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SceneNum -> SceneId (#1036)
* sceneNum -> sceneId * horse data scene -> sceneId * Clean up scene table * format * PR comments * Some more * It helps if you actually save the file * PR * Remove comment * Format * Conflicts
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@@ -1312,7 +1312,7 @@ extern u32 gGsFlagsShift[];
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extern void* gItemIcons[];
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extern u8 gItemSlots[];
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extern s16 gItemPrices[];
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extern u16 gScenesPerRegion[11][27];
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extern u16 gSceneIdsPerRegion[11][27];
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extern u32 D_801C2410[];
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extern s16 gPlayerFormObjectIndices[8];
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extern RomFile gObjectTable[643];
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