From 36815d0d49daf69d5d86ac8b257153f96eb04171 Mon Sep 17 00:00:00 2001 From: Archez Date: Sun, 26 May 2024 16:13:54 -0400 Subject: [PATCH] Use debug mode check around debug no clip (#488) --- mm/src/overlays/actors/ovl_player_actor/z_player.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/mm/src/overlays/actors/ovl_player_actor/z_player.c b/mm/src/overlays/actors/ovl_player_actor/z_player.c index c0c22d529..84e74fd50 100644 --- a/mm/src/overlays/actors/ovl_player_actor/z_player.c +++ b/mm/src/overlays/actors/ovl_player_actor/z_player.c @@ -12508,6 +12508,11 @@ static bool sNoclipEnabled; s32 Player_UpdateNoclip(Player* this, PlayState* play) { sPlayerControlInput = &play->state.input[0]; + if (!CVarGetInteger("gDeveloperTools.DebugEnabled", 0)) { + sNoclipEnabled = false; + return true; + } + if ((CHECK_BTN_ALL(sPlayerControlInput->cur.button, BTN_L | BTN_R | BTN_A) && CHECK_BTN_ALL(sPlayerControlInput->press.button, BTN_B)) || (CHECK_BTN_ALL(sPlayerControlInput->cur.button, BTN_L) &&