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Add current missing functions prototypes (#181)
* First bash * Another batch * Another bunch * Update actorfixer * run format * Apply suggestions from code review Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Suggestion * context renaming * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Fix renamings * fix Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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@@ -162,8 +162,8 @@ void BgCheck_CreateVertexFromVec3f(Vec3s* vertex, Vec3f* vector) {
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#pragma GLOBAL_ASM("./asm/non_matchings/code/z_bgcheck/func_800C40B4.asm")
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f32 func_800C411C(CollisionContext* bgCtxt, CollisionPoly** arg1, s32* arg2, Actor* actor, Vec3f* pos) {
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return func_800C3D50(0, bgCtxt, 2, arg1, arg2, pos, actor, 28, 1.0f, 0);
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f32 func_800C411C(CollisionContext* colCtx, CollisionPoly** arg1, s32* arg2, Actor* actor, Vec3f* pos) {
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return func_800C3D50(0, colCtx, 2, arg1, arg2, pos, actor, 28, 1.0f, 0);
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/code/z_bgcheck/func_800C4188.asm")
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