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Code_800E8EA0 Docs (#832)
* Start * Add notes from OOT * D_801D0D50 -> gDbgCamEnabled * Rotation Functions * Text function * RotateBack -> RotateForward * Flags functions * Document rotation func returns * Remove comment from play * Rename play function, add notes about Flags, add notes about focus * Update notes a little * Update src/code/code_800E8EA0.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Fix apostrophes * Bring over OoT changes * TurnTo -> Track in SubS systesm * format and remove OoT specific comment * Remove old comments * namefixer Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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co-authored by
engineer124
parent
6d371502e1
commit
37d3934e2c
+11
-11
@@ -1353,15 +1353,15 @@ void CollisionCheck_SpawnShieldParticlesMetalSound(GlobalContext* globalCtx, Vec
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void CollisionCheck_SpawnShieldParticlesMetal2(GlobalContext* globalCtx, Vec3f* v);
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void CollisionCheck_SpawnShieldParticlesWood(GlobalContext* globalCtx, Vec3f* v, Vec3f* pos);
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s32 CollisionCheck_CylSideVsLineSeg(f32 radius, f32 height, f32 offset, Vec3f* actorPos, Vec3f* itemPos, Vec3f* itemProjPos, Vec3f* out1, Vec3f* out2);
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void func_800E8EA0(GlobalContext* globalCtx, Actor* actor, u16 textId);
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s32 nop_800E8ED0(UNK_TYPE4 param_1);
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void nop_800E8EE0(UNK_TYPE4 param_1);
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s32 nop_800E8EEC(UNK_TYPE4 param_1);
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void nop_800E8EFC(UNK_TYPE4 param_1);
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s32 func_800E8F08(Vec3s* param_1, Vec3s* param_2);
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s32 func_800E8FA4(Actor* actor, Vec3f* param_2, Vec3s* param_3, Vec3s* param_4);
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s32 func_800E9138(GlobalContext* globalCtx, Actor* actor, Vec3s* param_3, Vec3s* param_4, f32 param_5);
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s32 func_800E9250(GlobalContext* globalCtx, Actor* actor, Vec3s* param_3, Vec3s* param_4, Vec3f param_5);
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void Actor_ContinueText(GlobalContext* globalCtx, Actor* actor, u16 textId);
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s32 Flags_GetEventChkInf(s32 flag);
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void Flags_SetEventChkInf(s32 flag);
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s32 Flags_GetInfTable(s32 flag);
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void Flags_SetInfTable(s32 flag);
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s32 Actor_TrackNone(Vec3s* headRot, Vec3s* torsoRot);
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s32 Actor_TrackPoint(Actor* actor, Vec3f* target, Vec3s* headRot, Vec3s* torsoRot);
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s32 Actor_TrackPlayerSetFocusHeight(GlobalContext* globalCtx, Actor* actor, Vec3s* headRot, Vec3s* torsoRot, f32 focusPosYAdj);
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s32 Actor_TrackPlayer(GlobalContext* globalCtx, Actor* actor, Vec3s* headRot, Vec3s* torsoRot, Vec3f focusPos);
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void SaveContext_Init(void);
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void GameInfo_Init(void);
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// void DebugDisplay_Init(void);
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@@ -2392,8 +2392,8 @@ void func_8013A46C(s32 flag);
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u32 func_8013A4C4(s32 flag);
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s16 func_8013A504(s16 val);
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s32 func_8013A530(GlobalContext* globalCtx, Actor* actor, s32 flag, Vec3f* pos, Vec3s* rot, f32 distanceMin, f32 distanceMax, s16 angleError);
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// void func_8013EC10(void);
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void func_8013EC44(f32 a, u8 b, u8 c, u8 d);
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void func_8013ECE0(f32 xyzDistToPlayerSq, u8 arg1, u8 arg2, u8 arg3);
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void func_8013ED9C(void);
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@@ -2678,7 +2678,7 @@ s32 func_80169FFC(GameState* gameState);
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s32 FrameAdvance_IsEnabled(GameState* gameState);
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s32 func_8016A02C(GameState* gameState, Actor* actor, s16* yaw);
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s32 Play_IsUnderwater(GlobalContext* globalCtx, Vec3f* pos);
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s32 func_8016A168(void);
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s32 Play_IsDebugCamEnabled(void);
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void Play_AssignPlayerActorCsIdsFromScene(GameState* gameState, s32 cutscene);
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void func_8016A268(GameState* gameState, s16 arg1, u8 arg2, u8 arg3, u8 arg4, u8 arg5);
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void Play_Init(GameState* gameState);
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@@ -1503,7 +1503,7 @@ extern KaleidoMgrOverlay* gKaleidoMgrCurOvl;
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extern const TransitionInit TransitionFade_InitVars;
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// extern UNK_TYPE1 D_801D0D00;
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extern const TransitionInit TransitionCircle_InitVars;
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extern UNK_TYPE4 D_801D0D50;
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extern s32 gDbgCamEnabled;
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// extern UNK_TYPE1 D_801D0D54;
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// extern UNK_TYPE2 D_801D0D58;
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// extern UNK_TYPE2 D_801D0D5C;
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@@ -25,19 +25,19 @@ typedef s32 (*VerifyActor)(struct GlobalContext*, Actor*, Actor*, void*);
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#define SUBS_SHADOW_TEX_HEIGHT 64
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#define SUBS_SHADOW_TEX_SIZE ((s32)sizeof(u8[SUBS_SHADOW_TEX_HEIGHT][SUBS_SHADOW_TEX_WIDTH]))
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typedef struct TurnOptions {
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typedef struct TrackOptions {
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/* 0x0 */ u16 rotMax; // binary angles
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/* 0x2 */ u16 slowness; // larger for slower rotation, cannot be 0
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/* 0x4 */ u16 rotStepMin; // degrees
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/* 0x6 */ u16 rotStepMax; // degrees
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} TurnOptions; // size = 0x8
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} TrackOptions; // size = 0x8
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typedef struct TurnOptionsSet {
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/* 0x00 */ TurnOptions headRotX;
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/* 0x08 */ TurnOptions headRotY;
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/* 0x10 */ TurnOptions torsoRotX;
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/* 0x18 */ TurnOptions torsoRotY;
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} TurnOptionsSet; // size = 0x20
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typedef struct TrackOptionsSet {
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/* 0x00 */ TrackOptions headRotX;
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/* 0x08 */ TrackOptions headRotY;
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/* 0x10 */ TrackOptions torsoRotX;
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/* 0x18 */ TrackOptions torsoRotY;
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} TrackOptionsSet; // size = 0x20
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#define ACTOR_PATHING_RETURN_TO_START (1 << 0)
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#define ACTOR_PATHING_SWITCH_DIRECTION (1 << 1)
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@@ -121,8 +121,8 @@ void SubS_FillShadowTex(s32 startCol, s32 startRow, u8* tex, s32 size);
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void SubS_GenShadowTex(Vec3f bodyPartsPos[], Vec3f* worldPos, u8* tex, f32 tween, u8 bodyPartsNum, u8 sizes[], s8 parentBodyParts[]);
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void SubS_DrawShadowTex(Actor* actor, struct GameState* gameState, u8* tex);
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s16 SubS_ComputeTurnToPointRot(s16* rot, s16 rotMax, s16 target, f32 slowness, f32 stepMin, f32 stepMax);
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s32 SubS_TurnToPoint(Vec3f* point, Vec3f* focusPos, Vec3s* shapeRot, Vec3s* turnTarget, Vec3s* headRot, Vec3s* torsoRot, TurnOptionsSet* options);
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s16 SubS_ComputeTrackPointRot(s16* rot, s16 rotMax, s16 target, f32 slowness, f32 stepMin, f32 stepMax);
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s32 SubS_TrackPoint(Vec3f* point, Vec3f* focusPos, Vec3s* shapeRot, Vec3s* turnTarget, Vec3s* headRot, Vec3s* torsoRot, TrackOptionsSet* options);
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s32 SubS_AngleDiffLessEqual(s16 angleA, s16 threshold, s16 angleB);
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@@ -165,6 +165,6 @@ s32 func_8013E748(Actor* actor, struct GlobalContext* globalCtx, f32 xzRange, f3
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s32 SubS_ActorAndPlayerFaceEachOther(struct GlobalContext* globalCtx, Actor* actor, void* data);
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s32 func_8013E8F8(Actor* actor, struct GlobalContext* globalCtx, f32 xzRange, f32 yRange, s32 exhangeItemId, s16 playerYawTol, s16 actorYawTol);
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s32 SubS_TurnToPointStep(Vec3f* worldPos, Vec3f* focusPos, s16 shapeYRot, Vec3f* yawTarget, Vec3f* pitchTarget, s16* headZRotStep, s16* headXRotStep, s16* torsoZRotStep, s16* torsoXRotStep, u16 headZRotStepMax, u16 headXRotStepMax, u16 torsoZRotStepMax, u16 torsoXRotStepMax);
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s32 SubS_TrackPointStep(Vec3f* worldPos, Vec3f* focusPos, s16 shapeYRot, Vec3f* yawTarget, Vec3f* pitchTarget, s16* headZRotStep, s16* headXRotStep, s16* torsoZRotStep, s16* torsoXRotStep, u16 headZRotStepMax, u16 headXRotStepMax, u16 torsoZRotStepMax, u16 torsoXRotStepMax);
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#endif
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@@ -57,10 +57,10 @@ typedef struct EnHy {
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/* 0x205 */ u8 isRightFootOnGround;
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/* 0x206 */ Vec3s jointTable[ENHY_LIMB_MAX];
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/* 0x266 */ Vec3s morphTable[ENHY_LIMB_MAX];
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/* 0x2C6 */ Vec3s turnTarget;
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/* 0x2C6 */ Vec3s trackTarget;
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/* 0x2CC */ Vec3s headRot;
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/* 0x2D2 */ Vec3s torsoRot;
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/* 0x2D8 */ Vec3s tmpTurnTarget;
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/* 0x2D8 */ Vec3s tmptrackTarget;
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/* 0x2DE */ Vec3s tmpHeadRot;
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/* 0x2E4 */ Vec3s tmpTorsoRot;
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/* 0x2EA */ s16 limbRotTableY[16];
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