diff --git a/assets/xml/objects/gameplay_dangeon_keep.xml b/assets/xml/objects/gameplay_dangeon_keep.xml
index 493290604..b4c92432d 100644
--- a/assets/xml/objects/gameplay_dangeon_keep.xml
+++ b/assets/xml/objects/gameplay_dangeon_keep.xml
@@ -5,7 +5,11 @@
-
+
+
+
+
+
diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml
index 3253e718c..b51f0afb6 100644
--- a/assets/xml/objects/gameplay_keep.xml
+++ b/assets/xml/objects/gameplay_keep.xml
@@ -880,7 +880,7 @@
-
+
@@ -908,7 +908,7 @@
-
+
@@ -1290,7 +1290,7 @@
-
+
@@ -1306,7 +1306,7 @@
-
+
@@ -1315,12 +1315,12 @@
-
+
-
+
@@ -1403,7 +1403,7 @@
-
+
diff --git a/include/functions.h b/include/functions.h
index d529b8f3a..f96bf819d 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -592,114 +592,6 @@ s32 ZeldaArena_Check(void);
void ZeldaArena_Init(void* start, size_t size);
void ZeldaArena_Cleanup(void);
u8 ZeldaArena_IsInitialized(void);
-// void func_80102E40(void);
-// void func_80102E90(void);
-// void func_80102EA4(void);
-void func_80102EB4(u32 param_1);
-void func_80102ED0(u32 param_1);
-s32 func_80102EF0(PlayState* play);
-// void func_80102F9C(void);
-// void func_80103090(void);
-// void func_801030B4(void);
-// void func_801030F4(void);
-// void func_801031D0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
-// void func_801039EC(void);
-// void func_80103A10(void);
-// void func_80103A58(void);
-// void func_8010439C(void);
-// void func_801045AC(void);
-// void func_80104AE8(void);
-// void func_80104C80(void);
-void func_80104CF4(PlayState* play);
-// void func_80104F34(void);
-s32 func_80105294(void);
-s16 func_80105318(void);
-// void func_80105328(void);
-// void func_8010534C(void);
-void func_8010549C(PlayState* play, void* segmentAddress);
-void func_8010565C(PlayState* play, u8 num, void* segmentAddress);
-void func_80105818(PlayState* play, u32 uParm2, TransitionActorEntry* puParm3);
-void func_80105A40(PlayState* play);
-void func_80105B34(PlayState* play);
-void func_80105C40(s16 arg0);
-// void func_80105FE0(void);
-// void func_80106408(void);
-// void func_80106450(void);
-// void func_801064CC(void);
-s32 func_80106530(PlayState* play);
-// void func_8010657C(void);
-void func_80106644(PlayState* play, s16 arg1, s16 arg2, s16 arg3);
-// void func_8010683C(void);
-// void func_801068B4(void);
-// void func_801068D8(void);
-void* func_801068FC(PlayState* play, void* arg1, size_t size);
-// void func_80106BEC(void);
-// void func_80106D08(void);
-// void func_80106D5C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
-// void func_80107B78(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
-// void func_80108124(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
-// void func_80108558(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
-// void func_80108A10(void);
-// void func_80108A64(void);
-void func_80108AF8(PlayState* play);
-s32 func_801090B0(s32 arg0);
-s32 func_80109124(s16 arg0);
-void func_801091F0(PlayState* play);
-void func_80109428(PlayState* play);
-// void func_801094A0(void);
-// void func_801094C8(void);
-// void func_801094F8(void);
-// void func_80109528(void);
-// void func_8010954C(void);
-// void func_8010956C(void);
-// void func_8010958C(void);
-// void func_801095AC(void);
-// void func_801095DC(void);
-// void func_8010960C(void);
-// void func_80109630(void);
-// void func_80109650(void);
-// void func_80109670(void);
-// void func_801096D4(void);
-// void func_80109714(void);
-// void func_80109754(void);
-// void func_801097C8(void);
-// void func_8010983C(void);
-// void func_801098A0(void);
-// void func_80109908(void);
-// UNK_TYPE4 func_80109964(s32 param_1);
-// void func_8010997C(void);
-// void func_801099AC(void);
-// void func_801099DC(void);
-// void func_80109A00(void);
-// void func_80109A20(void);
-// void func_80109A40(void);
-// void func_80109A98(void);
-// void func_80109AD8(void);
-// void func_80109B38(void);
-// void func_80109BA0(void);
-// void func_80109BF4(void);
-// void func_80109C38(void);
-// void func_80109CBC(void);
-// void func_80109D40(void);
-// void func_80109DD8(void);
-// void func_80109E70(void);
-// void func_80109EF8(void);
-// void func_80109F78(void);
-s32 Map_GetDungeonOrBossAreaIndex(PlayState* play);
-s32 Map_IsInDungeonOrBossArea(PlayState* play);
-s32 func_8010A0A4(PlayState* play);
-// void Map_GetDungeonAreaIndex(PlayState* play);
-// void Map_IsInDungeonArea(PlayState* play);
-// void Map_GetBossAreaIndex(PlayState* play);
-// void Map_IsInBossArea(PlayState* play);
-// void func_8010A238(PlayState* play);
-// void func_8010A2AC(PlayState* play);
-void Minimap_SavePlayerRoomInitInfo(PlayState* play);
-void Map_InitRoomData(PlayState* play, s16 room);
-void Map_Destroy(PlayState* play);
-void Map_Init(PlayState* play);
-void Minimap_Draw(PlayState* play);
-void Map_Update(PlayState* play);
// void func_8010A760(void);
// void func_8010A7CC(void);
// void func_8010A814(void);
diff --git a/include/regs.h b/include/regs.h
index 354408378..7dfd8fd2e 100644
--- a/include/regs.h
+++ b/include/regs.h
@@ -146,7 +146,7 @@ extern RegEditor* gRegEditor;
#define R_MOON_CRASH_TIMER_X XREG(81)
#define R_PAUSE_OWLWARP_ALPHA XREG(87)
#define R_STORY_FILL_SCREEN_ALPHA XREG(91)
-#define R_REVERSE_FLOOR_INDEX XREG(94)
+#define R_PLAYER_FLOOR_REVERSE_INDEX XREG(94) // stores what floor the player is on
#define R_MINIMAP_DISABLED XREG(95)
#define R_ENV_LIGHT1_DIR(i) cREG(3 + (i))
diff --git a/include/variables.h b/include/variables.h
index a7a3f082a..ae014b490 100644
--- a/include/variables.h
+++ b/include/variables.h
@@ -100,62 +100,8 @@ extern BgSpecialSceneMaxObjects sCustomDynapolyMem[];
extern u8 kanfontOrdering[92];
// extern actor_init_var_func sInitChainHandlers[11];
-// extern UNK_TYPE4 D_801BEAD4;
-// extern UNK_TYPE4 D_801BEAD8;
-// extern UNK_TYPE1 D_801BEAE0;
-// extern UNK_TYPE4 D_801BEAF4;
-// extern UNK_TYPE4 D_801BEAF8;
-// extern UNK_TYPE4 D_801BEB04;
-// extern UNK_TYPE4 D_801BEB08;
-// extern UNK_TYPE4 D_801BEB14;
-// extern UNK_TYPE4 D_801BEB18;
-// extern UNK_TYPE4 D_801BEB24;
-// extern UNK_TYPE4 D_801BEB28;
-// extern UNK_TYPE1 D_801BEB38;
-// extern UNK_TYPE4 D_801BEBB8;
-// extern UNK_TYPE4 D_801BEBD8;
-// extern UNK_TYPE2 D_801BEBF8;
-// extern UNK_TYPE2 D_801BEBFA;
-// extern UNK_TYPE2 D_801BEBFC;
-// extern UNK_TYPE2 D_801BEC10;
-extern UNK_PTR D_801BEC14;
-// extern UNK_TYPE4 D_801BEC1C;
-// extern UNK_TYPE4 D_801BEC20;
-// extern UNK_TYPE1 D_801BEC24;
-// extern UNK_TYPE1 D_801BEC2C;
-// extern UNK_TYPE2 D_801BEC5C;
-// extern UNK_TYPE2 D_801BEC5E;
-// extern UNK_TYPE4 D_801BEC70;
-// extern UNK_TYPE1 D_801BEC84;
-// extern UNK_TYPE1 D_801BECA4;
-// extern UNK_TYPE1 D_801BECC4;
-// extern UNK_TYPE1 D_801BECE4;
-// extern UNK_TYPE1 D_801BED00;
-// extern UNK_TYPE2 D_801BED24;
-// extern UNK_TYPE1 D_801BED3C;
-// extern UNK_TYPE1 D_801BED40;
-// extern UNK_TYPE1 D_801BED4C;
-// extern UNK_TYPE1 D_801BED54;
-// extern UNK_TYPE1 D_801BED55;
-// extern UNK_TYPE1 D_801BED56;
-// extern UNK_TYPE1 D_801BED88;
-// extern UNK_TYPE1 D_801BEFC8;
-// extern UNK_TYPE1 D_801BF15C;
-// extern UNK_TYPE1 D_801BF170;
-// extern UNK_TYPE1 D_801BF176;
-// extern UNK_TYPE1 D_801BF177;
-// extern UNK_TYPE1 D_801BF178;
-// extern UNK_TYPE1 D_801BF3B4;
-// extern UNK_TYPE2 D_801BF550;
-// extern UNK_TYPE2 D_801BF554;
-// extern UNK_TYPE2 D_801BF558;
-// extern UNK_TYPE4 D_801BF55C;
-// extern UNK_TYPE4 D_801BF580;
-// extern UNK_TYPE4 D_801BF594;
-// extern UNK_TYPE4 D_801BF5A4;
-// extern UNK_TYPE2 D_801BF5B0;
+
extern UNK_PTR D_801BF5C0;
-// extern UNK_TYPE1 D_801BF68C;
extern FlexSkeletonHeader* gPlayerSkeletons[PLAYER_FORM_MAX];
extern PlayerModelIndices gPlayerModelTypes[];
@@ -1664,14 +1610,6 @@ extern SaveContext gSaveContext;
// extern UNK_TYPE1 D_801F4F68;
// extern UNK_TYPE1 D_801F4F6A;
// extern LightsBuffer sLightsBuffer;
-// extern UNK_TYPE1 D_801F5130;
-// extern UNK_TYPE1 D_801F5270;
-// extern UNK_TYPE1 D_801F528E;
-// extern UNK_TYPE1 D_801F53B0;
-// extern UNK_TYPE1 D_801F56B0;
-// extern UNK_TYPE1 D_801F5730;
-// extern UNK_TYPE1 D_801F57B4;
-// extern UNK_TYPE1 D_801F5834;
// extern UNK_TYPE1 sSkyboxDrawMatrix;
// extern UNK_TYPE1 D_801F6AF0;
diff --git a/include/z64.h b/include/z64.h
index 072a1296a..166660470 100644
--- a/include/z64.h
+++ b/include/z64.h
@@ -113,7 +113,7 @@ typedef struct PauseContext {
/* 0x238 */ s16 cursorPoint[5];
/* 0x242 */ s16 cursorXIndex[5];
/* 0x24C */ s16 cursorYIndex[5];
- /* 0x256 */ s16 unk_256; // Uses DungeonItem enum
+ /* 0x256 */ s16 cursorMapDungeonItem; // Uses DungeonItem enum
/* 0x258 */ s16 cursorSpecialPos;
/* 0x25A */ s16 pageSwitchInputTimer; // Used to introduce a delay before switching page when arriving on the "scroll left/right" positions while holding stick left/right.
/* 0x25C */ u16 namedItem;
@@ -202,7 +202,7 @@ typedef struct PlayState {
/* 0x17104 */ AnimationContext animationCtx;
/* 0x17D88 */ ObjectContext objectCtx;
/* 0x186E0 */ RoomContext roomCtx;
- /* 0x18760 */ DoorContext doorCtx;
+ /* 0x18760 */ TransitionActorList transitionActors;
/* 0x18768 */ void (*playerInit)(Player* player, struct PlayState* play, FlexSkeletonHeader* skelHeader);
/* 0x1876C */ void (*playerUpdate)(Player* player, struct PlayState* play, Input* input);
/* 0x18770 */ void (*unk_18770)(struct PlayState* play, Player* player);
diff --git a/include/z64map.h b/include/z64map.h
index 195344114..3b3d35004 100644
--- a/include/z64map.h
+++ b/include/z64map.h
@@ -1,6 +1,144 @@
#ifndef Z64MAP_H
#define Z64MAP_H
+#include "ultra64.h"
+#include "z64scene.h"
+
+struct PlayState;
+
+/*
+Handles the minimap and pause screen dungeon map system.
+
+z_map_data.c stores MapSpriteInfo and helper functions to "simplify" accessing this data
+
+Two separate Id systems are used to access data
+
+mapId
+0x000-0x004 fetches minimap sprite data from gameplay_dangeon_keep
+0x005-0x039 fetches dungeon map sprite data from map_i_static
+0x100-0x161 fetches minimap sprite data from map_grand_static
+
+mapCompactId
+0x000-0x039 fetches dungeon map sprite data from map_i_static
+0x03A-0x09B fetches minimap sprite data from map_grand_static
+*/
#define FLOOR_INDEX_MAX 4
+#define FLOOR_MIN_Y -32767
+
+/* z_map_data */
+#define MAPDATA_GAMEPLAY_DANGEON_KEEP_MAX 5
+#define MAPDATA_MAP_I_MAX 0x3A
+#define MAPDATA_MAP_GRAND 0x100
+#define MAPDATA_MAP_GRAND_MAX 0x162
+#define MAPDATA_GET_MAP_GRAND_ID_FROM_COMPACT_ID(id) (id + (MAPDATA_MAP_GRAND - MAPDATA_MAP_I_MAX))
+#define MAPDATA_GET_MAP_GRAND_ID_FROM_MAP_ID(mapId) (mapId - MAPDATA_MAP_GRAND)
+
+#define MAPDATA_MID_GAMEPLAY_DANGEON_KEEP 0
+#define MAPDATA_MID_MAP_GRAND_STATIC 1
+#define MAPDATA_MID_MAP_I_STATIC 2
+
+#define MAPDATA_CPID_MAP_GRAND_STATIC 0
+#define MAPDATA_CPID_MAP_I_STATIC 1
+#define MAPDATA_CPID_2 2
+
+#define MAPDATA_DRAW_0 0
+#define MAPDATA_DRAW_1 1
+#define MAPDATA_DRAW_2 2
+#define MAPDATA_DRAW_3 3
+
+/* z_map_disp */
+typedef struct {
+ /* 0x00 */ MapDataScene* mapDataScene;
+ /* 0x04 */ s32 curRoom;
+ /* 0x08 */ s16 minimapBaseX;
+ /* 0x0A */ s16 minimapBaseY;
+ /* 0x0C */ s16 minimapCurX;
+ /* 0x0E */ s16 minimapCurY;
+ /* 0x10 */ TexturePtr minimapCurTex; // gameplay cur minimap room
+ /* 0x14 */ s32 prevRoom;
+ /* 0x18 */ TexturePtr minimapPrevTex;
+ /* 0x1C */ s16 minimapPrevX; // for room swap animation
+ /* 0x1E */ s16 minimapPrevY; // for room swap animation
+ /* 0x20 */ s32 unk20;
+ /* 0x24 */ s32 swapAnimTimer;
+ /* 0x28 */ void* texBuff0;
+ /* 0x2C */ void* texBuff1;
+ /* 0x30 */ s16 sceneMinX; //scene minBounds.x
+ /* 0x32 */ s16 sceneMinZ; //scene minBounds.z
+ /* 0x34 */ s16 sceneWidth; //scene boundsWidth.x
+ /* 0x36 */ s16 sceneHeight; //scene boundsWidth.z
+ /* 0x38 */ s16 sceneMidX; //scene boundsMidpoint.x
+ /* 0x3A */ s16 sceneMidZ; //scene boundsMidpoint.z
+ /* 0x3C */ s16* roomStoreyList; // list of lowest storey each room crosses
+ /* 0x40 */ s16 numStoreys; // number of distinct storeys
+ /* 0x42 */ s16 pauseMapCurStorey;
+ /* 0x44 */ s16 bottomStorey; // configures what storey 0 is displayed as
+ /* 0x48 */ s16* storeyYList; // list of min Ys for each storey
+ /* 0x4C */ s16 timer;
+ /* 0x50 */ s32 numChests;
+ /* 0x54 */ MapDataChest* mapDataChests;
+ /* 0x58 */ s16 bossRoomStorey;
+ /* 0x5A */ s16 unk5A;
+} MapDisp; // size = 0x5C
+
+typedef struct {
+ /* 0x000 */ s32 textureCount;
+ /* 0x004 */ s32 mapI_mapCompactId[ROOM_MAX];
+ /* 0x084 */ void* mapI_roomTextures[ROOM_MAX];
+ /* 0x104 */ void* roomSprite[ROOM_MAX];
+ /* 0x184 */ s32 animTimer;
+} PauseDungeonMap; // size = 0x188
+
+/* z_map_disp */
+void func_80102EB4(u32 flag);
+void func_80102ED0(u32 flag);
+s32 MapDisp_CurRoomHasMapI(struct PlayState* play);
+void MapDisp_Init(struct PlayState* play);
+s32 MapDisp_GetBossIconY(void);
+s16 MapDisp_GetBossRoomStorey(void);
+void MapDisp_InitMapData(struct PlayState* play, void* segmentAddress);
+void MapDisp_InitChestData(struct PlayState* play, s32 num, void* segmentAddress);
+void MapDisp_InitTransitionActorData(struct PlayState* play, s32 num, TransitionActorEntry* transitionActorList);
+void MapDisp_Destroy(struct PlayState* play);
+void MapDisp_Update(struct PlayState* play);
+void MapDisp_SwapRooms(s16 nextRoom);
+s32 MapDisp_IsMinimapToggleBlocked(struct PlayState* play);
+void MapDisp_DrawMinimap(struct PlayState* play, s32 playerInitX, s32 playerInitZ, s32 playerInitDir);
+void* MapDisp_AllocDungeonMap(struct PlayState* play, void* heap);
+void MapDisp_DrawDungeonFloorSelect(struct PlayState* play);
+s32 MapDisp_IsValidStorey(s32 storey);
+s32 MapDisp_GetPlayerStorey(s16 checkY);
+void MapDisp_DrawDungeonMap(struct PlayState* play);
+void MapDisp_UpdateDungeonMap(struct PlayState* play);
+
+/* z_map_data */
+void MapData_GetMapColor(s32 colorIndex, Color_RGBA8* color);
+TexturePtr MapData_GetMapTexGameplayDangeonKeep(s32);
+s32 MapData_GetMapCompactId(s32);
+s32 MapData_MID_GetType(s32);
+s32 MapData_CPID_GetSizeOfMapTex(s32);
+void MapData_GetDrawType(s32, s32*);
+s32 MapData_GetMapColorIndex(s32);
+s32 MapDisp_GetSizeOfMapITex(s32 mapCompactId);
+s32 MapData_GetMapIId(s32);
+s32 MapData_GetSizeOfMapGrandTex(s32 mapId);
+void MapData_GetMapTexDim(s32 mapId, s32* width, s32* height);
+void MapData_GetMapTexOffset(s32 mapId, s32* offsetX, s32* offsetY);
+void MapData_GetMapScale(s32 mapId, s32 *scale);
+void MapData_CPID_GetTexDim(s32 mapCompactId, s32* width, s32* height);
+void MapData_CPID_GetTexOffset(s32 mapCompactId, s32* offsetX, s32* offsetY);
+s16 MapData_CPID_GetMapScale(s32 mapCompactId);
+
+/* z_map_exp */
+s32 Map_GetDungeonOrBossAreaIndex(struct PlayState* play);
+s32 Map_IsInDungeonOrBossArea(struct PlayState* play);
+s32 MapExp_CurRoomHasMapI(struct PlayState* play);
+s32 Map_IsInBossScene(struct PlayState* play);
+void Map_SetAreaEntrypoint(struct PlayState* play);
+void Map_InitRoomData(struct PlayState* play, s16 room);
+void Map_Destroy(struct PlayState* play);
+void Map_Init(struct PlayState* play);
+void Map_DrawMinimap(struct PlayState* play);
+void Map_Update(struct PlayState* play);
#endif
diff --git a/include/z64save.h b/include/z64save.h
index 1a43308f9..6db5b8901 100644
--- a/include/z64save.h
+++ b/include/z64save.h
@@ -493,8 +493,15 @@ typedef enum {
#define RESET_HEART_PIECE_COUNT (gSaveContext.save.saveInfo.inventory.questItems ^= (4 << QUEST_HEART_PIECE_COUNT))
#define CHECK_DUNGEON_ITEM(item, dungeonIndex) (gSaveContext.save.saveInfo.inventory.dungeonItems[(void)0, dungeonIndex] & gBitFlags[item])
+#define CHECK_DUNGEON_ITEM_ALT(item, dungeonIndex) (gSaveContext.save.saveInfo.inventory.dungeonItems[dungeonIndex] & gBitFlags[item])
#define SET_DUNGEON_ITEM(item, dungeonIndex) (gSaveContext.save.saveInfo.inventory.dungeonItems[(void)0, dungeonIndex] |= (u8)gBitFlags[item])
#define DUNGEON_KEY_COUNT(dungeonIndex) (gSaveContext.save.saveInfo.inventory.dungeonKeys[(void)0, dungeonIndex])
+#define GET_DUNGEON_FLOOR_VISITED(sceneId, floor) (gSaveContext.save.saveInfo.permanentSceneFlags[(sceneId)].unk_14 & gBitFlags[floor])
+#define SET_DUNGEON_FLOOR_VISITED(sceneId, floor) (gSaveContext.save.saveInfo.permanentSceneFlags[(sceneId)].unk_14 |= gBitFlags[floor])
+#define GET_ROOM_VISITED(sceneId, room) (((void)0, gSaveContext.save.saveInfo.permanentSceneFlags[(sceneId)].rooms) & (1 << (room)))
+#define SET_ROOM_VISITED(sceneId, room) (gSaveContext.save.saveInfo.permanentSceneFlags[(sceneId)].rooms |= gBitFlags[room])
+#define GET_CYCLE_CHEST_OPENED(sceneId, chestFlagId) ((void)0, gSaveContext.cycleSceneFlags[(sceneId)].chest) & (1 << (chestFlagId));
+
#define GET_CUR_FORM_BTN_ITEM(btn) ((u8)((btn) == EQUIP_SLOT_B ? BUTTON_ITEM_EQUIP(CUR_FORM, btn) : BUTTON_ITEM_EQUIP(0, btn)))
#define GET_CUR_FORM_BTN_SLOT(btn) ((u8)((btn) == EQUIP_SLOT_B ? C_SLOT_EQUIP(CUR_FORM, btn) : C_SLOT_EQUIP(0, btn)))
diff --git a/include/z64scene.h b/include/z64scene.h
index 3c74f6541..6562d3261 100644
--- a/include/z64scene.h
+++ b/include/z64scene.h
@@ -9,6 +9,9 @@
struct GameState;
struct PlayState;
+#define ROOM_MAX 32 // maximum number of rooms in a scene
+#define ROOM_TRANSITION_MAX 48 // maximum number of transition actors in a scene
+
#define SPAWN_ROT_FLAGS(rotation, flags) (((rotation) << 7) | (flags))
typedef struct {
@@ -111,7 +114,7 @@ typedef struct {
/* 0x0 */ u8 code;
/* 0x1 */ u8 num;
/* 0x4 */ void* segment;
-} SCmdTransiActorList; // size = 0x8
+} SCmdTransitionActorList; // size = 0x8
typedef struct {
/* 0x0 */ u8 code;
@@ -211,13 +214,13 @@ typedef struct {
/* 0x0 */ u8 code;
/* 0x1 */ u8 data1;
/* 0x4 */ void* segment;
-} SCmdMinimapSettings; // size = 0x8
+} SCmdMapData; // size = 0x8
typedef struct {
/* 0x0 */ u8 code;
/* 0x1 */ u8 num;
/* 0x4 */ void* segment;
-} SCmdMinimapChests; // size = 0x8
+} SCmdMapDataChests; // size = 0x8
typedef enum {
/* 0 */ ROOM_SHAPE_TYPE_NORMAL,
@@ -380,9 +383,9 @@ typedef struct TransitionActorEntry {
} TransitionActorEntry; // size = 0x10
typedef struct {
- /* 0x0 */ u8 numTransitionActors;
- /* 0x4 */ TransitionActorEntry* transitionActorList;
-} DoorContext; // size = 0x8
+ /* 0x0 */ u8 count;
+ /* 0x4 */ TransitionActorEntry* list;
+} TransitionActorList; // size = 0x8
typedef struct {
/* 0x0 */ s16 id;
@@ -495,25 +498,38 @@ typedef struct {
} Path; // size = 0x8
typedef struct {
- /* 0x0 */ UNK_TYPE2 unk0;
- /* 0x2 */ UNK_TYPE2 unk2;
- /* 0x4 */ UNK_TYPE2 unk4;
- /* 0x6 */ UNK_TYPE2 unk6;
- /* 0x8 */ UNK_TYPE2 unk8;
-} MinimapEntry; // size = 0xA
+ /* 0x0 */ u16 mapId;
+ /* 0x2 */ s16 centerX;
+ /* 0x4 */ s16 floorY;
+ /* 0x6 */ s16 centerZ;
+ /* 0x8 */ u16 flags;
+} MapDataRoom; // size = 0xA
+
+#define MAP_DATA_NO_MAP 0xFFFF
+#define MAP_DATA_ROOM_FLIP_X 1
+#define MAP_DATA_ROOM_FLIP_Y 2
+#define MAP_DATA_ROOM_GET_EXTRA_STOREYS(mapDataRoom) ((((mapDataRoom)->flags) >> 2) & 7)
typedef struct {
- /* 0x0 */ MinimapEntry* entry;
- /* 0x4 */ s16 unk4;
-} MinimapList; // size = 0x8
+ /* 0x0 */ MapDataRoom* rooms;
+ /* 0x4 */ s16 scale;
+} MapDataScene; // size = 0x8
typedef struct {
- /* 0x0 */ UNK_TYPE2 unk0;
- /* 0x2 */ UNK_TYPE2 unk2;
- /* 0x4 */ UNK_TYPE2 unk4;
- /* 0x6 */ UNK_TYPE2 unk6;
- /* 0x8 */ UNK_TYPE2 unk8;
-} MinimapChest; // size = 0xA
+ /* 0x0 */ s16 room;
+ /* 0x2 */ s16 chestFlagId;
+ /* 0x4 */ s16 x;
+ /* 0x6 */ s16 y;
+ /* 0x8 */ s16 z;
+} MapDataChest; // size = 0xA
+
+// TODO: ZAPD updates
+typedef SCmdMapData SCmdMinimapSettings;
+typedef SCmdMapDataChests SCmdMinimapChests;
+typedef MapDataRoom MinimapEntry;
+typedef MapDataScene MinimapList;
+typedef MapDataChest MinimapChest;
+typedef SCmdTransitionActorList SCmdTransiActorList;
// TODO: consider merging with bgCamInfo?
typedef struct {
@@ -525,38 +541,38 @@ typedef struct {
typedef ActorCsCamInfo CsCameraEntry; // TODO: Remove once ZAPD updates its structs
typedef union {
- /* Command: N/A */ SCmdBase base;
- /* Command: 0x00 */ SCmdSpawnList spawnList;
- /* Command: 0x01 */ SCmdActorList actorList;
- /* Command: 0x02 */ SCmdCsCameraList actorCsCamList;
- /* Command: 0x03 */ SCmdColHeader colHeader;
- /* Command: 0x04 */ SCmdRoomList roomList;
- /* Command: 0x05 */ SCmdWindSettings windSettings;
- /* Command: 0x06 */ SCmdEntranceList entranceList;
- /* Command: 0x07 */ SCmdSpecialFiles specialFiles;
- /* Command: 0x08 */ SCmdRoomBehavior roomBehavior;
+ /* Command: N/A */ SCmdBase base;
+ /* Command: 0x00 */ SCmdSpawnList spawnList;
+ /* Command: 0x01 */ SCmdActorList actorList;
+ /* Command: 0x02 */ SCmdCsCameraList actorCsCamList;
+ /* Command: 0x03 */ SCmdColHeader colHeader;
+ /* Command: 0x04 */ SCmdRoomList roomList;
+ /* Command: 0x05 */ SCmdWindSettings windSettings;
+ /* Command: 0x06 */ SCmdEntranceList entranceList;
+ /* Command: 0x07 */ SCmdSpecialFiles specialFiles;
+ /* Command: 0x08 */ SCmdRoomBehavior roomBehavior;
/* Command: 0x09 */ // Unused
- /* Command: 0x0A */ SCmdMesh mesh;
- /* Command: 0x0B */ SCmdObjectList objectList;
- /* Command: 0x0C */ SCmdLightList lightList;
- /* Command: 0x0D */ SCmdPathList pathList;
- /* Command: 0x0E */ SCmdTransiActorList transiActorList;
- /* Command: 0x0F */ SCmdLightSettingList lightSettingList;
- /* Command: 0x10 */ SCmdTimeSettings timeSettings;
- /* Command: 0x11 */ SCmdSkyboxSettings skyboxSettings;
- /* Command: 0x12 */ SCmdSkyboxDisables skyboxDisables;
- /* Command: 0x13 */ SCmdExitList exitList;
- /* Command: 0x14 */ SCmdEndMarker endMarker;
- /* Command: 0x15 */ SCmdSoundSettings soundSettings;
- /* Command: 0x16 */ SCmdEchoSettings echoSettings;
- /* Command: 0x17 */ SCmdCsScriptList scriptList;
- /* Command: 0x18 */ SCmdAltHeaders altHeaders;
- /* Command: 0x19 */ SCmdRegionVisited regionVisited;
- /* Command: 0x1A */ SCmdTextureAnimations textureAnimations;
- /* Command: 0x1B */ SCmdCutsceneList cutsceneList;
- /* Command: 0x1C */ SCmdMinimapSettings minimapSettings;
+ /* Command: 0x0A */ SCmdMesh mesh;
+ /* Command: 0x0B */ SCmdObjectList objectList;
+ /* Command: 0x0C */ SCmdLightList lightList;
+ /* Command: 0x0D */ SCmdPathList pathList;
+ /* Command: 0x0E */ SCmdTransitionActorList transitionActorList;
+ /* Command: 0x0F */ SCmdLightSettingList lightSettingList;
+ /* Command: 0x10 */ SCmdTimeSettings timeSettings;
+ /* Command: 0x11 */ SCmdSkyboxSettings skyboxSettings;
+ /* Command: 0x12 */ SCmdSkyboxDisables skyboxDisables;
+ /* Command: 0x13 */ SCmdExitList exitList;
+ /* Command: 0x14 */ SCmdEndMarker endMarker;
+ /* Command: 0x15 */ SCmdSoundSettings soundSettings;
+ /* Command: 0x16 */ SCmdEchoSettings echoSettings;
+ /* Command: 0x17 */ SCmdCsScriptList scriptList;
+ /* Command: 0x18 */ SCmdAltHeaders altHeaders;
+ /* Command: 0x19 */ SCmdRegionVisited regionVisited;
+ /* Command: 0x1A */ SCmdTextureAnimations textureAnimations;
+ /* Command: 0x1B */ SCmdCutsceneList cutsceneList;
+ /* Command: 0x1C */ SCmdMapData mapData;
/* Command: 0x1D */ // Unused
- /* Command: 0x1E */ SCmdMinimapChests minimapChests;
+ /* Command: 0x1E */ SCmdMapDataChests mapDataChests;
} SceneCmd; // size = 0x8
// Sets cursor point options on the world map
@@ -796,9 +812,9 @@ typedef enum {
/* 0x19 */ SCENE_CMD_ID_SET_REGION_VISITED,
/* 0x1A */ SCENE_CMD_ID_ANIMATED_MATERIAL_LIST,
/* 0x1B */ SCENE_CMD_ID_ACTOR_CUTSCENE_LIST,
- /* 0x1C */ SCENE_CMD_ID_MINIMAP_INFO,
+ /* 0x1C */ SCENE_CMD_ID_MAP_DATA,
/* 0x1D */ SCENE_CMD_ID_UNUSED_1D,
- /* 0x1E */ SCENE_CMD_ID_MINIMAP_COMPASS_ICON_INFO,
+ /* 0x1E */ SCENE_CMD_ID_MAP_DATA_CHESTS,
/* 0x1F */ SCENE_CMD_MAX
} SceneCommandTypeId;
@@ -844,13 +860,13 @@ typedef enum {
{ SCENE_CMD_ID_OBJECT_LIST, numObjects, CMD_PTR(objectList) }
#define SCENE_CMD_LIGHT_LIST(numLights, lightList) \
- { SCENE_CMD_ID_LIGHT_LIST, numLights, CMD_PTR(lightList) }
+ { SCENE_CMD_ID_LIGHT_LIST, numLights, CMD_PTR(lightList) }
#define SCENE_CMD_PATH_LIST(pathList) \
{ SCENE_CMD_ID_PATH_LIST, 0, CMD_PTR(pathList) }
#define SCENE_CMD_TRANSITION_ACTOR_LIST(numTransitionActors, actorList) \
- { SCENE_CMD_ID_TRANSI_ACTOR_LIST, numTransitionActors, CMD_PTR(actorList) }
+ { SCENE_CMD_ID_TRANSI_ACTOR_LIST, numTransitionActors, CMD_PTR(actorList) }
#define SCENE_CMD_ENV_LIGHT_SETTINGS(numLightSettings, lightSettingsList) \
{ SCENE_CMD_ID_ENV_LIGHT_SETTINGS, numLightSettings, CMD_PTR(lightSettingsList) }
@@ -891,15 +907,17 @@ typedef enum {
#define SCENE_CMD_ACTOR_CUTSCENE_LIST(numEntries, actorCutsceneList) \
{ SCENE_CMD_ID_ACTOR_CUTSCENE_LIST, numEntries, CMD_PTR(actorCutsceneList) }
-#define SCENE_CMD_MINIMAP_INFO(minimapInfo) \
- { SCENE_CMD_ID_MINIMAP_INFO, 0, CMD_PTR(minimapInfo) }
+#define SCENE_CMD_MAP_DATA(mapData) \
+ { SCENE_CMD_ID_MAP_DATA, 0, CMD_PTR(mapData) }
-#define SCENE_CMD_MINIMAP_COMPASS_ICON_INFO(compassIconCount, compassIconInfo) \
- { SCENE_CMD_ID_MINIMAP_COMPASS_ICON_INFO, compassIconCount, CMD_PTR(compassIconInfo) }
+#define SCENE_CMD_MAP_DATA_CHESTS(chestCount, chestInfo) \
+ { SCENE_CMD_ID_MAP_DATA_CHESTS, chestCount, CMD_PTR(chestInfo) }
// TODO: ZAPD Capatability
#define SCENE_CMD_MISC_SETTINGS SCENE_CMD_SET_REGION_VISITED
#define SCENE_CMD_CUTSCENE_LIST SCENE_CMD_CUTSCENE_SCRIPT_LIST
+#define SCENE_CMD_MINIMAP_INFO SCENE_CMD_MAP_DATA
+#define SCENE_CMD_MINIMAP_COMPASS_ICON_INFO SCENE_CMD_MAP_DATA_CHESTS
s32 Object_SpawnPersistent(ObjectContext* objectCtx, s16 id);
void Object_InitContext(struct GameState* gameState, ObjectContext* objectCtx);
@@ -920,8 +938,8 @@ void Scene_CommandMesh(struct PlayState* play, SceneCmd* cmd);
void Scene_CommandObjectList(struct PlayState* play, SceneCmd* cmd);
void Scene_CommandLightList(struct PlayState* play, SceneCmd* cmd);
void Scene_CommandPathList(struct PlayState* play, SceneCmd* cmd);
-void Scene_CommandTransiActorList(struct PlayState* play, SceneCmd* cmd);
-void Door_InitContext(struct GameState* gameState, DoorContext* doorCtx);
+void Scene_CommandTransitionActorList(struct PlayState* play, SceneCmd* cmd);
+void Scene_ResetTransitionActorList(GameState* gameState, TransitionActorList* transitionActors);
void Scene_CommandEnvLightSettings(struct PlayState* play, SceneCmd* cmd);
void Scene_LoadAreaTextures(struct PlayState* play, s32 fileIndex);
void Scene_CommandSkyboxSettings(struct PlayState* play, SceneCmd* cmd);
@@ -935,9 +953,9 @@ void Scene_CommandEchoSetting(struct PlayState* play, SceneCmd* cmd);
void Scene_CommandAltHeaderList(struct PlayState* play, SceneCmd* cmd);
void Scene_CommandCutsceneScriptList(struct PlayState* play, SceneCmd* cmd);
void Scene_CommandCutsceneList(struct PlayState* play, SceneCmd* cmd);
-void Scene_CommandMiniMap(struct PlayState* play, SceneCmd* cmd);
+void Scene_CommandMapData(struct PlayState* play, SceneCmd* cmd);
void Scene_Command1D(struct PlayState* play, SceneCmd* cmd);
-void Scene_CommandMiniMapCompassInfo(struct PlayState* play, SceneCmd* cmd);
+void Scene_CommandMapDataChests(struct PlayState* play, SceneCmd* cmd);
void Scene_CommandSetRegionVisitedFlag(struct PlayState* play, SceneCmd* cmd);
void Scene_CommandAnimatedMaterials(struct PlayState* play, SceneCmd* cmd);
void Scene_SetExitFade(struct PlayState* play);
diff --git a/spec b/spec
index 39e3accad..22562d8f4 100644
--- a/spec
+++ b/spec
@@ -481,8 +481,6 @@ beginseg
include "build/src/code/z_lights.o"
include "build/src/code/z_malloc.o"
include "build/src/code/z_map_disp.o"
- include "build/data/code/z_map_disp.data.o"
- include "build/data/code/z_map_disp.bss.o"
include "build/src/code/z_map_data.o"
include "build/src/code/z_map_exp.o"
include "build/src/code/z_msgevent.o"
@@ -654,7 +652,7 @@ beginseg
include "build/src/overlays/gamestates/ovl_file_choose/z_file_choose_NES.o"
#ifdef NON_MATCHING
include "build/src/overlays/gamestates/ovl_file_choose/ovl_file_choose_reloc.o"
- #else
+ #else
include "build/data/ovl_file_choose/ovl_file_choose.reloc.o"
#endif
endseg
diff --git a/src/boot/z_std_dma.c b/src/boot/z_std_dma.c
index ac4992264..5a5134145 100644
--- a/src/boot/z_std_dma.c
+++ b/src/boot/z_std_dma.c
@@ -1,4 +1,3 @@
-#include "prevent_bss_reordering.h"
#include "global.h"
#include "fault.h"
#include "stack.h"
diff --git a/src/code/title_setup.c b/src/code/title_setup.c
index 841c301e2..e8aa68c44 100644
--- a/src/code/title_setup.c
+++ b/src/code/title_setup.c
@@ -30,7 +30,7 @@ void Setup_SetRegs(void) {
XREG(90) = 0x1C2;
R_STORY_FILL_SCREEN_ALPHA = 0;
- R_REVERSE_FLOOR_INDEX = 0;
+ R_PLAYER_FLOOR_REVERSE_INDEX = 0;
R_MINIMAP_DISABLED = false;
R_PICTO_FOCUS_BORDER_TOPLEFT_X = 80;
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 019dd461c..383bdc121 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -3383,9 +3383,9 @@ Actor* Actor_SpawnAsChild(ActorContext* actorCtx, Actor* parent, PlayState* play
}
void Actor_SpawnTransitionActors(PlayState* play, ActorContext* actorCtx) {
- TransitionActorEntry* transitionActorList = play->doorCtx.transitionActorList;
+ TransitionActorEntry* transitionActorList = play->transitionActors.list;
s32 i;
- s16 numTransitionActors = play->doorCtx.numTransitionActors;
+ s16 numTransitionActors = play->transitionActors.count;
for (i = 0; i < numTransitionActors; transitionActorList++, i++) {
if (transitionActorList->id >= 0) {
@@ -3404,7 +3404,7 @@ void Actor_SpawnTransitionActors(PlayState* play, ActorContext* actorCtx) {
transitionActorList->rotY & 0x7F, HALFDAYBIT_ALL, 0) != NULL) {
transitionActorList->id = -transitionActorList->id;
}
- numTransitionActors = play->doorCtx.numTransitionActors;
+ numTransitionActors = play->transitionActors.count;
}
}
}
diff --git a/src/code/z_demo.c b/src/code/z_demo.c
index fa0419de4..1d2cf506e 100644
--- a/src/code/z_demo.c
+++ b/src/code/z_demo.c
@@ -1,11 +1,7 @@
#include "prevent_bss_reordering.h"
#include "prevent_bss_reordering2.h"
-
#include "PR/ultratypes.h"
-// Variables are put before most headers as a hacky way to bypass bss reordering
-struct CutsceneCamera;
-
s16 sCutsceneQuakeIndex;
struct CutsceneCamera sCutsceneCameraInfo;
u16 sCueTypeList[10];
diff --git a/src/code/z_kaleido_setup.c b/src/code/z_kaleido_setup.c
index 277fc5360..61f8d2989 100644
--- a/src/code/z_kaleido_setup.c
+++ b/src/code/z_kaleido_setup.c
@@ -142,18 +142,18 @@ void KaleidoSetup_Init(PlayState* play) {
pauseCtx->unk_20C = 936.0f;
pauseCtx->roll = -314.0f;
- pauseCtx->cursorPoint[PAUSE_MAP] = R_REVERSE_FLOOR_INDEX + (DUNGEON_FLOOR_INDEX_4 - 1);
+ pauseCtx->cursorPoint[PAUSE_MAP] = R_PLAYER_FLOOR_REVERSE_INDEX + (DUNGEON_FLOOR_INDEX_4 - 1);
pauseCtx->cursorSpecialPos = PAUSE_CURSOR_PAGE_RIGHT;
pauseCtx->pageSwitchInputTimer = 0;
pauseCtx->cursorItem[PAUSE_ITEM] = PAUSE_ITEM_NONE;
- pauseCtx->cursorItem[PAUSE_MAP] = R_REVERSE_FLOOR_INDEX + (DUNGEON_FLOOR_INDEX_4 - 1);
+ pauseCtx->cursorItem[PAUSE_MAP] = R_PLAYER_FLOOR_REVERSE_INDEX + (DUNGEON_FLOOR_INDEX_4 - 1);
pauseCtx->cursorItem[PAUSE_QUEST] = PAUSE_ITEM_NONE;
pauseCtx->cursorItem[PAUSE_MASK] = PAUSE_ITEM_NONE;
pauseCtx->cursorSlot[PAUSE_ITEM] = 0;
- pauseCtx->cursorSlot[PAUSE_MAP] = R_REVERSE_FLOOR_INDEX + (DUNGEON_FLOOR_INDEX_4 - 1);
+ pauseCtx->cursorSlot[PAUSE_MAP] = R_PLAYER_FLOOR_REVERSE_INDEX + (DUNGEON_FLOOR_INDEX_4 - 1);
pauseCtx->cursorColorSet = PAUSE_CURSOR_COLOR_SET_YELLOW;
pauseCtx->ocarinaSongIndex = -1;
diff --git a/src/code/z_map_data.c b/src/code/z_map_data.c
index a854a37e7..571613a0d 100644
--- a/src/code/z_map_data.c
+++ b/src/code/z_map_data.c
@@ -1,79 +1,622 @@
#include "global.h"
+#include "z64map.h"
+#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_801094A0.s")
+typedef struct {
+ /* 0x0 */ u8 texWidth;
+ /* 0x1 */ u8 texHeight;
+ /* 0x2 */ s16 offsetX;
+ /* 0x4 */ s16 offsetY;
+ /* 0x6 */ u8 drawType;
+ /* 0x7 */ u8 colorIndex;
+ /* 0x8 */ s16 scale;
+} MapSpriteInfo; // size = 0xA
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_801094C8.s")
+typedef struct {
+ /* 0x0 */ TexturePtr spriteTex;
+ /* 0x4 */ u8 width;
+ /* 0x5 */ u8 height;
+ /* 0x6 */ u8 offsetX;
+ /* 0x7 */ u8 offsetY;
+ /* 0x8 */ u8 drawType;
+ /* 0x9 */ u8 colorIndex;
+ /* 0xA */ s16 scale;
+} MapSpriteInfo2; // size = 0xC
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_801094F8.s")
+static Color_RGBA8 sMapColorTable[] = {
+ { 255, 255, 255, 255 },
+ { 0, 255, 255, 160 }, // Blue
+ { 100, 255, 255, 255 },
+};
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_80109528.s")
+static MapSpriteInfo2 sGameplayDangeonKeepInfo[5] = {
+ { gameplay_dangeon_keep_Tex_0022C8, 96, 85, 48, 42, MAPDATA_DRAW_0, 0, 20 },
+ { gameplay_dangeon_keep_Tex_0042C8, 96, 85, 48, 62, MAPDATA_DRAW_0, 0, 20 },
+ { gameplay_dangeon_keep_Tex_0052C8, 96, 85, 68, 42, MAPDATA_DRAW_0, 0, 20 },
+ { gameplay_dangeon_keep_Tex_0032C8, 96, 85, 48, 62, MAPDATA_DRAW_0, 0, 20 },
+ { gameplay_dangeon_keep_Tex_0062C8, 96, 85, 68, 62, MAPDATA_DRAW_0, 0, 20 },
+};
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_8010954C.s")
+static MapSpriteInfo sMapGrandStaticInfo[98] = {
+ { 96, 85, 48, 42, MAPDATA_DRAW_0, 0, 20 }, { 96, 85, 48, 62, MAPDATA_DRAW_0, 0, 20 },
+ { 96, 85, 68, 42, MAPDATA_DRAW_0, 0, 20 }, { 96, 85, 48, 62, MAPDATA_DRAW_0, 0, 20 },
+ { 96, 85, 68, 62, MAPDATA_DRAW_0, 0, 20 }, { 80, 72, 40, 35, MAPDATA_DRAW_1, 1, 52 },
+ { 96, 85, 49, 43, MAPDATA_DRAW_3, 2, 20 }, { 96, 85, 49, 43, MAPDATA_DRAW_3, 2, 20 },
+ { 96, 85, 49, 43, MAPDATA_DRAW_3, 2, 20 }, { 96, 85, 49, 49, MAPDATA_DRAW_3, 2, 20 },
+ { 48, 44, 25, 23, MAPDATA_DRAW_3, 2, 20 }, { 96, 85, 49, 43, MAPDATA_DRAW_3, 2, 20 },
+ { 48, 46, 25, 24, MAPDATA_DRAW_3, 2, 20 }, { 64, 61, 32, 31, MAPDATA_DRAW_3, 2, 20 },
+ { 96, 85, 49, 50, MAPDATA_DRAW_3, 2, 20 }, { 96, 85, 49, 62, MAPDATA_DRAW_3, 2, 20 },
+ { 96, 85, 49, 43, MAPDATA_DRAW_3, 2, 20 }, { 48, 80, 21, 41, MAPDATA_DRAW_1, 1, 198 },
+ { 32, 128, 17, 87, MAPDATA_DRAW_1, 1, 138 }, { 80, 53, 40, 27, MAPDATA_DRAW_1, 1, 54 },
+ { 32, 81, 16, 15, MAPDATA_DRAW_3, 2, 20 }, { 80, 45, 35, 23, MAPDATA_DRAW_3, 2, 20 },
+ { 64, 87, 36, 44, MAPDATA_DRAW_3, 2, 20 }, { 64, 51, 31, 23, MAPDATA_DRAW_3, 2, 20 },
+ { 80, 79, 40, 40, MAPDATA_DRAW_3, 2, 20 }, { 96, 75, 36, 26, MAPDATA_DRAW_3, 2, 20 },
+ { 48, 41, 24, 20, MAPDATA_DRAW_3, 2, 20 }, { 64, 45, 31, 20, MAPDATA_DRAW_3, 2, 20 },
+ { 80, 52, 38, 28, MAPDATA_DRAW_3, 2, 20 }, { 48, 45, 23, 20, MAPDATA_DRAW_3, 2, 20 },
+ { 48, 59, 25, 37, MAPDATA_DRAW_3, 2, 20 }, { 48, 60, 21, 38, MAPDATA_DRAW_3, 2, 20 },
+ { 48, 81, 24, 40, MAPDATA_DRAW_3, 2, 20 }, { 48, 81, 24, 40, MAPDATA_DRAW_3, 2, 20 },
+ { 80, 89, 41, 26, MAPDATA_DRAW_3, 2, 20 }, { 80, 53, 39, 26, MAPDATA_DRAW_3, 2, 20 },
+ { 64, 78, 37, 36, MAPDATA_DRAW_3, 2, 20 }, { 64, 68, 33, 33, MAPDATA_DRAW_3, 2, 20 },
+ { 48, 68, 23, 35, MAPDATA_DRAW_3, 2, 20 }, { 48, 36, 25, 17, MAPDATA_DRAW_3, 2, 20 },
+ { 48, 25, 24, 12, MAPDATA_DRAW_3, 2, 20 }, { 64, 75, 24, 37, MAPDATA_DRAW_3, 2, 20 },
+ { 32, 53, 17, 26, MAPDATA_DRAW_3, 2, 20 }, { 80, 62, 35, 27, MAPDATA_DRAW_1, 1, 105 },
+ { 64, 76, 31, 31, MAPDATA_DRAW_1, 1, 133 }, { 96, 85, 47, 43, MAPDATA_DRAW_3, 2, 20 },
+ { 80, 71, 48, 33, MAPDATA_DRAW_1, 1, 180 }, { 80, 87, 44, 44, MAPDATA_DRAW_1, 1, 72 },
+ { 64, 65, 31, 36, MAPDATA_DRAW_1, 1, 57 }, { 48, 41, 28, 20, MAPDATA_DRAW_1, 1, 60 },
+ { 64, 76, 17, 36, MAPDATA_DRAW_1, 1, 58 }, { 80, 60, 27, 22, MAPDATA_DRAW_1, 1, 83 },
+ { 80, 47, 38, 23, MAPDATA_DRAW_1, 1, 69 }, { 80, 60, 40, 38, MAPDATA_DRAW_1, 1, 29 },
+ { 48, 19, 17, 8, MAPDATA_DRAW_1, 1, 25 }, { 32, 99, 17, 16, MAPDATA_DRAW_1, 1, 88 },
+ { 48, 69, 19, 28, MAPDATA_DRAW_1, 1, 76 }, { 48, 83, 34, 47, MAPDATA_DRAW_1, 1, 104 },
+ { 80, 54, 45, 27, MAPDATA_DRAW_1, 1, 61 }, { 80, 92, 35, 50, MAPDATA_DRAW_1, 1, 60 },
+ { 48, 75, 24, 37, MAPDATA_DRAW_3, 2, 20 }, { 64, 49, 32, 23, MAPDATA_DRAW_3, 2, 20 },
+ { 64, 49, 25, 24, MAPDATA_DRAW_3, 2, 20 }, { 64, 52, 32, 24, MAPDATA_DRAW_3, 2, 34 },
+ { 64, 49, 31, 24, MAPDATA_DRAW_3, 2, 34 }, { 32, 33, 18, 14, MAPDATA_DRAW_3, 2, 34 },
+ { 48, 50, 25, 25, MAPDATA_DRAW_3, 2, 34 }, { 64, 52, 32, 25, MAPDATA_DRAW_3, 2, 34 },
+ { 48, 35, 24, 18, MAPDATA_DRAW_3, 2, 34 }, { 64, 51, 32, 26, MAPDATA_DRAW_3, 2, 34 },
+ { 48, 35, 24, 18, MAPDATA_DRAW_3, 2, 34 }, { 48, 53, 24, 28, MAPDATA_DRAW_3, 2, 34 },
+ { 64, 53, 33, 25, MAPDATA_DRAW_3, 2, 34 }, { 64, 47, 31, 24, MAPDATA_DRAW_3, 2, 34 },
+ { 64, 52, 32, 35, MAPDATA_DRAW_3, 2, 34 }, { 48, 48, 24, 23, MAPDATA_DRAW_3, 2, 34 },
+ { 64, 87, 32, 26, MAPDATA_DRAW_3, 2, 34 }, { 48, 30, 24, 14, MAPDATA_DRAW_3, 2, 34 },
+ { 80, 74, 40, 36, MAPDATA_DRAW_1, 1, 50 }, { 80, 87, 6, 41, MAPDATA_DRAW_1, 1, 42 },
+ { 80, 56, 19, 27, MAPDATA_DRAW_1, 1, 40 }, { 80, 65, 25, 33, MAPDATA_DRAW_1, 1, 40 },
+ { 16, 38, 8, 12, MAPDATA_DRAW_1, 1, 47 }, { 80, 78, 46, 33, MAPDATA_DRAW_1, 1, 142 },
+ { 80, 55, 32, 29, MAPDATA_DRAW_1, 1, 155 }, { 80, 98, 67, 48, MAPDATA_DRAW_1, 1, 51 },
+ { 80, 62, 47, 19, MAPDATA_DRAW_1, 1, 55 }, { 32, 123, 15, 83, MAPDATA_DRAW_1, 1, 140 },
+ { 80, 60, 47, 14, MAPDATA_DRAW_1, 1, 170 }, { 48, 77, 18, 59, MAPDATA_DRAW_1, 1, 79 },
+ { 80, 64, 35, 30, MAPDATA_DRAW_1, 1, 33 }, { 64, 50, 29, 22, MAPDATA_DRAW_1, 1, 40 },
+ { 80, 65, 39, 5, MAPDATA_DRAW_1, 1, 37 }, { 32, 61, 8, 56, MAPDATA_DRAW_1, 1, 35 },
+ { 80, 83, 37, 42, MAPDATA_DRAW_1, 1, 95 }, { 80, 27, 30, 21, MAPDATA_DRAW_1, 1, 134 },
+ { 80, 23, 122, -18, MAPDATA_DRAW_1, 1, 53 }, { 80, 60, 27, 22, MAPDATA_DRAW_1, 1, 83 },
+};
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_8010956C.s")
+static s32 D_801BF15C[5] = {
+ 0x50, 0x50, 0x8D, 0x50, 0x50,
+};
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_8010958C.s")
+static MapSpriteInfo sMapIStaticInfo[MAPDATA_MAP_I_MAX] = {
+ { 96, 85, 73, 67, MAPDATA_DRAW_0, 0, 60 }, { 96, 85, 73, 74, MAPDATA_DRAW_0, 0, 60 },
+ { 96, 85, 80, 67, MAPDATA_DRAW_0, 0, 60 }, { 96, 85, 73, 67, MAPDATA_DRAW_0, 0, 60 },
+ { 96, 85, 80, 74, MAPDATA_DRAW_0, 0, 60 }, { 32, 29, 17, 14, MAPDATA_DRAW_2, 0, 50 },
+ { 32, 27, 16, 13, MAPDATA_DRAW_2, 0, 50 }, { 32, 30, 16, 15, MAPDATA_DRAW_2, 0, 50 },
+ { 16, 32, 8, 20, MAPDATA_DRAW_2, 0, 50 }, { 16, 12, 8, 6, MAPDATA_DRAW_2, 0, 50 },
+ { 32, 27, 16, 13, MAPDATA_DRAW_2, 0, 50 }, { 16, 14, 8, 7, MAPDATA_DRAW_2, 0, 50 },
+ { 32, 19, 16, 9, MAPDATA_DRAW_2, 0, 50 }, { 32, 26, 16, 16, MAPDATA_DRAW_2, 0, 50 },
+ { 16, 32, 8, 22, MAPDATA_DRAW_2, 0, 50 }, { 32, 27, 16, 13, MAPDATA_DRAW_2, 0, 50 },
+ { 16, 35, 9, 5, MAPDATA_DRAW_2, 0, 45 }, { 32, 18, 14, 9, MAPDATA_DRAW_2, 0, 45 },
+ { 32, 38, 18, 19, MAPDATA_DRAW_2, 0, 45 }, { 32, 21, 16, 9, MAPDATA_DRAW_2, 0, 45 },
+ { 32, 34, 16, 17, MAPDATA_DRAW_2, 0, 45 }, { 48, 32, 19, 11, MAPDATA_DRAW_2, 0, 45 },
+ { 32, 17, 16, 8, MAPDATA_DRAW_2, 0, 45 }, { 32, 17, 16, 7, MAPDATA_DRAW_2, 0, 45 },
+ { 32, 21, 16, 11, MAPDATA_DRAW_2, 0, 45 }, { 32, 18, 16, 8, MAPDATA_DRAW_2, 0, 45 },
+ { 16, 24, 9, 15, MAPDATA_DRAW_2, 0, 45 }, { 16, 25, 7, 16, MAPDATA_DRAW_2, 0, 45 },
+ { 32, 35, 16, 17, MAPDATA_DRAW_2, 0, 45 }, { 16, 19, 5, 9, MAPDATA_DRAW_2, 0, 80 },
+ { 32, 28, 17, 7, MAPDATA_DRAW_2, 0, 66 }, { 32, 16, 16, 8, MAPDATA_DRAW_2, 0, 66 },
+ { 32, 24, 18, 11, MAPDATA_DRAW_2, 0, 66 }, { 32, 21, 16, 10, MAPDATA_DRAW_2, 0, 66 },
+ { 16, 21, 8, 11, MAPDATA_DRAW_2, 0, 66 }, { 16, 10, 8, 4, MAPDATA_DRAW_2, 0, 66 },
+ { 16, 7, 8, 3, MAPDATA_DRAW_2, 0, 66 }, { 32, 23, 13, 11, MAPDATA_DRAW_2, 0, 66 },
+ { 16, 16, 8, 8, MAPDATA_DRAW_2, 0, 66 }, { 16, 17, 8, 7, MAPDATA_DRAW_2, 0, 50 },
+ { 16, 23, 9, 10, MAPDATA_DRAW_2, 0, 66 }, { 16, 15, 8, 7, MAPDATA_DRAW_2, 0, 66 },
+ { 32, 15, 15, 7, MAPDATA_DRAW_2, 0, 66 }, { 32, 17, 16, 8, MAPDATA_DRAW_2, 0, 90 },
+ { 32, 16, 16, 8, MAPDATA_DRAW_2, 0, 90 }, { 16, 10, 8, 5, MAPDATA_DRAW_2, 0, 90 },
+ { 16, 17, 8, 8, MAPDATA_DRAW_2, 0, 90 }, { 32, 17, 17, 8, MAPDATA_DRAW_2, 0, 90 },
+ { 16, 11, 8, 5, MAPDATA_DRAW_2, 0, 90 }, { 32, 17, 15, 9, MAPDATA_DRAW_2, 0, 90 },
+ { 16, 12, 8, 6, MAPDATA_DRAW_2, 0, 90 }, { 16, 18, 9, 9, MAPDATA_DRAW_2, 0, 90 },
+ { 32, 17, 17, 8, MAPDATA_DRAW_2, 0, 90 }, { 32, 15, 16, 8, MAPDATA_DRAW_2, 0, 90 },
+ { 16, 18, 9, 13, MAPDATA_DRAW_2, 0, 90 }, { 16, 16, 8, 7, MAPDATA_DRAW_2, 0, 90 },
+ { 16, 30, 9, 8, MAPDATA_DRAW_2, 0, 90 }, { 16, 9, 9, 4, MAPDATA_DRAW_2, 0, 90 },
+};
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_801095AC.s")
+static s32 sMapIForGameplayDangeonKeep[5] = {
+ 0x00, 0x01, 0x02, 0x03, 0x04,
+};
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_801095DC.s")
+static s32 sMapIForMapGrand[98] = {
+ MAPDATA_MAP_I_MAX,
+ 0x01,
+ 0x02,
+ 0x03,
+ 0x04,
+ MAPDATA_MAP_I_MAX,
+ 0x05,
+ 0x06,
+ 0x07,
+ 0x08,
+ 0x09,
+ 0x0A,
+ 0x0B,
+ 0x0C,
+ 0x0D,
+ 0x0E,
+ 0x0F,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ 0x10,
+ 0x11,
+ 0x12,
+ 0x13,
+ 0x14,
+ 0x15,
+ 0x16,
+ 0x17,
+ 0x18,
+ 0x19,
+ 0x1A,
+ 0x1B,
+ 0x1C,
+ MAPDATA_MAP_I_MAX,
+ 0x1E,
+ 0x1F,
+ 0x20,
+ 0x21,
+ 0x22,
+ 0x23,
+ 0x24,
+ 0x25,
+ 0x26,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ 0x27,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ 0x28,
+ 0x29,
+ 0x2A,
+ 0x2B,
+ 0x2C,
+ 0x2D,
+ 0x2E,
+ 0x2F,
+ 0x30,
+ 0x31,
+ 0x32,
+ 0x33,
+ 0x34,
+ 0x35,
+ 0x36,
+ 0x37,
+ 0x38,
+ 0x39,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+ MAPDATA_MAP_I_MAX,
+};
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_8010960C.s")
+void MapData_GetMapColor(s32 colorIndex, Color_RGBA8* color) {
+ *color = sMapColorTable[colorIndex];
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_80109630.s")
+void MapData_GetMapTexDimGameplayDangeonKeep(s32 mapId, s32* width, s32* height) {
+ *width = sGameplayDangeonKeepInfo[mapId].width;
+ *height = sGameplayDangeonKeepInfo[mapId].height;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_80109650.s")
+void MapData_GetMapTexOffsetGameplayDangeonKeep(s32 mapId, s32* offsetX, s32* offsetY) {
+ *offsetX = sGameplayDangeonKeepInfo[mapId].offsetX;
+ *offsetY = sGameplayDangeonKeepInfo[mapId].offsetY;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_80109670.s")
+void MapData_GetMapDrawTypeGameplayDangeonKeep(s32 mapId, s32* drawType) {
+ *drawType = sGameplayDangeonKeepInfo[mapId].drawType;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_801096D4.s")
+u8 MapData_GetMapColorIndexGameplayDangeonKeep(s32 mapId) {
+ return sGameplayDangeonKeepInfo[mapId].colorIndex;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_80109714.s")
+s16 MapData_GetMapGameplayDangeonKeepScale(s32 mapId) {
+ return sGameplayDangeonKeepInfo[mapId].scale;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_80109754.s")
+TexturePtr MapData_GetMapTexGameplayDangeonKeep(s32 mapId) {
+ return sGameplayDangeonKeepInfo[mapId].spriteTex;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_801097C8.s")
+void MapData_GetMapTexGameplayDangeonKeepDim(s32 mapId, s32* width, s32* height) {
+ *width = sMapGrandStaticInfo[MAPDATA_GET_MAP_GRAND_ID_FROM_MAP_ID(mapId)].texWidth;
+ *height = sMapGrandStaticInfo[MAPDATA_GET_MAP_GRAND_ID_FROM_MAP_ID(mapId)].texHeight;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_8010983C.s")
+void MapData_GetMapTexGameplayDangeonKeepOffset(s32 mapId, s32* offsetX, s32* offsetY) {
+ *offsetX = sMapGrandStaticInfo[MAPDATA_GET_MAP_GRAND_ID_FROM_MAP_ID(mapId)].offsetX;
+ *offsetY = sMapGrandStaticInfo[MAPDATA_GET_MAP_GRAND_ID_FROM_MAP_ID(mapId)].offsetY;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_801098A0.s")
+void MapData_GetMapGrandDrawType(s32 mapId, s32* drawType) {
+ *drawType = sMapGrandStaticInfo[MAPDATA_GET_MAP_GRAND_ID_FROM_MAP_ID(mapId)].drawType;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_80109908.s")
+u8 MapData_GetMapGrandColorIndex(s32 mapId) {
+ return sMapGrandStaticInfo[MAPDATA_GET_MAP_GRAND_ID_FROM_MAP_ID(mapId)].colorIndex;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_80109964.s")
+s16 MapData_GetMapGrandScale(s32 mapId) {
+ return sMapGrandStaticInfo[MAPDATA_GET_MAP_GRAND_ID_FROM_MAP_ID(mapId)].scale;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_8010997C.s")
+s32 MapData_MapGrandTexSizeTest(s32 mapId) {
+ s32 endMap = mapId - MAPDATA_MAP_GRAND;
+ s32 size = 0;
+ s32 i;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_801099AC.s")
+ for (i = 1; i < endMap + 1; i++) {
+ size += MapData_GetSizeOfMapGrandTex((i - 1) + MAPDATA_MAP_GRAND);
+ }
+ return size;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_801099DC.s")
+s32 MapData_GetSizeOfMapGrandTex(s32 mapId) {
+ return (sMapGrandStaticInfo[MAPDATA_GET_MAP_GRAND_ID_FROM_MAP_ID(mapId)].texWidth *
+ sMapGrandStaticInfo[MAPDATA_GET_MAP_GRAND_ID_FROM_MAP_ID(mapId)].texHeight) /
+ 2;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_80109A00.s")
+s32 MapData_MID_GetType(s32 mapId) {
+ if ((mapId >= 0) && (mapId < 5)) {
+ return MAPDATA_MID_GAMEPLAY_DANGEON_KEEP;
+ }
+ if ((mapId >= 0x100) && (mapId < 0x162)) {
+ return MAPDATA_MID_MAP_GRAND_STATIC;
+ }
+ return MAPDATA_MID_MAP_I_STATIC;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_80109A20.s")
+void MapData_GetMapTexDim(s32 mapId, s32* width, s32* height) {
+ switch (MapData_MID_GetType(mapId)) {
+ case MAPDATA_MID_GAMEPLAY_DANGEON_KEEP:
+ MapData_GetMapTexDimGameplayDangeonKeep(mapId, width, height);
+ return;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_80109A40.s")
+ case MAPDATA_MID_MAP_GRAND_STATIC:
+ MapData_GetMapTexGameplayDangeonKeepDim(mapId, width, height);
+ return;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_80109A98.s")
+ default:
+ *width = *height = 0;
+ return;
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_80109AD8.s")
+void MapData_GetMapTexOffset(s32 mapId, s32* offsetX, s32* offsetY) {
+ switch (MapData_MID_GetType(mapId)) {
+ case MAPDATA_MID_GAMEPLAY_DANGEON_KEEP:
+ MapData_GetMapTexOffsetGameplayDangeonKeep(mapId, offsetX, offsetY);
+ return;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_80109B38.s")
+ case MAPDATA_MID_MAP_GRAND_STATIC:
+ MapData_GetMapTexGameplayDangeonKeepOffset(mapId, offsetX, offsetY);
+ return;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_80109BA0.s")
+ default:
+ *offsetX = *offsetY = 0;
+ return;
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_80109BF4.s")
+void MapData_GetMapScale(s32 mapId, s32* scale) {
+ switch (MapData_MID_GetType(mapId)) {
+ default:
+ *scale = 0;
+ return;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_80109C38.s")
+ case MAPDATA_MID_GAMEPLAY_DANGEON_KEEP:
+ *scale = MapData_GetMapGameplayDangeonKeepScale(mapId);
+ return;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_80109CBC.s")
+ case MAPDATA_MID_MAP_GRAND_STATIC:
+ *scale = MapData_GetMapGrandScale(mapId);
+ return;
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_80109D40.s")
+void MapData_GetDrawType(s32 mapId, s32* drawType) {
+ switch (MapData_MID_GetType(mapId)) {
+ case MAPDATA_MID_GAMEPLAY_DANGEON_KEEP:
+ MapData_GetMapDrawTypeGameplayDangeonKeep(mapId, drawType);
+ return;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_80109DD8.s")
+ case MAPDATA_MID_MAP_GRAND_STATIC:
+ MapData_GetMapGrandDrawType(mapId, drawType);
+ return;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_80109E70.s")
+ default:
+ *drawType = 0;
+ return;
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_80109EF8.s")
+s32 MapData_GetMapColorIndex(s32 mapId) {
+ switch (MapData_MID_GetType(mapId)) {
+ case MAPDATA_MID_GAMEPLAY_DANGEON_KEEP:
+ return MapData_GetMapColorIndexGameplayDangeonKeep(mapId);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_data/func_80109F78.s")
+ case MAPDATA_MID_MAP_GRAND_STATIC:
+ return MapData_GetMapGrandColorIndex(mapId);
+
+ default:
+ return 0;
+ }
+}
+
+s32 func_80109964(s32 arg0) {
+ return D_801BF15C[arg0];
+}
+
+void MapData_GetMapITexDim(s32 mapId, s32* width, s32* height) {
+ *width = sMapIStaticInfo[mapId].texWidth;
+ *height = sMapIStaticInfo[mapId].texHeight;
+}
+
+void MapData_GetMapITexOffset(s32 mapId, s32* offsetX, s32* offsetY) {
+ *offsetX = sMapIStaticInfo[mapId].offsetX;
+ *offsetY = sMapIStaticInfo[mapId].offsetY;
+}
+
+void MapData_GetMapIDrawType(s32 mapId, s32* drawType) {
+ *drawType = sMapIStaticInfo[mapId].drawType;
+}
+
+u8 MapData_GetMapIColorIndex(s32 mapId) {
+ return sMapIStaticInfo[mapId].colorIndex;
+}
+
+s16 MapData_GetMapIScale(s32 mapId) {
+ return sMapIStaticInfo[mapId].scale;
+}
+
+s32 MapData_MapITexSizeTest(s32 mapId) {
+ s32 i;
+ s32 size = 0;
+
+ for (i = 1; i < mapId + 1; i++) {
+ size += MapDisp_GetSizeOfMapITex(i - 1);
+ }
+
+ return size;
+}
+
+s32 MapDisp_GetSizeOfMapITex(s32 mapCompactId) {
+ return (sMapIStaticInfo[mapCompactId].texWidth * sMapIStaticInfo[mapCompactId].texHeight) / 2;
+}
+
+s32 MapData_GetMapIId(s32 mapId) {
+ switch (MapData_MID_GetType(mapId)) {
+ case MAPDATA_MID_GAMEPLAY_DANGEON_KEEP:
+ return sMapIForGameplayDangeonKeep[mapId];
+
+ case MAPDATA_MID_MAP_GRAND_STATIC:
+ return sMapIForMapGrand[MAPDATA_GET_MAP_GRAND_ID_FROM_MAP_ID(mapId)];
+
+ default:
+ return 0;
+ }
+}
+
+s32 func_80109B38(s32 mapId) {
+ if (MapData_GetMapIId(mapId) != MAPDATA_MAP_I_MAX) {
+ return 1;
+ }
+ switch (MapData_MID_GetType(mapId)) {
+ case MAPDATA_MID_GAMEPLAY_DANGEON_KEEP:
+ return 2;
+
+ case MAPDATA_MID_MAP_GRAND_STATIC:
+ return 0;
+
+ default:
+ return 0;
+ }
+}
+
+s32 MapData_GetMapCompactId(s32 mapId) {
+ s32 mapI = MapData_GetMapIId(mapId);
+
+ if (mapI != MAPDATA_MAP_I_MAX) {
+ return mapI;
+ }
+ if ((mapId >= 0x100) && (mapId < 0x162)) {
+ return mapId - 0xC6;
+ }
+ return -1;
+}
+
+s32 MapData_CPID_GetType(s32 mapCompactId) {
+ if (mapCompactId == -1) {
+ return MAPDATA_CPID_2;
+ }
+ if (mapCompactId < MAPDATA_MAP_I_MAX) {
+ return MAPDATA_CPID_MAP_I_STATIC;
+ }
+ if (mapCompactId >= MAPDATA_MAP_I_MAX) {
+ return MAPDATA_CPID_MAP_GRAND_STATIC;
+ }
+ return MAPDATA_CPID_2;
+}
+
+// Unused
+s32 func_80109C38(s32 mapCompactId) {
+ if (mapCompactId == -1) {
+ return 0;
+ }
+ switch (MapData_CPID_GetType(mapCompactId)) {
+ case MAPDATA_CPID_MAP_GRAND_STATIC:
+ return MapData_MapGrandTexSizeTest(MAPDATA_GET_MAP_GRAND_ID_FROM_COMPACT_ID(mapCompactId));
+
+ case MAPDATA_CPID_MAP_I_STATIC:
+ return MapData_MapITexSizeTest(mapCompactId);
+
+ case MAPDATA_CPID_2:
+ return 0;
+
+ default:
+ return 0;
+ }
+}
+
+s32 MapData_CPID_GetSizeOfMapTex(s32 mapCompactId) {
+ if (mapCompactId == -1) {
+ return 0;
+ }
+ switch (MapData_CPID_GetType(mapCompactId)) {
+ case MAPDATA_CPID_MAP_GRAND_STATIC:
+ return MapData_GetSizeOfMapGrandTex(MAPDATA_GET_MAP_GRAND_ID_FROM_COMPACT_ID(mapCompactId));
+
+ case MAPDATA_CPID_MAP_I_STATIC:
+ return MapDisp_GetSizeOfMapITex(mapCompactId);
+
+ case MAPDATA_CPID_2:
+ return 0;
+
+ default:
+ return 0;
+ }
+}
+
+void MapData_CPID_GetTexDim(s32 mapCompactId, s32* width, s32* height) {
+ if (mapCompactId == -1) {
+ *width = *height = 0;
+ return;
+ }
+ switch (MapData_CPID_GetType(mapCompactId)) {
+ case MAPDATA_CPID_MAP_GRAND_STATIC:
+ MapData_GetMapTexGameplayDangeonKeepDim(MAPDATA_GET_MAP_GRAND_ID_FROM_COMPACT_ID(mapCompactId), width,
+ height);
+ return;
+
+ case MAPDATA_CPID_MAP_I_STATIC:
+ MapData_GetMapITexDim(mapCompactId, width, height);
+ return;
+
+ case MAPDATA_CPID_2:
+ default:
+ *width = *height = 0;
+ return;
+ }
+}
+
+void MapData_CPID_GetTexOffset(s32 mapCompactId, s32* offsetX, s32* offsetY) {
+ if (mapCompactId == -1) {
+ *offsetX = *offsetY = 0;
+ return;
+ }
+ switch (MapData_CPID_GetType(mapCompactId)) {
+ case MAPDATA_CPID_MAP_GRAND_STATIC:
+ MapData_GetMapTexGameplayDangeonKeepOffset(MAPDATA_GET_MAP_GRAND_ID_FROM_COMPACT_ID(mapCompactId), offsetX,
+ offsetY);
+ return;
+
+ case MAPDATA_CPID_MAP_I_STATIC:
+ MapData_GetMapITexOffset(mapCompactId, offsetX, offsetY);
+ return;
+
+ case MAPDATA_CPID_2:
+ default:
+ *offsetX = *offsetY = 0;
+ return;
+ }
+}
+
+// Unused
+void MapData_CPID_GetDrawType(s32 mapCompactId, s32* drawType) {
+ if (mapCompactId == -1) {
+ *drawType = MAPDATA_DRAW_0;
+ return;
+ }
+ switch (MapData_CPID_GetType(mapCompactId)) {
+ case MAPDATA_CPID_MAP_GRAND_STATIC:
+ MapData_GetMapGrandDrawType(MAPDATA_GET_MAP_GRAND_ID_FROM_COMPACT_ID(mapCompactId), drawType);
+ return;
+
+ case MAPDATA_CPID_MAP_I_STATIC:
+ MapData_GetMapIDrawType(mapCompactId, drawType);
+ return;
+
+ case MAPDATA_CPID_2:
+ default:
+ *drawType = MAPDATA_DRAW_0;
+ return;
+ }
+}
+
+// Unused
+u8 MapData_CPID_GetMapColorIndex(s32 mapCompactId) {
+ if (mapCompactId == -1) {
+ return 0;
+ }
+ switch (MapData_CPID_GetType(mapCompactId)) {
+ case MAPDATA_CPID_MAP_GRAND_STATIC:
+ return MapData_GetMapGrandColorIndex(MAPDATA_GET_MAP_GRAND_ID_FROM_COMPACT_ID(mapCompactId));
+
+ case MAPDATA_CPID_MAP_I_STATIC:
+ return MapData_GetMapIColorIndex(mapCompactId);
+
+ case MAPDATA_CPID_2:
+ default:
+ return 0;
+ }
+}
+
+s16 MapData_CPID_GetMapScale(s32 mapCompactId) {
+ if (mapCompactId == -1) {
+ return 0;
+ }
+ switch (MapData_CPID_GetType(mapCompactId)) {
+ case MAPDATA_CPID_MAP_GRAND_STATIC:
+ return MapData_GetMapGrandScale(MAPDATA_GET_MAP_GRAND_ID_FROM_COMPACT_ID(mapCompactId));
+
+ case MAPDATA_CPID_MAP_I_STATIC:
+ return MapData_GetMapIScale(mapCompactId);
+
+ case MAPDATA_CPID_2:
+ default:
+ return 0;
+ }
+}
diff --git a/src/code/z_map_disp.c b/src/code/z_map_disp.c
index d1f09f440..8d6694295 100644
--- a/src/code/z_map_disp.c
+++ b/src/code/z_map_disp.c
@@ -1,109 +1,1877 @@
#include "global.h"
+#include "gfx.h"
+#include "assets/interface/icon_item_dungeon_static/icon_item_dungeon_static.h"
+#include "assets/interface/parameter_static/parameter_static.h"
+#include "overlays/actors/ovl_En_Door/z_en_door.h"
+#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80102E40.s")
+void MapDisp_DestroyMapI(PlayState* play);
+void MapDisp_InitMapI(PlayState* play);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80102E90.s")
+static s32 sLoadTextureBlock_siz[4] = {
+ G_IM_SIZ_4b,
+ G_IM_SIZ_8b,
+ G_IM_SIZ_16b,
+ G_IM_SIZ_32b,
+};
+static s32 sLoadTextureBlock_siz_LOAD_BLOCK[4] = {
+ G_IM_SIZ_4b_LOAD_BLOCK,
+ G_IM_SIZ_8b_LOAD_BLOCK,
+ G_IM_SIZ_16b_LOAD_BLOCK,
+ G_IM_SIZ_32b_LOAD_BLOCK,
+};
+static u32 sLoadTextureBlock_siz_INCR[4] = {
+ G_IM_SIZ_4b_INCR,
+ G_IM_SIZ_8b_INCR,
+ G_IM_SIZ_16b_INCR,
+ G_IM_SIZ_32b_INCR,
+};
+static s32 sLoadTextureBlock_siz_SHIFT[4] = {
+ G_IM_SIZ_4b_SHIFT,
+ G_IM_SIZ_8b_SHIFT,
+ G_IM_SIZ_16b_SHIFT,
+ G_IM_SIZ_32b_SHIFT,
+};
+static u32 sLoadTextureBlock_siz_BYTES[4] = {
+ G_IM_SIZ_4b_BYTES,
+ G_IM_SIZ_8b_BYTES,
+ G_IM_SIZ_16b_BYTES,
+ G_IM_SIZ_32b_BYTES,
+};
+static u32 sLoadTextureBlock_siz_LINE_BYTES[4] = {
+ G_IM_SIZ_4b_LINE_BYTES,
+ G_IM_SIZ_8b_LINE_BYTES,
+ G_IM_SIZ_16b_LINE_BYTES,
+ G_IM_SIZ_32b_LINE_BYTES,
+};
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80102EA4.s")
+#define gDPLoadTextureBlock_TEST(pkt, timg, fmt, siz, width, height, pal, cms, cmt, masks, maskt, shifts, shiftt) \
+ _DW({ \
+ gDPSetTextureImage(pkt, fmt, sLoadTextureBlock_siz_LOAD_BLOCK[siz], 1, timg); \
+ gDPSetTile(pkt, fmt, sLoadTextureBlock_siz_LOAD_BLOCK[siz], 0, 0, G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, \
+ masks, shifts); \
+ gDPLoadSync(pkt); \
+ gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \
+ (((width) * (height) + sLoadTextureBlock_siz_INCR[siz]) >> sLoadTextureBlock_siz_SHIFT[siz]) - 1, \
+ CALC_DXT(width, sLoadTextureBlock_siz_BYTES[siz])); \
+ gDPPipeSync(pkt); \
+ gDPSetTile(pkt, fmt, sLoadTextureBlock_siz[siz], (((width)*sLoadTextureBlock_siz_LINE_BYTES[siz]) + 7) >> 3, \
+ 0, G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts); \
+ gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, ((width)-1) << G_TEXTURE_IMAGE_FRAC, \
+ ((height)-1) << G_TEXTURE_IMAGE_FRAC); \
+ })
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80102EB4.s")
+static UNK_TYPE4 D_801BEB30[2] = { 0, 0 };
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80102ED0.s")
+static u64 sWhiteSquareTex[] = {
+ 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF,
+ 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF,
+ 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF,
+ 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF,
+};
+static MapDisp sMapDisp = {
+ NULL, -1, 210, 140, 0, 0, NULL, -1, NULL, 0, 0, 0, 0, NULL, NULL, 0,
+ 0, 0, 0, 0, 0, NULL, 0, 0, 0, NULL, 0, 0, NULL, 0, 0,
+};
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80102EF0.s")
+MapDataRoom sMapDataRooms[ROOM_MAX];
+MapDataChest sMapDataChests[32];
+static MapDataScene sMapDataScene = {
+ sMapDataRooms,
+ 80,
+};
+static s32 sSceneNumRooms = 0; // current scene's no. of rooms
+static s32 sNumChests = 0; // MinimapChest count
+static TransitionActorList sTransitionActorList = { 0, NULL };
+static Color_RGBA8 sMinimapActorCategoryColors[12] = {
+ { 255, 255, 255, 255 }, { 255, 255, 255, 255 }, { 0, 255, 0, 255 }, { 255, 255, 255, 255 },
+ { 255, 255, 255, 255 }, { 255, 0, 0, 255 }, { 255, 255, 255, 255 }, { 255, 255, 255, 255 },
+ { 255, 255, 255, 255 }, { 255, 0, 0, 255 }, { 255, 255, 255, 255 }, { 255, 255, 255, 255 },
+};
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80102F9C.s")
+TransitionActorEntry sTransitionActors[ROOM_TRANSITION_MAX];
+PauseDungeonMap sPauseDungeonMap;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80103090.s")
+void MapDisp_GetMapITexture(void* dst, s32 mapCompactId) {
+ if (MapDisp_GetSizeOfMapITex(mapCompactId) != 0) {
+ CmpDma_LoadFile(SEGMENT_ROM_START(map_i_static), mapCompactId, dst, MapDisp_GetSizeOfMapITex(mapCompactId));
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_801030B4.s")
+void MapDisp_InitRoomStoreyRecord(PlayState* play, s16* roomStorey) {
+ *roomStorey = -1;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_801030F4.s")
+void MapDisp_DestroyRoomStoreyRecord(PlayState* play, s16* roomStory) {
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_801031D0.s")
+void func_80102EB4(u32 flag) {
+ sMapDisp.unk20 |= flag;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_801039EC.s")
+void func_80102ED0(u32 flag) {
+ sMapDisp.unk20 &= ~flag;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80103A10.s")
+s32 MapDisp_CurRoomHasMapI(PlayState* play) {
+ MapDataRoom* mapDataRoom;
+ s8 curRoom;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80103A58.s")
+ if (Map_IsInBossScene(play) == true) {
+ return true;
+ }
+ curRoom = play->roomCtx.curRoom.num;
+ if (curRoom == -1) {
+ return false;
+ }
+ mapDataRoom = &sMapDisp.mapDataScene->rooms[curRoom];
+ if (mapDataRoom->mapId == MAP_DATA_NO_MAP) {
+ return false;
+ }
+ if (MapData_GetMapIId(mapDataRoom->mapId) == MAPDATA_MAP_I_MAX) {
+ return false;
+ }
+ return true;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_8010439C.s")
+/**
+ * Computes the storey containing checkY and returns the floor Y value.
+ * @note Only used to check if a chest is on the same storey as the player.
+ */
+f32 MapDisp_GetStoreyY(f32 checkY) {
+ s32 i;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_801045AC.s")
+ if ((sMapDisp.storeyYList[sMapDisp.numStoreys - 1] - 80.0f) < checkY) {
+ return sMapDisp.storeyYList[sMapDisp.numStoreys - 1];
+ }
+ for (i = sMapDisp.numStoreys - 2; i >= 0; i--) {
+ if (((sMapDisp.storeyYList[i] - 80.0f) < checkY) && (checkY < (sMapDisp.storeyYList[i + 1] + 80.0f))) {
+ return sMapDisp.storeyYList[i];
+ }
+ }
+ if (checkY < (sMapDisp.storeyYList[0] + 80.0f)) {
+ return sMapDisp.storeyYList[0];
+ }
+ return 0.0f;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80104AE8.s")
+void MapDisp_GetMapTexDim(MapDataRoom* mapDataRoom, s32* width, s32* height) {
+ MapData_GetMapTexDim(mapDataRoom->mapId, width, height);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80104C80.s")
+void MapDisp_GetMapScale(MapDataRoom* mapDataRoom, s32* scale) {
+ MapData_GetMapScale(mapDataRoom->mapId, scale);
+ if (*scale == 0) {
+ *scale = 20;
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80104CF4.s")
+void MapDisp_GetMapOffset(MapDataRoom* mapDataRoom, s32* offsetX, s32* offsetY) {
+ s32 width;
+ s32 height;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80104F34.s")
+ if (mapDataRoom->mapId == MAP_DATA_NO_MAP) {
+ *offsetX = 0;
+ *offsetY = 0;
+ return;
+ }
+ MapDisp_GetMapTexDim(mapDataRoom, &width, &height);
+ MapData_GetMapTexOffset(mapDataRoom->mapId, offsetX, offsetY);
+ if (mapDataRoom->flags & MAP_DATA_ROOM_FLIP_X) {
+ s32 temp = (width / 2);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80105294.s")
+ *offsetX = ((width / 2) - *offsetX) + (width / 2);
+ }
+ if (mapDataRoom->flags & MAP_DATA_ROOM_FLIP_Y) {
+ s32 temp = (height / 2);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80105318.s")
+ *offsetY = (temp - *offsetY) + temp;
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80105328.s")
+void MapDisp_DrawMinimapRoom(PlayState* play, TexturePtr texture, s32 x, s32 y, s32 room, f32 intensity) {
+ MapDataRoom* mapDataRoom = &sMapDisp.mapDataScene->rooms[room];
+ s32 texWidth;
+ s32 texHeight;
+ s32 dtdy;
+ s32 dsdx;
+ s32 t;
+ s32 s;
+ s16 dsdx_temp;
+ s16 dtdy_temp;
+ Color_RGBA8 color;
+ s32 drawType;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_8010534C.s")
+ if ((mapDataRoom->mapId == MAP_DATA_NO_MAP) || (texture == NULL)) {
+ return;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_8010549C.s")
+ MapDisp_GetMapTexDim(mapDataRoom, &texWidth, &texHeight);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_8010565C.s")
+ OPEN_DISPS(play->state.gfxCtx);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80105818.s")
+ Gfx_SetupDL39_Overlay(play->state.gfxCtx);
+ MapData_GetMapColor(MapData_GetMapColorIndex(mapDataRoom->mapId), &color);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, color.r, color.g, color.b,
+ (s32)(play->interfaceCtx.minimapAlpha * intensity * color.a / 255.0f));
+ MapData_GetDrawType(mapDataRoom->mapId, &drawType);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80105A40.s")
+ switch (drawType) {
+ case MAPDATA_DRAW_1:
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
+ gDPLoadTextureBlock_4b(OVERLAY_DISP++, texture, G_IM_FMT_IA, texWidth, texHeight, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOLOD);
+ break;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80105B34.s")
+ case MAPDATA_DRAW_3:
+ gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0, 0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0);
+ gDPLoadTextureBlock_4b(OVERLAY_DISP++, texture, G_IM_FMT_I, texWidth, texHeight, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOLOD);
+ break;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80105C40.s")
+ default:
+ case MAPDATA_DRAW_0:
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
+ gDPLoadTextureBlock_4b(OVERLAY_DISP++, texture, G_IM_FMT_I, texWidth, texHeight, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOLOD);
+ break;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80105FE0.s")
+ s = (mapDataRoom->flags & MAP_DATA_ROOM_FLIP_X) ? (texWidth - 1) << 5 : 0;
+ t = (mapDataRoom->flags & MAP_DATA_ROOM_FLIP_Y) ? 0 : (texHeight - 1) << 5;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80106408.s")
+ dsdx_temp = ((mapDataRoom->flags & MAP_DATA_ROOM_FLIP_X) ? -1 : 1) * (1 << 10);
+ dtdy_temp = ((mapDataRoom->flags & MAP_DATA_ROOM_FLIP_Y) ? 1 : -1) * (1 << 10);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80106450.s")
+ dsdx = (mapDataRoom->flags & MAP_DATA_ROOM_FLIP_X) ? dsdx_temp & 0xFFFF : dsdx_temp;
+ dtdy = (mapDataRoom->flags & MAP_DATA_ROOM_FLIP_Y) ? dtdy_temp : dtdy_temp & 0xFFFF;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_801064CC.s")
+ gSPTextureRectangle(OVERLAY_DISP++, x << 2, y << 2, (texWidth + x) << 2, (y + texHeight) << 2, G_TX_RENDERTILE, s,
+ t, dsdx, dtdy);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80106530.s")
+ CLOSE_DISPS(play->state.gfxCtx);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_8010657C.s")
+// Tests if the map data should be rotated 180 degrees
+// SCENE_35TAKI is the only scene with data flipped in this manner.
+s32 MapDisp_IsDataRotated(PlayState* play) {
+ if (play->sceneId == SCENE_35TAKI) {
+ return true;
+ }
+ return false;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80106644.s")
+s32 MapDisp_CanDrawDoors(PlayState* play) {
+ if ((gSaveContext.save.entrance == ENTRANCE(ROMANI_RANCH, 0)) && (Cutscene_GetSceneLayer(play) != 0)) {
+ return false;
+ }
+ return true;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_8010683C.s")
+void MapDisp_Minimap_DrawActorIcon(PlayState* play, Actor* actor) {
+ MapDataRoom* mapDataRoom;
+ s32 posX;
+ s32 posY;
+ s32 texOffsetX;
+ s32 texOffsetY;
+ s32 texWidth;
+ s32 texHeight;
+ f32 scaleFrac;
+ f32 unused1;
+ f32 unused2;
+ Player* player = GET_PLAYER(play);
+ s32 scale;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_801068B4.s")
+ // inferred from `MapDisp_Minimap_DrawDoorActor`
+ unused1 = fabsf(player->actor.world.pos.y - actor->world.pos.y);
+ unused2 = 1.0f - (1 / 350.0f) * unused1;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_801068D8.s")
+ if (unused2 < 0.0f) {
+ unused2 = 0.0f;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_801068FC.s")
+ mapDataRoom = &sMapDisp.mapDataScene->rooms[sMapDisp.curRoom];
+ if (mapDataRoom->mapId == MAP_DATA_NO_MAP) {
+ return;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80106BEC.s")
+ MapDisp_GetMapOffset(mapDataRoom, &texOffsetX, &texOffsetY);
+ MapDisp_GetMapTexDim(mapDataRoom, &texWidth, &texHeight);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80106D08.s")
+ scale = sMapDisp.mapDataScene->scale;
+ if (sMapDisp.mapDataScene->scale == 0) {
+ scale = 20;
+ } else if (sMapDisp.mapDataScene->scale == -1) {
+ s32 scaleTemp;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80106D5C.s")
+ MapDisp_GetMapScale(mapDataRoom, &scaleTemp);
+ scale = scaleTemp;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80107B78.s")
+ scaleFrac = 1.0f / scale;
+ if (!MapDisp_IsDataRotated(play)) {
+ posX = (s32)((actor->world.pos.x - mapDataRoom->centerX) * scaleFrac) + sMapDisp.minimapBaseX +
+ sMapDisp.minimapCurX - sMapDisp.minimapBaseX + texOffsetX;
+ posY = (s32)((actor->world.pos.z - mapDataRoom->centerZ) * scaleFrac) + sMapDisp.minimapBaseY +
+ sMapDisp.minimapCurY - sMapDisp.minimapBaseY + texOffsetY;
+ } else {
+ posX = -(s32)((actor->world.pos.x - mapDataRoom->centerX) * scaleFrac) + sMapDisp.minimapBaseX +
+ sMapDisp.minimapCurX - sMapDisp.minimapBaseX + texOffsetX;
+ posY = -(s32)((actor->world.pos.z - mapDataRoom->centerZ) * scaleFrac) + sMapDisp.minimapBaseY +
+ sMapDisp.minimapCurY - sMapDisp.minimapBaseY + texOffsetY;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80108124.s")
+ if ((posX > 0) && (posX < 0x3FF) && (posY > 0) && (posY < 0x3FF)) {
+ OPEN_DISPS(play->state.gfxCtx);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80108558.s")
+ if ((actor->category == ACTORCAT_PLAYER) && (actor->flags & ACTOR_FLAG_80000000)) {
+ s16 compassRot;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80108A10.s")
+ Gfx_SetupDL42_Overlay(play->state.gfxCtx);
+ gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
+ PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, play->interfaceCtx.minimapAlpha);
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
+ gDPSetRenderMode(OVERLAY_DISP++, G_RM_AA_DEC_LINE, G_RM_NOOP2);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80108A64.s")
+ Matrix_Translate(posX - 160.0f, 120.0f - posY, 0.0f, MTXMODE_NEW);
+ Matrix_RotateXFApply(-1.6f);
+ compassRot = (s32)(0x7FFF - actor->focus.rot.y) / 1024;
+ if (MapDisp_IsDataRotated(play)) {
+ compassRot += 0x7FFF;
+ }
+ Matrix_RotateYF(compassRot / 10.0f, MTXMODE_APPLY);
+ Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY);
+ gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 0, play->interfaceCtx.minimapAlpha);
+ gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL);
+ } else if ((actor->id == ACTOR_EN_BOX) && !Flags_GetTreasure(play, actor->params & 0x1F) &&
+ (MapDisp_GetStoreyY(player->actor.world.pos.y) == MapDisp_GetStoreyY(actor->world.pos.y))) {
+ Gfx_SetupDL39_Overlay(play->state.gfxCtx);
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetTextureLUT(OVERLAY_DISP++, G_TT_NONE);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, play->interfaceCtx.minimapAlpha);
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, play->interfaceCtx.minimapAlpha);
+ gDPPipeSync(OVERLAY_DISP++);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80108AF8.s")
+ gDPLoadTextureBlock_TEST(OVERLAY_DISP++, gMapChestIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOLOD);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_801090B0.s")
+ gSPTextureRectangle(OVERLAY_DISP++, (posX - 4) << 2, (posY - 4) << 2, (posX + 4) << 2, (posY + 4) << 2,
+ G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
+ } else {
+ Gfx_SetupDL39_Overlay(play->state.gfxCtx);
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
+ if (actor->flags & ACTOR_FLAG_80000000) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMinimapActorCategoryColors[actor->category].r,
+ sMinimapActorCategoryColors[actor->category].g,
+ sMinimapActorCategoryColors[actor->category].b, play->interfaceCtx.minimapAlpha);
+ gSPTextureRectangle(OVERLAY_DISP++, (posX - 1) << 2, (posY - 1) << 2, (posX + 1) << 2, (posY + 1) << 2,
+ G_TX_RENDERTILE, 0, 0, 0x0001, 0x0001);
+ }
+ }
+ CLOSE_DISPS(play->state.gfxCtx);
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80109124.s")
+void MapDisp_Minimap_DrawActors(PlayState* play) {
+ ActorContext* actorCtx;
+ s32 i;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_801091F0.s")
+ if (play->roomCtx.curRoom.num != -1) {
+ OPEN_DISPS(play->state.gfxCtx);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_80109428.s")
+ gDPLoadTextureBlock_4b(OVERLAY_DISP++, &sWhiteSquareTex, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+
+ actorCtx = &play->actorCtx;
+ for (i = 0; i < ACTORCAT_MAX; i++) {
+ Actor* actor = actorCtx->actorLists[i].first;
+
+ while (actor != NULL) {
+ if ((actor->update != NULL) && (actor->init == NULL) &&
+ Object_IsLoaded(&play->objectCtx, actor->objectSlot) &&
+ ((actor->id == ACTOR_EN_BOX) || (i == ACTORCAT_PLAYER) || (actor->flags & ACTOR_FLAG_80000000)) &&
+ ((sMapDisp.curRoom == actor->room) || (actor->room == -1))) {
+ MapDisp_Minimap_DrawActorIcon(play, actor);
+ }
+ actor = actor->next;
+ }
+ }
+
+ CLOSE_DISPS(play->state.gfxCtx);
+ }
+}
+
+void MapDisp_Minimap_DrawDoorActor(PlayState* play, Actor* actor) {
+ MapDataRoom* mapDataRoom;
+ s32 posX;
+ s32 posY;
+ s32 texOffsetX;
+ s32 texOffsetY;
+ s32 texWidth;
+ s32 texHeight;
+ Player* player = GET_PLAYER(play);
+ f32 scaleFrac;
+ f32 yDistFromPlayer = fabsf(player->actor.world.pos.y - actor->world.pos.y);
+ s32 scale;
+ f32 yDistAlpha = 1.0f - (1.0f / 350.0f) * yDistFromPlayer;
+
+ if (yDistAlpha < 0.0f) {
+ yDistAlpha = 0.0f;
+ }
+ mapDataRoom = &sMapDisp.mapDataScene->rooms[sMapDisp.curRoom];
+ if (mapDataRoom->mapId != MAP_DATA_NO_MAP) {
+ MapDisp_GetMapOffset(mapDataRoom, &texOffsetX, &texOffsetY);
+ MapDisp_GetMapTexDim(mapDataRoom, &texWidth, &texHeight);
+
+ scale = sMapDisp.mapDataScene->scale;
+ if (sMapDisp.mapDataScene->scale == 0) {
+ scale = 20;
+ } else if (sMapDisp.mapDataScene->scale == -1) {
+ s32 scaleTemp;
+
+ MapDisp_GetMapScale(mapDataRoom, &scaleTemp);
+ scale = scaleTemp;
+ }
+ scaleFrac = 1.0f / scale;
+ if (!MapDisp_IsDataRotated(play)) {
+ posX = (((s32)((actor->world.pos.x - mapDataRoom->centerX) * scaleFrac) + sMapDisp.minimapBaseX +
+ sMapDisp.minimapCurX) -
+ sMapDisp.minimapBaseX) +
+ texOffsetX;
+ posY = (((s32)((actor->world.pos.z - mapDataRoom->centerZ) * scaleFrac) + sMapDisp.minimapBaseY +
+ sMapDisp.minimapCurY) -
+ sMapDisp.minimapBaseY) +
+ texOffsetY;
+ } else {
+ posX = (((sMapDisp.minimapBaseX - (s32)((actor->world.pos.x - mapDataRoom->centerX) * scaleFrac)) +
+ sMapDisp.minimapCurX) -
+ sMapDisp.minimapBaseX) +
+ texOffsetX;
+ posY = (((sMapDisp.minimapBaseY - (s32)((actor->world.pos.z - mapDataRoom->centerZ) * scaleFrac)) +
+ sMapDisp.minimapCurY) -
+ sMapDisp.minimapBaseY) +
+ texOffsetY;
+ }
+ if ((posX > 0) && (posX < 0x3FF) && (posY > 0) && (posY < 0x3FF)) {
+ OPEN_DISPS(play->state.gfxCtx);
+
+ Gfx_SetupDL39_Overlay(play->state.gfxCtx);
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
+
+ if ((actor->category == ACTORCAT_DOOR) && MapDisp_CanDrawDoors(play)) {
+ s32 pad;
+
+ gDPSetPrimColor(
+ OVERLAY_DISP++, 0, 0, sMinimapActorCategoryColors[actor->category].r,
+ sMinimapActorCategoryColors[actor->category].g, sMinimapActorCategoryColors[actor->category].b,
+ (s32)((sMinimapActorCategoryColors[actor->category].a * (1.0f - sMapDisp.swapAnimTimer * 0.05f) *
+ yDistAlpha * play->interfaceCtx.minimapAlpha) /
+ 255.0f));
+
+ scale = sMapDisp.mapDataScene->scale;
+ if (sMapDisp.mapDataScene->scale == 0) {
+ scale = 20;
+ } else if (sMapDisp.mapDataScene->scale == -1) {
+ s32 scaleTemp;
+
+ MapDisp_GetMapScale(mapDataRoom, &scaleTemp);
+ scale = scaleTemp;
+ }
+ if (scale <= 50) {
+ gSPTextureRectangle(OVERLAY_DISP++, (posX - 2) << 2, (posY - 2) << 2, (posX + 2) << 2,
+ (posY + 2) << 2, G_TX_RENDERTILE, 0, 0, 0x0001, 0x0001);
+ } else {
+ gSPTextureRectangle(OVERLAY_DISP++, (posX - 1) << 2, (posY - 1) << 2, (posX + 1) << 2,
+ (posY + 1) << 2, G_TX_RENDERTILE, 0, 0, 0x0001, 0x0001);
+ }
+ }
+
+ CLOSE_DISPS(play->state.gfxCtx);
+ }
+ }
+}
+
+void MapDisp_Minimap_DrawDoorActors(PlayState* play) {
+ s32 i;
+ Actor* actor;
+
+ if (play->roomCtx.curRoom.num != -1) {
+ OPEN_DISPS(play->state.gfxCtx);
+
+ gDPLoadTextureBlock_4b(OVERLAY_DISP++, &sWhiteSquareTex, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+
+ actor = play->actorCtx.actorLists[ACTORCAT_DOOR].first;
+ while (actor != NULL) {
+ if ((actor->update != NULL) && (actor->init == NULL) &&
+ Object_IsLoaded(&play->objectCtx, actor->objectSlot) &&
+ ((sMapDisp.curRoom == actor->room) || (actor->room == -1))) {
+ MapDisp_Minimap_DrawDoorActor(play, actor);
+ }
+ actor = actor->next;
+ }
+
+ CLOSE_DISPS(play->state.gfxCtx);
+ }
+}
+
+/**
+ * @brief Waits for GAMEPLAY_DANGEON_KEEP to load, if it is a current object depenency
+ *
+ * @param play
+ */
+void MapDisp_AwaitGameplayDangeonKeep(PlayState* play) {
+ s32 objectSlot = Object_GetSlot(&play->objectCtx, GAMEPLAY_DANGEON_KEEP);
+
+ if (objectSlot <= OBJECT_SLOT_NONE) {
+ sMapDisp.unk20 |= 1;
+ } else {
+ do { } while (!Object_IsLoaded(&play->objectCtx, objectSlot)); }
+
+ //! FAKE: https://decomp.me/scratch/kvGBZ
+ if (&play->objectCtx) {}
+}
+
+void MapDisp_Init(PlayState* play) {
+ s32 i;
+
+ sMapDisp.mapDataScene = NULL;
+ sMapDisp.curRoom = -1;
+ sMapDisp.minimapBaseX = 210;
+ sMapDisp.minimapBaseY = 140;
+ sMapDisp.minimapCurX = 210;
+ sMapDisp.minimapCurY = 140;
+ sMapDisp.minimapCurTex = NULL;
+ sMapDisp.prevRoom = -1;
+ sMapDisp.minimapPrevTex = NULL;
+ sMapDisp.minimapPrevX = 0;
+ sMapDisp.minimapPrevY = 0;
+ sMapDisp.unk20 = 0;
+ sMapDisp.swapAnimTimer = 0;
+
+ if (!Map_IsInBossScene(play)) {
+ sSceneNumRooms = play->numRooms;
+ }
+ sMapDisp.texBuff0 = THA_AllocTailAlign16(&play->state.tha, 0x4000);
+ sMapDisp.texBuff1 = THA_AllocTailAlign16(&play->state.tha, 0x4000);
+ MapDisp_AwaitGameplayDangeonKeep(play);
+ if (!Map_IsInBossScene(play)) {
+ sMapDisp.sceneMinX = 0;
+ sMapDisp.sceneMinZ = 0;
+ sMapDisp.sceneWidth = 100;
+ sMapDisp.sceneHeight = 100;
+ sMapDisp.sceneMidX = TRUNCF_BINANG((f32)sMapDisp.sceneMinX + ((f32)sMapDisp.sceneWidth * 0.5f));
+ sMapDisp.sceneMidZ = TRUNCF_BINANG((f32)sMapDisp.sceneMinZ + ((f32)sMapDisp.sceneHeight * 0.5f));
+ }
+ sMapDisp.roomStoreyList = THA_AllocTailAlign16(&play->state.tha, sSceneNumRooms * sizeof(s16));
+
+ for (i = 0; i < sSceneNumRooms; i++) {
+ MapDisp_InitRoomStoreyRecord(play, &sMapDisp.roomStoreyList[i]);
+ }
+ sMapDisp.storeyYList = THA_AllocTailAlign16(&play->state.tha, ROOM_MAX * sizeof(s16));
+
+ for (i = 0; i < ROOM_MAX; i++) {
+ sMapDisp.storeyYList[i] = FLOOR_MIN_Y;
+ }
+ MapDisp_InitMapI(play);
+ sMapDisp.bossRoomStorey = 0;
+ sMapDisp.unk5A = 0;
+ if (Map_IsInBossScene(play)) {
+ MapDisp_InitMapData(play, NULL);
+ MapDisp_InitChestData(play, 0, NULL);
+ }
+}
+
+typedef struct {
+ /* 0x0 */ s16 sceneId;
+ /* 0x2 */ s16 bottomStorey;
+} MapCustomBottomStorey; // size = 0x4
+
+void MapDisp_InitSceneFloorData(PlayState* play) {
+ static MapCustomBottomStorey sCustomBottomStorey[] = {
+ { SCENE_HAKUGIN, -1 }, { SCENE_HAKUGIN_BS, -1 }, { SCENE_SEA, -2 },
+ { SCENE_SEA_BS, -2 }, { SCENE_INISIE_N, -1 },
+ };
+ s32 i1;
+ s32 i2;
+ s32 i3;
+ s32 storey;
+
+ // init table
+ for (i1 = 0; i1 < ROOM_MAX; i1++) {
+ sMapDisp.storeyYList[i1] = FLOOR_MIN_Y;
+ }
+
+ // for all rooms in scene
+ for (i2 = 0; i2 < sSceneNumRooms; i2++) {
+ MapDataRoom* mapDataRoom = &sMapDisp.mapDataScene->rooms[i2];
+
+ if (mapDataRoom->mapId == MAP_DATA_NO_MAP) {
+ continue;
+ }
+ // add item to the table if it is a newish value
+ for (i1 = 0; i1 < ROOM_MAX; i1++) {
+ if (sMapDisp.storeyYList[i1] == FLOOR_MIN_Y) {
+ sMapDisp.storeyYList[i1] = mapDataRoom->floorY;
+ break;
+ } else if (fabsf((f32)sMapDisp.storeyYList[i1] - (f32)mapDataRoom->floorY) < 5.0f) {
+ break;
+ }
+ }
+ }
+
+ // sort the table in ascending order
+ for (i2 = 0; i2 < sSceneNumRooms; i2++) {
+ if (sMapDisp.storeyYList[i2] == FLOOR_MIN_Y) {
+ break;
+ }
+ for (i3 = i2 + 1; i3 < sSceneNumRooms; i3++) {
+ if (sMapDisp.storeyYList[i3] == FLOOR_MIN_Y) {
+ break;
+ }
+ if (sMapDisp.storeyYList[i3] < sMapDisp.storeyYList[i2]) {
+ s16 swap = sMapDisp.storeyYList[i2];
+
+ sMapDisp.storeyYList[i2] = sMapDisp.storeyYList[i3];
+ sMapDisp.storeyYList[i3] = swap;
+ }
+ }
+ }
+
+ for (i2 = 0; i2 < sSceneNumRooms; i2++) {
+ MapDataRoom* mapDataRoom = &sMapDisp.mapDataScene->rooms[i2];
+
+ sMapDisp.roomStoreyList[i2] = -1;
+
+ for (storey = 0; storey < sSceneNumRooms; storey++) {
+ if (sMapDisp.storeyYList[storey] != FLOOR_MIN_Y) {
+ if (fabsf((f32)sMapDisp.storeyYList[storey] - (f32)mapDataRoom->floorY) < 5.0f) {
+ sMapDisp.roomStoreyList[i2] = storey;
+ break;
+ }
+ }
+ }
+ }
+ sMapDisp.numStoreys = 0;
+ for (i2 = 0; i2 < sSceneNumRooms; i2++) {
+ if (sMapDisp.storeyYList[i2] != FLOOR_MIN_Y) {
+ sMapDisp.numStoreys++;
+ }
+ }
+ sMapDisp.bottomStorey = 0;
+ for (i2 = 0; i2 < ARRAY_COUNT(sCustomBottomStorey); i2++) {
+ if (play->sceneId == sCustomBottomStorey[i2].sceneId) {
+ sMapDisp.bottomStorey = sCustomBottomStorey[i2].bottomStorey;
+ }
+ }
+}
+
+/**
+ * Unused result
+ * @returns the y position to place the boss room skull icon on the pause map.
+ * The result position is the inverse of what it should be, stacking lower rooms above higher ones
+ */
+s32 MapDisp_GetBossIconY(void) {
+ s32 dungeonMapFloorIconPosY[5] = { 67, 81, 95, 109, 123 };
+
+ if ((sMapDisp.mapDataScene == NULL) || (sMapDisp.bossRoomStorey < 0) || (sMapDisp.bossRoomStorey >= 5) ||
+ (sSceneNumRooms == 0)) {
+ return 123;
+ }
+ return dungeonMapFloorIconPosY[sMapDisp.bossRoomStorey];
+}
+
+s16 MapDisp_GetBossRoomStorey(void) {
+ return sMapDisp.bossRoomStorey;
+}
+
+// TransitionActor params test
+s32 MapDisp_IsBossDoor(s32 params) {
+ if (ENDOOR_PARAMS_GET_TYPE((u16)params) == ENDOOR_TYPE_5) {
+ return true;
+ }
+ return false;
+}
+
+void MapDisp_InitBossRoomStorey(PlayState* play) {
+ TransitionActorList* transitionActors = &sTransitionActorList;
+ s32 storey;
+ s32 i;
+
+ for (i = 0; i < transitionActors->count; i++) {
+ if (MapDisp_IsBossDoor(sTransitionActors[i].params)) {
+ if (ABS_ALT(sTransitionActors[i].id) != ACTOR_EN_HOLL) {
+ for (storey = 0; storey < sMapDisp.numStoreys; storey++) {
+ //! FAKE: needed for matching
+ s32 temp = (sMapDisp.storeyYList[storey] - 5);
+
+ if (((storey == sMapDisp.numStoreys - 1) &&
+ (sTransitionActors[i].pos.y >= (sMapDisp.storeyYList[storey] - 5))) ||
+ ((storey != sMapDisp.numStoreys - 1) &&
+ (sTransitionActors[i].pos.y >= (sMapDisp.storeyYList[storey] - 5)) &&
+ (sTransitionActors[i].pos.y < (sMapDisp.storeyYList[storey + 1] - 5)))) {
+ sMapDisp.bossRoomStorey = storey;
+ return;
+ }
+ }
+ }
+ }
+ }
+ sMapDisp.bossRoomStorey = 0;
+}
+
+/**
+ * @brief Initializes the MapData for the current scene
+ *
+ * @param play
+ * @param segmentAddress
+ */
+void MapDisp_InitMapData(PlayState* play, void* segmentAddress) {
+ MapDataScene* mapDataScene;
+ MapDataRoom* mapDataRooms;
+ s32 i;
+
+ if (!Map_IsInBossScene(play)) {
+ sSceneNumRooms = play->numRooms;
+ mapDataScene = Lib_SegmentedToVirtual(segmentAddress);
+ sMapDataScene = *mapDataScene;
+ mapDataRooms = Lib_SegmentedToVirtual(mapDataScene->rooms);
+
+ for (i = 0; i < sSceneNumRooms; i++) {
+ sMapDataRooms[i] = *mapDataRooms++;
+ }
+
+ sMapDataScene.rooms = sMapDataRooms;
+ if (play->colCtx.colHeader != NULL) {
+ sMapDisp.sceneMinX = play->colCtx.colHeader->minBounds.x;
+ sMapDisp.sceneMinZ = play->colCtx.colHeader->minBounds.z;
+ sMapDisp.sceneWidth = play->colCtx.colHeader->maxBounds.x - play->colCtx.colHeader->minBounds.x;
+ sMapDisp.sceneHeight = play->colCtx.colHeader->maxBounds.z - play->colCtx.colHeader->minBounds.z;
+ sMapDisp.sceneMidX = sMapDisp.sceneMinX + (sMapDisp.sceneWidth * 0.5f);
+ sMapDisp.sceneMidZ = sMapDisp.sceneMinZ + (sMapDisp.sceneHeight * 0.5f);
+ }
+ }
+ sMapDisp.mapDataScene = &sMapDataScene;
+ MapDisp_InitSceneFloorData(play);
+ MapDisp_InitBossRoomStorey(play);
+}
+
+/**
+ * @brief Creates a deep copy of chest data from the scene data.
+ *
+ * @param play
+ * @param num
+ * @param segmentAddress
+ * @note If a boss scene is loaded, no data is copied. This allows the scene to borrow the main dungeon scene data
+ * instead.
+ */
+void MapDisp_InitChestData(PlayState* play, s32 num, void* segmentAddress) {
+ MapDataChest* mapDataChests;
+ s32 i;
+
+ if (!Map_IsInBossScene(play)) {
+ mapDataChests = Lib_SegmentedToVirtual(segmentAddress);
+ for (i = 0; i < num; mapDataChests++, i++) {
+ sMapDataChests[i] = *mapDataChests;
+ }
+ sNumChests = num;
+ }
+ sMapDisp.mapDataChests = sMapDataChests;
+ sMapDisp.numChests = sNumChests;
+}
+
+/**
+ * @brief Creates a deep copy of transition actors from the scene data.
+ *
+ * @param play
+ * @param num number of transition actors within the list
+ * @param transitionActorList pointer to the list of transition actors
+ * @note If a boss scene is loaded, no data is copied. This allows the scene to borrow the main dungeon scene data
+ * instead.
+ */
+void MapDisp_InitTransitionActorData(PlayState* play, s32 num, TransitionActorEntry* transitionActorList) {
+ s32 i;
+
+ if (!Map_IsInBossScene(play)) {
+ sTransitionActorList.count = num;
+ for (i = 0; i < num; i++) {
+ sTransitionActors[i] = transitionActorList[i];
+ }
+ sTransitionActorList.list = sTransitionActors;
+ }
+}
+
+void MapDisp_Destroy(PlayState* play) {
+ s32 i;
+
+ sMapDisp.mapDataScene = NULL;
+ sMapDisp.curRoom = -1;
+ sMapDisp.minimapCurX = 210;
+ sMapDisp.minimapCurY = 140;
+ sMapDisp.minimapCurTex = NULL;
+ sMapDisp.prevRoom = -1;
+ sMapDisp.minimapPrevTex = NULL;
+ sMapDisp.minimapPrevX = 0;
+ sMapDisp.minimapPrevY = 0;
+ sMapDisp.unk20 = 0;
+ sMapDisp.swapAnimTimer = 0;
+ sMapDisp.texBuff0 = NULL;
+ sMapDisp.texBuff1 = NULL;
+
+ for (i = 0; i < sSceneNumRooms; i++) {
+ MapDisp_DestroyRoomStoreyRecord(play, &sMapDisp.roomStoreyList[i]);
+ }
+
+ sMapDisp.roomStoreyList = NULL;
+ sMapDisp.numStoreys = 0;
+ sMapDisp.pauseMapCurStorey = 0;
+ sMapDisp.bottomStorey = 0;
+ sMapDisp.timer = 0;
+ sMapDisp.storeyYList = NULL;
+ sMapDisp.numChests = 0;
+ sMapDisp.mapDataChests = NULL;
+ MapDisp_DestroyMapI(play);
+ sMapDisp.unk5A = 0;
+}
+
+void MapDisp_Update(PlayState* play) {
+ PauseContext* pauseCtx = &play->pauseCtx;
+ s16 currentX;
+ s16 currentY;
+ s16 targetX;
+ s16 targetY;
+
+ if ((sMapDisp.mapDataScene != NULL) && (sSceneNumRooms != 0)) {
+ sMapDisp.pauseMapCurStorey = DUNGEON_FLOOR_INDEX_0 - pauseCtx->cursorMapDungeonItem;
+ if (sMapDisp.prevRoom != -1) {
+ if (sMapDisp.swapAnimTimer > 0) {
+ targetX = sMapDisp.minimapBaseX;
+ currentX = sMapDisp.minimapCurX;
+ if (targetX != currentX) {
+ sMapDisp.minimapCurX =
+ TRUNCF_BINANG(((f32)(targetX - currentX) / (f32)sMapDisp.swapAnimTimer) + (f32)currentX);
+ }
+ targetY = sMapDisp.minimapBaseY;
+ currentY = sMapDisp.minimapCurY;
+ if (targetY != currentY) {
+ sMapDisp.minimapCurY =
+ TRUNCF_BINANG(((f32)(targetY - currentY) / (f32)sMapDisp.swapAnimTimer) + (f32)currentY);
+ }
+ sMapDisp.swapAnimTimer--;
+ } else {
+ sMapDisp.prevRoom = -1;
+ sMapDisp.swapAnimTimer = 0;
+ sMapDisp.minimapCurX = sMapDisp.minimapBaseX;
+ sMapDisp.minimapCurY = sMapDisp.minimapBaseY;
+ }
+ } else {
+ sMapDisp.swapAnimTimer = 0;
+ }
+ }
+}
+
+void MapDisp_SwapRooms(s16 nextRoom) {
+ MapDataRoom* nextMapDataRoom;
+ MapDataRoom* prevMapDataRoom;
+ s32 minimapBaseX;
+ s32 minimapBaseY;
+ s32 width;
+ s32 height;
+ s32 offsetX;
+ s32 offsetY;
+
+ if ((sMapDisp.mapDataScene != NULL) && (sSceneNumRooms != 0) && (nextRoom != -1)) {
+ nextMapDataRoom = &sMapDisp.mapDataScene->rooms[nextRoom];
+ if ((nextMapDataRoom->mapId < MAPDATA_GAMEPLAY_DANGEON_KEEP_MAX) ||
+ ((nextMapDataRoom->mapId >= MAPDATA_MAP_GRAND) && (nextMapDataRoom->mapId < MAPDATA_MAP_GRAND_MAX)) ||
+ nextMapDataRoom->mapId == MAP_DATA_NO_MAP) {
+
+ sMapDisp.prevRoom = sMapDisp.curRoom;
+ sMapDisp.curRoom = nextRoom;
+ sMapDisp.swapAnimTimer = 20;
+
+ sMapDisp.minimapPrevTex = sMapDisp.minimapCurTex;
+ minimapBaseX = sMapDisp.minimapBaseX;
+ minimapBaseY = sMapDisp.minimapBaseY;
+
+ nextMapDataRoom = &sMapDisp.mapDataScene->rooms[sMapDisp.curRoom];
+
+ if (nextMapDataRoom->mapId == MAP_DATA_NO_MAP) {
+ sMapDisp.minimapPrevY = 0;
+ sMapDisp.minimapBaseX = 210;
+ sMapDisp.minimapBaseY = 140;
+ sMapDisp.minimapCurX = 210;
+ sMapDisp.minimapCurY = 140;
+ sMapDisp.minimapCurTex = NULL;
+ sMapDisp.minimapPrevX = sMapDisp.minimapPrevY;
+ return;
+ }
+ MapDisp_GetMapOffset(nextMapDataRoom, &offsetX, &offsetY);
+ MapDisp_GetMapTexDim(nextMapDataRoom, &width, &height);
+ sMapDisp.minimapBaseX = 295 - width;
+ sMapDisp.minimapBaseY = 220 - height;
+ if (sMapDisp.prevRoom != -1) {
+ prevMapDataRoom = &sMapDisp.mapDataScene->rooms[sMapDisp.prevRoom];
+ if (prevMapDataRoom->mapId == MAP_DATA_NO_MAP) {
+ sMapDisp.minimapCurTex = NULL;
+ sMapDisp.minimapPrevX = sMapDisp.minimapPrevY = 0;
+ sMapDisp.minimapCurX = sMapDisp.minimapBaseX;
+ sMapDisp.minimapCurY = sMapDisp.minimapBaseY;
+ return;
+ } else {
+ s32 prevOffsetX;
+ s32 prevOffsetY;
+ s32 scale;
+ s32 pad;
+
+ MapDisp_GetMapOffset(prevMapDataRoom, &prevOffsetX, &prevOffsetY);
+ scale = sMapDisp.mapDataScene->scale;
+ if (sMapDisp.mapDataScene->scale == 0) {
+ scale = 20;
+ } else if (sMapDisp.mapDataScene->scale == -1) {
+ s32 scaleTemp;
+
+ MapDisp_GetMapScale(nextMapDataRoom, &scaleTemp);
+ scale = scaleTemp;
+ }
+ sMapDisp.minimapPrevX =
+ TRUNCF_BINANG(((f32)offsetX + (((f32)prevMapDataRoom->centerX - (f32)nextMapDataRoom->centerX) *
+ (1.0f / scale))) -
+ (f32)prevOffsetX);
+ sMapDisp.minimapPrevY =
+ TRUNCF_BINANG(((f32)offsetY + (((f32)prevMapDataRoom->centerZ - (f32)nextMapDataRoom->centerZ) *
+ (1.0f / scale))) -
+ (f32)prevOffsetY);
+ sMapDisp.minimapCurX = minimapBaseX - sMapDisp.minimapPrevX;
+ sMapDisp.minimapCurY = minimapBaseY - sMapDisp.minimapPrevY;
+ }
+ } else {
+ sMapDisp.minimapPrevX = sMapDisp.minimapPrevY = 0;
+ sMapDisp.minimapCurX = sMapDisp.minimapBaseX;
+ sMapDisp.minimapCurY = sMapDisp.minimapBaseY;
+ }
+ sMapDisp.minimapCurTex = NULL;
+
+ switch (MapData_MID_GetType(nextMapDataRoom->mapId)) {
+ case MAPDATA_MID_GAMEPLAY_DANGEON_KEEP:
+ sMapDisp.minimapCurTex = MapData_GetMapTexGameplayDangeonKeep(nextMapDataRoom->mapId);
+ return;
+
+ case MAPDATA_MID_MAP_GRAND_STATIC:
+ if (sMapDisp.minimapPrevTex == sMapDisp.texBuff0) {
+ sMapDisp.minimapCurTex = sMapDisp.texBuff1;
+ } else {
+ sMapDisp.minimapCurTex = sMapDisp.texBuff0;
+ }
+ if (MapData_GetSizeOfMapGrandTex(nextMapDataRoom->mapId) != 0) {
+ CmpDma_LoadFile(SEGMENT_ROM_START(map_grand_static),
+ MAPDATA_GET_MAP_GRAND_ID_FROM_MAP_ID(nextMapDataRoom->mapId),
+ sMapDisp.minimapCurTex, MapData_GetSizeOfMapGrandTex(nextMapDataRoom->mapId));
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+ }
+}
+
+void MapDisp_Minimap_DrawRedCompassIcon(PlayState* play, s32 x, s32 z, s32 rot) {
+ MapDataRoom* mapDataRoom;
+ s32 posX;
+ s32 posY;
+ s32 texOffsetX;
+ s32 texOffsetY;
+ s32 texWidth;
+ s32 texHeight;
+ s32 scale;
+ f32 scaleFrac;
+
+ mapDataRoom = &sMapDisp.mapDataScene->rooms[sMapDisp.curRoom];
+ if (mapDataRoom->mapId == MAP_DATA_NO_MAP) {
+ return;
+ }
+
+ MapDisp_GetMapOffset(mapDataRoom, &texOffsetX, &texOffsetY);
+ MapDisp_GetMapTexDim(mapDataRoom, &texWidth, &texHeight);
+ scale = sMapDisp.mapDataScene->scale;
+
+ if (sMapDisp.mapDataScene->scale == 0) {
+ scale = 20;
+ } else if (sMapDisp.mapDataScene->scale == -1) {
+ s32 scaleTemp;
+
+ MapDisp_GetMapScale(mapDataRoom, &scaleTemp);
+ scale = scaleTemp;
+ }
+
+ scaleFrac = 1.0f / scale;
+ if (!MapDisp_IsDataRotated(play)) {
+ posX = (s32)((x - (f32)mapDataRoom->centerX) * scaleFrac) + sMapDisp.minimapBaseX +
+ (sMapDisp.minimapCurX - sMapDisp.minimapBaseX) + texOffsetX;
+ posY = (s32)((z - (f32)mapDataRoom->centerZ) * scaleFrac) + sMapDisp.minimapBaseY +
+ (sMapDisp.minimapCurY - sMapDisp.minimapBaseY) + texOffsetY;
+ } else {
+ posX = -(s32)((x - (f32)mapDataRoom->centerX) * scaleFrac) + sMapDisp.minimapBaseX +
+ (sMapDisp.minimapCurX - sMapDisp.minimapBaseX) + texOffsetX;
+ posY = -(s32)((z - (f32)mapDataRoom->centerZ) * scaleFrac) + sMapDisp.minimapBaseY +
+ (sMapDisp.minimapCurY - sMapDisp.minimapBaseY) + texOffsetY;
+ }
+
+ if ((posX > 0) && (posX < 0x3FF) && (posY > 0) && (posY < 0x3FF)) {
+ OPEN_DISPS(play->state.gfxCtx);
+
+ Gfx_SetupDL42_Overlay(play->state.gfxCtx);
+ gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
+ PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
+ gDPSetRenderMode(OVERLAY_DISP++, G_RM_AA_DEC_LINE, G_RM_NOOP2);
+ Matrix_Translate(posX - 160.0f, 120.0f - posY, 0.0f, MTXMODE_NEW);
+ Matrix_RotateXFApply(-1.6f);
+ if (MapDisp_IsDataRotated(play)) {
+ rot += 0x7FFF;
+ }
+ Matrix_RotateYF(rot / 10.0f, MTXMODE_APPLY);
+ Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY);
+ gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 255, 200, 0, 0, play->interfaceCtx.minimapAlpha);
+ gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL);
+
+ CLOSE_DISPS(play->state.gfxCtx);
+ }
+}
+
+s32 MapDisp_IsLocationRomaniRanchCutscene(PlayState* play) {
+ if ((gSaveContext.save.entrance == ENTRANCE(ROMANI_RANCH, 0)) && (Cutscene_GetSceneLayer(play) != 0)) {
+ return true;
+ }
+ return false;
+}
+
+s32 MapDisp_CanDisplayMinimap(PlayState* play) {
+ if ((!MapExp_CurRoomHasMapI(play) && Inventory_IsMapVisible(play->sceneId)) ||
+ (MapExp_CurRoomHasMapI(play) && CHECK_DUNGEON_ITEM(DUNGEON_MAP, gSaveContext.mapIndex))) {
+ return true;
+ }
+ return false;
+}
+
+s32 MapDisp_IsLocationMinimapBlocked(PlayState* play) {
+ if (((play->csCtx.state != CS_STATE_IDLE) && !MapDisp_IsLocationRomaniRanchCutscene(play)) ||
+ (sMapDisp.unk20 & 2) || Map_IsInBossScene(play)) {
+ return true;
+ }
+ return false;
+}
+
+s32 MapDisp_IsMinimapToggleBlocked(PlayState* play) {
+ if ((MapDisp_IsLocationMinimapBlocked(play) == true) || !MapDisp_CanDisplayMinimap(play)) {
+ return true;
+ }
+ return false;
+}
+
+s32 MapDisp_AreRoomsSameStorey(s32 curRoom, s32 prevRoom) {
+ MapDataRoom* mapDataRoom;
+ s16* roomStoreyList;
+
+ if ((curRoom == -1) || (prevRoom == -1)) {
+ return false;
+ }
+ mapDataRoom = &sMapDisp.mapDataScene->rooms[curRoom];
+ roomStoreyList = sMapDisp.roomStoreyList;
+ if ((roomStoreyList[curRoom] <= roomStoreyList[prevRoom]) &&
+ (roomStoreyList[prevRoom] <= (roomStoreyList[curRoom] + MAP_DATA_ROOM_GET_EXTRA_STOREYS(mapDataRoom)))) {
+ return true;
+ }
+ mapDataRoom = &sMapDisp.mapDataScene->rooms[prevRoom];
+ if ((roomStoreyList[prevRoom] <= roomStoreyList[curRoom]) &&
+ (roomStoreyList[curRoom] <= (roomStoreyList[prevRoom] + MAP_DATA_ROOM_GET_EXTRA_STOREYS(mapDataRoom)))) {
+ return true;
+ }
+ return false;
+}
+
+void MapDisp_DrawMinimap(PlayState* play, s32 playerInitX, s32 playerInitZ, s32 playerInitDir) {
+ PauseContext* pauseCtx = &play->pauseCtx;
+
+ if ((sMapDisp.mapDataScene != NULL) && ((s32)pauseCtx->state <= PAUSE_STATE_OPENING_2) && !R_MINIMAP_DISABLED &&
+ (play->interfaceCtx.minimapAlpha != 0)) {
+ if (!MapDisp_IsLocationMinimapBlocked(play) && (sSceneNumRooms != 0)) {
+ if (MapDisp_CanDisplayMinimap(play)) {
+ MapDisp_DrawMinimapRoom(play, sMapDisp.minimapCurTex, sMapDisp.minimapCurX, sMapDisp.minimapCurY,
+ sMapDisp.curRoom, 1.0f - (sMapDisp.swapAnimTimer * 0.05f));
+ if ((sMapDisp.curRoom != sMapDisp.prevRoom) &&
+ MapDisp_AreRoomsSameStorey(sMapDisp.curRoom, sMapDisp.prevRoom)) {
+ MapDisp_DrawMinimapRoom(play, sMapDisp.minimapPrevTex, sMapDisp.minimapCurX + sMapDisp.minimapPrevX,
+ sMapDisp.minimapCurY + sMapDisp.minimapPrevY, sMapDisp.prevRoom,
+ sMapDisp.swapAnimTimer * 0.05f);
+ }
+ MapDisp_Minimap_DrawDoorActors(play);
+ }
+ if ((!MapExp_CurRoomHasMapI(play) || CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, gSaveContext.mapIndex)) &&
+ (MapExp_CurRoomHasMapI(play) || Inventory_IsMapVisible(play->sceneId))) {
+ if (play->interfaceCtx.minigameState == MINIGAME_STATE_NONE) {
+ MapDisp_Minimap_DrawRedCompassIcon(play, playerInitX, playerInitZ, playerInitDir);
+ }
+ MapDisp_Minimap_DrawActors(play);
+ }
+ }
+ }
+}
+
+void MapDisp_ResetIMap(void) {
+ s32 i;
+
+ sPauseDungeonMap.textureCount = 0;
+ for (i = 0; i < ROOM_MAX; i++) {
+ sPauseDungeonMap.mapI_mapCompactId[i] = 0;
+ sPauseDungeonMap.mapI_roomTextures[i] = NULL;
+ sPauseDungeonMap.roomSprite[i] = NULL;
+ }
+
+ sPauseDungeonMap.animTimer = 0;
+ sMapDisp.unk20 &= ~1;
+}
+
+void MapDisp_InitMapI(PlayState* play) {
+ MapDisp_ResetIMap();
+}
+
+void MapDisp_DestroyMapI(PlayState* play) {
+ MapDisp_ResetIMap();
+}
+
+// alloc pause screen dungeon map
+void* MapDisp_AllocDungeonMap(PlayState* play, void* heap) {
+ void* heapNext;
+ s32 dungeonMapRoomIter;
+ s32 sceneRoomIter;
+
+ heapNext = heap;
+ if ((sMapDisp.mapDataScene == NULL) || (sSceneNumRooms == 0)) {
+ return heapNext;
+ }
+ sPauseDungeonMap.textureCount = 0;
+
+ // loop for number of rooms
+ for (sceneRoomIter = 0; sceneRoomIter < sSceneNumRooms; sceneRoomIter++) {
+ s32 mapCompactId;
+ MapDataRoom* mapDataRoom = &sMapDisp.mapDataScene->rooms[sceneRoomIter];
+ s32 isDuplicateTexture = false;
+
+ if (mapDataRoom->mapId == MAP_DATA_NO_MAP) {
+ continue;
+ }
+ mapCompactId = MapData_GetMapCompactId(mapDataRoom->mapId);
+ if (mapCompactId == -1) {
+ continue;
+ }
+ // test if the texture reference already exists
+ for (dungeonMapRoomIter = 0; dungeonMapRoomIter < sPauseDungeonMap.textureCount; dungeonMapRoomIter++) {
+ if (mapCompactId == sPauseDungeonMap.mapI_mapCompactId[dungeonMapRoomIter]) {
+ isDuplicateTexture = true;
+ break;
+ }
+ }
+ if (isDuplicateTexture == false) {
+ sPauseDungeonMap.mapI_mapCompactId[sPauseDungeonMap.textureCount] = mapCompactId;
+ sPauseDungeonMap.textureCount++;
+ }
+ }
+
+ // fetch all textures from rom
+ sPauseDungeonMap.mapI_roomTextures[0] = heap;
+ for (dungeonMapRoomIter = 0; dungeonMapRoomIter < sPauseDungeonMap.textureCount; dungeonMapRoomIter++) {
+ s32 mapCompactId = sPauseDungeonMap.mapI_mapCompactId[dungeonMapRoomIter];
+
+ MapDisp_GetMapITexture(sPauseDungeonMap.mapI_roomTextures[dungeonMapRoomIter], mapCompactId);
+ if (dungeonMapRoomIter + 1 < sPauseDungeonMap.textureCount) {
+ sPauseDungeonMap.mapI_roomTextures[dungeonMapRoomIter + 1] =
+ ALIGN16((intptr_t)sPauseDungeonMap.mapI_roomTextures[dungeonMapRoomIter] +
+ MapData_CPID_GetSizeOfMapTex(mapCompactId));
+ } else {
+ heapNext = (intptr_t)sPauseDungeonMap.mapI_roomTextures[dungeonMapRoomIter] +
+ MapData_CPID_GetSizeOfMapTex(mapCompactId);
+ }
+ }
+
+ for (sceneRoomIter = 0; sceneRoomIter < sSceneNumRooms; sceneRoomIter++) {
+ MapDataRoom* mapDataRoom = &sMapDisp.mapDataScene->rooms[sceneRoomIter];
+ s32 foundTexture = false;
+ s32 mapCompactId;
+
+ if (mapDataRoom->mapId == MAP_DATA_NO_MAP) {
+ sPauseDungeonMap.roomSprite[sceneRoomIter] = NULL;
+ } else {
+ mapCompactId = MapData_GetMapCompactId(mapDataRoom->mapId);
+ for (dungeonMapRoomIter = 0; dungeonMapRoomIter < sPauseDungeonMap.textureCount; dungeonMapRoomIter++) {
+ if (mapCompactId == sPauseDungeonMap.mapI_mapCompactId[dungeonMapRoomIter]) {
+ foundTexture = true;
+ break;
+ }
+ }
+ if (!foundTexture) {
+ sPauseDungeonMap.roomSprite[sceneRoomIter] = NULL;
+ } else {
+ void* dummy = sPauseDungeonMap.mapI_roomTextures[dungeonMapRoomIter]; //! FAKE:
+
+ sPauseDungeonMap.roomSprite[sceneRoomIter] = sPauseDungeonMap.mapI_roomTextures[dungeonMapRoomIter];
+ }
+ }
+ }
+ return heapNext;
+}
+
+s32 MapDisp_IsOnStorey(s32 storey, f32 checkY) {
+ if (storey == 0) {
+ if ((sMapDisp.storeyYList[0] <= checkY) && ((sMapDisp.numStoreys == 1) || (checkY < sMapDisp.storeyYList[1]))) {
+ return true;
+ }
+ } else if (storey >= (sMapDisp.numStoreys - 1)) {
+ if (sMapDisp.storeyYList[sMapDisp.numStoreys - 1] <= checkY) {
+ return true;
+ }
+ } else if ((sMapDisp.storeyYList[storey] <= checkY) && (checkY < sMapDisp.storeyYList[storey + 1])) {
+ return true;
+ }
+ return false;
+}
+
+s32 MapDisp_ConvertBossSceneToDungeonScene(s32 sceneId) {
+ switch (sceneId) {
+ case SCENE_MITURIN_BS:
+ return SCENE_MITURIN;
+
+ case SCENE_HAKUGIN_BS:
+ return SCENE_HAKUGIN;
+
+ case SCENE_SEA_BS:
+ return SCENE_SEA;
+
+ case SCENE_INISIE_BS:
+ return SCENE_INISIE_N;
+
+ default:
+ return sceneId;
+ }
+}
+
+/**
+ * @brief Draws the dungeon room sprites for the pause menu dungeon map
+ *
+ * @param play
+ * @param viewX top left x position of the dungeon map view window
+ * @param viewY top left y posiiton of the dungeon map view window
+ * @param viewWidth width in pixels of the dungeon map view window
+ * @param viewHeight height in pixels of the dungeon map view window
+ * @param scaleFrac ratio to convert world space coordinates to map coordinates
+ * @param dungeonIndex enum DungeonIndex for retrieving map/compass data
+ */
+void MapDisp_DrawRooms(PlayState* play, s32 viewX, s32 viewY, s32 viewWidth, s32 viewHeight, f32 scaleFrac,
+ s32 dungeonIndex) {
+ static u16 sUnvisitedRoomPal[0x10] = {
+ 0x0000, 0x0000, 0xFFC1, 0x07C1, 0x07FF, 0x003F, 0xFB3F, 0xF305,
+ 0x0453, 0x0577, 0x0095, 0x82E5, 0xFD27, 0x7A49, 0x94A5, 0x0001,
+ }; // palette 0
+ static u16 sVisitedRoomPal[0x10] = {
+ 0x0000, 0x027F, 0xFFC1, 0x07C1, 0x07FF, 0x003F, 0xFB3F, 0xF305,
+ 0x0453, 0x0577, 0x0095, 0x82E5, 0xFD27, 0x7A49, 0x94A5, 0x0001,
+ }; // palette 1
+ static u16 sCurrentRoomPal[0x10] = {
+ 0x0000, 0x0623, 0xFFC1, 0x07C1, 0x07FF, 0x003F, 0xFB3F, 0xF305,
+ 0x0453, 0x0577, 0x0095, 0x82E5, 0xFD27, 0x7A49, 0x94A5, 0x0001,
+ }; // palette 2
+ PauseContext* pauseCtx = &play->pauseCtx;
+ s32 pad[4];
+ s32 i;
+ s32 green = ((sPauseDungeonMap.animTimer * -120.0f / 40.0f) + 200.0f) * 31.0f / 255.0f;
+ s32 blue = ((sPauseDungeonMap.animTimer * 115.0f / 40.0f) + 140.0f) * 31.0f / 255.0f;
+
+ sCurrentRoomPal[1] = (green << 6) | (blue << 1) | 1;
+
+ if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, dungeonIndex)) {
+ s32 requiredScopeTemp;
+
+ sUnvisitedRoomPal[0xF] = 0xAD5F;
+ sVisitedRoomPal[0xF] = 0xAD5F;
+ sCurrentRoomPal[0xF] = 0xAD5F;
+ } else {
+ sCurrentRoomPal[0xF] = sVisitedRoomPal[0xF] = sUnvisitedRoomPal[0xF] = 0;
+ }
+
+ OPEN_DISPS(play->state.gfxCtx);
+
+ Gfx_SetupDL39_Opa(play->state.gfxCtx);
+ gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
+ gDPLoadTLUT_pal16(POLY_OPA_DISP++, 0, sUnvisitedRoomPal);
+ gDPLoadTLUT_pal16(POLY_OPA_DISP++, 1, sVisitedRoomPal);
+ gDPLoadTLUT_pal16(POLY_OPA_DISP++, 2, sCurrentRoomPal);
+ gDPSetTextureLUT(POLY_OPA_DISP++, G_TT_RGBA16);
+
+ for (i = 0; i < sSceneNumRooms; i++) {
+ s32 texWidth;
+ s32 texHeight;
+ s32 offsetX;
+ s32 offsetY;
+ MapDataRoom* mapDataRoom;
+ TexturePtr roomTexture;
+ s32 s;
+ s32 t;
+ s32 dsdx;
+ s32 dtdy;
+ s32 texPosX;
+ s32 texPosY;
+ s32 spE8;
+ s32 two = 2;
+
+ mapDataRoom = &sMapDisp.mapDataScene->rooms[i];
+ if ((mapDataRoom->mapId == MAP_DATA_NO_MAP) || (mapDataRoom->mapId >= MAPDATA_MAP_GRAND_MAX)) {
+ continue;
+ }
+
+ if ((sMapDisp.pauseMapCurStorey < sMapDisp.roomStoreyList[i]) ||
+ ((sMapDisp.roomStoreyList[i] + MAP_DATA_ROOM_GET_EXTRA_STOREYS(mapDataRoom)) <
+ sMapDisp.pauseMapCurStorey)) {
+ continue;
+ }
+
+ roomTexture = sPauseDungeonMap.roomSprite[i];
+ if (roomTexture == NULL) {
+ continue;
+ }
+
+ spE8 = MapData_GetMapCompactId(mapDataRoom->mapId);
+ if (spE8 == -1) {
+ continue;
+ }
+
+ MapData_CPID_GetTexDim(spE8, &texWidth, &texHeight);
+ MapData_CPID_GetTexOffset(spE8, &offsetX, &offsetY);
+
+ if (mapDataRoom->flags & MAP_DATA_ROOM_FLIP_X) {
+ offsetX = ((texWidth / 2) - offsetX) + (texWidth / 2);
+ s = (texWidth - 1) << 5;
+ dsdx = 0xFC00;
+ } else {
+ s = 0;
+ dsdx = 0x400;
+ }
+
+ if (mapDataRoom->flags & MAP_DATA_ROOM_FLIP_Y) {
+ s32 requiredScopeTemp;
+
+ offsetY = ((texHeight / 2) - offsetY) + (texHeight / 2);
+ t = (texHeight - 1) << 5;
+ dtdy = 0xFC00;
+ } else {
+ t = 0;
+ dtdy = 0x400;
+ }
+
+ texPosX =
+ ((mapDataRoom->centerX - (f32)sMapDisp.sceneMidX) * scaleFrac - offsetX) + ((viewWidth / two) + viewX);
+ texPosY =
+ ((mapDataRoom->centerZ - (f32)sMapDisp.sceneMidZ) * scaleFrac - offsetY) + ((viewHeight / two) + viewY);
+
+ if (i == play->roomCtx.curRoom.num) {
+ if (Map_IsInBossScene(play)) {
+ gDPLoadTextureBlock_4b(POLY_OPA_DISP++, roomTexture, G_IM_FMT_CI, texWidth, texHeight, 1,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOLOD);
+ } else {
+ gDPLoadTextureBlock_4b(POLY_OPA_DISP++, roomTexture, G_IM_FMT_CI, texWidth, texHeight, 2,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOLOD);
+ }
+ } else if (GET_ROOM_VISITED(Play_GetOriginalSceneId(MapDisp_ConvertBossSceneToDungeonScene(play->sceneId)),
+ i)) {
+ gDPLoadTextureBlock_4b(POLY_OPA_DISP++, roomTexture, G_IM_FMT_CI, texWidth, texHeight, 1,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOLOD);
+ } else if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, dungeonIndex)) {
+ gDPLoadTextureBlock_4b(POLY_OPA_DISP++, roomTexture, G_IM_FMT_CI, texWidth, texHeight, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOLOD);
+ } else {
+ continue;
+ }
+ gSPTextureRectangle(POLY_OPA_DISP++, (texPosX << 2), (texPosY << 2), (texPosX + texWidth) << 2,
+ (texPosY + texHeight) << 2, 0, s, t, dsdx, dtdy);
+ gDPPipeSync(POLY_OPA_DISP++);
+ }
+
+ gDPSetTextureLUT(POLY_OPA_DISP++, G_TT_NONE);
+
+ CLOSE_DISPS(play->state.gfxCtx);
+}
+
+/**
+ * @brief Draws the chests for the pause menu dungeon map
+ *
+ * @param play
+ * @param viewX top left x position of the dungeon map view window
+ * @param viewY top left y posiiton of the dungeon map view window
+ * @param viewWidth width in pixels of the dungeon map view window
+ * @param viewHeight height in pixels of the dungeon map view window
+ * @param scaleFrac ratio to convert world space coordinates to map coordinates
+ * @param dungeonIndex enum DungeonIndex for retrieving map/compass data
+ */
+void MapDisp_DrawChests(PlayState* play, s32 viewX, s32 viewY, s32 viewWidth, s32 viewHeight, f32 scaleFrac) {
+ s32 pad[23];
+ MapDataChest* mapDataChests = sMapDisp.mapDataChests;
+ s32 room;
+ MapDataRoom* mapDataRoom;
+ s32 texPosX;
+ s32 texPosY;
+ s32 i;
+ s32 isChestOpen;
+ s32 offsetX = 4;
+ s32 offsetZ = 4;
+
+ if (mapDataChests == NULL) {
+ return;
+ }
+
+ OPEN_DISPS(play->state.gfxCtx);
+
+ gDPPipeSync(POLY_OPA_DISP++);
+ gDPSetTextureLUT(POLY_OPA_DISP++, G_TT_NONE);
+ gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, play->pauseCtx.alpha);
+ gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
+ gDPPipeSync(POLY_OPA_DISP++);
+
+ gDPLoadTextureBlock_TEST(POLY_OPA_DISP++, gMapChestIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
+ G_TX_NOLOD);
+
+ for (i = 0; i < sMapDisp.numChests; i++) {
+ room = mapDataChests[i].room;
+ mapDataRoom = &sMapDisp.mapDataScene->rooms[room];
+
+ switch (play->sceneId) {
+ case SCENE_MITURIN_BS:
+ isChestOpen = GET_CYCLE_CHEST_OPENED(SCENE_MITURIN, mapDataChests[i].chestFlagId);
+ break;
+
+ case SCENE_HAKUGIN_BS:
+ isChestOpen = GET_CYCLE_CHEST_OPENED(SCENE_HAKUGIN, mapDataChests[i].chestFlagId);
+ break;
+
+ case SCENE_SEA_BS:
+ isChestOpen = GET_CYCLE_CHEST_OPENED(SCENE_SEA, mapDataChests[i].chestFlagId);
+ break;
+
+ case SCENE_INISIE_BS:
+ isChestOpen = GET_CYCLE_CHEST_OPENED(SCENE_INISIE_N, mapDataChests[i].chestFlagId);
+ break;
+
+ default:
+ isChestOpen = Flags_GetTreasure(play, mapDataChests[i].chestFlagId);
+ break;
+ }
+
+ if ((sMapDisp.pauseMapCurStorey < sMapDisp.roomStoreyList[room]) ||
+ ((sMapDisp.roomStoreyList[room] + MAP_DATA_ROOM_GET_EXTRA_STOREYS(mapDataRoom)) <
+ sMapDisp.pauseMapCurStorey) ||
+ (isChestOpen != 0)) {
+ continue;
+ }
+
+ if (!MapDisp_IsOnStorey((s32)sMapDisp.pauseMapCurStorey, (f32)mapDataChests[i].y)) {
+ continue;
+ }
+
+ texPosX =
+ (s32)((((mapDataChests[i].x - (f32)sMapDisp.sceneMidX) * scaleFrac) - offsetX) + ((viewWidth / 2) + viewX));
+ texPosY = (s32)((((mapDataChests[i].z - (f32)sMapDisp.sceneMidZ) * scaleFrac) - offsetZ) +
+ ((viewHeight / 2) + viewY));
+
+ gSPTextureRectangle(POLY_OPA_DISP++, texPosX << 2, texPosY << 2, (texPosX + 8) << 2, (texPosY + 8) << 2,
+ G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
+ }
+
+ CLOSE_DISPS(play->state.gfxCtx);
+}
+
+/**
+ * @brief Draws the room exit points for the pause menu dungeon map
+ *
+ * @param play
+ * @param viewX top left x position of the dungeon map view window
+ * @param viewY top left y posiiton of the dungeon map view window
+ * @param viewWidth width in pixels of the dungeon map view window
+ * @param viewHeight height in pixels of the dungeon map view window
+ * @param scaleFrac ratio to convert world space coordinates to map coordinates
+ * @param dungeonIndex enum DungeonIndex for retrieving map/compass data
+ */
+void MapDisp_DrawRoomExits(PlayState* play, s32 viewX, s32 viewY, s32 viewWidth, s32 viewHeight, f32 scaleFrac,
+ s32 dungeonIndex) {
+ PauseContext* pauseCtx = &play->pauseCtx;
+ TransitionActorList* transitionActors = &sTransitionActorList;
+ s32 texPosX;
+ s32 texPosY;
+ s32 i;
+ s8 roomA;
+ s8 roomB;
+
+ if (transitionActors->count != 0) {
+ OPEN_DISPS(play->state.gfxCtx);
+
+ gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
+ gDPLoadTextureBlock_4b(POLY_OPA_DISP++, &sWhiteSquareTex, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ for (i = 0; i < transitionActors->count; i++) {
+ if (MapDisp_IsOnStorey(sMapDisp.pauseMapCurStorey, sTransitionActors[i].pos.y)) {
+ if ((ABS_ALT(sTransitionActors[i].id) != ACTOR_EN_HOLL) &&
+ !MapDisp_IsBossDoor(sTransitionActors[i].params)) {
+ roomA = sTransitionActors[i].sides[0].room;
+ roomB = sTransitionActors[i].sides[1].room;
+ if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, gSaveContext.mapIndex) || (roomA < 0) ||
+ GET_ROOM_VISITED(Play_GetOriginalSceneId(MapDisp_ConvertBossSceneToDungeonScene(play->sceneId)),
+ roomA) ||
+ (roomB < 0) ||
+ GET_ROOM_VISITED(Play_GetOriginalSceneId(MapDisp_ConvertBossSceneToDungeonScene(play->sceneId)),
+ roomB)) {
+ gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
+
+ texPosX = ((f32)sTransitionActors[i].pos.x - sMapDisp.sceneMidX) * scaleFrac +
+ ((viewWidth / 2) + viewX);
+ texPosY = ((f32)sTransitionActors[i].pos.z - sMapDisp.sceneMidZ) * scaleFrac +
+ ((viewHeight / 2) + viewY);
+ gSPTextureRectangle(POLY_OPA_DISP++, ((texPosX - 1) << 2), ((texPosY - 1) << 2),
+ ((texPosX + 1) << 2), ((texPosY + 1) << 2), G_TX_RENDERTILE, 0, 0, 1 << 10,
+ 1 << 10);
+ }
+ }
+ }
+ }
+
+ CLOSE_DISPS(play->state.gfxCtx);
+ }
+}
+
+/**
+ * @brief Draws the boss room icon for the pause menu dungeon map.
+ *
+ * @param play
+ * @param viewX top left x position of the dungeon map view window
+ * @param viewY top left y posiiton of the dungeon map view window
+ * @param viewWidth width in pixels of the dungeon map view window
+ * @param viewHeight height in pixels of the dungeon map view window
+ * @param scaleFrac ratio to convert world space coordinates to map coordinates
+ * @param dungeonIndex enum DungeonIndex for retrieving map/compass data
+ */
+void MapDisp_DrawBossIcon(PlayState* play, s32 viewX, s32 viewY, s32 viewWidth, s32 viewHeight, f32 scaleFrac,
+ s32 dungeonIndex) {
+ s32 i;
+ TransitionActorList* transitionActorList = &sTransitionActorList;
+ s32 offsetX = 4;
+ s32 offsetZ = 4;
+ s32 texPosX;
+ s32 texPosY;
+
+ OPEN_DISPS(play->state.gfxCtx);
+
+ gDPPipeSync(POLY_OPA_DISP++);
+ gDPSetTextureLUT(POLY_OPA_DISP++, G_TT_NONE);
+ gDPSetRenderMode(POLY_OPA_DISP++, G_RM_AA_DEC_LINE, G_RM_NOOP2);
+ gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, play->pauseCtx.alpha);
+ gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
+ gDPPipeSync(POLY_OPA_DISP++);
+
+ if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, dungeonIndex)) {
+ gDPLoadTextureBlock_TEST(POLY_OPA_DISP++, gMapBossIconTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOLOD);
+
+ for (i = 0; i < transitionActorList->count; i++) {
+ if (!MapDisp_IsBossDoor(sTransitionActors[i].params)) {
+ continue;
+ }
+ if (!MapDisp_IsOnStorey(sMapDisp.pauseMapCurStorey, sTransitionActors[i].pos.y)) {
+ continue;
+ }
+ if (ABS_ALT(sTransitionActors[i].id) == ACTOR_EN_HOLL) {
+ continue;
+ }
+
+ texPosX = ((((f32)sTransitionActors[i].pos.x - sMapDisp.sceneMidX) * scaleFrac) - offsetX) +
+ ((viewWidth / 2) + viewX);
+ texPosY = ((((f32)sTransitionActors[i].pos.z - sMapDisp.sceneMidZ) * scaleFrac) - offsetZ) +
+ ((viewHeight / 2) + viewY);
+ gSPTextureRectangle(POLY_OPA_DISP++, texPosX << 2, texPosY << 2, (texPosX + 8) << 2, (texPosY + 8) << 2,
+ G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
+ }
+ }
+
+ CLOSE_DISPS(play->state.gfxCtx);
+}
+
+TexturePtr MapDisp_GetDungeonMapFloorTexture(s32 floorNumber) {
+ static TexturePtr sDungeonMapFloorTextures[] = {
+ gDungeonMap1FButtonTex, gDungeonMap2FButtonTex, gDungeonMap3FButtonTex, gDungeonMap4FButtonTex,
+ gDungeonMap5FButtonTex, gDungeonMap6FButtonTex, gDungeonMap7FButtonTex, gDungeonMap8FButtonTex,
+ gDungeonMapB1ButtonTex, gDungeonMapB2ButtonTex, gDungeonMapB3ButtonTex, gDungeonMapB4ButtonTex,
+ gDungeonMapB5ButtonTex, gDungeonMapB6ButtonTex, gDungeonMapB7ButtonTex, gDungeonMapB8ButtonTex,
+ };
+ if ((floorNumber >= 0) && (floorNumber < 8)) {
+ return sDungeonMapFloorTextures[floorNumber];
+ }
+ if ((floorNumber >= -8) && (floorNumber < 0)) {
+ return sDungeonMapFloorTextures[7 + -floorNumber];
+ }
+ return gDungeonMapBlankFloorButtonTex;
+}
+
+/**
+ * @brief Tests if the dungeon map on the Map screen should be drawn.
+ *
+ * @param play
+ * @return true if the map should be drawn, else false.
+ */
+s32 MapDisp_SkipDrawDungeonMap(PlayState* play) {
+ PauseContext* pauseCtx = &play->pauseCtx;
+
+ if (pauseCtx->pageIndex != PAUSE_MAP) {
+ return true;
+ }
+ if ((pauseCtx->state == PAUSE_STATE_SAVEPROMPT) || IS_PAUSE_STATE_GAMEOVER) {
+ return true;
+ }
+ if ((pauseCtx->state != PAUSE_STATE_MAIN) || (pauseCtx->mainState != PAUSE_MAIN_STATE_IDLE)) {
+ return true;
+ }
+ if (pauseCtx->alpha == 0) {
+ return true;
+ }
+ return false;
+}
+
+void MapDisp_DrawDungeonFloorSelect(PlayState* play) {
+ PauseContext* pauseCtx = &play->pauseCtx;
+ s32 texULY;
+ s32 texLRY;
+ s16 texULX;
+ s16 texLRX;
+ s32 pad;
+ s32 storey;
+ s32 dungeonIndex = 0;
+
+ if ((sMapDisp.mapDataScene != NULL) && (sSceneNumRooms != 0) && !MapDisp_SkipDrawDungeonMap(play)) {
+ if (Map_IsInBossScene(play)) {
+ switch (play->sceneId) {
+ case SCENE_MITURIN_BS:
+ dungeonIndex = DUNGEON_INDEX_WOODFALL_TEMPLE;
+ break;
+
+ case SCENE_HAKUGIN_BS:
+ dungeonIndex = DUNGEON_INDEX_SNOWHEAD_TEMPLE;
+ break;
+
+ case SCENE_SEA_BS:
+ dungeonIndex = DUNGEON_INDEX_GREAT_BAY_TEMPLE;
+ break;
+
+ case SCENE_INISIE_BS:
+ dungeonIndex = DUNGEON_INDEX_STONE_TOWER_TEMPLE;
+ break;
+
+ default:
+ break;
+ }
+ } else {
+ dungeonIndex = gSaveContext.mapIndex;
+ }
+ OPEN_DISPS(play->state.gfxCtx);
+
+ Gfx_SetupDL39_Opa(play->state.gfxCtx);
+ gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
+ gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 200, pauseCtx->alpha);
+
+ // Draw unlocked storeys
+ for (storey = 0; storey < sMapDisp.numStoreys; storey++) {
+ if (GET_DUNGEON_FLOOR_VISITED(
+ Play_GetOriginalSceneId(MapDisp_ConvertBossSceneToDungeonScene(play->sceneId)), 4 - storey) ||
+ CHECK_DUNGEON_ITEM_ALT(DUNGEON_MAP, dungeonIndex)) {
+ gDPLoadTextureBlock(POLY_OPA_DISP++, MapDisp_GetDungeonMapFloorTexture(sMapDisp.bottomStorey + storey),
+ G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ gSPTextureRectangle(POLY_OPA_DISP++, 81 << 2, (125 - storey * 15) << 2, 105 << 2,
+ ((125 - storey * 15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
+ }
+ }
+ gDPPipeSync(POLY_OPA_DISP++);
+
+ // Draw currently selected storey
+ gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 150, 150, 255, pauseCtx->alpha);
+ gDPLoadTextureBlock(
+ POLY_OPA_DISP++,
+ MapDisp_GetDungeonMapFloorTexture((sMapDisp.bottomStorey - pauseCtx->cursorMapDungeonItem) + 8),
+ G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+
+ texULX = 80;
+ texLRX = 106;
+ texULY = (5 + (pauseCtx->cursorMapDungeonItem * 0xF));
+ texLRY = texULY + 16;
+ if ((pauseCtx->cursorSpecialPos == 0) && (pauseCtx->cursorXIndex[1] == 0)) {
+ texLRX++;
+ texULX--;
+ texLRY += 4;
+ texULY -= 4;
+ gSPTextureRectangle(POLY_OPA_DISP++, texULX << 2, texULY << 2, texLRX << 2, (texLRY) << 2, G_TX_RENDERTILE,
+ 0, 0, 0x036E, 0x02AA);
+ } else {
+ gSPTextureRectangle(POLY_OPA_DISP++, (texULX + 1) << 2, texULY << 2, (texLRX - 1) << 2, texLRY << 2,
+ G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
+ }
+ Gfx_SetupDL42_Opa(play->state.gfxCtx);
+
+ CLOSE_DISPS(play->state.gfxCtx);
+ }
+}
+
+s32 MapDisp_IsValidStorey(s32 storey) {
+ if ((sMapDisp.mapDataScene == NULL) || (sSceneNumRooms == 0)) {
+ return false;
+ }
+ if ((storey < 0) || (storey > 5)) {
+ return false;
+ }
+ if (sMapDisp.storeyYList[storey] != FLOOR_MIN_Y) {
+ return true;
+ }
+ return false;
+}
+
+s32 MapDisp_GetPlayerStorey(s16 checkY) {
+ s32 i;
+
+ if ((sMapDisp.mapDataScene == NULL) || (sSceneNumRooms == 0)) {
+ return -1;
+ }
+ if (sMapDisp.numStoreys <= 1) {
+ return 0;
+ }
+ if ((sMapDisp.storeyYList[1] - 5) >= checkY) {
+ return 0;
+ }
+ for (i = 1; i < sMapDisp.numStoreys; i++) {
+ if (((sMapDisp.storeyYList[i] - 5) < checkY) && ((sMapDisp.storeyYList[i + 1] - 5) >= checkY)) {
+ return i;
+ }
+ }
+ return sMapDisp.numStoreys - 1;
+}
+
+typedef struct {
+ /* 0x0 */ s16 sceneId;
+ /* 0x4 */ s32 offsetX;
+ /* 0x8 */ s32 offsetY;
+} MapCustomPosOffset; // size = 0xC
+
+/**
+ * Draws the dungeon map within the pause menu's Map screen.
+ *
+ * @param play
+ */
+void MapDisp_DrawDungeonMap(PlayState* play) {
+ static MapCustomPosOffset sCustomMapOffset[] = {
+ { SCENE_MITURIN, 0, -10 },
+ { SCENE_MITURIN_BS, 0, -10 },
+ };
+ MapDataRoom* mapDataRoom;
+ f32 scaleFrac;
+ s32 scale;
+ s32 var_v0;
+ s32 dungeonIndex = 0;
+ s32 offsetX = 0;
+ s32 offsetY = 0;
+
+ if (MapDisp_SkipDrawDungeonMap(play)) {
+ return;
+ }
+
+ if (Map_IsInBossScene(play)) {
+ switch (play->sceneId) {
+ case SCENE_MITURIN_BS:
+ dungeonIndex = DUNGEON_INDEX_WOODFALL_TEMPLE;
+ break;
+
+ case SCENE_HAKUGIN_BS:
+ dungeonIndex = DUNGEON_INDEX_SNOWHEAD_TEMPLE;
+ break;
+
+ case SCENE_SEA_BS:
+ dungeonIndex = DUNGEON_INDEX_GREAT_BAY_TEMPLE;
+ break;
+
+ case SCENE_INISIE_BS:
+ dungeonIndex = DUNGEON_INDEX_STONE_TOWER_TEMPLE;
+ break;
+
+ default:
+ break;
+ }
+ } else {
+ dungeonIndex = gSaveContext.mapIndex;
+ }
+
+ mapDataRoom = sMapDisp.mapDataScene->rooms;
+ if ((mapDataRoom->mapId == MAP_DATA_NO_MAP) || (mapDataRoom->mapId >= MAPDATA_MAP_GRAND_MAX)) {
+ return;
+ }
+
+ var_v0 = MapData_GetMapCompactId(mapDataRoom->mapId);
+ if (var_v0 == -1) {
+ return;
+ }
+
+ scale = MapData_CPID_GetMapScale(var_v0);
+ if (scale == 0) {
+ scale = 80;
+ }
+
+ for (var_v0 = 0; var_v0 < ARRAY_COUNT(sCustomMapOffset); var_v0++) {
+ if (play->sceneId == sCustomMapOffset[var_v0].sceneId) {
+ offsetX = sCustomMapOffset[var_v0].offsetX;
+ offsetY = sCustomMapOffset[var_v0].offsetY;
+ }
+ }
+
+ scaleFrac = 1.0f / scale;
+
+ MapDisp_DrawRooms(play, offsetX + 144, offsetY + 85, 120, 100, scaleFrac, dungeonIndex);
+ MapDisp_DrawRoomExits(play, offsetX + 144, offsetY + 85, 120, 100, scaleFrac, dungeonIndex);
+ MapDisp_DrawBossIcon(play, offsetX + 144, offsetY + 85, 120, 100, scaleFrac, dungeonIndex);
+
+ if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, dungeonIndex)) {
+ MapDisp_DrawChests(play, offsetX + 144, offsetY + 85, 120, 100, scaleFrac);
+ }
+}
+
+void MapDisp_UpdateDungeonMap(PlayState* play) {
+ sMapDisp.timer++;
+ if (!(sMapDisp.unk20 & 1)) {
+ sPauseDungeonMap.animTimer++;
+ if (sPauseDungeonMap.animTimer > 40) {
+ sMapDisp.unk20 |= 1;
+ }
+ } else {
+ sPauseDungeonMap.animTimer--;
+ if (sPauseDungeonMap.animTimer < 0) {
+ sMapDisp.unk20 &= ~1;
+ }
+ }
+}
diff --git a/src/code/z_map_exp.c b/src/code/z_map_exp.c
index f04562e03..0e4849f3a 100644
--- a/src/code/z_map_exp.c
+++ b/src/code/z_map_exp.c
@@ -1,20 +1,23 @@
#include "global.h"
#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
-s16 sMinimapInitPosX = 0;
-s16 sMinimapInitPosZ = 0;
-s16 sMinimapInitDir = 0;
-
-s32 sDungeonAndBossSceneIds[] = {
- SCENE_MITURIN, SCENE_HAKUGIN, SCENE_SEA, SCENE_INISIE_N, SCENE_INISIE_R,
- SCENE_MITURIN_BS, SCENE_HAKUGIN_BS, SCENE_SEA_BS, SCENE_INISIE_BS,
-};
+s16 sPlayerInitPosX = 0;
+s16 sPlayerInitPosZ = 0;
+s16 sPlayerInitDir = 0;
/**
- * If the current scene is a dungeon or boss scene, this function returns an index
- * indicating which one it is. Otherwise, it returns -1.
+ * Gets the mapIndex for the current dungeon or boss scene
+ * @return the current scene's mapIndex, or -1 if it isn't a dungeon or boss scene.
*/
s32 Map_GetDungeonOrBossAreaIndex(PlayState* play) {
+ static s32 sDungeonAndBossSceneIds[] = {
+ SCENE_MITURIN, // DUNGEON_INDEX_WOODFALL_TEMPLE
+ SCENE_HAKUGIN, // DUNGEON_INDEX_SNOWHEAD_TEMPLE
+ SCENE_SEA, // DUNGEON_INDEX_GREAT_BAY_TEMPLE
+ SCENE_INISIE_N, // DUNGEON_INDEX_STONE_TOWER_TEMPLE
+ SCENE_INISIE_R, // DUNGEON_INDEX_STONE_TOWER_TEMPLE
+ SCENE_MITURIN_BS, SCENE_HAKUGIN_BS, SCENE_SEA_BS, SCENE_INISIE_BS,
+ };
s32 i;
for (i = 0; i < ARRAY_COUNT(sDungeonAndBossSceneIds); i++) {
@@ -27,7 +30,8 @@ s32 Map_GetDungeonOrBossAreaIndex(PlayState* play) {
}
/**
- * Returns true if the current scene is a dungeon or boss scene, false otherwise.
+ * Tests if the current scene is in a dungeon or boss scene.
+ * @return true if the current scene is a dungeon or boss scene, false otherwise.
*/
s32 Map_IsInDungeonOrBossArea(PlayState* play) {
if (Map_GetDungeonOrBossAreaIndex(play) == -1) {
@@ -37,23 +41,26 @@ s32 Map_IsInDungeonOrBossArea(PlayState* play) {
return true;
}
-s32 func_8010A0A4(PlayState* play) {
- if ((Map_GetDungeonOrBossAreaIndex(play) == -1) || !func_80102EF0(play)) {
+s32 MapExp_CurRoomHasMapI(PlayState* play) {
+ if ((Map_GetDungeonOrBossAreaIndex(play) == -1) || !MapDisp_CurRoomHasMapI(play)) {
return false;
}
return true;
}
-s32 sDungeonSceneIds[] = {
- SCENE_MITURIN, SCENE_HAKUGIN, SCENE_SEA, SCENE_INISIE_N, SCENE_INISIE_R,
-};
-
/**
- * If the current scene is a dungeon scene, this function returns an index
- * indicating which one it is. Otherwise, it returns -1.
+ * Tests if the current scene is a dungeon scene, excluding boss scenes.
+ * @return -1 if not a dungeon scene, else returns the dungeonIndex of the dungeon scene
*/
s32 Map_GetDungeonAreaIndex(PlayState* play) {
+ static s32 sDungeonSceneIds[] = {
+ SCENE_MITURIN, // DUNGEON_INDEX_WOODFALL_TEMPLE
+ SCENE_HAKUGIN, // DUNGEON_INDEX_SNOWHEAD_TEMPLE
+ SCENE_SEA, // DUNGEON_INDEX_GREAT_BAY_TEMPLE
+ SCENE_INISIE_N, // DUNGEON_INDEX_STONE_TOWER_TEMPLE
+ SCENE_INISIE_R, // DUNGEON_INDEX_STONE_TOWER_TEMPLE
+ };
s32 i;
for (i = 0; i < ARRAY_COUNT(sDungeonSceneIds); i++) {
@@ -66,9 +73,10 @@ s32 Map_GetDungeonAreaIndex(PlayState* play) {
}
/**
- * Returns true if the current scene is a dungeon scene, false otherwise.
+ * Test if the current scene is a dungeon scene, excluding boss rooms
+ * @return true if the current scene is a dungeon scene, false otherwise.
*/
-s32 Map_IsInDungeonArea(PlayState* play) {
+s32 Map_IsInDungeonScene(PlayState* play) {
if (Map_GetDungeonAreaIndex(play) == -1) {
return false;
}
@@ -76,18 +84,17 @@ s32 Map_IsInDungeonArea(PlayState* play) {
return true;
}
-s32 sBossSceneIds[] = {
- SCENE_MITURIN_BS, // DUNGEON_INDEX_WOODFALL_TEMPLE
- SCENE_HAKUGIN_BS, // DUNGEON_INDEX_SNOWHEAD_TEMPLE
- SCENE_SEA_BS, // DUNGEON_INDEX_GREAT_BAY_TEMPLE
- SCENE_INISIE_BS, // DUNGEON_INDEX_STONE_TOWER_TEMPLE
-};
-
/**
- * If the current scene is a boss scene, this function returns an index
- * indicating which one it is. Otherwise, it returns -1.
+ * Tests if the current scene is a boss scene.
+ * @return -1 if not a boss scene, else returns the dungeonIndex of the boss scene
*/
s32 Map_GetBossAreaIndex(PlayState* play) {
+ static s32 sBossSceneIds[] = {
+ SCENE_MITURIN_BS, // DUNGEON_INDEX_WOODFALL_TEMPLE
+ SCENE_HAKUGIN_BS, // DUNGEON_INDEX_SNOWHEAD_TEMPLE
+ SCENE_SEA_BS, // DUNGEON_INDEX_GREAT_BAY_TEMPLE
+ SCENE_INISIE_BS, // DUNGEON_INDEX_STONE_TOWER_TEMPLE
+ };
s32 i;
for (i = 0; i < ARRAY_COUNT(sBossSceneIds); i++) {
@@ -100,9 +107,10 @@ s32 Map_GetBossAreaIndex(PlayState* play) {
}
/**
- * Returns true if the current scene is a boss scene, false otherwise.
+ * Checks if the current scene is a boss scene.
+ * @return true if the current scene is a boss scene, false otherwise.
*/
-s32 Map_IsInBossArea(PlayState* play) {
+s32 Map_IsInBossScene(PlayState* play) {
if (Map_GetBossAreaIndex(play) == -1) {
return false;
}
@@ -110,13 +118,16 @@ s32 Map_IsInBossArea(PlayState* play) {
return true;
}
-s32 D_801BF5A4[] = {
- SCENE_22DEKUCITY,
- SCENE_KOEPONARACE,
- SCENE_F01,
-};
-
-s32 func_8010A238(PlayState* play) {
+/**
+ * Test if the current scene is in a set of overworld scenes.
+ * @return -1 if not in the set, else returns the mapIndex of the overworld scene
+ */
+s32 Map_GetUnkOverworldAreaIndex(PlayState* play) {
+ static s32 D_801BF5A4[] = {
+ SCENE_22DEKUCITY,
+ SCENE_KOEPONARACE,
+ SCENE_F01,
+ };
s32 i;
for (i = 0; i < ARRAY_COUNT(D_801BF5A4); i++) {
@@ -128,8 +139,12 @@ s32 func_8010A238(PlayState* play) {
return -1;
}
-s32 func_8010A2AC(PlayState* play) {
- if (func_8010A238(play) == -1) {
+/**
+ * Checks if the current scene is in a set of overworld scenes.
+ * @return true if the current scene is in the set, false otherwise.
+ */
+s32 Map_IsInUnkOverworldArea(PlayState* play) {
+ if (Map_GetUnkOverworldAreaIndex(play) == -1) {
return false;
}
@@ -137,27 +152,26 @@ s32 func_8010A2AC(PlayState* play) {
}
/**
- * When a room is loaded, this function is used to save the player's position and rotation
- * so that the red arrow on the minimap can be drawn correctly.
+ * Sets the position and rotation of where the player has entered the area.
+ * Used to draw the red marker on the minimap.
*/
-void Minimap_SavePlayerRoomInitInfo(PlayState* play) {
+void Map_SetAreaEntrypoint(PlayState* play) {
Player* player = GET_PLAYER(play);
- sMinimapInitPosX = player->actor.world.pos.x;
- sMinimapInitPosZ = player->actor.world.pos.z;
- sMinimapInitDir = (0x7FFF - player->actor.shape.rot.y) / 0x400;
+ sPlayerInitPosX = player->actor.world.pos.x;
+ sPlayerInitPosZ = player->actor.world.pos.z;
+ sPlayerInitDir = (0x7FFF - player->actor.shape.rot.y) / 0x400;
}
void Map_InitRoomData(PlayState* play, s16 room) {
s32 mapIndex = gSaveContext.mapIndex;
InterfaceContext* interfaceCtx = &play->interfaceCtx;
- func_80105C40(room);
+ MapDisp_SwapRooms(room);
if (room >= 0) {
if (Map_IsInDungeonOrBossArea(play)) {
- gSaveContext.save.saveInfo.permanentSceneFlags[Play_GetOriginalSceneId(play->sceneId)].rooms |=
- gBitFlags[room];
+ SET_ROOM_VISITED(Play_GetOriginalSceneId(play->sceneId), room);
interfaceCtx->mapRoomNum = room;
interfaceCtx->dungeonOrBossAreaMapIndex = mapIndex;
}
@@ -171,25 +185,24 @@ void Map_InitRoomData(PlayState* play, s16 room) {
}
void Map_Destroy(PlayState* play) {
- func_80105A40(play);
+ MapDisp_Destroy(play);
}
void Map_Init(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s32 dungeonIndex;
- func_80105C40(play->roomCtx.curRoom.num);
+ MapDisp_SwapRooms(play->roomCtx.curRoom.num);
interfaceCtx->unk_278 = -1;
interfaceCtx->dungeonOrBossAreaMapIndex = -1;
interfaceCtx->mapSegment = THA_AllocTailAlign16(&play->state.tha, 0x1000);
- if (func_8010A2AC(play)) {
- gSaveContext.mapIndex = func_8010A238(play);
+ if (Map_IsInUnkOverworldArea(play)) {
+ gSaveContext.mapIndex = Map_GetUnkOverworldAreaIndex(play);
return;
}
if (Map_IsInDungeonOrBossArea(play)) {
- dungeonIndex = Map_GetDungeonOrBossAreaIndex(play);
- gSaveContext.mapIndex = dungeonIndex;
+ gSaveContext.mapIndex = dungeonIndex = Map_GetDungeonOrBossAreaIndex(play);
switch (play->sceneId) {
case SCENE_MITURIN_BS:
dungeonIndex = DUNGEON_INDEX_WOODFALL_TEMPLE;
@@ -213,8 +226,8 @@ void Map_Init(PlayState* play) {
}
}
-void Minimap_Draw(PlayState* play) {
- func_80106644(play, sMinimapInitPosX, sMinimapInitPosZ, sMinimapInitDir);
+void Map_DrawMinimap(PlayState* play) {
+ MapDisp_DrawMinimap(play, sPlayerInitPosX, sPlayerInitPosZ, sPlayerInitDir);
}
s16 sLastRoomNum = 99;
@@ -228,7 +241,7 @@ void Map_Update(PlayState* play) {
s32 pad2;
if ((play->pauseCtx.state <= PAUSE_STATE_OPENING_2) && (CHECK_BTN_ALL(controller->press.button, BTN_L)) &&
- !Play_InCsMode(play) && !func_80106530(play)) {
+ !Play_InCsMode(play) && !MapDisp_IsMinimapToggleBlocked(play)) {
if (!R_MINIMAP_DISABLED) {
Audio_PlaySfx(NA_SE_SY_CAMERA_ZOOM_UP);
} else {
@@ -238,22 +251,21 @@ void Map_Update(PlayState* play) {
R_MINIMAP_DISABLED ^= 1;
}
- func_80105B34(play);
+ MapDisp_Update(play);
if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
- if (Map_IsInDungeonArea(play)) {
- floor = func_80109124(player->actor.world.pos.y);
+ if (Map_IsInDungeonScene(play)) {
+ floor = MapDisp_GetPlayerStorey(player->actor.world.pos.y);
if (floor != -1) {
- gSaveContext.save.saveInfo.permanentSceneFlags[Play_GetOriginalSceneId(play->sceneId)].unk_14 |=
- gBitFlags[FLOOR_INDEX_MAX - floor];
- R_REVERSE_FLOOR_INDEX = FLOOR_INDEX_MAX - floor;
+ SET_DUNGEON_FLOOR_VISITED(Play_GetOriginalSceneId(play->sceneId), FLOOR_INDEX_MAX - floor);
+ R_PLAYER_FLOOR_REVERSE_INDEX = FLOOR_INDEX_MAX - floor;
if (interfaceCtx->mapRoomNum != sLastRoomNum) {
sLastRoomNum = interfaceCtx->mapRoomNum;
}
}
- } else if (Map_IsInBossArea(play)) {
- func_80105294();
- R_REVERSE_FLOOR_INDEX = FLOOR_INDEX_MAX - func_80105318();
+ } else if (Map_IsInBossScene(play)) {
+ MapDisp_GetBossIconY();
+ R_PLAYER_FLOOR_REVERSE_INDEX = FLOOR_INDEX_MAX - MapDisp_GetBossRoomStorey();
}
}
}
diff --git a/src/code/z_message.c b/src/code/z_message.c
index dff2aac01..06ac6c23d 100644
--- a/src/code/z_message.c
+++ b/src/code/z_message.c
@@ -2119,7 +2119,7 @@ void Message_LoadOwlWarpText(PlayState* play, s32* offset, f32* arg2, s16* decod
s16 owlWarpId;
s16 i;
- if (func_8010A0A4(play) || (play->sceneId == SCENE_SECOM)) {
+ if (MapExp_CurRoomHasMapI(play) || (play->sceneId == SCENE_SECOM)) {
owlWarpId = OWL_WARP_ENTRANCE;
} else {
owlWarpId = pauseCtx->cursorPoint[PAUSE_WORLD_MAP];
@@ -5682,7 +5682,7 @@ void Message_Update(PlayState* play) {
if (sLastPlayedSong == OCARINA_SONG_SOARING) {
if (interfaceCtx->restrictions.songOfSoaring == 0) {
- if (func_8010A0A4(play) || (play->sceneId == SCENE_SECOM)) {
+ if (MapExp_CurRoomHasMapI(play) || (play->sceneId == SCENE_SECOM)) {
Message_StartTextbox(play, 0x1B93, NULL);
play->msgCtx.ocarinaMode = OCARINA_MODE_1B;
sLastPlayedSong = 0xFF;
diff --git a/src/code/z_message_nes.c b/src/code/z_message_nes.c
index 3775b5b26..2b6afbb68 100644
--- a/src/code/z_message_nes.c
+++ b/src/code/z_message_nes.c
@@ -280,7 +280,7 @@ void Message_LoadOwlWarpTextNES(PlayState* play, s32* offset, f32* arg2, s16* de
s16 owlWarpId;
s16 stringLimit;
- if (func_8010A0A4(play) || (play->sceneId == SCENE_SECOM)) {
+ if (MapExp_CurRoomHasMapI(play) || (play->sceneId == SCENE_SECOM)) {
owlWarpId = OWL_WARP_ENTRANCE;
} else {
owlWarpId = play->pauseCtx.cursorPoint[PAUSE_WORLD_MAP];
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index cbfcd0481..4f553860b 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -6398,7 +6398,7 @@ void Interface_Draw(PlayState* play) {
}
Magic_DrawMeter(play);
- Minimap_Draw(play);
+ Map_DrawMinimap(play);
if ((R_PAUSE_BG_PRERENDER_STATE != 2) && (R_PAUSE_BG_PRERENDER_STATE != 3)) {
Target_Draw(&play->actorCtx.targetCtx, play);
diff --git a/src/code/z_play.c b/src/code/z_play.c
index 7f6f8659b..1be807146 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -1589,7 +1589,7 @@ void Play_InitScene(PlayState* this, s32 spawn) {
this->numSetupActors = 0;
Object_InitContext(&this->state, &this->objectCtx);
LightContext_Init(this, &this->lightCtx);
- Door_InitContext(&this->state, &this->doorCtx);
+ Scene_ResetTransitionActorList(&this->state, &this->transitionActors);
Room_Init(this, &this->roomCtx);
gSaveContext.worldMapArea = 0;
Scene_ExecuteCommands(this, this->sceneSegment);
@@ -1989,7 +1989,7 @@ s32 func_8016A02C(GameState* thisx, Actor* actor, s16* yaw) {
return false;
}
- transitionActor = &this->doorCtx.transitionActorList[(u16)actor->params >> 10];
+ transitionActor = &this->transitionActors.list[(u16)actor->params >> 10];
frontRoom = transitionActor->sides[0].room;
if (frontRoom == transitionActor->sides[1].room) {
return false;
diff --git a/src/code/z_room.c b/src/code/z_room.c
index 758bfaa38..f96073440 100644
--- a/src/code/z_room.c
+++ b/src/code/z_room.c
@@ -500,11 +500,11 @@ size_t Room_AllocateAndLoad(PlayState* play, RoomContext* roomCtx) {
}
}
- if ((u32)play->doorCtx.numTransitionActors != 0) {
+ if ((u32)play->transitionActors.count != 0) {
RomFile* roomList = play->roomList;
- TransitionActorEntry* transitionActor = &play->doorCtx.transitionActorList[0];
+ TransitionActorEntry* transitionActor = &play->transitionActors.list[0];
- for (j = 0; j < play->doorCtx.numTransitionActors; j++) {
+ for (j = 0; j < play->transitionActors.count; j++) {
frontRoom = transitionActor->sides[0].room;
backRoom = transitionActor->sides[1].room;
frontRoomSize = (frontRoom < 0) ? 0 : roomList[frontRoom].vromEnd - roomList[frontRoom].vromStart;
@@ -618,7 +618,7 @@ void func_8012EBF8(PlayState* play, RoomContext* roomCtx) {
Actor_SpawnTransitionActors(play, &play->actorCtx);
if (roomCtx->curRoom.num > -1) {
Map_InitRoomData(play, roomCtx->curRoom.num);
- Minimap_SavePlayerRoomInitInfo(play);
+ Map_SetAreaEntrypoint(play);
}
Audio_SetEnvReverb(play->roomCtx.curRoom.echo);
}
diff --git a/src/code/z_scene.c b/src/code/z_scene.c
index 326e010ea..0218424cf 100644
--- a/src/code/z_scene.c
+++ b/src/code/z_scene.c
@@ -333,15 +333,15 @@ void Scene_CommandPathList(PlayState* play, SceneCmd* cmd) {
}
// SceneTableEntry Header Command 0x0E: Transition Actor List
-void Scene_CommandTransiActorList(PlayState* play, SceneCmd* cmd) {
- play->doorCtx.numTransitionActors = cmd->transiActorList.num;
- play->doorCtx.transitionActorList = Lib_SegmentedToVirtual(cmd->transiActorList.segment);
- func_80105818(play, play->doorCtx.numTransitionActors, play->doorCtx.transitionActorList);
+void Scene_CommandTransitionActorList(PlayState* play, SceneCmd* cmd) {
+ play->transitionActors.count = cmd->transitionActorList.num;
+ play->transitionActors.list = Lib_SegmentedToVirtual(cmd->transitionActorList.segment);
+ MapDisp_InitTransitionActorData(play, play->transitionActors.count, play->transitionActors.list);
}
// Init function for the transition system.
-void Door_InitContext(GameState* state, DoorContext* doorCtx) {
- doorCtx->numTransitionActors = 0;
+void Scene_ResetTransitionActorList(GameState* state, TransitionActorList* transitionActors) {
+ transitionActors->count = 0;
}
// SceneTableEntry Header Command 0x0F: Environment Light Settings List
@@ -494,19 +494,19 @@ void Scene_CommandCutsceneList(PlayState* play, SceneCmd* cmd) {
CutsceneManager_Init(play, Lib_SegmentedToVirtual(cmd->cutsceneList.segment), cmd->cutsceneList.num);
}
-// SceneTableEntry Header Command 0x1C: Mini Maps
-void Scene_CommandMiniMap(PlayState* play, SceneCmd* cmd) {
- func_80104CF4(play);
- func_8010549C(play, cmd->minimapSettings.segment);
+// SceneTableEntry Header Command 0x1C: Map Data
+void Scene_CommandMapData(PlayState* play, SceneCmd* cmd) {
+ MapDisp_Init(play);
+ MapDisp_InitMapData(play, cmd->mapData.segment);
}
// SceneTableEntry Header Command 0x1D: Undefined
void Scene_Command1D(PlayState* play, SceneCmd* cmd) {
}
-// SceneTableEntry Header Command 0x1E: Minimap Compass Icon Info
-void Scene_CommandMiniMapCompassInfo(PlayState* play, SceneCmd* cmd) {
- func_8010565C(play, cmd->minimapChests.num, cmd->minimapChests.segment);
+// SceneTableEntry Header Command 0x1E: Map Data Chests
+void Scene_CommandMapDataChests(PlayState* play, SceneCmd* cmd) {
+ MapDisp_InitChestData(play, cmd->mapDataChests.num, cmd->mapDataChests.segment);
}
// SceneTableEntry Header Command 0x19: Sets Region Visited Flag
@@ -564,7 +564,7 @@ void (*sSceneCmdHandlers[SCENE_CMD_MAX])(PlayState*, SceneCmd*) = {
Scene_CommandObjectList, // SCENE_CMD_ID_OBJECT_LIST
Scene_CommandLightList, // SCENE_CMD_ID_LIGHT_LIST
Scene_CommandPathList, // SCENE_CMD_ID_PATH_LIST
- Scene_CommandTransiActorList, // SCENE_CMD_ID_TRANSI_ACTOR_LIST
+ Scene_CommandTransitionActorList, // SCENE_CMD_ID_TRANSI_ACTOR_LIST
Scene_CommandEnvLightSettings, // SCENE_CMD_ID_ENV_LIGHT_SETTINGS
Scene_CommandTimeSettings, // SCENE_CMD_ID_TIME_SETTINGS
Scene_CommandSkyboxSettings, // SCENE_CMD_ID_SKYBOX_SETTINGS
@@ -578,9 +578,9 @@ void (*sSceneCmdHandlers[SCENE_CMD_MAX])(PlayState*, SceneCmd*) = {
Scene_CommandSetRegionVisitedFlag, // SCENE_CMD_ID_SET_REGION_VISITED
Scene_CommandAnimatedMaterials, // SCENE_CMD_ID_ANIMATED_MATERIAL_LIST
Scene_CommandCutsceneList, // SCENE_CMD_ID_ACTOR_CUTSCENE_LIST
- Scene_CommandMiniMap, // SCENE_CMD_ID_MINIMAP_INFO
+ Scene_CommandMapData, // SCENE_CMD_ID_MAP_DATA
Scene_Command1D, // SCENE_CMD_ID_UNUSED_1D
- Scene_CommandMiniMapCompassInfo, // SCENE_CMD_ID_MINIMAP_COMPASS_ICON_INFO
+ Scene_CommandMapDataChests, // SCENE_CMD_ID_MAP_DATA_CHESTS
};
/**
diff --git a/src/overlays/actors/ovl_Bg_Open_Shutter/z_bg_open_shutter.c b/src/overlays/actors/ovl_Bg_Open_Shutter/z_bg_open_shutter.c
index 2dc79979b..5beb41499 100644
--- a/src/overlays/actors/ovl_Bg_Open_Shutter/z_bg_open_shutter.c
+++ b/src/overlays/actors/ovl_Bg_Open_Shutter/z_bg_open_shutter.c
@@ -101,7 +101,7 @@ void BgOpenShutter_Destroy(Actor* thisx, PlayState* play) {
BgOpenShutter* this = THIS;
s32 transition = DOOR_GET_TRANSITION_ID(thisx);
- play->doorCtx.transitionActorList[transition].id = -play->doorCtx.transitionActorList[transition].id;
+ play->transitionActors.list[transition].id = -play->transitionActors.list[transition].id;
DynaPoly_DeleteBgActor(play, &play->colCtx.dyna, this->slidingDoor.dyna.bgId);
}
diff --git a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c
index 3d94e261a..2ad447e97 100644
--- a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c
+++ b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c
@@ -140,7 +140,7 @@ void DoorShutter_SetupAction(DoorShutter* this, DoorShutterActionFunc actionFunc
s32 func_808A0900(DoorShutter* this, PlayState* play) {
TransitionActorEntry* transitionEntry =
- &play->doorCtx.transitionActorList[DOOR_GET_TRANSITION_ID(&this->slidingDoor.dyna.actor)];
+ &play->transitionActors.list[DOOR_GET_TRANSITION_ID(&this->slidingDoor.dyna.actor)];
s8 frontRoom = transitionEntry->sides[0].room;
if (frontRoom == transitionEntry->sides[1].room) {
@@ -257,8 +257,7 @@ void DoorShutter_Destroy(Actor* thisx, PlayState* play) {
if (this->slidingDoor.dyna.actor.room >= 0) {
s32 transitionActorId = DOOR_GET_TRANSITION_ID(&this->slidingDoor.dyna.actor);
- play->doorCtx.transitionActorList[transitionActorId].id =
- -play->doorCtx.transitionActorList[transitionActorId].id;
+ play->transitionActors.list[transitionActorId].id = -play->transitionActors.list[transitionActorId].id;
}
}
@@ -560,7 +559,7 @@ void func_808A1884(DoorShutter* this, PlayState* play) {
Actor_OffsetOfPointInActorCoords(&this->slidingDoor.dyna.actor, &sp44, &player->actor.world.pos);
this->slidingDoor.dyna.actor.room =
- play->doorCtx.transitionActorList[DOOR_GET_TRANSITION_ID(&this->slidingDoor.dyna.actor)]
+ play->transitionActors.list[DOOR_GET_TRANSITION_ID(&this->slidingDoor.dyna.actor)]
.sides[(sp44.z < 0.0f) ? 0 : 1]
.room;
@@ -700,7 +699,7 @@ void DoorShutter_Draw(Actor* thisx, PlayState* play) {
if (sp44->unk_04 != 0) {
TransitionActorEntry* transitionEntry =
- &play->doorCtx.transitionActorList[DOOR_GET_TRANSITION_ID(&this->slidingDoor.dyna.actor)];
+ &play->transitionActors.list[DOOR_GET_TRANSITION_ID(&this->slidingDoor.dyna.actor)];
if ((play->roomCtx.prevRoom.num >= 0) ||
(transitionEntry->sides[0].room == transitionEntry->sides[1].room)) {
diff --git a/src/overlays/actors/ovl_Door_Spiral/z_door_spiral.c b/src/overlays/actors/ovl_Door_Spiral/z_door_spiral.c
index 245dcbea5..c997ccc0d 100644
--- a/src/overlays/actors/ovl_Door_Spiral/z_door_spiral.c
+++ b/src/overlays/actors/ovl_Door_Spiral/z_door_spiral.c
@@ -133,7 +133,7 @@ void DoorSpiral_Init(Actor* thisx, PlayState* play) {
s32 transitionId = DOOR_GET_TRANSITION_ID(thisx);
s8 objectSlot;
- if (this->actor.room != play->doorCtx.transitionActorList[transitionId].sides[0].room) {
+ if (this->actor.room != play->transitionActors.list[transitionId].sides[0].room) {
Actor_Kill(&this->actor);
return;
}
@@ -154,7 +154,7 @@ void DoorSpiral_Init(Actor* thisx, PlayState* play) {
void DoorSpiral_Destroy(Actor* thisx, PlayState* play) {
s32 transitionId = DOOR_GET_TRANSITION_ID(thisx);
- play->doorCtx.transitionActorList[transitionId].id = -play->doorCtx.transitionActorList[transitionId].id;
+ play->transitionActors.list[transitionId].id = -play->transitionActors.list[transitionId].id;
}
void func_809A2DB0(DoorSpiral* this, PlayState* play) {
@@ -215,7 +215,7 @@ void func_809A2FF8(DoorSpiral* this, PlayState* play) {
player->doorDirection = this->direction;
player->doorActor = &this->actor;
transitionId = DOOR_GET_TRANSITION_ID(&this->actor);
- player->doorNext = (play->doorCtx.transitionActorList[transitionId].params >> 0xA);
+ player->doorNext = (play->transitionActors.list[transitionId].params >> 0xA);
func_80122F28(player);
}
}
diff --git a/src/overlays/actors/ovl_En_Door/z_en_door.c b/src/overlays/actors/ovl_En_Door/z_en_door.c
index 8ecab48f9..7a560ce79 100644
--- a/src/overlays/actors/ovl_En_Door/z_en_door.c
+++ b/src/overlays/actors/ovl_En_Door/z_en_door.c
@@ -471,7 +471,7 @@ void EnDoor_Destroy(Actor* thisx, PlayState* play) {
if (this->doorType != ENDOOR_TYPE_7) {
TransitionActorEntry* transitionEntry =
- &play->doorCtx.transitionActorList[DOOR_GET_TRANSITION_ID(&this->knobDoor.dyna.actor)];
+ &play->transitionActors.list[DOOR_GET_TRANSITION_ID(&this->knobDoor.dyna.actor)];
if (transitionEntry->id < 0) {
transitionEntry->id = -transitionEntry->id;
}
@@ -663,7 +663,7 @@ s32 EnDoor_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f*
transitionEntry = NULL;
if (this->doorType != ENDOOR_TYPE_7) {
- transitionEntry = &play->doorCtx.transitionActorList[DOOR_GET_TRANSITION_ID(&this->knobDoor.dyna.actor)];
+ transitionEntry = &play->transitionActors.list[DOOR_GET_TRANSITION_ID(&this->knobDoor.dyna.actor)];
}
rot->z += this->knobDoor.dyna.actor.world.rot.y;
if ((this->doorType == ENDOOR_TYPE_7) || (play->roomCtx.prevRoom.num >= 0) ||
diff --git a/src/overlays/actors/ovl_En_Door/z_en_door.h b/src/overlays/actors/ovl_En_Door/z_en_door.h
index 8d13e3d76..5f3626181 100644
--- a/src/overlays/actors/ovl_En_Door/z_en_door.h
+++ b/src/overlays/actors/ovl_En_Door/z_en_door.h
@@ -9,6 +9,7 @@ struct EnDoor;
typedef void (*EnDoorActionFunc)(struct EnDoor*, PlayState*);
+#define ENDOOR_PARAMS_GET_TYPE(params) ((params >> 7) & 7)
#define ENDOOR_GET_TYPE(thisx) (((thisx)->params >> 7) & 7)
#define ENDOOR_GET_SWITCH_FLAG(thisx) (((thisx)->params) & 0x7F)
diff --git a/src/overlays/actors/ovl_En_Holl/z_en_holl.c b/src/overlays/actors/ovl_En_Holl/z_en_holl.c
index 1ba450a38..fe39f51ae 100644
--- a/src/overlays/actors/ovl_En_Holl/z_en_holl.c
+++ b/src/overlays/actors/ovl_En_Holl/z_en_holl.c
@@ -130,7 +130,7 @@ void EnHoll_Destroy(Actor* thisx, PlayState* play) {
if (!EN_HOLL_IS_SCENE_CHANGER(this)) {
u32 enHollId = EN_HOLL_GET_ID(&this->actor);
- play->doorCtx.transitionActorList[enHollId].id = -play->doorCtx.transitionActorList[enHollId].id;
+ play->transitionActors.list[enHollId].id = -play->transitionActors.list[enHollId].id;
if (this == sInstancePlayingSound) {
sInstancePlayingSound = NULL;
}
@@ -183,7 +183,7 @@ void EnHoll_VisibleIdle(EnHoll* this, PlayState* play) {
if (sLoadingPlaneDistance < playerDistFromCentralPlane) {
if ((play->roomCtx.prevRoom.num >= 0) && (play->roomCtx.status == 0)) {
- this->actor.room = play->doorCtx.transitionActorList[enHollId].sides[this->playerSide].room;
+ this->actor.room = play->transitionActors.list[enHollId].sides[this->playerSide].room;
if (play->roomCtx.prevRoom.num == this->actor.room) {
EnHoll_ChangeRooms(play);
}
@@ -196,7 +196,7 @@ void EnHoll_VisibleIdle(EnHoll* this, PlayState* play) {
play->transitionTrigger = TRANS_TRIGGER_START;
play->unk_1878C(play);
} else {
- this->actor.room = play->doorCtx.transitionActorList[enHollId].sides[this->playerSide ^ 1].room;
+ this->actor.room = play->transitionActors.list[enHollId].sides[this->playerSide ^ 1].room;
if (play->roomCtx.prevRoom.num < 0) {
Room_StartRoomTransition(play, &play->roomCtx, this->actor.room);
if (this == sInstancePlayingSound) {
@@ -236,7 +236,7 @@ void EnHoll_TransparentIdle(EnHoll* this, PlayState* play) {
playerDistFromCentralPlane > EN_HOLL_LOADING_PLANE_DISTANCE) {
s32 enHollId = EN_HOLL_GET_ID(&this->actor);
s32 playerSide = (transformedPlayerPos.z < 0.0f) ? EN_HOLL_BEHIND : EN_HOLL_BEFORE;
- TransitionActorEntry* transitionActorEntry = &play->doorCtx.transitionActorList[enHollId];
+ TransitionActorEntry* transitionActorEntry = &play->transitionActors.list[enHollId];
s8 room = transitionActorEntry->sides[playerSide].room;
this->actor.room = room;
@@ -264,7 +264,7 @@ void EnHoll_VerticalBgCoverIdle(EnHoll* this, PlayState* play) {
s32 enHollId = EN_HOLL_GET_ID(&this->actor);
s32 playerSide = (this->actor.playerHeightRel > 0.0f) ? EN_HOLL_ABOVE : EN_HOLL_BELOW;
- this->actor.room = play->doorCtx.transitionActorList[enHollId].sides[playerSide].room;
+ this->actor.room = play->transitionActors.list[enHollId].sides[playerSide].room;
if ((this->actor.room != play->roomCtx.curRoom.num) &&
Room_StartRoomTransition(play, &play->roomCtx, this->actor.room)) {
@@ -288,7 +288,7 @@ void EnHoll_VerticalIdle(EnHoll* this, PlayState* play) {
s32 enHollId = EN_HOLL_GET_ID(&this->actor);
s32 playerSide = (this->actor.playerHeightRel > 0.0f) ? EN_HOLL_ABOVE : EN_HOLL_BELOW;
- this->actor.room = play->doorCtx.transitionActorList[enHollId].sides[playerSide].room;
+ this->actor.room = play->transitionActors.list[enHollId].sides[playerSide].room;
if ((this->actor.room != play->roomCtx.curRoom.num) &&
Room_StartRoomTransition(play, &play->roomCtx, this->actor.room)) {
this->actionFunc = EnHoll_RoomTransitionIdle;
diff --git a/src/overlays/actors/ovl_En_Invadepoh/z_en_invadepoh.c b/src/overlays/actors/ovl_En_Invadepoh/z_en_invadepoh.c
index eddad63f5..e2b330a26 100644
--- a/src/overlays/actors/ovl_En_Invadepoh/z_en_invadepoh.c
+++ b/src/overlays/actors/ovl_En_Invadepoh/z_en_invadepoh.c
@@ -4,6 +4,7 @@
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
#include "sys_cfb.h"
+#include "prevent_bss_reordering.h"
#define FLAGS 0x00000010
diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c
index b74580dc2..a8cd45917 100644
--- a/src/overlays/actors/ovl_player_actor/z_player.c
+++ b/src/overlays/actors/ovl_player_actor/z_player.c
@@ -6328,7 +6328,7 @@ void Player_Door_Staircase(PlayState* play, Player* this, Actor* door) {
Camera_ChangeSetting(Play_GetCamera(play, CAM_ID_MAIN), CAM_SET_SCENE0);
this->cv.doorBgCamIndex =
- play->doorCtx.transitionActorList[DOOR_GET_TRANSITION_ID(&doorStaircase->actor)].sides[0].bgCamIndex;
+ play->transitionActors.list[DOOR_GET_TRANSITION_ID(&doorStaircase->actor)].sides[0].bgCamIndex;
Actor_DeactivateLens(play);
this->floorSfxOffset = NA_SE_PL_WALK_CONCRETE - SFX_FLAG;
}
@@ -6374,7 +6374,7 @@ void Player_Door_Sliding(PlayState* play, Player* this, Actor* door) {
}
if (doorSliding->dyna.actor.category == ACTORCAT_DOOR) {
- this->cv.doorBgCamIndex = play->doorCtx.transitionActorList[DOOR_GET_TRANSITION_ID(&doorSliding->dyna.actor)]
+ this->cv.doorBgCamIndex = play->transitionActors.list[DOOR_GET_TRANSITION_ID(&doorSliding->dyna.actor)]
.sides[this->doorDirection > 0 ? 0 : 1]
.bgCamIndex;
Actor_DeactivateLens(play);
@@ -6473,7 +6473,7 @@ void Player_Door_Knob(PlayState* play, Player* this, Actor* door) {
mainCam = Play_GetCamera(play, CAM_ID_MAIN);
Camera_ChangeDoorCam(mainCam, &knobDoor->dyna.actor,
- play->doorCtx.transitionActorList[DOOR_GET_TRANSITION_ID(&knobDoor->dyna.actor)]
+ play->transitionActors.list[DOOR_GET_TRANSITION_ID(&knobDoor->dyna.actor)]
.sides[(this->doorDirection > 0) ? 0 : 1]
.bgCamIndex,
0.0f, this->av1.actionVar1, 26.0f * D_8085C3E8, 10.0f * D_8085C3E8);
@@ -6520,7 +6520,7 @@ s32 Player_ActionChange_1(Player* this, PlayState* play) {
if (this->actor.category == ACTORCAT_PLAYER) {
if ((this->doorType < PLAYER_DOORTYPE_FAKE) && (doorActor->category == ACTORCAT_DOOR) &&
((this->doorType != PLAYER_DOORTYPE_HANDLE) || (ENDOOR_GET_TYPE(doorActor) != ENDOOR_TYPE_7))) {
- s8 roomNum = play->doorCtx.transitionActorList[DOOR_GET_TRANSITION_ID(doorActor)]
+ s8 roomNum = play->transitionActors.list[DOOR_GET_TRANSITION_ID(doorActor)]
.sides[(this->doorDirection > 0) ? 0 : 1]
.room;
@@ -10877,7 +10877,7 @@ void Player_Init(Actor* thisx, PlayState* play) {
}
}
- Minimap_SavePlayerRoomInitInfo(play);
+ Map_SetAreaEntrypoint(play);
func_80841A50(play, this);
this->unk_3CF = 0;
R_PLAY_FILL_SCREEN_ON = 0;
@@ -13718,7 +13718,7 @@ void Player_Action_1(Player* this, PlayState* play) {
} else if (this->av2.actionVar2 < 0) {
if (Room_StartRoomTransition(play, &play->roomCtx, this->av1.actionVar1)) {
Map_InitRoomData(play, play->roomCtx.curRoom.num);
- Minimap_SavePlayerRoomInitInfo(play);
+ Map_SetAreaEntrypoint(play);
this->av2.actionVar2 = 5;
}
} else if (this->av2.actionVar2 > 0) {
@@ -15180,7 +15180,7 @@ void Player_Action_35(Player* this, PlayState* play) {
TransitionActorEntry* temp_v1_4; // sp50
s32 roomNum;
- temp_v1_4 = &play->doorCtx.transitionActorList[this->doorNext];
+ temp_v1_4 = &play->transitionActors.list[this->doorNext];
roomNum = temp_v1_4->sides[0].room;
R_PLAY_FILL_SCREEN_ALPHA = 255;
@@ -15248,7 +15248,7 @@ void Player_Action_35(Player* this, PlayState* play) {
(Play_GetCamera(play, CAM_ID_MAIN)->stateFlags & CAM_STATE_4))) {
if (this->unk_397 == 4) {
Map_InitRoomData(play, play->roomCtx.curRoom.num);
- Minimap_SavePlayerRoomInitInfo(play);
+ Map_SetAreaEntrypoint(play);
}
R_PLAY_FILL_SCREEN_ON = 0;
diff --git a/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_map.c b/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_map.c
index ec1ca83ec..9209510a8 100644
--- a/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_map.c
+++ b/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_map.c
@@ -268,7 +268,7 @@ void KaleidoScope_DrawDungeonMap(PlayState* play) {
}
}
- func_80108AF8(play);
+ MapDisp_DrawDungeonFloorSelect(play);
if ((pauseCtx->pageIndex == PAUSE_MAP) && (pauseCtx->mainState == PAUSE_MAIN_STATE_IDLE)) {
// If (pauseCtx->state == PAUSE_STATE_MAIN), then the other conditions are redundant and always return
@@ -283,12 +283,13 @@ void KaleidoScope_DrawDungeonMap(PlayState* play) {
// Draw Player's face next to the dungeon floor icon currently in.
POLY_OPA_DISP =
Gfx_DrawTexRectRGBA16(POLY_OPA_DISP, gQuestIconLinkHumanFaceTex, 16, 16, 62,
- sDungeonMapFloorIconPosY[R_REVERSE_FLOOR_INDEX], 16, 16, 1 << 10, 1 << 10);
+ sDungeonMapFloorIconPosY[R_PLAYER_FLOOR_REVERSE_INDEX], 16, 16, 1 << 10, 1 << 10);
+ // Draw skull face next to the dungeon floor icon the boss is located at.
if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, gSaveContext.dungeonIndex)) {
- POLY_OPA_DISP = Gfx_DrawTexRectRGBA16(POLY_OPA_DISP, gDungeonMapSkullTex, 16, 16, 108,
- sDungeonMapFloorIconPosY[FLOOR_INDEX_MAX - func_80105318()], 16,
- 16, 1 << 10, 1 << 10);
+ POLY_OPA_DISP = Gfx_DrawTexRectRGBA16(
+ POLY_OPA_DISP, gDungeonMapSkullTex, 16, 16, 108,
+ sDungeonMapFloorIconPosY[FLOOR_INDEX_MAX - MapDisp_GetBossRoomStorey()], 16, 16, 1 << 10, 1 << 10);
}
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
@@ -320,8 +321,8 @@ void KaleidoScope_UpdateDungeonCursor(PlayState* play) {
if (pauseCtx->cursorSpecialPos == PAUSE_CURSOR_PAGE_LEFT) {
KaleidoScope_MoveCursorFromSpecialPos(play);
pauseCtx->cursorXIndex[PAUSE_MAP] = 0;
- pauseCtx->cursorSlot[PAUSE_MAP] = pauseCtx->unk_256;
- pauseCtx->cursorPoint[PAUSE_MAP] = pauseCtx->unk_256;
+ pauseCtx->cursorSlot[PAUSE_MAP] = pauseCtx->cursorMapDungeonItem;
+ pauseCtx->cursorPoint[PAUSE_MAP] = pauseCtx->cursorMapDungeonItem;
} else if (pauseCtx->cursorSpecialPos == 0) {
if (pauseCtx->cursorXIndex[PAUSE_MAP] == 0) {
pauseCtx->cursorXIndex[PAUSE_MAP] = 1;
@@ -366,8 +367,8 @@ void KaleidoScope_UpdateDungeonCursor(PlayState* play) {
KaleidoScope_MoveCursorToSpecialPos(play, PAUSE_CURSOR_PAGE_LEFT);
} else if (pauseCtx->cursorPoint[PAUSE_MAP] == DUNGEON_STRAY_FAIRIES) {
pauseCtx->cursorXIndex[PAUSE_MAP] = 0;
- pauseCtx->cursorSlot[PAUSE_MAP] = pauseCtx->unk_256;
- pauseCtx->cursorPoint[PAUSE_MAP] = pauseCtx->unk_256;
+ pauseCtx->cursorSlot[PAUSE_MAP] = pauseCtx->cursorMapDungeonItem;
+ pauseCtx->cursorPoint[PAUSE_MAP] = pauseCtx->cursorMapDungeonItem;
} else {
while (true) {
pauseCtx->cursorPoint[PAUSE_MAP]--;
@@ -385,9 +386,8 @@ void KaleidoScope_UpdateDungeonCursor(PlayState* play) {
} else if ((pauseCtx->cursorSpecialPos == 0) && (pauseCtx->stickAdjY > 30)) {
if (pauseCtx->cursorPoint[PAUSE_MAP] >= DUNGEON_FLOOR_INDEX_4) {
for (i = pauseCtx->cursorPoint[PAUSE_MAP] - (DUNGEON_FLOOR_INDEX_4 + 1); i >= 0; i--) {
- if ((gSaveContext.save.saveInfo.permanentSceneFlags[(void)0, gSaveContext.dungeonIndex].unk_14 &
- gBitFlags[i]) ||
- func_801090B0(FLOOR_INDEX_MAX - i)) {
+ if (GET_DUNGEON_FLOOR_VISITED(((void)0, gSaveContext.dungeonIndex), i) ||
+ MapDisp_IsValidStorey(FLOOR_INDEX_MAX - i)) {
pauseCtx->cursorPoint[PAUSE_MAP] = i + DUNGEON_FLOOR_INDEX_4;
pauseCtx->cursorShrinkRate = 4.0f;
break;
@@ -395,8 +395,8 @@ void KaleidoScope_UpdateDungeonCursor(PlayState* play) {
}
} else if (pauseCtx->cursorPoint[PAUSE_MAP] == DUNGEON_STRAY_FAIRIES) {
pauseCtx->cursorXIndex[PAUSE_MAP] = 0;
- pauseCtx->cursorSlot[PAUSE_MAP] = pauseCtx->unk_256;
- pauseCtx->cursorPoint[PAUSE_MAP] = pauseCtx->unk_256;
+ pauseCtx->cursorSlot[PAUSE_MAP] = pauseCtx->cursorMapDungeonItem;
+ pauseCtx->cursorPoint[PAUSE_MAP] = pauseCtx->cursorMapDungeonItem;
} else {
pauseCtx->cursorSlot[PAUSE_MAP] = DUNGEON_STRAY_FAIRIES;
pauseCtx->cursorPoint[PAUSE_MAP] = DUNGEON_STRAY_FAIRIES;
@@ -406,9 +406,8 @@ void KaleidoScope_UpdateDungeonCursor(PlayState* play) {
(pauseCtx->cursorPoint[PAUSE_MAP] <= DUNGEON_FLOOR_INDEX_1)) {
for (i = pauseCtx->cursorPoint[PAUSE_MAP] - (DUNGEON_FLOOR_INDEX_4 - 1); i <= DUNGEON_FLOOR_INDEX_0;
i++) {
- if ((gSaveContext.save.saveInfo.permanentSceneFlags[(void)0, gSaveContext.dungeonIndex].unk_14 &
- gBitFlags[i]) ||
- func_801090B0(FLOOR_INDEX_MAX - i)) {
+ if (GET_DUNGEON_FLOOR_VISITED(((void)0, gSaveContext.dungeonIndex), i) ||
+ MapDisp_IsValidStorey(FLOOR_INDEX_MAX - i)) {
pauseCtx->cursorPoint[PAUSE_MAP] = i + DUNGEON_FLOOR_INDEX_4;
pauseCtx->cursorShrinkRate = 4.0f;
break;
@@ -448,7 +447,7 @@ void KaleidoScope_UpdateDungeonCursor(PlayState* play) {
}
if ((pauseCtx->cursorXIndex[PAUSE_MAP] == 0) && (pauseCtx->cursorSpecialPos == 0)) {
- pauseCtx->unk_256 = pauseCtx->cursorPoint[PAUSE_MAP];
+ pauseCtx->cursorMapDungeonItem = pauseCtx->cursorPoint[PAUSE_MAP];
}
if (pauseCtx->cursorSpecialPos == 0) {
diff --git a/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope_NES.c b/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope_NES.c
index 0782309ca..8268949c7 100644
--- a/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope_NES.c
+++ b/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope_NES.c
@@ -5,6 +5,7 @@
*/
#include "z_kaleido_scope.h"
+#include "z64map.h"
#include "z64view.h"
#include "overlays/gamestates/ovl_opening/z_opening.h"
#include "archives/icon_item_static/icon_item_static_yar.h"
@@ -560,7 +561,7 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
KaleidoScope_DrawDungeonMap(play);
Gfx_SetupDL42_Opa(gfxCtx);
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
- func_801091F0(play);
+ MapDisp_DrawDungeonMap(play);
} else {
KaleidoScope_DrawWorldMap(play);
}
@@ -657,7 +658,7 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
- func_801091F0(play);
+ MapDisp_DrawDungeonMap(play);
} else {
Matrix_RotateYF(R_PAUSE_WORLD_MAP_YAW / 1000.0f, MTXMODE_NEW);
@@ -2832,7 +2833,7 @@ void KaleidoScope_Update(PlayState* play) {
s16 stepA;
s16 stickAdjX = input->rel.stick_x;
- func_80109428(play);
+ MapDisp_UpdateDungeonMap(play);
pauseCtx->stickAdjX = input->rel.stick_x;
pauseCtx->stickAdjY = input->rel.stick_y;
@@ -2849,8 +2850,9 @@ void KaleidoScope_Update(PlayState* play) {
sUnpausedButtonStatus[EQUIP_SLOT_A] = gSaveContext.buttonStatus[EQUIP_SLOT_A];
pauseCtx->cursorXIndex[PAUSE_MAP] = 0;
- pauseCtx->cursorSlot[PAUSE_MAP] = R_REVERSE_FLOOR_INDEX + DUNGEON_FLOOR_INDEX_4;
- pauseCtx->cursorPoint[PAUSE_MAP] = pauseCtx->unk_256 = R_REVERSE_FLOOR_INDEX + DUNGEON_FLOOR_INDEX_4;
+ pauseCtx->cursorSlot[PAUSE_MAP] = R_PLAYER_FLOOR_REVERSE_INDEX + DUNGEON_FLOOR_INDEX_4;
+ pauseCtx->cursorPoint[PAUSE_MAP] = pauseCtx->cursorMapDungeonItem =
+ R_PLAYER_FLOOR_REVERSE_INDEX + DUNGEON_FLOOR_INDEX_4;
sPauseCursorLeftX = -175;
sPauseCursorRightX = 155;
@@ -2874,12 +2876,12 @@ void KaleidoScope_Update(PlayState* play) {
size1);
pauseCtx->iconItemAltSegment = (void*)ALIGN16((uintptr_t)pauseCtx->iconItem24Segment + size1);
- if (func_8010A0A4(play)) {
+ if (MapExp_CurRoomHasMapI(play)) {
size_t size = SEGMENT_ROM_SIZE(icon_item_dungeon_static);
DmaMgr_SendRequest0(pauseCtx->iconItemAltSegment, SEGMENT_ROM_START(icon_item_dungeon_static), size);
iconItemLangSegment =
- func_801068FC(play, (void*)ALIGN16((uintptr_t)pauseCtx->iconItemAltSegment + size), size);
+ MapDisp_AllocDungeonMap(play, (void*)ALIGN16((uintptr_t)pauseCtx->iconItemAltSegment + size));
sInDungeonScene = true;
} else {
size_t size;
@@ -3177,8 +3179,8 @@ void KaleidoScope_Update(PlayState* play) {
break;
case PAUSE_STATE_GAMEOVER_2:
- pauseCtx->cursorSlot[PAUSE_MAP] = R_REVERSE_FLOOR_INDEX + DUNGEON_FLOOR_INDEX_4;
- pauseCtx->cursorPoint[PAUSE_MAP] = R_REVERSE_FLOOR_INDEX + DUNGEON_FLOOR_INDEX_4;
+ pauseCtx->cursorSlot[PAUSE_MAP] = R_PLAYER_FLOOR_REVERSE_INDEX + DUNGEON_FLOOR_INDEX_4;
+ pauseCtx->cursorPoint[PAUSE_MAP] = R_PLAYER_FLOOR_REVERSE_INDEX + DUNGEON_FLOOR_INDEX_4;
sPauseCursorLeftX = -175;
sPauseCursorRightX = 155;
pauseCtx->roll = -434.0f;
@@ -3427,8 +3429,9 @@ void KaleidoScope_Update(PlayState* play) {
sUnpausedButtonStatus[EQUIP_SLOT_A] = gSaveContext.buttonStatus[EQUIP_SLOT_A];
pauseCtx->cursorXIndex[PAUSE_MAP] = 0;
- pauseCtx->cursorSlot[PAUSE_MAP] = R_REVERSE_FLOOR_INDEX + DUNGEON_FLOOR_INDEX_4;
- pauseCtx->cursorPoint[PAUSE_MAP] = pauseCtx->unk_256 = R_REVERSE_FLOOR_INDEX + DUNGEON_FLOOR_INDEX_4;
+ pauseCtx->cursorSlot[PAUSE_MAP] = R_PLAYER_FLOOR_REVERSE_INDEX + DUNGEON_FLOOR_INDEX_4;
+ pauseCtx->cursorPoint[PAUSE_MAP] = pauseCtx->cursorMapDungeonItem =
+ R_PLAYER_FLOOR_REVERSE_INDEX + DUNGEON_FLOOR_INDEX_4;
sPauseCursorLeftX = -175;
sPauseCursorRightX = 155;
diff --git a/tools/ZAPD/ZAPD/ZFile.cpp b/tools/ZAPD/ZAPD/ZFile.cpp
index 0b2a4d631..2cacd243c 100644
--- a/tools/ZAPD/ZAPD/ZFile.cpp
+++ b/tools/ZAPD/ZAPD/ZFile.cpp
@@ -1032,8 +1032,11 @@ std::string ZFile::ProcessDeclarations()
item.second->size++;
}
- HandleUnaccountedData();
-
+ if ((name.find("map_i_static.unarchive") == std::string::npos)
+ && (name.find("map_grand_static.unarchive") == std::string::npos))
+ {
+ HandleUnaccountedData();
+ }
// Go through include declarations
// First, handle the prototypes (static only for now)
for (std::pair item : declarations)
diff --git a/tools/disasm/files.txt b/tools/disasm/files.txt
index 23539f5f0..4d028f94a 100644
--- a/tools/disasm/files.txt
+++ b/tools/disasm/files.txt
@@ -545,7 +545,8 @@
0x801BE960 : "z_lib",
0x801BE990 : "z_lifemeter",
0x801BEAB0 : "z_lights",
- 0x801BEAD0 : "z_map_disp", # z_map_data is somewhere in here
+ 0x801BEAD0 : "z_map_disp",
+ 0x801BED40 : "z_map_data",
0x801BF550 : "z_map_exp",
0x801BF5C0 : "z_msgevent",
0x801BF6C0 : "z_parameter",
diff --git a/tools/disasm/functions.txt b/tools/disasm/functions.txt
index b17f78b03..5e0e50ddd 100644
--- a/tools/disasm/functions.txt
+++ b/tools/disasm/functions.txt
@@ -1901,113 +1901,113 @@
0x80102DBC:("ZeldaArena_Init",),
0x80102DEC:("ZeldaArena_Cleanup",),
0x80102E10:("ZeldaArena_IsInitialized",),
- 0x80102E40:("func_80102E40",),
- 0x80102E90:("func_80102E90",),
- 0x80102EA4:("func_80102EA4",),
+ 0x80102E40:("MapDisp_GetMapITexture",),
+ 0x80102E90:("MapDisp_InitRoomStoreyRecord",),
+ 0x80102EA4:("MapDisp_DestroyRoomStoreyRecord",),
0x80102EB4:("func_80102EB4",),
0x80102ED0:("func_80102ED0",),
- 0x80102EF0:("func_80102EF0",),
- 0x80102F9C:("func_80102F9C",),
- 0x80103090:("func_80103090",),
- 0x801030B4:("func_801030B4",),
- 0x801030F4:("func_801030F4",),
- 0x801031D0:("func_801031D0",),
- 0x801039EC:("func_801039EC",),
- 0x80103A10:("func_80103A10",),
- 0x80103A58:("func_80103A58",),
- 0x8010439C:("func_8010439C",),
- 0x801045AC:("func_801045AC",),
- 0x80104AE8:("func_80104AE8",),
- 0x80104C80:("func_80104C80",),
- 0x80104CF4:("func_80104CF4",),
- 0x80104F34:("func_80104F34",),
- 0x80105294:("func_80105294",),
- 0x80105318:("func_80105318",),
- 0x80105328:("func_80105328",),
- 0x8010534C:("func_8010534C",),
- 0x8010549C:("func_8010549C",),
- 0x8010565C:("func_8010565C",),
- 0x80105818:("func_80105818",),
- 0x80105A40:("func_80105A40",),
- 0x80105B34:("func_80105B34",),
- 0x80105C40:("func_80105C40",),
- 0x80105FE0:("func_80105FE0",),
- 0x80106408:("func_80106408",),
- 0x80106450:("func_80106450",),
- 0x801064CC:("func_801064CC",),
- 0x80106530:("func_80106530",),
- 0x8010657C:("func_8010657C",),
- 0x80106644:("func_80106644",),
- 0x8010683C:("func_8010683C",),
- 0x801068B4:("func_801068B4",),
- 0x801068D8:("func_801068D8",),
- 0x801068FC:("func_801068FC",),
- 0x80106BEC:("func_80106BEC",),
- 0x80106D08:("func_80106D08",),
- 0x80106D5C:("func_80106D5C",),
- 0x80107B78:("func_80107B78",),
- 0x80108124:("func_80108124",),
- 0x80108558:("func_80108558",),
- 0x80108A10:("func_80108A10",),
- 0x80108A64:("func_80108A64",),
- 0x80108AF8:("func_80108AF8",),
- 0x801090B0:("func_801090B0",),
- 0x80109124:("func_80109124",),
- 0x801091F0:("func_801091F0",),
- 0x80109428:("func_80109428",),
- 0x801094A0:("func_801094A0",),
+ 0x80102EF0:("MapDisp_CurRoomHasMapI",),
+ 0x80102F9C:("MapDisp_GetStoreyY",),
+ 0x80103090:("MapDisp_GetMapTexDim",),
+ 0x801030B4:("MapDisp_GetMapScale",),
+ 0x801030F4:("MapDisp_GetMapOffset",),
+ 0x801031D0:("MapDisp_DrawMinimapRoom",),
+ 0x801039EC:("MapDisp_IsDataRotated",),
+ 0x80103A10:("MapDisp_CanDrawDoors",),
+ 0x80103A58:("MapDisp_Minimap_DrawActorIcon",),
+ 0x8010439C:("MapDisp_Minimap_DrawActors",),
+ 0x801045AC:("MapDisp_Minimap_DrawDoorActor",),
+ 0x80104AE8:("MapDisp_Minimap_DrawDoorActors",),
+ 0x80104C80:("MapDisp_AwaitGameplayDangeonKeep",),
+ 0x80104CF4:("MapDisp_Init",),
+ 0x80104F34:("MapDisp_InitSceneFloorData",),
+ 0x80105294:("MapDisp_GetBossIconY",),
+ 0x80105318:("MapDisp_GetBossRoomStorey",),
+ 0x80105328:("MapDisp_IsBossDoor",),
+ 0x8010534C:("MapDisp_InitBossRoomStorey",),
+ 0x8010549C:("MapDisp_InitMapData",),
+ 0x8010565C:("MapDisp_InitChestData",),
+ 0x80105818:("MapDisp_InitTransitionActorData",),
+ 0x80105A40:("MapDisp_Destroy",),
+ 0x80105B34:("MapDisp_Update",),
+ 0x80105C40:("MapDisp_SwapRooms",),
+ 0x80105FE0:("MapDisp_Minimap_DrawRedCompassIcon",),
+ 0x80106408:("MapDisp_IsLocationRomaniRanchCutscene",),
+ 0x80106450:("MapDisp_CanDisplayMinimap",),
+ 0x801064CC:("MapDisp_IsLocationMinimapBlocked",),
+ 0x80106530:("MapDisp_IsMinimapToggleBlocked",),
+ 0x8010657C:("MapDisp_AreRoomsSameStorey",),
+ 0x80106644:("MapDisp_DrawMinimap",),
+ 0x8010683C:("MapDisp_ResetIMap",),
+ 0x801068B4:("MapDisp_InitMapI",),
+ 0x801068D8:("MapDisp_DestroyMapI",),
+ 0x801068FC:("MapDisp_AllocDungeonMap",),
+ 0x80106BEC:("MapDisp_IsOnStorey",),
+ 0x80106D08:("MapDisp_ConvertBossSceneToDungeonScene",),
+ 0x80106D5C:("MapDisp_DrawRooms",),
+ 0x80107B78:("MapDisp_DrawChests",),
+ 0x80108124:("MapDisp_DrawRoomExits",),
+ 0x80108558:("MapDisp_DrawBossIcon",),
+ 0x80108A10:("MapDisp_GetDungeonMapFloorTexture",),
+ 0x80108A64:("MapDisp_SkipDrawDungeonMap",),
+ 0x80108AF8:("MapDisp_DrawDungeonFloorSelect",),
+ 0x801090B0:("MapDisp_IsValidStorey",),
+ 0x80109124:("MapDisp_GetPlayerStorey",),
+ 0x801091F0:("MapDisp_DrawDungeonMap",),
+ 0x80109428:("MapDisp_UpdateDungeonMap",),
+ 0x801094A0:("MapData_GetMapColor",),
0x801094C8:("func_801094C8",),
- 0x801094F8:("func_801094F8",),
- 0x80109528:("func_80109528",),
- 0x8010954C:("func_8010954C",),
+ 0x801094F8:("MapData_GetMapTexOffsetGameplayDangeonKeep",),
+ 0x80109528:("MapData_GetMapDrawTypeGameplayDangeonKeep",),
+ 0x8010954C:("MapData_GetMapColorIndexGameplayDangeonKeep",),
0x8010956C:("func_8010956C",),
- 0x8010958C:("func_8010958C",),
- 0x801095AC:("func_801095AC",),
- 0x801095DC:("func_801095DC",),
- 0x8010960C:("func_8010960C",),
- 0x80109630:("func_80109630",),
- 0x80109650:("func_80109650",),
- 0x80109670:("func_80109670",),
- 0x801096D4:("func_801096D4",),
- 0x80109714:("func_80109714",),
- 0x80109754:("func_80109754",),
- 0x801097C8:("func_801097C8",),
- 0x8010983C:("func_8010983C",),
- 0x801098A0:("func_801098A0",),
- 0x80109908:("func_80109908",),
+ 0x8010958C:("MapData_GetMapTexGameplayDangeonKeep",),
+ 0x801095AC:("MapData_GetMapTexGameplayDangeonKeepDim",),
+ 0x801095DC:("MapData_GetMapTexGameplayDangeonKeepOffset",),
+ 0x8010960C:("MapData_GetMapGrandDrawType",),
+ 0x80109630:("MapData_GetMapGrandColorIndex",),
+ 0x80109650:("MapData_GetMapGrandScale",),
+ 0x80109670:("MapData_MapGrandTexSizeTest",),
+ 0x801096D4:("MapData_GetSizeOfMapGrandTex",),
+ 0x80109714:("MapData_MID_GetType",),
+ 0x80109754:("MapData_GetMapTexDim",),
+ 0x801097C8:("MapData_GetMapTexOffset",),
+ 0x8010983C:("MapData_GetMapScale",),
+ 0x801098A0:("MapData_GetDrawType",),
+ 0x80109908:("MapData_GetMapColorIndex",),
0x80109964:("func_80109964",),
- 0x8010997C:("func_8010997C",),
- 0x801099AC:("func_801099AC",),
- 0x801099DC:("func_801099DC",),
- 0x80109A00:("func_80109A00",),
- 0x80109A20:("func_80109A20",),
- 0x80109A40:("func_80109A40",),
- 0x80109A98:("func_80109A98",),
- 0x80109AD8:("func_80109AD8",),
+ 0x8010997C:("MapData_GetMapITexDim",),
+ 0x801099AC:("MapData_GetMapITexOffset",),
+ 0x801099DC:("MapData_GetMapIDrawType",),
+ 0x80109A00:("MapData_GetMapIColorIndex",),
+ 0x80109A20:("MapData_GetMapIScale",),
+ 0x80109A40:("MapData_MapITexSizeTest",),
+ 0x80109A98:("MapDisp_GetSizeOfMapITex",),
+ 0x80109AD8:("MapData_GetMapIId",),
0x80109B38:("func_80109B38",),
- 0x80109BA0:("func_80109BA0",),
- 0x80109BF4:("func_80109BF4",),
+ 0x80109BA0:("MapData_GetMapCompactId",),
+ 0x80109BF4:("MapData_CPID_GetType",),
0x80109C38:("func_80109C38",),
- 0x80109CBC:("func_80109CBC",),
- 0x80109D40:("func_80109D40",),
- 0x80109DD8:("func_80109DD8",),
- 0x80109E70:("func_80109E70",),
- 0x80109EF8:("func_80109EF8",),
- 0x80109F78:("func_80109F78",),
+ 0x80109CBC:("MapData_CPID_GetSizeOfMapTex",),
+ 0x80109D40:("MapData_CPID_GetTexDim",),
+ 0x80109DD8:("MapData_CPID_GetTexOffset",),
+ 0x80109E70:("MapData_CPID_GetDrawType",),
+ 0x80109EF8:("MapData_CPID_GetMapColorIndex",),
+ 0x80109F78:("MapData_CPID_GetMapScale",),
0x8010A000:("Map_GetDungeonOrBossAreaIndex",),
0x8010A074:("Map_IsInDungeonOrBossAreaArea",),
- 0x8010A0A4:("func_8010A0A4",),
+ 0x8010A0A4:("MapExp_CurRoomHasMapI",),
0x8010A0F0:("Map_GetDungeonAreaIndex",),
- 0x8010A164:("Map_IsInDungeonArea",),
+ 0x8010A164:("Map_IsInDungeonScene",),
0x8010A194:("Map_GetBossAreaIndex",),
- 0x8010A208:("Map_IsInBossArea",),
- 0x8010A238:("func_8010A238",),
- 0x8010A2AC:("func_8010A2AC",),
- 0x8010A2DC:("Minimap_SavePlayerRoomInitInfo",),
+ 0x8010A208:("Map_IsInBossScene",),
+ 0x8010A238:("Map_GetUnkOverworldAreaIndex",),
+ 0x8010A2AC:("Map_IsInUnkOverworldArea",),
+ 0x8010A2DC:("Map_SetAreaEntrypoint",),
0x8010A33C:("Map_InitRoomData",),
0x8010A410:("Map_Destroy",),
0x8010A430:("Map_Init",),
- 0x8010A54C:("Minimap_Draw",),
+ 0x8010A54C:("Map_DrawMinimap",),
0x8010A580:("Map_Update",),
0x8010A760:("func_8010A760",),
0x8010A7CC:("func_8010A7CC",),
@@ -2434,8 +2434,8 @@
0x8012FC18:("Scene_CommandObjectList",),
0x8012FDA4:("Scene_CommandLightList",),
0x8012FE2C:("Scene_CommandPathList",),
- 0x8012FE5C:("Scene_CommandTransiActorList",),
- 0x8012FEBC:("Door_InitContext",),
+ 0x8012FE5C:("Scene_CommandTransitionActorList",),
+ 0x8012FEBC:("Scene_ResetTransitionActorList",),
0x8012FECC:("Scene_CommandEnvLightSettings",),
0x8012FF10:("Scene_LoadAreaTextures",),
0x8012FF8C:("Scene_CommandSkyboxSettings",),
@@ -2449,9 +2449,9 @@
0x80130454:("Scene_CommandAltHeaderList",),
0x801304CC:("Scene_CommandCutsceneScriptList",),
0x80130500:("Scene_CommandCutsceneList",),
- 0x80130540:("Scene_CommandMiniMap",),
+ 0x80130540:("Scene_CommandMapData",),
0x80130578:("Scene_Command1D",),
- 0x80130588:("Scene_CommandMiniMapCompassInfo",),
+ 0x80130588:("Scene_CommandMapDataChests",),
0x801305B0:("Scene_CommandSetRegionVisitedFlag",),
0x80130674:("Scene_CommandAnimatedMaterials",),
0x801306A4:("Scene_SetExitFade",),
diff --git a/tools/disasm/variables.txt b/tools/disasm/variables.txt
index dcfd30803..85cfd284a 100644
--- a/tools/disasm/variables.txt
+++ b/tools/disasm/variables.txt
@@ -986,52 +986,34 @@
0x801BEA70:("sHeartDDTextures","UNK_TYPE1","",0x1),
0x801BEAB0:("sPosBindFuncs","LightsPosBindFunc","[3]",0xc),
0x801BEABC:("sDirBindFuncs","LightsBindFunc","[3]",0xc),
- 0x801BEAD4:("D_801BEAD4","UNK_TYPE4","",0x4),
- 0x801BEAD8:("D_801BEAD8","UNK_TYPE4","",0x4),
- 0x801BEAE0:("D_801BEAE0","UNK_TYPE1","",0x1),
- 0x801BEAF4:("D_801BEAF4","UNK_TYPE4","",0x4),
- 0x801BEAF8:("D_801BEAF8","UNK_TYPE4","",0x4),
- 0x801BEB04:("D_801BEB04","UNK_TYPE4","",0x4),
- 0x801BEB08:("D_801BEB08","UNK_TYPE4","",0x4),
- 0x801BEB14:("D_801BEB14","UNK_TYPE4","",0x4),
- 0x801BEB18:("D_801BEB18","UNK_TYPE4","",0x4),
- 0x801BEB24:("D_801BEB24","UNK_TYPE4","",0x4),
- 0x801BEB28:("D_801BEB28","UNK_TYPE4","",0x4),
- 0x801BEB38:("D_801BEB38","UNK_TYPE1","",0x1),
- 0x801BEBB8:("D_801BEBB8","UNK_TYPE4","",0x4),
- 0x801BEBD8:("D_801BEBD8","UNK_TYPE4","",0x4),
- 0x801BEBF8:("D_801BEBF8","UNK_TYPE2","",0x2),
- 0x801BEBFA:("D_801BEBFA","UNK_TYPE2","",0x2),
- 0x801BEBFC:("D_801BEBFC","UNK_TYPE2","",0x2),
- 0x801BEC10:("D_801BEC10","UNK_TYPE2","",0x2),
- 0x801BEC14:("D_801BEC14","UNK_PTR","",0x4),
- 0x801BEC1C:("D_801BEC1C","UNK_TYPE4","",0x4),
- 0x801BEC20:("D_801BEC20","UNK_TYPE4","",0x4),
- 0x801BEC24:("D_801BEC24","UNK_TYPE1","",0x1),
- 0x801BEC2C:("D_801BEC2C","UNK_TYPE1","",0x1),
- 0x801BEC5C:("D_801BEC5C","UNK_TYPE2","",0x2),
- 0x801BEC5E:("D_801BEC5E","UNK_TYPE2","",0x2),
- 0x801BEC70:("D_801BEC70","UNK_TYPE4","",0x4),
- 0x801BEC84:("D_801BEC84","UNK_TYPE1","",0x1),
- 0x801BECA4:("D_801BECA4","UNK_TYPE1","",0x1),
- 0x801BECC4:("D_801BECC4","UNK_TYPE1","",0x1),
- 0x801BECE4:("D_801BECE4","UNK_TYPE1","",0x1),
- 0x801BED00:("D_801BED00","UNK_TYPE1","",0x1),
- 0x801BED24:("D_801BED24","UNK_TYPE2","",0x2),
- 0x801BED3C:("D_801BED3C","UNK_TYPE1","",0x1),
- 0x801BED40:("D_801BED40","UNK_TYPE1","",0x1),
- 0x801BED4C:("D_801BED4C","UNK_TYPE1","",0x1),
- 0x801BED54:("D_801BED54","UNK_TYPE1","",0x1),
- 0x801BED55:("D_801BED55","UNK_TYPE1","",0x1),
- 0x801BED56:("D_801BED56","UNK_TYPE1","",0x1),
- 0x801BED88:("D_801BED88","UNK_TYPE1","",0x1),
- 0x801BEFC8:("D_801BEFC8","UNK_TYPE1","",0x1),
- 0x801BF15C:("D_801BF15C","UNK_TYPE1","",0x1),
- 0x801BF170:("D_801BF170","UNK_TYPE1","",0x1),
- 0x801BF176:("D_801BF176","UNK_TYPE1","",0x1),
- 0x801BF177:("D_801BF177","UNK_TYPE1","",0x1),
- 0x801BF178:("D_801BF178","UNK_TYPE1","",0x1),
- 0x801BF3B4:("D_801BF3B4","UNK_TYPE1","",0x1),
+ 0x801BEAD0:("D_801BEAD0","s32","[4]",0x10),
+ 0x801BEAE0:("D_801BEAE0","s32","[4]",0x10),
+ 0x801BEAF0:("D_801BEAF0","u32","[4]",0x10),
+ 0x801BEB00:("D_801BEB00","s32","[4]",0x10),
+ 0x801BEB10:("D_801BEB10","u32","[4]",0x10),
+ 0x801BEB20:("D_801BEB20","u32","[4]",0x10),
+ 0x801BEB38:("sWhiteSquareTex","UNK_TYPE1","",0x1),
+ 0x801BEBB8:("sMapDisp","MapDisp","",0x5C),
+ 0x801BEC14:("sMapDataScene","MinimapList","",0x8),
+ 0x801BEC1C:("sSceneNumRooms","s32","",0x4),
+ 0x801BEC20:("sNumChests","s32","",0x4),
+ 0x801BEC24:("D_801BEC24","UNK_TYPE1","",0x8),
+ 0x801BEC2C:("D_801BEC2C","Color_RGBA8","[12]",0x30),
+ 0x801BEC5C:("sCustomLowestFloor","MapCustomLowestFloor","[5]",0x14),
+ 0x801BEC70:("D_801BEC70","UNK_TYPE4","",0x14),
+ 0x801BEC84:("D_801BEC84","u16","[16]",0x10),
+ 0x801BECA4:("D_801BECA4","u16","[16]",0x10),
+ 0x801BECC4:("D_801BECC4","u16","[16]",0x10),
+ 0x801BECE4:("D_801BECE4","UNK_TYPE1","",0x1C),
+ 0x801BED00:("D_801BED00","UNK_TYPE1","",0x24),
+ 0x801BED24:("D_801BED24","UNK_TYPE2","",0x18),
+ 0x801BED40:("sMapColorTable","Color_RGBA8","",0xC),
+ 0x801BED4C:("sGameplayDangeonKeepInfo","MapSpriteInfo2","",0x3C),
+ 0x801BED88:("sMapGrandStaticInfo","MapSpriteInfo","",0x3D4),
+ 0x801BF15C:("D_801BF15C","s32","",0x14),
+ 0x801BF170:("sMapIStaticInfo","MapSpriteInfo","",0x244),
+ 0x801BF3B4:("sMapIForGameplayDangeonKeep","s32","",0x14),
+ 0x801BF3C8:("sMapIForMapGrand","s32","",0x188),
0x801BF550:("D_801BF550","UNK_TYPE2","",0x2),
0x801BF554:("D_801BF554","UNK_TYPE2","",0x2),
0x801BF558:("D_801BF558","UNK_TYPE2","",0x2),
@@ -3915,14 +3897,10 @@
0x801F4F6A:("D_801F4F6A","UNK_TYPE1","",0x1),
0x801F4F70:("sLightsBuffer","LightsBuffer","",0x188),
0x801F5100:("sZeldaArena","Arena","",0x24),
- 0x801F5130:("D_801F5130","UNK_TYPE1","",0x1),
- 0x801F5270:("D_801F5270","UNK_TYPE1","",0x1),
- 0x801F528E:("D_801F528E","UNK_TYPE1","",0x1),
- 0x801F53B0:("D_801F53B0","UNK_TYPE1","",0x1),
- 0x801F56B0:("D_801F56B0","UNK_TYPE1","",0x1),
- 0x801F5730:("D_801F5730","UNK_TYPE1","",0x1),
- 0x801F57B4:("D_801F57B4","UNK_TYPE1","",0x1),
- 0x801F5834:("D_801F5834","UNK_TYPE1","",0x1),
+ 0x801F5130:("sMapDataRooms","UNK_TYPE1","",0x1),
+ 0x801F5270:("sMapDataChests","UNK_TYPE1","",0x140),
+ 0x801F53B0:("sTransitionActors","UNK_TYPE1","",0x1),
+ 0x801F56B0:("sPauseDungeonMap","PauseDungeonMap","",0x188),
0x801F5840:("gNMIBuffer","s32*","",0x4),
0x801F5850:("sPostmanTimerInput","UNK_TYPE1","",0x1),
0x801F58B0:("D_801F58B0","struct_801F58B0","[3][3]",0xFC),
diff --git a/tools/namefixer.py b/tools/namefixer.py
index 2747f66b9..4d8cf80fb 100755
--- a/tools/namefixer.py
+++ b/tools/namefixer.py
@@ -13,8 +13,8 @@ simpleReplace = {
# if the occurence is the whole word
# for example, if there is a space before and an open parenthesis after,
# like for a function call: ` func_8002E4B4(`
-#
-# Custom behaviour can be enabled by using a tuple as the value (see
+#
+# Custom behaviour can be enabled by using a tuple as the value (see
# explanation in replace_single below)
wordReplace = {
# Functions
@@ -912,13 +912,16 @@ wordReplace = {
"func_8010A074": "Map_IsInDungeonOrBossArea",
"func_8010A0F0": "Map_GetDungeonAreaIndex",
"func_8010A164": "Map_IsInDungeonArea",
+ "Map_IsInDungeonArea": "Map_IsInDungeonScene",
"func_8010A194": "Map_GetBossAreaIndex",
"func_8010A208": "Map_IsInBossArea",
+ "Map_IsInBossArea": "Map_IsInBossScene",
"func_8010A2DC": "Minimap_SavePlayerRoomInitInfo",
"func_8010A33C": "Map_InitRoomData",
"func_8010A410": "Map_Destroy",
"func_8010A430": "Map_Init",
"func_8010A54C": "Minimap_Draw",
+ "Minimap_Draw": "Map_DrawMinimap",
"func_8010A580": "Map_Update",
"Entrance_CreateIndex": "Entrance_Create",
@@ -1268,6 +1271,7 @@ wordReplace = {
"play->actorCtx.targetCtx.unk4C": "play->actorCtx.targetCtx.lockOnIndex",
"play->actorCtx.targetCtx.unk50": "play->actorCtx.targetCtx.lockOnTriangleSets",
"play->actorCtx.targetCtx.unk8C": "play->actorCtx.targetCtx.nextTarget",
+ "play->doorCtx.transitionActorList": "play->transitionActors.list"
"play->nextEntranceIndex": "play->nextEntrance",
"play->sceneNum": "play->sceneId",
"play->pauseCtx.unk_1F0": "play->pauseCtx.bombersNotebookOpen",
diff --git a/tools/sizes/code_functions.csv b/tools/sizes/code_functions.csv
index 06f470127..223268eb0 100644
--- a/tools/sizes/code_functions.csv
+++ b/tools/sizes/code_functions.csv
@@ -1415,113 +1415,113 @@ asm/non_matchings/code/z_malloc/ZeldaArena_Check.s,ZeldaArena_Check,0x80102D98,0
asm/non_matchings/code/z_malloc/ZeldaArena_Init.s,ZeldaArena_Init,0x80102DBC,0xC
asm/non_matchings/code/z_malloc/ZeldaArena_Cleanup.s,ZeldaArena_Cleanup,0x80102DEC,0x9
asm/non_matchings/code/z_malloc/ZeldaArena_IsInitialized.s,ZeldaArena_IsInitialized,0x80102E10,0xC
-asm/non_matchings/code/z_map_disp/func_80102E40.s,func_80102E40,0x80102E40,0x14
-asm/non_matchings/code/z_map_disp/func_80102E90.s,func_80102E90,0x80102E90,0x5
-asm/non_matchings/code/z_map_disp/func_80102EA4.s,func_80102EA4,0x80102EA4,0x4
+asm/non_matchings/code/z_map_disp/MapDisp_GetMapITexture.s,MapDisp_GetMapITexture,0x80102E40,0x14
+asm/non_matchings/code/z_map_disp/MapDisp_InitRoomStoreyRecord.s,MapDisp_InitRoomStoreyRecord,0x80102E90,0x5
+asm/non_matchings/code/z_map_disp/MapDisp_DestroyRoomStoreyRecord.s,MapDisp_DestroyRoomStoreyRecord,0x80102EA4,0x4
asm/non_matchings/code/z_map_disp/func_80102EB4.s,func_80102EB4,0x80102EB4,0x7
asm/non_matchings/code/z_map_disp/func_80102ED0.s,func_80102ED0,0x80102ED0,0x8
-asm/non_matchings/code/z_map_disp/func_80102EF0.s,func_80102EF0,0x80102EF0,0x2B
-asm/non_matchings/code/z_map_disp/func_80102F9C.s,func_80102F9C,0x80102F9C,0x3D
-asm/non_matchings/code/z_map_disp/func_80103090.s,func_80103090,0x80103090,0x9
-asm/non_matchings/code/z_map_disp/func_801030B4.s,func_801030B4,0x801030B4,0x10
-asm/non_matchings/code/z_map_disp/func_801030F4.s,func_801030F4,0x801030F4,0x37
-asm/non_matchings/code/z_map_disp/func_801031D0.s,func_801031D0,0x801031D0,0x207
-asm/non_matchings/code/z_map_disp/func_801039EC.s,func_801039EC,0x801039EC,0x9
-asm/non_matchings/code/z_map_disp/func_80103A10.s,func_80103A10,0x80103A10,0x12
-asm/non_matchings/code/z_map_disp/func_80103A58.s,func_80103A58,0x80103A58,0x251
-asm/non_matchings/code/z_map_disp/func_8010439C.s,func_8010439C,0x8010439C,0x84
-asm/non_matchings/code/z_map_disp/func_801045AC.s,func_801045AC,0x801045AC,0x14F
-asm/non_matchings/code/z_map_disp/func_80104AE8.s,func_80104AE8,0x80104AE8,0x66
-asm/non_matchings/code/z_map_disp/func_80104C80.s,func_80104C80,0x80104C80,0x1D
-asm/non_matchings/code/z_map_disp/func_80104CF4.s,func_80104CF4,0x80104CF4,0x90
-asm/non_matchings/code/z_map_disp/func_80104F34.s,func_80104F34,0x80104F34,0xD8
-asm/non_matchings/code/z_map_disp/func_80105294.s,func_80105294,0x80105294,0x21
-asm/non_matchings/code/z_map_disp/func_80105318.s,func_80105318,0x80105318,0x4
-asm/non_matchings/code/z_map_disp/func_80105328.s,func_80105328,0x80105328,0x9
-asm/non_matchings/code/z_map_disp/func_8010534C.s,func_8010534C,0x8010534C,0x54
-asm/non_matchings/code/z_map_disp/func_8010549C.s,func_8010549C,0x8010549C,0x70
-asm/non_matchings/code/z_map_disp/func_8010565C.s,func_8010565C,0x8010565C,0x6F
-asm/non_matchings/code/z_map_disp/func_80105818.s,func_80105818,0x80105818,0x8A
-asm/non_matchings/code/z_map_disp/func_80105A40.s,func_80105A40,0x80105A40,0x3D
-asm/non_matchings/code/z_map_disp/func_80105B34.s,func_80105B34,0x80105B34,0x43
-asm/non_matchings/code/z_map_disp/func_80105C40.s,func_80105C40,0x80105C40,0xE8
-asm/non_matchings/code/z_map_disp/func_80105FE0.s,func_80105FE0,0x80105FE0,0x10A
-asm/non_matchings/code/z_map_disp/func_80106408.s,func_80106408,0x80106408,0x12
-asm/non_matchings/code/z_map_disp/func_80106450.s,func_80106450,0x80106450,0x1F
-asm/non_matchings/code/z_map_disp/func_801064CC.s,func_801064CC,0x801064CC,0x19
-asm/non_matchings/code/z_map_disp/func_80106530.s,func_80106530,0x80106530,0x13
-asm/non_matchings/code/z_map_disp/func_8010657C.s,func_8010657C,0x8010657C,0x32
-asm/non_matchings/code/z_map_disp/func_80106644.s,func_80106644,0x80106644,0x7E
-asm/non_matchings/code/z_map_disp/func_8010683C.s,func_8010683C,0x8010683C,0x1E
-asm/non_matchings/code/z_map_disp/func_801068B4.s,func_801068B4,0x801068B4,0x9
-asm/non_matchings/code/z_map_disp/func_801068D8.s,func_801068D8,0x801068D8,0x9
-asm/non_matchings/code/z_map_disp/func_801068FC.s,func_801068FC,0x801068FC,0xBC
-asm/non_matchings/code/z_map_disp/func_80106BEC.s,func_80106BEC,0x80106BEC,0x47
-asm/non_matchings/code/z_map_disp/func_80106D08.s,func_80106D08,0x80106D08,0x15
-asm/non_matchings/code/z_map_disp/func_80106D5C.s,func_80106D5C,0x80106D5C,0x387
-asm/non_matchings/code/z_map_disp/func_80107B78.s,func_80107B78,0x80107B78,0x16B
-asm/non_matchings/code/z_map_disp/func_80108124.s,func_80108124,0x80108124,0x10D
-asm/non_matchings/code/z_map_disp/func_80108558.s,func_80108558,0x80108558,0x12E
-asm/non_matchings/code/z_map_disp/func_80108A10.s,func_80108A10,0x80108A10,0x15
-asm/non_matchings/code/z_map_disp/func_80108A64.s,func_80108A64,0x80108A64,0x25
-asm/non_matchings/code/z_map_disp/func_80108AF8.s,func_80108AF8,0x80108AF8,0x16E
-asm/non_matchings/code/z_map_disp/func_801090B0.s,func_801090B0,0x801090B0,0x1D
-asm/non_matchings/code/z_map_disp/func_80109124.s,func_80109124,0x80109124,0x33
-asm/non_matchings/code/z_map_disp/func_801091F0.s,func_801091F0,0x801091F0,0x8E
-asm/non_matchings/code/z_map_disp/func_80109428.s,func_80109428,0x80109428,0x1E
-asm/non_matchings/code/z_map_data/func_801094A0.s,func_801094A0,0x801094A0,0xA
+asm/non_matchings/code/z_map_disp/MapDisp_CurRoomHasMapI.s,MapDisp_CurRoomHasMapI,0x80102EF0,0x2B
+asm/non_matchings/code/z_map_disp/MapDisp_GetStoreyY.s,MapDisp_GetStoreyY,0x80102F9C,0x3D
+asm/non_matchings/code/z_map_disp/MapDisp_GetMapTexDim.s,MapDisp_GetMapTexDim,0x80103090,0x9
+asm/non_matchings/code/z_map_disp/MapDisp_GetMapScale.s,MapDisp_GetMapScale,0x801030B4,0x10
+asm/non_matchings/code/z_map_disp/MapDisp_GetMapOffset.s,MapDisp_GetMapOffset,0x801030F4,0x37
+asm/non_matchings/code/z_map_disp/MapDisp_DrawMinimapRoom.s,MapDisp_DrawMinimapRoom,0x801031D0,0x207
+asm/non_matchings/code/z_map_disp/MapDisp_IsDataRotated.s,MapDisp_IsDataRotated,0x801039EC,0x9
+asm/non_matchings/code/z_map_disp/MapDisp_CanDrawDoors.s,MapDisp_CanDrawDoors,0x80103A10,0x12
+asm/non_matchings/code/z_map_disp/MapDisp_Minimap_DrawActorIcon.s,MapDisp_Minimap_DrawActorIcon,0x80103A58,0x251
+asm/non_matchings/code/z_map_disp/MapDisp_Minimap_DrawActors.s,MapDisp_Minimap_DrawActors,0x8010439C,0x84
+asm/non_matchings/code/z_map_disp/MapDisp_Minimap_DrawDoorActor.s,MapDisp_Minimap_DrawDoorActor,0x801045AC,0x14F
+asm/non_matchings/code/z_map_disp/MapDisp_Minimap_DrawDoorActors.s,MapDisp_Minimap_DrawDoorActors,0x80104AE8,0x66
+asm/non_matchings/code/z_map_disp/MapDisp_AwaitGameplayDangeonKeep.s,MapDisp_AwaitGameplayDangeonKeep,0x80104C80,0x1D
+asm/non_matchings/code/z_map_disp/MapDisp_Init.s,MapDisp_Init,0x80104CF4,0x90
+asm/non_matchings/code/z_map_disp/MapDisp_InitSceneFloorData.s,MapDisp_InitSceneFloorData,0x80104F34,0xD8
+asm/non_matchings/code/z_map_disp/MapDisp_GetBossIconY.s,MapDisp_GetBossIconY,0x80105294,0x21
+asm/non_matchings/code/z_map_disp/MapDisp_GetBossRoomStorey.s,MapDisp_GetBossRoomStorey,0x80105318,0x4
+asm/non_matchings/code/z_map_disp/MapDisp_IsBossDoor.s,MapDisp_IsBossDoor,0x80105328,0x9
+asm/non_matchings/code/z_map_disp/MapDisp_InitBossRoomStorey.s,MapDisp_InitBossRoomStorey,0x8010534C,0x54
+asm/non_matchings/code/z_map_disp/MapDisp_InitMapData.s,MapDisp_InitMapData,0x8010549C,0x70
+asm/non_matchings/code/z_map_disp/MapDisp_InitChestData.s,MapDisp_InitChestData,0x8010565C,0x6F
+asm/non_matchings/code/z_map_disp/MapDisp_InitTransitionActorData.s,MapDisp_InitTransitionActorData,0x80105818,0x8A
+asm/non_matchings/code/z_map_disp/MapDisp_Destroy.s,MapDisp_Destroy,0x80105A40,0x3D
+asm/non_matchings/code/z_map_disp/MapDisp_Update.s,MapDisp_Update,0x80105B34,0x43
+asm/non_matchings/code/z_map_disp/MapDisp_SwapRooms.s,MapDisp_SwapRooms,0x80105C40,0xE8
+asm/non_matchings/code/z_map_disp/MapDisp_Minimap_DrawRedCompassIcon.s,MapDisp_Minimap_DrawRedCompassIcon,0x80105FE0,0x10A
+asm/non_matchings/code/z_map_disp/MapDisp_IsLocationRomaniRanchCutscene.s,MapDisp_IsLocationRomaniRanchCutscene,0x80106408,0x12
+asm/non_matchings/code/z_map_disp/MapDisp_CanDisplayMinimap.s,MapDisp_CanDisplayMinimap,0x80106450,0x1F
+asm/non_matchings/code/z_map_disp/MapDisp_IsLocationMinimapBlocked.s,MapDisp_IsLocationMinimapBlocked,0x801064CC,0x19
+asm/non_matchings/code/z_map_disp/MapDisp_IsMinimapToggleBlocked.s,MapDisp_IsMinimapToggleBlocked,0x80106530,0x13
+asm/non_matchings/code/z_map_disp/MapDisp_AreRoomsSameStorey.s,MapDisp_AreRoomsSameStorey,0x8010657C,0x32
+asm/non_matchings/code/z_map_disp/MapDisp_DrawMinimap.s,MapDisp_DrawMinimap,0x80106644,0x7E
+asm/non_matchings/code/z_map_disp/MapDisp_ResetIMap.s,MapDisp_ResetIMap,0x8010683C,0x1E
+asm/non_matchings/code/z_map_disp/MapDisp_InitMapI.s,MapDisp_InitMapI,0x801068B4,0x9
+asm/non_matchings/code/z_map_disp/MapDisp_DestroyMapI.s,MapDisp_DestroyMapI,0x801068D8,0x9
+asm/non_matchings/code/z_map_disp/MapDisp_AllocDungeonMap.s,MapDisp_AllocDungeonMap,0x801068FC,0xBC
+asm/non_matchings/code/z_map_disp/MapDisp_IsOnStorey.s,MapDisp_IsOnStorey,0x80106BEC,0x47
+asm/non_matchings/code/z_map_disp/MapDisp_ConvertBossSceneToDungeonScene.s,MapDisp_ConvertBossSceneToDungeonScene,0x80106D08,0x15
+asm/non_matchings/code/z_map_disp/MapDisp_DrawRooms.s,MapDisp_DrawRooms,0x80106D5C,0x387
+asm/non_matchings/code/z_map_disp/MapDisp_DrawChests.s,MapDisp_DrawChests,0x80107B78,0x16B
+asm/non_matchings/code/z_map_disp/MapDisp_DrawRoomExits.s,MapDisp_DrawRoomExits,0x80108124,0x10D
+asm/non_matchings/code/z_map_disp/MapDisp_DrawBossIcon.s,MapDisp_DrawBossIcon,0x80108558,0x12E
+asm/non_matchings/code/z_map_disp/MapDisp_GetDungeonMapFloorTexture.s,MapDisp_GetDungeonMapFloorTexture,0x80108A10,0x15
+asm/non_matchings/code/z_map_disp/MapDisp_SkipDrawDungeonMap.s,MapDisp_SkipDrawDungeonMap,0x80108A64,0x25
+asm/non_matchings/code/z_map_disp/MapDisp_DrawDungeonFloorSelect.s,MapDisp_DrawDungeonFloorSelect,0x80108AF8,0x16E
+asm/non_matchings/code/z_map_disp/MapDisp_IsValidStorey.s,MapDisp_IsValidStorey,0x801090B0,0x1D
+asm/non_matchings/code/z_map_disp/MapDisp_GetPlayerStorey.s,MapDisp_GetPlayerStorey,0x80109124,0x33
+asm/non_matchings/code/z_map_disp/MapDisp_DrawDungeonMap.s,MapDisp_DrawDungeonMap,0x801091F0,0x8E
+asm/non_matchings/code/z_map_disp/MapDisp_UpdateDungeonMap.s,MapDisp_UpdateDungeonMap,0x80109428,0x1E
+asm/non_matchings/code/z_map_data/MapData_GetMapColor.s,MapData_GetMapColor,0x801094A0,0xA
asm/non_matchings/code/z_map_data/func_801094C8.s,func_801094C8,0x801094C8,0xC
-asm/non_matchings/code/z_map_data/func_801094F8.s,func_801094F8,0x801094F8,0xC
-asm/non_matchings/code/z_map_data/func_80109528.s,func_80109528,0x80109528,0x9
-asm/non_matchings/code/z_map_data/func_8010954C.s,func_8010954C,0x8010954C,0x8
+asm/non_matchings/code/z_map_data/MapData_GetMapTexOffsetGameplayDangeonKeep.s,MapData_GetMapTexOffsetGameplayDangeonKeep,0x801094F8,0xC
+asm/non_matchings/code/z_map_data/MapData_GetMapDrawTypeGameplayDangeonKeep.s,MapData_GetMapDrawTypeGameplayDangeonKeep,0x80109528,0x9
+asm/non_matchings/code/z_map_data/MapData_GetMapColorIndexGameplayDangeonKeep.s,MapData_GetMapColorIndexGameplayDangeonKeep,0x8010954C,0x8
asm/non_matchings/code/z_map_data/func_8010956C.s,func_8010956C,0x8010956C,0x8
-asm/non_matchings/code/z_map_data/func_8010958C.s,func_8010958C,0x8010958C,0x8
+asm/non_matchings/code/z_map_data/MapData_GetMapTexGameplayDangeonKeep.s,MapData_GetMapTexGameplayDangeonKeep,0x8010958C,0x8
asm/non_matchings/code/z_map_data/func_801095AC.s,func_801095AC,0x801095AC,0xC
-asm/non_matchings/code/z_map_data/func_801095DC.s,func_801095DC,0x801095DC,0xC
-asm/non_matchings/code/z_map_data/func_8010960C.s,func_8010960C,0x8010960C,0x9
-asm/non_matchings/code/z_map_data/func_80109630.s,func_80109630,0x80109630,0x8
-asm/non_matchings/code/z_map_data/func_80109650.s,func_80109650,0x80109650,0x8
-asm/non_matchings/code/z_map_data/func_80109670.s,func_80109670,0x80109670,0x19
-asm/non_matchings/code/z_map_data/func_801096D4.s,func_801096D4,0x801096D4,0x10
-asm/non_matchings/code/z_map_data/func_80109714.s,func_80109714,0x80109714,0x10
+asm/non_matchings/code/z_map_data/MapData_GetMapTexGameplayDangeonKeepOffset.s,MapData_GetMapTexGameplayDangeonKeepOffset,0x801095DC,0xC
+asm/non_matchings/code/z_map_data/MapData_GetMapGrandDrawType.s,MapData_GetMapGrandDrawType,0x8010960C,0x9
+asm/non_matchings/code/z_map_data/MapData_GetMapGrandColorIndex.s,MapData_GetMapGrandColorIndex,0x80109630,0x8
+asm/non_matchings/code/z_map_data/MapData_GetMapGrandScale.s,MapData_GetMapGrandScale,0x80109650,0x8
+asm/non_matchings/code/z_map_data/MapData_MapGrandTexSizeTest.s,MapData_MapGrandTexSizeTest,0x80109670,0x19
+asm/non_matchings/code/z_map_data/MapData_GetSizeOfMapGrandTex.s,MapData_GetSizeOfMapGrandTex,0x801096D4,0x10
+asm/non_matchings/code/z_map_data/MapData_MID_GetType.s,MapData_MID_GetType,0x80109714,0x10
asm/non_matchings/code/z_map_data/func_80109754.s,func_80109754,0x80109754,0x1D
-asm/non_matchings/code/z_map_data/func_801097C8.s,func_801097C8,0x801097C8,0x1D
+asm/non_matchings/code/z_map_data/MapData_GetMapTexOffset.s,MapData_GetMapTexOffset,0x801097C8,0x1D
asm/non_matchings/code/z_map_data/func_8010983C.s,func_8010983C,0x8010983C,0x19
-asm/non_matchings/code/z_map_data/func_801098A0.s,func_801098A0,0x801098A0,0x1A
-asm/non_matchings/code/z_map_data/func_80109908.s,func_80109908,0x80109908,0x17
+asm/non_matchings/code/z_map_data/MapData_GetDrawType.s,MapData_GetDrawType,0x801098A0,0x1A
+asm/non_matchings/code/z_map_data/MapData_GetMapColorIndex.s,MapData_GetMapColorIndex,0x80109908,0x17
asm/non_matchings/code/z_map_data/func_80109964.s,func_80109964,0x80109964,0x6
-asm/non_matchings/code/z_map_data/func_8010997C.s,func_8010997C,0x8010997C,0xC
-asm/non_matchings/code/z_map_data/func_801099AC.s,func_801099AC,0x801099AC,0xC
-asm/non_matchings/code/z_map_data/func_801099DC.s,func_801099DC,0x801099DC,0x9
-asm/non_matchings/code/z_map_data/func_80109A00.s,func_80109A00,0x80109A00,0x8
-asm/non_matchings/code/z_map_data/func_80109A20.s,func_80109A20,0x80109A20,0x8
-asm/non_matchings/code/z_map_data/func_80109A40.s,func_80109A40,0x80109A40,0x16
-asm/non_matchings/code/z_map_data/func_80109A98.s,func_80109A98,0x80109A98,0x10
-asm/non_matchings/code/z_map_data/func_80109AD8.s,func_80109AD8,0x80109AD8,0x18
+asm/non_matchings/code/z_map_data/MapData_GetMapITexDim.s,MapData_GetMapITexDim,0x8010997C,0xC
+asm/non_matchings/code/z_map_data/MapData_GetMapITexOffset.s,MapData_GetMapITexOffset,0x801099AC,0xC
+asm/non_matchings/code/z_map_data/MapData_GetMapIDrawType.s,MapData_GetMapIDrawType,0x801099DC,0x9
+asm/non_matchings/code/z_map_data/MapData_GetMapIColorIndex.s,MapData_GetMapIColorIndex,0x80109A00,0x8
+asm/non_matchings/code/z_map_data/MapData_GetMapIScale.s,MapData_GetMapIScale,0x80109A20,0x8
+asm/non_matchings/code/z_map_data/MapData_MapITexSizeTest.s,MapData_MapITexSizeTest,0x80109A40,0x16
+asm/non_matchings/code/z_map_data/MapDisp_GetSizeOfMapITex.s,MapDisp_GetSizeOfMapITex,0x80109A98,0x10
+asm/non_matchings/code/z_map_data/MapData_GetMapIId.s,MapData_GetMapIId,0x80109AD8,0x18
asm/non_matchings/code/z_map_data/func_80109B38.s,func_80109B38,0x80109B38,0x1A
-asm/non_matchings/code/z_map_data/func_80109BA0.s,func_80109BA0,0x80109BA0,0x15
-asm/non_matchings/code/z_map_data/func_80109BF4.s,func_80109BF4,0x80109BF4,0x11
+asm/non_matchings/code/z_map_data/MapData_GetMapCompactId.s,MapData_GetMapCompactId,0x80109BA0,0x15
+asm/non_matchings/code/z_map_data/MapData_CPID_GetType.s,MapData_CPID_GetType,0x80109BF4,0x11
asm/non_matchings/code/z_map_data/func_80109C38.s,func_80109C38,0x80109C38,0x21
asm/non_matchings/code/z_map_data/func_80109CBC.s,func_80109CBC,0x80109CBC,0x21
-asm/non_matchings/code/z_map_data/func_80109D40.s,func_80109D40,0x80109D40,0x26
-asm/non_matchings/code/z_map_data/func_80109DD8.s,func_80109DD8,0x80109DD8,0x26
-asm/non_matchings/code/z_map_data/func_80109E70.s,func_80109E70,0x80109E70,0x22
-asm/non_matchings/code/z_map_data/func_80109EF8.s,func_80109EF8,0x80109EF8,0x20
-asm/non_matchings/code/z_map_data/func_80109F78.s,func_80109F78,0x80109F78,0x22
+asm/non_matchings/code/z_map_data/MapData_CPID_GetTexDim.s,MapData_CPID_GetTexDim,0x80109D40,0x26
+asm/non_matchings/code/z_map_data/MapData_CPID_GetTexOffset.s,MapData_CPID_GetTexOffset,0x80109DD8,0x26
+asm/non_matchings/code/z_map_data/MapData_CPID_GetDrawType.s,MapData_CPID_GetDrawType,0x80109E70,0x22
+asm/non_matchings/code/z_map_data/MapData_CPID_GetMapColorIndex.s,MapData_CPID_GetMapColorIndex,0x80109EF8,0x20
+asm/non_matchings/code/z_map_data/MapData_CPID_GetMapScale.s,MapData_CPID_GetMapScale,0x80109F78,0x22
asm/non_matchings/code/z_map_exp/Map_GetDungeonOrBossAreaIndex.s,Map_GetDungeonOrBossAreaIndex,0x8010A000,0x1D
asm/non_matchings/code/z_map_exp/Map_IsInDungeonOrBossArea.s,Map_IsInDungeonOrBossArea,0x8010A074,0xC
-asm/non_matchings/code/z_map_exp/func_8010A0A4.s,func_8010A0A4,0x8010A0A4,0x13
+asm/non_matchings/code/z_map_exp/MapExp_CurRoomHasMapI.s,MapExp_CurRoomHasMapI,0x8010A0A4,0x13
asm/non_matchings/code/z_map_exp/Map_GetDungeonAreaIndex.s,Map_GetDungeonAreaIndex,0x8010A0F0,0x1D
-asm/non_matchings/code/z_map_exp/Map_IsInDungeonArea.s,Map_IsInDungeonArea,0x8010A164,0xC
+asm/non_matchings/code/z_map_exp/Map_IsInDungeonScene.s,Map_IsInDungeonScene,0x8010A164,0xC
asm/non_matchings/code/z_map_exp/Map_GetBossAreaIndex.s,Map_GetBossAreaIndex,0x8010A194,0x1D
-asm/non_matchings/code/z_map_exp/Map_IsInBossArea.s,Map_IsInBossArea,0x8010A208,0xC
-asm/non_matchings/code/z_map_exp/func_8010A238.s,func_8010A238,0x8010A238,0x1D
-asm/non_matchings/code/z_map_exp/func_8010A2AC.s,func_8010A2AC,0x8010A2AC,0xC
-asm/non_matchings/code/z_map_exp/Minimap_SavePlayerRoomInitInfo.s,Minimap_SavePlayerRoomInitInfo,0x8010A2DC,0x18
+asm/non_matchings/code/z_map_exp/Map_IsInBossScene.s,Map_IsInBossScene,0x8010A208,0xC
+asm/non_matchings/code/z_map_exp/Map_GetUnkOverworldAreaIndex.s,Map_GetUnkOverworldAreaIndex,0x8010A238,0x1D
+asm/non_matchings/code/z_map_exp/Map_IsInUnkOverworldArea.s,Map_IsInUnkOverworldArea,0x8010A2AC,0xC
+asm/non_matchings/code/z_map_exp/Map_SetAreaEntrypoint.s,Map_SetAreaEntrypoint,0x8010A2DC,0x18
asm/non_matchings/code/z_map_exp/Map_InitRoomData.s,Map_InitRoomData,0x8010A33C,0x35
asm/non_matchings/code/z_map_exp/Map_Destroy.s,Map_Destroy,0x8010A410,0x8
asm/non_matchings/code/z_map_exp/Map_Init.s,Map_Init,0x8010A430,0x47
-asm/non_matchings/code/z_map_exp/Minimap_Draw.s,Minimap_Draw,0x8010A54C,0xD
+asm/non_matchings/code/z_map_exp/Map_DrawMinimap.s,Map_DrawMinimap,0x8010A54C,0xD
asm/non_matchings/code/z_map_exp/Map_Update.s,Map_Update,0x8010A580,0x78
asm/non_matchings/code/z_msgevent/func_8010A760.s,func_8010A760,0x8010A760,0x1B
asm/non_matchings/code/z_msgevent/func_8010A7CC.s,func_8010A7CC,0x8010A7CC,0x12
@@ -1948,7 +1948,7 @@ asm/non_matchings/code/z_scene/Scene_CommandMesh.s,Scene_CommandMesh,0x8012FBE8,
asm/non_matchings/code/z_scene/Scene_CommandObjectList.s,Scene_CommandObjectList,0x8012FC18,0x63
asm/non_matchings/code/z_scene/Scene_CommandLightList.s,Scene_CommandLightList,0x8012FDA4,0x22
asm/non_matchings/code/z_scene/Scene_CommandPathList.s,Scene_CommandPathList,0x8012FE2C,0xC
-asm/non_matchings/code/z_scene/Scene_CommandTransiActorList.s,Scene_CommandTransiActorList,0x8012FE5C,0x18
+asm/non_matchings/code/z_scene/Scene_CommandTransitionActorList.s,Scene_CommandTransitionActorList,0x8012FE5C,0x18
asm/non_matchings/code/z_scene/Door_InitContext.s,Door_InitContext,0x8012FEBC,0x4
asm/non_matchings/code/z_scene/Scene_CommandEnvLightSettings.s,Scene_CommandEnvLightSettings,0x8012FECC,0x11
asm/non_matchings/code/z_scene/Scene_LoadAreaTextures.s,Scene_LoadAreaTextures,0x8012FF10,0x1F
@@ -1963,9 +1963,9 @@ asm/non_matchings/code/z_scene/Scene_CommandEchoSetting.s,Scene_CommandEchoSetti
asm/non_matchings/code/z_scene/Scene_CommandAltHeaderList.s,Scene_CommandAltHeaderList,0x80130454,0x1E
asm/non_matchings/code/z_scene/Scene_CommandCutsceneScriptList.s,Scene_CommandCutsceneScriptList,0x801304CC,0xD
asm/non_matchings/code/z_scene/Scene_CommandCutsceneList.s,Scene_CommandCutsceneList,0x80130500,0x10
-asm/non_matchings/code/z_scene/Scene_CommandMiniMap.s,Scene_CommandMiniMap,0x80130540,0xE
+asm/non_matchings/code/z_scene/Scene_CommandMapData.s,Scene_CommandMapData,0x80130540,0xE
asm/non_matchings/code/z_scene/Scene_Command1D.s,Scene_Command1D,0x80130578,0x4
-asm/non_matchings/code/z_scene/Scene_CommandMiniMapCompassInfo.s,Scene_CommandMiniMapCompassInfo,0x80130588,0xA
+asm/non_matchings/code/z_scene/Scene_CommandMapDataChests.s,Scene_CommandMapDataChests,0x80130588,0xA
asm/non_matchings/code/z_scene/Scene_CommandSetRegionVisitedFlag.s,Scene_CommandSetRegionVisitedFlag,0x801305B0,0x31
asm/non_matchings/code/z_scene/Scene_CommandAnimatedMaterials.s,Scene_CommandAnimatedMaterials,0x80130674,0xC
asm/non_matchings/code/z_scene/Scene_SetExitFade.s,Scene_SetExitFade,0x801306A4,0x11
diff --git a/undefined_syms.txt b/undefined_syms.txt
index 9f87bde95..0a80bc546 100644
--- a/undefined_syms.txt
+++ b/undefined_syms.txt
@@ -541,4 +541,4 @@ D_0E0002C8 = 0x0E0002C8;
// segment 0x0F
-D_0F000000 = 0x0F000000;
+D_0F000000 = 0x0F000000;
\ No newline at end of file