From 207df24ffde84bc6e89fd1fd54653b7542661d32 Mon Sep 17 00:00:00 2001 From: Eblo <7004497+Eblo@users.noreply.github.com> Date: Sun, 3 Nov 2024 16:13:09 -0500 Subject: [PATCH] Fix bug with two-handed sword magic and dance (#819) --- mm/src/overlays/actors/ovl_player_actor/z_player.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/mm/src/overlays/actors/ovl_player_actor/z_player.c b/mm/src/overlays/actors/ovl_player_actor/z_player.c index 83eb3374f..38309acb6 100644 --- a/mm/src/overlays/actors/ovl_player_actor/z_player.c +++ b/mm/src/overlays/actors/ovl_player_actor/z_player.c @@ -14568,9 +14568,7 @@ void Player_Action_12(Player* this, PlayState* play) { if (!func_80847880(play, this)) { if (!Player_TryActionChangeList(play, this, sPlayerActionChangeList7, false) || (Player_Action_12 == this->actionFunc)) { - if (!GameInteractor_Should(VB_CHECK_HELD_ITEM_BUTTON_PRESS, - CHECK_BTN_ALL(sPlayerControlInput->cur.button, BTN_B), sDpadItemButtons, - sPlayerItemButtons)) { + if (!CHECK_BTN_ALL(sPlayerControlInput->cur.button, BTN_B)) { func_80839E74(this, play); } }