From 98501be8df20fe273cc4eec3ffa1607584a6ace6 Mon Sep 17 00:00:00 2001
From: Maide <34639600+Kelebek1@users.noreply.github.com>
Date: Wed, 14 Sep 2022 16:32:22 +0100
Subject: [PATCH 1/8] Obj_Usiyane (#902)
* Obj_Usiyane
* PR
* RP
* PR
---
spec | 3 +-
.../actors/ovl_Obj_Usiyane/z_obj_usiyane.c | 243 ++++++++++++++++--
.../actors/ovl_Obj_Usiyane/z_obj_usiyane.h | 26 +-
undefined_syms.txt | 6 -
4 files changed, 248 insertions(+), 30 deletions(-)
diff --git a/spec b/spec
index e17d3af91..9a0f31668 100644
--- a/spec
+++ b/spec
@@ -4850,8 +4850,7 @@ beginseg
name "ovl_Obj_Usiyane"
compress
include "build/src/overlays/actors/ovl_Obj_Usiyane/z_obj_usiyane.o"
- include "build/data/ovl_Obj_Usiyane/ovl_Obj_Usiyane.data.o"
- include "build/data/ovl_Obj_Usiyane/ovl_Obj_Usiyane.reloc.o"
+ include "build/src/overlays/actors/ovl_Obj_Usiyane/ovl_Obj_Usiyane_reloc.o"
endseg
beginseg
diff --git a/src/overlays/actors/ovl_Obj_Usiyane/z_obj_usiyane.c b/src/overlays/actors/ovl_Obj_Usiyane/z_obj_usiyane.c
index e895eeba9..33ebf1e50 100644
--- a/src/overlays/actors/ovl_Obj_Usiyane/z_obj_usiyane.c
+++ b/src/overlays/actors/ovl_Obj_Usiyane/z_obj_usiyane.c
@@ -5,6 +5,7 @@
*/
#include "z_obj_usiyane.h"
+#include "objects/object_obj_usiyane/object_obj_usiyane.h"
#define FLAGS (ACTOR_FLAG_20)
@@ -15,7 +16,6 @@ void ObjUsiyane_Destroy(Actor* thisx, PlayState* play);
void ObjUsiyane_Update(Actor* thisx, PlayState* play);
void ObjUsiyane_Draw(Actor* thisx, PlayState* play);
-#if 0
const ActorInit Obj_Usiyane_InitVars = {
ACTOR_OBJ_USIYANE,
ACTORCAT_PROP,
@@ -28,40 +28,245 @@ const ActorInit Obj_Usiyane_InitVars = {
(ActorFunc)ObjUsiyane_Draw,
};
-// static InitChainEntry sInitChain[] = {
-static InitChainEntry D_80C086B0[] = {
+PosRot D_80C08660[] = {
+ { { 800.0f, -940.0f, 2000.0f }, { 0, 0, 0x2AF8 } },
+ { { 560.0f, -790.0f, -2000.0f }, { 0, 0, 0x2EE0 } },
+ { { -480.0f, -780.0f, -1990.0f }, { 0, 0, -0x2710 } },
+ { { -470.0f, -850.0f, 2000.0f }, { 0, 0, -0x2710 } },
+};
+
+static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneScale, 1200, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneForward, 3000, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 900, ICHAIN_STOP),
};
-#endif
+s32 func_80C07C80(s32 arg0) {
+ s32 var_v1;
-extern InitChainEntry D_80C086B0[];
+ if (!(arg0 & 1)) {
+ var_v1 = gSaveContext.save.unk_E88[arg0 >> 1] & 0xFFFF;
+ } else {
+ var_v1 = (gSaveContext.save.unk_E88[arg0 >> 1] & 0xFFFF0000) >> 0x10;
+ }
+ return var_v1 + CLOCK_TIME(2, 30);
+}
-extern UNK_TYPE D_06000838;
-extern UNK_TYPE D_060022AC;
+s32 func_80C07CD0(void) {
+ if (CURRENT_DAY <= 0) {
+ return false;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Usiyane/func_80C07C80.s")
+ if (CURRENT_DAY == 1) {
+ s32 time = gSaveContext.save.time;
+ s32 i;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Usiyane/func_80C07CD0.s")
+ if ((time < CLOCK_TIME(2, 30)) || (time >= CLOCK_TIME(6, 0))) {
+ return false;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Usiyane/func_80C07DC4.s")
+ if (time < CLOCK_TIME(5, 15)) {
+ s32 var_s1 = CLOCK_TIME(5, 15);
+ s32 temp_v0_2;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Usiyane/func_80C07DFC.s")
+ for (i = 0; i < 8; i++) {
+ temp_v0_2 = func_80C07C80(i);
+ var_s1 = CLAMP_MAX(var_s1, temp_v0_2);
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Usiyane/func_80C07F30.s")
+ if (time < (var_s1 + 0xE11)) {
+ return false;
+ }
+ }
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Usiyane/func_80C081C8.s")
+ if (gSaveContext.save.weekEventReg[22] & 1) {
+ return false;
+ }
+ return true;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Usiyane/func_80C082CC.s")
+void func_80C07DC4(ObjUsiyane* this, PlayState* play) {
+ if (func_80C07CD0()) {
+ Actor_MarkForDeath(&this->dyna.actor);
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Usiyane/func_80C082E0.s")
+void func_80C07DFC(Vec3f* arg0, Vec3s* arg1, Vec3f* arg2, Vec3s* arg3, s32 arg4, s32 arg5, Vec3f* arg6, Vec3s* arg7) {
+ f32 temp_fv0 = (f32)arg4 / arg5;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Usiyane/ObjUsiyane_Init.s")
+ // VEC3F_LERPIMPDST
+ arg6->x = ((arg2->x - arg0->x) * temp_fv0) + arg0->x;
+ arg6->y = ((arg2->y - arg0->y) * temp_fv0) + arg0->y;
+ arg6->z = ((arg2->z - arg0->z) * temp_fv0) + arg0->z;
+ arg7->x = (((f32)arg3->x - (f32)arg1->x) * temp_fv0) + arg1->x;
+ arg7->y = (((f32)arg3->y - (f32)arg1->y) * temp_fv0) + arg1->y;
+ arg7->z = (((f32)arg3->z - (f32)arg1->z) * temp_fv0) + arg1->z;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Usiyane/ObjUsiyane_Destroy.s")
+void func_80C07F30(ObjUsiyane* this, PlayState* play) {
+ s32 i;
+ s32 j;
+ Vec3f sp94;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Usiyane/ObjUsiyane_Update.s")
+ for (i = 0; i < ARRAY_COUNT(this->unk_168[0]); i++) {
+ for (j = 0; j < ARRAY_COUNT(this->unk_168); j++) {
+ if (i != ARRAY_COUNT(this->unk_168[0]) - 1) {
+ func_80C07DFC(&this->unk_710[i], &D_80C08660[i].rot, &this->unk_710[i + 1], &D_80C08660[i + 1].rot, j,
+ 10, &this->unk_168[j][i].unk_00, &this->unk_168[j][i].unk_18);
+ } else {
+ func_80C07DFC(&this->unk_710[i], &D_80C08660[i].rot, &this->unk_710[0], &D_80C08660[0].rot, j, 10,
+ &this->unk_168[j][i].unk_00, &this->unk_168[j][i].unk_18);
+ }
+ func_800B12F0(play, &this->unk_168[j][i].unk_00, &gZeroVec3f, &gZeroVec3f, 100, 30, 7);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Usiyane/ObjUsiyane_Draw.s")
+ this->unk_168[j][i].unk_18.y = (s32)Rand_Next() >> 0x10;
+
+ sp94.x = this->unk_168[j][i].unk_00.x - this->unk_708;
+ sp94.y = 0.0f;
+ sp94.z = this->unk_168[j][i].unk_00.z - this->unk_70C;
+ Math3D_Normalize(&sp94);
+
+ sp94.x *= 5.0f;
+ sp94.y = 19.0f;
+ sp94.z *= 5.0f;
+
+ this->unk_168[j][i].unk_0C = sp94;
+
+ this->unk_168[j][i].unk_1E.x = Rand_Centered() * 4000.0f;
+ this->unk_168[j][i].unk_1E.y = Rand_Centered() * 4000.0f;
+ this->unk_168[j][i].unk_1E.z = Rand_Centered() * 4000.0f;
+ }
+ }
+
+ Actor_PlaySfxAtPos(&this->dyna.actor, NA_SE_EV_HOUSE_BROKEN);
+ this->unk_740 = 0;
+ this->unk_744 |= 4;
+}
+
+void func_80C081C8(ObjUsiyane* this, PlayState* play) {
+ s32 i;
+ s32 j;
+
+ this->unk_744 |= 1;
+
+ if (this->unk_740 <= 70) {
+ for (i = 0; i < ARRAY_COUNT(this->unk_168[0]); i++) {
+ for (j = 0; j < ARRAY_COUNT(this->unk_168); j++) {
+ this->unk_168[j][i].unk_0C.y += -0.8f;
+
+ this->unk_168[j][i].unk_00.x += this->unk_168[j][i].unk_0C.x;
+ this->unk_168[j][i].unk_00.y += this->unk_168[j][i].unk_0C.y;
+ this->unk_168[j][i].unk_00.z += this->unk_168[j][i].unk_0C.z;
+
+ this->unk_168[j][i].unk_18.x += this->unk_168[j][i].unk_1E.x;
+ this->unk_168[j][i].unk_18.y += this->unk_168[j][i].unk_1E.y;
+ this->unk_168[j][i].unk_18.z += this->unk_168[j][i].unk_1E.z;
+ }
+ }
+
+ } else if (this->unk_740 >= 70) {
+ Actor_MarkForDeath(&this->dyna.actor);
+ }
+ this->unk_740++;
+}
+
+void func_80C082CC(ObjUsiyane* this, PlayState* play) {
+ this->unk_164 = -1;
+}
+
+void func_80C082E0(ObjUsiyane* this, PlayState* play) {
+ CsCmdActorAction* csAction;
+
+ if (Cutscene_CheckActorAction(play, 0x228)) {
+ this->unk_160 = Cutscene_GetActorActionIndex(play, 0x228);
+ csAction = play->csCtx.actorActions[this->unk_160];
+ if (this->unk_164 != csAction->action) {
+ this->unk_164 = csAction->action;
+ if (this->unk_164 == 2) {
+ func_80C07F30(this, play);
+ this->actionFunc = func_80C081C8;
+ }
+ }
+ }
+}
+
+void ObjUsiyane_Init(Actor* thisx, PlayState* play) {
+ ObjUsiyane* this = THIS;
+
+ Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
+ Actor_SetScale(&this->dyna.actor, 0.1f);
+
+ this->unk_744 = 0;
+
+ DynaPolyActor_Init(&this->dyna, 0);
+ DynaPolyActor_LoadMesh(play, &this->dyna, &object_obj_usiyane_Colheader_0022AC);
+
+ switch (OBJUSIYANE_GET_F(&this->dyna.actor)) {
+ case OBJUSIYANE_F_0:
+ this->actionFunc = func_80C07DC4;
+ break;
+
+ case OBJUSIYANE_F_1:
+ func_80C082CC(this, play);
+ this->actionFunc = func_80C082E0;
+ break;
+
+ default:
+ Actor_MarkForDeath(&this->dyna.actor);
+ break;
+ }
+}
+
+void ObjUsiyane_Destroy(Actor* thisx, PlayState* play) {
+ ObjUsiyane* this = THIS;
+
+ DynaPoly_DeleteBgActor(play, &play->colCtx.dyna, this->dyna.bgId);
+}
+
+void ObjUsiyane_Update(Actor* thisx, PlayState* play) {
+ ObjUsiyane* this = THIS;
+
+ this->actionFunc(this, play);
+}
+
+void ObjUsiyane_Draw(Actor* thisx, PlayState* play) {
+ ObjUsiyane* this = THIS;
+ MtxF mf;
+
+ if (!(this->unk_744 & 1)) {
+ Gfx_DrawDListOpa(play, object_obj_usiyane_DL_000838);
+ }
+
+ if (!(this->unk_744 & 2)) {
+ s32 i;
+
+ for (i = 0; i < ARRAY_COUNT(D_80C08660); i++) {
+ Vec3f sp74;
+
+ Matrix_MultVec3f(&D_80C08660[i].pos, &this->unk_710[i]);
+ Matrix_MultVec3f(&gZeroVec3f, &sp74);
+ this->unk_708 = sp74.x;
+ this->unk_70C = sp74.z;
+ }
+ this->unk_744 |= 2;
+ }
+
+ if ((this->unk_744 & 4) && !(this->unk_744 & 8)) {
+ s32 i;
+ s32 j;
+
+ for (i = 0; i < ARRAY_COUNT(this->unk_168[0]); i++) {
+ for (j = 0; j < ARRAY_COUNT(this->unk_168); j++) {
+ Matrix_Push();
+ SkinMatrix_SetScaleRotateRPYTranslate(&mf, 0.1f, 0.1f, 0.1f, this->unk_168[j][i].unk_18.x,
+ this->unk_168[j][i].unk_18.y, this->unk_168[j][i].unk_18.z,
+ this->unk_168[j][i].unk_00.x, this->unk_168[j][i].unk_00.y,
+ this->unk_168[j][i].unk_00.z);
+ Matrix_Put(&mf);
+ Gfx_DrawDListOpa(play, object_obj_usiyane_DL_000098);
+ Matrix_Pop();
+ }
+ }
+ }
+}
diff --git a/src/overlays/actors/ovl_Obj_Usiyane/z_obj_usiyane.h b/src/overlays/actors/ovl_Obj_Usiyane/z_obj_usiyane.h
index 7c4cdd8a5..c38a08ed9 100644
--- a/src/overlays/actors/ovl_Obj_Usiyane/z_obj_usiyane.h
+++ b/src/overlays/actors/ovl_Obj_Usiyane/z_obj_usiyane.h
@@ -7,11 +7,31 @@ struct ObjUsiyane;
typedef void (*ObjUsiyaneActionFunc)(struct ObjUsiyane*, PlayState*);
+#define OBJUSIYANE_GET_F(thisx) ((thisx)->params & 0xF)
+
+enum {
+ /* 0 */ OBJUSIYANE_F_0,
+ /* 1 */ OBJUSIYANE_F_1,
+};
+
+typedef struct {
+ /* 0x00 */ Vec3f unk_00;
+ /* 0x0C */ Vec3f unk_0C;
+ /* 0x18 */ Vec3s unk_18;
+ /* 0x1E */ Vec3s unk_1E;
+} ObjUsiyaneStruct; // size = 0x24
+
typedef struct ObjUsiyane {
- /* 0x000 */ Actor actor;
- /* 0x144 */ char unk_144[0x18];
+ /* 0x000 */ DynaPolyActor dyna;
/* 0x15C */ ObjUsiyaneActionFunc actionFunc;
- /* 0x160 */ char unk_160[0x5E8];
+ /* 0x160 */ s32 unk_160;
+ /* 0x164 */ s32 unk_164;
+ /* 0x168 */ ObjUsiyaneStruct unk_168[10][4];
+ /* 0x708 */ f32 unk_708;
+ /* 0x70C */ f32 unk_70C;
+ /* 0x710 */ Vec3f unk_710[4];
+ /* 0x740 */ s32 unk_740;
+ /* 0x744 */ s32 unk_744;
} ObjUsiyane; // size = 0x748
extern const ActorInit Obj_Usiyane_InitVars;
diff --git a/undefined_syms.txt b/undefined_syms.txt
index faf0aba38..20a4cf5e2 100644
--- a/undefined_syms.txt
+++ b/undefined_syms.txt
@@ -1450,12 +1450,6 @@ D_06001100 = 0x06001100;
D_06001140 = 0x06001140;
D_06001CB0 = 0x06001CB0;
-// ovl_Obj_Usiyane
-
-D_06000098 = 0x06000098;
-D_06000838 = 0x06000838;
-D_060022AC = 0x060022AC;
-
// ovl_player_actor
D_06008860 = 0x06008860;
From 90ade1be9fe9f21357365f75362888e5fea72ef4 Mon Sep 17 00:00:00 2001
From: Alejandro Asenjo <96613413+sonicdcer@users.noreply.github.com>
Date: Wed, 14 Sep 2022 12:37:21 -0300
Subject: [PATCH 2/8] ovl_En_Js Decompiled (#991)
* progress
* progress
* func_80968E38 (thanks @engineer124)
* progress
* remove comments
* general cleanup
* warnings
* all functions matching
* macros
* final details
* format
* ovl_En_Js Decompiled
* PLAYER_AO enums
* fix
* pr review
* re preview
* pr review
* pr review
* pr review
* resolving after merge
* conflict resolution
* pr review
* pr review
* pr review
---
assets/xml/objects/object_ob.xml | 177 ++--
spec | 3 +-
src/overlays/actors/ovl_En_Js/z_en_js.c | 1035 ++++++++++++++++++++++-
src/overlays/actors/ovl_En_Js/z_en_js.h | 18 +-
tools/disasm/functions.txt | 4 +-
5 files changed, 1106 insertions(+), 131 deletions(-)
diff --git a/assets/xml/objects/object_ob.xml b/assets/xml/objects/object_ob.xml
index 75217e04e..d2390fc39 100644
--- a/assets/xml/objects/object_ob.xml
+++ b/assets/xml/objects/object_ob.xml
@@ -1,84 +1,101 @@
+
-
-
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-
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diff --git a/spec b/spec
index 9a0f31668..22a85ed0f 100644
--- a/spec
+++ b/spec
@@ -1644,8 +1644,7 @@ beginseg
name "ovl_En_Js"
compress
include "build/src/overlays/actors/ovl_En_Js/z_en_js.o"
- include "build/data/ovl_En_Js/ovl_En_Js.data.o"
- include "build/data/ovl_En_Js/ovl_En_Js.reloc.o"
+ include "build/src/overlays/actors/ovl_En_Js/ovl_En_Js_reloc.o"
endseg
beginseg
diff --git a/src/overlays/actors/ovl_En_Js/z_en_js.c b/src/overlays/actors/ovl_En_Js/z_en_js.c
index 57763a190..4e35a5158 100644
--- a/src/overlays/actors/ovl_En_Js/z_en_js.c
+++ b/src/overlays/actors/ovl_En_Js/z_en_js.c
@@ -15,7 +15,18 @@ void EnJs_Destroy(Actor* thisx, PlayState* play);
void EnJs_Update(Actor* thisx, PlayState* play);
void EnJs_Draw(Actor* thisx, PlayState* play);
-#if 0
+s32 func_80968B8C(EnJs* this, PlayState* play);
+s32 func_809692A8(s32 arg0);
+void func_80968A5C(EnJs* this);
+void func_80969400(s32 arg0);
+void func_8096971C(EnJs* this, PlayState* play);
+void func_80969898(EnJs* this, PlayState* play);
+void func_80969B5C(EnJs* this, PlayState* play);
+void func_80969DA4(EnJs* this, PlayState* play);
+void func_8096A104(EnJs* this, PlayState* play);
+void func_8096A38C(EnJs* this, PlayState* play);
+void func_8096A6F4(EnJs* this, PlayState* play);
+
const ActorInit En_Js_InitVars = {
ACTOR_EN_JS,
ACTORCAT_NPC,
@@ -28,89 +39,1021 @@ const ActorInit En_Js_InitVars = {
(ActorFunc)EnJs_Draw,
};
-// static ColliderCylinderInit sCylinderInit = {
-static ColliderCylinderInit D_8096ABA0 = {
- { COLTYPE_NONE, AT_NONE, AC_ON | AC_TYPE_ENEMY, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, },
- { ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
+static ColliderCylinderInit sCylinderInit = {
+ {
+ COLTYPE_NONE,
+ AT_NONE,
+ AC_ON | AC_TYPE_ENEMY,
+ OC1_ON | OC1_TYPE_ALL,
+ OC2_TYPE_1,
+ COLSHAPE_CYLINDER,
+ },
+ {
+ ELEMTYPE_UNK0,
+ { 0x00000000, 0x00, 0x00 },
+ { 0xF7CFFFFF, 0x00, 0x00 },
+ TOUCH_NONE | TOUCH_SFX_NORMAL,
+ BUMP_ON,
+ OCELEM_ON,
+ },
{ 20, 40, 0, { 0, 0, 0 } },
};
-#endif
+static Gfx* D_8096ABCC[] = {
+ gMoonChildMajorasMaskDL, gMoonChildOdalwasMaskDL, gMoonChildGohtsMaskDL,
+ gMoonChildGyorgsMaskDL, gMoonChildTwinmoldsMaskDL,
+};
-extern ColliderCylinderInit D_8096ABA0;
+f32 D_8096ABE0[] = { 1.0f, 0.5f, 0.5f, 0.48f, 0.45f };
-extern UNK_TYPE D_06010880;
-extern UNK_TYPE D_06016F58;
-extern UNK_TYPE D_06017E98;
+f32 D_8096ABF4[] = { 60.0f, 0.0f, 0.0f, 0.0f, 0.0f };
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/EnJs_Init.s")
+f32 D_8096AC08[] = { -450.0f, 1400.0f, 1470.0f, 1670.0f, 1470.0f };
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/EnJs_Destroy.s")
+f32 D_8096AC1C[] = { 0.0f, 700.0f, 900.0f, 900.0f, 900.0f };
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_80968A5C.s")
+Vec3f D_8096AC30 = { 500.0f, -500.0f, 0.0f };
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_80968B18.s")
+void EnJs_Init(Actor* thisx, PlayState* play) {
+ s32 pad;
+ s16 cs;
+ s32 i;
+ EnJs* this = THIS;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_80968B8C.s")
+ Actor_SetScale(&this->actor, 0.01f);
+ ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 20.0f);
+ SkelAnime_InitFlex(play, &this->skelAnime, &gMoonChildSkel, &gMoonChildStandingAnim, this->jointTable,
+ this->morphTable, MOONCHILD_LIMB_MAX);
+ Animation_PlayLoop(&this->skelAnime, &gMoonChildStandingAnim);
+ Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_80968CB8.s")
+ this->actionFunc = func_8096971C;
+ this->maskType = 0;
+ this->actor.terminalVelocity = -9.0f;
+ this->actor.gravity = -1.0f;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_80968DD0.s")
+ cs = this->actor.cutscene;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_80968E38.s")
+ for (i = 0; i < ARRAY_COUNT(this->cutscenes); i++) {
+ this->cutscenes[i] = cs;
+ if (cs != -1) {
+ this->actor.cutscene = cs;
+ cs = ActorCutscene_GetAdditionalCutscene(this->actor.cutscene);
+ }
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_80968F48.s")
+ this->cutsceneIndex = -1;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_809691B8.s")
+ switch (ENJS_GET_TYPE(&this->actor)) {
+ case 0:
+ this->maskType = 0;
+ this->actionFunc = func_8096A6F4;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_809692A8.s")
+ Animation_PlayLoop(&this->skelAnime, &gMoonChildSittingAnim);
+ func_8016566C(0x3C);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_8096933C.s")
+ if (gSaveContext.save.weekEventReg[84] & 0x20) {
+ Inventory_DeleteItem(ITEM_MASK_FIERCE_DEITY, SLOT(ITEM_MASK_FIERCE_DEITY));
+ gSaveContext.save.weekEventReg[84] &= (u8)~0x20;
+ }
+ break;
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ this->maskType = ENJS_GET_TYPE(&this->actor);
+ func_80968B8C(this, play);
+ this->actionFunc = func_80969B5C;
+ func_80968A5C(this);
+ if (func_809692A8(ENJS_GET_TYPE(&this->actor) + 4)) {
+ Actor_MarkForDeath(&this->actor);
+ return;
+ }
+ break;
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ this->maskType = ENJS_GET_TYPE(&this->actor) - 4;
+ this->actionFunc = func_8096A104;
+ break;
+ default:
+ break;
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_80969400.s")
+void EnJs_Destroy(Actor* thisx, PlayState* play) {
+ u32 paramsF;
+ EnJs* this = THIS;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_80969494.s")
+ Collider_DestroyCylinder(play, &this->collider);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_809694E8.s")
+ paramsF = ENJS_GET_TYPE(&this->actor);
+ switch (paramsF) {
+ case 0:
+ func_80165690();
+ break;
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ if (!func_809692A8(paramsF)) {
+ func_80969400(ENJS_GET_TYPE(&this->actor));
+ }
+ break;
+ default:
+ break;
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_80969530.s")
+void func_80968A5C(EnJs* this) {
+ if (Rand_ZeroOne() < 0.5f) {
+ Animation_MorphToLoop(&this->skelAnime, &gMoonChildRunningAnim, -10.0f);
+ this->unk_2B4 = 5.0f;
+ } else {
+ Animation_MorphToLoop(&this->skelAnime, &gMoonChildWalkingAnim, -10.0f);
+ this->unk_2B4 = 2.5f;
+ }
+ this->unk_2B8 &= ~4;
+ this->unk_2BC = Rand_ZeroFloat(40.0f) + 80.0f;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_809695FC.s")
+void func_80968B18(EnJs* this) {
+ Animation_MorphToLoop(&this->skelAnime, &gMoonChildStandingAnim, -10.0f);
+ this->unk_2B4 = 0.0f;
+ this->unk_2BC = Rand_ZeroFloat(20.0f) + 40.0f;
+ this->unk_2B8 |= 4;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_80969688.s")
+s32 func_80968B8C(EnJs* this, PlayState* play) {
+ Path* path;
+ f32 temp_f0;
+ f32 temp_f2;
+ s32 pathIndex = ENJS_GET_PATH_INDEX(&this->actor);
+ s32 i;
+ f32 sp18 = 0.0f;
+ Vec3s* points;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_809696EC.s")
+ if (pathIndex != 0x3F) {
+ this->path = &play->setupPathList[pathIndex];
+ if (this->path != NULL) {
+ path = this->path;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_8096971C.s")
+ points = Lib_SegmentedToVirtual(path->points);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_80969748.s")
+ for (i = 0; i < path->count; i++, points++) {
+ temp_f0 = points->x - this->actor.world.pos.x;
+ temp_f2 = points->z - this->actor.world.pos.z;
+ temp_f0 = SQ(temp_f0) + SQ(temp_f2);
+ if (i == 0) {
+ sp18 = temp_f0;
+ this->unk_2B0 = 0;
+ } else if (temp_f0 < sp18) {
+ sp18 = temp_f0;
+ this->unk_2B0 = i;
+ }
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_80969898.s")
+ this->unk_2B0++;
+ if (this->unk_2B0 >= path->count) {
+ this->unk_2B0 = 0;
+ }
+ }
+ } else {
+ this->path = NULL;
+ this->unk_2B0 = 0;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_80969AA0.s")
+ return false;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_80969B5C.s")
+s32 func_80968CB8(EnJs* this) {
+ Path* path;
+ s32 pad;
+ f32 temp_fa0;
+ f32 temp_fa1;
+ Vec3s* temp_v1;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_80969C54.s")
+ if (this->path == NULL) {
+ return true;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_80969DA4.s")
+ path = this->path;
+ temp_v1 = &((Vec3s*)Lib_SegmentedToVirtual(path->points))[this->unk_2B0];
+ temp_fa0 = temp_v1->x - this->actor.world.pos.x;
+ temp_fa1 = temp_v1->z - this->actor.world.pos.z;
+ this->actor.world.rot.y = Math_Atan2S(temp_fa0, temp_fa1);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_8096A080.s")
+ Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.world.rot.y, 2, 0x7D0, 0xC8);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_8096A104.s")
+ if ((SQ(temp_fa0) + SQ(temp_fa1)) < SQ(10.0f)) {
+ this->unk_2B0++;
+ if (this->unk_2B0 >= path->count) {
+ this->unk_2B0 = 0;
+ }
+ return true;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_8096A184.s")
+ Math_StepToF(&this->actor.speedXZ, this->unk_2B4, 0.5f);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_8096A1E8.s")
+ return false;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_8096A2C0.s")
+s32 func_80968DD0(EnJs* this, PlayState* play) {
+ if ((this->actor.xzDistToPlayer < 100.0f) && Player_IsFacingActor(&this->actor, 0x3000, play) &&
+ Actor_IsFacingPlayer(&this->actor, 0x3000)) {
+ return true;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_8096A38C.s")
+ return false;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_8096A6F4.s")
+s32 func_80968E38(s32 arg0) {
+ s32 i;
+ s32 count;
+ u8 mask;
+ u8* maskMaskBit = gSaveContext.maskMaskBit;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/EnJs_Update.s")
+ if (((arg0 < 0) || (arg0 >= 9))) {
+ return 0;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/func_8096A9F4.s")
+ count = 0;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Js/EnJs_Draw.s")
+ arg0 *= 3;
+ for (mask = 1, i = 0; i < 8; i++, mask <<= 1) {
+ if (maskMaskBit[arg0] & mask) {
+ count++;
+ }
+ }
+
+ arg0++;
+ for (mask = 1, i = 0; i < 8; i++, mask <<= 1) {
+ if (maskMaskBit[arg0] & mask) {
+ count++;
+ }
+ }
+
+ arg0++;
+ for (mask = 1, i = 0; i < 5; i++, mask <<= 1) {
+ if (maskMaskBit[arg0] & mask) {
+ count++;
+ }
+ }
+
+ return count;
+}
+
+s32 EnJs_GetRemainingMasks(void) {
+ s32 count = 0;
+
+ if (INV_CONTENT(ITEM_MASK_TRUTH) == ITEM_MASK_TRUTH) {
+ count++;
+ }
+ if (INV_CONTENT(ITEM_MASK_KAFEIS_MASK) == ITEM_MASK_KAFEIS_MASK) {
+ count++;
+ }
+ if (INV_CONTENT(ITEM_MASK_ALL_NIGHT) == ITEM_MASK_ALL_NIGHT) {
+ count++;
+ }
+ if (INV_CONTENT(ITEM_MASK_BUNNY) == ITEM_MASK_BUNNY) {
+ count++;
+ }
+ if (INV_CONTENT(ITEM_MASK_KEATON) == ITEM_MASK_KEATON) {
+ count++;
+ }
+ if (INV_CONTENT(ITEM_MASK_GARO) == ITEM_MASK_GARO) {
+ count++;
+ }
+ if (INV_CONTENT(ITEM_MASK_ROMANI) == ITEM_MASK_ROMANI) {
+ count++;
+ }
+ if (INV_CONTENT(ITEM_MASK_CIRCUS_LEADER) == ITEM_MASK_CIRCUS_LEADER) {
+ count++;
+ }
+ if (INV_CONTENT(ITEM_MASK_POSTMAN) == ITEM_MASK_POSTMAN) {
+ count++;
+ }
+ if (INV_CONTENT(ITEM_MASK_COUPLE) == ITEM_MASK_COUPLE) {
+ count++;
+ }
+ if (INV_CONTENT(ITEM_MASK_GREAT_FAIRY) == ITEM_MASK_GREAT_FAIRY) {
+ count++;
+ }
+ if (INV_CONTENT(ITEM_MASK_GIBDO) == ITEM_MASK_GIBDO) {
+ count++;
+ }
+ if (INV_CONTENT(ITEM_MASK_DON_GERO) == ITEM_MASK_DON_GERO) {
+ count++;
+ }
+ if (INV_CONTENT(ITEM_MASK_KAMARO) == ITEM_MASK_KAMARO) {
+ count++;
+ }
+ if (INV_CONTENT(ITEM_MASK_CAPTAIN) == ITEM_MASK_CAPTAIN) {
+ count++;
+ }
+ if (INV_CONTENT(ITEM_MASK_STONE) == ITEM_MASK_STONE) {
+ count++;
+ }
+ if (INV_CONTENT(ITEM_MASK_BREMEN) == ITEM_MASK_BREMEN) {
+ count++;
+ }
+ if (INV_CONTENT(ITEM_MASK_BLAST) == ITEM_MASK_BLAST) {
+ count++;
+ }
+ if (INV_CONTENT(ITEM_MASK_SCENTS) == ITEM_MASK_SCENTS) {
+ count++;
+ }
+ if (INV_CONTENT(ITEM_MASK_GIANT) == ITEM_MASK_GIANT) {
+ count++;
+ }
+
+ count -= func_80968E38(0);
+ return count;
+}
+
+void EnJs_TakeMask(s32 actionParams, s32 childType) {
+ u8* maskMaskBit = gSaveContext.maskMaskBit;
+ s32 temp = 0;
+
+ if ((childType >= 0) && (childType < 9)) {
+ actionParams -= PLAYER_AP_MASK_TRUTH;
+ childType *= 3;
+ if (actionParams < 8) {
+ maskMaskBit[childType] |= 1 << actionParams;
+ maskMaskBit[temp] |= 1 << actionParams;
+ return;
+ }
+
+ actionParams -= 8;
+ childType++;
+ temp++;
+ if (actionParams < 8) {
+ maskMaskBit[childType] |= 1 << actionParams;
+ maskMaskBit[temp] |= 1 << actionParams;
+ return;
+ }
+
+ actionParams -= 8;
+ childType++;
+ temp++;
+ if (actionParams < 6) {
+ maskMaskBit[childType] |= 1 << actionParams;
+ maskMaskBit[temp] |= 1 << actionParams;
+ }
+ }
+}
+
+s32 func_809692A8(s32 arg0) {
+ switch (arg0) {
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ if (func_80968E38(arg0) < arg0) {
+ return false;
+ }
+ return true;
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ if (func_80968E38(arg0) < (arg0 - 4)) {
+ return false;
+ }
+ return true;
+ default:
+ return false;
+ }
+}
+
+s32 func_8096933C(s32 arg0) {
+ s32 sp1C;
+
+ switch (arg0) {
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ sp1C = EnJs_GetRemainingMasks();
+ if ((func_80968E38(arg0) + sp1C) < arg0) {
+ return false;
+ } else {
+ return true;
+ }
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ sp1C = EnJs_GetRemainingMasks();
+ if ((func_80968E38(arg0) + sp1C) < (arg0 - 4)) {
+ return false;
+ } else {
+ return true;
+ }
+ default:
+ return false;
+ }
+}
+
+void func_80969400(s32 arg0) {
+ u8* maskMaskBit = gSaveContext.maskMaskBit;
+ u8* temp_v0 = &gSaveContext.maskMaskBit[arg0 * 3];
+
+ if ((arg0 >= 0) && (arg0 < 9)) {
+ maskMaskBit[0] &= ~temp_v0[0];
+ maskMaskBit[1] &= ~temp_v0[1];
+
+ temp_v0[2] &= 0xF;
+ maskMaskBit[2] &= ~temp_v0[2];
+
+ temp_v0[0] = 0;
+ temp_v0[1] = 0;
+ temp_v0[2] = 0;
+ }
+}
+
+void func_80969494(EnJs* this, PlayState* play) {
+ func_80968A5C(this);
+ func_801477B4(play);
+ this->actor.flags &= ~ACTOR_FLAG_100;
+ this->actionFunc = func_80969B5C;
+}
+
+void func_809694E8(EnJs* this, PlayState* play) {
+ func_801477B4(play);
+ this->actor.flags &= ~ACTOR_FLAG_100;
+ this->actionFunc = func_8096A104;
+}
+
+void func_80969530(EnJs* this, PlayState* play) {
+ func_801477B4(play);
+ this->actor.flags &= ~ACTOR_FLAG_100;
+ this->actionFunc = func_8096A6F4;
+ if ((this->actor.home.rot.y == this->actor.shape.rot.y) && (this->unk_2B8 & 0x10)) {
+ Animation_Change(&this->skelAnime, &gMoonChildGettingUpAnim, -1.0f,
+ Animation_GetLastFrame(&gMoonChildGettingUpAnim) - 1.0f, 0.0f, ANIMMODE_ONCE, -10.0f);
+ this->unk_2B8 &= ~0x10;
+ this->unk_2B8 |= 8;
+ }
+}
+
+s32 func_809695FC(EnJs* this, PlayState* play) {
+ if (ENJS_GET_EXIT_INDEX(&this->actor) == 0x3F) {
+ return false;
+ }
+ play->transitionTrigger = TRANS_TRIGGER_START;
+ play->nextEntrance = play->setupExitList[ENJS_GET_EXIT_INDEX(&this->actor)];
+ this->actionFunc = func_8096971C;
+ play->msgCtx.msgLength = 0;
+ gSaveContext.respawnFlag = -2;
+ return true;
+}
+
+void func_80969688(EnJs* this) {
+ if (this->cutsceneIndex != -1) {
+ if (ActorCutscene_GetCurrentIndex() == this->cutscenes[this->cutsceneIndex]) {
+ ActorCutscene_Stop(this->cutscenes[this->cutsceneIndex]);
+ }
+ this->cutsceneIndex = -1;
+ }
+}
+
+void func_809696EC(EnJs* this, s16 arg1) {
+ func_80969688(this);
+ this->cutsceneIndex = arg1;
+}
+
+void func_8096971C(EnJs* this, PlayState* play) {
+ SkelAnime_Update(&this->skelAnime);
+}
+
+void func_80969748(EnJs* this, PlayState* play) {
+ s32 itemActionParam;
+ Player* player = GET_PLAYER(play);
+
+ SkelAnime_Update(&this->skelAnime);
+ Math_SmoothStepToS(&this->actor.world.rot.y, this->actor.yawTowardsPlayer, 6, 0x1838, 0x64);
+ this->actor.shape.rot.y = this->actor.world.rot.y;
+ if (Message_GetState(&play->msgCtx) == TEXT_STATE_16) {
+ itemActionParam = func_80123810(play);
+ if (itemActionParam != PLAYER_AP_NONE) {
+ this->actionFunc = func_80969898;
+ }
+ if (itemActionParam > PLAYER_AP_NONE) {
+ func_801477B4(play);
+ if ((itemActionParam >= PLAYER_AP_MASK_TRUTH) && (itemActionParam <= PLAYER_AP_MASK_GIANT)) {
+ EnJs_TakeMask(itemActionParam, ENJS_GET_TYPE(&this->actor));
+ Inventory_UnequipItem(itemActionParam - 4);
+ if (!func_809692A8(ENJS_GET_TYPE(&this->actor))) {
+ player->actor.textId = 0x2212;
+ } else {
+ player->actor.textId = 0x2213;
+ }
+ } else if ((itemActionParam >= PLAYER_AP_MASK_FIERCE_DEITY) && (itemActionParam <= PLAYER_AP_MASK_DEKU)) {
+ player->actor.textId = 0x2211;
+ } else {
+ player->actor.textId = 0x2210;
+ }
+ }
+ if (itemActionParam <= PLAYER_AP_MINUS1) {
+ func_80151938(play, 0x2216);
+ }
+ }
+}
+
+void func_80969898(EnJs* this, PlayState* play) {
+ s32 pad;
+ Player* player = GET_PLAYER(play);
+
+ SkelAnime_Update(&this->skelAnime);
+ Math_SmoothStepToS(&this->actor.world.rot.y, this->actor.yawTowardsPlayer, 6, 0x1838, 0x64);
+ this->actor.shape.rot.y = this->actor.world.rot.y;
+ switch (Message_GetState(&play->msgCtx)) {
+ case TEXT_STATE_CHOICE:
+ if (Message_ShouldAdvance(play) && (play->msgCtx.currentTextId == 0x2215)) {
+ switch (play->msgCtx.choiceIndex) {
+ case 0:
+ func_8019F208();
+ func_80151938(play, 0x2217);
+ break;
+ case 1:
+ func_8019F230();
+ func_80151938(play, 0x2216);
+ break;
+ }
+ }
+ break;
+ case TEXT_STATE_5:
+ if (Message_ShouldAdvance(play)) {
+ switch (play->msgCtx.currentTextId) {
+ case 0x220C:
+ this->unk_2B8 |= 1;
+ if (!func_8096933C(ENJS_GET_TYPE(&this->actor))) {
+ func_80151938(play, 0x220F);
+ break;
+ }
+ func_80151938(play, 0x220D);
+ break;
+ case 0x220D:
+ case 0x2213:
+ func_80151938(play, play->msgCtx.currentTextId + 1);
+ break;
+ case 0x220E:
+ func_80151938(play, 0xFF);
+ this->actionFunc = func_80969748;
+ break;
+ case 0x2210:
+ case 0x2211:
+ case 0x2212:
+ player->exchangeItemId = PLAYER_AP_NONE;
+ func_80151938(play, 0xFF);
+ this->actionFunc = func_80969748;
+ break;
+ case 0x2214:
+ case 0x2217:
+ if (!func_809695FC(this, play)) {
+ func_80969494(this, play);
+ break;
+ }
+ break;
+ default:
+ func_80969494(this, play);
+ break;
+ }
+ }
+ break;
+ }
+}
+
+void func_80969AA0(EnJs* this, PlayState* play) {
+ u16 textId;
+
+ if (gSaveContext.save.playerForm != PLAYER_FORM_HUMAN) {
+ textId = 0x220B;
+ } else {
+ textId = 0x2215;
+ if (!func_809692A8(ENJS_GET_TYPE(&this->actor))) {
+ if (this->unk_2B8 & 1) {
+ if (!func_8096933C(ENJS_GET_TYPE(&this->actor))) {
+ textId = 0x220F;
+ } else {
+ textId = 0x220E;
+ }
+ } else {
+ textId = 0x220C;
+ }
+ } else {
+ textId = 0x2215;
+ }
+ }
+ Animation_MorphToLoop(&this->skelAnime, &gMoonChildStandingAnim, -10.0f);
+ Message_StartTextbox(play, textId, &this->actor);
+}
+
+void func_80969B5C(EnJs* this, PlayState* play) {
+ SkelAnime_Update(&this->skelAnime);
+ if (this->unk_2BC > 0) {
+ this->unk_2BC--;
+ if (this->unk_2BC == 0) {
+ if (this->unk_2B8 & 4) {
+ func_80968A5C(this);
+ } else {
+ func_80968B18(this);
+ }
+ }
+ }
+ if (Actor_ProcessTalkRequest(&this->actor, &play->state)) {
+ this->actionFunc = func_80969898;
+ this->actor.speedXZ = 0.0f;
+ this->unk_2B4 = 0.0f;
+ func_80969AA0(this, play);
+ } else if ((this->actor.xzDistToPlayer < 100.0f) && Player_IsFacingActor(&this->actor, 0x3000, play)) {
+ func_800B8614(&this->actor, play, 120.0f);
+ }
+ func_80968CB8(this);
+}
+
+void func_80969C54(EnJs* this, PlayState* play) {
+ s32 itemActionParam;
+ Player* player = GET_PLAYER(play);
+
+ SkelAnime_Update(&this->skelAnime);
+ Math_SmoothStepToS(&this->actor.world.rot.y, this->actor.yawTowardsPlayer, 6, 0x1838, 0x64);
+ this->actor.shape.rot.y = this->actor.world.rot.y;
+ if (Message_GetState(&play->msgCtx) == TEXT_STATE_16) {
+ itemActionParam = func_80123810(play);
+ if (itemActionParam != PLAYER_AP_NONE) {
+ this->actionFunc = func_80969DA4;
+ }
+ if (itemActionParam > PLAYER_AP_NONE) {
+ func_801477B4(play);
+ if ((itemActionParam >= PLAYER_AP_MASK_TRUTH) && (itemActionParam <= PLAYER_AP_MASK_GIANT)) {
+ EnJs_TakeMask(itemActionParam, ENJS_GET_TYPE(&this->actor));
+ Inventory_UnequipItem(itemActionParam - 4);
+ if (!func_809692A8(ENJS_GET_TYPE(&this->actor))) {
+ player->actor.textId = 0x2221;
+ } else {
+ player->actor.textId = 0x2222;
+ }
+ } else if ((itemActionParam >= PLAYER_AP_MASK_FIERCE_DEITY) && (itemActionParam <= PLAYER_AP_MASK_DEKU)) {
+ player->actor.textId = 0x2220;
+ } else {
+ player->actor.textId = 0x221D;
+ }
+ }
+ if (itemActionParam <= PLAYER_AP_MINUS1) {
+ func_80151938(play, 0x221E);
+ }
+ }
+}
+
+void func_80969DA4(EnJs* this, PlayState* play) {
+ s32 pad;
+ Player* player = GET_PLAYER(play);
+
+ SkelAnime_Update(&this->skelAnime);
+ Math_SmoothStepToS(&this->actor.world.rot.y, this->actor.yawTowardsPlayer, 6, 0x1838, 0x64);
+ this->actor.shape.rot.y = this->actor.world.rot.y;
+ switch (Message_GetState(&play->msgCtx)) {
+ case TEXT_STATE_CHOICE:
+ if (Message_ShouldAdvance(play) &&
+ ((play->msgCtx.currentTextId == 0x2219) || (play->msgCtx.currentTextId == 0x221E))) {
+ switch (play->msgCtx.choiceIndex) {
+ case 0:
+ func_8019F208();
+ if (!func_809695FC(this, play)) {
+ func_809694E8(this, play);
+ break;
+ }
+ break;
+ case 1:
+ func_8019F230();
+ func_80151938(play, play->msgCtx.currentTextId + 1);
+ break;
+ }
+ }
+ break;
+ case TEXT_STATE_5:
+ if (Message_ShouldAdvance(play)) {
+ switch (play->msgCtx.currentTextId) {
+ case 0x221B:
+ if (!func_8096933C(ENJS_GET_TYPE(&this->actor))) {
+ func_80151938(play, 0x2219);
+ break;
+ }
+ func_80151938(play, 0x221C);
+ break;
+ case 0x2224:
+ case 0x2226:
+ case 0x2228:
+ case 0x222A:
+ func_80151938(play, play->msgCtx.currentTextId + 1);
+ break;
+ case 0x2225:
+ case 0x2227:
+ case 0x2229:
+ case 0x222B:
+ if (!func_809695FC(this, play)) {
+ func_809694E8(this, play);
+ break;
+ }
+ break;
+ case 0x2222:
+ player->exchangeItemId = PLAYER_AP_NONE;
+ func_80151938(play, play->msgCtx.currentTextId + 1);
+ break;
+ case 0x2223:
+ switch (ENJS_GET_TYPE(&this->actor)) {
+ case 5:
+ func_80151938(play, 0x2224);
+ break;
+ case 6:
+ func_80151938(play, 0x2226);
+ break;
+ case 7:
+ func_80151938(play, 0x2228);
+ break;
+ case 8:
+ func_80151938(play, 0x222A);
+ break;
+ }
+ break;
+ case 0x221C:
+ func_80151938(play, 0xFF);
+ this->actionFunc = func_80969C54;
+ break;
+ case 0x221D:
+ case 0x2220:
+ case 0x2221:
+ player->exchangeItemId = PLAYER_AP_NONE;
+ func_80151938(play, 0xFF);
+ this->actionFunc = func_80969C54;
+ break;
+ default:
+ func_809694E8(this, play);
+ break;
+ }
+ }
+ break;
+ }
+}
+
+void func_8096A080(EnJs* this, PlayState* play) {
+ u16 textId;
+
+ if (gSaveContext.save.playerForm != PLAYER_FORM_HUMAN) {
+ textId = 0x2218;
+ } else {
+ textId = 0x221B;
+ if (this->unk_2B8 & 1) {
+ if (!func_8096933C(ENJS_GET_TYPE(&this->actor))) {
+ textId = 0x2219;
+ } else {
+ textId = 0x221C;
+ }
+ } else {
+ this->unk_2B8 |= 1;
+ }
+ }
+ Message_StartTextbox(play, textId, &this->actor);
+}
+
+void func_8096A104(EnJs* this, PlayState* play) {
+ SkelAnime_Update(&this->skelAnime);
+ if (Actor_ProcessTalkRequest(&this->actor, &play->state)) {
+ this->actionFunc = func_80969DA4;
+ func_8096A080(this, play);
+ } else if (func_80968DD0(this, play)) {
+ func_800B8614(&this->actor, play, 120.0f);
+ }
+}
+
+void func_8096A184(EnJs* this, PlayState* play) {
+ u16 textId;
+
+ if (gSaveContext.save.playerForm != PLAYER_FORM_HUMAN) {
+ textId = 0x220B;
+ } else if (func_80968E38(0) >= 20) {
+ textId = 0x2202;
+ } else {
+ textId = 0x21FC;
+ }
+ Message_StartTextbox(play, textId, &this->actor);
+}
+
+void func_8096A1E8(EnJs* this, PlayState* play) {
+ if (SkelAnime_Update(&this->skelAnime)) {
+ Animation_MorphToLoop(&this->skelAnime, &gMoonChildStandingAnim, 0.0f);
+ }
+ if (Actor_ProcessTalkRequest(&this->actor, &play->state)) {
+ this->actor.flags &= ~ACTOR_FLAG_10000;
+ this->actionFunc = func_8096A38C;
+ Message_StartTextbox(play, 0x2208, &this->actor);
+ gSaveContext.save.weekEventReg[84] |= 0x20;
+ func_809696EC(this, 0);
+ } else {
+ func_800B8500(&this->actor, play, 1000.0f, 1000.0f, PLAYER_AP_MINUS1);
+ }
+}
+
+void func_8096A2C0(EnJs* this, PlayState* play) {
+ if (SkelAnime_Update(&this->skelAnime)) {
+ Animation_MorphToLoop(&this->skelAnime, &gMoonChildStandingAnim, 0.0f);
+ }
+ if (Actor_HasParent(&this->actor, play)) {
+ this->actor.parent = NULL;
+ this->actor.flags |= ACTOR_FLAG_10000;
+ this->actionFunc = func_8096A1E8;
+ func_800B8500(&this->actor, play, 1000.0f, 1000.0f, PLAYER_AP_MINUS1);
+ } else {
+ Actor_PickUp(&this->actor, play, GI_MASK_FIERCE_DEITY, 10000.0f, 1000.0f);
+ }
+}
+
+void func_8096A38C(EnJs* this, PlayState* play) {
+ if (SkelAnime_Update(&this->skelAnime)) {
+ Animation_MorphToLoop(&this->skelAnime, &gMoonChildStandingAnim, 0.0f);
+ this->unk_2B8 |= 2;
+ }
+ switch (Message_GetState(&play->msgCtx)) {
+ case TEXT_STATE_CHOICE:
+ if (Message_ShouldAdvance(play)) {
+ switch (play->msgCtx.choiceIndex) {
+ case 0:
+ func_8019F208();
+ break;
+
+ case 1:
+ func_8019F230();
+ break;
+ }
+
+ switch (play->msgCtx.currentTextId) {
+ case 0x21FC:
+ switch (play->msgCtx.choiceIndex) {
+ case 0:
+ func_80151938(play, 0x21FE);
+ Animation_MorphToPlayOnce(&this->skelAnime, &gMoonChildGettingUpAnim, -5.0f);
+ this->unk_2B8 |= 0x10;
+ break;
+ case 1:
+ func_80151938(play, 0x21FD);
+ break;
+ }
+ break;
+
+ case 0x21FE:
+ switch (play->msgCtx.choiceIndex) {
+ case 0:
+ func_80151938(play, 0x2200);
+ func_809696EC(this, 0);
+ break;
+ case 1:
+ func_80151938(play, 0x21FF);
+ break;
+ }
+ break;
+
+ case 0x2203:
+ switch (play->msgCtx.choiceIndex) {
+ case 0:
+ func_80151938(play, 0x2205);
+ Animation_MorphToPlayOnce(&this->skelAnime, &gMoonChildGettingUpAnim, -5.0f);
+ this->unk_2B8 |= 0x10;
+ break;
+ case 1:
+ func_80151938(play, 0x2204);
+ break;
+ }
+ }
+ }
+ break;
+ case TEXT_STATE_5:
+ if (Message_ShouldAdvance(play)) {
+ switch (play->msgCtx.currentTextId) {
+ case 0x2202:
+ case 0x2205:
+ case 0x2206:
+ case 0x2209:
+ func_80151938(play, play->msgCtx.currentTextId + 1);
+ break;
+
+ case 0x2200:
+ case 0x2208:
+ func_809696EC(this, 1);
+ func_80151938(play, play->msgCtx.currentTextId + 1);
+ break;
+
+ case 0x2207:
+ if (INV_CONTENT(ITEM_MASK_FIERCE_DEITY) == ITEM_MASK_FIERCE_DEITY) {
+ func_80151938(play, 0x2208);
+ func_809696EC(this, 0);
+ } else {
+ func_801477B4(play);
+ this->actionFunc = func_8096A2C0;
+ func_8096A2C0(this, play);
+ }
+ break;
+
+ case 0x2201:
+
+ case 0x220A:
+ if (!func_809695FC(this, play)) {
+ func_80969530(this, play);
+ }
+ break;
+
+ default:
+ func_80969530(this, play);
+ break;
+ }
+ }
+ break;
+ }
+}
+
+void func_8096A6F4(EnJs* this, PlayState* play) {
+ s32 pad;
+
+ if (this->actor.home.rot.y != this->actor.shape.rot.y) {
+ Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.home.rot.y, 2, 0x400, 0x100);
+ if ((this->actor.home.rot.y == this->actor.shape.rot.y) && (this->unk_2B8 & 0x10)) {
+ Animation_Change(&this->skelAnime, &gMoonChildGettingUpAnim, -1.0f,
+ Animation_GetLastFrame(&gMoonChildGettingUpAnim) - 1.0f, 0.0f, ANIMMODE_ONCE, -10.0f);
+ this->unk_2B8 &= ~0x10;
+ this->unk_2B8 |= 8;
+ }
+ this->actor.world.rot.y = this->actor.shape.rot.y;
+ }
+ if (SkelAnime_Update(&this->skelAnime)) {
+ Animation_MorphToLoop(&this->skelAnime, &gMoonChildSittingAnim, -10.0f);
+ this->unk_2B8 &= ~8;
+ }
+ if (Actor_ProcessTalkRequest(&this->actor, &play->state)) {
+ this->actionFunc = func_8096A38C;
+ this->unk_2B8 &= ~2;
+ func_8096A184(this, play);
+ return;
+ }
+ if (!(this->unk_2B8 & 8) && (this->actor.xzDistToPlayer < 100.0f) &&
+ Player_IsFacingActor(&this->actor, 0x3000, play) && Actor_IsFacingPlayer(&this->actor, 0x1000)) {
+ func_800B8614(&this->actor, play, 120.0f);
+ }
+}
+
+void EnJs_Update(Actor* thisx, PlayState* play) {
+ s32 pad;
+ EnJs* this = THIS;
+
+ Collider_UpdateCylinder(&this->actor, &this->collider);
+ CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
+
+ Actor_MoveWithGravity(&this->actor);
+ Actor_UpdateBgCheckInfo(play, &this->actor, 40.0f, 25.0f, 40.0f, 5);
+
+ this->actionFunc(this, play);
+
+ if ((this->cutsceneIndex != -1) && (ActorCutscene_GetCurrentIndex() != this->cutscenes[this->cutsceneIndex])) {
+ if (ActorCutscene_GetCurrentIndex() == 0x7C) {
+ ActorCutscene_Stop(0x7C);
+ ActorCutscene_SetIntentToPlay(this->cutscenes[this->cutsceneIndex]);
+ } else if (ActorCutscene_GetCanPlayNext(this->cutscenes[this->cutsceneIndex])) {
+ ActorCutscene_Start(this->cutscenes[this->cutsceneIndex], &this->actor);
+ } else {
+ ActorCutscene_SetIntentToPlay(this->cutscenes[this->cutsceneIndex]);
+ }
+ }
+}
+
+void func_8096A9F4(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
+ s32 pad;
+ EnJs* this = THIS;
+
+ if (limbIndex == MOONCHILD_LIMB_HEAD) {
+ Matrix_MultVec3f(&D_8096AC30, &thisx->focus.pos);
+ if ((this->maskType >= 0) && (this->maskType < 5)) {
+ OPEN_DISPS(play->state.gfxCtx);
+
+ if (this->maskType != 0) {
+ Matrix_Scale(D_8096ABE0[this->maskType], D_8096ABE0[this->maskType], D_8096ABE0[this->maskType],
+ MTXMODE_APPLY);
+ Matrix_RotateZYX(0, -0x4000, -0x36B0, MTXMODE_APPLY);
+ }
+ Matrix_Translate(D_8096ABF4[this->maskType], D_8096AC08[this->maskType], D_8096AC1C[this->maskType],
+ MTXMODE_APPLY);
+ gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(POLY_OPA_DISP++, D_8096ABCC[this->maskType]);
+
+ CLOSE_DISPS(play->state.gfxCtx);
+ }
+ }
+}
+
+void EnJs_Draw(Actor* thisx, PlayState* play) {
+ EnJs* this = THIS;
+
+ func_8012C28C(play->state.gfxCtx);
+ SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, NULL,
+ func_8096A9F4, &this->actor);
+}
diff --git a/src/overlays/actors/ovl_En_Js/z_en_js.h b/src/overlays/actors/ovl_En_Js/z_en_js.h
index 96c1bbf49..534557e66 100644
--- a/src/overlays/actors/ovl_En_Js/z_en_js.h
+++ b/src/overlays/actors/ovl_En_Js/z_en_js.h
@@ -2,6 +2,11 @@
#define Z_EN_JS_H
#include "global.h"
+#include "objects/object_ob/object_ob.h"
+
+#define ENJS_GET_TYPE(thisx) ((thisx)->params & 0xF)
+#define ENJS_GET_PATH_INDEX(thisx) (((thisx)->params & 0xFC00) >> 10)
+#define ENJS_GET_EXIT_INDEX(thisx) (((thisx)->params & 0x3F0) >> 4)
struct EnJs;
@@ -9,7 +14,18 @@ typedef void (*EnJsActionFunc)(struct EnJs*, PlayState*);
typedef struct EnJs {
/* 0x000 */ Actor actor;
- /* 0x144 */ char unk_144[0x180];
+ /* 0x144 */ SkelAnime skelAnime;
+ /* 0x188 */ ColliderCylinder collider;
+ /* 0x1D4 */ Vec3s jointTable[MOONCHILD_LIMB_MAX];
+ /* 0x240 */ Vec3s morphTable[MOONCHILD_LIMB_MAX];
+ /* 0x2AC */ Path* path;
+ /* 0x2B0 */ s32 unk_2B0;
+ /* 0x2B4 */ f32 unk_2B4;
+ /* 0x2B8 */ u16 unk_2B8;
+ /* 0x2BA */ s16 maskType;
+ /* 0x2BC */ s16 unk_2BC;
+ /* 0x2BE */ s16 cutscenes[2];
+ /* 0x2C2 */ s16 cutsceneIndex;
/* 0x2C4 */ EnJsActionFunc actionFunc;
} EnJs; // size = 0x2C8
diff --git a/tools/disasm/functions.txt b/tools/disasm/functions.txt
index bea647d45..cddc0dc43 100644
--- a/tools/disasm/functions.txt
+++ b/tools/disasm/functions.txt
@@ -7955,8 +7955,8 @@
0x80968CB8:("func_80968CB8",),
0x80968DD0:("func_80968DD0",),
0x80968E38:("func_80968E38",),
- 0x80968F48:("func_80968F48",),
- 0x809691B8:("func_809691B8",),
+ 0x80968F48:("EnJs_GetRemainingMasks",),
+ 0x809691B8:("EnJs_TakeMask",),
0x809692A8:("func_809692A8",),
0x8096933C:("func_8096933C",),
0x80969400:("func_80969400",),
From 3d430a57336442c608a33009ee685bd4c0dd5d5b Mon Sep 17 00:00:00 2001
From: Parker Burnett
Date: Wed, 14 Sep 2022 08:46:16 -0700
Subject: [PATCH 3/8] En_bubble OK (#995)
* bubble OK
* fixing elfbulb
* flag fix
* PR comments
* PR comments
* missed a fix
* PR fixes
* don't know how this got in there
* u to s
* small fix
---
assets/xml/objects/object_bubble.xml | 4 +-
spec | 3 +-
.../actors/ovl_Demo_Kankyo/z_demo_kankyo.c | 2 +-
.../actors/ovl_En_Bubble/z_en_bubble.c | 402 ++++++++++++++++--
.../actors/ovl_En_Bubble/z_en_bubble.h | 21 +-
.../actors/ovl_En_Elfbub/z_en_elfbub.c | 2 +-
tools/disasm/functions.txt | 22 +-
7 files changed, 398 insertions(+), 58 deletions(-)
diff --git a/assets/xml/objects/object_bubble.xml b/assets/xml/objects/object_bubble.xml
index 4397a017f..da2f01d47 100644
--- a/assets/xml/objects/object_bubble.xml
+++ b/assets/xml/objects/object_bubble.xml
@@ -1,6 +1,6 @@
-
-
+
+
diff --git a/spec b/spec
index 22a85ed0f..a1ca83eb2 100644
--- a/spec
+++ b/spec
@@ -883,8 +883,7 @@ beginseg
name "ovl_En_Bubble"
compress
include "build/src/overlays/actors/ovl_En_Bubble/z_en_bubble.o"
- include "build/data/ovl_En_Bubble/ovl_En_Bubble.data.o"
- include "build/data/ovl_En_Bubble/ovl_En_Bubble.reloc.o"
+ include "build/src/overlays/actors/ovl_En_Bubble/ovl_En_Bubble_reloc.o"
endseg
beginseg
diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c
index 64c42a1ce..12da39288 100644
--- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c
+++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c
@@ -649,7 +649,7 @@ void DemoKankyo_DrawMoonAndGiant(Actor* thisx, PlayState* play2) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (this->actor.params == DEMO_KANKYO_TYPE_GIANTS) {
- gSPDisplayList(POLY_XLU_DISP++, object_bubble_DL_001000);
+ gSPDisplayList(POLY_XLU_DISP++, gBubbleDL);
} else {
gSPDisplayList(POLY_XLU_DISP++, gLightOrbVtxDL);
}
diff --git a/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c b/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c
index 3030041ca..06c5c33b1 100644
--- a/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c
+++ b/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c
@@ -15,11 +15,10 @@ void EnBubble_Destroy(Actor* thisx, PlayState* play);
void EnBubble_Update(Actor* thisx, PlayState* play);
void EnBubble_Draw(Actor* thisx, PlayState* play);
-void func_808A029C(EnBubble* this, PlayState* play);
-void func_808A0350(EnBubble* this, PlayState* play);
-void func_808A03E8(EnBubble* this, PlayState* play);
+void EnBubble_Wait(EnBubble* this, PlayState* play);
+void EnBubble_Pop(EnBubble* this, PlayState* play);
+void EnBubble_Regrow(EnBubble* this, PlayState* play);
-#if 0
const ActorInit En_Bubble_InitVars = {
ACTOR_EN_BUBBLE,
ACTORCAT_ENEMY,
@@ -32,73 +31,396 @@ const ActorInit En_Bubble_InitVars = {
(ActorFunc)EnBubble_Draw,
};
-// static ColliderJntSphElementInit sJntSphElementsInit[2] = {
-static ColliderJntSphElementInit D_808A0700[2] = {
+static ColliderJntSphElementInit sJntSphElementsInit[2] = {
{
- { ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x04 }, { 0xF7CFD757, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
+ {
+ ELEMTYPE_UNK0,
+ { 0x00000000, 0x00, 0x04 },
+ { 0xF7CFD757, 0x00, 0x00 },
+ TOUCH_NONE | TOUCH_SFX_NORMAL,
+ BUMP_ON,
+ OCELEM_ON,
+ },
{ 0, { { 0, 0, 0 }, 16 }, 100 },
},
{
- { ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0x00002820, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON | BUMP_NO_AT_INFO | BUMP_NO_DAMAGE | BUMP_NO_SWORD_SFX | BUMP_NO_HITMARK, OCELEM_NONE, },
+ {
+ ELEMTYPE_UNK0,
+ { 0x00000000, 0x00, 0x00 },
+ { 0x00002820, 0x00, 0x00 },
+ TOUCH_NONE | TOUCH_SFX_NORMAL,
+ BUMP_ON | BUMP_NO_AT_INFO | BUMP_NO_DAMAGE | BUMP_NO_SWORD_SFX | BUMP_NO_HITMARK,
+ OCELEM_NONE,
+ },
{ 0, { { 0, 0, 0 }, 16 }, 100 },
},
};
-// static ColliderJntSphInit sJntSphInit = {
-static ColliderJntSphInit D_808A0748 = {
- { COLTYPE_HIT6, AT_ON | AT_TYPE_ENEMY, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_JNTSPH, },
- ARRAY_COUNT(sJntSphElementsInit), D_808A0700, // sJntSphElementsInit,
+static ColliderJntSphInit sJntSphInit = {
+ {
+ COLTYPE_HIT6,
+ AT_ON | AT_TYPE_ENEMY,
+ AC_ON | AC_TYPE_PLAYER,
+ OC1_ON | OC1_TYPE_ALL,
+ OC2_TYPE_1,
+ COLSHAPE_JNTSPH,
+ },
+ ARRAY_COUNT(sJntSphElementsInit),
+ sJntSphElementsInit,
};
-// sColChkInfoInit
-static CollisionCheckInfoInit2 D_808A0758 = { 1, 2, 25, 25, MASS_IMMOVABLE };
+static CollisionCheckInfoInit2 sColChkInfoInit = { 1, 2, 25, 25, MASS_IMMOVABLE };
-#endif
+void EnBubble_SetDimensions(EnBubble* this, f32 dim) {
+ f32 x;
+ f32 y;
+ f32 z;
+ f32 norm;
-extern ColliderJntSphElementInit D_808A0700[2];
-extern ColliderJntSphInit D_808A0748;
-extern CollisionCheckInfoInit2 D_808A0758;
+ this->actor.flags |= ACTOR_FLAG_1;
+ Actor_SetScale(&this->actor, 1.0f);
+ this->actor.shape.yOffset = 16.0f;
+ this->modelRotSpeed = 16.0f;
+ this->modelEllipticity = 0.08f;
+ this->modelWidth = dim;
+ this->modelHeight = dim;
+ x = Rand_ZeroOne();
+ y = Rand_ZeroOne();
+ z = Rand_ZeroOne();
+ this->unk_210 = 1.0f;
+ this->unk_214 = 1.0f;
+ norm = SQ(x) + SQ(y) + SQ(z);
+ this->unk1F8.x = x / norm;
+ this->unk1F8.y = y / norm;
+ this->unk1F8.z = z / norm;
+}
-extern UNK_TYPE D_06001000;
+s32 func_8089F59C(EnBubble* this) {
+ ColliderInfo* info = &this->colliderSphere.elements[0].info;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bubble/func_8089F4E0.s")
+ info->toucher.dmgFlags = DMG_EXPLOSIVES;
+ info->toucher.effect = 0;
+ info->toucher.damage = 4;
+ info->toucherFlags = TOUCH_ON;
+ this->actor.velocity.y = 0.0f;
+ return 6;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bubble/func_8089F59C.s")
+s32 func_8089F5D0(EnBubble* this) {
+ EnBubble_SetDimensions(this, -1.0f);
+ return 12;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bubble/func_8089F5D0.s")
+void EnBubble_DamagePlayer(EnBubble* this, PlayState* play) {
+ play->damagePlayer(play, -this->colliderSphere.elements[0].info.toucher.damage);
+ func_800B8E1C(play, &this->actor, 6.0f, this->actor.yawTowardsPlayer, 6.0f);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bubble/func_8089F5F4.s")
+s32 EnBubble_Explosion(EnBubble* this, PlayState* play) {
+ static Color_RGBA8 sEffectPrimColor = { 255, 255, 255, 255 };
+ static Color_RGBA8 sEffectEnvColor = { 150, 150, 150, 0 };
+ s32 i;
+ Vec3f effectAccel = { 0.0f, -0.5f, 0.0f };
+ Vec3f effectVel;
+ Vec3f effectPos;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bubble/func_8089F660.s")
+ Math_SmoothStepToF(&this->modelWidth, 4.0f, 0.1f, 1000.0f, 0.0f);
+ Math_SmoothStepToF(&this->modelHeight, 4.0f, 0.1f, 1000.0f, 0.0f);
+ Math_SmoothStepToF(&this->modelRotSpeed, 54.0f, 0.1f, 1000.0f, 0.0f);
+ Math_SmoothStepToF(&this->modelEllipticity, 0.2f, 0.1f, 1000.0f, 0.0f);
+ this->actor.shape.yOffset = (this->modelHeight + 1.0f) * 16.0f;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bubble/func_8089F8BC.s")
+ if (DECR(this->explosionCountdown) != 0) {
+ return -1;
+ }
+ effectPos.x = this->actor.world.pos.x;
+ effectPos.y = this->actor.world.pos.y + this->actor.shape.yOffset;
+ effectPos.z = this->actor.world.pos.z;
+ for (i = 0; i < 20; i++) {
+ effectVel.x = (Rand_ZeroOne() - 0.5f) * 7.0f;
+ effectVel.y = Rand_ZeroOne() * 7.0f;
+ effectVel.z = (Rand_ZeroOne() - 0.5f) * 7.0f;
+ EffectSsDtBubble_SpawnCustomColor(play, &effectPos, &effectVel, &effectAccel, &sEffectPrimColor,
+ &sEffectEnvColor, Rand_S16Offset(100, 50), 25, 0);
+ }
+ Item_DropCollectibleRandom(play, NULL, &this->actor.world.pos, 0x50);
+ this->actor.flags &= ~ACTOR_FLAG_1;
+ return Rand_S16Offset(90, 60);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bubble/func_8089F908.s")
+s32 func_8089F8BC(EnBubble* this) {
+ if (DECR(this->explosionCountdown) != 0) {
+ return -1;
+ } else {
+ return func_8089F5D0(this);
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bubble/func_8089F95C.s")
+s32 func_8089F908(EnBubble* this) {
+ this->modelWidth += 1.0f / 12.0f;
+ this->modelHeight += 1.0f / 12.0f;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bubble/func_8089F9E4.s")
+ if (DECR(this->explosionCountdown) != 0) {
+ return false;
+ } else {
+ return true;
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bubble/func_8089FA54.s")
+void EnBubble_Vec3fNormalizedReflect(Vec3f* vec1, Vec3f* vec2, Vec3f* dest) {
+ f32 norm;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bubble/func_8089FF30.s")
+ func_80179F64(vec1, vec2, dest);
+ norm = sqrtf(SQ(dest->x) + SQ(dest->y) + SQ(dest->z));
+ if (norm != 0.0f) {
+ dest->x /= norm;
+ dest->y /= norm;
+ dest->z /= norm;
+ } else {
+ dest->x = dest->y = dest->z = 0.0f;
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bubble/func_8089FFCC.s")
+void EnBubble_Vec3fNormalize(Vec3f* vec) {
+ f32 norm = sqrtf(SQ(vec->x) + SQ(vec->y) + SQ(vec->z));
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bubble/func_808A005C.s")
+ if (norm != 0.0f) {
+ vec->x /= norm;
+ vec->y /= norm;
+ vec->z /= norm;
+ } else {
+ vec->x = vec->y = vec->z = 0.0f;
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bubble/EnBubble_Init.s")
+void EnBubble_Fly(EnBubble* this, PlayState* play) {
+ CollisionPoly* poly;
+ Actor* bumpActor;
+ Vec3f sp84;
+ Vec3f sp78;
+ Vec3f sp6C;
+ Vec3f normal;
+ Vec3f bounceDirection;
+ f32 bounceSpeed;
+ s32 bgId;
+ u8 bounceCount;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bubble/EnBubble_Destroy.s")
+ if (this->colliderSphere.elements[1].info.bumperFlags & BUMP_HIT) {
+ bumpActor = this->colliderSphere.base.ac;
+ this->normalizedBumpVelocity = bumpActor->velocity;
+ EnBubble_Vec3fNormalize(&this->normalizedBumpVelocity);
+ this->velocityFromBump.x += this->normalizedBumpVelocity.x * 3.0f;
+ this->velocityFromBump.y += this->normalizedBumpVelocity.y * 3.0f;
+ this->velocityFromBump.z += this->normalizedBumpVelocity.z * 3.0f;
+ }
+ this->yVelocity -= 0.1f;
+ if (this->yVelocity < this->actor.terminalVelocity) {
+ this->yVelocity = this->actor.terminalVelocity;
+ }
+ bounceDirection.x = this->velocityFromBounce.x + this->velocityFromBump.x;
+ bounceDirection.y = this->velocityFromBounce.y + this->velocityFromBump.y + this->yVelocity;
+ bounceDirection.z = this->velocityFromBounce.z + this->velocityFromBump.z;
+ EnBubble_Vec3fNormalize(&bounceDirection);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bubble/func_808A029C.s")
+ sp78.x = this->actor.world.pos.x;
+ sp78.y = this->actor.world.pos.y + this->actor.shape.yOffset;
+ sp78.z = this->actor.world.pos.z;
+ sp6C = sp78;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bubble/func_808A0350.s")
+ sp6C.x += (bounceDirection.x * 24.0f);
+ sp6C.y += (bounceDirection.y * 24.0f);
+ sp6C.z += (bounceDirection.z * 24.0f);
+ if (BgCheck_EntityLineTest1(&play->colCtx, &sp78, &sp6C, &sp84, &poly, true, true, true, false, &bgId)) {
+ normal.x = COLPOLY_GET_NORMAL(poly->normal.x);
+ normal.y = COLPOLY_GET_NORMAL(poly->normal.y);
+ normal.z = COLPOLY_GET_NORMAL(poly->normal.z);
+ EnBubble_Vec3fNormalizedReflect(&bounceDirection, &normal, &bounceDirection);
+ this->bounceDirection = bounceDirection;
+ bounceCount = this->bounceCount;
+ this->bounceCount = ++bounceCount;
+ if (bounceCount > (s16)(Rand_ZeroOne() * 10.0f)) {
+ this->bounceCount = 0;
+ }
+ bounceSpeed = (this->bounceCount == 0) ? 3.6000001f : 3.0f;
+ this->velocityFromBump.x = this->velocityFromBump.y = this->velocityFromBump.z = 0.0f;
+ this->velocityFromBounce.x = this->bounceDirection.x * bounceSpeed;
+ this->velocityFromBounce.y = this->bounceDirection.y * bounceSpeed;
+ this->velocityFromBounce.z = this->bounceDirection.z * bounceSpeed;
+ this->yVelocity = 0.0f;
+ Actor_PlaySfxAtPos(&this->actor, NA_SE_EN_AWA_BOUND);
+ this->modelRotSpeed = 128.0f;
+ this->modelEllipticity = 0.48f;
+ } else if ((this->actor.bgCheckFlags & 0x20) && (bounceDirection.y < 0.0f)) {
+ normal.x = normal.z = 0.0f;
+ normal.y = 1.0f;
+ EnBubble_Vec3fNormalizedReflect(&bounceDirection, &normal, &bounceDirection);
+ this->bounceDirection = bounceDirection;
+ bounceCount = this->bounceCount;
+ this->bounceCount = ++bounceCount;
+ if (bounceCount > (s16)(Rand_ZeroOne() * 10.0f)) {
+ this->bounceCount = 0;
+ }
+ bounceSpeed = (this->bounceCount == 0) ? 3.6000001f : 3.0f;
+ this->velocityFromBump.x = this->velocityFromBump.y = this->velocityFromBump.z = 0.0f;
+ this->velocityFromBounce.x = (this->bounceDirection.x * bounceSpeed);
+ this->velocityFromBounce.y = (this->bounceDirection.y * bounceSpeed);
+ this->velocityFromBounce.z = (this->bounceDirection.z * bounceSpeed);
+ this->yVelocity = 0.0f;
+ Actor_PlaySfxAtPos(&this->actor, NA_SE_EN_AWA_BOUND);
+ this->modelRotSpeed = 128.0f;
+ this->modelEllipticity = 0.48f;
+ }
+ this->actor.velocity.x = this->velocityFromBounce.x + this->velocityFromBump.x;
+ this->actor.velocity.y = this->velocityFromBounce.y + this->velocityFromBump.y + this->yVelocity;
+ this->actor.velocity.z = this->velocityFromBounce.z + this->velocityFromBump.z;
+ Math_ApproachF(&this->velocityFromBump.x, 0.0f, 0.3f, 0.1f);
+ Math_ApproachF(&this->velocityFromBump.y, 0.0f, 0.3f, 0.1f);
+ Math_ApproachF(&this->velocityFromBump.z, 0.0f, 0.3f, 0.1f);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bubble/func_808A03A0.s")
+s32 func_8089FF30(EnBubble* this) {
+ if (((this->colliderSphere.base.acFlags & AC_HIT) != 0) == false) {
+ return false;
+ }
+ this->colliderSphere.base.acFlags &= ~AC_HIT;
+ if (this->colliderSphere.elements[1].info.bumperFlags & BUMP_HIT) {
+ this->unk1F4.x = this->colliderSphere.base.ac->velocity.x / 10.0f;
+ this->unk1F4.y = this->colliderSphere.base.ac->velocity.y / 10.0f;
+ this->unk1F4.z = this->colliderSphere.base.ac->velocity.z / 10.0f;
+ this->modelRotSpeed = 128.0f;
+ this->modelEllipticity = 0.48f;
+ return false;
+ }
+ this->timer = 8;
+ return true;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bubble/func_808A03E8.s")
+s32 EnBubble_IsPopped(EnBubble* this, PlayState* play) {
+ if ((DECR(this->timer) != 0) || (this->actionFunc == EnBubble_Pop)) {
+ return false;
+ }
+ if (this->colliderSphere.base.ocFlags2 & OC2_HIT_PLAYER) {
+ this->colliderSphere.base.ocFlags2 &= ~OC2_HIT_PLAYER;
+ EnBubble_DamagePlayer(this, play);
+ this->timer = 8;
+ return true;
+ }
+ return func_8089FF30(this);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bubble/EnBubble_Update.s")
+void func_808A005C(EnBubble* this) {
+ ColliderJntSphElementDim* dim = &this->colliderSphere.elements[0].dim;
+ Vec3f src;
+ Vec3f dest;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bubble/EnBubble_Draw.s")
+ src.x = dim->modelSphere.center.x;
+ src.y = dim->modelSphere.center.y;
+ src.z = dim->modelSphere.center.z;
+
+ Matrix_MultVec3f(&src, &dest);
+ dim->worldSphere.center.x = dest.x;
+ dim->worldSphere.center.y = dest.y;
+ dim->worldSphere.center.z = dest.z;
+ dim->worldSphere.radius = dim->modelSphere.radius * (1.0f + this->modelWidth);
+ this->colliderSphere.elements[1].dim = *dim;
+}
+
+void EnBubble_Init(Actor* thisx, PlayState* play) {
+ s32 pad;
+ EnBubble* this = THIS;
+
+ ActorShape_Init(&this->actor.shape, 16.0f, ActorShadow_DrawCircle, 0.2f);
+ Collider_InitJntSph(play, &this->colliderSphere);
+ Collider_SetJntSph(play, &this->colliderSphere, &this->actor, &sJntSphInit, this->colliderElements);
+ CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(9), &sColChkInfoInit);
+ this->actor.hintId = 0x16;
+ this->bounceDirection.x = Rand_ZeroOne();
+ this->bounceDirection.y = Rand_ZeroOne();
+ this->bounceDirection.z = Rand_ZeroOne();
+ EnBubble_Vec3fNormalize(&this->bounceDirection);
+ this->velocityFromBounce.x = this->bounceDirection.x * 3.0f;
+ this->velocityFromBounce.y = this->bounceDirection.y * 3.0f;
+ this->velocityFromBounce.z = this->bounceDirection.z * 3.0f;
+ EnBubble_SetDimensions(this, 0);
+ this->actionFunc = EnBubble_Wait;
+}
+
+void EnBubble_Destroy(Actor* thisx, PlayState* play) {
+ EnBubble* this = (EnBubble*)thisx;
+
+ Collider_DestroyJntSph(play, &this->colliderSphere);
+}
+
+void EnBubble_Wait(EnBubble* this, PlayState* play) {
+ if (EnBubble_IsPopped(this, play)) {
+ this->explosionCountdown = func_8089F59C(this);
+ this->actionFunc = EnBubble_Pop;
+ } else {
+ EnBubble_Fly(this, play);
+ this->actor.shape.yOffset = (this->modelHeight + 1.0f) * 16.0f;
+ CollisionCheck_SetAC(play, &play->colChkCtx, &this->colliderSphere.base);
+ CollisionCheck_SetOC(play, &play->colChkCtx, &this->colliderSphere.base);
+ }
+}
+
+void EnBubble_Pop(EnBubble* this, PlayState* play) {
+ if (EnBubble_Explosion(this, play) > -1) {
+ SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 60, NA_SE_EN_AWA_BREAK);
+ Actor_MarkForDeath(&this->actor);
+ }
+}
+
+void EnBubble_Disappear(EnBubble* this, PlayState* play) {
+ s32 temp_v0 = func_8089F8BC(this);
+
+ if (temp_v0 >= 0) {
+ this->actor.shape.shadowDraw = ActorShadow_DrawCircle;
+ this->explosionCountdown = temp_v0;
+ this->actionFunc = EnBubble_Regrow;
+ }
+}
+
+void EnBubble_Regrow(EnBubble* this, PlayState* play) {
+ if (func_8089F908(this)) {
+ this->actionFunc = EnBubble_Wait;
+ }
+ CollisionCheck_SetAC(play, &play->colChkCtx, &this->colliderSphere.base);
+ CollisionCheck_SetOC(play, &play->colChkCtx, &this->colliderSphere.base);
+}
+
+void EnBubble_Update(Actor* thisx, PlayState* play) {
+ EnBubble* this = (EnBubble*)thisx;
+
+ Actor_UpdatePos(&this->actor);
+ Actor_UpdateBgCheckInfo(play, &this->actor, 16.0f, 16.0f, 0.0f, 7);
+ this->actionFunc(this, play);
+ Actor_SetFocus(&this->actor, this->actor.shape.yOffset);
+}
+
+void EnBubble_Draw(Actor* thisx, PlayState* play) {
+ s32 pad;
+ EnBubble* this = (EnBubble*)thisx;
+
+ OPEN_DISPS(play->state.gfxCtx);
+
+ if (this->actionFunc != EnBubble_Disappear) {
+ func_8012C2DC(play->state.gfxCtx);
+ Math_SmoothStepToF(&this->modelRotSpeed, 16.0f, 0.2f, 1000.0f, 0.0f);
+ Math_SmoothStepToF(&this->modelEllipticity, 0.08f, 0.2f, 1000.0f, 0.0f);
+ Matrix_ReplaceRotation(&play->billboardMtxF);
+ Matrix_Scale(this->modelWidth + 1.0f, this->modelHeight + 1.0f, 1.0f, MTXMODE_APPLY);
+ Matrix_RotateZF(DEGF_TO_RADF((f32)play->state.frames) * this->modelRotSpeed, MTXMODE_APPLY);
+ Matrix_Scale(this->modelEllipticity + 1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
+ Matrix_RotateZF(DEGF_TO_RADF(-(f32)play->state.frames) * this->modelRotSpeed, MTXMODE_APPLY);
+ gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+
+ gSPDisplayList(POLY_XLU_DISP++, gBubbleDL);
+ }
+
+ CLOSE_DISPS(play->state.gfxCtx);
+
+ if (this->actionFunc != EnBubble_Disappear) {
+ this->actor.shape.shadowScale = (this->modelWidth + 1.0f) * 0.2f;
+ func_808A005C(this);
+ }
+}
diff --git a/src/overlays/actors/ovl_En_Bubble/z_en_bubble.h b/src/overlays/actors/ovl_En_Bubble/z_en_bubble.h
index 2217b86b1..7affed807 100644
--- a/src/overlays/actors/ovl_En_Bubble/z_en_bubble.h
+++ b/src/overlays/actors/ovl_En_Bubble/z_en_bubble.h
@@ -2,6 +2,7 @@
#define Z_EN_BUBBLE_H
#include "global.h"
+#include "objects/object_bubble/object_bubble.h"
struct EnBubble;
@@ -10,7 +11,25 @@ typedef void (*EnBubbleActionFunc)(struct EnBubble*, PlayState*);
typedef struct EnBubble {
/* 0x000 */ Actor actor;
/* 0x144 */ EnBubbleActionFunc actionFunc;
- /* 0x148 */ char unk_148[0x110];
+ /* 0x148 */ ColliderJntSph colliderSphere;
+ /* 0x168 */ ColliderJntSphElement colliderElements[2];
+ /* 0x1F4 */ Vec3f unk1F4; // set but never used
+ /* 0x1F4 */ Vec3f unk1F8; // randomly generated, set but never used
+ /* 0x200 */ s16 timer; // set to 8 when about to pop
+ /* 0x202 */ s16 explosionCountdown;
+ /* 0x204 */ UNK_TYPE1 pad204[4]; // unused
+ /* 0x208 */ f32 modelRotSpeed;
+ /* 0x20C */ f32 modelEllipticity;
+ /* 0x210 */ f32 unk_210; // set to 1.0f, never used
+ /* 0x214 */ f32 unk_214; // set to 1.0f, never used
+ /* 0x218 */ f32 modelWidth;
+ /* 0x21C */ f32 modelHeight;
+ /* 0x220 */ u8 bounceCount;
+ /* 0x224 */ Vec3f bounceDirection;
+ /* 0x230 */ Vec3f velocityFromBounce;
+ /* 0x23C */ Vec3f normalizedBumpVelocity;
+ /* 0x248 */ Vec3f velocityFromBump;
+ /* 0x254 */ f32 yVelocity;
} EnBubble; // size = 0x258
extern const ActorInit En_Bubble_InitVars;
diff --git a/src/overlays/actors/ovl_En_Elfbub/z_en_elfbub.c b/src/overlays/actors/ovl_En_Elfbub/z_en_elfbub.c
index d0bc05b8b..287ca85e1 100644
--- a/src/overlays/actors/ovl_En_Elfbub/z_en_elfbub.c
+++ b/src/overlays/actors/ovl_En_Elfbub/z_en_elfbub.c
@@ -161,7 +161,7 @@ void EnElfbub_Draw(Actor* thisx, PlayState* play2) {
Matrix_RotateZS(this->zRot * -1, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_XLU_DISP++, object_bubble_DL_001000);
+ gSPDisplayList(POLY_XLU_DISP++, gBubbleDL);
CLOSE_DISPS(play->state.gfxCtx);
}
diff --git a/tools/disasm/functions.txt b/tools/disasm/functions.txt
index cddc0dc43..20fb6c0c2 100644
--- a/tools/disasm/functions.txt
+++ b/tools/disasm/functions.txt
@@ -5621,25 +5621,25 @@
0x8089F2C4:("func_8089F2C4",),
0x8089F380:("EnViewer_Update",),
0x8089F3C8:("EnViewer_Draw",),
- 0x8089F4E0:("func_8089F4E0",),
+ 0x8089F4E0:("EnBubble_SetDimensions",),
0x8089F59C:("func_8089F59C",),
0x8089F5D0:("func_8089F5D0",),
- 0x8089F5F4:("func_8089F5F4",),
- 0x8089F660:("func_8089F660",),
+ 0x8089F5F4:("EnBubble_DamagePlayer",),
+ 0x8089F660:("EnBubble_Explosion",),
0x8089F8BC:("func_8089F8BC",),
0x8089F908:("func_8089F908",),
- 0x8089F95C:("func_8089F95C",),
- 0x8089F9E4:("func_8089F9E4",),
- 0x8089FA54:("func_8089FA54",),
+ 0x8089F95C:("EnBubble_Vec3fNormalizedReflect",),
+ 0x8089F9E4:("EnBubble_Vec3fNormalize",),
+ 0x8089FA54:("EnBubble_Fly",),
0x8089FF30:("func_8089FF30",),
- 0x8089FFCC:("func_8089FFCC",),
+ 0x8089FFCC:("EnBubble_IsPopped",),
0x808A005C:("func_808A005C",),
0x808A0170:("EnBubble_Init",),
0x808A0270:("EnBubble_Destroy",),
- 0x808A029C:("func_808A029C",),
- 0x808A0350:("func_808A0350",),
- 0x808A03A0:("func_808A03A0",),
- 0x808A03E8:("func_808A03E8",),
+ 0x808A029C:("EnBubble_Wait",),
+ 0x808A0350:("EnBubble_Pop",),
+ 0x808A03A0:("EnBubble_Disappear",),
+ 0x808A03E8:("EnBubble_Regrow",),
0x808A0458:("EnBubble_Update",),
0x808A04D4:("EnBubble_Draw",),
0x808A08F0:("DoorShutter_SetupAction",),
From bf2606586732d1dc39e48fe1b09b98fd668760be Mon Sep 17 00:00:00 2001
From: petrie911 <69443847+petrie911@users.noreply.github.com>
Date: Wed, 14 Sep 2022 10:51:10 -0500
Subject: [PATCH 4/8] EnAz and EnTwig (Beaver bros and the minigame rings)
(#999)
* leave it to beavers
* match
* merge
* catchup part 2
* fix warnings
* I accidentally the xml
* hopefully that's all of them
* lol merge
* linked object
* now with more enums
* Update src/overlays/actors/ovl_En_Az/z_en_az.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* more fixes
* limbs and maths
* stuff
* more macro management
* last enum?
* more fixes
* fixed
* entrances
Co-authored-by: petrie911
Co-authored-by: petrie911
Co-authored-by: petrie911
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
---
include/z64actor.h | 2 +-
include/z64math.h | 3 +
spec | 8 +-
src/overlays/actors/ovl_En_Az/z_en_az.c | 1814 ++++++++++++++++++-
src/overlays/actors/ovl_En_Az/z_en_az.h | 40 +-
src/overlays/actors/ovl_En_Twig/z_en_twig.c | 214 ++-
src/overlays/actors/ovl_En_Twig/z_en_twig.h | 17 +-
7 files changed, 2014 insertions(+), 84 deletions(-)
diff --git a/include/z64actor.h b/include/z64actor.h
index 175d9ef22..bbf0a5534 100644
--- a/include/z64actor.h
+++ b/include/z64actor.h
@@ -83,7 +83,7 @@ typedef struct {
typedef struct {
/* 0x0 */ s16 unk_0; // frame?
- /* 0x2 */ Vec3s unk_2; // pos?
+ /* 0x2 */ Vec3s unk_2; // scale
} struct_80124618; // size = 0x8
typedef struct {
diff --git a/include/z64math.h b/include/z64math.h
index 16ab72e8a..323042b15 100644
--- a/include/z64math.h
+++ b/include/z64math.h
@@ -101,6 +101,9 @@ typedef struct {
#define BINANG_LERPIMP(v0, v1, t) ((v0) + (s16)(BINANG_SUB((v1), (v0)) * (t)))
#define BINANG_LERPIMPINV(v0, v1, t) ((v0) + BINANG_SUB((v1), (v0)) / (t))
+#define LERPWEIGHT(val, prev, next) (((val) - (prev)) / ((next) - (prev)))
+#define F32_LERPWEIGHT(val, prev, next) (((f32)(val) - (f32)(prev)) / ((f32)(next) - (f32)(prev)))
+
#define VEC3F_LERPIMPDST(dst, v0, v1, t){ \
(dst)->x = (v0)->x + (((v1)->x - (v0)->x) * t); \
(dst)->y = (v0)->y + (((v1)->y - (v0)->y) * t); \
diff --git a/spec b/spec
index a1ca83eb2..cb56bb471 100644
--- a/spec
+++ b/spec
@@ -3038,9 +3038,7 @@ beginseg
name "ovl_En_Az"
compress
include "build/src/overlays/actors/ovl_En_Az/z_en_az.o"
- include "build/data/ovl_En_Az/ovl_En_Az.data.o"
- include "build/data/ovl_En_Az/ovl_En_Az.bss.o"
- include "build/data/ovl_En_Az/ovl_En_Az.reloc.o"
+ include "build/src/overlays/actors/ovl_En_Az/ovl_En_Az_reloc.o"
endseg
beginseg
@@ -3206,9 +3204,7 @@ beginseg
name "ovl_En_Twig"
compress
include "build/src/overlays/actors/ovl_En_Twig/z_en_twig.o"
- include "build/data/ovl_En_Twig/ovl_En_Twig.data.o"
- include "build/data/ovl_En_Twig/ovl_En_Twig.bss.o"
- include "build/data/ovl_En_Twig/ovl_En_Twig.reloc.o"
+ include "build/src/overlays/actors/ovl_En_Twig/ovl_En_Twig_reloc.o"
endseg
beginseg
diff --git a/src/overlays/actors/ovl_En_Az/z_en_az.c b/src/overlays/actors/ovl_En_Az/z_en_az.c
index c025a6f77..a3594bec4 100644
--- a/src/overlays/actors/ovl_En_Az/z_en_az.c
+++ b/src/overlays/actors/ovl_En_Az/z_en_az.c
@@ -5,28 +5,69 @@
*/
#include "z_en_az.h"
+#include "objects/object_az/object_az.h"
+#include "overlays/actors/ovl_En_Twig/z_en_twig.h"
+#include "overlays/actors/ovl_En_Fish/z_en_fish.h"
#define FLAGS (ACTOR_FLAG_10 | ACTOR_FLAG_80000000)
#define THIS ((EnAz*)thisx)
+typedef struct {
+ /* 0x0 */ s16 unk_0;
+ /* 0x4 */ f32 unk_4;
+} struct_80A98F94; // size = 0x8
+
void EnAz_Init(Actor* thisx, PlayState* play);
void EnAz_Destroy(Actor* thisx, PlayState* play);
void EnAz_Update(Actor* thisx, PlayState* play);
void EnAz_Draw(Actor* thisx, PlayState* play);
+void func_80A982E0(PlayState* play, ActorPathing* actorPathing);
+void func_80A98414(EnAz* this, PlayState* play);
+s32 func_80A98DA4(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx);
+void func_80A98E48(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx);
+void func_80A98EFC(EnAz* this, PlayState* play, u16 textId, s32 arg3, s32 arg4);
+void func_80A98F94(struct_80A98F94* yData, f32 frame, f32* yInterp);
+
+void func_80A95C5C(EnAz* this, PlayState* play);
void func_80A95CEC(EnAz* this, PlayState* play);
+
+void func_80A95DA0(EnAz* this, PlayState* play);
void func_80A95E88(EnAz* this, PlayState* play);
+
+void func_80A95F94(EnAz* this, PlayState* play);
void func_80A95FE8(EnAz* this, PlayState* play);
+
+void func_80A979DC(EnAz* this, PlayState* play);
void func_80A979F4(EnAz* this, PlayState* play);
+
+void func_80A97A28(EnAz* this, PlayState* play);
void func_80A97A40(EnAz* this, PlayState* play);
+
+void func_80A97A9C(EnAz* this, PlayState* play);
void func_80A97AB4(EnAz* this, PlayState* play);
+
+void func_80A97C0C(EnAz* this, PlayState* play);
void func_80A97C24(EnAz* this, PlayState* play);
void func_80A97C4C(EnAz* this, PlayState* play);
+
+void func_80A97D5C(EnAz* this, PlayState* play);
void func_80A97E48(EnAz* this, PlayState* play);
+
+void func_80A97EAC(EnAz* this, PlayState* play);
void func_80A97F9C(EnAz* this, PlayState* play);
-#if 0
+static AnimationSpeedInfo sAnimationInfo[14] = {
+ { &object_az_Anim_00BCFC, 1.0f, ANIMMODE_LOOP, -10.0f }, { &object_az_Anim_00C94C, 1.0f, ANIMMODE_LOOP, -5.0f },
+ { &object_az_Anim_008960, 1.0f, ANIMMODE_LOOP, -5.0f }, { &object_az_Anim_008BB4, 1.0f, ANIMMODE_LOOP, -5.0f },
+ { &object_az_Anim_00925C, 1.0f, ANIMMODE_LOOP, -5.0f }, { &object_az_Anim_009B4C, 1.0f, ANIMMODE_LOOP, -5.0f },
+ { &object_az_Anim_0086AC, 1.0f, ANIMMODE_LOOP, -5.0f }, { &object_az_Anim_007D3C, 1.0f, ANIMMODE_LOOP, -5.0f },
+ { &object_az_Anim_008EAC, 2.0f, ANIMMODE_LOOP, -5.0f }, { &object_az_Anim_00A25C, 1.0f, ANIMMODE_LOOP, -5.0f },
+ { &object_az_Anim_00AAEC, 1.0f, ANIMMODE_LOOP, -5.0f }, { &object_az_Anim_00B94C, 1.0f, ANIMMODE_ONCE, -5.0f },
+ { &object_az_Anim_00C0A0, 1.0f, ANIMMODE_LOOP, -5.0f }, { &object_az_Anim_00C47C, 1.0f, ANIMMODE_LOOP, -5.0f },
+};
+
const ActorInit En_Az_InitVars = {
ACTOR_EN_AZ,
ACTORCAT_NPC,
@@ -39,108 +80,1771 @@ const ActorInit En_Az_InitVars = {
(ActorFunc)EnAz_Draw,
};
-// static ColliderCylinderInit sCylinderInit = {
-static ColliderCylinderInit D_80A99110 = {
- { COLTYPE_HIT0, AT_NONE, AC_ON | AC_TYPE_PLAYER | AC_TYPE_ENEMY, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, },
- { ELEMTYPE_UNK1, { 0x00000000, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
+static ColliderCylinderInit sCylinderInit = {
+ {
+ COLTYPE_HIT0,
+ AT_NONE,
+ AC_ON | AC_TYPE_PLAYER | AC_TYPE_ENEMY,
+ OC1_ON | OC1_TYPE_ALL,
+ OC2_TYPE_1,
+ COLSHAPE_CYLINDER,
+ },
+ {
+ ELEMTYPE_UNK1,
+ { 0x00000000, 0x00, 0x00 },
+ { 0xF7CFFFFF, 0x00, 0x00 },
+ TOUCH_NONE | TOUCH_SFX_NORMAL,
+ BUMP_ON,
+ OCELEM_ON,
+ },
{ 18, 46, 0, { 0, 0, 0 } },
};
-#endif
+static EnAz* D_80A9913C = NULL;
-extern ColliderCylinderInit D_80A99110;
+Vec3f D_80A99E80; // path point?
+f32 D_80A99E8C; // player distance to path point?
+f32 D_80A99E90[2]; // unused?
-extern UNK_TYPE D_0600C94C;
-extern UNK_TYPE D_0601ABF0;
+void func_80A94A30(EnAz* this) {
+ this->actor.velocity.y += this->actor.gravity;
+ if (this->actor.velocity.y < this->actor.terminalVelocity) {
+ this->actor.velocity.y = this->actor.terminalVelocity;
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A94A30.s")
+void func_80A94A64(EnAz* this) {
+ func_80A94A30(this);
+ Actor_UpdatePos(&this->actor);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A94A64.s")
+s32 func_80A94A90(PlayState* play, ActorPathing* actorPathing) {
+ func_80A94A64((EnAz*)actorPathing->actor);
+ return false;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A94A90.s")
+void func_80A94AB8(EnAz* this, PlayState* play, s32 spawnIndex) {
+ play->nextEntrance = Entrance_CreateFromSpawn(spawnIndex);
+ gSaveContext.nextCutsceneIndex = 0;
+ play->transitionTrigger = TRANS_TRIGGER_START;
+ play->transitionType = TRANS_TYPE_03;
+ gSaveContext.nextTransitionType = TRANS_TYPE_03;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A94AB8.s")
+void func_80A94B20(PlayState* play) {
+ Actor* ring = NULL;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A94B20.s")
+ do {
+ ring = SubS_FindActor(play, ring, ACTORCAT_MISC, ACTOR_EN_TWIG);
+ if (ring != NULL) {
+ if (RACERING_GET_PARAM_F(ring) == 1) {
+ Actor_MarkForDeath(ring);
+ }
+ ring = ring->next;
+ }
+ } while (ring != NULL);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A94B98.s")
+s32 func_80A94B98(EnAz* this, PlayState* play) {
+ EnTwig* ring;
+ s32 ret = false;
+ Actor* misc = NULL;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/EnAz_Init.s")
+ do {
+ if (1) {}
+ ring = (EnTwig*)SubS_FindActor(play, misc, ACTORCAT_MISC, ACTOR_EN_TWIG);
+ if ((ring != NULL) && (RACERING_GET_PARAM_F(&ring->dyna.actor) == 1) && !(ring->unk_16C & 1)) {
+ ret = true;
+ break;
+ }
+ misc = ring->dyna.actor.next;
+ } while (misc != NULL);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/EnAz_Destroy.s")
+ return ret;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A954AC.s")
+static InitChainEntry sInitChain[3] = {
+ ICHAIN_F32(uncullZoneScale, 80, ICHAIN_CONTINUE),
+ ICHAIN_F32(uncullZoneDownward, 80, ICHAIN_CONTINUE),
+ ICHAIN_F32(uncullZoneForward, 4000, ICHAIN_STOP),
+};
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A95534.s")
+void EnAz_Init(Actor* thisx, PlayState* play2) {
+ static s16 D_80A9914C[7] = { 1, 0, 3, 2, 5, 4, -1 };
+ static s16 D_80A9915C[7] = { 0, 1, 0, 1, 0, 1, 1 };
+ EnAz* this = THIS;
+ PlayState* play = play2;
+ s16 sp4E;
+ s32 phi_v1;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A9565C.s")
+ Actor_ProcessInitChain(&this->actor, sInitChain);
+ this->unk_374 = 0;
+ this->actor.colChkInfo.mass = MASS_IMMOVABLE;
+ this->actor.targetMode = 1;
+ switch (BEAVER_GET_PARAM_F00(thisx)) {
+ case 0:
+ phi_v1 = (gSaveContext.save.entrance == ENTRANCE(WATERFALL_RAPIDS, 0)) &&
+ (gSaveContext.save.weekEventReg[93] & 1);
+ phi_v1 = !phi_v1;
+ break;
+ case 2:
+ phi_v1 = (gSaveContext.save.entrance != ENTRANCE(WATERFALL_RAPIDS, 1)) ||
+ !(gSaveContext.save.weekEventReg[24] & 4);
+ break;
+ case 4:
+ phi_v1 = gSaveContext.save.entrance != ENTRANCE(WATERFALL_RAPIDS, 2);
+ break;
+ case 1:
+ phi_v1 = (gSaveContext.save.entrance == ENTRANCE(WATERFALL_RAPIDS, 0)) &&
+ (gSaveContext.save.weekEventReg[93] & 1);
+ phi_v1 = !phi_v1;
+ break;
+ case 3:
+ phi_v1 = (gSaveContext.save.entrance != ENTRANCE(WATERFALL_RAPIDS, 1)) ||
+ (gSaveContext.save.weekEventReg[24] & 4);
+ break;
+ case 5:
+ phi_v1 = gSaveContext.save.entrance != ENTRANCE(WATERFALL_RAPIDS, 2);
+ break;
+ case 6:
+ phi_v1 = (gSaveContext.save.entrance == ENTRANCE(WATERFALL_RAPIDS, 0)) &&
+ !(gSaveContext.save.weekEventReg[93] & 1);
+ phi_v1 = !phi_v1;
+ break;
+ default:
+ phi_v1 = true;
+ break;
+ }
+ if (phi_v1) {
+ Actor_MarkForDeath(&this->actor);
+ return;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A95730.s")
+ this->unk_2F8 = D_80A9915C[BEAVER_GET_PARAM_F00(thisx)];
+ if (BEAVER_GET_PARAM_F00(thisx) >= 0) {
+ sp4E = D_80A9914C[BEAVER_GET_PARAM_F00(thisx)];
+ } else {
+ sp4E = -1;
+ }
+ if (this->unk_2F8 == 0) {
+ this->unk_374 |= 2;
+ }
+ SubS_FillCutscenesList(&this->actor, this->unk_3D0, ARRAY_COUNT(this->unk_3D0));
+ if (D_80A9913C == NULL) {
+ D_80A9913C = THIS;
+ this->unk_374 |= 1;
+ }
+ ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
+ if (this->unk_374 & 2) {
+ SkelAnime_InitFlex(play, &this->skelAnime, &object_az_Skel_007438, &object_az_Anim_00C94C, this->jointTable,
+ this->morphTable, OBJECT_AZ_1_LIMB_MAX);
+ Actor_SetScale(&this->actor, 0.012f);
+ } else {
+ SkelAnime_InitFlex(play, &this->skelAnime, &object_az_Skel_017990, &object_az_Anim_00C94C, this->jointTable,
+ this->morphTable, OBJECT_AZ_2_LIMB_MAX);
+ }
+ Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
+ if (this->unk_374 & 2) {
+ this->collider.dim.radius *= 1.2f;
+ this->collider.dim.height *= 1.2f;
+ this->collider.dim.yShift *= 1.2f;
+ }
+ Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 0.0f, 0.0f, 5);
+ if ((this->actor.bgCheckFlags & 0x20) && (this->actor.depthInWater > 22.0f)) {
+ this->unk_374 |= 0x100;
+ this->unk_376 |= 0x100;
+ }
+ Animation_Change(&this->skelAnime, sAnimationInfo[0].animation, 1.0f,
+ Animation_GetLastFrame(sAnimationInfo[0].animation) * Rand_ZeroOne(),
+ Animation_GetLastFrame(sAnimationInfo[0].animation), sAnimationInfo[0].mode,
+ sAnimationInfo[0].morphFrames);
+ this->unk_37E = 0;
+ this->unk_380 = 0;
+ this->unk_384 = 0;
+ this->actor.gravity = -1.0f;
+ this->unk_376 = this->unk_374;
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 0, &this->animIndex);
+ this->skelAnime.curFrame = Rand_ZeroOne() * this->skelAnime.endFrame;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A958B0.s")
+ switch (gSaveContext.save.entrance) {
+ case ENTRANCE(WATERFALL_RAPIDS, 0):
+ if (gSaveContext.save.weekEventReg[93] & 1) {
+ this->unk_2FA = 5;
+ if (this->unk_374 & 2) {
+ this->actor.flags |= (ACTOR_FLAG_1 | ACTOR_FLAG_8);
+ this->unk_374 |= 0x20;
+ }
+ } else {
+ this->unk_2FA = 0;
+ this->actor.flags |= (ACTOR_FLAG_1 | ACTOR_FLAG_8);
+ this->unk_374 |= 0x20;
+ }
+ func_80A94B20(play);
+ if (this->unk_2FA == 5) {
+ func_80A97C0C(this, play);
+ } else {
+ func_80A95DA0(this, play);
+ }
+ break;
+ case ENTRANCE(WATERFALL_RAPIDS, 3):
+ this->unk_2FA = 0;
+ if (!(this->unk_374 & 2)) {
+ this->actor.flags |= (ACTOR_FLAG_1 | ACTOR_FLAG_8 | ACTOR_FLAG_10000);
+ }
+ if (gSaveContext.save.entrance == ENTRANCE(WATERFALL_RAPIDS, 3)) {
+ this->unk_2FA = 0xA;
+ }
+ func_80A97C0C(this, play);
+ break;
+ case ENTRANCE(WATERFALL_RAPIDS, 1):
+ if (gSaveContext.save.weekEventReg[93] & 1) {
+ if (gSaveContext.save.weekEventReg[24] & 4) {
+ this->unk_2FA = 8;
+ } else {
+ this->unk_2FA = 6;
+ }
+ } else {
+ if (gSaveContext.save.weekEventReg[24] & 4) {
+ this->unk_2FA = 3;
+ } else {
+ this->unk_2FA = 1;
+ }
+ }
+ if (this->unk_374 & 1) {
+ SubS_CopyPointFromPathList(play->setupPathList, BEAVER_GET_PARAM_FF(thisx),
+ play->setupPathList[BEAVER_GET_PARAM_FF(thisx)].count - 1, &D_80A99E80);
+ }
+ if (gSaveContext.save.weekEventReg[24] & 4) {
+ if (this->unk_374 & 2) {
+ func_80A97D5C(this, play);
+ } else {
+ func_80A979DC(this, play);
+ }
+ } else if (this->unk_374 & 2) {
+ func_80A979DC(this, play);
+ } else {
+ func_80A97D5C(this, play);
+ }
+ break;
+ case ENTRANCE(WATERFALL_RAPIDS, 2):
+ if (gSaveContext.save.weekEventReg[93] & 1) {
+ if (gSaveContext.save.weekEventReg[24] & 4) {
+ this->unk_2FA = 9;
+ } else {
+ this->unk_2FA = 7;
+ }
+ } else {
+ if (gSaveContext.save.weekEventReg[24] & 4) {
+ this->unk_2FA = 4;
+ } else {
+ this->unk_2FA = 2;
+ }
+ }
+ if (this->unk_2FA == 2) {
+ if (!(this->unk_374 & 2)) {
+ this->unk_374 |= 0x20;
+ this->actor.flags |= (ACTOR_FLAG_1 | ACTOR_FLAG_8 | ACTOR_FLAG_10000);
+ this->actionFunc = func_80A97C24;
+ } else {
+ this->actor.flags |= (ACTOR_FLAG_1 | ACTOR_FLAG_8);
+ func_80A95C5C(this, play);
+ }
+ } else {
+ if (this->unk_374 & 2) {
+ this->unk_374 |= 0x20;
+ this->actor.flags |= (ACTOR_FLAG_1 | ACTOR_FLAG_8 | ACTOR_FLAG_10000);
+ } else {
+ this->actor.flags |= (ACTOR_FLAG_1 | ACTOR_FLAG_8);
+ }
+ this->actionFunc = func_80A97C24;
+ }
+ break;
+ }
+ if (sp4E >= 0) {
+ this->brother = NULL;
+ do {
+ this->brother = (EnAz*)SubS_FindActor(play, &this->brother->actor, ACTORCAT_NPC, ACTOR_EN_AZ);
+ if (this->brother != NULL) {
+ if (sp4E == BEAVER_GET_PARAM_F00(&this->brother->actor)) {
+ break;
+ }
+ this->brother = (EnAz*)this->brother->actor.next;
+ }
+ } while (this->brother != NULL);
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A95B34.s")
+void EnAz_Destroy(Actor* thisx, PlayState* play2) {
+ EnAz* this = THIS;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A95C5C.s")
+ if (gSaveContext.save.entrance != ENTRANCE(WATERFALL_RAPIDS, 1)) {
+ gSaveContext.unk_3DD0[4] = 5;
+ }
+ Collider_DestroyCylinder(play2, &this->collider);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A95CEC.s")
+f32 func_80A954AC(EnAz* this) {
+ ActorPathing* pathing = &this->unk_300;
+ Vec3f sp28;
+ Vec3f sp1C;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A95DA0.s")
+ sp28.x = pathing->curPoint.x - this->actor.world.pos.x;
+ sp28.y = pathing->curPoint.y - this->actor.world.pos.y;
+ sp28.z = pathing->curPoint.z - this->actor.world.pos.z;
+ sp1C.x = pathing->curPoint.x - pathing->prevPoint.x;
+ sp1C.y = pathing->curPoint.y - pathing->prevPoint.y;
+ sp1C.z = pathing->curPoint.z - pathing->prevPoint.z;
+ return Math3D_Parallel(&sp28, &sp1C);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A95E88.s")
+s32 func_80A95534(PlayState* play, ActorPathing* actorPathing) {
+ EnAz* this = (EnAz*)actorPathing->actor;
+ s32 ret = false;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A95F94.s")
+ this->actor.world.rot.x = 0;
+ Math_SmoothStepToS(&this->unk_39E, this->actor.world.rot.x, 2, 0x71C, 0);
+ Math_SmoothStepToS(&this->actor.shape.rot.x, 0, 2, 0x71C, 0);
+ Math_SmoothStepToS(&this->actor.world.rot.y, actorPathing->rotToCurPoint.y, 1, 0xE38, 0);
+ Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.world.rot.y, 2, 0x71C, 0);
+ this->actor.gravity = -1.0f;
+ this->unk_36C = 1.5f;
+ if (actorPathing->curPointIndex == actorPathing->endPointIndex) {
+ if (actorPathing->distSqToCurPointXZ < this->unk_36C) {
+ this->unk_36C = actorPathing->distSqToCurPointXZ;
+ }
+ }
+ Math_SmoothStepToF(&this->actor.speedXZ, this->unk_36C, 0.8f, 2.0f, 0.0f);
+ actorPathing->moveFunc = SubS_ActorPathing_MoveWithGravity;
+ if (actorPathing->distSqToCurPointXZ <= this->actor.speedXZ) {
+ ret = true;
+ }
+ return ret;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A95FE8.s")
+s32 func_80A9565C(PlayState* play, ActorPathing* actorPathing) {
+ EnAz* this = (EnAz*)actorPathing->actor;
+ s32 ret = false;
+ f32 temp_f0;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A9617C.s")
+ this->actor.gravity = -1.0f;
+ actorPathing->moveFunc = func_80A94A90;
+ this->unk_374 |= 0x2000;
+ temp_f0 = func_80A954AC(this);
+ if ((actorPathing->distSqToCurPointXZ < SQ(this->actor.speedXZ)) || (temp_f0 <= 0.0f)) {
+ ret = true;
+ } else {
+ this->unk_39E = this->actor.world.rot.x =
+ Math_Atan2S(-this->actor.velocity.y, Math_CosS(-this->actor.world.rot.x) * this->actor.speedXZ);
+ }
+ return ret;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A97114.s")
+s32 func_80A95730(PlayState* play, ActorPathing* actorPathing) {
+ EnAz* this = (EnAz*)actorPathing->actor;
+ s32 ret = false;
+ f32 temp_f0;
+ f32 sp40;
+ s32 sp3C;
+ s32 sp38;
+ s32 sp34;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A97274.s")
+ this->actor.gravity = 0.0f;
+ temp_f0 = func_80A954AC(this);
+ if ((actorPathing->distSqToCurPointXZ < SQ(this->actor.speedXZ)) || (temp_f0 <= 0.0f)) {
+ ret = true;
+ } else {
+ sp40 = SQ(this->actor.speedXZ) / actorPathing->distSqToCurPoint;
+ sp34 = ABS(actorPathing->rotToCurPoint.x - this->actor.world.rot.x);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A973B4.s")
+ sp3C = (s32)(sp34 * sp40) + 0xAAA;
+ sp34 = ABS(actorPathing->rotToCurPoint.y - this->actor.world.rot.y);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A97410.s")
+ Math_SmoothStepToS(&this->actor.world.rot.x, actorPathing->rotToCurPoint.x, 1, sp3C, 0);
+ sp38 = (s32)(sp34 * sp40) + 0xAAA;
+ Math_SmoothStepToS(&this->actor.world.rot.y, actorPathing->rotToCurPoint.y, 1, sp38, 0);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A979DC.s")
+ Math_SmoothStepToS(&this->unk_39E, this->actor.world.rot.x, 2, sp3C, 0);
+ Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.world.rot.y, 2, sp38, 0);
+ }
+ actorPathing->moveFunc = SubS_ActorPathing_MoveWithoutGravityReverse;
+ return ret;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A979F4.s")
+s32 func_80A958B0(PlayState* play, ActorPathing* actorPathing) {
+ EnAz* this = (EnAz*)actorPathing->actor;
+ s32 ret = false;
+ f32 temp;
+ f32 phi_f0;
+ f32 temp1;
+ f32 temp2;
+ f32 sp3C;
+ s32 sp2C;
+ s32 sp28;
+ s32 sp30;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A97A28.s")
+ this->actor.gravity = 0.0f;
+ temp2 = D_80A99E8C;
+ temp = D_80A99E90[this->unk_2F8];
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A97A40.s")
+ if (temp <= temp2) {
+ phi_f0 = (this->unk_374 & 2) ? 480.0f : 240.0f;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A97A9C.s")
+ if (this->actor.xzDistToPlayer < phi_f0) {
+ Math_SmoothStepToF(&this->unk_36C, 12.0f, 0.8f, 0.5f, 0.01f);
+ } else {
+ Math_SmoothStepToF(&this->unk_36C, 6.0f, 0.8f, 0.5f, 0.01f);
+ }
+ } else {
+ Math_SmoothStepToF(&this->unk_36C, 26.0f, 0.5f, 1.0f, 0.01f);
+ }
+ Math_SmoothStepToF(&this->actor.speedXZ, this->unk_36C, 0.8f, 2.0f, 0.0f);
+ temp1 = func_80A954AC(this);
+ if ((actorPathing->distSqToCurPointXZ < SQ(this->actor.speedXZ)) || (temp1 <= 0.0f)) {
+ ret = true;
+ } else {
+ sp3C = SQ(this->actor.speedXZ) / actorPathing->distSqToCurPoint;
+ sp30 = ABS(actorPathing->rotToCurPoint.x - this->actor.world.rot.x);
+ sp2C = (s32)(sp30 * sp3C) + 0xAAA;
+ sp30 = ABS(actorPathing->rotToCurPoint.y - this->actor.world.rot.y);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A97AB4.s")
+ Math_SmoothStepToS(&this->actor.world.rot.x, actorPathing->rotToCurPoint.x, 1, sp2C, 0);
+ sp28 = (s32)(sp30 * sp3C) + 0xAAA;
+ Math_SmoothStepToS(&this->actor.world.rot.y, actorPathing->rotToCurPoint.y, 1, sp28, 0);
+ Math_SmoothStepToS(&this->unk_39E, this->actor.world.rot.x, 2, sp2C, 0);
+ Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.world.rot.y, 2, sp28, 0);
+ }
+ actorPathing->moveFunc = SubS_ActorPathing_MoveWithoutGravityReverse;
+ return ret;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A97C0C.s")
+s32 func_80A95B34(PlayState* play, ActorPathing* actorPathing) {
+ EnAz* this = (EnAz*)actorPathing->actor;
+ s32 ret;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A97C24.s")
+ if (this->unk_374 & 0x100) {
+ if (!(this->unk_374 & 8)) {
+ if (this->unk_374 & 2) {
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 8, &this->animIndex);
+ } else {
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 2, &this->animIndex);
+ }
+ this->unk_374 |= 8;
+ }
+ if (this->unk_2FA == 0) {
+ ret = func_80A95730(play, actorPathing);
+ } else {
+ ret = func_80A958B0(play, actorPathing);
+ }
+ } else if (this->actor.bgCheckFlags & 1) {
+ if (this->unk_374 & 8) {
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 1, &this->animIndex);
+ this->unk_374 &= ~8;
+ }
+ ret = func_80A95534(play, actorPathing);
+ } else {
+ ret = func_80A9565C(play, actorPathing);
+ }
+ return ret;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A97C4C.s")
+void func_80A95C5C(EnAz* this, PlayState* play) {
+ this->actor.draw = NULL;
+ this->actor.world.pos.y = this->actor.home.pos.y + 120.0f;
+ this->actor.gravity = -1.0f;
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 0, &this->animIndex);
+ this->actor.flags &= ~(ACTOR_FLAG_1 | ACTOR_FLAG_8);
+ this->actor.bgCheckFlags &= ~0x21;
+ this->unk_3C0 = 0;
+ this->actionFunc = func_80A95CEC;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A97D5C.s")
+void func_80A95CEC(EnAz* this, PlayState* play) {
+ if (this->unk_374 & 0x8000) {
+ if (!(this->actor.bgCheckFlags & 1)) {
+ this->actor.world.rot.y = this->actor.yawTowardsPlayer;
+ this->actor.shape.rot.y = this->actor.world.rot.y;
+ this->actor.draw = EnAz_Draw;
+ Actor_MoveWithGravity(&this->actor);
+ func_800B9010(&this->actor, NA_SE_EV_HONEYCOMB_FALL - SFX_FLAG);
+ } else {
+ if (this->actor.bgCheckFlags & 2) {
+ Actor_PlaySfxAtPos(&this->actor, NA_SE_EN_GERUDOFT_DOWN);
+ }
+ if (SubS_StartActorCutscene(&this->actor, 0x7C, this->unk_3D0[0], SUBS_CUTSCENE_NORMAL)) {
+ func_80A97C0C(this, play);
+ }
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A97E48.s")
+void func_80A95DA0(EnAz* this, PlayState* play) {
+ ActorPathing* sp40 = &this->unk_300;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A97EAC.s")
+ SubS_ActorPathing_Init(play, &this->actor.world.pos, &this->actor, sp40, play->setupPathList,
+ BEAVER_GET_PARAM_FF(&this->actor), 0, 0, 1, 1);
+ this->unk_36C = 4.0f;
+ this->actor.speedXZ = 4.0f;
+ this->actor.gravity = 0.0f;
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 2, &this->animIndex);
+ this->actor.flags |= (ACTOR_FLAG_1 | ACTOR_FLAG_8);
+ this->actor.bgCheckFlags &= ~0x21;
+ this->unk_374 |= 0x1000;
+ Math_Vec3f_Copy(&this->actor.world.pos, &sp40->curPoint);
+ this->actionFunc = func_80A95E88;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A97F9C.s")
+void func_80A95E88(EnAz* this, PlayState* play) {
+ SubS_ActorPathing_Update(play, &this->unk_300, func_80A982E0, func_80A95B34, SubS_ActorPathing_MoveWithGravity,
+ SubS_ActorPathing_SetNextPoint);
+ if (this->actor.depthInWater > 8.0f) {
+ if (this->unk_374 & 2) {
+ if ((this->skelAnime.curFrame < this->skelAnime.playSpeed) && (this->skelAnime.curFrame >= 0.0f)) {
+ Actor_PlaySfxAtPos(&this->actor, NA_SE_EV_BEAVER_SWIM_HAND);
+ }
+ } else {
+ func_800B9010(&this->actor, NA_SE_EV_BEAVER_SWIM_MOTOR - SFX_FLAG);
+ }
+ }
+ if (!(this->unk_374 & 0x2000)) {
+ SkelAnime_Update(&this->skelAnime);
+ }
+ this->unk_374 &= ~0x2000;
+ if (this->actor.isTargeted) {
+ func_80A95F94(this, play);
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A982E0.s")
+void func_80A95F94(EnAz* this, PlayState* play) {
+ func_800BE33C(&this->actor.world.pos, &this->actor.home.pos, &this->actor.world.rot, 0);
+ this->unk_39E = 0;
+ this->actor.shape.rot.y = this->actor.world.rot.y;
+ this->actionFunc = func_80A95FE8;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A98414.s")
+void func_80A95FE8(EnAz* this, PlayState* play) {
+ SkelAnime_Update(&this->skelAnime);
+ if (ActorCutscene_GetCanPlayNext(this->unk_3D0[0])) {
+ ActorCutscene_StartAndSetUnkLinkFields(this->unk_3D0[0], &this->actor);
+ } else {
+ ActorCutscene_SetIntentToPlay(this->unk_3D0[0]);
+ }
+ if (Actor_DistanceToPoint(&this->actor, &this->actor.home.pos) > 20.0f) {
+ func_800B9010(&this->actor, NA_SE_EV_BEAVER_SWIM_MOTOR - SFX_FLAG);
+ func_800BE33C(&this->actor.world.pos, &this->actor.home.pos, &this->actor.world.rot, 0);
+ Math_SmoothStepToS(&this->actor.shape.rot.x, this->actor.world.rot.x, 3, 0xE38, 0x38E);
+ Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.world.rot.y, 3, 0xE38, 0x38E);
+ this->actor.shape.rot.z = 0;
+ Actor_MoveWithoutGravityReverse(&this->actor);
+ } else {
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 0, &this->animIndex);
+ this->unk_374 &= ~0x1000;
+ this->actor.gravity = -1.0f;
+ this->actor.speedXZ = 0.0f;
+ Math_SmoothStepToS(&this->actor.shape.rot.x, 0, 3, 0x1000, 0x100);
+ Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.world.rot.y, 3, 0x1038, 0x100);
+ if (this->actor.bgCheckFlags & 1) {
+ this->actor.shape.rot.x = 0;
+ this->actor.gravity = 0.0f;
+ func_80A97C0C(this, play);
+ ActorCutscene_Stop(this->unk_3D0[0]);
+ }
+ Actor_MoveWithGravity(&this->actor);
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/EnAz_Update.s")
+s32 func_80A9617C(EnAz* this, PlayState* play) {
+ s32 pad[2];
+ s32 ret = 2;
+ EnAz* brother = this->brother;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/EnAz_Draw.s")
+ switch (Message_GetState(&play->msgCtx)) {
+ case TEXT_STATE_CHOICE:
+ case TEXT_STATE_5:
+ case TEXT_STATE_DONE:
+ if ((play->msgCtx.currentTextId == 0x10DD) && (this->unk_374 & 0x8000)) {
+ if (SubS_StartActorCutscene(&brother->actor, brother->unk_3D0[0], 0x7C, SUBS_CUTSCENE_NORMAL)) {
+ brother->unk_374 |= 0x8000;
+ play->msgCtx.msgMode = 0x44;
+ ret = 0;
+ }
+ } else if (Message_ShouldAdvance(play)) {
+ ret = 3;
+ switch (play->msgCtx.currentTextId) {
+ case 0x70:
+ case 0xCD:
+ gSaveContext.save.weekEventReg[24] &= (u8)~1;
+ this->actor.textId = 0x10F2;
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 11, &this->animIndex);
+ SubS_ChangeAnimationBySpeedInfo(&brother->skelAnime, sAnimationInfo, 11, &brother->animIndex);
+ break;
+ case 0x10CE:
+ this->actor.textId = 0x10CF;
+ gSaveContext.save.weekEventReg[16] |= 0x40;
+ break;
+ case 0x10CF:
+ this->actor.textId = 0x10D0;
+ break;
+ case 0x10D0:
+ this->actor.textId = 0x10D1;
+ ret = 3;
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 5, &this->animIndex);
+ break;
+ case 0x10D1:
+ this->actor.textId = 0x10D2;
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 4, &this->animIndex);
+ break;
+ case 0x10D2:
+ if (play->msgCtx.choiceIndex == 0) {
+ func_8019F208();
+ this->actor.textId = 0x10D6;
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 5, &this->animIndex);
+ } else {
+ func_8019F230();
+ this->actor.textId = 0x10D3;
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 11, &this->animIndex);
+ }
+ break;
+ case 0x10D3:
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 0, &this->animIndex);
+ this->unk_374 |= 0x20;
+ ret = 0;
+ break;
+ case 0x10D4:
+ this->actor.textId = 0x10D2;
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 4, &this->animIndex);
+ break;
+ case 0x10D6:
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 0, &this->animIndex);
+ func_80A979DC(this, play);
+ this->unk_2FA = 1;
+ ret = 0;
+ break;
+ case 0x10D7:
+ this->actor.textId = 0x10D8;
+ break;
+ case 0x10D8:
+ if (play->msgCtx.choiceIndex == 0) {
+ func_8019F208();
+ switch (this->unk_2FA) {
+ case 2:
+ this->unk_2FA = 1;
+ break;
+ case 4:
+ this->unk_2FA = 3;
+ break;
+ case 7:
+ this->unk_2FA = 6;
+ break;
+ case 9:
+ this->unk_2FA = 8;
+ break;
+ }
+ ret = 0;
+ } else {
+ func_8019F230();
+ this->actor.textId = 0x10D9;
+ }
+ break;
+ case 0x10D9:
+ if ((this->unk_2FA == 3) || (this->unk_2FA == 8)) {
+ gSaveContext.save.weekEventReg[24] &= (u8)~4;
+ }
+ func_80A94AB8(this, play, 0);
+ func_80A979DC(this, play);
+ ret = 0;
+ break;
+ case 0x10DA:
+ this->actor.textId = 0x10DB;
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 4, &this->animIndex);
+ break;
+ case 0x10DB:
+ if (play->msgCtx.choiceIndex == 0) {
+ func_8019F208();
+ play->msgCtx.msgMode = 0x44;
+ this->unk_2FA = 1;
+ ret = 0;
+ } else {
+ func_8019F230();
+ this->actor.textId = 0x10DC;
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 11, &this->animIndex);
+ }
+ break;
+ case 0x10DC:
+ func_80A94AB8(this, play, 0);
+ func_80A979DC(this, play);
+ this->unk_374 |= 0x20;
+ ret = 0;
+ break;
+ case 0x10DD:
+ func_80A98EFC(this, play, 0x10DE, 13, 9);
+ this->unk_374 |= 0x8000;
+ ret = 2;
+ break;
+ case 0x10DE:
+ func_80A98EFC(this, play, 0x10DF, 12, 10);
+ ret = 0;
+ break;
+ case 0x10DF:
+ func_80A98EFC(this, play, 0x10E0, 13, 9);
+ ret = 0;
+ break;
+ case 0x10E0:
+ func_80A98EFC(this, play, 0x10E1, 12, 10);
+ ret = 0;
+ break;
+ case 0x10E1:
+ func_80A98EFC(this, play, 0x10E2, 13, 9);
+ ret = 0;
+ break;
+ case 0x10E2:
+ this->actor.textId = 0x10E3;
+ ret = 3;
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 4, &this->animIndex);
+ break;
+ case 0x10E3:
+ func_80A98EFC(this, play, 0x10E4, 0, 4);
+ ret = 0;
+ break;
+ case 0x10E4:
+ func_80A98EFC(this, play, 0x10E5, 0, 4);
+ ret = 0;
+ break;
+ case 0x10E5:
+ if (play->msgCtx.choiceIndex == 0) {
+ func_8019F208();
+ this->actor.textId = 0x10E8;
+ } else {
+ func_8019F230();
+ this->actor.textId = 0x10E6;
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 9, &this->animIndex);
+ SubS_ChangeAnimationBySpeedInfo(&brother->skelAnime, sAnimationInfo, 13,
+ &brother->animIndex);
+ }
+ break;
+ case 0x10E6:
+ this->actor.textId = 0x10E7;
+ func_80A98EFC(this, play, 0x10E7, 0, 10);
+ ret = 0;
+ break;
+ case 0x10E7:
+ gSaveContext.save.weekEventReg[24] &= (u8)~4;
+ func_80A94AB8(this, play, 0);
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 0, &this->animIndex);
+ SubS_ChangeAnimationBySpeedInfo(&brother->skelAnime, sAnimationInfo, 0, &brother->animIndex);
+ func_80A979DC(this, play);
+ ret = 0;
+ break;
+ case 0x10E8:
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 0, &this->animIndex);
+ SubS_ChangeAnimationBySpeedInfo(&brother->skelAnime, sAnimationInfo, 0, &brother->animIndex);
+ this->unk_2FA = 3;
+ ret = 0;
+ break;
+ case 0x10E9:
+ func_80A98EFC(this, play, 0x10EA, 12, 4);
+ ret = 0;
+ break;
+ case 0x10EA:
+ func_80A98EFC(this, play, 0x10EB, 0, 4);
+ ret = 0;
+ break;
+ case 0x10EB:
+ if (play->msgCtx.choiceIndex == 0) {
+ play->msgCtx.msgMode = 0x44;
+ func_8019F208();
+ switch (this->unk_2FA) {
+ case 4:
+ this->unk_2FA = 3;
+ break;
+ case 7:
+ this->unk_2FA = 6;
+ break;
+ case 9:
+ default:
+ this->unk_2FA = 8;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A98DA4.s")
+ break;
+ }
+ ret = 0;
+ } else {
+ func_8019F230();
+ this->actor.textId = 0x10EC;
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 7, &this->animIndex);
+ SubS_ChangeAnimationBySpeedInfo(&brother->skelAnime, sAnimationInfo, 13,
+ &brother->animIndex);
+ }
+ break;
+ case 0x10EC:
+ func_80A98EFC(this, play, 0x10ED, -1, 6);
+ ret = 0;
+ break;
+ case 0x10ED:
+ if ((this->unk_2FA == 4) || (this->unk_2FA == 9)) {
+ gSaveContext.save.weekEventReg[24] &= (u8)~4;
+ }
+ func_80A94AB8(this, play, 0);
+ func_80A979DC(this, play);
+ ret = 0;
+ break;
+ case 0x10EE:
+ func_80A98EFC(this, play, 0x10EF, 12, 10);
+ ret = 0;
+ break;
+ case 0x10EF:
+ func_80A98EFC(this, play, 0x10F0, 13, 9);
+ ret = 0;
+ break;
+ case 0x10F0:
+ func_80A98EFC(this, play, 0x10F1, 12, 10);
+ ret = 0;
+ break;
+ case 0x10F1:
+ gSaveContext.save.weekEventReg[93] |= 1;
+ if (gSaveContext.save.weekEventReg[23] & 0x80) {
+ this->getItemId = GI_RUPEE_RED;
+ } else {
+ this->getItemId = GI_BOTTLE;
+ gSaveContext.save.weekEventReg[23] |= 0x80;
+ }
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 0, &this->animIndex);
+ SubS_ChangeAnimationBySpeedInfo(&brother->skelAnime, sAnimationInfo, 0, &brother->animIndex);
+ ret = 7;
+ break;
+ case 0x10F2:
+ case 0x1109:
+ gSaveContext.save.weekEventReg[24] &= (u8)~4;
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 0, &this->animIndex);
+ SubS_ChangeAnimationBySpeedInfo(&brother->skelAnime, sAnimationInfo, 0, &brother->animIndex);
+ func_80A94AB8(this, play, 0);
+ func_80A979DC(this, play);
+ ret = 0;
+ break;
+ case 0x10F3:
+ func_80A98EFC(this, play, 0x10F4, 12, 10);
+ ret = 0;
+ break;
+ case 0x10F4:
+ func_80A98EFC(this, play, 0x10F5, 13, 9);
+ ret = 0;
+ break;
+ case 0x10F5:
+ func_80A98EFC(this, play, 0x10F6, 12, 10);
+ ret = 0;
+ break;
+ case 0x10F6:
+ func_80A98EFC(this, play, 0x10F7, 13, 5);
+ ret = 0;
+ break;
+ case 0x10F7:
+ this->actor.textId = 0x10F8;
+ ret = 3;
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 4, &this->animIndex);
+ break;
+ case 0x10F8:
+ if (play->msgCtx.choiceIndex == 0) {
+ func_8019F208();
+ if (gSaveContext.save.weekEventReg[25] & 1) {
+ this->actor.textId = 0x1107;
+ } else {
+ this->actor.textId = 0x10FA;
+ }
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 5, &this->animIndex);
+ } else {
+ func_8019F230();
+ this->actor.textId = 0x10F9;
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 11, &this->animIndex);
+ SubS_ChangeAnimationBySpeedInfo(&brother->skelAnime, sAnimationInfo, 11,
+ &brother->animIndex);
+ }
+ break;
+ case 0x10F9:
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 0, &this->animIndex);
+ SubS_ChangeAnimationBySpeedInfo(&brother->skelAnime, sAnimationInfo, 0, &brother->animIndex);
+ this->unk_374 |= 0x20;
+ ret = 0;
+ break;
+ case 0x10FA:
+ case 0x1107:
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 0, &this->animIndex);
+ SubS_ChangeAnimationBySpeedInfo(&brother->skelAnime, sAnimationInfo, 0, &brother->animIndex);
+ this->unk_2FA = 6;
+ ret = 0;
+ break;
+ case 0x10FB:
+ func_80A98EFC(this, play, 0x10FC, 12, 10);
+ ret = 0;
+ break;
+ case 0x10FC:
+ func_80A98EFC(this, play, 0x10FD, 13, 4);
+ ret = 0;
+ break;
+ case 0x10FD:
+ this->actor.textId = 0x10FE;
+ ret = 3;
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 4, &this->animIndex);
+ SubS_ChangeAnimationBySpeedInfo(&brother->skelAnime, sAnimationInfo, 0, &brother->animIndex);
+ break;
+ case 0x10FE:
+ if (play->msgCtx.choiceIndex == 0) {
+ func_8019F208();
+ if (gSaveContext.save.weekEventReg[25] & 1) {
+ this->actor.textId = 0x1108;
+ } else {
+ this->actor.textId = 0x1101;
+ }
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 4, &this->animIndex);
+ } else {
+ func_8019F230();
+ this->actor.textId = 0x10FF;
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 9, &this->animIndex);
+ SubS_ChangeAnimationBySpeedInfo(&brother->skelAnime, sAnimationInfo, 13,
+ &brother->animIndex);
+ }
+ break;
+ case 0x10FF:
+ func_80A98EFC(this, play, 0x1100, 12, 10);
+ ret = 0;
+ break;
+ case 0x1100:
+ gSaveContext.save.weekEventReg[24] &= (u8)~4;
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 0, &this->animIndex);
+ SubS_ChangeAnimationBySpeedInfo(&brother->skelAnime, sAnimationInfo, 0, &brother->animIndex);
+ func_80A94AB8(this, play, 0);
+ func_80A979DC(this, play);
+ ret = 0;
+ break;
+ case 0x1101:
+ case 0x1108:
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 0, &this->animIndex);
+ SubS_ChangeAnimationBySpeedInfo(&brother->skelAnime, sAnimationInfo, 0, &brother->animIndex);
+ this->unk_2FA = 8;
+ ret = 0;
+ break;
+ case 0x1102:
+ func_80A98EFC(this, play, 0x1103, 12, 10);
+ ret = 0;
+ break;
+ case 0x1103:
+ func_80A98EFC(this, play, 0x1104, 13, 9);
+ ret = 0;
+ break;
+ case 0x1104:
+ func_80A98EFC(this, play, 0x1105, 12, 10);
+ ret = 0;
+ break;
+ case 0x1105:
+ if (gSaveContext.save.weekEventReg[25] & 1) {
+ this->getItemId = GI_RUPEE_PURPLE;
+ } else {
+ this->getItemId = GI_HEART_PIECE;
+ gSaveContext.save.weekEventReg[25] |= 1;
+ }
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 0, &this->animIndex);
+ SubS_ChangeAnimationBySpeedInfo(&brother->skelAnime, sAnimationInfo, 0, &brother->animIndex);
+ ret = 7;
+ break;
+ case 0x1106:
+ gSaveContext.save.weekEventReg[24] &= (u8)~4;
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 0, &this->animIndex);
+ SubS_ChangeAnimationBySpeedInfo(&brother->skelAnime, sAnimationInfo, 0, &brother->animIndex);
+ func_80A94AB8(this, play, 0);
+ func_80A979DC(this, play);
+ ret = 0;
+ break;
+ case 0x10D5:
+ default:
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 0, &this->animIndex);
+ this->unk_374 |= 0x20;
+ ret = 0;
+ break;
+ }
+ }
+ break;
+ case TEXT_STATE_NONE:
+ case TEXT_STATE_1:
+ case TEXT_STATE_CLOSING:
+ case TEXT_STATE_3:
+ break;
+ }
+ return ret;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A98E48.s")
+void func_80A97114(EnAz* this, PlayState* play) {
+ EnAz* brother = this->brother;
+ s32 sp20 = false;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A98EFC.s")
+ this->actor.flags &= ~ACTOR_FLAG_10000;
+ switch (this->actor.textId) {
+ case 0x10DA:
+ case 0x10DD:
+ case 0x10E9:
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 4, &this->animIndex);
+ break;
+ case 0x10EE:
+ case 0x10F3:
+ case 0x10FB:
+ case 0x1102:
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 9, &this->animIndex);
+ sp20 = true;
+ break;
+ case 0x10F2:
+ case 0x1106:
+ case 0x1109:
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 11, &this->animIndex);
+ if (brother != NULL) {
+ SubS_ChangeAnimationBySpeedInfo(&brother->skelAnime, sAnimationInfo, 11, &brother->animIndex);
+ }
+ break;
+ }
+ if ((brother != NULL) && sp20) {
+ if (this->unk_374 & 2) {
+ SubS_ChangeAnimationBySpeedInfo(&brother->skelAnime, sAnimationInfo, 13, &brother->animIndex);
+ } else {
+ SubS_ChangeAnimationBySpeedInfo(&brother->skelAnime, sAnimationInfo, 12, &brother->animIndex);
+ }
+ }
+ this->unk_374 &= ~0x20;
+ this->unk_378 = 2;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Az/func_80A98F94.s")
+s32 func_80A97274(EnAz* this, PlayState* play) {
+ s32 textId;
+
+ if (this->unk_374 & 0x4000) {
+ return 0x10D7;
+ }
+ switch (this->unk_2FA) {
+ case 0:
+ default:
+ gSaveContext.save.weekEventReg[24] &= (u8)~4;
+ if (!(gSaveContext.save.weekEventReg[16] & 0x40)) {
+ textId = 0x10CE;
+ } else {
+ textId = 0x10D4;
+ }
+ break;
+ case 2:
+ if (gSaveContext.save.weekEventReg[24] & 1) {
+ gSaveContext.save.weekEventReg[24] |= 4;
+ this->unk_3C0 = 0;
+ textId = 0x10DD;
+ } else {
+ textId = 0x10DA;
+ }
+ break;
+ case 4:
+ if (gSaveContext.save.weekEventReg[24] & 1) {
+ textId = 0x10EE;
+ } else {
+ textId = 0x10E9;
+ }
+ break;
+ case 5:
+ gSaveContext.save.weekEventReg[24] &= (u8)~4;
+ textId = 0x10F3;
+ break;
+ case 7:
+ if (gSaveContext.save.weekEventReg[24] & 1) {
+ gSaveContext.save.weekEventReg[24] |= 4;
+ textId = 0x10FB;
+ } else {
+ textId = 0x10E9;
+ }
+ break;
+ case 9:
+ if (gSaveContext.save.weekEventReg[24] & 1) {
+ textId = 0x1102;
+ } else {
+ textId = 0x10E9;
+ }
+ break;
+ }
+ return textId;
+}
+
+s32 func_80A973B4(EnAz* this, PlayState* play) {
+ s32 ret = 0;
+
+ if (this->getItemId != GI_RUPEE_RED) {
+ if ((this->getItemId != GI_RUPEE_PURPLE) && (this->getItemId != GI_HEART_PIECE)) {
+ if (this->getItemId == GI_BOTTLE) {
+ ret = 0x10F2;
+ }
+ } else {
+ ret = 0x1106;
+ }
+ } else {
+ ret = 0x1109;
+ }
+ this->unk_374 |= 0x20;
+
+ return ret;
+}
+
+void func_80A97410(EnAz* this, PlayState* play) {
+ s16 sp56;
+ s16 sp54;
+ s32 temp_a0;
+
+ if (this->unk_378 != 0) {
+ Vec3f* thisPos = &this->actor.world.pos;
+
+ if ((this->unk_2FA == 0) && !(this->unk_374 & 2)) {
+ Math_SmoothStepToS(&this->unk_3D4, 0, 2, 0x71C, 0xA);
+ Math_SmoothStepToS(&this->unk_3D6, 0, 3, 0x71C, 0xA);
+ }
+ if (this->brother != NULL) {
+ Vec3f* broPos = &this->brother->actor.world.pos;
+
+ if (this->unk_374 & 0x40) {
+ this->actor.focus.pos.x = (thisPos->x * 0.5f) + (broPos->x * 0.5f);
+ this->actor.focus.pos.y = (thisPos->y * 0.5f) + (broPos->y * 0.5f) + 45.0f;
+ this->actor.focus.pos.z = (thisPos->z * 0.5f) + (broPos->z * 0.5f);
+ } else {
+ this->actor.focus.pos.x = (thisPos->x * 0.7f) + (broPos->x * 0.3f);
+ this->actor.focus.pos.y = (thisPos->y * 0.7f) + (broPos->y * 0.3f) + 45.0f;
+ this->actor.focus.pos.z = (thisPos->z * 0.7f) + (broPos->z * 0.3f);
+ }
+ } else {
+ this->actor.focus.pos.x = thisPos->x;
+ this->actor.focus.pos.y = thisPos->y;
+ this->actor.focus.pos.z = thisPos->z;
+ }
+ this->actor.focus.rot.x = this->actor.world.rot.x;
+ this->actor.focus.rot.y = this->actor.world.rot.y;
+ this->actor.focus.rot.z = this->actor.world.rot.z;
+ }
+ if (this->unk_378 == 2) {
+ this->unk_378 = func_80A9617C(this, play);
+ if (this->unk_378 == 0) {
+ this->actor.flags &= ~ACTOR_FLAG_10000;
+ }
+ }
+ if (this->unk_378 == 3) {
+ func_80151938(play, this->actor.textId);
+ this->unk_378 = 2;
+ } else if (this->unk_378 == 5) {
+ Message_StartTextbox(play, this->actor.textId, &this->actor);
+ this->unk_378 = 2;
+ } else {
+ if ((this->unk_378 == 6) || (this->unk_378 == 7)) {
+ if (Actor_HasParent(&this->actor, play)) {
+ this->actor.parent = NULL;
+ if (this->unk_378 == 7) {
+ this->unk_378 = 1;
+ this->unk_374 |= 0x20;
+ } else {
+ this->unk_378 = 0;
+ }
+ } else {
+ Actor_PickUp(&this->actor, play, this->getItemId, this->actor.xzDistToPlayer,
+ this->actor.playerHeightRel);
+ }
+ }
+ if (this->unk_378 == 9) {
+ temp_a0 = Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 2, 0xE38, 0x222);
+ this->actor.world.rot.y = this->actor.shape.rot.y;
+ if (temp_a0 == 0) {
+ switch (this->unk_3D2) {
+ case 0x10CE:
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 4, &this->animIndex);
+ break;
+ case 0x10D4:
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 5, &this->animIndex);
+ break;
+ }
+ Message_StartTextbox(play, this->unk_3D2, &this->actor);
+ this->actor.textId = this->unk_3D2;
+ this->unk_378 = 2;
+ }
+ } else if (((this->unk_378 == 0) || (this->unk_378 == 1)) && (this->unk_374 & 0x20)) {
+ if (this->unk_378 == 1) {
+ if (Actor_ProcessTalkRequest(&this->actor, &play->state)) {
+ func_80A97114(this, play);
+ this->unk_378 = 2;
+ } else if (func_800B8500(&this->actor, play, this->actor.xzDistToPlayer, this->actor.playerHeightRel,
+ PLAYER_AP_MINUS1)) {
+ this->actor.textId = func_80A973B4(this, play);
+ }
+ } else {
+ if ((this->unk_2FA == 0) && !(this->unk_374 & 2)) {
+ Player* player = GET_PLAYER(play);
+ Vec3f sp38;
+ s16 temp_a1_2 = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
+ s16 temp_v0_7;
+
+ if (ABS(temp_a1_2) < 0x1800) {
+ Math_SmoothStepToS(&this->unk_3D4, temp_a1_2, 2, 0x71C, 0);
+ } else {
+ Math_SmoothStepToS(&this->unk_3D4, 0, 2, 0x71C, 0);
+ }
+ Math_Vec3f_Copy(&sp38, &player->actor.world.pos);
+ sp38.y = player->bodyPartsPos[7].y + 3.0f;
+ temp_v0_7 = Math_Vec3f_Pitch(&this->actor.focus.pos, &sp38);
+ if (ABS(temp_v0_7) < 0x800) {
+ Math_SmoothStepToS(&this->unk_3D6, temp_v0_7, 3, 0x71C, 0);
+ } else {
+ Math_SmoothStepToS(&this->unk_3D6, 0, 3, 0x71C, 0);
+ }
+ }
+ if (Actor_ProcessTalkRequest(&this->actor, &play->state)) {
+ func_80A97114(this, play);
+ this->unk_378 = 2;
+ if ((this->unk_3D2 == 0x10CE) || (this->unk_3D2 == 0x10D4)) {
+ this->unk_378 = 9;
+ }
+ } else {
+ Actor_GetScreenPos(play, &this->actor, &sp56, &sp54);
+ if ((sp56 >= 0) && (sp56 <= SCREEN_WIDTH) && (sp54 >= 0) && (sp54 <= SCREEN_HEIGHT) &&
+ func_800B8500(&this->actor, play, 120.0f, 120.0f, 0)) {
+ this->unk_3D2 = func_80A97274(this, play);
+ if ((this->unk_3D2 == 0x10CE) || (this->unk_3D2 == 0x10D4)) {
+ this->actor.textId = 0;
+ } else {
+ this->actor.textId = this->unk_3D2;
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+void func_80A979DC(EnAz* this, PlayState* play) {
+ this->actionFunc = func_80A979F4;
+}
+
+void func_80A979F4(EnAz* this, PlayState* play) {
+ SkelAnime_Update(&this->skelAnime);
+ Actor_MoveWithGravity(&this->actor);
+}
+
+void func_80A97A28(EnAz* this, PlayState* play) {
+ this->actionFunc = func_80A97A40;
+}
+
+void func_80A97A40(EnAz* this, PlayState* play) {
+ if (SubS_StartActorCutscene(&this->actor, 0, -1, SUBS_CUTSCENE_SET_UNK_LINK_FIELDS)) {
+ play->msgCtx.msgMode = 0;
+ play->msgCtx.msgLength = 0;
+ func_80A97A9C(this, play);
+ }
+}
+
+void func_80A97A9C(EnAz* this, PlayState* play) {
+ this->actionFunc = func_80A97AB4;
+}
+
+void func_80A97AB4(EnAz* this, PlayState* play) {
+ switch (Message_GetState(&play->msgCtx)) {
+ case TEXT_STATE_NONE:
+ Message_StartTextbox(play, 0x10D7, NULL);
+ break;
+ case TEXT_STATE_CHOICE:
+ case TEXT_STATE_5:
+ case TEXT_STATE_DONE:
+ if (Message_ShouldAdvance(play)) {
+ switch (play->msgCtx.currentTextId) {
+ case 0x10D7:
+ func_80151938(play, 0x10D8);
+ break;
+ case 0x10D8:
+ if (play->msgCtx.choiceIndex == 0) {
+ func_8019F208();
+ play->msgCtx.msgMode = 0x44;
+ func_800FD750(NA_BGM_MINI_GAME_2);
+ func_80A94AB8(this, play, 1);
+ func_80A979DC(this, play);
+ } else {
+ func_8019F230();
+ if (gSaveContext.save.weekEventReg[24] & 4) {
+ gSaveContext.save.weekEventReg[24] &= (u8)~4;
+ }
+ func_80151938(play, 0x10D9);
+ }
+ break;
+ case 0x10D9:
+ func_80A94AB8(this, play, 0);
+ func_80A979DC(this, play);
+ break;
+ }
+ }
+ case TEXT_STATE_1:
+ case TEXT_STATE_CLOSING:
+ break;
+ }
+}
+
+void func_80A97C0C(EnAz* this, PlayState* play) {
+ this->actionFunc = func_80A97C4C;
+}
+
+void func_80A97C24(EnAz* this, PlayState* play) {
+ this->actor.world.rot.y = this->actor.yawTowardsPlayer;
+ this->actor.shape.rot.y = this->actor.world.rot.y;
+ this->actionFunc = func_80A97C4C;
+}
+
+void func_80A97C4C(EnAz* this, PlayState* play) {
+ if (SkelAnime_Update(&this->skelAnime) && (this->animIndex == 0xB)) {
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 0, &this->animIndex);
+ }
+ func_80A97410(this, play);
+ if ((this->unk_2FA == 1) || (this->unk_2FA == 3) || (this->unk_2FA == 6) || (this->unk_2FA == 8)) {
+ gSaveContext.save.weekEventReg[24] &= (u8)~1;
+ func_800FD750(NA_BGM_MINI_GAME_2);
+ play->nextEntrance = Entrance_CreateFromSpawn(1);
+ gSaveContext.nextCutsceneIndex = 0;
+ play->transitionTrigger = TRANS_TRIGGER_START;
+ play->transitionType = TRANS_TYPE_80;
+ gSaveContext.nextTransitionType = TRANS_TYPE_03;
+ func_80A979DC(this, play);
+ } else {
+ Actor_MoveWithGravity(&this->actor);
+ }
+}
+
+void func_80A97D5C(EnAz* this, PlayState* play) {
+ Player* player = GET_PLAYER(play);
+
+ player->stateFlags1 |= PLAYER_STATE1_20;
+ func_80112AFC(play);
+ gSaveContext.minigameScore = (this->unk_374 & 2) ? 25 : 20;
+ play->interfaceCtx.unk_280 = 1;
+ if ((this->unk_2FA == 1) || (this->unk_2FA == 3)) {
+ func_8010E9F0(4, 120);
+ } else if (gSaveContext.save.weekEventReg[25] & 1) {
+ func_8010E9F0(4, 100);
+ } else {
+ func_8010E9F0(4, 110);
+ }
+ this->actionFunc = func_80A97E48;
+}
+
+void func_80A97E48(EnAz* this, PlayState* play) {
+ Player* player = GET_PLAYER(play);
+
+ if (play->interfaceCtx.unk_280 >= 8) {
+ player->stateFlags1 &= ~PLAYER_STATE1_20;
+ func_80A97EAC(this, play);
+ }
+ Actor_MoveWithGravity(&this->actor);
+ SkelAnime_Update(&this->skelAnime);
+}
+
+void func_80A97EAC(EnAz* this, PlayState* play) {
+ SubS_ActorPathing_Init(play, &this->actor.world.pos, &this->actor, &this->unk_300, play->setupPathList,
+ BEAVER_GET_PARAM_FF(&this->actor), 0, 0, 1, 0);
+ this->unk_36C = 8.0f;
+ this->actor.speedXZ = 8.0f;
+ this->actor.gravity = 0.0f;
+ this->actor.velocity.y = 6.0f;
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, 2, &this->animIndex);
+ this->actor.flags |= ACTOR_FLAG_8000000;
+ this->actor.flags &= ~(ACTOR_FLAG_1 | ACTOR_FLAG_8);
+ this->actor.bgCheckFlags &= ~0x21;
+ this->unk_374 |= 0x1000;
+ this->unk_3C2 = 0;
+ this->unk_3C4 = 0;
+ this->actionFunc = func_80A97F9C;
+}
+
+void func_80A97F9C(EnAz* this, PlayState* play) {
+ Player* player = GET_PLAYER(play);
+
+ D_80A99E8C =
+ Math3D_XZDistanceSquared(player->actor.world.pos.x, player->actor.world.pos.z, D_80A99E80.x, D_80A99E80.z);
+ if (Math3D_XZDistanceSquared(this->actor.world.pos.x, this->actor.world.pos.z, D_80A99E80.x, D_80A99E80.z) >=
+ SQ(1000.0f)) {
+ this->unk_374 |= 0x1000;
+ }
+ if (!(this->unk_300.flags & ACTOR_PATHING_REACHED_END_PERMANENT)) {
+ SubS_ActorPathing_Update(play, &this->unk_300, func_80A982E0, func_80A95B34, SubS_ActorPathing_MoveWithGravity,
+ SubS_ActorPathing_SetNextPoint);
+ }
+ if (!(this->unk_374 & 0x10) &&
+ SurfaceType_IsHorseBlocked(&play->colCtx, this->actor.floorPoly, this->actor.floorBgId)) {
+ this->unk_374 |= 0x10;
+ }
+ if (SurfaceType_IsHorseBlocked(&play->colCtx, player->actor.floorPoly, player->actor.floorBgId)) {
+ if (func_80A94B98(this, play)) {
+ gSaveContext.save.weekEventReg[24] &= (u8)~1;
+ } else {
+ gSaveContext.save.weekEventReg[24] |= 1;
+ }
+ gSaveContext.unk_3DD0[4] = 5;
+ this->unk_374 &= ~0x10;
+ play->nextEntrance = Entrance_CreateFromSpawn(2);
+ gSaveContext.nextCutsceneIndex = 0;
+ play->transitionTrigger = TRANS_TRIGGER_START;
+ play->transitionType = TRANS_TYPE_03;
+ gSaveContext.nextTransitionType = TRANS_TYPE_03;
+ this->actor.speedXZ = 0.0f;
+ func_80A979DC(this, play);
+ } else {
+ if (gSaveContext.unk_3DE0[4] == 0) {
+ gSaveContext.unk_3DD0[4] = 5;
+ this->unk_374 |= 0x4000;
+ func_80A97A28(this, play);
+ }
+ if (this->unk_374 & 0x100) {
+ if (this->actor.flags & ACTOR_FLAG_40) {
+ func_80A98414(this, play);
+ }
+ if ((DECR(this->unk_37A) == 0) && (this->actor.flags & ACTOR_FLAG_40)) {
+ EffectSsBubble_Spawn(play, &this->actor.world.pos, 0.0f, 20.0f, 20.0f, 0.35f);
+ this->unk_37A = (Rand_ZeroOne() * 70.0f) + 10.0f;
+ }
+ }
+ if (this->actor.depthInWater > 8.0f) {
+ if (this->unk_374 & 2) {
+ if ((this->skelAnime.curFrame < this->skelAnime.playSpeed) && (this->skelAnime.curFrame >= 0.0f)) {
+ Actor_PlaySfxAtPos(&this->actor, NA_SE_EV_BEAVER_SWIM_HAND);
+ }
+ } else {
+ func_800B9010(&this->actor, NA_SE_EV_BEAVER_SWIM_MOTOR - SFX_FLAG);
+ }
+ }
+ SkelAnime_Update(&this->skelAnime);
+ }
+}
+
+void func_80A982E0(PlayState* play, ActorPathing* actorPathing) {
+ EnAz* this = (EnAz*)actorPathing->actor;
+ Vec3f sp28;
+
+ actorPathing->curPoint.x = actorPathing->points[actorPathing->curPointIndex].x;
+ if (this->actor.bgCheckFlags & 1) {
+ actorPathing->curPoint.y = actorPathing->points[actorPathing->curPointIndex].y;
+ } else {
+ actorPathing->curPoint.y = actorPathing->points[actorPathing->curPointIndex].y - this->unk_3A4;
+ }
+ actorPathing->curPoint.z = actorPathing->points[actorPathing->curPointIndex].z;
+ sp28.x = actorPathing->curPoint.x - actorPathing->worldPos->x;
+ sp28.y = actorPathing->curPoint.y - actorPathing->worldPos->y;
+ sp28.z = actorPathing->curPoint.z - actorPathing->worldPos->z;
+ actorPathing->distSqToCurPointXZ = Math3D_XZLengthSquared(sp28.x, sp28.z);
+ actorPathing->distSqToCurPoint = Math3D_LengthSquared(&sp28);
+ actorPathing->rotToCurPoint.y = Math_FAtan2F(sp28.z, sp28.x);
+ actorPathing->rotToCurPoint.x = Math_FAtan2F(sqrtf(actorPathing->distSqToCurPointXZ), -sp28.y);
+ actorPathing->rotToCurPoint.z = 0;
+}
+
+void func_80A98414(EnAz* this, PlayState* play) {
+ Actor* itemAction = play->actorCtx.actorLists[ACTORCAT_ITEMACTION].first;
+
+ while (itemAction != NULL) {
+ if (itemAction->id == ACTOR_EN_FISH) {
+ EnFish* fish = (EnFish*)itemAction;
+
+ if ((fish->actor.params < 0) && (fish->actor.room == this->actor.room) &&
+ (Math3D_Vec3fDistSq(&this->actor.world.pos, &fish->actor.world.pos) < SQ(200.0f))) {
+ fish->unk_276 = 0x14;
+ fish->unk_274 = Actor_YawBetweenActors(&fish->actor, &this->actor);
+ }
+ }
+ itemAction = itemAction->next;
+ }
+}
+
+void EnAz_Update(Actor* thisx, PlayState* play2) {
+ PlayState* play = play2;
+ EnAz* this = THIS;
+
+ this->unk_374 &= ~0x100;
+ if ((this->actor.bgCheckFlags & 0x20) && (this->actor.depthInWater > 22.0f)) {
+ if (!(this->unk_376 & 0x100)) {
+ this->unk_374 |= 0x200;
+ }
+ this->unk_374 |= 0x100;
+ } else if (this->unk_376 & 0x100) {
+ this->unk_374 |= 0x400;
+ }
+ this->actionFunc(this, play);
+ Actor_SetFocus(&this->actor, 40.0f);
+ if (this->unk_374 & 0x200) {
+ Actor_PlaySfxAtPos(&this->actor, NA_SE_EV_DIVE_INTO_WATER);
+ }
+ if (this->unk_374 & 0x400) {
+ Actor_PlaySfxAtPos(&this->actor, NA_SE_EV_JUMP_OUT_WATER);
+ }
+ this->unk_37E++;
+ if (this->unk_37E >= 4) {
+ this->unk_37E = 0;
+ }
+ this->unk_380++;
+ if (this->unk_380 >= 3) {
+ this->unk_380 = 0;
+ }
+ this->unk_384--;
+ if (this->unk_384 < 0) {
+ this->unk_384 = 2;
+ }
+ this->unk_39C++;
+ if (this->unk_39C >= 16) {
+ this->unk_39C = 0;
+ }
+ if (!(this->unk_374 & 0x1000)) {
+ Actor_UpdateBgCheckInfo(play, &this->actor, 20.0f, 20.0f, 20.0f, 5);
+ } else {
+ Actor_UpdateBgCheckInfo(play, &this->actor, 20.0f, 20.0f, 20.0f, 0x400);
+ this->unk_374 &= ~0x1000;
+ }
+ Collider_UpdateCylinder(&this->actor, &this->collider);
+ CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
+
+ this->unk_376 = this->unk_374;
+ this->unk_374 &= ~0x600;
+
+ if (GET_ACTIVE_CAM(play)->stateFlags & CAM_STATE_UNDERWATER) {
+ this->unk_374 |= 0x800;
+ } else {
+ this->unk_374 &= ~0x800;
+ }
+}
+
+static Gfx* D_80A9916C[5] = {
+ object_az_DL_01A600, object_az_DL_01A730, object_az_DL_01A860, object_az_DL_01A990, object_az_DL_01AAC0,
+};
+static AnimatedMaterial* D_80A99180[5] = {
+ object_az_Matanimheader_01A6E8, object_az_Matanimheader_01A818, object_az_Matanimheader_01A948,
+ object_az_Matanimheader_01AA78, object_az_Matanimheader_01ABA8,
+};
+static u8 D_80A99194[5] = {
+ 95, 135, 175, 215, 255,
+};
+static u8 D_80A9919C[5] = {
+ 31, 45, 58, 73, 85,
+};
+static struct_80124618 D_80A991A4[5][9] = {
+ {
+ { 0, { 200, 160, 160 } },
+ { 2, { 250, 210, 210 } },
+ { 4, { 200, 160, 160 } },
+ { 6, { 250, 210, 210 } },
+ { 8, { 200, 160, 160 } },
+ { 10, { 250, 210, 210 } },
+ { 12, { 200, 160, 160 } },
+ { 14, { 250, 210, 210 } },
+ { 16, { 200, 160, 160 } },
+ },
+ {
+ { 0, { 330, 200, 200 } },
+ { 2, { 280, 150, 150 } },
+ { 4, { 330, 200, 200 } },
+ { 6, { 280, 150, 150 } },
+ { 8, { 330, 200, 200 } },
+ { 10, { 280, 150, 150 } },
+ { 12, { 330, 200, 200 } },
+ { 14, { 280, 150, 150 } },
+ { 16, { 330, 200, 200 } },
+ },
+ {
+ { 0, { 350, 170, 120 } },
+ { 2, { 400, 220, 170 } },
+ { 4, { 350, 170, 120 } },
+ { 6, { 400, 220, 170 } },
+ { 8, { 350, 170, 120 } },
+ { 10, { 400, 220, 170 } },
+ { 12, { 350, 170, 120 } },
+ { 14, { 400, 220, 170 } },
+ { 16, { 350, 170, 120 } },
+ },
+ {
+ { 0, { 480, 216, 156 } },
+ { 2, { 540, 216, 156 } },
+ { 4, { 450, 300, 216 } },
+ { 6, { 540, 216, 156 } },
+ { 8, { 450, 300, 216 } },
+ { 10, { 540, 216, 156 } },
+ { 12, { 450, 300, 216 } },
+ { 14, { 540, 300, 156 } },
+ { 16, { 450, 250, 216 } },
+ },
+ {
+ { 0, { 600, 375, 160 } },
+ { 2, { 640, 510, 200 } },
+ { 4, { 600, 375, 160 } },
+ { 6, { 640, 510, 200 } },
+ { 8, { 600, 375, 160 } },
+ { 10, { 640, 510, 200 } },
+ { 12, { 600, 375, 160 } },
+ { 14, { 640, 510, 200 } },
+ { 16, { 600, 375, 160 } },
+ },
+};
+static struct_80A98F94 D_80A9930C[5][4] = {
+ { { 0, 2100.0f }, { 7, 1500.0f }, { 16, 2100.0f }, { 0, 0.0f } },
+ { { 0, 1900.0f }, { 7, 2200.0f }, { 10, 1600.0f }, { 16, 1900.0f } },
+ { { 0, 1700.0f }, { 7, 2200.0f }, { 16, 1700.0f }, { 0, 0.0f } },
+ { { 0, 1900.0f }, { 4, 1600.0f }, { 10, 2200.0f }, { 16, 1900.0f } },
+ { { 0, 1900.0f }, { 7, 1400.0f }, { 16, 1900.0f }, { 0, 0.0f } },
+};
+static Vec3f D_80A993AC[3] = {
+ { 1.0f, 1.0f, 0.0f },
+ { 0.9f, 0.9f, 120.0f },
+ { 0.95f, 0.95f, 240.0f },
+};
+static Vec3f D_80A993D0[3] = {
+ { 1.5f, 1.5f, 0.0f },
+ { 1.2f, 1.2f, 120.0f },
+ { 1.35f, 1.35f, 240.0f },
+};
+static TexturePtr D_80A993F4[4] = {
+ object_az_Tex_00F918,
+ object_az_Tex_010118,
+ object_az_Tex_010918,
+ object_az_Tex_011118,
+};
+static TexturePtr D_80A99404[3] = {
+ object_az_Tex_016018,
+ object_az_Tex_016818,
+ object_az_Tex_017018,
+};
+
+void EnAz_Draw(Actor* thisx, PlayState* play2) {
+ PlayState* play = play2;
+ EnAz* this = THIS;
+
+ OPEN_DISPS(play->state.gfxCtx);
+ POLY_OPA_DISP = Gfx_CallSetupDL(POLY_OPA_DISP, 0x19);
+ CLOSE_DISPS(play->state.gfxCtx);
+
+ if (this->unk_374 & 2) {
+ SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
+ func_80A98DA4, func_80A98E48, &this->actor);
+ } else {
+ OPEN_DISPS(play->state.gfxCtx);
+ gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(D_80A993F4[this->unk_37E]));
+ gSPSegment(POLY_OPA_DISP++, 0x09, Lib_SegmentedToVirtual(D_80A99404[this->unk_380]));
+ SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
+ func_80A98DA4, func_80A98E48, &this->actor);
+ CLOSE_DISPS(play->state.gfxCtx);
+ }
+ OPEN_DISPS(play->state.gfxCtx);
+ if ((this->actor.depthInWater >= 28.0f) && (this->actor.speedXZ > 0.5f)) {
+ Matrix_Translate(this->unk_3B4.x, this->unk_3B4.y, this->unk_3B4.z, MTXMODE_NEW);
+ Matrix_RotateYS(this->actor.shape.rot.y, MTXMODE_APPLY);
+ Matrix_RotateXS(this->actor.shape.rot.x, MTXMODE_APPLY);
+ Matrix_RotateZS(this->actor.shape.rot.z, MTXMODE_APPLY);
+ Matrix_RotateXS(this->unk_39E, MTXMODE_APPLY);
+ Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
+ func_8012C2DC(play->state.gfxCtx);
+ if (this->unk_374 & 2) {
+ s32 i;
+ Vec3f sp98;
+ f32 sp94;
+
+ Matrix_Translate(0.0f, 0.0f, -2000.0f, MTXMODE_APPLY);
+ for (i = 0; i < ARRAY_COUNT(D_80A99180); i++) {
+ Matrix_Push();
+ func_80A98F94(D_80A9930C[i], this->unk_39C, &sp94);
+ AnimatedMat_Draw(play, Lib_SegmentedToVirtual(D_80A99180[i]));
+ Matrix_Translate(0.0f, sp94 * 100.0f, i * -930.0f, MTXMODE_APPLY);
+ Matrix_Scale(1.1f, 0.95f, 1.0f, MTXMODE_APPLY);
+ func_80124618(D_80A991A4[i], this->unk_39C, &sp98);
+ Matrix_Scale(sp98.x, sp98.y, sp98.z, MTXMODE_APPLY);
+ if (this->unk_374 & 0x800) {
+ gSPSegment(POLY_XLU_DISP++, 0x09,
+ Gfx_PrimColor(play->state.gfxCtx, 0x80, 255, 255, 255, D_80A99194[i]));
+ } else {
+ gSPSegment(POLY_XLU_DISP++, 0x09,
+ Gfx_PrimColor(play->state.gfxCtx, 0x80, 255, 255, 255, D_80A9919C[i]));
+ }
+ gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx),
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(POLY_XLU_DISP++, D_80A9916C[i]);
+ Matrix_Pop();
+ }
+ } else {
+ Matrix_Push();
+ Matrix_Translate(0.0f, 2000.0f, -2000.0f, MTXMODE_APPLY);
+ Matrix_RotateZS(D_80A993D0[this->unk_384].z * (0x10000 / 360.0f), MTXMODE_APPLY);
+ Matrix_Scale(D_80A993AC[this->unk_384].x, D_80A993AC[this->unk_384].y, 0.0f, MTXMODE_APPLY);
+ if (this->unk_374 & 0x800) {
+ gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_PrimColor(play->state.gfxCtx, 0x80, 255, 255, 255, 255));
+ } else {
+ gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_PrimColor(play->state.gfxCtx, 0x80, 255, 255, 255, 85));
+ }
+ gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(POLY_XLU_DISP++, object_az_DL_01ABF0);
+ Matrix_Pop();
+ Matrix_Translate(0.0f, 2000.0f, -2100.0f, MTXMODE_APPLY);
+ Matrix_RotateZS(D_80A993D0[this->unk_384].z * (0x10000 / 360.0f), MTXMODE_APPLY);
+ Matrix_Scale(D_80A993D0[this->unk_384].x, D_80A993D0[this->unk_384].y, 0.0f, MTXMODE_APPLY);
+ gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(POLY_XLU_DISP++, object_az_DL_01AD00);
+ }
+ }
+ CLOSE_DISPS(play->state.gfxCtx);
+}
+
+s32 func_80A98DA4(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
+ EnAz* this = THIS;
+
+ if ((limbIndex == OBJECT_AZ_1_LIMB_NONE) && ((play->gameplayFrames % 2) != 0)) {
+ *dList = NULL;
+ }
+ if (limbIndex == OBJECT_AZ_1_LIMB_NONE) {
+ rot->x = rot->x;
+ rot->y = rot->y;
+ rot->z = rot->z;
+ }
+ if (limbIndex == OBJECT_AZ_1_LIMB_03) {
+ rot->y -= this->unk_39E;
+ } else {
+ // this space intentionally left blank
+ }
+ if (limbIndex == OBJECT_AZ_1_LIMB_05) {
+ rot->x += this->unk_3D4;
+ rot->y -= this->unk_3D6;
+ }
+ return false;
+}
+
+void func_80A98E48(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
+ static Vec3f D_80A99410 = { 700.0f, 0.0f, 0.0f };
+ static Vec3f D_80A9941C = { -500.0f, 0.0f, 0.0f };
+ static Vec3f D_80A99428 = { -1200.0f, 0.0f, 1000.0f };
+ EnAz* this = THIS;
+
+ if (limbIndex == OBJECT_AZ_1_LIMB_03) {
+ Matrix_MultVec3f(&D_80A99410, &this->unk_3A8);
+ Math_SmoothStepToF(&this->unk_3A4, this->unk_3A8.y - this->actor.world.pos.y, 0.8f, 10.0f, 0.01f);
+ if (this->unk_374 & 2) {
+ Matrix_MultVec3f(&D_80A9941C, &this->unk_3B4);
+ } else {
+ Matrix_MultVec3f(&D_80A99428, &this->unk_3B4);
+ }
+ }
+}
+
+void func_80A98EFC(EnAz* this, PlayState* play, u16 textId, s32 arg3, s32 arg4) {
+ EnAz* brother = this->brother;
+
+ Actor_ChangeFocus(&this->actor, play, &brother->actor);
+ if (arg3 >= 0) {
+ SubS_ChangeAnimationBySpeedInfo(&this->skelAnime, sAnimationInfo, arg3, &this->animIndex);
+ }
+ this->actor.textId = 0;
+ brother->actor.textId = textId;
+ brother->unk_378 = 5;
+ if ((arg4 >= 0) && (arg4 != brother->animIndex)) {
+ SubS_ChangeAnimationBySpeedInfo(&brother->skelAnime, sAnimationInfo, arg4, &brother->animIndex);
+ }
+ this->unk_378 = 0;
+}
+
+void func_80A98F94(struct_80A98F94* yData, f32 frame, f32* yInterp) {
+ f32 nextFrame;
+ f32 prevFrame;
+ f32 weight;
+
+ do {
+ yData++;
+ nextFrame = yData[0].unk_0;
+ } while (nextFrame < frame);
+ prevFrame = yData[-1].unk_0;
+ weight = LERPWEIGHT(frame, prevFrame, nextFrame);
+ *yInterp = LERPIMP(yData[-1].unk_4, yData[0].unk_4, weight) * 0.01f;
+}
diff --git a/src/overlays/actors/ovl_En_Az/z_en_az.h b/src/overlays/actors/ovl_En_Az/z_en_az.h
index 5c302c6f3..ffe094a93 100644
--- a/src/overlays/actors/ovl_En_Az/z_en_az.h
+++ b/src/overlays/actors/ovl_En_Az/z_en_az.h
@@ -7,10 +7,48 @@ struct EnAz;
typedef void (*EnAzActionFunc)(struct EnAz*, PlayState*);
+#define BEAVER_GET_PARAM_F00(thisx) (((thisx)->params >> 8) & 0xF)
+#define BEAVER_GET_PARAM_FF(thisx) ((thisx)->params & 0xFF)
+
typedef struct EnAz {
/* 0x000 */ Actor actor;
/* 0x144 */ EnAzActionFunc actionFunc;
- /* 0x148 */ char unk_148[0x290];
+ /* 0x148 */ SkelAnime skelAnime;
+ /* 0x18C */ ColliderCylinder collider;
+ /* 0x1D8 */ Vec3s jointTable[24];
+ /* 0x268 */ Vec3s morphTable[24];
+ /* 0x2F8 */ s16 unk_2F8;
+ /* 0x2FA */ s16 unk_2FA; // cutscene state?
+ /* 0x2FC */ s32 animIndex;
+ /* 0x300 */ ActorPathing unk_300;
+ /* 0x36C */ f32 unk_36C;
+ /* 0x370 */ UNK_TYPE1 unk370[4];
+ /* 0x374 */ u16 unk_374; // flags of some sort
+ /* 0x376 */ u16 unk_376; // flags of some sort
+ /* 0x378 */ u8 unk_378; // cutscene state?
+ /* 0x37A */ s16 unk_37A;
+ /* 0x37C */ s16 unk_37C;
+ /* 0x37E */ s16 unk_37E;
+ /* 0x380 */ s16 unk_380;
+ /* 0x382 */ s16 unk_382;
+ /* 0x384 */ s16 unk_384;
+ /* 0x388 */ struct EnAz* brother;
+ /* 0x38C */ UNK_TYPE1 unk38C[0x10];
+ /* 0x39C */ s16 unk_39C;
+ /* 0x39E */ s16 unk_39E; // some sort of rotation
+ /* 0x3A0 */ UNK_TYPE1 unk3A0[4];
+ /* 0x3A4 */ f32 unk_3A4;
+ /* 0x3A8 */ Vec3f unk_3A8;
+ /* 0x3B4 */ Vec3f unk_3B4; // translation
+ /* 0x3C0 */ s16 unk_3C0; // seems to do nothing
+ /* 0x3C2 */ s16 unk_3C2;
+ /* 0x3C4 */ s16 unk_3C4;
+ /* 0x3C6 */ UNK_TYPE1 unk3C6[6];
+ /* 0x3CC */ s32 getItemId;
+ /* 0x3D0 */ s16 unk_3D0[1];
+ /* 0x3D2 */ u16 unk_3D2;
+ /* 0x3D4 */ s16 unk_3D4;
+ /* 0x3D6 */ s16 unk_3D6;
} EnAz; // size = 0x3D8
extern const ActorInit En_Az_InitVars;
diff --git a/src/overlays/actors/ovl_En_Twig/z_en_twig.c b/src/overlays/actors/ovl_En_Twig/z_en_twig.c
index 182db5659..5df9cee3c 100644
--- a/src/overlays/actors/ovl_En_Twig/z_en_twig.c
+++ b/src/overlays/actors/ovl_En_Twig/z_en_twig.c
@@ -5,6 +5,7 @@
*/
#include "z_en_twig.h"
+#include "objects/object_twig/object_twig.h"
#define FLAGS (ACTOR_FLAG_10)
@@ -12,10 +13,18 @@
void EnTwig_Init(Actor* thisx, PlayState* play);
void EnTwig_Destroy(Actor* thisx, PlayState* play);
-void EnTwig_Update(Actor* thisx, PlayState* play);
-void EnTwig_Draw(Actor* thisx, PlayState* play);
+void EnTwig_Update(Actor* this, PlayState* play);
+void EnTwig_Draw(EnTwig* this, PlayState* play);
+
+void func_80AC0A54(EnTwig* this, PlayState* play);
+void func_80AC0A6C(EnTwig* this, PlayState* play);
+
+void func_80AC0A7C(EnTwig* this, PlayState* play);
+void func_80AC0AC8(EnTwig* this, PlayState* play);
+
+void func_80AC0CC4(EnTwig* this, PlayState* play);
+void func_80AC0D2C(EnTwig* this, PlayState* play);
-#if 0
const ActorInit En_Twig_InitVars = {
ACTOR_EN_TWIG,
ACTORCAT_MISC,
@@ -28,36 +37,205 @@ const ActorInit En_Twig_InitVars = {
(ActorFunc)EnTwig_Draw,
};
-// static InitChainEntry sInitChain[] = {
-static InitChainEntry D_80AC10C0[] = {
+static s32 sCurrentRing;
+static s16 sRingCount;
+static s16 sRingNotCollected[25];
+
+static CollisionHeader* sColHeaders[] = {
+ NULL,
+ &object_twig_Colheader_0020A0,
+ &object_twig_Colheader_0016C0,
+};
+
+static s16 sRingsHaveSpawned = false;
+
+static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneScale, 40, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 40, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneForward, 1000, ICHAIN_CONTINUE),
ICHAIN_VEC3F_DIV1000(scale, 10, ICHAIN_STOP),
};
-#endif
+void EnTwig_Init(Actor* thisx, PlayState* play2) {
+ PlayState* play = play2;
+ EnTwig* this = THIS;
+ s32 i;
-extern InitChainEntry D_80AC10C0[];
+ Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
+ this->unk_160 = RACERING_GET_PARAM_F(&this->dyna.actor);
+ DynaPolyActor_Init(&this->dyna, 1);
+ if (sColHeaders[this->unk_160] != NULL) {
+ DynaPolyActor_LoadMesh(play, &this->dyna, sColHeaders[this->unk_160]);
+ }
+ this->dyna.actor.bgCheckFlags |= 0x400;
+ switch (this->unk_160) {
+ case 0:
+ Actor_MarkForDeath(&this->dyna.actor);
+ break;
+ case 1:
+ if (!sRingsHaveSpawned) {
+ sRingCount = (gSaveContext.save.weekEventReg[24] & 4) ? 25 : 20;
+ for (i = 0; i < sRingCount; i++) {
+ sRingNotCollected[i] = false;
+ }
+ sRingsHaveSpawned = true;
+ }
+ if (RACERING_GET_PARAM_1F0(&this->dyna.actor) != 0) {
+ if (!(gSaveContext.save.weekEventReg[24] & 4)) {
+ Actor_MarkForDeath(&this->dyna.actor);
+ return;
+ }
+ } else if (gSaveContext.save.weekEventReg[24] & 4) {
+ Actor_MarkForDeath(&this->dyna.actor);
+ return;
+ }
+ Actor_SetScale(&this->dyna.actor, 4.2f);
+ this->dyna.actor.uncullZoneScale = this->dyna.actor.uncullZoneDownward = this->dyna.actor.scale.x * 60.0f;
+ func_800C62BC(play, &play->colCtx.dyna, this->dyna.bgId);
+ func_80AC0A7C(this, play);
+ break;
+ case 2:
+ Actor_SetScale(&this->dyna.actor, 1.0f);
+ this->dyna.actor.uncullZoneScale = this->dyna.actor.uncullZoneDownward = this->dyna.actor.scale.x * 880.0f;
+ func_80AC0A54(this, play);
+ break;
+ }
+}
-extern UNK_TYPE D_06001C38;
+void EnTwig_Destroy(Actor* thisx, PlayState* play2) {
+ PlayState* play = play2;
+ EnTwig* this = THIS;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Twig/EnTwig_Init.s")
+ DynaPoly_DeleteBgActor(play, &play->colCtx.dyna, this->dyna.bgId);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Twig/EnTwig_Destroy.s")
+void func_80AC0A54(EnTwig* this, PlayState* play) {
+ this->actionFunc = func_80AC0A6C;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Twig/func_80AC0A54.s")
+void func_80AC0A6C(EnTwig* this, PlayState* play) {
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Twig/func_80AC0A6C.s")
+void func_80AC0A7C(EnTwig* this, PlayState* play) {
+ Player* player = GET_PLAYER(play);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Twig/func_80AC0A7C.s")
+ Math_Vec3f_Copy(&this->unk_180, &player->bodyPartsPos[0]);
+ this->unk_178 = 0;
+ this->unk_17A = 0;
+ this->actionFunc = func_80AC0AC8;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Twig/func_80AC0AC8.s")
+void func_80AC0AC8(EnTwig* this, PlayState* play) {
+ static Vec3f D_80AC10D0 = { 0.0f, 0.0f, 1.0f };
+ Player* player = GET_PLAYER(play);
+ Plane sp4C;
+ Vec3f sp40;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Twig/func_80AC0CC4.s")
+ if (sCurrentRing == RACERING_GET_PARAM_FE0(&this->dyna.actor)) {
+ if (this->unk_17A == 3) {
+ this->unk_17A = 0;
+ this->dyna.actor.shape.rot.z += 0x2000;
+ } else {
+ this->unk_17A++;
+ }
+ }
+ SubS_ConstructPlane(&this->dyna.actor.world.pos, &D_80AC10D0, &this->dyna.actor.shape.rot, &sp4C);
+ if ((sCurrentRing == RACERING_GET_PARAM_FE0(&this->dyna.actor)) &&
+ Math3D_LineSegVsPlane(sp4C.normal.x, sp4C.normal.y, sp4C.normal.z, sp4C.originDist, &this->unk_180,
+ &player->bodyPartsPos[0], &sp40, 0)) {
+ if (Math3D_Vec3fDistSq(&this->dyna.actor.world.pos, &sp40) <= SQ(this->dyna.actor.scale.x * 0.345f * 40.0f)) {
+ func_80AC0CC4(this, play);
+ return;
+ }
+ } else {
+ if (this->dyna.actor.xyzDistToPlayerSq <= SQ((this->dyna.actor.scale.x * 40.0f) + 40)) {
+ func_800C6314(play, &play->colCtx.dyna, this->dyna.bgId);
+ } else {
+ func_800C62BC(play, &play->colCtx.dyna, this->dyna.bgId);
+ }
+ if (this->dyna.actor.xyzDistToPlayerSq >= (this->dyna.actor.scale.x * 10.0f * 40.0f * 40.0f)) {
+ this->dyna.actor.shape.rot.y = this->dyna.actor.yawTowardsPlayer;
+ this->dyna.actor.world.rot.y = this->dyna.actor.yawTowardsPlayer;
+ }
+ }
+ Math_Vec3f_Copy(&this->unk_180, &player->bodyPartsPos[0]);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Twig/func_80AC0D2C.s")
+void func_80AC0CC4(EnTwig* this, PlayState* play) {
+ this->unk_170 = 3458.0f;
+ this->unk_174 = 0.2f;
+ this->unk_16C |= 1;
+ func_800C62BC(play, &play->colCtx.dyna, this->dyna.bgId);
+ this->actionFunc = func_80AC0D2C;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Twig/EnTwig_Update.s")
+void func_80AC0D2C(EnTwig* this, PlayState* play) {
+ static Vec3f sKiraVel = { 0.0f, -0.05f, 0.0f };
+ static Vec3f sKiraAccel = { 0.0f, -0.025f, 0.0f };
+ static Color_RGBA8 sColorWhite = { 255, 255, 255, 130 };
+ static Color_RGBA8 sColorYellow = { 255, 255, 0, 0 };
+ Player* player = GET_PLAYER(play);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Twig/EnTwig_Draw.s")
+ Math_SmoothStepToF(&this->dyna.actor.world.pos.x, player->bodyPartsPos[0].x, 0.5f, 100.0f, 0.01f);
+ Math_SmoothStepToF(&this->dyna.actor.world.pos.y, player->bodyPartsPos[0].y, 0.5f, 100.0f, 0.01f);
+ Math_SmoothStepToF(&this->dyna.actor.world.pos.z, player->bodyPartsPos[0].z, 0.5f, 100.0f, 0.01f);
+ this->dyna.actor.shape.rot.z += (s16)this->unk_170;
+ this->dyna.actor.scale.x -= this->unk_174;
+ if (this->dyna.actor.scale.x < 0.0f) {
+ Actor_SetScale(&this->dyna.actor, 0.0f);
+ } else {
+ Actor_SetScale(&this->dyna.actor, this->dyna.actor.scale.x);
+ }
+ if (this->dyna.actor.scale.x <= 0.0f) {
+ s32 j;
+ Vec3f sp6C;
+
+ for (j = 0; j < 7; j++) {
+ sp6C.x = (Rand_Centered() * 10.0f) + this->dyna.actor.world.pos.x;
+ sp6C.y = (Rand_Centered() * 10.0f) + this->dyna.actor.world.pos.y;
+ sp6C.z = (Rand_Centered() * 10.0f) + this->dyna.actor.world.pos.z;
+ EffectSsKirakira_SpawnDispersed(play, &sp6C, &sKiraVel, &sKiraAccel, &sColorWhite, &sColorYellow, 1000,
+ (s32)(Rand_ZeroOne() * 10.0f) + 20);
+ }
+ play_sound(NA_SE_SY_GET_ITEM);
+ play->interfaceCtx.unk_25C--;
+ sRingNotCollected[RACERING_GET_PARAM_FE0(&this->dyna.actor)] = true;
+ if (sCurrentRing == RACERING_GET_PARAM_FE0(&this->dyna.actor)) {
+ s32 i;
+
+ for (i = 0; i < sRingCount; i++) {
+ if (!sRingNotCollected[i]) {
+ sCurrentRing = i;
+ break;
+ }
+ }
+ if (i == sRingCount) {
+ sCurrentRing = -1;
+ }
+ }
+ Actor_MarkForDeath(&this->dyna.actor);
+ return;
+ }
+ this->unk_170 += 180.0f / 0x10000;
+ this->unk_174 += 0.15f;
+}
+
+void EnTwig_Update(Actor* thisx, PlayState* play2) {
+ PlayState* play = play2;
+ EnTwig* this = THIS;
+
+ this->actionFunc(this, play);
+}
+
+void EnTwig_Draw(EnTwig* thisx, PlayState* play) {
+ EnTwig* this = THIS;
+
+ switch (this->unk_160) {
+ case 1:
+ Gfx_DrawDListOpa(play, object_twig_DL_001C38);
+ break;
+ case 2:
+ Gfx_DrawDListOpa(play, object_twig_DL_0014C8);
+ break;
+ }
+}
diff --git a/src/overlays/actors/ovl_En_Twig/z_en_twig.h b/src/overlays/actors/ovl_En_Twig/z_en_twig.h
index 2caebeb82..3de7f8f4b 100644
--- a/src/overlays/actors/ovl_En_Twig/z_en_twig.h
+++ b/src/overlays/actors/ovl_En_Twig/z_en_twig.h
@@ -7,11 +7,22 @@ struct EnTwig;
typedef void (*EnTwigActionFunc)(struct EnTwig*, PlayState*);
+#define RACERING_GET_PARAM_F(thisx) ((thisx)->params & 0xF)
+#define RACERING_GET_PARAM_1F0(thisx) (((thisx)->params >> 4) & 0x1F)
+#define RACERING_GET_PARAM_FE0(thisx) (((thisx)->params >> 9) & 0x7F)
+
typedef struct EnTwig {
- /* 0x000 */ Actor actor;
- /* 0x144 */ char unk_144[0x18];
+ /* 0x000 */ DynaPolyActor dyna;
/* 0x15C */ EnTwigActionFunc actionFunc;
- /* 0x160 */ char unk_160[0x2C];
+ /* 0x160 */ s32 unk_160;
+ /* 0x160 */ UNK_TYPE1 unk164[8];
+ /* 0x16C */ s32 unk_16C;
+ /* 0x170 */ f32 unk_170;
+ /* 0x174 */ f32 unk_174;
+ /* 0x178 */ s16 unk_178;
+ /* 0x17A */ u16 unk_17A;
+ /* 0x17C */ UNK_TYPE1 unk17C[4];
+ /* 0x180 */ Vec3f unk_180;
} EnTwig; // size = 0x18C
extern const ActorInit En_Twig_InitVars;
From e47dc7da25ee45b4e2805d78766e27ac8c0f6970 Mon Sep 17 00:00:00 2001
From: Alejandro Asenjo <96613413+sonicdcer@users.noreply.github.com>
Date: Wed, 14 Sep 2022 12:57:47 -0300
Subject: [PATCH 5/8] ovl_Oceff_Wipe3 OK (#1001)
* all functions matching
* ovl_Oceff_Wipe3 decompiled
* bss
* pr review
* pr review
* renamings
* pr review
---
assets/xml/overlays/ovl_Oceff_Wipe3.xml | 10 +++
spec | 4 +-
.../actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c | 81 +++++++++++++++++--
.../actors/ovl_Oceff_Wipe3/z_oceff_wipe3.h | 2 +-
4 files changed, 87 insertions(+), 10 deletions(-)
create mode 100644 assets/xml/overlays/ovl_Oceff_Wipe3.xml
diff --git a/assets/xml/overlays/ovl_Oceff_Wipe3.xml b/assets/xml/overlays/ovl_Oceff_Wipe3.xml
new file mode 100644
index 000000000..d8be72985
--- /dev/null
+++ b/assets/xml/overlays/ovl_Oceff_Wipe3.xml
@@ -0,0 +1,10 @@
+
+
+
+
+
+
+
+
+
+
diff --git a/spec b/spec
index cb56bb471..5f0500cf3 100644
--- a/spec
+++ b/spec
@@ -1988,9 +1988,7 @@ beginseg
name "ovl_Oceff_Wipe3"
compress
include "build/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.o"
- include "build/data/ovl_Oceff_Wipe3/ovl_Oceff_Wipe3.data.o"
- include "build/data/ovl_Oceff_Wipe3/ovl_Oceff_Wipe3.bss.o"
- include "build/data/ovl_Oceff_Wipe3/ovl_Oceff_Wipe3.reloc.o"
+ include "build/src/overlays/actors/ovl_Oceff_Wipe3/ovl_Oceff_Wipe3_reloc.o"
endseg
beginseg
diff --git a/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c b/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c
index fb1f2a45d..1b1347e8f 100644
--- a/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c
+++ b/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c
@@ -16,7 +16,6 @@ void OceffWipe3_Destroy(Actor* thisx, PlayState* play);
void OceffWipe3_Update(Actor* thisx, PlayState* play);
void OceffWipe3_Draw(Actor* thisx, PlayState* play);
-#if 0
const ActorInit Oceff_Wipe3_InitVars = {
ACTOR_OCEFF_WIPE3,
ACTORCAT_ITEMACTION,
@@ -29,12 +28,82 @@ const ActorInit Oceff_Wipe3_InitVars = {
(ActorFunc)OceffWipe3_Draw,
};
-#endif
+#include "assets/overlays/ovl_Oceff_Wipe3/ovl_Oceff_Wipe3.c"
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe3/OceffWipe3_Init.s")
+s32 D_80989130;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe3/OceffWipe3_Destroy.s")
+void OceffWipe3_Init(Actor* thisx, PlayState* play) {
+ OceffWipe3* this = THIS;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe3/OceffWipe3_Update.s")
+ Actor_SetScale(&this->actor, 0.1f);
+ this->counter = 0;
+ this->actor.world.pos = GET_ACTIVE_CAM(play)->eye;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe3/OceffWipe3_Draw.s")
+void OceffWipe3_Destroy(Actor* thisx, PlayState* play) {
+ OceffWipe3* this = THIS;
+
+ func_80115D5C(&play->state);
+ play->msgCtx.unk120B0 = 0;
+}
+
+void OceffWipe3_Update(Actor* thisx, PlayState* play) {
+ OceffWipe3* this = THIS;
+
+ this->actor.world.pos = GET_ACTIVE_CAM(play)->eye;
+ if (this->counter < 100) {
+ this->counter++;
+ } else {
+ Actor_MarkForDeath(&this->actor);
+ }
+}
+
+void OceffWipe3_Draw(Actor* thisx, PlayState* play) {
+ u32 scroll = play->state.frames & 0xFFF;
+ OceffWipe3* this = THIS;
+ f32 z;
+ u8 alpha;
+ s32 pad[2];
+ Vec3f eye = GET_ACTIVE_CAM(play)->eye;
+ Vtx* vtxPtr;
+ Vec3f quakeOffset;
+
+ Camera_GetQuakeOffset(&quakeOffset, GET_ACTIVE_CAM(play));
+
+ vtxPtr = sSariaSongFrustumVtx;
+
+ if (this->counter < 32) {
+ z = Math_SinS(this->counter * 512) * 1220.0f;
+ } else {
+ z = 1220.0f;
+ }
+
+ if (this->counter >= 80) {
+ alpha = 12 * (100 - this->counter);
+ } else {
+ alpha = 255;
+ }
+
+ vtxPtr[1].v.cn[3] = vtxPtr[3].v.cn[3] = vtxPtr[5].v.cn[3] = vtxPtr[7].v.cn[3] = vtxPtr[9].v.cn[3] =
+ vtxPtr[11].v.cn[3] = vtxPtr[13].v.cn[3] = vtxPtr[15].v.cn[3] = vtxPtr[17].v.cn[3] = vtxPtr[19].v.cn[3] =
+ vtxPtr[21].v.cn[3] = alpha;
+
+ OPEN_DISPS(play->state.gfxCtx);
+
+ func_8012C2DC(play->state.gfxCtx);
+ Matrix_Translate(eye.x + quakeOffset.x, eye.y + quakeOffset.y, eye.z + quakeOffset.z, MTXMODE_NEW);
+ Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
+ Matrix_ReplaceRotation(&play->billboardMtxF);
+ Matrix_RotateXS(0x708, MTXMODE_APPLY);
+ Matrix_Translate(0.0f, 0.0f, -z, MTXMODE_APPLY);
+
+ gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 170, 255);
+ gDPSetEnvColor(POLY_XLU_DISP++, 100, 200, 0, 128);
+ gSPDisplayList(POLY_XLU_DISP++, &sSariaSongFrustrumMaterialDL);
+ gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(play->state.gfxCtx, 0, scroll * 12, scroll * -12, 64, 64, 1,
+ scroll * 8, scroll * -8, 64, 64));
+ gSPDisplayList(POLY_XLU_DISP++, &sSariaSongFrustumModelDL);
+
+ CLOSE_DISPS(play->state.gfxCtx);
+}
diff --git a/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.h b/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.h
index b9f41bb09..f29ca9278 100644
--- a/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.h
+++ b/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.h
@@ -7,7 +7,7 @@ struct OceffWipe3;
typedef struct OceffWipe3 {
/* 0x000 */ Actor actor;
- /* 0x144 */ char unk_144[0x4];
+ /* 0x144 */ s16 counter;
} OceffWipe3; // size = 0x148
extern const ActorInit Oceff_Wipe3_InitVars;
From 33f7ede84f01eaae9d9e7560416e2f925a70e8a4 Mon Sep 17 00:00:00 2001
From: Alejandro Asenjo <96613413+sonicdcer@users.noreply.github.com>
Date: Wed, 14 Sep 2022 13:07:46 -0300
Subject: [PATCH 6/8] ovl_Oceff_Spot OK (#1004)
* ovl_Oceff_Spot decompiled
* format
* renamings and pr review
* pr review
* pr review
---
assets/xml/overlays/ovl_Oceff_Spot.xml | 7 +
spec | 3 +-
.../actors/ovl_Oceff_Spot/z_oceff_spot.c | 146 ++++++++++++++++--
.../actors/ovl_Oceff_Spot/z_oceff_spot.h | 7 +-
tools/disasm/functions.txt | 6 +-
5 files changed, 146 insertions(+), 23 deletions(-)
create mode 100644 assets/xml/overlays/ovl_Oceff_Spot.xml
diff --git a/assets/xml/overlays/ovl_Oceff_Spot.xml b/assets/xml/overlays/ovl_Oceff_Spot.xml
new file mode 100644
index 000000000..f4e9beea7
--- /dev/null
+++ b/assets/xml/overlays/ovl_Oceff_Spot.xml
@@ -0,0 +1,7 @@
+
+
+
+
+
+
+
diff --git a/spec b/spec
index 5f0500cf3..1135ac921 100644
--- a/spec
+++ b/spec
@@ -1694,8 +1694,7 @@ beginseg
name "ovl_Oceff_Spot"
compress
include "build/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.o"
- include "build/data/ovl_Oceff_Spot/ovl_Oceff_Spot.data.o"
- include "build/data/ovl_Oceff_Spot/ovl_Oceff_Spot.reloc.o"
+ include "build/src/overlays/actors/ovl_Oceff_Spot/ovl_Oceff_Spot_reloc.o"
endseg
beginseg
diff --git a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c
index 91a5d3e66..504a2815a 100644
--- a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c
+++ b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c
@@ -10,17 +10,17 @@
#define THIS ((OceffSpot*)thisx)
-void OceffSpot_Init(Actor* thisx, PlayState* play);
-void OceffSpot_Destroy(Actor* thisx, PlayState* play);
+void OceffSpot_Init(Actor* thisx, PlayState* play2);
+void OceffSpot_Destroy(Actor* thisx, PlayState* play2);
void OceffSpot_Update(Actor* thisx, PlayState* play);
void OceffSpot_Draw(Actor* thisx, PlayState* play);
-void func_809728F8(OceffSpot* this, PlayState* play);
-void func_80972934(OceffSpot* this, PlayState* play);
+void OceffSpot_Wait(OceffSpot* this, PlayState* play);
+void OceffSpot_GrowCylinder(OceffSpot* this, PlayState* play);
+void OceffSpot_End(OceffSpot* this, PlayState* play);
void OceffSpot_SetupAction(OceffSpot* this, OceffSpotActionFunc actionFunc);
-#if 0
const ActorInit Oceff_Spot_InitVars = {
ACTOR_OCEFF_SPOT,
ACTORCAT_ITEMACTION,
@@ -33,28 +33,140 @@ const ActorInit Oceff_Spot_InitVars = {
(ActorFunc)OceffSpot_Draw,
};
-// static InitChainEntry sInitChain[] = {
-static InitChainEntry D_80973478[] = {
+#include "assets/overlays/ovl_Oceff_Spot/ovl_Oceff_Spot.c"
+
+static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 0, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneForward, 1500, ICHAIN_STOP),
};
-#endif
+void OceffSpot_SetupAction(OceffSpot* this, OceffSpotActionFunc actionFunc) {
+ this->actionFunc = actionFunc;
+}
-extern InitChainEntry D_80973478[];
+void OceffSpot_Init(Actor* thisx, PlayState* play2) {
+ PlayState* play = play2;
+ OceffSpot* this = THIS;
+ Player* player = GET_PLAYER(play);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Spot/OceffSpot_SetupAction.s")
+ Actor_ProcessInitChain(&this->actor, sInitChain);
+ OceffSpot_SetupAction(this, OceffSpot_GrowCylinder);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Spot/OceffSpot_Init.s")
+ Lights_PointNoGlowSetInfo(&this->lightInfo1, this->actor.world.pos.x, this->actor.world.pos.y,
+ this->actor.world.pos.z, 0, 0, 0, 0);
+ this->lightNode1 = LightContext_InsertLight(play, &play->lightCtx, &this->lightInfo1);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Spot/OceffSpot_Destroy.s")
+ Lights_PointNoGlowSetInfo(&this->lightInfo2, this->actor.world.pos.x, this->actor.world.pos.y,
+ this->actor.world.pos.z, 0, 0, 0, 0);
+ this->lightNode2 = LightContext_InsertLight(play, &play->lightCtx, &this->lightInfo2);
+ this->actor.scale.y = 0.3f;
+ this->unk16C = 0.0f;
+ this->actor.world.pos.y = player->actor.world.pos.y;
+ this->actor.world.pos.x = player->bodyPartsPos[0].x;
+ this->actor.world.pos.z = player->bodyPartsPos[0].z;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Spot/func_80972844.s")
+void OceffSpot_Destroy(Actor* thisx, PlayState* play2) {
+ PlayState* play = play2;
+ OceffSpot* this = THIS;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Spot/func_809728F8.s")
+ LightContext_RemoveLight(play, &play->lightCtx, this->lightNode1);
+ LightContext_RemoveLight(play, &play->lightCtx, this->lightNode2);
+ func_80115D5C(&play->state);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Spot/func_80972934.s")
+void OceffSpot_End(OceffSpot* this, PlayState* play) {
+ if (this->unk16C > 0.0f) {
+ this->unk16C -= 0.05f;
+ } else {
+ Actor_MarkForDeath(&this->actor);
+ if ((REG(15) != 0x190) && (play->msgCtx.unk12046 == 0)) {
+ if ((play->msgCtx.ocarinaAction != 0x39) || (play->msgCtx.ocarinaMode != 0xA)) {
+ gSaveContext.sunsSongState = SUNSSONG_START;
+ }
+ } else {
+ play->msgCtx.ocarinaMode = 4;
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Spot/OceffSpot_Update.s")
+void OceffSpot_Wait(OceffSpot* this, PlayState* play) {
+ if (this->timer > 0) {
+ this->timer--;
+ } else {
+ OceffSpot_SetupAction(this, OceffSpot_End);
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Spot/OceffSpot_Draw.s")
+void OceffSpot_GrowCylinder(OceffSpot* this, PlayState* play) {
+ if (this->unk16C < 1.0f) {
+ this->unk16C += 0.05f;
+ } else {
+ OceffSpot_SetupAction(this, OceffSpot_Wait);
+ this->timer = 60;
+ }
+}
+
+void OceffSpot_Update(Actor* thisx, PlayState* play) {
+ f32 scale;
+ s32 pad;
+ Player* player = GET_PLAYER(play);
+ f32 temp;
+ OceffSpot* this = THIS;
+
+ temp = (1.0f - cosf(this->unk16C * M_PI)) * 0.5f;
+ this->actionFunc(this, play);
+
+ switch (gSaveContext.save.playerForm) {
+ default:
+ scale = 1.0f;
+ break;
+
+ case PLAYER_FORM_DEKU:
+ scale = 1.3f;
+ break;
+
+ case PLAYER_FORM_ZORA:
+ scale = 1.2f;
+ break;
+
+ case PLAYER_FORM_GORON:
+ scale = 2.0f;
+ break;
+ }
+
+ this->actor.scale.z = (scale * 0.42f) * temp;
+ this->actor.scale.x = (scale * 0.42f) * temp;
+
+ this->actor.world.pos = player->actor.world.pos;
+ this->actor.world.pos.y = this->actor.world.pos.y + 5.0f;
+
+ temp = (2.0f - this->unk16C) * this->unk16C;
+
+ func_800FD2B4(play, temp * 0.5f, 880.0f, 0.2f, 0.9f);
+
+ Lights_PointNoGlowSetInfo(&this->lightInfo1, this->actor.world.pos.x, this->actor.world.pos.y + 55.0f,
+ this->actor.world.pos.z, (s32)(255.0f * temp), (s32)(255.0f * temp), (s32)(200.0f * temp),
+ 100.0f * temp);
+ Lights_PointNoGlowSetInfo(
+ &this->lightInfo2, this->actor.world.pos.x + (Math_SinS(player->actor.shape.rot.y) * 20.0f),
+ this->actor.world.pos.y + 20.0f, this->actor.world.pos.z + (Math_CosS(player->actor.shape.rot.y) * 20.0f),
+ (s32)(255.0f * temp), (s32)(255.0f * temp), (s32)(200.0f * temp), 100.0f * temp);
+}
+
+void OceffSpot_Draw(Actor* thisx, PlayState* play) {
+ OceffSpot* this = THIS;
+ u32 scroll = play->state.frames & 0xFFFF;
+
+ OPEN_DISPS(play->state.gfxCtx);
+
+ func_8012C2DC(play->state.gfxCtx);
+
+ gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(POLY_XLU_DISP++, &sSunSongEffectCylinderMaterialDL);
+ gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(play->state.gfxCtx, 0, scroll * 2, scroll * -2, 0x20, 0x20, 1, 0,
+ scroll * -8, 0x20, 0x20));
+ gSPDisplayList(POLY_XLU_DISP++, &sSunSongEffectCylinderModelDL);
+
+ CLOSE_DISPS(play->state.gfxCtx);
+}
diff --git a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.h b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.h
index 922b1f89b..0a770ee9d 100644
--- a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.h
+++ b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.h
@@ -9,7 +9,12 @@ typedef void (*OceffSpotActionFunc)(struct OceffSpot*, PlayState*);
typedef struct OceffSpot {
/* 0x000 */ Actor actor;
- /* 0x144 */ char unk_144[0x30];
+ /* 0x144 */ LightNode* lightNode1;
+ /* 0x148 */ LightInfo lightInfo1;
+ /* 0x158 */ LightNode* lightNode2;
+ /* 0x15C */ LightInfo lightInfo2;
+ /* 0x16C */ f32 unk16C;
+ /* 0x170 */ u16 timer;
/* 0x174 */ OceffSpotActionFunc actionFunc;
} OceffSpot; // size = 0x178
diff --git a/tools/disasm/functions.txt b/tools/disasm/functions.txt
index 20fb6c0c2..dc205b344 100644
--- a/tools/disasm/functions.txt
+++ b/tools/disasm/functions.txt
@@ -8057,9 +8057,9 @@
0x80972680:("OceffSpot_SetupAction",),
0x8097268C:("OceffSpot_Init",),
0x809727EC:("OceffSpot_Destroy",),
- 0x80972844:("func_80972844",),
- 0x809728F8:("func_809728F8",),
- 0x80972934:("func_80972934",),
+ 0x80972844:("OceffSpot_End",),
+ 0x809728F8:("OceffSpot_Wait",),
+ 0x80972934:("OceffSpot_GrowCylinder",),
0x80972998:("OceffSpot_Update",),
0x80972C54:("OceffSpot_Draw",),
0x80973550:("EnTorch_Init",),
From 420403a09ae34516a63987685537700cde3cefe4 Mon Sep 17 00:00:00 2001
From: Alejandro Asenjo <96613413+sonicdcer@users.noreply.github.com>
Date: Wed, 14 Sep 2022 13:12:31 -0300
Subject: [PATCH 7/8] ovl_En_Encount1 OK (#1005)
* 1 Non matching
* all functions matching
* new reloc problems
* Documenting
* ovl_En_Encount1 decompiled
* Co-authored-by: Synray synray@users.noreply.github.com
* Co-authored-by: petrie911 petrie911@users.noreply.github.com
* Co-authored-by: Fig02 fig02srl@gmail.com
* Co-authored-by: Maide eeeedddccc@hotmail.co.uk
* Co-authored-by: EllipticEllipsis EllipticEllipsis@users.noreply.github.com
* uncomment old reloc
* pr review
---
spec | 3 +-
.../actors/ovl_En_Encount1/z_en_encount1.c | 128 +++++++++++++++++-
.../actors/ovl_En_Encount1/z_en_encount1.h | 23 +++-
3 files changed, 144 insertions(+), 10 deletions(-)
diff --git a/spec b/spec
index 1135ac921..95d8074c9 100644
--- a/spec
+++ b/spec
@@ -1162,8 +1162,7 @@ beginseg
name "ovl_En_Encount1"
compress
include "build/src/overlays/actors/ovl_En_Encount1/z_en_encount1.o"
- include "build/data/ovl_En_Encount1/ovl_En_Encount1.data.o"
- include "build/data/ovl_En_Encount1/ovl_En_Encount1.reloc.o"
+ include "build/src/overlays/actors/ovl_En_Encount1/ovl_En_Encount1_reloc.o"
endseg
beginseg
diff --git a/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c b/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c
index 8e68f9205..0305af8ef 100644
--- a/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c
+++ b/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c
@@ -15,7 +15,6 @@ void EnEncount1_Update(Actor* thisx, PlayState* play);
void func_808E0954(EnEncount1* this, PlayState* play);
-#if 0
const ActorInit En_Encount1_InitVars = {
ACTOR_EN_ENCOUNT1,
ACTORCAT_PROP,
@@ -28,10 +27,129 @@ const ActorInit En_Encount1_InitVars = {
(ActorFunc)NULL,
};
-#endif
+static s16 sActorList[] = {
+ ACTOR_EN_GRASSHOPPER,
+ ACTOR_EN_WALLMAS,
+ ACTOR_EN_PR2,
+ ACTOR_EN_PR2,
+};
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Encount1/EnEncount1_Init.s")
+static s16 sActorParams[] = { 1, 0, 1, 3 };
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Encount1/func_808E0954.s")
+void EnEncount1_Init(Actor* thisx, PlayState* play) {
+ EnEncount1* this = THIS;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Encount1/EnEncount1_Update.s")
+ if (this->actor.params <= 0) {
+ Actor_MarkForDeath(&this->actor);
+ return;
+ }
+
+ this->actorType = ENENCOUNT1_GET_TYPE(&this->actor);
+ this->unk_14C = ENENCOUNT1_GET_7C0(&this->actor);
+ this->unk_154 = ENENCOUNT1_GET_PATH(&this->actor);
+ this->unk_158 = this->actor.world.rot.x;
+ this->unk_15C = this->actor.world.rot.y;
+ this->unk_160 = (this->actor.world.rot.z * 40.0f) + 120.0f;
+
+ if (this->unk_154 >= 0x3F) {
+ this->unk_154 = -1;
+ }
+ if (this->actor.world.rot.z < 0) {
+ this->unk_160 = -1.0f;
+ }
+ if (this->actorType == EN_ENCOUNT1_SKULLFISH_2) {
+ this->unk_15A = ENENCOUNT1_GET_PATH(&this->actor);
+ this->path = SubS_GetPathByIndex(play, this->unk_15A, 0x3F);
+ this->unk_154 = -1;
+ this->unk_160 = -1.0f;
+ }
+ this->actor.flags &= ~ACTOR_FLAG_1;
+ this->actionFunc = func_808E0954;
+}
+
+void func_808E0954(EnEncount1* this, PlayState* play) {
+ Player* player = GET_PLAYER(play);
+ Vec3f spawnPos;
+ f32 sp64;
+ f32 temp_fv0_2;
+ s16 sp5E;
+ s16 actorList;
+ s32 actorParams;
+ CollisionPoly* sp54;
+ s32 sp50;
+
+ if (((this->unk_14E >= this->unk_14C) || ((this->unk_160 > 0.0f) && (this->unk_160 < this->actor.xzDistToPlayer)) ||
+ ((this->unk_154 > 0) && (this->unk_154 <= this->unk_152)))) {
+ return;
+ } else if (this->unk_156 != 0) {
+ this->unk_156++;
+ if (this->unk_156 < this->unk_158) {
+ return;
+ }
+ }
+
+ this->unk_156 = 0;
+ switch (this->actorType) {
+ case EN_ENCOUNT1_GRASSHOPPER:
+ sp64 = randPlusMinusPoint5Scaled(40.0f) + 200.0f;
+ sp5E = player->actor.shape.rot.y;
+ if (this->unk_14E & 1) {
+ sp5E = -sp5E;
+ sp64 = randPlusMinusPoint5Scaled(20.0f) + 100.0f;
+ }
+ spawnPos.x = player->actor.world.pos.x + (Math_SinS(sp5E) * sp64) + randPlusMinusPoint5Scaled(40.0f);
+ spawnPos.y = player->actor.floorHeight + 120.0f;
+ spawnPos.z = player->actor.world.pos.z + (Math_CosS(sp5E) * sp64) + randPlusMinusPoint5Scaled(40.0f);
+ temp_fv0_2 = BgCheck_EntityRaycastFloor5(&play->colCtx, &sp54, &sp50, &this->actor, &spawnPos);
+ if ((temp_fv0_2 <= BGCHECK_Y_MIN) ||
+ ((player->actor.depthInWater != BGCHECK_Y_MIN) &&
+ (temp_fv0_2 < (player->actor.world.pos.y - player->actor.depthInWater)))) {
+ return;
+ }
+ spawnPos.y = temp_fv0_2;
+ break;
+
+ case EN_ENCOUNT1_WALLMASTER:
+ Math_Vec3f_Copy(&spawnPos, &player->actor.world.pos);
+ break;
+
+ case EN_ENCOUNT1_SKULLFISH:
+ sp64 = randPlusMinusPoint5Scaled(250.0f) + 500.0f;
+ sp5E = player->actor.shape.rot.y;
+ spawnPos.x = player->actor.world.pos.x + Math_SinS(sp5E) * sp64 + randPlusMinusPoint5Scaled(40.0f);
+ spawnPos.y = player->actor.world.pos.y - Rand_ZeroFloat(20.0f);
+ spawnPos.z = player->actor.world.pos.z + (Math_CosS(sp5E) * sp64) + randPlusMinusPoint5Scaled(40.0f);
+ temp_fv0_2 = BgCheck_EntityRaycastFloor5(&play->colCtx, &sp54, &sp50, &this->actor, &spawnPos);
+ if ((!(player->stateFlags1 & 0x8000000) || (temp_fv0_2 <= (BGCHECK_Y_MIN)) ||
+ (player->actor.depthInWater < temp_fv0_2))) {
+ return;
+ }
+ break;
+
+ case EN_ENCOUNT1_SKULLFISH_2:
+ if ((this->path != NULL) && (!SubS_CopyPointFromPath(this->path, 0, &spawnPos))) {
+ Actor_MarkForDeath(&this->actor);
+ }
+ break;
+ }
+
+ actorList = sActorList[this->actorType];
+ actorParams = sActorParams[this->actorType];
+ if (Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, actorList, spawnPos.x, spawnPos.y, spawnPos.z, 0, 0, 0,
+ actorParams) != NULL) {
+ this->unk_14E++;
+ if (this->unk_154 > 0) {
+ this->unk_152++;
+ }
+
+ if ((this->unk_14E >= this->unk_14C) && (this->unk_158 != 0)) {
+ this->unk_156 = 1;
+ }
+ }
+}
+
+void EnEncount1_Update(Actor* thisx, PlayState* play) {
+ EnEncount1* this = THIS;
+
+ this->actionFunc(this, play);
+}
diff --git a/src/overlays/actors/ovl_En_Encount1/z_en_encount1.h b/src/overlays/actors/ovl_En_Encount1/z_en_encount1.h
index d625f2151..8906d523e 100644
--- a/src/overlays/actors/ovl_En_Encount1/z_en_encount1.h
+++ b/src/overlays/actors/ovl_En_Encount1/z_en_encount1.h
@@ -3,6 +3,17 @@
#include "global.h"
+#define ENENCOUNT1_GET_TYPE(thisx) (((thisx)->params >> 11) & 0x1F)
+#define ENENCOUNT1_GET_7C0(thisx) (((thisx)->params >> 6) & 0x1F)
+#define ENENCOUNT1_GET_PATH(thisx) ((thisx)->params & 0x3F)
+
+typedef enum EnEncount1Enemy {
+ /* 0x0 */ EN_ENCOUNT1_GRASSHOPPER,
+ /* 0x1 */ EN_ENCOUNT1_WALLMASTER,
+ /* 0x2 */ EN_ENCOUNT1_SKULLFISH,
+ /* 0x3 */ EN_ENCOUNT1_SKULLFISH_2,
+} EnEncount1Enemy;
+
struct EnEncount1;
typedef void (*EnEncount1ActionFunc)(struct EnEncount1*, PlayState*);
@@ -10,11 +21,17 @@ typedef void (*EnEncount1ActionFunc)(struct EnEncount1*, PlayState*);
typedef struct EnEncount1 {
/* 0x000 */ Actor actor;
/* 0x144 */ EnEncount1ActionFunc actionFunc;
- /* 0x148 */ char unk_148[0x6];
+ /* 0x148 */ Path* path;
+ /* 0x14C */ s16 unk_14C;
/* 0x14E */ s16 unk_14E;
- /* 0x150 */ char unk_150[0xA];
+ /* 0x150 */ s16 actorType;
+ /* 0x152 */ s16 unk_152;
+ /* 0x154 */ s16 unk_154;
+ /* 0x156 */ s16 unk_156;
+ /* 0x158 */ s16 unk_158;
/* 0x15A */ s16 unk_15A;
- /* 0x15C */ char unk_15C[0x8];
+ /* 0x15C */ s32 unk_15C;
+ /* 0x160 */ f32 unk_160;
} EnEncount1; // size = 0x164
extern const ActorInit En_Encount1_InitVars;
From aa6841a33b0ec0fe185c4cea0a4f2463868b89ca Mon Sep 17 00:00:00 2001
From: Alejandro Asenjo <96613413+sonicdcer@users.noreply.github.com>
Date: Wed, 14 Sep 2022 13:21:02 -0300
Subject: [PATCH 8/8] ovl_Oceff_Wipe2 OK (#1006)
* ovl_Oceff_Wipe2 Decompiled
* pr review
* renamings
* renamings
---
assets/xml/overlays/ovl_Oceff_Wipe2.xml | 11 +++
spec | 4 +-
.../actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c | 82 +++++++++++++++++--
.../actors/ovl_Oceff_Wipe2/z_oceff_wipe2.h | 2 +-
4 files changed, 89 insertions(+), 10 deletions(-)
create mode 100644 assets/xml/overlays/ovl_Oceff_Wipe2.xml
diff --git a/assets/xml/overlays/ovl_Oceff_Wipe2.xml b/assets/xml/overlays/ovl_Oceff_Wipe2.xml
new file mode 100644
index 000000000..c43ced3c0
--- /dev/null
+++ b/assets/xml/overlays/ovl_Oceff_Wipe2.xml
@@ -0,0 +1,11 @@
+
+
+
+
+
+
+
+
+
+
+
diff --git a/spec b/spec
index 95d8074c9..cc7babd85 100644
--- a/spec
+++ b/spec
@@ -1977,9 +1977,7 @@ beginseg
name "ovl_Oceff_Wipe2"
compress
include "build/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.o"
- include "build/data/ovl_Oceff_Wipe2/ovl_Oceff_Wipe2.data.o"
- include "build/data/ovl_Oceff_Wipe2/ovl_Oceff_Wipe2.bss.o"
- include "build/data/ovl_Oceff_Wipe2/ovl_Oceff_Wipe2.reloc.o"
+ include "build/src/overlays/actors/ovl_Oceff_Wipe2/ovl_Oceff_Wipe2_reloc.o"
endseg
beginseg
diff --git a/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c b/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c
index ca7ff8de2..a26636e15 100644
--- a/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c
+++ b/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c
@@ -15,7 +15,6 @@ void OceffWipe2_Destroy(Actor* thisx, PlayState* play);
void OceffWipe2_Update(Actor* thisx, PlayState* play);
void OceffWipe2_Draw(Actor* thisx, PlayState* play);
-#if 0
const ActorInit Oceff_Wipe2_InitVars = {
ACTOR_OCEFF_WIPE2,
ACTORCAT_ITEMACTION,
@@ -28,12 +27,83 @@ const ActorInit Oceff_Wipe2_InitVars = {
(ActorFunc)OceffWipe2_Draw,
};
-#endif
+#include "assets/overlays/ovl_Oceff_Wipe2/ovl_Oceff_Wipe2.c"
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe2/OceffWipe2_Init.s")
+s32 D_809879D0;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe2/OceffWipe2_Destroy.s")
+void OceffWipe2_Init(Actor* thisx, PlayState* play) {
+ OceffWipe2* this = THIS;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe2/OceffWipe2_Update.s")
+ Actor_SetScale(&this->actor, 0.1f);
+ this->timer = 0;
+ this->actor.world.pos = GET_ACTIVE_CAM(play)->eye;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe2/OceffWipe2_Draw.s")
+void OceffWipe2_Destroy(Actor* thisx, PlayState* play) {
+ OceffWipe2* this = THIS;
+
+ func_80115D5C(&play->state);
+ play->msgCtx.unk120B0 = 0;
+}
+
+void OceffWipe2_Update(Actor* thisx, PlayState* play) {
+ OceffWipe2* this = THIS;
+
+ this->actor.world.pos = GET_ACTIVE_CAM(play)->eye;
+ if (this->timer < 100) {
+ this->timer++;
+ } else {
+ Actor_MarkForDeath(&this->actor);
+ }
+}
+
+void OceffWipe2_Draw(Actor* thisx, PlayState* play) {
+ u32 scroll = play->state.frames & 0xFF;
+ OceffWipe2* this = THIS;
+ f32 z;
+ u8 alpha;
+ s32 pad[2];
+ Vec3f eye = GET_ACTIVE_CAM(play)->eye;
+ Vtx* vtxPtr;
+ Vec3f quakeOffset;
+
+ Camera_GetQuakeOffset(&quakeOffset, GET_ACTIVE_CAM(play));
+
+ vtxPtr = sEponaSongFrustumVtx;
+
+ if (this->timer < 32) {
+ z = Math_SinS(this->timer << 9) * 1220.0f;
+ } else {
+ z = 1220.0f;
+ }
+
+ if (this->timer >= 80) {
+ alpha = 12 * (100 - this->timer);
+ } else {
+ alpha = 255;
+ }
+
+ vtxPtr[1].v.cn[3] = vtxPtr[3].v.cn[3] = vtxPtr[5].v.cn[3] = vtxPtr[7].v.cn[3] = vtxPtr[9].v.cn[3] =
+ vtxPtr[11].v.cn[3] = vtxPtr[13].v.cn[3] = vtxPtr[15].v.cn[3] = vtxPtr[16].v.cn[3] = vtxPtr[18].v.cn[3] =
+ vtxPtr[20].v.cn[3] = alpha;
+
+ OPEN_DISPS(play->state.gfxCtx);
+
+ func_8012C2DC(play->state.gfxCtx);
+
+ Matrix_Translate(eye.x + quakeOffset.x, eye.y + quakeOffset.y, eye.z + quakeOffset.z, MTXMODE_NEW);
+ Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
+ Matrix_ReplaceRotation(&play->billboardMtxF);
+ Matrix_RotateXS(0x708, MTXMODE_APPLY);
+ Matrix_Translate(0.0f, 0.0f, -z, MTXMODE_APPLY);
+
+ gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 170, 255);
+ gDPSetEnvColor(POLY_XLU_DISP++, 255, 100, 0, 128);
+ gSPDisplayList(POLY_XLU_DISP++, sEponaSongFrustumMaterialDL);
+ gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, scroll * 6, scroll * -6, 64,
+ 64, 1, scroll * -6, 0, 64, 64));
+ gSPDisplayList(POLY_XLU_DISP++, sEponaSongFrustumModelDL);
+
+ CLOSE_DISPS(play->state.gfxCtx);
+}
diff --git a/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.h b/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.h
index 79d366525..c213dfe38 100644
--- a/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.h
+++ b/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.h
@@ -7,7 +7,7 @@ struct OceffWipe2;
typedef struct OceffWipe2 {
/* 0x000 */ Actor actor;
- /* 0x144 */ char unk_144[0x4];
+ /* 0x144 */ s16 timer;
} OceffWipe2; // size = 0x148
extern const ActorInit Oceff_Wipe2_InitVars;