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asset headers (#154)
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#ifndef CODE_DEBUG_DISPLAY_H
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#define CODE_DEBUG_DISPLAY_H 1
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#include "align_asset_macro.h"
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#define dsDebugDisplay1Vtx "__OTR__code/debug_display/sDebugDisplay1Vtx"
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static const ALIGN_ASSET(2) char sDebugDisplay1Vtx[] = dsDebugDisplay1Vtx;
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#define dsDebugDisplay1DL "__OTR__code/debug_display/sDebugDisplay1DL"
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static const ALIGN_ASSET(2) char sDebugDisplay1DL[] = dsDebugDisplay1DL;
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#define dsDebugDisplay2Vtx "__OTR__code/debug_display/sDebugDisplay2Vtx"
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static const ALIGN_ASSET(2) char sDebugDisplay2Vtx[] = dsDebugDisplay2Vtx;
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#define dsDebugDisplay2DL "__OTR__code/debug_display/sDebugDisplay2DL"
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static const ALIGN_ASSET(2) char sDebugDisplay2DL[] = dsDebugDisplay2DL;
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#define dsDebugDisplay3Vtx "__OTR__code/debug_display/sDebugDisplay3Vtx"
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static const ALIGN_ASSET(2) char sDebugDisplay3Vtx[] = dsDebugDisplay3Vtx;
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#define dsDebugDisplay3DL "__OTR__code/debug_display/sDebugDisplay3DL"
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static const ALIGN_ASSET(2) char sDebugDisplay3DL[] = dsDebugDisplay3DL;
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#define dsDebugDisplayCircleTex "__OTR__code/debug_display/sDebugDisplayCircleTex"
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static const ALIGN_ASSET(2) char sDebugDisplayCircleTex[] = dsDebugDisplayCircleTex;
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#define dsDebugDisplayBallTex "__OTR__code/debug_display/sDebugDisplayBallTex"
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static const ALIGN_ASSET(2) char sDebugDisplayBallTex[] = dsDebugDisplayBallTex;
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#define dsDebugDisplayCursorTex "__OTR__code/debug_display/sDebugDisplayCursorTex"
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static const ALIGN_ASSET(2) char sDebugDisplayCursorTex[] = dsDebugDisplayCursorTex;
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#define dsDebugDisplayCrossTex "__OTR__code/debug_display/sDebugDisplayCrossTex"
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static const ALIGN_ASSET(2) char sDebugDisplayCrossTex[] = dsDebugDisplayCrossTex;
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#define dsDebugDisplaySpriteVtx "__OTR__code/debug_display/sDebugDisplaySpriteVtx"
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static const ALIGN_ASSET(2) char sDebugDisplaySpriteVtx[] = dsDebugDisplaySpriteVtx;
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#define dsDebugDisplaySpriteDL "__OTR__code/debug_display/sDebugDisplaySpriteDL"
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static const ALIGN_ASSET(2) char sDebugDisplaySpriteDL[] = dsDebugDisplaySpriteDL;
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#endif // CODE_DEBUG_DISPLAY_H
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