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https://github.com/izzy2lost/2ship2harkinian-Android.git
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asset headers (#154)
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#ifndef CODE_DEBUG_DISPLAY_H
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#define CODE_DEBUG_DISPLAY_H 1
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#include "align_asset_macro.h"
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#define dsDebugDisplay1Vtx "__OTR__code/debug_display/sDebugDisplay1Vtx"
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static const ALIGN_ASSET(2) char sDebugDisplay1Vtx[] = dsDebugDisplay1Vtx;
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#define dsDebugDisplay1DL "__OTR__code/debug_display/sDebugDisplay1DL"
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static const ALIGN_ASSET(2) char sDebugDisplay1DL[] = dsDebugDisplay1DL;
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#define dsDebugDisplay2Vtx "__OTR__code/debug_display/sDebugDisplay2Vtx"
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static const ALIGN_ASSET(2) char sDebugDisplay2Vtx[] = dsDebugDisplay2Vtx;
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#define dsDebugDisplay2DL "__OTR__code/debug_display/sDebugDisplay2DL"
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static const ALIGN_ASSET(2) char sDebugDisplay2DL[] = dsDebugDisplay2DL;
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#define dsDebugDisplay3Vtx "__OTR__code/debug_display/sDebugDisplay3Vtx"
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static const ALIGN_ASSET(2) char sDebugDisplay3Vtx[] = dsDebugDisplay3Vtx;
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#define dsDebugDisplay3DL "__OTR__code/debug_display/sDebugDisplay3DL"
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static const ALIGN_ASSET(2) char sDebugDisplay3DL[] = dsDebugDisplay3DL;
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#define dsDebugDisplayCircleTex "__OTR__code/debug_display/sDebugDisplayCircleTex"
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static const ALIGN_ASSET(2) char sDebugDisplayCircleTex[] = dsDebugDisplayCircleTex;
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#define dsDebugDisplayBallTex "__OTR__code/debug_display/sDebugDisplayBallTex"
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static const ALIGN_ASSET(2) char sDebugDisplayBallTex[] = dsDebugDisplayBallTex;
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#define dsDebugDisplayCursorTex "__OTR__code/debug_display/sDebugDisplayCursorTex"
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static const ALIGN_ASSET(2) char sDebugDisplayCursorTex[] = dsDebugDisplayCursorTex;
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#define dsDebugDisplayCrossTex "__OTR__code/debug_display/sDebugDisplayCrossTex"
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static const ALIGN_ASSET(2) char sDebugDisplayCrossTex[] = dsDebugDisplayCrossTex;
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#define dsDebugDisplaySpriteVtx "__OTR__code/debug_display/sDebugDisplaySpriteVtx"
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static const ALIGN_ASSET(2) char sDebugDisplaySpriteVtx[] = dsDebugDisplaySpriteVtx;
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#define dsDebugDisplaySpriteDL "__OTR__code/debug_display/sDebugDisplaySpriteDL"
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static const ALIGN_ASSET(2) char sDebugDisplaySpriteDL[] = dsDebugDisplaySpriteDL;
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#endif // CODE_DEBUG_DISPLAY_H
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@@ -0,0 +1,14 @@
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#ifndef CODE_EFF_FOOTMARK_H
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#define CODE_EFF_FOOTMARK_H 1
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#include "align_asset_macro.h"
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#define dgEffFootprintVtx "__OTR__code/eff_footmark/gEffFootprintVtx"
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static const ALIGN_ASSET(2) char gEffFootprintVtx[] = dgEffFootprintVtx;
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#define dgEffFootprintMaterialDL "__OTR__code/eff_footmark/gEffFootprintMaterialDL"
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static const ALIGN_ASSET(2) char gEffFootprintMaterialDL[] = dgEffFootprintMaterialDL;
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#define dgEffFootprintModelDL "__OTR__code/eff_footmark/gEffFootprintModelDL"
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static const ALIGN_ASSET(2) char gEffFootprintModelDL[] = dgEffFootprintModelDL;
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#endif // CODE_EFF_FOOTMARK_H
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@@ -0,0 +1,8 @@
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#ifndef CODE_EFF_SHIELD_PARTICLE_H
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#define CODE_EFF_SHIELD_PARTICLE_H 1
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#include "align_asset_macro.h"
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#define dsEffShieldParticleVtx "__OTR__code/eff_shield_particle/sEffShieldParticleVtx"
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static const ALIGN_ASSET(2) char sEffShieldParticleVtx[] = dsEffShieldParticleVtx;
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#endif // CODE_EFF_SHIELD_PARTICLE_H
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@@ -0,0 +1,8 @@
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#ifndef CODE_FBDEMO_CIRCLE_H
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#define CODE_FBDEMO_CIRCLE_H 1
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#include "align_asset_macro.h"
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#define dgCircleTex "__OTR__code/fbdemo_circle/gCircleTex"
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static const ALIGN_ASSET(2) char gCircleTex[] = dgCircleTex;
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#endif // CODE_FBDEMO_CIRCLE_H
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@@ -0,0 +1,11 @@
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#ifndef CODE_SUB_S_H
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#define CODE_SUB_S_H 1
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#include "align_asset_macro.h"
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#define dgShadowMaterialDL "__OTR__code/sub_s/gShadowMaterialDL"
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static const ALIGN_ASSET(2) char gShadowMaterialDL[] = dgShadowMaterialDL;
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#define dgShadowModelDL "__OTR__code/sub_s/gShadowModelDL"
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static const ALIGN_ASSET(2) char gShadowModelDL[] = dgShadowModelDL;
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#endif // CODE_SUB_S_H
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