ovl_Bg_Tobira01 OK and documented (#1247)

* Decompiled source of tobira01

* Documented and formatted in prep for merge request

* Added spacing, renamed unused back to what it was, added definitions, changed 1.6666 to division

* Ran weekeventreg script, added additional spaces throughout the file, removed the macros for 0 and 60, updated some missed this casts, renamed spot11 out names

* Converted gSaveContext calls over to CLEAR_WEEKEVENTREG calls from review feedback

* Reformatted some files

* More review feedback

* Removed _tex
This commit is contained in:
Thomas
2023-05-28 14:19:53 -04:00
committed by GitHub
parent 7a5cbf2e20
commit 20f7e2199a
6 changed files with 92 additions and 26 deletions
+9 -9
View File
@@ -1,13 +1,13 @@
<Root>
<File Name="object_spot11_obj" Segment="6">
<DList Name="object_spot11_obj_DL_000080" Offset="0x80" />
<DList Name="object_spot11_obj_DL_000088" Offset="0x88" />
<Texture Name="object_spot11_obj_Tex_000120" OutName="tex_000120" Format="rgba16" Width="32" Height="64" Offset="0x120" />
<Collision Name="object_spot11_obj_Colheader_0011C0" Offset="0x11C0" />
<DList Name="object_spot11_obj_DL_0013F0" Offset="0x13F0" />
<Texture Name="object_spot11_obj_TLUT_001560" OutName="tlut_001560" Format="rgba16" Width="16" Height="16" Offset="0x1560" />
<Texture Name="object_spot11_obj_Tex_001760" OutName="tex_001760" Format="ci8" Width="32" Height="32" Offset="0x1760" />
<Texture Name="object_spot11_obj_Tex_001B60" OutName="tex_001B60" Format="ci8" Width="32" Height="16" Offset="0x1B60" />
<Collision Name="object_spot11_obj_Colheader_001EB8" Offset="0x1EB8" />
<DList Name="gSpot11EmptyDL" Offset="0x80" />
<DList Name="gGoronDoorDL" Offset="0x88" />
<Texture Name="gGoronDoorTex" OutName="goron_door" Format="rgba16" Width="32" Height="64" Offset="0x120" />
<Collision Name="gGoronDoorCol" Offset="0x11C0" />
<DList Name="gWoodStepDL" Offset="0x13F0" />
<Texture Name="gWoodTLUT" OutName="wood_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1560" />
<Texture Name="gWoodStepTopTex" OutName="wood_step_top" Format="ci8" Width="32" Height="32" Offset="0x1760" />
<Texture Name="gWoodStepSideTex" OutName="wood_step_side" Format="ci8" Width="32" Height="16" Offset="0x1B60" />
<Collision Name="gWoodStepCol" Offset="0x1EB8" />
</File>
</Root>