSET(2) char gCrystalSwitchDiamondDL[] = dgCrystalSwitchDiamondDL;
#define dgCrystalSwitchBaseDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchBaseDL"
static const ALIGN_ASSET(2) char gCrystalSwitchBaseDL[] = dgCrystalSwitchBaseDL;
#define dgCrystalSwitchTexAnim "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchTexAnim"
static const ALIGN_ASSET(2) char gCrystalSwitchTexAnim[] = dgCrystalSwitchTexAnim;
#define dgameplay_dangeon_keep_DL_01C220 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_01C220"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_01C220[] = dgameplay_dangeon_keep_DL_01C220;
#define dgameplay_dangeon_keep_DL_01C228 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_01C228"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_01C228[] = dgameplay_dangeon_keep_DL_01C228;
#define dgameplay_dangeon_keep_Tex_01C2D8 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_01C2D8"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_01C2D8[] = dgameplay_dangeon_keep_Tex_01C2D8;
#define dgameplay_dangeon_keep_Colheader_01D488 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Colheader_01D488"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Colheader_01D488[] = dgameplay_dangeon_keep_Colheader_01D488;
#define dgameplay_dangeon_keep_DL_01D980 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_01D980"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_01D980[] = dgameplay_dangeon_keep_DL_01D980;
#define dgameplay_dangeon_keep_Tex_01DC70 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_01DC70"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_01DC70[] = dgameplay_dangeon_keep_Tex_01DC70;
#define dgameplay_dangeon_keep_Tex_01E470 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_01E470"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_01E470[] = dgameplay_dangeon_keep_Tex_01E470;
#define dgameplay_dangeon_keep_Tex_01EC70 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_01EC70"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_01EC70[] = dgameplay_dangeon_keep_Tex_01EC70;
#define dgameplay_dangeon_keep_Tex_01F470 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_01F470"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_01F470[] = dgameplay_dangeon_keep_Tex_01F470;
#define dgameplay_dangeon_keep_Tex_01FC70 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_01FC70"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_01FC70[] = dgameplay_dangeon_keep_Tex_01FC70;
#define dgameplay_dangeon_keep_Tex_020470 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_020470"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_020470[] = dgameplay_dangeon_keep_Tex_020470;
#define dgameplay_dangeon_keep_Tex_020C70 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_020C70"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_020C70[] = dgameplay_dangeon_keep_Tex_020C70;
#define dgameplay_dangeon_keep_DL_0219E0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_0219E0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_0219E0[] = dgameplay_dangeon_keep_DL_0219E0;
#define dgWarpTagGoronTrialBaseDL "__OTR__objects/gameplay_dangeon_keep/gWarpTagGoronTrialBaseDL"
static const ALIGN_ASSET(2) char gWarpTagGoronTrialBaseDL[] = dgWarpTagGoronTrialBaseDL;
#define dgWarpTagRainbowTex "__OTR__objects/gameplay_dangeon_keep/gWarpTagRainbowTex"
static const ALIGN_ASSET(2) char gWarpTagRainbowTex[] = dgWarpTagRainbowTex;
#define dgWarpTagRainbowTexAnim "__OTR__objects/gameplay_dangeon_keep/gWarpTagRainbowTexAnim"
static const ALIGN_ASSET(2) char gWarpTagRainbowTexAnim[] = dgWarpTagRainbowTexAnim;
#define dgWarpTagGoronTrialBaseCol "__OTR__objects/gameplay_dangeon_keep/gWarpTagGoronTrialBaseCol"
static const ALIGN_ASSET(2) char gWarpTagGoronTrialBaseCol[] = dgWarpTagGoronTrialBaseCol;
#endif // OBJECTS_GAMEPLAY_DANGEON_KEEP_H
@@ -0,0 +1,138 @@
#ifndef OBJECTS_GAMEPLAY_FIELD_KEEP_H
#define OBJECTS_GAMEPLAY_FIELD_KEEP_H 1
#include "align_asset_macro.h"
#define dgameplay_field_keep_Tex_000000 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Tex_000000"
static const ALIGN_ASSET(2) char gameplay_field_keep_Tex_000000[] = dgameplay_field_keep_Tex_000000;
#define dgameplay_field_keep_Tex_000400 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Tex_000400"
static const ALIGN_ASSET(2) char gameplay_field_keep_Tex_000400[] = dgameplay_field_keep_Tex_000400;
#define dgameplay_field_keep_DL_000C40 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_000C40"
static const ALIGN_ASSET(2) char gameplay_field_keep_DL_000C40[] = dgameplay_field_keep_DL_000C40;
#define dgameplay_field_keep_Tex_000CD0 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Tex_000CD0"
static const ALIGN_ASSET(2) char gameplay_field_keep_Tex_000CD0[] = dgameplay_field_keep_Tex_000CD0;
#define dgameplay_field_keep_Anim_001D20 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Anim_001D20"
static const ALIGN_ASSET(2) char gameplay_field_keep_Anim_001D20[] = dgameplay_field_keep_Anim_001D20;
#define dgameplay_field_keep_DL_001D30 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_001D30"
static const ALIGN_ASSET(2) char gameplay_field_keep_DL_001D30[] = dgameplay_field_keep_DL_001D30;
#define dgameplay_field_keep_DL_001DD0 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_001DD0"
static const ALIGN_ASSET(2) char gameplay_field_keep_DL_001DD0[] = dgameplay_field_keep_DL_001DD0;
#define dgameplay_field_keep_DL_001DE0 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_001DE0"
static const ALIGN_ASSET(2) char gameplay_field_keep_DL_001DE0[] = dgameplay_field_keep_DL_001DE0;
#define dgameplay_field_keep_DL_001E30 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_001E30"
static const ALIGN_ASSET(2) char gameplay_field_keep_DL_001E30[] = dgameplay_field_keep_DL_001E30;
#define dgameplay_field_keep_DL_001ED0 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_001ED0"
static const ALIGN_ASSET(2) char gameplay_field_keep_DL_001ED0[] = dgameplay_field_keep_DL_001ED0;
#define dgameplay_field_keep_DL_001EE0 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_001EE0"
static const ALIGN_ASSET(2) char gameplay_field_keep_DL_001EE0[] = dgameplay_field_keep_DL_001EE0;
#define dgameplay_field_keep_Tex_001F30 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Tex_001F30"
static const ALIGN_ASSET(2) char gameplay_field_keep_Tex_001F30[] = dgameplay_field_keep_Tex_001F30;
#define dgameplay_field_keep_Skel_002FA0 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Skel_002FA0"
static const ALIGN_ASSET(2) char gameplay_field_keep_Skel_002FA0[] = dgameplay_field_keep_Skel_002FA0;
#define dgameplay_field_keep_TLUT_002FB0 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_TLUT_002FB0"
static const ALIGN_ASSET(2) char gameplay_field_keep_TLUT_002FB0[] = dgameplay_field_keep_TLUT_002FB0;
#define dgameplay_field_keep_Tex_002FD0 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Tex_002FD0"
static const ALIGN_ASSET(2) char gameplay_field_keep_Tex_002FD0[] = dgameplay_field_keep_Tex_002FD0;
#define dgameplay_field_keep_Tex_0033D0 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Tex_0033D0"
static const ALIGN_ASSET(2) char gameplay_field_keep_Tex_0033D0[] = dgameplay_field_keep_Tex_0033D0;
#define dgameplay_field_keep_DL_003870 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_003870"
static const ALIGN_ASSET(2) char gameplay_field_keep_DL_003870[] = dgameplay_field_keep_DL_003870;
#define dgameplay_field_keep_DL_003938 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_003938"
static const ALIGN_ASSET(2) char gameplay_field_keep_DL_003938[] = dgameplay_field_keep_DL_003938;
#define dgameplay_field_keep_Colheader_003A60 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Colheader_003A60"
static const ALIGN_ASSET(2) char gameplay_field_keep_Colheader_003A60[] = dgameplay_field_keep_Colheader_003A60;
#define dgFieldWoodDoorFrameDL "__OTR__objects/gameplay_field_keep/gFieldWoodDoorFrameDL"
static const ALIGN_ASSET(2) char gFieldWoodDoorFrameDL[] = dgFieldWoodDoorFrameDL;
#define dgFieldWoodDoorLeftDL "__OTR__objects/gameplay_field_keep/gFieldWoodDoorLeftDL"
static const ALIGN_ASSET(2) char gFieldWoodDoorLeftDL[] = dgFieldWoodDoorLeftDL;
#define dgFieldWoodDoorRightDL "__OTR__objects/gameplay_field_keep/gFieldWoodDoorRightDL"
static const ALIGN_ASSET(2) char gFieldWoodDoorRightDL[] = dgFieldWoodDoorRightDL;
#define dgameplay_field_keep_Tex_004400 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Tex_004400"
static const ALIGN_ASSET(2) char gameplay_field_keep_Tex_004400[] = dgameplay_field_keep_Tex_004400;
#define dgameplay_field_keep_Tex_004600 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Tex_004600"
static const ALIGN_ASSET(2) char gameplay_field_keep_Tex_004600[] = dgameplay_field_keep_Tex_004600;
#define dgFieldWoodDoorTex "__OTR__objects/gameplay_field_keep/gFieldWoodDoorTex"
static const ALIGN_ASSET(2) char gFieldWoodDoorTex[] = dgFieldWoodDoorTex;
#define dgameplay_field_keep_TLUT_005800 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_TLUT_005800"
static const ALIGN_ASSET(2) char gameplay_field_keep_TLUT_005800[] = dgameplay_field_keep_TLUT_005800;
#define dgameplay_field_keep_Tex_005828 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Tex_005828"
static const ALIGN_ASSET(2) char gameplay_field_keep_Tex_005828[] = dgameplay_field_keep_Tex_005828;
#define dgameplay_field_keep_DL_0061E8 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_0061E8"
static const ALIGN_ASSET(2) char gameplay_field_keep_DL_0061E8[] = dgameplay_field_keep_DL_0061E8;
#define dgameplay_field_keep_DL_006420 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_006420"
static const ALIGN_ASSET(2) char gameplay_field_keep_DL_006420[] = dgameplay_field_keep_DL_006420;
#define dgameplay_field_keep_DL_0066B0 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_0066B0"
static const ALIGN_ASSET(2) char gameplay_field_keep_DL_0066B0[] = dgameplay_field_keep_DL_0066B0;
#define dgameplay_field_keep_DL_006760 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_006760"
static const ALIGN_ASSET(2) char gameplay_field_keep_DL_006760[] = dgameplay_field_keep_DL_006760;
#define dgameplay_field_keep_Tex_006810 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Tex_006810"
static const ALIGN_ASSET(2) char gameplay_field_keep_Tex_006810[] = dgameplay_field_keep_Tex_006810;
#define dgameplay_field_keep_Tex_007010 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Tex_007010"
static const ALIGN_ASSET(2) char gameplay_field_keep_Tex_007010[] = dgameplay_field_keep_Tex_007010;
#define dgameplay_field_keepVtx_007810 "__OTR__objects/gameplay_field_keep/gameplay_field_keepVtx_007810"
static const ALIGN_ASSET(2) char gameplay_field_keepVtx_007810[] = dgameplay_field_keepVtx_007810;
#define dgKusaBushType1DL "__OTR__objects/gameplay_field_keep/gKusaBushType1DL"
static const ALIGN_ASSET(2) char gKusaBushType1DL[] = dgKusaBushType1DL;
#define dgKusaBushType2DL "__OTR__objects/gameplay_field_keep/gKusaBushType2DL"
static const ALIGN_ASSET(2) char gKusaBushType2DL[] = dgKusaBushType2DL;
#define dgFieldSandstorm1Tex "__OTR__objects/gameplay_field_keep/gFieldSandstorm1Tex"
static const ALIGN_ASSET(2) char gFieldSandstorm1Tex[] = dgFieldSandstorm1Tex;
#define dgFieldSandstorm2Tex "__OTR__objects/gameplay_field_keep/gFieldSandstorm2Tex"
static const ALIGN_ASSET(2) char gFieldSandstorm2Tex[] = dgFieldSandstorm2Tex;
#define dgFieldSandstormDL "__OTR__objects/gameplay_field_keep/gFieldSandstormDL"
static const ALIGN_ASSET(2) char gFieldSandstormDL[] = dgFieldSandstormDL;
#define dgameplay_field_keep_Tex_008A90 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Tex_008A90"
static const ALIGN_ASSET(2) char gameplay_field_keep_Tex_008A90[] = dgameplay_field_keep_Tex_008A90;
typedef enum ButterflyLimb {
/* 0x00 */ BUTTERFLY_LIMB_NONE,
/* 0x01 */ BUTTERFLY_LIMB_01,
/* 0x02 */ BUTTERFLY_LIMB_02,
/* 0x03 */ BUTTERFLY_LIMB_03,
/* 0x04 */ BUTTERFLY_LIMB_04,
/* 0x05 */ BUTTERFLY_LIMB_05,
/* 0x06 */ BUTTERFLY_LIMB_06,
/* 0x07 */ BUTTERFLY_LIMB_07,
/* 0x08 */ BUTTERFLY_LIMB_MAX
} ButterflyLimb;
#endif // OBJECTS_GAMEPLAY_FIELD_KEEP_H
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#ifndef OBJECTS_OBJECT_AH_H
#define OBJECTS_OBJECT_AH_H 1
#include "align_asset_macro.h"
#define dobject_ah_Anim_000968 "__OTR__objects/object_ah/object_ah_Anim_000968"
static const ALIGN_ASSET(2) char object_ah_Anim_000968[] = dobject_ah_Anim_000968;
#define dobject_ah_Anim_000DDC "__OTR__objects/object_ah/object_ah_Anim_000DDC"
static const ALIGN_ASSET(2) char object_ah_Anim_000DDC[] = dobject_ah_Anim_000DDC;
#define dobject_ah_Anim_001860 "__OTR__objects/object_ah/object_ah_Anim_001860"
static const ALIGN_ASSET(2) char object_ah_Anim_001860[] = dobject_ah_Anim_001860;
#define dobject_ah_Anim_002280 "__OTR__objects/object_ah/object_ah_Anim_002280"
static const ALIGN_ASSET(2) char object_ah_Anim_002280[] = dobject_ah_Anim_002280;
#define dobject_ah_DL_004A60 "__OTR__objects/object_ah/object_ah_DL_004A60"
static const ALIGN_ASSET(2) char object_ah_DL_004A60[] = dobject_ah_DL_004A60;
#define dobject_ah_DL_004B70 "__OTR__objects/object_ah/object_ah_DL_004B70"
static const ALIGN_ASSET(2) char object_ah_DL_004B70[] = dobject_ah_DL_004B70;
#define dobject_ah_DL_004C80 "__OTR__objects/object_ah/object_ah_DL_004C80"
static const ALIGN_ASSET(2) char object_ah_DL_004C80[] = dobject_ah_DL_004C80;
#define dobject_ah_DL_004E78 "__OTR__objects/object_ah/object_ah_DL_004E78"
static const ALIGN_ASSET(2) char object_ah_DL_004E78[] = dobject_ah_DL_004E78;
#define dobject_ah_DL_005010 "__OTR__objects/object_ah/object_ah_DL_005010"
static const ALIGN_ASSET(2) char object_ah_DL_005010[] = dobject_ah_DL_005010;
#define dobject_ah_DL_0050E8 "__OTR__objects/object_ah/object_ah_DL_0050E8"
static const ALIGN_ASSET(2) char object_ah_DL_0050E8[] = dobject_ah_DL_0050E8;
#define dobject_ah_DL_005268 "__OTR__objects/object_ah/object_ah_DL_005268"
static const ALIGN_ASSET(2) char object_ah_DL_005268[] = dobject_ah_DL_005268;
#define dobject_ah_DL_005400 "__OTR__objects/object_ah/object_ah_DL_005400"
static const ALIGN_ASSET(2) char object_ah_DL_005400[] = dobject_ah_DL_005400;
#define dobject_ah_DL_0054D8 "__OTR__objects/object_ah/object_ah_DL_0054D8"
static const ALIGN_ASSET(2) char object_ah_DL_0054D8[] = dobject_ah_DL_0054D8;
#define dobject_ah_DL_0055F0 "__OTR__objects/object_ah/object_ah_DL_0055F0"
static const ALIGN_ASSET(2) char object_ah_DL_0055F0[] = dobject_ah_DL_0055F0;
#define dobject_ah_DL_005BA8 "__OTR__objects/object_ah/object_ah_DL_005BA8"
static const ALIGN_ASSET(2) char object_ah_DL_005BA8[] = dobject_ah_DL_005BA8;
#define dobject_ah_DL_005D88 "__OTR__objects/object_ah/object_ah_DL_005D88"
static const ALIGN_ASSET(2) char object_ah_DL_005D88[] = dobject_ah_DL_005D88;
#define dobject_ah_DL_005EB0 "__OTR__objects/object_ah/object_ah_DL_005EB0"
static const ALIGN_ASSET(2) char object_ah_DL_005EB0[] = dobject_ah_DL_005EB0;
#define dobject_ah_DL_006090 "__OTR__objects/object_ah/object_ah_DL_006090"
static const ALIGN_ASSET(2) char object_ah_DL_006090[] = dobject_ah_DL_006090;
#define dobject_ah_DL_0061B8 "__OTR__objects/object_ah/object_ah_DL_0061B8"
static const ALIGN_ASSET(2) char object_ah_DL_0061B8[] = dobject_ah_DL_0061B8;
#define dobject_ah_TLUT_0064B0 "__OTR__objects/object_ah/object_ah_TLUT_0064B0"
static const ALIGN_ASSET(2) char object_ah_TLUT_0064B0[] = dobject_ah_TLUT_0064B0;
#define dobject_ah_Tex_0066B0 "__OTR__objects/object_ah/object_ah_Tex_0066B0"
static const ALIGN_ASSET(2) char object_ah_Tex_0066B0[] = dobject_ah_Tex_0066B0;
#define dobject_ah_Tex_0067B0 "__OTR__objects/object_ah/object_ah_Tex_0067B0"
static const ALIGN_ASSET(2) char object_ah_Tex_0067B0[] = dobject_ah_Tex_0067B0;
#define dobject_ah_Tex_0068B0 "__OTR__objects/object_ah/object_ah_Tex_0068B0"
static const ALIGN_ASSET(2) char object_ah_Tex_0068B0[] = dobject_ah_Tex_0068B0;
#define dobject_ah_Tex_0068F0 "__OTR__objects/object_ah/object_ah_Tex_0068F0"
static const ALIGN_ASSET(2) char object_ah_Tex_0068F0[] = dobject_ah_Tex_0068F0;
#define dobject_ah_Tex_006930 "__OTR__objects/object_ah/object_ah_Tex_006930"
static const ALIGN_ASSET(2) char object_ah_Tex_006930[] = dobject_ah_Tex_006930;
#define dobject_ah_Tex_006970 "__OTR__objects/object_ah/object_ah_Tex_006970"
static const ALIGN_ASSET(2) char object_ah_Tex_006970[] = dobject_ah_Tex_006970;
#define dobject_ah_Tex_006A70 "__OTR__objects/object_ah/object_ah_Tex_006A70"
static const ALIGN_ASSET(2) char object_ah_Tex_006A70[] = dobject_ah_Tex_006A70;
#define dobject_ah_Tex_006AB0 "__OTR__objects/object_ah/object_ah_Tex_006AB0"
static const ALIGN_ASSET(2) char object_ah_Tex_006AB0[] = dobject_ah_Tex_006AB0;
#define dobject_ah_Tex_006BB0 "__OTR__objects/object_ah/object_ah_Tex_006BB0"
static const ALIGN_ASSET(2) char object_ah_Tex_006BB0[] = dobject_ah_Tex_006BB0;
#define dobject_ah_Tex_006C30 "__OTR__objects/object_ah/object_ah_Tex_006C30"
static const ALIGN_ASSET(2) char object_ah_Tex_006C30[] = dobject_ah_Tex_006C30;
#define dobject_ah_Tex_006C70 "__OTR__objects/object_ah/object_ah_Tex_006C70"
static const ALIGN_ASSET(2) char object_ah_Tex_006C70[] = dobject_ah_Tex_006C70;
#define dobject_ah_Tex_006D70 "__OTR__objects/object_ah/object_ah_Tex_006D70"
static const ALIGN_ASSET(2) char object_ah_Tex_006D70[] = dobject_ah_Tex_006D70;
#define dobject_ah_Tex_007570 "__OTR__objects/object_ah/object_ah_Tex_007570"
static const ALIGN_ASSET(2) char object_ah_Tex_007570[] = dobject_ah_Tex_007570;
#define dobject_ah_Tex_007D70 "__OTR__objects/object_ah/object_ah_Tex_007D70"
static const ALIGN_ASSET(2) char object_ah_Tex_007D70[] = dobject_ah_Tex_007D70;
#define dobject_ah_Tex_008570 "__OTR__objects/object_ah/object_ah_Tex_008570"
static const ALIGN_ASSET(2) char object_ah_Tex_008570[] = dobject_ah_Tex_008570;
#define dobject_ah_Tex_008D70 "__OTR__objects/object_ah/object_ah_Tex_008D70"
static const ALIGN_ASSET(2) char object_ah_Tex_008D70[] = dobject_ah_Tex_008D70;
#define dobject_ah_Tex_009570 "__OTR__objects/object_ah/object_ah_Tex_009570"
static const ALIGN_ASSET(2) char object_ah_Tex_009570[] = dobject_ah_Tex_009570;
#define dobject_ah_Skel_009E70 "__OTR__objects/object_ah/object_ah_Skel_009E70"
static const ALIGN_ASSET(2) char object_ah_Skel_009E70[] = dobject_ah_Skel_009E70;
typedef enum ObjectAhLimb {
/* 0x00 */ OBJECT_AH_LIMB_NONE,
/* 0x01 */ OBJECT_AH_LIMB_01,
/* 0x02 */ OBJECT_AH_LIMB_02,
/* 0x03 */ OBJECT_AH_LIMB_03,
/* 0x04 */ OBJECT_AH_LIMB_04,
/* 0x05 */ OBJECT_AH_LIMB_05,
/* 0x06 */ OBJECT_AH_LIMB_06,
/* 0x07 */ OBJECT_AH_LIMB_07,
/* 0x08 */ OBJECT_AH_LIMB_08,
/* 0x09 */ OBJECT_AH_LIMB_09,
/* 0x0A */ OBJECT_AH_LIMB_0A,
/* 0x0B */ OBJECT_AH_LIMB_0B,
/* 0x0C */ OBJECT_AH_LIMB_0C,
/* 0x0D */ OBJECT_AH_LIMB_0D,
/* 0x0E */ OBJECT_AH_LIMB_0E,
/* 0x0F */ OBJECT_AH_LIMB_0F,
/* 0x10 */ OBJECT_AH_LIMB_10,
/* 0x11 */ OBJECT_AH_LIMB_MAX
} ObjectAhLimb;
#endif // OBJECTS_OBJECT_AH_H
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#ifndef OBJECTS_OBJECT_AHG_H
#define OBJECTS_OBJECT_AHG_H 1
#include "align_asset_macro.h"
#define dgAhgTLUT "__OTR__objects/object_ahg/gAhgTLUT"
static const ALIGN_ASSET(2) char gAhgTLUT[] = dgAhgTLUT;
#define dgAhgHairLineTex "__OTR__objects/object_ahg/gAhgHairLineTex"
static const ALIGN_ASSET(2) char gAhgHairLineTex[] = dgAhgHairLineTex;
#define dgAhgHairTex "__OTR__objects/object_ahg/gAhgHairTex"
static const ALIGN_ASSET(2) char gAhgHairTex[] = dgAhgHairTex;
#define dgAhgEarTex "__OTR__objects/object_ahg/gAhgEarTex"
static const ALIGN_ASSET(2) char gAhgEarTex[] = dgAhgEarTex;
#define dgAhgSkinGradientTex "__OTR__objects/object_ahg/gAhgSkinGradientTex"
static const ALIGN_ASSET(2) char gAhgSkinGradientTex[] = dgAhgSkinGradientTex;
#define dgAhgEyeOpenTex "__OTR__objects/object_ahg/gAhgEyeOpenTex"
static const ALIGN_ASSET(2) char gAhgEyeOpenTex[] = dgAhgEyeOpenTex;
#define dgAhgEyeHalfTex "__OTR__objects/object_ahg/gAhgEyeHalfTex"
static const ALIGN_ASSET(2) char gAhgEyeHalfTex[] = dgAhgEyeHalfTex;
#define dgAhgEyeClosedTex "__OTR__objects/object_ahg/gAhgEyeClosedTex"
static const ALIGN_ASSET(2) char gAhgEyeClosedTex[] = dgAhgEyeClosedTex;
#define dgAhgFingersTex "__OTR__objects/object_ahg/gAhgFingersTex"
static const ALIGN_ASSET(2) char gAhgFingersTex[] = dgAhgFingersTex;
#define dgAhgShirtTex "__OTR__objects/object_ahg/gAhgShirtTex"
static const ALIGN_ASSET(2) char gAhgShirtTex[] = dgAhgShirtTex;
#define dgAhgShoesTex "__OTR__objects/object_ahg/gAhgShoesTex"
static const ALIGN_ASSET(2) char gAhgShoesTex[] = dgAhgShoesTex;
#define dgAhgBeltBuckleTex "__OTR__objects/object_ahg/gAhgBeltBuckleTex"
static const ALIGN_ASSET(2) char gAhgBeltBuckleTex[] = dgAhgBeltBuckleTex;
#define dgAhgBeltLoopTex "__OTR__objects/object_ahg/gAhgBeltLoopTex"
static const ALIGN_ASSET(2) char gAhgBeltLoopTex[] = dgAhgBeltLoopTex;
#define dgAhgBeardedHeadDL "__OTR__objects/object_ahg/gAhgBeardedHeadDL"
static const ALIGN_ASSET(2) char gAhgBeardedHeadDL[] = dgAhgBeardedHeadDL;
#define dgAhgRightHandDL "__OTR__objects/object_ahg/gAhgRightHandDL"
static const ALIGN_ASSET(2) char gAhgRightHandDL[] = dgAhgRightHandDL;
#define dgAhgRightForearmDL "__OTR__objects/object_ahg/gAhgRightForearmDL"
static const ALIGN_ASSET(2) char gAhgRightForearmDL[] = dgAhgRightForearmDL;
#define dgAhgRightUpperArmDL "__OTR__objects/object_ahg/gAhgRightUpperArmDL"
static const ALIGN_ASSET(2) char gAhgRightUpperArmDL[] = dgAhgRightUpperArmDL;
#define dgAhgLeftHandDL "__OTR__objects/object_ahg/gAhgLeftHandDL"
static const ALIGN_ASSET(2) char gAhgLeftHandDL[] = dgAhgLeftHandDL;
#define dgAhgLeftForearmDL "__OTR__objects/object_ahg/gAhgLeftForearmDL"
static const ALIGN_ASSET(2) char gAhgLeftForearmDL[] = dgAhgLeftForearmDL;
#define dgAhgLeftUpperArmDL "__OTR__objects/object_ahg/gAhgLeftUpperArmDL"
static const ALIGN_ASSET(2) char gAhgLeftUpperArmDL[] = dgAhgLeftUpperArmDL;
#define dgAhgTorsoDL "__OTR__objects/object_ahg/gAhgTorsoDL"
static const ALIGN_ASSET(2) char gAhgTorsoDL[] = dgAhgTorsoDL;
#define dgAhgRightFootDL "__OTR__objects/object_ahg/gAhgRightFootDL"
static const ALIGN_ASSET(2) char gAhgRightFootDL[] = dgAhgRightFootDL;
#define dgAhgRightShinDL "__OTR__objects/object_ahg/gAhgRightShinDL"
static const ALIGN_ASSET(2) char gAhgRightShinDL[] = dgAhgRightShinDL;
#define dgAhgRightThighDL "__OTR__objects/object_ahg/gAhgRightThighDL"
static const ALIGN_ASSET(2) char gAhgRightThighDL[] = dgAhgRightThighDL;
#define dgAhgLeftFootDL "__OTR__objects/object_ahg/gAhgLeftFootDL"
static const ALIGN_ASSET(2) char gAhgLeftFootDL[] = dgAhgLeftFootDL;
#define dgAhgLeftShinDL "__OTR__objects/object_ahg/gAhgLeftShinDL"
static const ALIGN_ASSET(2) char gAhgLeftShinDL[] = dgAhgLeftShinDL;
#define dgAhgLeftThighDL "__OTR__objects/object_ahg/gAhgLeftThighDL"
static const ALIGN_ASSET(2) char gAhgLeftThighDL[] = dgAhgLeftThighDL;
#define dgAhgPelvisDL "__OTR__objects/object_ahg/gAhgPelvisDL"
static const ALIGN_ASSET(2) char gAhgPelvisDL[] = dgAhgPelvisDL;
#define dgAhg2TLUT "__OTR__objects/object_ahg/gAhg2TLUT"
static const ALIGN_ASSET(2) char gAhg2TLUT[] = dgAhg2TLUT;
#define dgAhgEar2Tex "__OTR__objects/object_ahg/gAhgEar2Tex"
static const ALIGN_ASSET(2) char gAhgEar2Tex[] = dgAhgEar2Tex;
#define dgAhgMouthTex "__OTR__objects/object_ahg/gAhgMouthTex"
static const ALIGN_ASSET(2) char gAhgMouthTex[] = dgAhgMouthTex;
#define dgAhgEyeAndEyebrowTex "__OTR__objects/object_ahg/gAhgEyeAndEyebrowTex"
static const ALIGN_ASSET(2) char gAhgEyeAndEyebrowTex[] = dgAhgEyeAndEyebrowTex;
#define dgAhgRedHairTex "__OTR__objects/object_ahg/gAhgRedHairTex"
static const ALIGN_ASSET(2) char gAhgRedHairTex[] = dgAhgRedHairTex;
#define dgAhgRedHeadDL "__OTR__objects/object_ahg/gAhgRedHeadDL"
static const ALIGN_ASSET(2) char gAhgRedHeadDL[] = dgAhgRedHeadDL;
#define dgAhgShortHairHeadDL "__OTR__objects/object_ahg/gAhgShortHairHeadDL"
static const ALIGN_ASSET(2) char gAhgShortHairHeadDL[] = dgAhgShortHairHeadDL;
#define dgAhgSkel "__OTR__objects/object_ahg/gAhgSkel"
static const ALIGN_ASSET(2) char gAhgSkel[] = dgAhgSkel;
typedef enum ObjectAhgLimb {
/* 0x00 */ AHG_LIMB_NONE,
/* 0x01 */ AHG_LIMB_PELVIS,
/* 0x02 */ AHG_LIMB_LEFT_THIGH,
/* 0x03 */ AHG_LIMB_LEFT_SHIN,
/* 0x04 */ AHG_LIMB_LEFT_FOOT,
/* 0x05 */ AHG_LIMB_RIGHT_THIGH,
/* 0x06 */ AHG_LIMB_RIGHT_SHIN,
/* 0x07 */ AHG_LIMB_RIGHT_FOOT,
/* 0x08 */ AHG_LIMB_CHEST,
/* 0x09 */ AHG_LIMB_LEFT_UPPER_ARM,
/* 0x0A */ AHG_LIMB_LEFT_FOREARM,
/* 0x0B */ AHG_LIMB_LEFT_HAND,
/* 0x0C */ AHG_LIMB_RIGHT_UPPER_ARM,
/* 0x0D */ AHG_LIMB_RIGHT_FOREARM,
/* 0x0E */ AHG_LIMB_RIGHT_HAND,
/* 0x0F */ AHG_LIMB_HEAD,
/* 0x10 */ AHG_LIMB_MAX
} ObjectAhgLimb;
#endif // OBJECTS_OBJECT_AHG_H
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#ifndef OBJECTS_OBJECT_AL_H
#define OBJECTS_OBJECT_AL_H 1
#include "align_asset_macro.h"
#define dobject_al_Anim_000C54 "__OTR__objects/object_al/object_al_Anim_000C54"
static const ALIGN_ASSET(2) char object_al_Anim_000C54[] = dobject_al_Anim_000C54;
#define dgMadameAromaRightFootDL "__OTR__objects/object_al/gMadameAromaRightFootDL"
static const ALIGN_ASSET(2) char gMadameAromaRightFootDL[] = dgMadameAromaRightFootDL;
#define dgMadameAromaLeftFootDL "__OTR__objects/object_al/gMadameAromaLeftFootDL"
static const ALIGN_ASSET(2) char gMadameAromaLeftFootDL[] = dgMadameAromaLeftFootDL;
#define dgMadameAromaLegsDL "__OTR__objects/object_al/gMadameAromaLegsDL"
static const ALIGN_ASSET(2) char gMadameAromaLegsDL[] = dgMadameAromaLegsDL;
#define dgMadameAromaLowerBodyDL "__OTR__objects/object_al/gMadameAromaLowerBodyDL"
static const ALIGN_ASSET(2) char gMadameAromaLowerBodyDL[] = dgMadameAromaLowerBodyDL;
#define dgMadameAromaMiddleBodyDL "__OTR__objects/object_al/gMadameAromaMiddleBodyDL"
static const ALIGN_ASSET(2) char gMadameAromaMiddleBodyDL[] = dgMadameAromaMiddleBodyDL;
#define dgMadameAromaRightHairEdgeDL "__OTR__objects/object_al/gMadameAromaRightHairEdgeDL"
static const ALIGN_ASSET(2) char gMadameAromaRightHairEdgeDL[] = dgMadameAromaRightHairEdgeDL;
#define dgMadameAromaRightHairDL "__OTR__objects/object_al/gMadameAromaRightHairDL"
static const ALIGN_ASSET(2) char gMadameAromaRightHairDL[] = dgMadameAromaRightHairDL;
#define dgMadameAromaLeftHairEdgeDL "__OTR__objects/object_al/gMadameAromaLeftHairEdgeDL"
static const ALIGN_ASSET(2) char gMadameAromaLeftHairEdgeDL[] = dgMadameAromaLeftHairEdgeDL;
#define dgMadameAromaLeftHairDL "__OTR__objects/object_al/gMadameAromaLeftHairDL"
static const ALIGN_ASSET(2) char gMadameAromaLeftHairDL[] = dgMadameAromaLeftHairDL;
#define dgMadameAromaHairLoopDL "__OTR__objects/object_al/gMadameAromaHairLoopDL"
static const ALIGN_ASSET(2) char gMadameAromaHairLoopDL[] = dgMadameAromaHairLoopDL;
#define dgMadameAromaHeadDL "__OTR__objects/object_al/gMadameAromaHeadDL"
static const ALIGN_ASSET(2) char gMadameAromaHeadDL[] = dgMadameAromaHeadDL;
#define dgMadameAromaShawlRightLowerDL "__OTR__objects/object_al/gMadameAromaShawlRightLowerDL"
static const ALIGN_ASSET(2) char gMadameAromaShawlRightLowerDL[] = dgMadameAromaShawlRightLowerDL;
#define dgMadameAromaShawlRightLowerMiddleDL "__OTR__objects/object_al/gMadameAromaShawlRightLowerMiddleDL"
static const ALIGN_ASSET(2) char gMadameAromaShawlRightLowerMiddleDL[] = dgMadameAromaShawlRightLowerMiddleDL;
#define dgMadameAromaShawlLeftLowerDL "__OTR__objects/object_al/gMadameAromaShawlLeftLowerDL"
static const ALIGN_ASSET(2) char gMadameAromaShawlLeftLowerDL[] = dgMadameAromaShawlLeftLowerDL;
#define dgMadameAromaShawlLeftLowerMiddleDL "__OTR__objects/object_al/gMadameAromaShawlLeftLowerMiddleDL"
static const ALIGN_ASSET(2) char gMadameAromaShawlLeftLowerMiddleDL[] = dgMadameAromaShawlLeftLowerMiddleDL;
#define dgMadameAromaShawlUpperDL "__OTR__objects/object_al/gMadameAromaShawlUpperDL"
static const ALIGN_ASSET(2) char gMadameAromaShawlUpperDL[] = dgMadameAromaShawlUpperDL;
#define dgMadameAromaLeftHandDL "__OTR__objects/object_al/gMadameAromaLeftHandDL"
static const ALIGN_ASSET(2) char gMadameAromaLeftHandDL[] = dgMadameAromaLeftHandDL;
#define dgMadameAromaLeftArmDL "__OTR__objects/object_al/gMadameAromaLeftArmDL"
static const ALIGN_ASSET(2) char gMadameAromaLeftArmDL[] = dgMadameAromaLeftArmDL;
#define dgMadameAromaLeftShoulderDL "__OTR__objects/object_al/gMadameAromaLeftShoulderDL"
static const ALIGN_ASSET(2) char gMadameAromaLeftShoulderDL[] = dgMadameAromaLeftShoulderDL;
#define dgMadameAromaRightHandDL "__OTR__objects/object_al/gMadameAromaRightHandDL"
static const ALIGN_ASSET(2) char gMadameAromaRightHandDL[] = dgMadameAromaRightHandDL;
#define dgMadameAromaRightArmDL "__OTR__objects/object_al/gMadameAromaRightArmDL"
static const ALIGN_ASSET(2) char gMadameAromaRightArmDL[] = dgMadameAromaRightArmDL;
#define dgMadameAromaRightShoulderDL "__OTR__objects/object_al/gMadameAromaRightShoulderDL"
static const ALIGN_ASSET(2) char gMadameAromaRightShoulderDL[] = dgMadameAromaRightShoulderDL;
#define dgMadameAromaUpperBodyDL "__OTR__objects/object_al/gMadameAromaUpperBodyDL"
static const ALIGN_ASSET(2) char gMadameAromaUpperBodyDL[] = dgMadameAromaUpperBodyDL;
#define dgMadameAromaNecklaceDL "__OTR__objects/object_al/gMadameAromaNecklaceDL"
static const ALIGN_ASSET(2) char gMadameAromaNecklaceDL[] = dgMadameAromaNecklaceDL;
#define dgMadameAromaShawlMiddleDL "__OTR__objects/object_al/gMadameAromaShawlMiddleDL"
static const ALIGN_ASSET(2) char gMadameAromaShawlMiddleDL[] = dgMadameAromaShawlMiddleDL;
#define dgMadameAromaTLUT "__OTR__objects/object_al/gMadameAromaTLUT"
static const ALIGN_ASSET(2) char gMadameAromaTLUT[] = dgMadameAromaTLUT;
#define dgMadameAromaSkinBlotchTex "__OTR__objects/object_al/gMadameAromaSkinBlotchTex"
static const ALIGN_ASSET(2) char gMadameAromaSkinBlotchTex[] = dgMadameAromaSkinBlotchTex;
#define dgMadameAromaEarsTex "__OTR__objects/object_al/gMadameAromaEarsTex"
static const ALIGN_ASSET(2) char gMadameAromaEarsTex[] = dgMadameAromaEarsTex;
#define dgMadameAromaHairToSkinTex "__OTR__objects/object_al/gMadameAromaHairToSkinTex"
static const ALIGN_ASSET(2) char gMadameAromaHairToSkinTex[] = dgMadameAromaHairToSkinTex;
#define dgMadameAromaMouthTex "__OTR__objects/object_al/gMadameAromaMouthTex"
static const ALIGN_ASSET(2) char gMadameAromaMouthTex[] = dgMadameAromaMouthTex;
#define dgMadameAromaEyesTex "__OTR__objects/object_al/gMadameAromaEyesTex"
static const ALIGN_ASSET(2) char gMadameAromaEyesTex[] = dgMadameAromaEyesTex;
#define dgMadameAromaShoeTex "__OTR__objects/object_al/gMadameAromaShoeTex"
static const ALIGN_ASSET(2) char gMadameAromaShoeTex[] = dgMadameAromaShoeTex;
#define dgMadameAromaDressLowerTex "__OTR__objects/object_al/gMadameAromaDressLowerTex"
static const ALIGN_ASSET(2) char gMadameAromaDressLowerTex[] = dgMadameAromaDressLowerTex;
#define dgMadameAromaHairHolderTex "__OTR__objects/object_al/gMadameAromaHairHolderTex"
static const ALIGN_ASSET(2) char gMadameAromaHairHolderTex[] = dgMadameAromaHairHolderTex;
#define dgMadameAromaFingersTex "__OTR__objects/object_al/gMadameAromaFingersTex"
static const ALIGN_ASSET(2) char gMadameAromaFingersTex[] = dgMadameAromaFingersTex;
#define dgMadameAromaChestTex "__OTR__objects/object_al/gMadameAromaChestTex"
static const ALIGN_ASSET(2) char gMadameAromaChestTex[] = dgMadameAromaChestTex;
#define dgMadameAromaEarringsTex "__OTR__objects/object_al/gMadameAromaEarringsTex"
static const ALIGN_ASSET(2) char gMadameAromaEarringsTex[] = dgMadameAromaEarringsTex;
#define dgMadameAromaRingTex "__OTR__objects/object_al/gMadameAromaRingTex"
static const ALIGN_ASSET(2) char gMadameAromaRingTex[] = dgMadameAromaRingTex;
#define dgMadameAromaSkel "__OTR__objects/object_al/gMadameAromaSkel"
static const ALIGN_ASSET(2) char gMadameAromaSkel[] = dgMadameAromaSkel;
#define dobject_al_Anim_00A764 "__OTR__objects/object_al/object_al_Anim_00A764"
static const ALIGN_ASSET(2) char object_al_Anim_00A764[] = dobject_al_Anim_00A764;
#define dobject_al_Anim_00ACA0 "__OTR__objects/object_al/object_al_Anim_00ACA0"
static const ALIGN_ASSET(2) char object_al_Anim_00ACA0[] = dobject_al_Anim_00ACA0;
#define dobject_al_Anim_00BCA4 "__OTR__objects/object_al/object_al_Anim_00BCA4"
static const ALIGN_ASSET(2) char object_al_Anim_00BCA4[] = dobject_al_Anim_00BCA4;
#define dobject_al_Anim_00CA28 "__OTR__objects/object_al/object_al_Anim_00CA28"
static const ALIGN_ASSET(2) char object_al_Anim_00CA28[] = dobject_al_Anim_00CA28;
#define dobject_al_Anim_00DBE0 "__OTR__objects/object_al/object_al_Anim_00DBE0"
static const ALIGN_ASSET(2) char object_al_Anim_00DBE0[] = dobject_al_Anim_00DBE0;
typedef enum MadameAromaLimb {
/* 0x00 */ MADAME_AROMA_LIMB_NONE,
/* 0x01 */ MADAME_AROMA_LIMB_ROOT,
/* 0x02 */ MADAME_AROMA_LIMB_UPPER_BODY,
/* 0x03 */ MADAME_AROMA_LIMB_SHAWL_MIDDLE,
/* 0x04 */ MADAME_AROMA_LIMB_NECKLACE,
/* 0x05 */ MADAME_AROMA_LIMB_RIGHT_SHOULDER,
/* 0x06 */ MADAME_AROMA_LIMB_RIGHT_ARM,
/* 0x07 */ MADAME_AROMA_LIMB_RIGHT_HAND,
/* 0x08 */ MADAME_AROMA_LIMB_LEFT_SHOULDER,
/* 0x09 */ MADAME_AROMA_LIMB_LEFT_ARM,
/* 0x0A */ MADAME_AROMA_LIMB_LEFT_HAND,
/* 0x0B */ MADAME_AROMA_LIMB_SHAWL_UPPER,
/* 0x0C */ MADAME_AROMA_LIMB_SHAWL_LEFT_LOWER_MIDDLE,
/* 0x0D */ MADAME_AROMA_LIMB_SHAWL_LEFT_LOWER,
/* 0x0E */ MADAME_AROMA_LIMB_SHAWL_RIGHT_LOWER_MIDDLE,
/* 0x0F */ MADAME_AROMA_LIMB_SHAWL_RIGHT_LOWER,
/* 0x10 */ MADAME_AROMA_LIMB_HEAD,
/* 0x11 */ MADAME_AROMA_LIMB_HAIR_LOOP,
/* 0x12 */ MADAME_AROMA_LIMB_LEFT_HAIR,
/* 0x13 */ MADAME_AROMA_LIMB_LEFT_HAIR_EDGE,
/* 0x14 */ MADAME_AROMA_LIMB_RIGHT_HAIR,
/* 0x15 */ MADAME_AROMA_LIMB_RIGHT_HAIR_EDGE,
/* 0x16 */ MADAME_AROMA_LIMB_MIDDLE_BODY,
/* 0x17 */ MADAME_AROMA_LIMB_LOWER_BODY,
/* 0x18 */ MADAME_AROMA_LIMB_LEGS,
/* 0x19 */ MADAME_AROMA_LIMB_LEFT_FOOT,
/* 0x1A */ MADAME_AROMA_LIMB_RIGHT_FOOT,
/* 0x1B */ MADAME_AROMA_LIMB_MAX
} MadameAromaLimb;
#endif // OBJECTS_OBJECT_AL_H
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#ifndef OBJECTS_OBJECT_AM_H
#define OBJECTS_OBJECT_AM_H 1
#include "align_asset_macro.h"
#define dobject_am_Colheader_000118 "__OTR__objects/object_am/object_am_Colheader_000118"
static const ALIGN_ASSET(2) char object_am_Colheader_000118[] = dobject_am_Colheader_000118;
#define dgArmosHopAnim "__OTR__objects/object_am/gArmosHopAnim"
static const ALIGN_ASSET(2) char gArmosHopAnim[] = dgArmosHopAnim;
#define dgArmosPushedBackAnim "__OTR__objects/object_am/gArmosPushedBackAnim"
static const ALIGN_ASSET(2) char gArmosPushedBackAnim[] = dgArmosPushedBackAnim;
#define dobject_am_DL_0005D0 "__OTR__objects/object_am/object_am_DL_0005D0"
static const ALIGN_ASSET(2) char object_am_DL_0005D0[] = dobject_am_DL_0005D0;
#define dobject_am_DL_0007A8 "__OTR__objects/object_am/object_am_DL_0007A8"
static const ALIGN_ASSET(2) char object_am_DL_0007A8[] = dobject_am_DL_0007A8;
#define dobject_am_DL_0016C8 "__OTR__objects/object_am/object_am_DL_0016C8"
static const ALIGN_ASSET(2) char object_am_DL_0016C8[] = dobject_am_DL_0016C8;
#define dobject_am_DL_002278 "__OTR__objects/object_am/object_am_DL_002278"
static const ALIGN_ASSET(2) char object_am_DL_002278[] = dobject_am_DL_002278;
#define dobject_am_DL_002550 "__OTR__objects/object_am/object_am_DL_002550"
static const ALIGN_ASSET(2) char object_am_DL_002550[] = dobject_am_DL_002550;
#define dobject_am_Tex_002638 "__OTR__objects/object_am/object_am_Tex_002638"
static const ALIGN_ASSET(2) char object_am_Tex_002638[] = dobject_am_Tex_002638;
#define dobject_am_Tex_002838 "__OTR__objects/object_am/object_am_Tex_002838"
static const ALIGN_ASSET(2) char object_am_Tex_002838[] = dobject_am_Tex_002838;
#define dobject_am_Tex_002938 "__OTR__objects/object_am/object_am_Tex_002938"
static const ALIGN_ASSET(2) char object_am_Tex_002938[] = dobject_am_Tex_002938;
#define dobject_am_Tex_002D38 "__OTR__objects/object_am/object_am_Tex_002D38"
static const ALIGN_ASSET(2) char object_am_Tex_002D38[] = dobject_am_Tex_002D38;
#define dobject_am_Tex_002E38 "__OTR__objects/object_am/object_am_Tex_002E38"
static const ALIGN_ASSET(2) char object_am_Tex_002E38[] = dobject_am_Tex_002E38;
#define dobject_am_Tex_003038 "__OTR__objects/object_am/object_am_Tex_003038"
static const ALIGN_ASSET(2) char object_am_Tex_003038[] = dobject_am_Tex_003038;
#define dobject_am_Tex_003238 "__OTR__objects/object_am/object_am_Tex_003238"
static const ALIGN_ASSET(2) char object_am_Tex_003238[] = dobject_am_Tex_003238;
#define dobject_am_Tex_003A38 "__OTR__objects/object_am/object_am_Tex_003A38"
static const ALIGN_ASSET(2) char object_am_Tex_003A38[] = dobject_am_Tex_003A38;
#define dobject_am_Tex_003C38 "__OTR__objects/object_am/object_am_Tex_003C38"
static const ALIGN_ASSET(2) char object_am_Tex_003C38[] = dobject_am_Tex_003C38;
#define dobject_am_Tex_004438 "__OTR__objects/object_am/object_am_Tex_004438"
static const ALIGN_ASSET(2) char object_am_Tex_004438[] = dobject_am_Tex_004438;
#define dobject_am_Tex_004C38 "__OTR__objects/object_am/object_am_Tex_004C38"
static const ALIGN_ASSET(2) char object_am_Tex_004C38[] = dobject_am_Tex_004C38;
#define dobject_am_Tex_005438 "__OTR__objects/object_am/object_am_Tex_005438"
static const ALIGN_ASSET(2) char object_am_Tex_005438[] = dobject_am_Tex_005438;
#define dobject_am_Tex_005478 "__OTR__objects/object_am/object_am_Tex_005478"
static const ALIGN_ASSET(2) char object_am_Tex_005478[] = dobject_am_Tex_005478;
#define dobject_am_Skel_005948 "__OTR__objects/object_am/object_am_Skel_005948"
static const ALIGN_ASSET(2) char object_am_Skel_005948[] = dobject_am_Skel_005948;
#define dgArmosTakeDamageAnim "__OTR__objects/object_am/gArmosTakeDamageAnim"
static const ALIGN_ASSET(2) char gArmosTakeDamageAnim[] = dgArmosTakeDamageAnim;
#define dobject_am_Colheader_005CF8 "__OTR__objects/object_am/object_am_Colheader_005CF8"
static const ALIGN_ASSET(2) char object_am_Colheader_005CF8[] = dobject_am_Colheader_005CF8;
typedef enum ObjectAmLimb {
/* 0x00 */ OBJECT_AM_LIMB_NONE,
/* 0x01 */ OBJECT_AM_LIMB_01,
/* 0x02 */ OBJECT_AM_LIMB_02,
/* 0x03 */ OBJECT_AM_LIMB_BODY,
/* 0x04 */ OBJECT_AM_LIMB_04,
/* 0x05 */ OBJECT_AM_LIMB_05,
/* 0x06 */ OBJECT_AM_LIMB_SHIELD,
/* 0x07 */ OBJECT_AM_LIMB_07,
/* 0x08 */ OBJECT_AM_LIMB_08,
/* 0x09 */ OBJECT_AM_LIMB_SWORD,
/* 0x0A */ OBJECT_AM_LIMB_0A,
/* 0x0B */ OBJECT_AM_LIMB_0B,
/* 0x0C */ OBJECT_AM_LIMB_BASE,
/* 0x0D */ OBJECT_AM_LIMB_0D,
/* 0x0E */ OBJECT_AM_LIMB_MAX
} ObjectAmLimb;
#endif // OBJECTS_OBJECT_AM_H
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#ifndef OBJECTS_OBJECT_AN1_H
#define OBJECTS_OBJECT_AN1_H 1
#include "align_asset_macro.h"
#define dgAnju1TasteAnim "__OTR__objects/object_an1/gAnju1TasteAnim"
static const ALIGN_ASSET(2) char gAnju1TasteAnim[] = dgAnju1TasteAnim;
#define dgAnju1TasteEndAnim "__OTR__objects/object_an1/gAnju1TasteEndAnim"
static const ALIGN_ASSET(2) char gAnju1TasteEndAnim[] = dgAnju1TasteEndAnim;
#define dgAnju1LookUpRelievedAnim "__OTR__objects/object_an1/gAnju1LookUpRelievedAnim"
static const ALIGN_ASSET(2) char gAnju1LookUpRelievedAnim[] = dgAnju1LookUpRelievedAnim;
#define dgAnju1SurprisedAnim "__OTR__objects/object_an1/gAnju1SurprisedAnim"
static const ALIGN_ASSET(2) char gAnju1SurprisedAnim[] = dgAnju1SurprisedAnim;
#define dgAnju1WaitWithTrayAnim "__OTR__objects/object_an1/gAnju1WaitWithTrayAnim"
static const ALIGN_ASSET(2) char gAnju1WaitWithTrayAnim[] = dgAnju1WaitWithTrayAnim;
#define dgAnju1WalkWithTrayAnim "__OTR__objects/object_an1/gAnju1WalkWithTrayAnim"
static const ALIGN_ASSET(2) char gAnju1WalkWithTrayAnim[] = dgAnju1WalkWithTrayAnim;
#define dgAnju1BowAnim "__OTR__objects/object_an1/gAnju1BowAnim"
static const ALIGN_ASSET(2) char gAnju1BowAnim[] = dgAnju1BowAnim;
#define dgAnju1CookAnim "__OTR__objects/object_an1/gAnju1CookAnim"
static const ALIGN_ASSET(2) char gAnju1CookAnim[] = dgAnju1CookAnim;
#define dgAnju1SitAnim "__OTR__objects/object_an1/gAnju1SitAnim"
static const ALIGN_ASSET(2) char gAnju1SitAnim[] = dgAnju1SitAnim;
#define dgAnju1SittingInDisbeliefAnim "__OTR__objects/object_an1/gAnju1SittingInDisbeliefAnim"
static const ALIGN_ASSET(2) char gAnju1SittingInDisbeliefAnim[] = dgAnju1SittingInDisbeliefAnim;
#define dgAnju1IdleAnim "__OTR__objects/object_an1/gAnju1IdleAnim"
static const ALIGN_ASSET(2) char gAnju1IdleAnim[] = dgAnju1IdleAnim;
#define dgAnju1Skirt4DL "__OTR__objects/object_an1/gAnju1Skirt4DL"
static const ALIGN_ASSET(2) char gAnju1Skirt4DL[] = dgAnju1Skirt4DL;
#define dgAnju1Skirt3DL "__OTR__objects/object_an1/gAnju1Skirt3DL"
static const ALIGN_ASSET(2) char gAnju1Skirt3DL[] = dgAnju1Skirt3DL;
#define dgAnju1Skirt2DL "__OTR__objects/object_an1/gAnju1Skirt2DL"
static const ALIGN_ASSET(2) char gAnju1Skirt2DL[] = dgAnju1Skirt2DL;
#define dgAnju1Skirt1DL "__OTR__objects/object_an1/gAnju1Skirt1DL"
static const ALIGN_ASSET(2) char gAnju1Skirt1DL[] = dgAnju1Skirt1DL;
#define dgAnju1LeftFootDL "__OTR__objects/object_an1/gAnju1LeftFootDL"
static const ALIGN_ASSET(2) char gAnju1LeftFootDL[] = dgAnju1LeftFootDL;
#define dgAnju1LeftShinDL "__OTR__objects/object_an1/gAnju1LeftShinDL"
static const ALIGN_ASSET(2) char gAnju1LeftShinDL[] = dgAnju1LeftShinDL;
#define dgAnju1LeftThighDL "__OTR__objects/object_an1/gAnju1LeftThighDL"
static const ALIGN_ASSET(2) char gAnju1LeftThighDL[] = dgAnju1LeftThighDL;
#define dgAnju1RightFootDL "__OTR__objects/object_an1/gAnju1RightFootDL"
static const ALIGN_ASSET(2) char gAnju1RightFootDL[] = dgAnju1RightFootDL;
#define dgAnju1RightShinDL "__OTR__objects/object_an1/gAnju1RightShinDL"
static const ALIGN_ASSET(2) char gAnju1RightShinDL[] = dgAnju1RightShinDL;
#define dgAnju1RightThighDL "__OTR__objects/object_an1/gAnju1RightThighDL"
static const ALIGN_ASSET(2) char gAnju1RightThighDL[] = dgAnju1RightThighDL;
#define dgAnju1PelvisDL "__OTR__objects/object_an1/gAnju1PelvisDL"
static const ALIGN_ASSET(2) char gAnju1PelvisDL[] = dgAnju1PelvisDL;
#define dgAnju1HeadDL "__OTR__objects/object_an1/gAnju1HeadDL"
static const ALIGN_ASSET(2) char gAnju1HeadDL[] = dgAnju1HeadDL;
#define dgAnju1RightHandDL "__OTR__objects/object_an1/gAnju1RightHandDL"
static const ALIGN_ASSET(2) char gAnju1RightHandDL[] = dgAnju1RightHandDL;
#define dgAnju1RightForearmDL "__OTR__objects/object_an1/gAnju1RightForearmDL"
static const ALIGN_ASSET(2) char gAnju1RightForearmDL[] = dgAnju1RightForearmDL;
#define dgAnju1RightUpperArmDL "__OTR__objects/object_an1/gAnju1RightUpperArmDL"
static const ALIGN_ASSET(2) char gAnju1RightUpperArmDL[] = dgAnju1RightUpperArmDL;
#define dgAnju1LeftHandDL "__OTR__objects/object_an1/gAnju1LeftHandDL"
static const ALIGN_ASSET(2) char gAnju1LeftHandDL[] = dgAnju1LeftHandDL;
#define dgAnju1LeftForearmDL "__OTR__objects/object_an1/gAnju1LeftForearmDL"
static const ALIGN_ASSET(2) char gAnju1LeftForearmDL[] = dgAnju1LeftForearmDL;
#define dgAnju1LeftUpperArmDL "__OTR__objects/object_an1/gAnju1LeftUpperArmDL"
static const ALIGN_ASSET(2) char gAnju1LeftUpperArmDL[] = dgAnju1LeftUpperArmDL;
#define dgAnju1TorsoDL "__OTR__objects/object_an1/gAnju1TorsoDL"
static const ALIGN_ASSET(2) char gAnju1TorsoDL[] = dgAnju1TorsoDL;
#define dgAnju1TLUT "__OTR__objects/object_an1/gAnju1TLUT"
static const ALIGN_ASSET(2) char gAnju1TLUT[] = dgAnju1TLUT;
#define dgAnju1EyesTLUT "__OTR__objects/object_an1/gAnju1EyesTLUT"
static const ALIGN_ASSET(2) char gAnju1EyesTLUT[] = dgAnju1EyesTLUT;
#define dgAnju1MouthTLUT "__OTR__objects/object_an1/gAnju1MouthTLUT"
static const ALIGN_ASSET(2) char gAnju1MouthTLUT[] = dgAnju1MouthTLUT;
#define dgAnju1SkinTex "__OTR__objects/object_an1/gAnju1SkinTex"
static const ALIGN_ASSET(2) char gAnju1SkinTex[] = dgAnju1SkinTex;
#define dgAnju1HairTex "__OTR__objects/object_an1/gAnju1HairTex"
static const ALIGN_ASSET(2) char gAnju1HairTex[] = dgAnju1HairTex;
#define dgAnju1EyeOpenTex "__OTR__objects/object_an1/gAnju1EyeOpenTex"
static const ALIGN_ASSET(2) char gAnju1EyeOpenTex[] = dgAnju1EyeOpenTex;
#define dgAnju1EarTex "__OTR__objects/object_an1/gAnju1EarTex"
static const ALIGN_ASSET(2) char gAnju1EarTex[] = dgAnju1EarTex;
#define dgAnju1MouthClosedTex "__OTR__objects/object_an1/gAnju1MouthClosedTex"
static const ALIGN_ASSET(2) char gAnju1MouthClosedTex[] = dgAnju1MouthClosedTex;
#define dgAnju1ShirtButtonTex "__OTR__objects/object_an1/gAnju1ShirtButtonTex"
static const ALIGN_ASSET(2) char gAnju1ShirtButtonTex[] = dgAnju1ShirtButtonTex;
#define dgAnju1HandTex "__OTR__objects/object_an1/gAnju1HandTex"
static const ALIGN_ASSET(2) char gAnju1HandTex[] = dgAnju1HandTex;
#define dgAnju1SkirtTex "__OTR__objects/object_an1/gAnju1SkirtTex"
static const ALIGN_ASSET(2) char gAnju1SkirtTex[] = dgAnju1SkirtTex;
#define dgAnju1ShirtTex "__OTR__objects/object_an1/gAnju1ShirtTex"
static const ALIGN_ASSET(2) char gAnju1ShirtTex[] = dgAnju1ShirtTex;
#define dgAnju1SleeveTex "__OTR__objects/object_an1/gAnju1SleeveTex"
static const ALIGN_ASSET(2) char gAnju1SleeveTex[] = dgAnju1SleeveTex;
#define dgAnju1EyeHalfTex "__OTR__objects/object_an1/gAnju1EyeHalfTex"
static const ALIGN_ASSET(2) char gAnju1EyeHalfTex[] = dgAnju1EyeHalfTex;
#define dgAnju1EyeClosedTex "__OTR__objects/object_an1/gAnju1EyeClosedTex"
static const ALIGN_ASSET(2) char gAnju1EyeClosedTex[] = dgAnju1EyeClosedTex;
#define dgAnju1MouthHappyTex "__OTR__objects/object_an1/gAnju1MouthHappyTex"
static const ALIGN_ASSET(2) char gAnju1MouthHappyTex[] = dgAnju1MouthHappyTex;
#define dgAnju1EyeSadTex "__OTR__objects/object_an1/gAnju1EyeSadTex"
static const ALIGN_ASSET(2) char gAnju1EyeSadTex[] = dgAnju1EyeSadTex;
#define dgAnju1EyeComfortTex "__OTR__objects/object_an1/gAnju1EyeComfortTex"
static const ALIGN_ASSET(2) char gAnju1EyeComfortTex[] = dgAnju1EyeComfortTex;
#define dgAnju1MouthOpenTex "__OTR__objects/object_an1/gAnju1MouthOpenTex"
static const ALIGN_ASSET(2) char gAnju1MouthOpenTex[] = dgAnju1MouthOpenTex;
#define dgAnju1EyeRelievedClosedTex "__OTR__objects/object_an1/gAnju1EyeRelievedClosedTex"
static const ALIGN_ASSET(2) char gAnju1EyeRelievedClosedTex[] = dgAnju1EyeRelievedClosedTex;
#define dgAnju1EmptyDL "__OTR__objects/object_an1/gAnju1EmptyDL"
static const ALIGN_ASSET(2) char gAnju1EmptyDL[] = dgAnju1EmptyDL;
#define dgAnju1FoodTrayDL "__OTR__objects/object_an1/gAnju1FoodTrayDL"
static const ALIGN_ASSET(2) char gAnju1FoodTrayDL[] = dgAnju1FoodTrayDL;
#define dgAnju1PlateTex "__OTR__objects/object_an1/gAnju1PlateTex"
static const ALIGN_ASSET(2) char gAnju1PlateTex[] = dgAnju1PlateTex;
#define dgAnju1Food1Tex "__OTR__objects/object_an1/gAnju1Food1Tex"
static const ALIGN_ASSET(2) char gAnju1Food1Tex[] = dgAnju1Food1Tex;
#define dgAnju1Food2Tex "__OTR__objects/object_an1/gAnju1Food2Tex"
static const ALIGN_ASSET(2) char gAnju1Food2Tex[] = dgAnju1Food2Tex;
#define dgAnju1CircleTex "__OTR__objects/object_an1/gAnju1CircleTex"
static const ALIGN_ASSET(2) char gAnju1CircleTex[] = dgAnju1CircleTex;
#define dgAnju1Steam1Tex "__OTR__objects/object_an1/gAnju1Steam1Tex"
static const ALIGN_ASSET(2) char gAnju1Steam1Tex[] = dgAnju1Steam1Tex;
#define dgAnju1Steam2Tex "__OTR__objects/object_an1/gAnju1Steam2Tex"
static const ALIGN_ASSET(2) char gAnju1Steam2Tex[] = dgAnju1Steam2Tex;
#define dgAnju1ChopsticksDL "__OTR__objects/object_an1/gAnju1ChopsticksDL"
static const ALIGN_ASSET(2) char gAnju1ChopsticksDL[] = dgAnju1ChopsticksDL;
#define dgAnju1Skel "__OTR__objects/object_an1/gAnju1Skel"
static const ALIGN_ASSET(2) char gAnju1Skel[] = dgAnju1Skel;
#define dgAnju1WalkAnim "__OTR__objects/object_an1/gAnju1WalkAnim"
static const ALIGN_ASSET(2) char gAnju1WalkAnim[] = dgAnju1WalkAnim;
#define dgAnju1HoldHandsAnim "__OTR__objects/object_an1/gAnju1HoldHandsAnim"
static const ALIGN_ASSET(2) char gAnju1HoldHandsAnim[] = dgAnju1HoldHandsAnim;
typedef enum Anju1Limb {
/* 0x00 */ ANJU1_LIMB_NONE,
/* 0x01 */ ANJU1_LIMB_ROOT,
/* 0x02 */ ANJU1_LIMB_TORSO,
/* 0x03 */ ANJU1_LIMB_LEFT_UPPER_ARM,
/* 0x04 */ ANJU1_LIMB_LEFT_FOREARM,
/* 0x05 */ ANJU1_LIMB_LEFT_HAND,
/* 0x06 */ ANJU1_LIMB_RIGHT_UPPER_ARM,
/* 0x07 */ ANJU1_LIMB_RIGHT_FOREARM,
/* 0x08 */ ANJU1_LIMB_RIGHT_HAND,
/* 0x09 */ ANJU1_LIMB_HEAD,
/* 0x0A */ ANJU1_LIMB_PELVIS,
/* 0x0B */ ANJU1_LIMB_RIGHT_THIGH,
/* 0x0C */ ANJU1_LIMB_RIGHT_SHIN,
/* 0x0D */ ANJU1_LIMB_RIGHT_FOOT,
/* 0x0E */ ANJU1_LIMB_LEFT_THIGH,
/* 0x0F */ ANJU1_LIMB_LEFT_SHIN,
/* 0x10 */ ANJU1_LIMB_LEFT_FOOT,
/* 0x11 */ ANJU1_LIMB_SKIRT1,
/* 0x12 */ ANJU1_LIMB_SKIRT2,
/* 0x13 */ ANJU1_LIMB_SKIRT3,
/* 0x14 */ ANJU1_LIMB_SKIRT4,
/* 0x15 */ ANJU1_LIMB_MAX
} Anju1Limb;
#endif // OBJECTS_OBJECT_AN1_H
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#ifndef OBJECTS_OBJECT_AN2_H
#define OBJECTS_OBJECT_AN2_H 1
#include "align_asset_macro.h"
#define dgAnju2EmptyDL "__OTR__objects/object_an2/gAnju2EmptyDL"
static const ALIGN_ASSET(2) char gAnju2EmptyDL[] = dgAnju2EmptyDL;
#define dgAnju2UmbrellaDL "__OTR__objects/object_an2/gAnju2UmbrellaDL"
static const ALIGN_ASSET(2) char gAnju2UmbrellaDL[] = dgAnju2UmbrellaDL;
#define dgAnju2UmbrellaCircleTex "__OTR__objects/object_an2/gAnju2UmbrellaCircleTex"
static const ALIGN_ASSET(2) char gAnju2UmbrellaCircleTex[] = dgAnju2UmbrellaCircleTex;
#define dgAnju2UmbrellaDesignTex "__OTR__objects/object_an2/gAnju2UmbrellaDesignTex"
static const ALIGN_ASSET(2) char gAnju2UmbrellaDesignTex[] = dgAnju2UmbrellaDesignTex;
#define dgAnju2UmbrellaCryAnim "__OTR__objects/object_an2/gAnju2UmbrellaCryAnim"
static const ALIGN_ASSET(2) char gAnju2UmbrellaCryAnim[] = dgAnju2UmbrellaCryAnim;
#define dgAnju2UmbrellaIdleAnim "__OTR__objects/object_an2/gAnju2UmbrellaIdleAnim"
static const ALIGN_ASSET(2) char gAnju2UmbrellaIdleAnim[] = dgAnju2UmbrellaIdleAnim;
#define dgAnju2UmbrellaSitAnim "__OTR__objects/object_an2/gAnju2UmbrellaSitAnim"
static const ALIGN_ASSET(2) char gAnju2UmbrellaSitAnim[] = dgAnju2UmbrellaSitAnim;
#define dgAnju2UmbrellaWalkAnim "__OTR__objects/object_an2/gAnju2UmbrellaWalkAnim"
static const ALIGN_ASSET(2) char gAnju2UmbrellaWalkAnim[] = dgAnju2UmbrellaWalkAnim;
#endif // OBJECTS_OBJECT_AN2_H
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#ifndef OBJECTS_OBJECT_AN3_H
#define OBJECTS_OBJECT_AN3_H 1
#include "align_asset_macro.h"
#define dgAnju3EmptyDL "__OTR__objects/object_an3/gAnju3EmptyDL"
static const ALIGN_ASSET(2) char gAnju3EmptyDL[] = dgAnju3EmptyDL;
#define dgAnju3BroomDL "__OTR__objects/object_an3/gAnju3BroomDL"
static const ALIGN_ASSET(2) char gAnju3BroomDL[] = dgAnju3BroomDL;
#define dgAnju3BroomCircleTex "__OTR__objects/object_an3/gAnju3BroomCircleTex"
static const ALIGN_ASSET(2) char gAnju3BroomCircleTex[] = dgAnju3BroomCircleTex;
#define dgAnju3BroomSideTex "__OTR__objects/object_an3/gAnju3BroomSideTex"
static const ALIGN_ASSET(2) char gAnju3BroomSideTex[] = dgAnju3BroomSideTex;
#define dgAnju3BroomBaseTex "__OTR__objects/object_an3/gAnju3BroomBaseTex"
static const ALIGN_ASSET(2) char gAnju3BroomBaseTex[] = dgAnju3BroomBaseTex;
#define dgAnju3BroomSweepAnim "__OTR__objects/object_an3/gAnju3BroomSweepAnim"
static const ALIGN_ASSET(2) char gAnju3BroomSweepAnim[] = dgAnju3BroomSweepAnim;
#define dgAnju3BroomIdleAnim "__OTR__objects/object_an3/gAnju3BroomIdleAnim"
static const ALIGN_ASSET(2) char gAnju3BroomIdleAnim[] = dgAnju3BroomIdleAnim;
#define dgAnju3BroomWalkAnim "__OTR__objects/object_an3/gAnju3BroomWalkAnim"
static const ALIGN_ASSET(2) char gAnju3BroomWalkAnim[] = dgAnju3BroomWalkAnim;
#endif // OBJECTS_OBJECT_AN3_H
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#ifndef OBJECTS_OBJECT_AN4_H
#define OBJECTS_OBJECT_AN4_H 1
#include "align_asset_macro.h"
#define dgAnju4CombineMasks2Anim "__OTR__objects/object_an4/gAnju4CombineMasks2Anim"
static const ALIGN_ASSET(2) char gAnju4CombineMasks2Anim[] = dgAnju4CombineMasks2Anim;
#define dgAnju4HugAnim "__OTR__objects/object_an4/gAnju4HugAnim"
static const ALIGN_ASSET(2) char gAnju4HugAnim[] = dgAnju4HugAnim;
#define dgAnju4HugLoopAnim "__OTR__objects/object_an4/gAnju4HugLoopAnim"
static const ALIGN_ASSET(2) char gAnju4HugLoopAnim[] = dgAnju4HugLoopAnim;
#define dgAnju4HugReleaseAnim "__OTR__objects/object_an4/gAnju4HugReleaseAnim"
static const ALIGN_ASSET(2) char gAnju4HugReleaseAnim[] = dgAnju4HugReleaseAnim;
#define dgAnju4HugReleaseLoopAnim "__OTR__objects/object_an4/gAnju4HugReleaseLoopAnim"
static const ALIGN_ASSET(2) char gAnju4HugReleaseLoopAnim[] = dgAnju4HugReleaseLoopAnim;
#define dgAnju4LookUpAnim "__OTR__objects/object_an4/gAnju4LookUpAnim"
static const ALIGN_ASSET(2) char gAnju4LookUpAnim[] = dgAnju4LookUpAnim;
#define dgAnju4LookUpLoopAnim "__OTR__objects/object_an4/gAnju4LookUpLoopAnim"
static const ALIGN_ASSET(2) char gAnju4LookUpLoopAnim[] = dgAnju4LookUpLoopAnim;
#define dgAnju4CombineMasks1Anim "__OTR__objects/object_an4/gAnju4CombineMasks1Anim"
static const ALIGN_ASSET(2) char gAnju4CombineMasks1Anim[] = dgAnju4CombineMasks1Anim;
#define dgAnju4MaskStandLoopAnim "__OTR__objects/object_an4/gAnju4MaskStandLoopAnim"
static const ALIGN_ASSET(2) char gAnju4MaskStandLoopAnim[] = dgAnju4MaskStandLoopAnim;
#define dgAnju4MaskKneelAnim "__OTR__objects/object_an4/gAnju4MaskKneelAnim"
static const ALIGN_ASSET(2) char gAnju4MaskKneelAnim[] = dgAnju4MaskKneelAnim;
#define dgAnju4MaskKneelLoopAnim "__OTR__objects/object_an4/gAnju4MaskKneelLoopAnim"
static const ALIGN_ASSET(2) char gAnju4MaskKneelLoopAnim[] = dgAnju4MaskKneelLoopAnim;
#endif // OBJECTS_OBJECT_AN4_H
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#ifndef OBJECTS_OBJECT_AND_H
#define OBJECTS_OBJECT_AND_H 1
#include "align_asset_macro.h"
#define dgAndStaticAnim "__OTR__objects/object_and/gAndStaticAnim"
static const ALIGN_ASSET(2) char gAndStaticAnim[] = dgAndStaticAnim;
#define dgAndTrainDL "__OTR__objects/object_and/gAndTrainDL"
static const ALIGN_ASSET(2) char gAndTrainDL[] = dgAndTrainDL;
#define dgAndCalvesDL "__OTR__objects/object_and/gAndCalvesDL"
static const ALIGN_ASSET(2) char gAndCalvesDL[] = dgAndCalvesDL;
#define dgAndShinsDL "__OTR__objects/object_and/gAndShinsDL"
static const ALIGN_ASSET(2) char gAndShinsDL[] = dgAndShinsDL;
#define dgAndThighsDL "__OTR__objects/object_and/gAndThighsDL"
static const ALIGN_ASSET(2) char gAndThighsDL[] = dgAndThighsDL;
#define dgAndPelvisDL "__OTR__objects/object_and/gAndPelvisDL"
static const ALIGN_ASSET(2) char gAndPelvisDL[] = dgAndPelvisDL;
#define dgAndLowerVeilDL "__OTR__objects/object_and/gAndLowerVeilDL"
static const ALIGN_ASSET(2) char gAndLowerVeilDL[] = dgAndLowerVeilDL;
#define dgAndUpperVeilDL "__OTR__objects/object_and/gAndUpperVeilDL"
static const ALIGN_ASSET(2) char gAndUpperVeilDL[] = dgAndUpperVeilDL;
#define dgAndVeilBaseDL "__OTR__objects/object_and/gAndVeilBaseDL"
static const ALIGN_ASSET(2) char gAndVeilBaseDL[] = dgAndVeilBaseDL;
#define dgAndHeadDL "__OTR__objects/object_and/gAndHeadDL"
static const ALIGN_ASSET(2) char gAndHeadDL[] = dgAndHeadDL;
#define dgAndBouquetDL "__OTR__objects/object_and/gAndBouquetDL"
static const ALIGN_ASSET(2) char gAndBouquetDL[] = dgAndBouquetDL;
#define dgAndCenterLeavesTipDL "__OTR__objects/object_and/gAndCenterLeavesTipDL"
static const ALIGN_ASSET(2) char gAndCenterLeavesTipDL[] = dgAndCenterLeavesTipDL;
#define dgAndCenterLeavesDL "__OTR__objects/object_and/gAndCenterLeavesDL"
static const ALIGN_ASSET(2) char gAndCenterLeavesDL[] = dgAndCenterLeavesDL;
#define dgAndRightLeavesTipDL "__OTR__objects/object_and/gAndRightLeavesTipDL"
static const ALIGN_ASSET(2) char gAndRightLeavesTipDL[] = dgAndRightLeavesTipDL;
#define dgAndRightLeavesDL "__OTR__objects/object_and/gAndRightLeavesDL"
static const ALIGN_ASSET(2) char gAndRightLeavesDL[] = dgAndRightLeavesDL;
#define dgAndLeftLeavesTipDL "__OTR__objects/object_and/gAndLeftLeavesTipDL"
static const ALIGN_ASSET(2) char gAndLeftLeavesTipDL[] = dgAndLeftLeavesTipDL;
#define dgAndLeftLeavesDL "__OTR__objects/object_and/gAndLeftLeavesDL"
static const ALIGN_ASSET(2) char gAndLeftLeavesDL[] = dgAndLeftLeavesDL;
#define dgAndRightHandDL "__OTR__objects/object_and/gAndRightHandDL"
static const ALIGN_ASSET(2) char gAndRightHandDL[] = dgAndRightHandDL;
#define dgAndRightForearmDL "__OTR__objects/object_and/gAndRightForearmDL"
static const ALIGN_ASSET(2) char gAndRightForearmDL[] = dgAndRightForearmDL;
#define dgAndRightUpperArmDL "__OTR__objects/object_and/gAndRightUpperArmDL"
static const ALIGN_ASSET(2) char gAndRightUpperArmDL[] = dgAndRightUpperArmDL;
#define dgAndLeftHandDL "__OTR__objects/object_and/gAndLeftHandDL"
static const ALIGN_ASSET(2) char gAndLeftHandDL[] = dgAndLeftHandDL;
#define dgAndLeftForearmDL "__OTR__objects/object_and/gAndLeftForearmDL"
static const ALIGN_ASSET(2) char gAndLeftForearmDL[] = dgAndLeftForearmDL;
#define dgAndLeftUpperArmDL "__OTR__objects/object_and/gAndLeftUpperArmDL"
static const ALIGN_ASSET(2) char gAndLeftUpperArmDL[] = dgAndLeftUpperArmDL;
#define dgAndSymbolDL "__OTR__objects/object_and/gAndSymbolDL"
static const ALIGN_ASSET(2) char gAndSymbolDL[] = dgAndSymbolDL;
#define dgAndTorsoDL "__OTR__objects/object_and/gAndTorsoDL"
static const ALIGN_ASSET(2) char gAndTorsoDL[] = dgAndTorsoDL;
#define dgAndSkinShadowTex "__OTR__objects/object_and/gAndSkinShadowTex"
static const ALIGN_ASSET(2) char gAndSkinShadowTex[] = dgAndSkinShadowTex;
#define dgAndHairTex "__OTR__objects/object_and/gAndHairTex"
static const ALIGN_ASSET(2) char gAndHairTex[] = dgAndHairTex;
#define dgAndEarTex "__OTR__objects/object_and/gAndEarTex"
static const ALIGN_ASSET(2) char gAndEarTex[] = dgAndEarTex;
#define dgAndFingersTex "__OTR__objects/object_and/gAndFingersTex"
static const ALIGN_ASSET(2) char gAndFingersTex[] = dgAndFingersTex;
#define dgAndDressGradientTex "__OTR__objects/object_and/gAndDressGradientTex"
static const ALIGN_ASSET(2) char gAndDressGradientTex[] = dgAndDressGradientTex;
#define dgAndDressSymbolTex "__OTR__objects/object_and/gAndDressSymbolTex"
static const ALIGN_ASSET(2) char gAndDressSymbolTex[] = dgAndDressSymbolTex;
#define dgAndPearlTex "__OTR__objects/object_and/gAndPearlTex"
static const ALIGN_ASSET(2) char gAndPearlTex[] = dgAndPearlTex;
#define dgAndLeavesTex "__OTR__objects/object_and/gAndLeavesTex"
static const ALIGN_ASSET(2) char gAndLeavesTex[] = dgAndLeavesTex;
#define dgAndFlowerTex "__OTR__objects/object_and/gAndFlowerTex"
static const ALIGN_ASSET(2) char gAndFlowerTex[] = dgAndFlowerTex;
#define dgAndEyeOpenTex "__OTR__objects/object_and/gAndEyeOpenTex"
static const ALIGN_ASSET(2) char gAndEyeOpenTex[] = dgAndEyeOpenTex;
#define dgAndEyeClosingTex "__OTR__objects/object_and/gAndEyeClosingTex"
static const ALIGN_ASSET(2) char gAndEyeClosingTex[] = dgAndEyeClosingTex;
#define dgAndEyeClosedTex "__OTR__objects/object_and/gAndEyeClosedTex"
static const ALIGN_ASSET(2) char gAndEyeClosedTex[] = dgAndEyeClosedTex;
#define dgAndEyeOpeningTex "__OTR__objects/object_and/gAndEyeOpeningTex"
static const ALIGN_ASSET(2) char gAndEyeOpeningTex[] = dgAndEyeOpeningTex;
#define dgAndMouthNeutralTex "__OTR__objects/object_and/gAndMouthNeutralTex"
static const ALIGN_ASSET(2) char gAndMouthNeutralTex[] = dgAndMouthNeutralTex;
#define dgAndMouthSmileTex "__OTR__objects/object_and/gAndMouthSmileTex"
static const ALIGN_ASSET(2) char gAndMouthSmileTex[] = dgAndMouthSmileTex;
#define dgAndDressSpotsTex "__OTR__objects/object_and/gAndDressSpotsTex"
static const ALIGN_ASSET(2) char gAndDressSpotsTex[] = dgAndDressSpotsTex;
#define dgAndDressCircleTex "__OTR__objects/object_and/gAndDressCircleTex"
static const ALIGN_ASSET(2) char gAndDressCircleTex[] = dgAndDressCircleTex;
#define dgAndSkel "__OTR__objects/object_and/gAndSkel"
static const ALIGN_ASSET(2) char gAndSkel[] = dgAndSkel;
#define dgAndWalkAnim "__OTR__objects/object_and/gAndWalkAnim"
static const ALIGN_ASSET(2) char gAndWalkAnim[] = dgAndWalkAnim;
#define dgAndRaiseHandAnim "__OTR__objects/object_and/gAndRaiseHandAnim"
static const ALIGN_ASSET(2) char gAndRaiseHandAnim[] = dgAndRaiseHandAnim;
#define dgAndRaisedHandLoopAnim "__OTR__objects/object_and/gAndRaisedHandLoopAnim"
static const ALIGN_ASSET(2) char gAndRaisedHandLoopAnim[] = dgAndRaisedHandLoopAnim;
#define dgAndRaiseHeadAnim "__OTR__objects/object_and/gAndRaiseHeadAnim"
static const ALIGN_ASSET(2) char gAndRaiseHeadAnim[] = dgAndRaiseHeadAnim;
#define dgAndRaisedHeadLoopAnim "__OTR__objects/object_and/gAndRaisedHeadLoopAnim"
static const ALIGN_ASSET(2) char gAndRaisedHeadLoopAnim[] = dgAndRaisedHeadLoopAnim;
#define dgAndRaisedHandWalkAnim "__OTR__objects/object_and/gAndRaisedHandWalkAnim"
static const ALIGN_ASSET(2) char gAndRaisedHandWalkAnim[] = dgAndRaisedHandWalkAnim;
#define dgAndIdleAnim "__OTR__objects/object_and/gAndIdleAnim"
static const ALIGN_ASSET(2) char gAndIdleAnim[] = dgAndIdleAnim;
typedef enum ObjectAndLimb {
/* 0x00 */ OBJECT_AND_LIMB_NONE,
/* 0x01 */ OBJECT_AND_LIMB_ROOT,
/* 0x02 */ OBJECT_AND_LIMB_TORSO,
/* 0x03 */ OBJECT_AND_LIMB_SYMBOL,
/* 0x04 */ OBJECT_AND_LIMB_LEFT_UPPER_ARM,
/* 0x05 */ OBJECT_AND_LIMB_LEFT_FOREARM,
/* 0x06 */ OBJECT_AND_LIMB_LEFT_HAND,
/* 0x07 */ OBJECT_AND_LIMB_RIGHT_UPPER_ARM,
/* 0x08 */ OBJECT_AND_LIMB_RIGHT_FOREARM,
/* 0x09 */ OBJECT_AND_LIMB_RIGHT_HAND,
/* 0x0A */ OBJECT_AND_LIMB_BOUQUET,
/* 0x0B */ OBJECT_AND_LIMB_LEFT_LEAVES,
/* 0x0C */ OBJECT_AND_LIMB_LEFT_LEAVES_TIP,
/* 0x0D */ OBJECT_AND_LIMB_RIGHT_LEAVES,
/* 0x0E */ OBJECT_AND_LIMB_RIGHT_LEAVES_TIP,
/* 0x0F */ OBJECT_AND_LIMB_CENTER_LEAVES,
/* 0x10 */ OBJECT_AND_LIMB_CENTER_LEAVES_TIP,
/* 0x11 */ OBJECT_AND_LIMB_VEIL_BASE,
/* 0x12 */ OBJECT_AND_LIMB_HEAD,
/* 0x13 */ OBJECT_AND_LIMB_UPPER_VEIL,
/* 0x14 */ OBJECT_AND_LIMB_LOWER_VEIL,
/* 0x15 */ OBJECT_AND_LIMB_PELVIS,
/* 0x16 */ OBJECT_AND_LIMB_THIGHS,
/* 0x17 */ OBJECT_AND_LIMB_SHINS,
/* 0x18 */ OBJECT_AND_LIMB_CALVES,
/* 0x19 */ OBJECT_AND_LIMB_TRAIN,
/* 0x1A */ OBJECT_AND_LIMB_MAX
} ObjectAndLimb;
#endif // OBJECTS_OBJECT_AND_H
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#ifndef OBJECTS_OBJECT_ANI_H
#define OBJECTS_OBJECT_ANI_H 1
#include "align_asset_macro.h"
#define dgAniTreeHangLosingBalanceAnim "__OTR__objects/object_ani/gAniTreeHangLosingBalanceAnim"
static const ALIGN_ASSET(2) char gAniTreeHangLosingBalanceAnim[] = dgAniTreeHangLosingBalanceAnim;
#define dgAniFallOverHoldingFootAnim "__OTR__objects/object_ani/gAniFallOverHoldingFootAnim"
static const ALIGN_ASSET(2) char gAniFallOverHoldingFootAnim[] = dgAniFallOverHoldingFootAnim;
#define dgAniHoldingFootWrithingInPainAnim "__OTR__objects/object_ani/gAniHoldingFootWrithingInPainAnim"
static const ALIGN_ASSET(2) char gAniHoldingFootWrithingInPainAnim[] = dgAniHoldingFootWrithingInPainAnim;
#define dgAniUnusedSidesteppingAnim "__OTR__objects/object_ani/gAniUnusedSidesteppingAnim"
static const ALIGN_ASSET(2) char gAniUnusedSidesteppingAnim[] = dgAniUnusedSidesteppingAnim;
#define dgAniTreeHangingAnim "__OTR__objects/object_ani/gAniTreeHangingAnim"
static const ALIGN_ASSET(2) char gAniTreeHangingAnim[] = dgAniTreeHangingAnim;
#define dgAniTreeHangingReachAnim "__OTR__objects/object_ani/gAniTreeHangingReachAnim"
static const ALIGN_ASSET(2) char gAniTreeHangingReachAnim[] = dgAniTreeHangingReachAnim;
#define dgAniSkel "__OTR__objects/object_ani/gAniSkel"
static const ALIGN_ASSET(2) char gAniSkel[] = dgAniSkel;
#define dgAniRightHandDL "__OTR__objects/object_ani/gAniRightHandDL"
static const ALIGN_ASSET(2) char gAniRightHandDL[] = dgAniRightHandDL;
#define dgAniRightForearmDL "__OTR__objects/object_ani/gAniRightForearmDL"
static const ALIGN_ASSET(2) char gAniRightForearmDL[] = dgAniRightForearmDL;
#define dgAniRightUpperArmDL "__OTR__objects/object_ani/gAniRightUpperArmDL"
static const ALIGN_ASSET(2) char gAniRightUpperArmDL[] = dgAniRightUpperArmDL;
#define dgAniLeftHandDL "__OTR__objects/object_ani/gAniLeftHandDL"
static const ALIGN_ASSET(2) char gAniLeftHandDL[] = dgAniLeftHandDL;
#define dgAniLeftForearmDL "__OTR__objects/object_ani/gAniLeftForearmDL"
static const ALIGN_ASSET(2) char gAniLeftForearmDL[] = dgAniLeftForearmDL;
#define dgAniLeftUpperArmDL "__OTR__objects/object_ani/gAniLeftUpperArmDL"
static const ALIGN_ASSET(2) char gAniLeftUpperArmDL[] = dgAniLeftUpperArmDL;
#define dgAniTorsoDL "__OTR__objects/object_ani/gAniTorsoDL"
static const ALIGN_ASSET(2) char gAniTorsoDL[] = dgAniTorsoDL;
#define dgAniRightFootDL "__OTR__objects/object_ani/gAniRightFootDL"
static const ALIGN_ASSET(2) char gAniRightFootDL[] = dgAniRightFootDL;
#define dgAniRightShinDL "__OTR__objects/object_ani/gAniRightShinDL"
static const ALIGN_ASSET(2) char gAniRightShinDL[] = dgAniRightShinDL;
#define dgAniRightThighDL "__OTR__objects/object_ani/gAniRightThighDL"
static const ALIGN_ASSET(2) char gAniRightThighDL[] = dgAniRightThighDL;
#define dgAniLeftFootDL "__OTR__objects/object_ani/gAniLeftFootDL"
static const ALIGN_ASSET(2) char gAniLeftFootDL[] = dgAniLeftFootDL;
#define dgAniLeftShinDL "__OTR__objects/object_ani/gAniLeftShinDL"
static const ALIGN_ASSET(2) char gAniLeftShinDL[] = dgAniLeftShinDL;
#define dgAniLeftThighDL "__OTR__objects/object_ani/gAniLeftThighDL"
static const ALIGN_ASSET(2) char gAniLeftThighDL[] = dgAniLeftThighDL;
#define dgAniPelvisDL "__OTR__objects/object_ani/gAniPelvisDL"
static const ALIGN_ASSET(2) char gAniPelvisDL[] = dgAniPelvisDL;
#define dgAniGeneralTLUT "__OTR__objects/object_ani/gAniGeneralTLUT"
static const ALIGN_ASSET(2) char gAniGeneralTLUT[] = dgAniGeneralTLUT;
#define dgAniUnkGradientTex "__OTR__objects/object_ani/gAniUnkGradientTex"
static const ALIGN_ASSET(2) char gAniUnkGradientTex[] = dgAniUnkGradientTex;
#define dgAniFingersTex "__OTR__objects/object_ani/gAniFingersTex"
static const ALIGN_ASSET(2) char gAniFingersTex[] = dgAniFingersTex;
#define dgAniShirtEdgeTex "__OTR__objects/object_ani/gAniShirtEdgeTex"
static const ALIGN_ASSET(2) char gAniShirtEdgeTex[] = dgAniShirtEdgeTex;
#define dgAniSandleBuckleTex "__OTR__objects/object_ani/gAniSandleBuckleTex"
static const ALIGN_ASSET(2) char gAniSandleBuckleTex[] = dgAniSandleBuckleTex;
#define dgAniPantsTex "__OTR__objects/object_ani/gAniPantsTex"
static const ALIGN_ASSET(2) char gAniPantsTex[] = dgAniPantsTex;
#define dgAniEyeTLUT "__OTR__objects/object_ani/gAniEyeTLUT"
static const ALIGN_ASSET(2) char gAniEyeTLUT[] = dgAniEyeTLUT;
#define dgAniOpenEyeTex "__OTR__objects/object_ani/gAniOpenEyeTex"
static const ALIGN_ASSET(2) char gAniOpenEyeTex[] = dgAniOpenEyeTex;
#define dgAniMouthTex "__OTR__objects/object_ani/gAniMouthTex"
static const ALIGN_ASSET(2) char gAniMouthTex[] = dgAniMouthTex;
#define dgAniUnkGradient2Tex "__OTR__objects/object_ani/gAniUnkGradient2Tex"
static const ALIGN_ASSET(2) char gAniUnkGradient2Tex[] = dgAniUnkGradient2Tex;
#define dgAniEarTex "__OTR__objects/object_ani/gAniEarTex"
static const ALIGN_ASSET(2) char gAniEarTex[] = dgAniEarTex;
#define dgAniHairTex "__OTR__objects/object_ani/gAniHairTex"
static const ALIGN_ASSET(2) char gAniHairTex[] = dgAniHairTex;
#define dgAniClosingEyeTex "__OTR__objects/object_ani/gAniClosingEyeTex"
static const ALIGN_ASSET(2) char gAniClosingEyeTex[] = dgAniClosingEyeTex;
#define dgAniClosedEyeTex "__OTR__objects/object_ani/gAniClosedEyeTex"
static const ALIGN_ASSET(2) char gAniClosedEyeTex[] = dgAniClosedEyeTex;
#define dgAniHeadDL "__OTR__objects/object_ani/gAniHeadDL"
static const ALIGN_ASSET(2) char gAniHeadDL[] = dgAniHeadDL;
#define dgAniLandingThenStandingUpAnim "__OTR__objects/object_ani/gAniLandingThenStandingUpAnim"
static const ALIGN_ASSET(2) char gAniLandingThenStandingUpAnim[] = dgAniLandingThenStandingUpAnim;
#define dgAniHoldUpHandAnim "__OTR__objects/object_ani/gAniHoldUpHandAnim"
static const ALIGN_ASSET(2) char gAniHoldUpHandAnim[] = dgAniHoldUpHandAnim;
#define dgAniStandingNormalAnim "__OTR__objects/object_ani/gAniStandingNormalAnim"
static const ALIGN_ASSET(2) char gAniStandingNormalAnim[] = dgAniStandingNormalAnim;
#define dgAniHandBehindHeadApologyAnim "__OTR__objects/object_ani/gAniHandBehindHeadApologyAnim"
static const ALIGN_ASSET(2) char gAniHandBehindHeadApologyAnim[] = dgAniHandBehindHeadApologyAnim;
#define dgAniKnockBackAnim "__OTR__objects/object_ani/gAniKnockBackAnim"
static const ALIGN_ASSET(2) char gAniKnockBackAnim[] = dgAniKnockBackAnim;
#define dgAniKnockBackGettingUpAnim "__OTR__objects/object_ani/gAniKnockBackGettingUpAnim"
static const ALIGN_ASSET(2) char gAniKnockBackGettingUpAnim[] = dgAniKnockBackGettingUpAnim;
#define dgAniSittingBackAnim "__OTR__objects/object_ani/gAniSittingBackAnim"
static const ALIGN_ASSET(2) char gAniSittingBackAnim[] = dgAniSittingBackAnim;
typedef enum AniLimb {
/* 0x00 */ ANI_LIMB_NONE,
/* 0x01 */ ANI_LIMB_PELVIS,
/* 0x02 */ ANI_LIMB_LEFT_THIGH,
/* 0x03 */ ANI_LIMB_LEFT_SHIN,
/* 0x04 */ ANI_LIMB_LEFT_FOOT,
/* 0x05 */ ANI_LIMB_RIGHT_THIGH,
/* 0x06 */ ANI_LIMB_RIGHT_SHIN,
/* 0x07 */ ANI_LIMB_RIGHT_FOOT,
/* 0x08 */ ANI_LIMB_TORSO,
/* 0x09 */ ANI_LIMB_LEFT_UPPER_ARM,
/* 0x0A */ ANI_LIMB_LEFT_FOREARM,
/* 0x0B */ ANI_LIMB_LEFT_HAND,
/* 0x0C */ ANI_LIMB_RIGHT_UPPER_ARM,
/* 0x0D */ ANI_LIMB_RIGHT_FOREARM,
/* 0x0E */ ANI_LIMB_RIGHT_HAND,
/* 0x0F */ ANI_LIMB_HEAD,
/* 0x10 */ ANI_LIMB_MAX
} AniLimb;
#endif // OBJECTS_OBJECT_ANI_H
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#ifndef OBJECTS_OBJECT_AOB_H
#define OBJECTS_OBJECT_AOB_H 1
#include "align_asset_macro.h"
#define dgMamamuYanUnusedIdleAnim "__OTR__objects/object_aob/gMamamuYanUnusedIdleAnim"
static const ALIGN_ASSET(2) char gMamamuYanUnusedIdleAnim[] = dgMamamuYanUnusedIdleAnim;
#define dgMamamuYanSkel "__OTR__objects/object_aob/gMamamuYanSkel"
static const ALIGN_ASSET(2) char gMamamuYanSkel[] = dgMamamuYanSkel;
#define dgMamamuYanTLUT "__OTR__objects/object_aob/gMamamuYanTLUT"
static const ALIGN_ASSET(2) char gMamamuYanTLUT[] = dgMamamuYanTLUT;
#define dgMamamuYanHairTex "__OTR__objects/object_aob/gMamamuYanHairTex"
static const ALIGN_ASSET(2) char gMamamuYanHairTex[] = dgMamamuYanHairTex;
#define dgMamamuYanSkinTex "__OTR__objects/object_aob/gMamamuYanSkinTex"
static const ALIGN_ASSET(2) char gMamamuYanSkinTex[] = dgMamamuYanSkinTex;
#define dgMamamuYanEarTex "__OTR__objects/object_aob/gMamamuYanEarTex"
static const ALIGN_ASSET(2) char gMamamuYanEarTex[] = dgMamamuYanEarTex;
#define dgMamamuYanLipsTex "__OTR__objects/object_aob/gMamamuYanLipsTex"
static const ALIGN_ASSET(2) char gMamamuYanLipsTex[] = dgMamamuYanLipsTex;
#define dgMamamuYanNostrilTex "__OTR__objects/object_aob/gMamamuYanNostrilTex"
static const ALIGN_ASSET(2) char gMamamuYanNostrilTex[] = dgMamamuYanNostrilTex;
#define dgMamamuYanEyeOpenTex "__OTR__objects/object_aob/gMamamuYanEyeOpenTex"
static const ALIGN_ASSET(2) char gMamamuYanEyeOpenTex[] = dgMamamuYanEyeOpenTex;
#define dgMamamuYanEyeHalfTex "__OTR__objects/object_aob/gMamamuYanEyeHalfTex"
static const ALIGN_ASSET(2) char gMamamuYanEyeHalfTex[] = dgMamamuYanEyeHalfTex;
#define dgMamamuYanEyeClosedTex "__OTR__objects/object_aob/gMamamuYanEyeClosedTex"
static const ALIGN_ASSET(2) char gMamamuYanEyeClosedTex[] = dgMamamuYanEyeClosedTex;
#define dgMamamuYanFingersTex "__OTR__objects/object_aob/gMamamuYanFingersTex"
static const ALIGN_ASSET(2) char gMamamuYanFingersTex[] = dgMamamuYanFingersTex;
#define dgMamamuYanSleevesTex "__OTR__objects/object_aob/gMamamuYanSleevesTex"
static const ALIGN_ASSET(2) char gMamamuYanSleevesTex[] = dgMamamuYanSleevesTex;
#define dgMamamuYanDressTex "__OTR__objects/object_aob/gMamamuYanDressTex"
static const ALIGN_ASSET(2) char gMamamuYanDressTex[] = dgMamamuYanDressTex;
#define dgMamamuYanHeadDL "__OTR__objects/object_aob/gMamamuYanHeadDL"
static const ALIGN_ASSET(2) char gMamamuYanHeadDL[] = dgMamamuYanHeadDL;
#define dgMamamuYanRightHandDL "__OTR__objects/object_aob/gMamamuYanRightHandDL"
static const ALIGN_ASSET(2) char gMamamuYanRightHandDL[] = dgMamamuYanRightHandDL;
#define dgMamamuYanRightForearmDL "__OTR__objects/object_aob/gMamamuYanRightForearmDL"
static const ALIGN_ASSET(2) char gMamamuYanRightForearmDL[] = dgMamamuYanRightForearmDL;
#define dgMamamuYanRightUpperArmDL "__OTR__objects/object_aob/gMamamuYanRightUpperArmDL"
static const ALIGN_ASSET(2) char gMamamuYanRightUpperArmDL[] = dgMamamuYanRightUpperArmDL;
#define dgMamamuYanLeftHandDL "__OTR__objects/object_aob/gMamamuYanLeftHandDL"
static const ALIGN_ASSET(2) char gMamamuYanLeftHandDL[] = dgMamamuYanLeftHandDL;
#define dgMamamuYanLeftForearmDL "__OTR__objects/object_aob/gMamamuYanLeftForearmDL"
static const ALIGN_ASSET(2) char gMamamuYanLeftForearmDL[] = dgMamamuYanLeftForearmDL;
#define dgMamamuYanLeftUpperArmDL "__OTR__objects/object_aob/gMamamuYanLeftUpperArmDL"
static const ALIGN_ASSET(2) char gMamamuYanLeftUpperArmDL[] = dgMamamuYanLeftUpperArmDL;
#define dgMamamuYanTorsoDL "__OTR__objects/object_aob/gMamamuYanTorsoDL"
static const ALIGN_ASSET(2) char gMamamuYanTorsoDL[] = dgMamamuYanTorsoDL;
#define dgMamamuYanRightFootDL "__OTR__objects/object_aob/gMamamuYanRightFootDL"
static const ALIGN_ASSET(2) char gMamamuYanRightFootDL[] = dgMamamuYanRightFootDL;
#define dgMamamuYanRightShinDL "__OTR__objects/object_aob/gMamamuYanRightShinDL"
static const ALIGN_ASSET(2) char gMamamuYanRightShinDL[] = dgMamamuYanRightShinDL;
#define dgMamamuYanRightThighDL "__OTR__objects/object_aob/gMamamuYanRightThighDL"
static const ALIGN_ASSET(2) char gMamamuYanRightThighDL[] = dgMamamuYanRightThighDL;
#define dgMamamuYanLeftFootDL "__OTR__objects/object_aob/gMamamuYanLeftFootDL"
static const ALIGN_ASSET(2) char gMamamuYanLeftFootDL[] = dgMamamuYanLeftFootDL;
#define dgMamamuYanLeftShinDL "__OTR__objects/object_aob/gMamamuYanLeftShinDL"
static const ALIGN_ASSET(2) char gMamamuYanLeftShinDL[] = dgMamamuYanLeftShinDL;
#define dgMamamuYanLeftThighDL "__OTR__objects/object_aob/gMamamuYanLeftThighDL"
static const ALIGN_ASSET(2) char gMamamuYanLeftThighDL[] = dgMamamuYanLeftThighDL;
#define dgMamamuYanDressDL "__OTR__objects/object_aob/gMamamuYanDressDL"
static const ALIGN_ASSET(2) char gMamamuYanDressDL[] = dgMamamuYanDressDL;
#define dgMamamuYanSurpriseStartAnim "__OTR__objects/object_aob/gMamamuYanSurpriseStartAnim"
static const ALIGN_ASSET(2) char gMamamuYanSurpriseStartAnim[] = dgMamamuYanSurpriseStartAnim;
#define dgMamamuYanSurpriseLoopAnim "__OTR__objects/object_aob/gMamamuYanSurpriseLoopAnim"
static const ALIGN_ASSET(2) char gMamamuYanSurpriseLoopAnim[] = dgMamamuYanSurpriseLoopAnim;
#define dgMamamuYanLaughStartAnim "__OTR__objects/object_aob/gMamamuYanLaughStartAnim"
static const ALIGN_ASSET(2) char gMamamuYanLaughStartAnim[] = dgMamamuYanLaughStartAnim;
#define dgMamamuYanLaughLoopAnim "__OTR__objects/object_aob/gMamamuYanLaughLoopAnim"
static const ALIGN_ASSET(2) char gMamamuYanLaughLoopAnim[] = dgMamamuYanLaughLoopAnim;
#define dgMamamuYanIdleAnim "__OTR__objects/object_aob/gMamamuYanIdleAnim"
static const ALIGN_ASSET(2) char gMamamuYanIdleAnim[] = dgMamamuYanIdleAnim;
typedef enum MamamuYanLimb {
/* 0x00 */ MAMAMU_YAN_LIMB_NONE,
/* 0x01 */ MAMAMU_YAN_LIMB_DRESS,
/* 0x02 */ MAMAMU_YAN_LIMB_LEFT_THIGH,
/* 0x03 */ MAMAMU_YAN_LIMB_LEFT_SHIN,
/* 0x04 */ MAMAMU_YAN_LIMB_LEFT_FOOT,
/* 0x05 */ MAMAMU_YAN_LIMB_RIGHT_THIGH,
/* 0x06 */ MAMAMU_YAN_LIMB_RIGHT_SHIN,
/* 0x07 */ MAMAMU_YAN_LIMB_RIGHT_FOOT,
/* 0x08 */ MAMAMU_YAN_LIMB_TORSO,
/* 0x09 */ MAMAMU_YAN_LIMB_LEFT_UPPER_ARM,
/* 0x0A */ MAMAMU_YAN_LIMB_LEFT_FOREARM,
/* 0x0B */ MAMAMU_YAN_LIMB_LEFT_HAND,
/* 0x0C */ MAMAMU_YAN_LIMB_RIGHT_UPPER_ARM,
/* 0x0D */ MAMAMU_YAN_LIMB_RIGHT_FOREARM,
/* 0x0E */ MAMAMU_YAN_LIMB_RIGHT_HAND,
/* 0x0F */ MAMAMU_YAN_LIMB_HEAD,
/* 0x10 */ MAMAMU_YAN_LIMB_MAX
} MamamuYanLimb;
#endif // OBJECTS_OBJECT_AOB_H
@@ -0,0 +1,32 @@
#ifndef OBJECTS_OBJECT_ASTR_OBJ_H
#define OBJECTS_OBJECT_ASTR_OBJ_H 1
#include "align_asset_macro.h"
#define dobject_astr_obj_TLUT_000000 "__OTR__objects/object_astr_obj/object_astr_obj_TLUT_000000"
static const ALIGN_ASSET(2) char object_astr_obj_TLUT_000000[] = dobject_astr_obj_TLUT_000000;
#define dobject_astr_obj_Tex_000020 "__OTR__objects/object_astr_obj/object_astr_obj_Tex_000020"
static const ALIGN_ASSET(2) char object_astr_obj_Tex_000020[] = dobject_astr_obj_Tex_000020;
#define dobject_astr_obj_Tex_000820 "__OTR__objects/object_astr_obj/object_astr_obj_Tex_000820"
static const ALIGN_ASSET(2) char object_astr_obj_Tex_000820[] = dobject_astr_obj_Tex_000820;
#define dobject_astr_obj_Tex_001020 "__OTR__objects/object_astr_obj/object_astr_obj_Tex_001020"
static const ALIGN_ASSET(2) char object_astr_obj_Tex_001020[] = dobject_astr_obj_Tex_001020;
#define dobject_astr_obj_DL_002170 "__OTR__objects/object_astr_obj/object_astr_obj_DL_002170"
static const ALIGN_ASSET(2) char object_astr_obj_DL_002170[] = dobject_astr_obj_DL_002170;
#define dobject_astr_obj_DL_002178 "__OTR__objects/object_astr_obj/object_astr_obj_DL_002178"
static const ALIGN_ASSET(2) char object_astr_obj_DL_002178[] = dobject_astr_obj_DL_002178;
#define dobject_astr_obj_DL_0022E0 "__OTR__objects/object_astr_obj/object_astr_obj_DL_0022E0"
static const ALIGN_ASSET(2) char object_astr_obj_DL_0022E0[] = dobject_astr_obj_DL_0022E0;
#define dobject_astr_obj_DL_002380 "__OTR__objects/object_astr_obj/object_astr_obj_DL_002380"
static const ALIGN_ASSET(2) char object_astr_obj_DL_002380[] = dobject_astr_obj_DL_002380;
#define dobject_astr_obj_Colheader_002498 "__OTR__objects/object_astr_obj/object_astr_obj_Colheader_002498"
static const ALIGN_ASSET(2) char object_astr_obj_Colheader_002498[] = dobject_astr_obj_Colheader_002498;
#endif // OBJECTS_OBJECT_ASTR_OBJ_H
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#ifndef OBJECTS_OBJECT_AZ_H
#define OBJECTS_OBJECT_AZ_H 1
#include "align_asset_macro.h"
#define dgBeaverOlderBrotherHeadDL "__OTR__objects/object_az/gBeaverOlderBrotherHeadDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherHeadDL[] = dgBeaverOlderBrotherHeadDL;
#define dgBeaverOlderBrotherHairLeftDL "__OTR__objects/object_az/gBeaverOlderBrotherHairLeftDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherHairLeftDL[] = dgBeaverOlderBrotherHairLeftDL;
#define dgBeaverOlderBrotherHairBackDL "__OTR__objects/object_az/gBeaverOlderBrotherHairBackDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherHairBackDL[] = dgBeaverOlderBrotherHairBackDL;
#define dgBeaverOlderBrotherHairRightDL "__OTR__objects/object_az/gBeaverOlderBrotherHairRightDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherHairRightDL[] = dgBeaverOlderBrotherHairRightDL;
#define dgBeaverOlderBrotherTeethDL "__OTR__objects/object_az/gBeaverOlderBrotherTeethDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTeethDL[] = dgBeaverOlderBrotherTeethDL;
#define dgBeaverOlderBrotherLeftArmDL "__OTR__objects/object_az/gBeaverOlderBrotherLeftArmDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherLeftArmDL[] = dgBeaverOlderBrotherLeftArmDL;
#define dgBeaverOlderBrotherRightArmDL "__OTR__objects/object_az/gBeaverOlderBrotherRightArmDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherRightArmDL[] = dgBeaverOlderBrotherRightArmDL;
#define dgBeaverOlderBrotherInnerTubeDL "__OTR__objects/object_az/gBeaverOlderBrotherInnerTubeDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherInnerTubeDL[] = dgBeaverOlderBrotherInnerTubeDL;
#define dgBeaverOlderBrotherTorsoDL "__OTR__objects/object_az/gBeaverOlderBrotherTorsoDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTorsoDL[] = dgBeaverOlderBrotherTorsoDL;
#define dgBeaverOlderBrotherTailEndDL "__OTR__objects/object_az/gBeaverOlderBrotherTailEndDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailEndDL[] = dgBeaverOlderBrotherTailEndDL;
#define dgBeaverOlderBrotherTailBaseDL "__OTR__objects/object_az/gBeaverOlderBrotherTailBaseDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailBaseDL[] = dgBeaverOlderBrotherTailBaseDL;
#define dgBeaverOlderBrotherLeftLegDL "__OTR__objects/object_az/gBeaverOlderBrotherLeftLegDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherLeftLegDL[] = dgBeaverOlderBrotherLeftLegDL;
#define dgBeaverOlderBrotherRightLegDL "__OTR__objects/object_az/gBeaverOlderBrotherRightLegDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherRightLegDL[] = dgBeaverOlderBrotherRightLegDL;
#define dgBeaverOlderBrotherPelvisDL "__OTR__objects/object_az/gBeaverOlderBrotherPelvisDL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherPelvisDL[] = dgBeaverOlderBrotherPelvisDL;
#define dgBeaverOlderBrotherGoggleTex "__OTR__objects/object_az/gBeaverOlderBrotherGoggleTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherGoggleTex[] = dgBeaverOlderBrotherGoggleTex;
#define dgBeaverOlderBrotherMouthTex "__OTR__objects/object_az/gBeaverOlderBrotherMouthTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherMouthTex[] = dgBeaverOlderBrotherMouthTex;
#define dgBeaverOlderBrotherNoseTex "__OTR__objects/object_az/gBeaverOlderBrotherNoseTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherNoseTex[] = dgBeaverOlderBrotherNoseTex;
#define dgBeaverOlderBrotherSkinTex "__OTR__objects/object_az/gBeaverOlderBrotherSkinTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherSkinTex[] = dgBeaverOlderBrotherSkinTex;
#define dgBeaverOlderBrotherGoggleStrapTex "__OTR__objects/object_az/gBeaverOlderBrotherGoggleStrapTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherGoggleStrapTex[] = dgBeaverOlderBrotherGoggleStrapTex;
#define dgBeaverOlderBrotherCapTex "__OTR__objects/object_az/gBeaverOlderBrotherCapTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherCapTex[] = dgBeaverOlderBrotherCapTex;
#define dgBeaverOlderBrotherToothTex "__OTR__objects/object_az/gBeaverOlderBrotherToothTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherToothTex[] = dgBeaverOlderBrotherToothTex;
#define dgBeaverOlderBrotherHairTex "__OTR__objects/object_az/gBeaverOlderBrotherHairTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherHairTex[] = dgBeaverOlderBrotherHairTex;
#define dgBeaverOlderBrotherHandAndFootTex "__OTR__objects/object_az/gBeaverOlderBrotherHandAndFootTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherHandAndFootTex[] = dgBeaverOlderBrotherHandAndFootTex;
#define dgBeaverOlderBrotherTorsoTex "__OTR__objects/object_az/gBeaverOlderBrotherTorsoTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTorsoTex[] = dgBeaverOlderBrotherTorsoTex;
#define dgBeaverOlderBrotherInnerTubeTex "__OTR__objects/object_az/gBeaverOlderBrotherInnerTubeTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherInnerTubeTex[] = dgBeaverOlderBrotherInnerTubeTex;
#define dgBeaverOlderBrotherTailTex "__OTR__objects/object_az/gBeaverOlderBrotherTailTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailTex[] = dgBeaverOlderBrotherTailTex;
#define dgBeaverOlderBrotherPantsTex "__OTR__objects/object_az/gBeaverOlderBrotherPantsTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherPantsTex[] = dgBeaverOlderBrotherPantsTex;
#define dgBeaverOlderBrotherSkel "__OTR__objects/object_az/gBeaverOlderBrotherSkel"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherSkel[] = dgBeaverOlderBrotherSkel;
#define dgBeaverGlitchyLimbSpinAnim "__OTR__objects/object_az/gBeaverGlitchyLimbSpinAnim"
static const ALIGN_ASSET(2) char gBeaverGlitchyLimbSpinAnim[] = dgBeaverGlitchyLimbSpinAnim;
#define dgBeaverLaughLeftAnim "__OTR__objects/object_az/gBeaverLaughLeftAnim"
static const ALIGN_ASSET(2) char gBeaverLaughLeftAnim[] = dgBeaverLaughLeftAnim;
#define dgBeaverLaughRightAnim "__OTR__objects/object_az/gBeaverLaughRightAnim"
static const ALIGN_ASSET(2) char gBeaverLaughRightAnim[] = dgBeaverLaughRightAnim;
#define dgBeaverSwimWithSpinningTailAnim "__OTR__objects/object_az/gBeaverSwimWithSpinningTailAnim"
static const ALIGN_ASSET(2) char gBeaverSwimWithSpinningTailAnim[] = dgBeaverSwimWithSpinningTailAnim;
#define dgBeaverSwimWithRaisedTailAnim "__OTR__objects/object_az/gBeaverSwimWithRaisedTailAnim"
static const ALIGN_ASSET(2) char gBeaverSwimWithRaisedTailAnim[] = dgBeaverSwimWithRaisedTailAnim;
#define dgBeaverSwimAnim "__OTR__objects/object_az/gBeaverSwimAnim"
static const ALIGN_ASSET(2) char gBeaverSwimAnim[] = dgBeaverSwimAnim;
#define dgBeaverTalkAnim "__OTR__objects/object_az/gBeaverTalkAnim"
static const ALIGN_ASSET(2) char gBeaverTalkAnim[] = dgBeaverTalkAnim;
#define dgBeaverTalkWaveArmsAnim "__OTR__objects/object_az/gBeaverTalkWaveArmsAnim"
static const ALIGN_ASSET(2) char gBeaverTalkWaveArmsAnim[] = dgBeaverTalkWaveArmsAnim;
#define dgBeaverTalkToLeftAnim "__OTR__objects/object_az/gBeaverTalkToLeftAnim"
static const ALIGN_ASSET(2) char gBeaverTalkToLeftAnim[] = dgBeaverTalkToLeftAnim;
#define dgBeaverTalkToRightAnim "__OTR__objects/object_az/gBeaverTalkToRightAnim"
static const ALIGN_ASSET(2) char gBeaverTalkToRightAnim[] = dgBeaverTalkToRightAnim;
#define dgBeaverBowAnim "__OTR__objects/object_az/gBeaverBowAnim"
static const ALIGN_ASSET(2) char gBeaverBowAnim[] = dgBeaverBowAnim;
#define dgBeaverIdleAnim "__OTR__objects/object_az/gBeaverIdleAnim"
static const ALIGN_ASSET(2) char gBeaverIdleAnim[] = dgBeaverIdleAnim;
#define dgBeaverIdleFaceLeftAnim "__OTR__objects/object_az/gBeaverIdleFaceLeftAnim"
static const ALIGN_ASSET(2) char gBeaverIdleFaceLeftAnim[] = dgBeaverIdleFaceLeftAnim;
#define dgBeaverIdleFaceRightAnim "__OTR__objects/object_az/gBeaverIdleFaceRightAnim"
static const ALIGN_ASSET(2) char gBeaverIdleFaceRightAnim[] = dgBeaverIdleFaceRightAnim;
#define dgBeaverWalkAnim "__OTR__objects/object_az/gBeaverWalkAnim"
static const ALIGN_ASSET(2) char gBeaverWalkAnim[] = dgBeaverWalkAnim;
#define dgBeaverYoungerBrotherHeadDL "__OTR__objects/object_az/gBeaverYoungerBrotherHeadDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherHeadDL[] = dgBeaverYoungerBrotherHeadDL;
#define dgBeaverYoungerBrotherHairLeftDL "__OTR__objects/object_az/gBeaverYoungerBrotherHairLeftDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherHairLeftDL[] = dgBeaverYoungerBrotherHairLeftDL;
#define dgBeaverYoungerBrotherHairRightDL "__OTR__objects/object_az/gBeaverYoungerBrotherHairRightDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherHairRightDL[] = dgBeaverYoungerBrotherHairRightDL;
#define dgBeaverYoungerBrotherHairBackDL "__OTR__objects/object_az/gBeaverYoungerBrotherHairBackDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherHairBackDL[] = dgBeaverYoungerBrotherHairBackDL;
#define dgBeaverYoungerBrotherTeethDL "__OTR__objects/object_az/gBeaverYoungerBrotherTeethDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherTeethDL[] = dgBeaverYoungerBrotherTeethDL;
#define dgBeaverYoungerBrotherLeftArmDL "__OTR__objects/object_az/gBeaverYoungerBrotherLeftArmDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherLeftArmDL[] = dgBeaverYoungerBrotherLeftArmDL;
#define dgBeaverYoungerBrotherRightArmDL "__OTR__objects/object_az/gBeaverYoungerBrotherRightArmDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherRightArmDL[] = dgBeaverYoungerBrotherRightArmDL;
#define dgBeaverYoungerBrotherLogsDL "__OTR__objects/object_az/gBeaverYoungerBrotherLogsDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherLogsDL[] = dgBeaverYoungerBrotherLogsDL;
#define dgBeaverYoungerBrotherTorsoDL "__OTR__objects/object_az/gBeaverYoungerBrotherTorsoDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherTorsoDL[] = dgBeaverYoungerBrotherTorsoDL;
#define dgBeaverYoungerBrotherTailEndDL "__OTR__objects/object_az/gBeaverYoungerBrotherTailEndDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherTailEndDL[] = dgBeaverYoungerBrotherTailEndDL;
#define dgBeaverYoungerBrotherTailBaseDL "__OTR__objects/object_az/gBeaverYoungerBrotherTailBaseDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherTailBaseDL[] = dgBeaverYoungerBrotherTailBaseDL;
#define dgBeaverYoungerBrotherLeftLegDL "__OTR__objects/object_az/gBeaverYoungerBrotherLeftLegDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherLeftLegDL[] = dgBeaverYoungerBrotherLeftLegDL;
#define dgBeaverYoungerBrotherRightLegDL "__OTR__objects/object_az/gBeaverYoungerBrotherRightLegDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherRightLegDL[] = dgBeaverYoungerBrotherRightLegDL;
#define dgBeaverYoungerBrotherPelvisDL "__OTR__objects/object_az/gBeaverYoungerBrotherPelvisDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherPelvisDL[] = dgBeaverYoungerBrotherPelvisDL;
#define dgBeaverYoungerBrotherEye1Tex "__OTR__objects/object_az/gBeaverYoungerBrotherEye1Tex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherEye1Tex[] = dgBeaverYoungerBrotherEye1Tex;
#define dgBeaverYoungerBrotherEye2Tex "__OTR__objects/object_az/gBeaverYoungerBrotherEye2Tex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherEye2Tex[] = dgBeaverYoungerBrotherEye2Tex;
#define dgBeaverYoungerBrotherEye3Tex "__OTR__objects/object_az/gBeaverYoungerBrotherEye3Tex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherEye3Tex[] = dgBeaverYoungerBrotherEye3Tex;
#define dgBeaverYoungerBrotherEye4Tex "__OTR__objects/object_az/gBeaverYoungerBrotherEye4Tex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherEye4Tex[] = dgBeaverYoungerBrotherEye4Tex;
#define dgBeaverYoungerBrotherMouthTex "__OTR__objects/object_az/gBeaverYoungerBrotherMouthTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherMouthTex[] = dgBeaverYoungerBrotherMouthTex;
#define dgBeaverYoungerBrotherNoseTex "__OTR__objects/object_az/gBeaverYoungerBrotherNoseTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherNoseTex[] = dgBeaverYoungerBrotherNoseTex;
#define dgBeaverYoungerBrotherSkinTex "__OTR__objects/object_az/gBeaverYoungerBrotherSkinTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherSkinTex[] = dgBeaverYoungerBrotherSkinTex;
#define dgBeaverYoungerBrotherClothesTex "__OTR__objects/object_az/gBeaverYoungerBrotherClothesTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherClothesTex[] = dgBeaverYoungerBrotherClothesTex;
#define dgBeaverYoungerBrotherHairTex "__OTR__objects/object_az/gBeaverYoungerBrotherHairTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherHairTex[] = dgBeaverYoungerBrotherHairTex;
#define dgBeaverYoungerBrotherToothTex "__OTR__objects/object_az/gBeaverYoungerBrotherToothTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherToothTex[] = dgBeaverYoungerBrotherToothTex;
#define dgBeaverYoungerBrotherHandAndFootTex "__OTR__objects/object_az/gBeaverYoungerBrotherHandAndFootTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherHandAndFootTex[] = dgBeaverYoungerBrotherHandAndFootTex;
#define dgBeaverYoungerBrotherLogsEndTex "__OTR__objects/object_az/gBeaverYoungerBrotherLogsEndTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherLogsEndTex[] = dgBeaverYoungerBrotherLogsEndTex;
#define dgBeaverYoungerBrotherLogsTex "__OTR__objects/object_az/gBeaverYoungerBrotherLogsTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherLogsTex[] = dgBeaverYoungerBrotherLogsTex;
#define dgBeaverYoungerBrotherTailTex "__OTR__objects/object_az/gBeaverYoungerBrotherTailTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherTailTex[] = dgBeaverYoungerBrotherTailTex;
#define dgBeaverYoungerBrotherTailSkinTex "__OTR__objects/object_az/gBeaverYoungerBrotherTailSkinTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherTailSkinTex[] = dgBeaverYoungerBrotherTailSkinTex;
#define dgBeaverYoungerBrotherBeltRedTex "__OTR__objects/object_az/gBeaverYoungerBrotherBeltRedTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherBeltRedTex[] = dgBeaverYoungerBrotherBeltRedTex;
#define dgBeaverYoungerBrotherBeltGreenTex "__OTR__objects/object_az/gBeaverYoungerBrotherBeltGreenTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherBeltGreenTex[] = dgBeaverYoungerBrotherBeltGreenTex;
#define dgBeaverYoungerBrotherBeltBlueTex "__OTR__objects/object_az/gBeaverYoungerBrotherBeltBlueTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherBeltBlueTex[] = dgBeaverYoungerBrotherBeltBlueTex;
#define dgBeaverYoungerBrotherSkel "__OTR__objects/object_az/gBeaverYoungerBrotherSkel"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherSkel[] = dgBeaverYoungerBrotherSkel;
#define dgBeaverUnusedTLUT "__OTR__objects/object_az/gBeaverUnusedTLUT"
static const ALIGN_ASSET(2) char gBeaverUnusedTLUT[] = dgBeaverUnusedTLUT;
#define dgBeaverOlderBrotherTailVortexMaskTex "__OTR__objects/object_az/gBeaverOlderBrotherTailVortexMaskTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailVortexMaskTex[] = dgBeaverOlderBrotherTailVortexMaskTex;
#define dgBeaverOlderBrotherTailVortexTex "__OTR__objects/object_az/gBeaverOlderBrotherTailVortexTex"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailVortexTex[] = dgBeaverOlderBrotherTailVortexTex;
#define dgBeaverYoungerBrotherTailVortexTex "__OTR__objects/object_az/gBeaverYoungerBrotherTailVortexTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherTailVortexTex[] = dgBeaverYoungerBrotherTailVortexTex;
#define dgBeaverYoungerBrotherTailVortexMaskTex "__OTR__objects/object_az/gBeaverYoungerBrotherTailVortexMaskTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherTailVortexMaskTex[] = dgBeaverYoungerBrotherTailVortexMaskTex;
#define dgBeaverYoungerBrotherTailSplashTex "__OTR__objects/object_az/gBeaverYoungerBrotherTailSplashTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherTailSplashTex[] = dgBeaverYoungerBrotherTailSplashTex;
#define dgBeaverYoungerBrotherTailSplashMaskTex "__OTR__objects/object_az/gBeaverYoungerBrotherTailSplashMaskTex"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherTailSplashMaskTex[] = dgBeaverYoungerBrotherTailSplashMaskTex;
#define dgBeaverOlderBrotherTailVortex1DL "__OTR__objects/object_az/gBeaverOlderBrotherTailVortex1DL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailVortex1DL[] = dgBeaverOlderBrotherTailVortex1DL;
#define dgBeaverOlderBrotherTailVortex1TexAnim "__OTR__objects/object_az/gBeaverOlderBrotherTailVortex1TexAnim"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailVortex1TexAnim[] = dgBeaverOlderBrotherTailVortex1TexAnim;
#define dgBeaverOlderBrotherTailVortex2DL "__OTR__objects/object_az/gBeaverOlderBrotherTailVortex2DL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailVortex2DL[] = dgBeaverOlderBrotherTailVortex2DL;
#define dgBeaverOlderBrotherTailVortex2TexAnim "__OTR__objects/object_az/gBeaverOlderBrotherTailVortex2TexAnim"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailVortex2TexAnim[] = dgBeaverOlderBrotherTailVortex2TexAnim;
#define dgBeaverOlderBrotherTailVortex3DL "__OTR__objects/object_az/gBeaverOlderBrotherTailVortex3DL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailVortex3DL[] = dgBeaverOlderBrotherTailVortex3DL;
#define dgBeaverOlderBrotherTailVortex3TexAnim "__OTR__objects/object_az/gBeaverOlderBrotherTailVortex3TexAnim"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailVortex3TexAnim[] = dgBeaverOlderBrotherTailVortex3TexAnim;
#define dgBeaverOlderBrotherTailVortex4DL "__OTR__objects/object_az/gBeaverOlderBrotherTailVortex4DL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailVortex4DL[] = dgBeaverOlderBrotherTailVortex4DL;
#define dgBeaverOlderBrotherTailVortex4TexAnim "__OTR__objects/object_az/gBeaverOlderBrotherTailVortex4TexAnim"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailVortex4TexAnim[] = dgBeaverOlderBrotherTailVortex4TexAnim;
#define dgBeaverOlderBrotherTailVortex5DL "__OTR__objects/object_az/gBeaverOlderBrotherTailVortex5DL"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailVortex5DL[] = dgBeaverOlderBrotherTailVortex5DL;
#define dgBeaverOlderBrotherTailVortex5TexAnim "__OTR__objects/object_az/gBeaverOlderBrotherTailVortex5TexAnim"
static const ALIGN_ASSET(2) char gBeaverOlderBrotherTailVortex5TexAnim[] = dgBeaverOlderBrotherTailVortex5TexAnim;
#define dgBeaverYoungerBrotherTailVortexDL "__OTR__objects/object_az/gBeaverYoungerBrotherTailVortexDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherTailVortexDL[] = dgBeaverYoungerBrotherTailVortexDL;
#define dgBeaverYoungerBrotherTailSplashDL "__OTR__objects/object_az/gBeaverYoungerBrotherTailSplashDL"
static const ALIGN_ASSET(2) char gBeaverYoungerBrotherTailSplashDL[] = dgBeaverYoungerBrotherTailSplashDL;
typedef enum BeaverOlderBrotherLimb {
/* 0x00 */ BEAVER_OLDER_BROTHER_LIMB_NONE,
/* 0x01 */ BEAVER_OLDER_BROTHER_LIMB_ROOT,
/* 0x02 */ BEAVER_OLDER_BROTHER_LIMB_PELVIS_ROOT,
/* 0x03 */ BEAVER_OLDER_BROTHER_LIMB_PELVIS,
/* 0x04 */ BEAVER_OLDER_BROTHER_LIMB_TORSO_ROOT,
/* 0x05 */ BEAVER_OLDER_BROTHER_LIMB_HEAD_ROOT,
/* 0x06 */ BEAVER_OLDER_BROTHER_LIMB_HEAD,
/* 0x07 */ BEAVER_OLDER_BROTHER_LIMB_TEETH,
/* 0x08 */ BEAVER_OLDER_BROTHER_LIMB_HAIR_RIGHT,
/* 0x09 */ BEAVER_OLDER_BROTHER_LIMB_HAIR_LEFT,
/* 0x0A */ BEAVER_OLDER_BROTHER_LIMB_HAIR_BACK,
/* 0x0B */ BEAVER_OLDER_BROTHER_LIMB_LEFT_ARM_ROOT,
/* 0x0C */ BEAVER_OLDER_BROTHER_LIMB_LEFT_ARM,
/* 0x0D */ BEAVER_OLDER_BROTHER_LIMB_RIGHT_ARM_ROOT,
/* 0x0E */ BEAVER_OLDER_BROTHER_LIMB_RIGHT_ARM,
/* 0x0F */ BEAVER_OLDER_BROTHER_LIMB_TORSO,
/* 0x10 */ BEAVER_OLDER_BROTHER_LIMB_INNER_TUBE,
/* 0x11 */ BEAVER_OLDER_BROTHER_LIMB_TAIL_ROOT,
/* 0x12 */ BEAVER_OLDER_BROTHER_LIMB_TAIL_BASE,
/* 0x13 */ BEAVER_OLDER_BROTHER_LIMB_TAIL_END,
/* 0x14 */ BEAVER_OLDER_BROTHER_LIMB_RIGHT_LEG_ROOT,
/* 0x15 */ BEAVER_OLDER_BROTHER_LIMB_RIGHT_LEG,
/* 0x16 */ BEAVER_OLDER_BROTHER_LIMB_LEFT_LEG_ROOT,
/* 0x17 */ BEAVER_OLDER_BROTHER_LIMB_LEFT_LEG,
/* 0x18 */ BEAVER_OLDER_BROTHER_LIMB_MAX
} BeaverOlderBrotherLimb;
typedef enum BeaverYoungerBrotherLimb {
/* 0x00 */ BEAVER_YOUNGER_BROTHER_LIMB_NONE,
/* 0x01 */ BEAVER_YOUNGER_BROTHER_LIMB_ROOT,
/* 0x02 */ BEAVER_YOUNGER_BROTHER_LIMB_PELVIS_ROOT,
/* 0x03 */ BEAVER_YOUNGER_BROTHER_LIMB_PELVIS,
/* 0x04 */ BEAVER_YOUNGER_BROTHER_LIMB_TORSO_ROOT,
/* 0x05 */ BEAVER_YOUNGER_BROTHER_LIMB_HEAD_ROOT,
/* 0x06 */ BEAVER_YOUNGER_BROTHER_LIMB_HEAD,
/* 0x07 */ BEAVER_YOUNGER_BROTHER_LIMB_TEETH,
/* 0x08 */ BEAVER_YOUNGER_BROTHER_LIMB_HAIR_RIGHT,
/* 0x09 */ BEAVER_YOUNGER_BROTHER_LIMB_HAIR_LEFT,
/* 0x0A */ BEAVER_YOUNGER_BROTHER_LIMB_HAIR_BACK,
/* 0x0B */ BEAVER_YOUNGER_BROTHER_LIMB_LEFT_ARM_ROOT,
/* 0x0C */ BEAVER_YOUNGER_BROTHER_LIMB_LEFT_ARM,
/* 0x0D */ BEAVER_YOUNGER_BROTHER_LIMB_RIGHT_ARM_ROOT,
/* 0x0E */ BEAVER_YOUNGER_BROTHER_LIMB_RIGHT_ARM,
/* 0x0F */ BEAVER_YOUNGER_BROTHER_LIMB_TORSO,
/* 0x10 */ BEAVER_YOUNGER_BROTHER_LIMB_LOGS,
/* 0x11 */ BEAVER_YOUNGER_BROTHER_LIMB_TAIL_ROOT,
/* 0x12 */ BEAVER_YOUNGER_BROTHER_LIMB_TAIL_BASE,
/* 0x13 */ BEAVER_YOUNGER_BROTHER_LIMB_TAIL_END,
/* 0x14 */ BEAVER_YOUNGER_BROTHER_LIMB_RIGHT_LEG_ROOT,
/* 0x15 */ BEAVER_YOUNGER_BROTHER_LIMB_RIGHT_LEG,
/* 0x16 */ BEAVER_YOUNGER_BROTHER_LIMB_LEFT_LEG_ROOT,
/* 0x17 */ BEAVER_YOUNGER_BROTHER_LIMB_LEFT_LEG,
/* 0x18 */ BEAVER_YOUNGER_BROTHER_LIMB_MAX
} BeaverYoungerBrotherLimb;
#endif // OBJECTS_OBJECT_AZ_H
@@ -0,0 +1,17 @@
#ifndef OBJECTS_OBJECT_B_HEART_H
#define OBJECTS_OBJECT_B_HEART_H 1
#include "align_asset_macro.h"
#define dobject_b_heart_DL_000240 "__OTR__objects/object_b_heart/object_b_heart_DL_000240"
static const ALIGN_ASSET(2) char object_b_heart_DL_000240[] = dobject_b_heart_DL_000240;
#define dobject_b_heart_DL_000348 "__OTR__objects/object_b_heart/object_b_heart_DL_000348"
static const ALIGN_ASSET(2) char object_b_heart_DL_000348[] = dobject_b_heart_DL_000348;
#define dobject_b_heart_Tex_0003C0 "__OTR__objects/object_b_heart/object_b_heart_Tex_0003C0"
static const ALIGN_ASSET(2) char object_b_heart_Tex_0003C0[] = dobject_b_heart_Tex_0003C0;
#define dobject_b_heart_Tex_0005C0 "__OTR__objects/object_b_heart/object_b_heart_Tex_0005C0"
static const ALIGN_ASSET(2) char object_b_heart_Tex_0005C0[] = dobject_b_heart_Tex_0005C0;
#endif // OBJECTS_OBJECT_B_HEART_H
+120
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@@ -0,0 +1,120 @@
#ifndef OBJECTS_OBJECT_BAI_H
#define OBJECTS_OBJECT_BAI_H 1
#include "align_asset_macro.h"
#define dobject_bai_Anim_0008B4 "__OTR__objects/object_bai/object_bai_Anim_0008B4"
static const ALIGN_ASSET(2) char object_bai_Anim_0008B4[] = dobject_bai_Anim_0008B4;
#define dobject_bai_Anim_0011C0 "__OTR__objects/object_bai/object_bai_Anim_0011C0"
static const ALIGN_ASSET(2) char object_bai_Anim_0011C0[] = dobject_bai_Anim_0011C0;
#define dobject_bai_DL_0049C0 "__OTR__objects/object_bai/object_bai_DL_0049C0"
static const ALIGN_ASSET(2) char object_bai_DL_0049C0[] = dobject_bai_DL_0049C0;
#define dobject_bai_DL_004BA8 "__OTR__objects/object_bai/object_bai_DL_004BA8"
static const ALIGN_ASSET(2) char object_bai_DL_004BA8[] = dobject_bai_DL_004BA8;
#define dobject_bai_DL_004EC0 "__OTR__objects/object_bai/object_bai_DL_004EC0"
static const ALIGN_ASSET(2) char object_bai_DL_004EC0[] = dobject_bai_DL_004EC0;
#define dobject_bai_DL_004FF0 "__OTR__objects/object_bai/object_bai_DL_004FF0"
static const ALIGN_ASSET(2) char object_bai_DL_004FF0[] = dobject_bai_DL_004FF0;
#define dobject_bai_DL_0050F8 "__OTR__objects/object_bai/object_bai_DL_0050F8"
static const ALIGN_ASSET(2) char object_bai_DL_0050F8[] = dobject_bai_DL_0050F8;
#define dobject_bai_DL_005410 "__OTR__objects/object_bai/object_bai_DL_005410"
static const ALIGN_ASSET(2) char object_bai_DL_005410[] = dobject_bai_DL_005410;
#define dobject_bai_DL_005540 "__OTR__objects/object_bai/object_bai_DL_005540"
static const ALIGN_ASSET(2) char object_bai_DL_005540[] = dobject_bai_DL_005540;
#define dobject_bai_DL_005648 "__OTR__objects/object_bai/object_bai_DL_005648"
static const ALIGN_ASSET(2) char object_bai_DL_005648[] = dobject_bai_DL_005648;
#define dobject_bai_DL_005A30 "__OTR__objects/object_bai/object_bai_DL_005A30"
static const ALIGN_ASSET(2) char object_bai_DL_005A30[] = dobject_bai_DL_005A30;
#define dobject_bai_DL_005EA8 "__OTR__objects/object_bai/object_bai_DL_005EA8"
static const ALIGN_ASSET(2) char object_bai_DL_005EA8[] = dobject_bai_DL_005EA8;
#define dobject_bai_DL_005FC8 "__OTR__objects/object_bai/object_bai_DL_005FC8"
static const ALIGN_ASSET(2) char object_bai_DL_005FC8[] = dobject_bai_DL_005FC8;
#define dobject_bai_DL_0060D0 "__OTR__objects/object_bai/object_bai_DL_0060D0"
static const ALIGN_ASSET(2) char object_bai_DL_0060D0[] = dobject_bai_DL_0060D0;
#define dobject_bai_DL_0062F8 "__OTR__objects/object_bai/object_bai_DL_0062F8"
static const ALIGN_ASSET(2) char object_bai_DL_0062F8[] = dobject_bai_DL_0062F8;
#define dobject_bai_DL_006410 "__OTR__objects/object_bai/object_bai_DL_006410"
static const ALIGN_ASSET(2) char object_bai_DL_006410[] = dobject_bai_DL_006410;
#define dobject_bai_DL_006518 "__OTR__objects/object_bai/object_bai_DL_006518"
static const ALIGN_ASSET(2) char object_bai_DL_006518[] = dobject_bai_DL_006518;
#define dobject_bai_DL_006740 "__OTR__objects/object_bai/object_bai_DL_006740"
static const ALIGN_ASSET(2) char object_bai_DL_006740[] = dobject_bai_DL_006740;
#define dobject_bai_TLUT_006858 "__OTR__objects/object_bai/object_bai_TLUT_006858"
static const ALIGN_ASSET(2) char object_bai_TLUT_006858[] = dobject_bai_TLUT_006858;
#define dobject_bai_Tex_006A58 "__OTR__objects/object_bai/object_bai_Tex_006A58"
static const ALIGN_ASSET(2) char object_bai_Tex_006A58[] = dobject_bai_Tex_006A58;
#define dobject_bai_Tex_007258 "__OTR__objects/object_bai/object_bai_Tex_007258"
static const ALIGN_ASSET(2) char object_bai_Tex_007258[] = dobject_bai_Tex_007258;
#define dobject_bai_Tex_007298 "__OTR__objects/object_bai/object_bai_Tex_007298"
static const ALIGN_ASSET(2) char object_bai_Tex_007298[] = dobject_bai_Tex_007298;
#define dobject_bai_Tex_0072D8 "__OTR__objects/object_bai/object_bai_Tex_0072D8"
static const ALIGN_ASSET(2) char object_bai_Tex_0072D8[] = dobject_bai_Tex_0072D8;
#define dobject_bai_Tex_007318 "__OTR__objects/object_bai/object_bai_Tex_007318"
static const ALIGN_ASSET(2) char object_bai_Tex_007318[] = dobject_bai_Tex_007318;
#define dobject_bai_Tex_007398 "__OTR__objects/object_bai/object_bai_Tex_007398"
static const ALIGN_ASSET(2) char object_bai_Tex_007398[] = dobject_bai_Tex_007398;
#define dobject_bai_Tex_0073D8 "__OTR__objects/object_bai/object_bai_Tex_0073D8"
static const ALIGN_ASSET(2) char object_bai_Tex_0073D8[] = dobject_bai_Tex_0073D8;
#define dobject_bai_Tex_0074D8 "__OTR__objects/object_bai/object_bai_Tex_0074D8"
static const ALIGN_ASSET(2) char object_bai_Tex_0074D8[] = dobject_bai_Tex_0074D8;
#define dobject_bai_Tex_0075D8 "__OTR__objects/object_bai/object_bai_Tex_0075D8"
static const ALIGN_ASSET(2) char object_bai_Tex_0075D8[] = dobject_bai_Tex_0075D8;
#define dobject_bai_Skel_007908 "__OTR__objects/object_bai/object_bai_Skel_007908"
static const ALIGN_ASSET(2) char object_bai_Skel_007908[] = dobject_bai_Skel_007908;
#define dobject_bai_Anim_008198 "__OTR__objects/object_bai/object_bai_Anim_008198"
static const ALIGN_ASSET(2) char object_bai_Anim_008198[] = dobject_bai_Anim_008198;
typedef enum ObjectBaiLimb {
/* 0x00 */ OBJECT_BAI_LIMB_NONE,
/* 0x01 */ OBJECT_BAI_LIMB_01,
/* 0x02 */ OBJECT_BAI_LIMB_02,
/* 0x03 */ OBJECT_BAI_LIMB_03,
/* 0x04 */ OBJECT_BAI_LIMB_04,
/* 0x05 */ OBJECT_BAI_LIMB_05,
/* 0x06 */ OBJECT_BAI_LIMB_06,
/* 0x07 */ OBJECT_BAI_LIMB_07,
/* 0x08 */ OBJECT_BAI_LIMB_08,
/* 0x09 */ OBJECT_BAI_LIMB_09,
/* 0x0A */ OBJECT_BAI_LIMB_0A,
/* 0x0B */ OBJECT_BAI_LIMB_0B,
/* 0x0C */ OBJECT_BAI_LIMB_0C,
/* 0x0D */ OBJECT_BAI_LIMB_0D,
/* 0x0E */ OBJECT_BAI_LIMB_0E,
/* 0x0F */ OBJECT_BAI_LIMB_0F,
/* 0x10 */ OBJECT_BAI_LIMB_10,
/* 0x11 */ OBJECT_BAI_LIMB_11,
/* 0x12 */ OBJECT_BAI_LIMB_12,
/* 0x13 */ OBJECT_BAI_LIMB_13,
/* 0x14 */ OBJECT_BAI_LIMB_MAX
} ObjectBaiLimb;
#endif // OBJECTS_OBJECT_BAI_H
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#ifndef OBJECTS_OBJECT_BAL_H
#define OBJECTS_OBJECT_BAL_H 1
#include "align_asset_macro.h"
#define dgTingleFloatIdleAnim "__OTR__objects/object_bal/gTingleFloatIdleAnim"
static const ALIGN_ASSET(2) char gTingleFloatIdleAnim[] = dgTingleFloatIdleAnim;
#define dgTingleFallAnim "__OTR__objects/object_bal/gTingleFallAnim"
static const ALIGN_ASSET(2) char gTingleFallAnim[] = dgTingleFallAnim;
#define dgTingleSpinAnim "__OTR__objects/object_bal/gTingleSpinAnim"
static const ALIGN_ASSET(2) char gTingleSpinAnim[] = dgTingleSpinAnim;
#define dgTingleFloatThrowConfettiAnim "__OTR__objects/object_bal/gTingleFloatThrowConfettiAnim"
static const ALIGN_ASSET(2) char gTingleFloatThrowConfettiAnim[] = dgTingleFloatThrowConfettiAnim;
#define dgTinglePelvisDL "__OTR__objects/object_bal/gTinglePelvisDL"
static const ALIGN_ASSET(2) char gTinglePelvisDL[] = dgTinglePelvisDL;
#define dgTingleLeftFootDL "__OTR__objects/object_bal/gTingleLeftFootDL"
static const ALIGN_ASSET(2) char gTingleLeftFootDL[] = dgTingleLeftFootDL;
#define dgTingleLeftShinDL "__OTR__objects/object_bal/gTingleLeftShinDL"
static const ALIGN_ASSET(2) char gTingleLeftShinDL[] = dgTingleLeftShinDL;
#define dgTingleLeftThighDL "__OTR__objects/object_bal/gTingleLeftThighDL"
static const ALIGN_ASSET(2) char gTingleLeftThighDL[] = dgTingleLeftThighDL;
#define dgTingleRightFootDL "__OTR__objects/object_bal/gTingleRightFootDL"
static const ALIGN_ASSET(2) char gTingleRightFootDL[] = dgTingleRightFootDL;
#define dgTingleRightShinDL "__OTR__objects/object_bal/gTingleRightShinDL"
static const ALIGN_ASSET(2) char gTingleRightShinDL[] = dgTingleRightShinDL;
#define dgTingleRightThighDL "__OTR__objects/object_bal/gTingleRightThighDL"
static const ALIGN_ASSET(2) char gTingleRightThighDL[] = dgTingleRightThighDL;
#define dgTingleHeadDL "__OTR__objects/object_bal/gTingleHeadDL"
static const ALIGN_ASSET(2) char gTingleHeadDL[] = dgTingleHeadDL;
#define dgTingleTorsoDL "__OTR__objects/object_bal/gTingleTorsoDL"
static const ALIGN_ASSET(2) char gTingleTorsoDL[] = dgTingleTorsoDL;
#define dgTingleLeftHandDL "__OTR__objects/object_bal/gTingleLeftHandDL"
static const ALIGN_ASSET(2) char gTingleLeftHandDL[] = dgTingleLeftHandDL;
#define dgTingleMapDL "__OTR__objects/object_bal/gTingleMapDL"
static const ALIGN_ASSET(2) char gTingleMapDL[] = dgTingleMapDL;
#define dgTingleLeftForearmDL "__OTR__objects/object_bal/gTingleLeftForearmDL"
static const ALIGN_ASSET(2) char gTingleLeftForearmDL[] = dgTingleLeftForearmDL;
#define dgTingleLeftUpperArmDL "__OTR__objects/object_bal/gTingleLeftUpperArmDL"
static const ALIGN_ASSET(2) char gTingleLeftUpperArmDL[] = dgTingleLeftUpperArmDL;
#define dgTingleRightHandDL "__OTR__objects/object_bal/gTingleRightHandDL"
static const ALIGN_ASSET(2) char gTingleRightHandDL[] = dgTingleRightHandDL;
#define dgTinglePenDL "__OTR__objects/object_bal/gTinglePenDL"
static const ALIGN_ASSET(2) char gTinglePenDL[] = dgTinglePenDL;
#define dgTingleRightForearmDL "__OTR__objects/object_bal/gTingleRightForearmDL"
static const ALIGN_ASSET(2) char gTingleRightForearmDL[] = dgTingleRightForearmDL;
#define dgTingleRightUpperArmDL "__OTR__objects/object_bal/gTingleRightUpperArmDL"
static const ALIGN_ASSET(2) char gTingleRightUpperArmDL[] = dgTingleRightUpperArmDL;
#define dgTingleBalloonDL "__OTR__objects/object_bal/gTingleBalloonDL"
static const ALIGN_ASSET(2) char gTingleBalloonDL[] = dgTingleBalloonDL;
#define dgTingleMapTLUT "__OTR__objects/object_bal/gTingleMapTLUT"
static const ALIGN_ASSET(2) char gTingleMapTLUT[] = dgTingleMapTLUT;
#define dgTingleBriefsTex "__OTR__objects/object_bal/gTingleBriefsTex"
static const ALIGN_ASSET(2) char gTingleBriefsTex[] = dgTingleBriefsTex;
#define dgTingleTopFrontTex "__OTR__objects/object_bal/gTingleTopFrontTex"
static const ALIGN_ASSET(2) char gTingleTopFrontTex[] = dgTingleTopFrontTex;
#define dgTingleBalloonTex "__OTR__objects/object_bal/gTingleBalloonTex"
static const ALIGN_ASSET(2) char gTingleBalloonTex[] = dgTingleBalloonTex;
#define dgTingleBackpackTex "__OTR__objects/object_bal/gTingleBackpackTex"
static const ALIGN_ASSET(2) char gTingleBackpackTex[] = dgTingleBackpackTex;
#define dgTingleEyeOpenTex "__OTR__objects/object_bal/gTingleEyeOpenTex"
static const ALIGN_ASSET(2) char gTingleEyeOpenTex[] = dgTingleEyeOpenTex;
#define dgTingleBodysuitTex "__OTR__objects/object_bal/gTingleBodysuitTex"
static const ALIGN_ASSET(2) char gTingleBodysuitTex[] = dgTingleBodysuitTex;
#define dgTingleNostrilTex "__OTR__objects/object_bal/gTingleNostrilTex"
static const ALIGN_ASSET(2) char gTingleNostrilTex[] = dgTingleNostrilTex;
#define dgTingleMouthTex "__OTR__objects/object_bal/gTingleMouthTex"
static const ALIGN_ASSET(2) char gTingleMouthTex[] = dgTingleMouthTex;
#define dgTingleNoseSideTex "__OTR__objects/object_bal/gTingleNoseSideTex"
static const ALIGN_ASSET(2) char gTingleNoseSideTex[] = dgTingleNoseSideTex;
#define dgTingleHandTex "__OTR__objects/object_bal/gTingleHandTex"
static const ALIGN_ASSET(2) char gTingleHandTex[] = dgTingleHandTex;
#define dgTinglePenTopTex "__OTR__objects/object_bal/gTinglePenTopTex"
static const ALIGN_ASSET(2) char gTinglePenTopTex[] = dgTinglePenTopTex;
#define dgTingleMapTex "__OTR__objects/object_bal/gTingleMapTex"
static const ALIGN_ASSET(2) char gTingleMapTex[] = dgTingleMapTex;
#define dgTingleEyeClosedTex "__OTR__objects/object_bal/gTingleEyeClosedTex"
static const ALIGN_ASSET(2) char gTingleEyeClosedTex[] = dgTingleEyeClosedTex;
#define dgTingleSkel "__OTR__objects/object_bal/gTingleSkel"
static const ALIGN_ASSET(2) char gTingleSkel[] = dgTingleSkel;
#define dgTingleLandAnim "__OTR__objects/object_bal/gTingleLandAnim"
static const ALIGN_ASSET(2) char gTingleLandAnim[] = dgTingleLandAnim;
#define dgTingleTwistAnim "__OTR__objects/object_bal/gTingleTwistAnim"
static const ALIGN_ASSET(2) char gTingleTwistAnim[] = dgTingleTwistAnim;
#define dgTingleTalkAnim "__OTR__objects/object_bal/gTingleTalkAnim"
static const ALIGN_ASSET(2) char gTingleTalkAnim[] = dgTingleTalkAnim;
#define dgTingleThrowConfettiAnim "__OTR__objects/object_bal/gTingleThrowConfettiAnim"
static const ALIGN_ASSET(2) char gTingleThrowConfettiAnim[] = dgTingleThrowConfettiAnim;
#define dgTingleHappyDanceAnim "__OTR__objects/object_bal/gTingleHappyDanceAnim"
static const ALIGN_ASSET(2) char gTingleHappyDanceAnim[] = dgTingleHappyDanceAnim;
#define dgTingleFloatHideFaceAnim "__OTR__objects/object_bal/gTingleFloatHideFaceAnim"
static const ALIGN_ASSET(2) char gTingleFloatHideFaceAnim[] = dgTingleFloatHideFaceAnim;
#define dgTingleIdleAnim "__OTR__objects/object_bal/gTingleIdleAnim"
static const ALIGN_ASSET(2) char gTingleIdleAnim[] = dgTingleIdleAnim;
#define dgTingleConfettiDL "__OTR__objects/object_bal/gTingleConfettiDL"
static const ALIGN_ASSET(2) char gTingleConfettiDL[] = dgTingleConfettiDL;
typedef enum TingleLimb {
/* 0x00 */ TINGLE_LIMB_NONE,
/* 0x01 */ TINGLE_LIMB_ROOT,
/* 0x02 */ TINGLE_LIMB_PELVIS,
/* 0x03 */ TINGLE_LIMB_UPPER_BODY_ROOT,
/* 0x04 */ TINGLE_LIMB_UPPER_BODY_WRAPPER,
/* 0x05 */ TINGLE_LIMB_BALLOON_ROOT,
/* 0x06 */ TINGLE_LIMB_BALLOON,
/* 0x07 */ TINGLE_LIMB_RIGHT_ARM_ROOT,
/* 0x08 */ TINGLE_LIMB_RIGHT_ARM_WRAPPER,
/* 0x09 */ TINGLE_LIMB_RIGHT_UPPER_ARM,
/* 0x0A */ TINGLE_LIMB_RIGHT_FOREARM,
/* 0x0B */ TINGLE_LIMB_RIGHT_HAND_ROOT,
/* 0x0C */ TINGLE_LIMB_RIGHT_HAND,
/* 0x0D */ TINGLE_LIMB_HELD_PEN,
/* 0x0E */ TINGLE_LIMB_LEFT_ARM_ROOT,
/* 0x0F */ TINGLE_LIMB_LEFT_ARM_WRAPPER,
/* 0x10 */ TINGLE_LIMB_LEFT_UPPER_ARM,
/* 0x11 */ TINGLE_LIMB_LEFT_FOREARM,
/* 0x12 */ TINGLE_LIMB_LEFT_HAND_ROOT,
/* 0x13 */ TINGLE_LIMB_LEFT_HAND,
/* 0x14 */ TINGLE_LIMB_HELD_MAP,
/* 0x15 */ TINGLE_LIMB_TORSO,
/* 0x16 */ TINGLE_LIMB_HEAD,
/* 0x17 */ TINGLE_LIMB_RIGHT_LEG_ROOT,
/* 0x18 */ TINGLE_LIMB_RIGHT_THIGH,
/* 0x19 */ TINGLE_LIMB_RIGHT_LOWER_LEG_ROOT,
/* 0x1A */ TINGLE_LIMB_RIGHT_SHIN,
/* 0x1B */ TINGLE_LIMB_RIGHT_FOOT,
/* 0x1C */ TINGLE_LIMB_LEFT_LEG_ROOT,
/* 0x1D */ TINGLE_LIMB_LEFT_THIGH,
/* 0x1E */ TINGLE_LIMB_LEFT_LOWER_LEG_ROOT,
/* 0x1F */ TINGLE_LIMB_LEFT_SHIN,
/* 0x20 */ TINGLE_LIMB_LEFT_FOOT,
/* 0x21 */ TINGLE_LIMB_MAX
} TingleLimb;
#endif // OBJECTS_OBJECT_BAL_H
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#ifndef OBJECTS_OBJECT_BAT_H
#define OBJECTS_OBJECT_BAT_H 1
#include "align_asset_macro.h"
#define dgBadBatSetupDL "__OTR__objects/object_bat/gBadBatSetupDL"
static const ALIGN_ASSET(2) char gBadBatSetupDL[] = dgBadBatSetupDL;
#define dgBadBatBodyDL "__OTR__objects/object_bat/gBadBatBodyDL"
static const ALIGN_ASSET(2) char gBadBatBodyDL[] = dgBadBatBodyDL;
#define dgBadBatWingsFrame0DL "__OTR__objects/object_bat/gBadBatWingsFrame0DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame0DL[] = dgBadBatWingsFrame0DL;
#define dgBadBatWingsFrame1DL "__OTR__objects/object_bat/gBadBatWingsFrame1DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame1DL[] = dgBadBatWingsFrame1DL;
#define dgBadBatWingsFrame2DL "__OTR__objects/object_bat/gBadBatWingsFrame2DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame2DL[] = dgBadBatWingsFrame2DL;
#define dgBadBatWingsFrame3DL "__OTR__objects/object_bat/gBadBatWingsFrame3DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame3DL[] = dgBadBatWingsFrame3DL;
#define dgBadBatWingsFrame4DL "__OTR__objects/object_bat/gBadBatWingsFrame4DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame4DL[] = dgBadBatWingsFrame4DL;
#define dgBadBatWingsFrame5DL "__OTR__objects/object_bat/gBadBatWingsFrame5DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame5DL[] = dgBadBatWingsFrame5DL;
#define dgBadBatWingsFrame6DL "__OTR__objects/object_bat/gBadBatWingsFrame6DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame6DL[] = dgBadBatWingsFrame6DL;
#define dgBadBatWingsFrame7DL "__OTR__objects/object_bat/gBadBatWingsFrame7DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame7DL[] = dgBadBatWingsFrame7DL;
#define dgBadBatWingsFrame8DL "__OTR__objects/object_bat/gBadBatWingsFrame8DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame8DL[] = dgBadBatWingsFrame8DL;
#define dgBadBatWingTex "__OTR__objects/object_bat/gBadBatWingTex"
static const ALIGN_ASSET(2) char gBadBatWingTex[] = dgBadBatWingTex;
#define dgBatBatBodyTex "__OTR__objects/object_bat/gBatBatBodyTex"
static const ALIGN_ASSET(2) char gBatBatBodyTex[] = dgBatBatBodyTex;
#endif // OBJECTS_OBJECT_BAT_H

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