mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
+17
-17
@@ -124,23 +124,23 @@ void* Load_AllocateAndLoad(u32 vRomStart, u32 vRomEnd, u32 vRamStart);
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void Load2_Relocate(u32 allocatedVRamAddr, OverlayRelocationSection* overlayInfo, u32 vRamStart);
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s32 Load2_LoadOverlay(u32 vRomStart, u32 vRomEnd, u32 vRamStart, u32 vRamEnd, u32 allocatedVRamAddr);
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void* Load2_AllocateAndLoad(u32 vRomStart, u32 vRomEnd, u32 vRamStart, u32 vRamEnd);
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// void func_80085130(void);
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// void func_80085150(void);
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void func_80085158(s32 param_1);
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u32 func_80085164(s16* param_1, s16 param_2);
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u32 func_8008517C(u16* param_1, u16 param_2);
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u32 func_80085198(s32 param_1, u16 param_2);
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u32 func_800851B4(s32 param_1, u16 param_2);
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u32 func_800851D0(u16* param_1);
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u32 func_800851D8(s32 param_1);
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// void func_800851E0(void);
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// void func_800851E8(void);
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// void func_800851F0(void);
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// void func_800851FC(void);
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// void func_80085204(void);
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// void func_8008520C(void);
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// void func_8008522C(void);
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// void func_8008524C(void);
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void PadUtils_Init(Input* input);
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void func_80085150(void);
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void PadUtils_ResetPressRel(Input* input);
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u32 PadUtils_CheckCurExact(Input* input, u16 value);
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u32 PadUtils_CheckCur(Input* input, u16 key);
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u32 PadUtils_CheckPressed(Input* input, u16 key);
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u32 PadUtils_CheckReleased(Input* input, u16 key);
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u16 PadUtils_GetCurButton(Input* input);
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u16 PadUtils_GetPressButton(Input* input);
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s8 PadUtils_GetCurX(Input* input);
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s8 PadUtils_GetCurY(Input* input);
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void PadUtils_SetRelXY(Input* input, s32 x, s32 y);
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s8 PadUtils_GetRelXImpl(Input* input);
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s8 PadUtils_GetRelYImpl(Input* input);
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s8 PadUtils_GetRelX(Input* input);
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s8 PadUtils_GetRelY(Input* input);
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void PadUtils_UpdateRelXY(Input* input);
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void StackCheck_Init(StackEntry* entry, void* stackTop, void* stackBottom, u32 initValue, s32 minSpace, const char* name);
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void StackCheck_Cleanup(StackEntry* entry);
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s32 StackCheck_GetState(StackEntry* entry);
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+15
-29
@@ -3,35 +3,21 @@
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#include <PR/ultratypes.h>
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#define CONT_A 0x8000
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#define CONT_B 0x4000
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#define CONT_G 0x2000
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#define CONT_START 0x1000
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#define CONT_UP 0x0800
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#define CONT_DOWN 0x0400
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#define CONT_LEFT 0x0200
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#define CONT_RIGHT 0x0100
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#define CONT_L 0x0020
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#define CONT_R 0x0010
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#define CONT_E 0x0008
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#define CONT_D 0x0004
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#define CONT_C 0x0002
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#define CONT_F 0x0001
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#define A_BUTTON CONT_A
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#define B_BUTTON CONT_B
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#define L_TRIG CONT_L
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#define R_TRIG CONT_R
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#define Z_TRIG CONT_G
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#define START_BUTTON CONT_START
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#define U_JPAD CONT_UP
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#define L_JPAD CONT_LEFT
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#define R_JPAD CONT_RIGHT
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#define D_JPAD CONT_DOWN
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#define U_CBUTTONS CONT_E
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#define L_CBUTTONS CONT_C
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#define R_CBUTTONS CONT_F
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#define D_CBUTTONS CONT_D
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/* Buttons */
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#define BTN_CRIGHT 0x0001
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#define BTN_CLEFT 0x0002
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#define BTN_CDOWN 0x0004
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#define BTN_CUP 0x0008
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#define BTN_R 0x0010
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#define BTN_L 0x0020
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#define BTN_DRIGHT 0x0100
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#define BTN_DLEFT 0x0200
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#define BTN_DDOWN 0x0400
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#define BTN_DUP 0x0800
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#define BTN_START 0x1000
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#define BTN_Z 0x2000
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#define BTN_B 0x4000
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#define BTN_A 0x8000
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typedef struct {
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/* 0x00 */ u32 ramarray[15];
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+6
-3
@@ -19,13 +19,16 @@
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#define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \
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(curState)->nextGameStateInit = (GameStateFunc)newInit; \
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(curState)->nextGameStateSize = sizeof(newStruct);
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(curState)->nextGameStateSize = sizeof(newStruct);
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#define PLAYER ((ActorPlayer*)globalCtx->actorCtx.actorList[ACTORCAT_PLAYER].first)
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#define SQ(x) ((x)*(x))
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#define DECR(x) ((x) == 0 ? 0 : ((x) -= 1))
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#define CHECK_BTN_ALL(state, combo) (~((state) | ~(combo)) == 0)
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#define CHECK_BTN_ANY(state, combo) (((state) & (combo)) != 0)
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extern GraphicsContext* __gfxCtx;
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#define WORK_DISP __gfxCtx->work.p
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@@ -46,7 +49,7 @@ extern GraphicsContext* __gfxCtx;
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#define GRAPH_ALLOC(gfxCtx, size) \
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((gfxCtx)->polyOpa.d = (Gfx*)((u8*)(gfxCtx)->polyOpa.d - (size)))
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#define ALIGN8(val) (((val) + 7) & ~7)
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#define ALIGN16(val) (((val) + 0xF) & ~0xF)
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+4
-12
@@ -283,14 +283,6 @@ typedef enum IRQ_TYPE {
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IRQ_PRENMI_4 = 0x2A1
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} IRQ_TYPE;
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typedef struct {
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/* 0x0 */ u16 buttons;
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/* 0x2 */ s8 xAxis;
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/* 0x3 */ s8 yAxis;
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/* 0x4 */ s8 status;
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/* 0x5 */ UNK_TYPE1 pad5[0x1];
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} InputInfo; // size = 0x6
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typedef struct {
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/* 0x0 */ u32 vromStart;
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/* 0x4 */ u32 vromEnd;
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@@ -629,10 +621,10 @@ typedef struct {
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} GlobalContext1F78; // size = 0x1C
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typedef struct {
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/* 0x00 */ InputInfo current;
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/* 0x06 */ InputInfo last;
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/* 0x0C */ InputInfo pressEdge;
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/* 0x12 */ InputInfo releaseEdge;
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/* 0x00 */ OSContPad cur;
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/* 0x06 */ OSContPad prev;
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/* 0x0C */ OSContPad press; // X/Y store delta from last frame
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/* 0x12 */ OSContPad rel; // X/Y store adjusted
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} Input; // size = 0x18
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typedef struct {
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