ADD: More HUD Editor Widescreen Support (#179)

* ADD: Key Counter, Skultula Counter

TODO: Check why SKulltula counter texture doesn't move, TextureBlock???

* ADD: Skulltula icon position

* Tweak: Whitespace

* TWEAK: Skulltula Y value

* FIX: Tatl
This commit is contained in:
PurpleHato
2024-05-22 09:05:01 -05:00
committed by Garrett Cox
parent 3e0771e566
commit 36861dfbf7
3 changed files with 131 additions and 17 deletions
+14 -10
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@@ -7,16 +7,18 @@ extern "C" int16_t OTRGetRectDimensionFromRightEdge(float v);
HudEditorElementID hudEditorActiveElement = HUD_EDITOR_ELEMENT_NONE;
HudEditorElement hudEditorElements[HUD_EDITOR_ELEMENT_MAX] = {
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_B, "B Button", "B", 167, 17, 100, 255, 120, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_C_LEFT, "C-Left Button", "CLeft", 227, 18, 255, 240, 0, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_C_DOWN, "C-Down Button", "CDown", 249, 34, 255, 240, 0, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_C_RIGHT, "C-Right Button", "CRight", 271, 18, 255, 240, 0, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_A, "A Button", "A", 191, 18, 100, 200, 255, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_C_UP, "C-Up Button", "CUp", 254, 16, 255, 240, 0, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_START, "Start Button", "Start", 136, 17, 255, 130, 60, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_MAGIC_METER, "Magic", "Magic", 18, 34, 0, 200, 0, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_HEARTS, "Hearts", "Hearts", 30, 26, 255, 70, 50, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_RUPEE_COUNTER, "Rupees", "Rupees", 26, 206, 200, 255, 100, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_B, "B Button", "B", 167, 17, 100, 255, 120, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_C_LEFT, "C-Left Button", "CLeft", 227, 18, 255, 240, 0, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_C_DOWN, "C-Down Button", "CDown", 249, 34, 255, 240, 0, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_C_RIGHT, "C-Right Button", "CRight", 271, 18, 255, 240, 0, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_A, "A Button", "A", 191, 18, 100, 200, 255, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_C_UP, "C-Up Button", "CUp", 254, 16, 255, 240, 0, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_START, "Start Button", "Start", 136, 17, 255, 130, 60, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_MAGIC_METER, "Magic", "Magic", 18, 34, 0, 200, 0, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_HEARTS, "Hearts", "Hearts", 30, 26, 255, 70, 50, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_RUPEE_COUNTER, "Rupees", "Rupees", 26, 206, 200, 255, 100, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_KEY_COUNTER, "Keys", "Keys", 26, 190, 255, 255, 255, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_SKULLTULA_COUNTER, "Skulltulas", "Skulltulas", 26, 190, 255, 255, 255, 255),
};
extern "C" bool HudEditor_ShouldOverrideDraw() {
@@ -94,6 +96,8 @@ void HudEditorWindow::DrawElement() {
CVarSetInteger(hudEditorElements[HUD_EDITOR_ELEMENT_MAGIC_METER].modeCvar, HUD_EDITOR_ELEMENT_MODE_MOVABLE_LEFT);
CVarSetInteger(hudEditorElements[HUD_EDITOR_ELEMENT_HEARTS].modeCvar, HUD_EDITOR_ELEMENT_MODE_MOVABLE_LEFT);
CVarSetInteger(hudEditorElements[HUD_EDITOR_ELEMENT_RUPEE_COUNTER].modeCvar, HUD_EDITOR_ELEMENT_MODE_MOVABLE_LEFT);
CVarSetInteger(hudEditorElements[HUD_EDITOR_ELEMENT_KEY_COUNTER].modeCvar, HUD_EDITOR_ELEMENT_MODE_MOVABLE_LEFT);
CVarSetInteger(hudEditorElements[HUD_EDITOR_ELEMENT_SKULLTULA_COUNTER].modeCvar, HUD_EDITOR_ELEMENT_MODE_MOVABLE_LEFT);
break;
}
}
+2
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@@ -33,6 +33,8 @@ typedef enum {
HUD_EDITOR_ELEMENT_MAGIC_METER,
HUD_EDITOR_ELEMENT_HEARTS,
HUD_EDITOR_ELEMENT_RUPEE_COUNTER,
HUD_EDITOR_ELEMENT_KEY_COUNTER,
HUD_EDITOR_ELEMENT_SKULLTULA_COUNTER,
HUD_EDITOR_ELEMENT_MAX,
} HudEditorElementID;
+115 -7
View File
@@ -4289,8 +4289,33 @@ void Interface_DrawItemButtons(PlayState* play) {
gDPLoadTextureBlock_4b(OVERLAY_DISP++, cUpLabelTextures[gSaveContext.options.language], G_IM_FMT_IA, 32, 12,
0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(OVERLAY_DISP++, 0x03DC, 0x0048, 0x045C, 0x0078, G_TX_RENDERTILE, 0, 0, 1 << 10,
1 << 10);
// #region 2S2H [Cosmetic] Hud Editor
HudEditor_SetActiveElement(HUD_EDITOR_ELEMENT_C_UP);
if (HudEditor_ShouldOverrideDraw()) {
if (CVarGetInteger(hudEditorElements[hudEditorActiveElement].modeCvar, HUD_EDITOR_ELEMENT_MODE_VANILLA) == HUD_EDITOR_ELEMENT_MODE_HIDDEN) {
hudEditorActiveElement = HUD_EDITOR_ELEMENT_NONE;
} else {
// All of this information was derived from the original call to gSPTextureRectangle below
s16 rectLeft = 0x03DC / 4;
s16 rectTop = 0x0048 / 4;
s16 rectWidth = 0x045C / 4;
s16 rectHeight = (0x0078 / 4) - rectTop;
s16 dsdx = 512;
s16 dtdy = 512;
HudEditor_ModifyDrawValues(&rectLeft, &rectTop, &rectWidth, &rectHeight, &dsdx, &dtdy);
hudEditorActiveElement = HUD_EDITOR_ELEMENT_NONE;
gSPWideTextureRectangle(OVERLAY_DISP++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2,
(rectTop + rectHeight) << 2, G_TX_RENDERTILE, 0, 0, dsdx << 1, dtdy << 1);
}
} else {
// #endregion
gSPTextureRectangle(OVERLAY_DISP++, 0x03DC, 0x0048, 0x045C, 0x0078, G_TX_RENDERTILE, 0, 0, 1 << 10,
1 << 10);
}
}
sCUpTimer--;
@@ -6689,6 +6714,8 @@ void Interface_Draw(PlayState* play) {
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255);
HudEditor_SetActiveElement(HUD_EDITOR_ELEMENT_KEY_COUNTER);
OVERLAY_DISP = Gfx_DrawTexRectIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, 26, 190, 16, 16,
1 << 10, 1 << 10);
@@ -6725,13 +6752,40 @@ void Interface_Draw(PlayState* play) {
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->magicAlpha);
HudEditor_SetActiveElement(HUD_EDITOR_ELEMENT_KEY_COUNTER);
OVERLAY_DISP = Gfx_DrawTexRectI8(OVERLAY_DISP, sCounterTextures[counterDigits[3]], 8, 16, sp2CA + 1,
191, 8, 16, 1 << 10, 1 << 10);
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
gSPTextureRectangle(OVERLAY_DISP++, sp2CA * 4, 760, (sp2CA * 4) + 0x20, 824, G_TX_RENDERTILE, 0, 0,
1 << 10, 1 << 10);
// #region 2S2H [Cosmetic] Hud Editor
HudEditor_SetActiveElement(HUD_EDITOR_ELEMENT_KEY_COUNTER);
if (HudEditor_ShouldOverrideDraw()) {
if (CVarGetInteger(hudEditorElements[hudEditorActiveElement].modeCvar, HUD_EDITOR_ELEMENT_MODE_VANILLA) == HUD_EDITOR_ELEMENT_MODE_HIDDEN) {
hudEditorActiveElement = HUD_EDITOR_ELEMENT_NONE;
} else {
// All of this information was derived from the original call to gSPTextureRectangle below
s16 rectLeft = sp2CA;
s16 rectTop = 760 / 4;
s16 rectWidth = 0x20 / 4;
s16 rectHeight = (824 / 4) - rectTop;
s16 dsdx = 512;
s16 dtdy = 512;
HudEditor_ModifyDrawValues(&rectLeft, &rectTop, &rectWidth, &rectHeight, &dsdx, &dtdy);
hudEditorActiveElement = HUD_EDITOR_ELEMENT_NONE;
gSPWideTextureRectangle(OVERLAY_DISP++, rectLeft << 2, rectTop << 2,
(rectLeft + rectWidth) << 2, (rectTop + rectHeight) << 2,
G_TX_RENDERTILE, 0, 0, dsdx << 1, dtdy << 1);
}
// #endregion
} else {
gSPTextureRectangle(OVERLAY_DISP++, sp2CA * 4, 760, (sp2CA * 4) + 0x20, 824, G_TX_RENDERTILE, 0,
0, 1 << 10, 1 << 10);
}
}
break;
@@ -6742,10 +6796,37 @@ void Interface_Draw(PlayState* play) {
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
gDPLoadTextureBlock(OVERLAY_DISP++, gGoldSkulltulaCounterIconTex, G_IM_FMT_RGBA, G_IM_SIZ_32b, 24, 24, // 2S2H [Port] This last 24 was 18 in the minibuild, not sure why
0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(OVERLAY_DISP++, 80, 748, 176, 820, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
// #region 2S2H [Cosmetic] Hud Editor
HudEditor_SetActiveElement(HUD_EDITOR_ELEMENT_SKULLTULA_COUNTER);
if (HudEditor_ShouldOverrideDraw()) {
if (CVarGetInteger(hudEditorElements[hudEditorActiveElement].modeCvar, HUD_EDITOR_ELEMENT_MODE_VANILLA) == HUD_EDITOR_ELEMENT_MODE_HIDDEN) {
hudEditorActiveElement = HUD_EDITOR_ELEMENT_NONE;
} else {
// All of this information was derived from the original call to gSPTextureRectangle below
s16 rectLeft = 80 / 4;
s16 rectTop = 748 / 4;
s16 rectWidth = 176 / 4;
s16 rectHeight = (820 / 4) - rectTop;
s16 dsdx = 512;
s16 dtdy = 512;
HudEditor_ModifyDrawValues(&rectLeft, &rectTop, &rectWidth, &rectHeight, &dsdx, &dtdy);
hudEditorActiveElement = HUD_EDITOR_ELEMENT_NONE;
gSPWideTextureRectangle(OVERLAY_DISP++, rectLeft << 2, rectTop << 2,
(rectLeft + rectWidth) << 2, (rectTop + rectHeight) << 2,
G_TX_RENDERTILE, 0, 0, dsdx << 1, dtdy << 1);
}
} else {
// #endregion
gSPTextureRectangle(OVERLAY_DISP++, 80, 748, 176, 820, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
// Gold Skulluta Counter
gDPPipeSync(OVERLAY_DISP++);
@@ -6779,13 +6860,40 @@ void Interface_Draw(PlayState* play) {
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->magicAlpha);
HudEditor_SetActiveElement(HUD_EDITOR_ELEMENT_SKULLTULA_COUNTER);
OVERLAY_DISP = Gfx_DrawTexRectI8(OVERLAY_DISP, sCounterTextures[counterDigits[3]], 8, 16, sp2CA + 1, 191,
8, 16, 1 << 10, 1 << 10);
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
gSPTextureRectangle(OVERLAY_DISP++, sp2CA * 4, 760, (sp2CA * 4) + 0x20, 824, G_TX_RENDERTILE, 0, 0,
1 << 10, 1 << 10);
// #region 2S2H [Cosmetic] Hud Editor
HudEditor_SetActiveElement(HUD_EDITOR_ELEMENT_SKULLTULA_COUNTER);
if (HudEditor_ShouldOverrideDraw()) {
if (CVarGetInteger(hudEditorElements[hudEditorActiveElement].modeCvar, HUD_EDITOR_ELEMENT_MODE_VANILLA) == HUD_EDITOR_ELEMENT_MODE_HIDDEN) {
hudEditorActiveElement = HUD_EDITOR_ELEMENT_NONE;
} else {
// All of this information was derived from the original call to gSPTextureRectangle below
s16 rectLeft = sp2CA;
s16 rectTop = 760 / 4;
s16 rectWidth = 0x20 / 4;
s16 rectHeight = (824 / 4) - rectTop;
s16 dsdx = 512;
s16 dtdy = 512;
HudEditor_ModifyDrawValues(&rectLeft, &rectTop, &rectWidth, &rectHeight, &dsdx, &dtdy);
hudEditorActiveElement = HUD_EDITOR_ELEMENT_NONE;
gSPWideTextureRectangle(OVERLAY_DISP++, rectLeft << 2, rectTop << 2,
(rectLeft + rectWidth) << 2, (rectTop + rectHeight) << 2,
G_TX_RENDERTILE, 0, 0, dsdx << 1, dtdy << 1);
}
// #endregion
} else {
gSPTextureRectangle(OVERLAY_DISP++, sp2CA * 4, 760, (sp2CA * 4) + 0x20, 824, G_TX_RENDERTILE, 0,
0, 1 << 10, 1 << 10);
}
break;
default: