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Tweaks to autosaves and pause saves to always persist them, along with preventing saves when it's too early or late in the game (#616)
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@@ -1365,10 +1365,6 @@ void osSpTaskYield(void);
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void osViSetXScale(f32 value);
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void osViSetYScale(f32 value);
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// #endregion
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// #region 2S2H [Enhancements]
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// [Autosaves & Pause Menu Saves]
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int32_t GetSaveEntrance(PlayState* play);
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// #endregion
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void Regs_InitData(PlayState* play);
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