asset headers (#154)

This commit is contained in:
inspectredc
2024-05-22 09:05:00 -05:00
committed by Garrett Cox
parent 904bf60b36
commit 4706f10633
956 changed files with 81813 additions and 0 deletions
@@ -0,0 +1,41 @@
#ifndef CODE_DEBUG_DISPLAY_H
#define CODE_DEBUG_DISPLAY_H 1
#include "align_asset_macro.h"
#define dsDebugDisplay1Vtx "__OTR__code/debug_display/sDebugDisplay1Vtx"
static const ALIGN_ASSET(2) char sDebugDisplay1Vtx[] = dsDebugDisplay1Vtx;
#define dsDebugDisplay1DL "__OTR__code/debug_display/sDebugDisplay1DL"
static const ALIGN_ASSET(2) char sDebugDisplay1DL[] = dsDebugDisplay1DL;
#define dsDebugDisplay2Vtx "__OTR__code/debug_display/sDebugDisplay2Vtx"
static const ALIGN_ASSET(2) char sDebugDisplay2Vtx[] = dsDebugDisplay2Vtx;
#define dsDebugDisplay2DL "__OTR__code/debug_display/sDebugDisplay2DL"
static const ALIGN_ASSET(2) char sDebugDisplay2DL[] = dsDebugDisplay2DL;
#define dsDebugDisplay3Vtx "__OTR__code/debug_display/sDebugDisplay3Vtx"
static const ALIGN_ASSET(2) char sDebugDisplay3Vtx[] = dsDebugDisplay3Vtx;
#define dsDebugDisplay3DL "__OTR__code/debug_display/sDebugDisplay3DL"
static const ALIGN_ASSET(2) char sDebugDisplay3DL[] = dsDebugDisplay3DL;
#define dsDebugDisplayCircleTex "__OTR__code/debug_display/sDebugDisplayCircleTex"
static const ALIGN_ASSET(2) char sDebugDisplayCircleTex[] = dsDebugDisplayCircleTex;
#define dsDebugDisplayBallTex "__OTR__code/debug_display/sDebugDisplayBallTex"
static const ALIGN_ASSET(2) char sDebugDisplayBallTex[] = dsDebugDisplayBallTex;
#define dsDebugDisplayCursorTex "__OTR__code/debug_display/sDebugDisplayCursorTex"
static const ALIGN_ASSET(2) char sDebugDisplayCursorTex[] = dsDebugDisplayCursorTex;
#define dsDebugDisplayCrossTex "__OTR__code/debug_display/sDebugDisplayCrossTex"
static const ALIGN_ASSET(2) char sDebugDisplayCrossTex[] = dsDebugDisplayCrossTex;
#define dsDebugDisplaySpriteVtx "__OTR__code/debug_display/sDebugDisplaySpriteVtx"
static const ALIGN_ASSET(2) char sDebugDisplaySpriteVtx[] = dsDebugDisplaySpriteVtx;
#define dsDebugDisplaySpriteDL "__OTR__code/debug_display/sDebugDisplaySpriteDL"
static const ALIGN_ASSET(2) char sDebugDisplaySpriteDL[] = dsDebugDisplaySpriteDL;
#endif // CODE_DEBUG_DISPLAY_H
@@ -0,0 +1,14 @@
#ifndef CODE_EFF_FOOTMARK_H
#define CODE_EFF_FOOTMARK_H 1
#include "align_asset_macro.h"
#define dgEffFootprintVtx "__OTR__code/eff_footmark/gEffFootprintVtx"
static const ALIGN_ASSET(2) char gEffFootprintVtx[] = dgEffFootprintVtx;
#define dgEffFootprintMaterialDL "__OTR__code/eff_footmark/gEffFootprintMaterialDL"
static const ALIGN_ASSET(2) char gEffFootprintMaterialDL[] = dgEffFootprintMaterialDL;
#define dgEffFootprintModelDL "__OTR__code/eff_footmark/gEffFootprintModelDL"
static const ALIGN_ASSET(2) char gEffFootprintModelDL[] = dgEffFootprintModelDL;
#endif // CODE_EFF_FOOTMARK_H
@@ -0,0 +1,8 @@
#ifndef CODE_EFF_SHIELD_PARTICLE_H
#define CODE_EFF_SHIELD_PARTICLE_H 1
#include "align_asset_macro.h"
#define dsEffShieldParticleVtx "__OTR__code/eff_shield_particle/sEffShieldParticleVtx"
static const ALIGN_ASSET(2) char sEffShieldParticleVtx[] = dsEffShieldParticleVtx;
#endif // CODE_EFF_SHIELD_PARTICLE_H
@@ -0,0 +1,8 @@
#ifndef CODE_FBDEMO_CIRCLE_H
#define CODE_FBDEMO_CIRCLE_H 1
#include "align_asset_macro.h"
#define dgCircleTex "__OTR__code/fbdemo_circle/gCircleTex"
static const ALIGN_ASSET(2) char gCircleTex[] = dgCircleTex;
#endif // CODE_FBDEMO_CIRCLE_H
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#ifndef CODE_SUB_S_H
#define CODE_SUB_S_H 1
#include "align_asset_macro.h"
#define dgShadowMaterialDL "__OTR__code/sub_s/gShadowMaterialDL"
static const ALIGN_ASSET(2) char gShadowMaterialDL[] = dgShadowMaterialDL;
#define dgShadowModelDL "__OTR__code/sub_s/gShadowModelDL"
static const ALIGN_ASSET(2) char gShadowModelDL[] = dgShadowModelDL;
#endif // CODE_SUB_S_H