mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
z_collision_check.c (#58)
* setup * Progress on z_collision_check.c * Further progress on z_collision_check.c * renamed code_0x800E03A0 to z_collision_btltbls, z_collision_check.c decompiled besides bss * Structs changes * Document functions * overlayhelpers folder, colliderinit.py and ichaindis.py * Flags, format existing ColliderInits * Fix merge * Few more small improvements * Review suggestions
This commit is contained in:
+232
-232
File diff suppressed because it is too large
Load Diff
+62
-79
@@ -358,11 +358,11 @@ extern DmaEntry dmadata[1568];
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||||
// extern UNK_TYPE1 D_801AAAB0;
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// extern UNK_TYPE1 D_801AD370;
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extern ActorInit En_A_Obj_InitVars;
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extern ColCylinderInit enAObjCylinderInit;
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extern ColliderCylinderInit enAObjCylinderInit;
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extern InitChainEntry enAObjInitVar;
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extern u32 enAObjDisplayLists[2];
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extern ActorInit En_Item00_InitVars;
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extern ColCylinderInit enItem00CylinderInit;
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extern ColliderCylinderInit enItem00CylinderInit;
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extern InitChainEntry enItem00InitVars[1];
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// extern UNK_TYPE1 D_801ADF10;
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// extern UNK_TYPE1 D_801ADF14;
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@@ -856,39 +856,32 @@ extern camera_update_func cameraUpdateFuncs[71];
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// extern UNK_TYPE4 D_801B9ED4;
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// extern UNK_TYPE4 D_801B9F04;
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// extern UNK_TYPE2 D_801B9F0C;
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// extern UNK_TYPE4 D_801B9F10;
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extern s800E03A0 D_801B9F20[23];
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extern f32 gDamageMultipliers[16];
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extern ColCommon defaultColCommon;
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extern ColTouch defaultColTouch;
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extern ColBump defaultColBump;
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extern ColBodyInfo defaultColBodyInfo;
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extern ColSphereParams defaultColSphereInfo;
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extern ColCylinderParams defaultColCylinderInfo;
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extern ColTriParams defaultColTriParams;
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extern ColQuadParams defaultColQuadParams;
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// extern UNK_TYPE1 D_801BA32C;
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extern collision_add_func collisionAddATFuncs[5];
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extern collision_add_func collisionAddACFuncs[5];
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extern collision_add_func collisionAddOTFuncs[5];
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extern UNK_PTR D_801BA374;
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// extern UNK_TYPE1 D_801BA38C;
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// extern UNK_TYPE1 D_801BA38D;
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extern UNK_PTR D_801BA3A8;
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extern collision_func collisionFuncTableATwithAC[25];
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extern collision_func collisionFuncTableOTwithOT[25];
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extern CollisionCheckInfo D_801BA484;
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extern UNK_PTR D_801BA4A0;
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// extern UNK_TYPE1 D_801BA4B4;
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extern EffShieldParticleInit D_801BA4C8;
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// extern UNK_TYPE1 D_801BA4F6;
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// extern UNK_TYPE1 D_801BA4F8;
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// extern UNK_TYPE1 D_801BA4FA;
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extern EffShieldParticleInit D_801BA508;
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// extern UNK_TYPE1 D_801BA536;
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// extern UNK_TYPE1 D_801BA538;
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// extern UNK_TYPE1 D_801BA53A;
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// extern UNK_TYPE1 D_801BA550;
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extern UNK_TYPE4 D_801B9F10;
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extern DamageTable sDamageTablePresets[23];
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extern f32 damageMultipliers[16];
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extern Collider defaultCollider;
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extern ColliderTouch defaultColliderTouch;
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extern ColliderBump defaultColliderBump;
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extern ColliderInfo defaultColliderInfo;
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extern ColliderJntSphElementDim defaultColliderJntSphElementDim;
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extern Cylinder16 defaultColliderCylinderDim;
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extern TriNorm defaultColliderTrisElementDim;
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extern ColliderQuadDim defaultColliderQuadDim;
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extern Vec3f defaultLinePoint;
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extern ColChkResetFunc sATResetFuncs[COLSHAPE_MAX];
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extern ColChkResetFunc sACResetFuncs[COLSHAPE_MAX];
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extern ColChkResetFunc sOCResetFuncs[COLSHAPE_MAX];
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extern ColChkBloodFunc sBloodFuncs[6];
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extern HitInfo sHitInfo[14];
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extern ColChkApplyFunc sColChkApplyFuncs[COLSHAPE_MAX];
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extern ColChkVsFunc sACVsFuncs[COLSHAPE_MAX][COLSHAPE_MAX];
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extern ColChkVsFunc sOCVsFuncs[COLSHAPE_MAX][COLSHAPE_MAX];
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extern CollisionCheckInfo defaultColChkInfo;
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extern ColChkApplyFunc sApplyDamageFuncs[COLSHAPE_MAX];
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extern ColChkLineFunc sOCLineCheckFuncs[COLSHAPE_MAX];
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extern EffShieldParticleInit shieldParticleInitMetal;
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extern EffShieldParticleInit shieldParticleInitWood;
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extern UNK_TYPE1 D_801BA550;
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// extern UNK_TYPE1 D_801BA750;
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// extern UNK_TYPE1 D_801BA790;
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// extern UNK_TYPE1 D_801BA7F0;
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@@ -940,7 +933,7 @@ extern Actor* actorCutsceneCurrentCutsceneActor;
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extern GlobalContext* actorCutscenesGlobalCtxt;
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extern s16 actorCutsceneReturnCamera;
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extern s16 D_801BD8C6;
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extern ColCylinderInit fireObjCollisionInit;
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extern ColliderCylinderInit fireObjCollisionInit;
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extern FireObjLightParams D_801BD8FC[2];
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extern GameStateOverlay initialGameStateInfo;
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extern GameStateOverlay D_801BD940;
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@@ -3866,8 +3859,8 @@ extern f32 D_801EDB98;
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extern f32 D_801EDB9C;
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extern f32 D_801EDBA0;
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// extern UNK_TYPE1 D_801EDBA4;
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extern ColSphereCollisionInfo D_801EDBA8;
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extern ColTriParams D_801EDBB0;
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extern Sphere16 D_801EDBA8;
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extern TriNorm D_801EDBB0;
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// extern UNK_TYPE1 D_801EDBD4;
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// extern UNK_TYPE1 D_801EDBD8;
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// extern UNK_TYPE1 D_801EDBDC;
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@@ -3894,54 +3887,44 @@ extern s16 D_801EDBF0;
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// extern UNK_TYPE1 D_801EDDE0;
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// extern UNK_TYPE1 D_801EDDF0;
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extern Vec3f D_801EDE00;
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// extern UNK_TYPE1 D_801EDE10;
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extern Vec3f D_801EDE10;
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extern Vec3f D_801EDE20;
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// extern UNK_TYPE1 D_801EDE30;
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// extern UNK_TYPE1 D_801EDE40;
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// extern UNK_TYPE1 D_801EDE78;
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// extern UNK_TYPE1 D_801EDEB0;
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// extern UNK_TYPE1 D_801EDEBC;
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// extern UNK_TYPE1 D_801EDEC8;
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// extern UNK_TYPE1 D_801EDF00;
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// extern UNK_TYPE1 D_801EDF38;
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// extern UNK_TYPE1 D_801EDF48;
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// extern UNK_TYPE1 D_801EDF58;
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// extern UNK_TYPE1 D_801EDF90;
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// extern UNK_TYPE1 D_801EDFC8;
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// extern UNK_TYPE1 D_801EDFD4;
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// extern UNK_TYPE1 D_801EDFE0;
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// extern UNK_TYPE1 D_801EDFF0;
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// extern UNK_TYPE1 D_801EE000;
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// extern UNK_TYPE1 D_801EE038;
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// extern UNK_TYPE1 D_801EE070;
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// extern UNK_TYPE1 D_801EE0A4;
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// extern UNK_TYPE1 D_801EE0D8;
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// extern UNK_TYPE1 D_801EE0E8;
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// extern UNK_TYPE1 D_801EE11C;
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// extern UNK_TYPE1 D_801EE150;
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// extern UNK_TYPE1 D_801EE188;
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// extern UNK_TYPE1 D_801EE1C0;
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// extern UNK_TYPE1 D_801EE1C4;
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// extern UNK_TYPE1 D_801EE1C8;
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// extern UNK_TYPE1 D_801EE1D0;
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// extern UNK_TYPE1 D_801EE1D4;
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// extern UNK_TYPE1 D_801EE1D8;
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// extern UNK_TYPE1 D_801EE1E0;
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// extern UNK_TYPE1 D_801EE1E4;
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// extern UNK_TYPE1 D_801EE1E8;
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// extern UNK_TYPE1 D_801EE1F0;
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extern Vec3f D_801EDE30;
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extern TriNorm D_801EDE40;
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extern TriNorm D_801EDE78;
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extern LineSegment D_801EDEB0;
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extern TriNorm D_801EDEC8;
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extern TriNorm D_801EDF00;
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extern Vec3f D_801EDF38;
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extern Vec3f D_801EDF48;
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extern TriNorm D_801EDF58;
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extern TriNorm D_801EDF90;
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extern LineSegment D_801EDFC8;
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extern Vec3f D_801EDFE0;
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extern Vec3f D_801EDFF0;
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extern TriNorm D_801EE000;
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extern TriNorm D_801EE038;
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extern TriNorm D_801EE070[2];
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extern Vec3f D_801EE0D8;
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extern TriNorm D_801EE0E8[2];
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extern TriNorm D_801EE150;
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extern TriNorm D_801EE188;
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extern Vec3f D_801EE1C0;
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extern Vec3f D_801EE1D0;
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extern Vec3f D_801EE1E0;
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extern Vec3f D_801EE1F0;
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// extern UNK_TYPE1 D_801EE1F4;
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// extern UNK_TYPE1 D_801EE1F8;
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extern EffSparkParams D_801EE200;
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extern ColTriParams D_801EE6C8;
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extern ColTriParams D_801EE700;
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extern TriNorm D_801EE6C8;
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extern TriNorm D_801EE700;
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extern EffSparkParams D_801EE738;
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extern EffSparkParams D_801EEC00;
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extern EffSparkParams D_801EF0C8;
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// extern UNK_TYPE1 D_801EF590;
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// extern UNK_TYPE1 D_801EF5C8;
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extern ColTriParams D_801EF600;
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extern ColTriParams D_801EF638;
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extern TriNorm D_801EF590;
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extern TriNorm D_801EF5C8;
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extern TriNorm D_801EF600;
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extern TriNorm D_801EF638;
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// extern UNK_TYPE1 D_801EF66D;
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extern SaveContext gSaveContext;
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// extern UNK_TYPE2 D_801F3F38;
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+16
-23
@@ -446,10 +446,6 @@ typedef void(*osCreateThread_func)(void*);
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typedef void*(*printf_func)(void*, char*, size_t);
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typedef struct {
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/* 0x00 */ UNK_TYPE1 pad0[0x20];
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} s800E03A0; // size = 0x20
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typedef struct {
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/* 0x000 */ OSThread unk0;
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/* 0x1B0 */ s8 argCount;
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@@ -627,11 +623,6 @@ typedef struct {
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/* 0x12 */ OSContPad rel; // X/Y store adjusted
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} Input; // size = 0x18
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typedef struct {
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/* 0x00 */ Vec3f a;
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/* 0x0C */ Vec3f b;
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} LineSegment; // size = 0x18
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// Permanent save context, kept in regular save files
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typedef struct {
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/* 0x0000 */ u32 entranceIndex; // bits 0-3 : offset; 4-8: spawn index; 9-15: scene index
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@@ -1264,6 +1255,12 @@ typedef struct AudioThreadStruct AudioThreadStruct;
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typedef struct GlobalContext GlobalContext;
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typedef s32 (*ColChkResetFunc)(GlobalContext*, Collider*);
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typedef void (*ColChkBloodFunc)(GlobalContext*, Collider*, Vec3f*);
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typedef void (*ColChkApplyFunc)(GlobalContext*, CollisionCheckContext*, Collider*);
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typedef void (*ColChkVsFunc)(GlobalContext*, CollisionCheckContext*, Collider*, Collider*);
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typedef s32 (*ColChkLineFunc)(GlobalContext*, CollisionCheckContext*, Collider*, Vec3f*, Vec3f*);
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typedef struct {
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/* 0x0 */ GlobalContext* ctxt;
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/* 0x4 */ s32 type; // bitfield, highest set bit determines type
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@@ -1271,10 +1268,6 @@ typedef struct {
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/* 0xA */ s16 state; // 0 - stopped, 1 - active, 2 - setup
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} Quake2Context; // size = 0xC
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typedef s32(*collision_add_func)(GlobalContext*, ColCommon*);
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typedef void(*collision_func)(GlobalContext*, CollisionCheckContext*, ColCommon*, ColCommon*);
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typedef void(*cutscene_update_func)(GlobalContext* ctxt, CutsceneContext* cCtxt);
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typedef void(*draw_func)(GlobalContext* ctxt, s16 index);
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@@ -1526,7 +1519,7 @@ struct FireObj {
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/* 0x28 */ u8 flags; // bit 0 - ?, bit 1 - ?
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/* 0x29 */ UNK_TYPE1 pad29[0x1];
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/* 0x2A */ s16 ignitionDelay;
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/* 0x2C */ ColCylinder collision;
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/* 0x2C */ ColliderCylinder collision;
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/* 0x78 */ FireObjLight light;
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}; // size = 0x8B
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@@ -1687,8 +1680,8 @@ typedef struct {
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typedef struct {
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/* 0x000 */ Actor base;
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/* 0x144 */ ColQuad unk144;
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/* 0x1C4 */ ColQuad unk1C4;
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/* 0x144 */ ColliderQuad unk144;
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/* 0x1C4 */ ColliderQuad unk1C4;
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/* 0x244 */ Vec3f unk244;
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/* 0x250 */ f32 unk250;
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/* 0x254 */ f32 unk254;
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@@ -1711,9 +1704,9 @@ struct ActorEnBji01 {
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struct ActorEnBom {
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/* 0x000 */ Actor base;
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/* 0x144 */ ColCylinder unk144;
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/* 0x190 */ ColSphereGroup unk190;
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/* 0x1B0 */ ColSphereGroupElement unk1B0[1];
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/* 0x144 */ ColliderCylinder unk144;
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/* 0x190 */ ColliderJntSph unk190;
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/* 0x1B0 */ ColliderJntSphElement unk1B0[1];
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/* 0x1F0 */ s16 unk1F0;
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/* 0x1F2 */ UNK_TYPE1 pad1F2[0x6];
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/* 0x1F8 */ u8 unk1F8;
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@@ -1741,7 +1734,7 @@ struct ActorEnFirefly {
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/* 0x2EC */ f32 unk2EC;
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/* 0x2F0 */ f32 unk2F0;
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/* 0x2F4 */ UNK_TYPE1 pad2F4[0x28];
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/* 0x31C */ ColSphere collision;
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/* 0x31C */ ColliderSphere collision;
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}; // size = 0x374
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struct ActorEnTest {
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@@ -1771,8 +1764,8 @@ typedef struct {
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struct ActorObjBell {
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/* 0x000 */ Actor base;
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/* 0x144 */ UNK_TYPE1 pad144[0x18];
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/* 0x15C */ ColSphere unk15C;
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/* 0x1B4 */ ColSphere unk1B4;
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/* 0x15C */ ColliderSphere unk15C;
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/* 0x1B4 */ ColliderSphere unk1B4;
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/* 0x20C */ UNK_TYPE1 pad20C[0x2];
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/* 0x20E */ s16 unk20E;
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/* 0x210 */ UNK_TYPE1 pad210[0x4];
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@@ -1782,7 +1775,7 @@ struct ActorObjBell {
|
||||
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struct ActorBgIknvObj {
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/* 0x000 */ DynaPolyActor bg;
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||||
/* 0x15C */ ColCylinder collision;
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/* 0x15C */ ColliderCylinder collision;
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/* 0x1A8 */ u32 displayListAddr;
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||||
/* 0x1AC */ ActorFunc updateFunc;
|
||||
}; // size = 0x1B0
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||||
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+35
-18
@@ -6,6 +6,9 @@
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||||
#include <z64collision_check.h>
|
||||
#include <unk.h>
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||||
|
||||
#define MASS_IMMOVABLE 0xFF // Cannot be pushed by OC collisions
|
||||
#define MASS_HEAVY 0xFE // Can only be pushed by OC collisions with IMMOVABLE and HEAVY objects.
|
||||
|
||||
struct Actor;
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||||
struct GlobalContext;
|
||||
struct LightMapper;
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||||
@@ -19,9 +22,38 @@ typedef struct {
|
||||
} PosRot; // size = 0x14
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u8 table[32];
|
||||
/* 0x00 */ u8 attack[32];
|
||||
} DamageTable; // size = 0x20
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u8 health;
|
||||
/* 0x02 */ s16 cylRadius;
|
||||
/* 0x04 */ s16 cylHeight;
|
||||
/* 0x06 */ u8 mass;
|
||||
} CollisionCheckInfoInit;
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u8 health;
|
||||
/* 0x02 */ s16 cylRadius;
|
||||
/* 0x04 */ s16 cylHeight;
|
||||
/* 0x06 */ s16 cylYShift;
|
||||
/* 0x08 */ u8 mass;
|
||||
} CollisionCheckInfoInit2;
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ DamageTable* damageTable;
|
||||
/* 0x04 */ Vec3f displacement;
|
||||
/* 0x10 */ s16 cylRadius;
|
||||
/* 0x12 */ s16 cylHeight;
|
||||
/* 0x14 */ s16 cylYShift;
|
||||
/* 0x16 */ u8 mass;
|
||||
/* 0x17 */ u8 health;
|
||||
/* 0x18 */ u8 damage;
|
||||
/* 0x19 */ u8 damageEffect;
|
||||
/* 0x1A */ u8 atHitEffect;
|
||||
/* 0x1B */ u8 acHitEffect;
|
||||
} CollisionCheckInfo; // size = 0x1C
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ s32 unk0;
|
||||
/* 0x04 */ s32 unk4;
|
||||
@@ -43,21 +75,6 @@ typedef struct {
|
||||
/* 0x3A */ s16 unk3A;
|
||||
} ActorEnTest20C; // size = 0x3C
|
||||
|
||||
// Related to collision?
|
||||
typedef struct {
|
||||
/* 0x00 */ DamageTable* damageTable;
|
||||
/* 0x04 */ Vec3f displacement; // Amount to correct velocity (0x5C) by when colliding into a body
|
||||
/* 0x10 */ s16 cylRadius; // Used for various purposes
|
||||
/* 0x12 */ s16 cylHeight; // Used for various purposes
|
||||
/* 0x14 */ s16 cylYShift; // Unused. Purpose inferred from Cylinder16 and CollisionCheck_CylSideVsLineSeg
|
||||
/* 0x16 */ u8 mass; // Used to compute displacement for OC collisions
|
||||
/* 0x17 */ u8 health; // Note: some actors may use their own health variable instead of this one
|
||||
/* 0x18 */ u8 damage; // Amount to decrement health by
|
||||
/* 0x19 */ u8 damageEffect; // Stores what effect should occur when hit by a weapon
|
||||
/* 0x1A */ u8 atHitEffect; // Stores what effect should occur when AT connects with an AC
|
||||
/* 0x1B */ u8 acHitEffect; // Stores what effect should occur when AC is touched by an AT
|
||||
} CollisionCheckInfo; // size = 0x1C
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ s16 id;
|
||||
/* 0x02 */ u8 type;
|
||||
@@ -248,14 +265,14 @@ typedef struct {
|
||||
/* 0x150 */ s16 unk150;
|
||||
/* 0x152 */ s16 unk152;
|
||||
/* 0x154 */ f32 unk154;
|
||||
/* 0x158 */ ColCylinder collision;
|
||||
/* 0x158 */ ColliderCylinder collision;
|
||||
/* 0x1A4 */ UNK_TYPE1 pad1A4[0x4];
|
||||
} ActorEnItem00; // size = 0x1A8
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ Actor base;
|
||||
/* 0x144 */ ActorFunc update;
|
||||
/* 0x148 */ ColCylinder collision;
|
||||
/* 0x148 */ ColliderCylinder collision;
|
||||
/* 0x194 */ UNK_TYPE1 pad194[0x14];
|
||||
} ActorEnAObj; // size = 0x1A8
|
||||
|
||||
|
||||
+329
-166
File diff suppressed because it is too large
Load Diff
+87
-9
@@ -5,16 +5,94 @@
|
||||
|
||||
#define SHT_MAX 32767.0f
|
||||
|
||||
typedef struct {
|
||||
/* 0x0 */ f32 x;
|
||||
/* 0x4 */ f32 y;
|
||||
/* 0x8 */ f32 z;
|
||||
} Vec3f; // size = 0xC
|
||||
#define VEC_SET(V,X,Y,Z) V.x=X;V.y=Y;V.z=Z
|
||||
|
||||
typedef struct {
|
||||
/* 0x0 */ s16 x;
|
||||
/* 0x2 */ s16 y;
|
||||
/* 0x4 */ s16 z;
|
||||
} Vec3s; // size = 0x6
|
||||
/* 0x00 */ f32 x;
|
||||
/* 0x04 */ f32 y;
|
||||
} Vec2f; // size = 0x08
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ f32 x;
|
||||
/* 0x04 */ f32 y;
|
||||
/* 0x08 */ f32 z;
|
||||
} Vec3f; // size = 0x0C
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u16 x;
|
||||
/* 0x02 */ u16 y;
|
||||
/* 0x04 */ u16 z;
|
||||
} Vec3us; // size = 0x06
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ s16 x;
|
||||
/* 0x02 */ s16 y;
|
||||
/* 0x04 */ s16 z;
|
||||
} Vec3s; // size = 0x06
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ s32 x;
|
||||
/* 0x04 */ s32 y;
|
||||
/* 0x08 */ s32 z;
|
||||
} Vec3i; // size = 0x0C
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ Vec3s center;
|
||||
/* 0x06 */ s16 radius;
|
||||
} Sphere16; // size = 0x08
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ Vec3f center;
|
||||
/* 0x0C */ f32 radius;
|
||||
} Spheref; // size = 0x10
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ Vec3f normal;
|
||||
/* 0x0C */ f32 originDist;
|
||||
} Plane; // size = 0x10
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ Vec3f vtx[3];
|
||||
/* 0x24 */ Plane plane;
|
||||
} TriNorm; // size = 0x34
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ s16 radius;
|
||||
/* 0x02 */ s16 height;
|
||||
/* 0x04 */ s16 yShift;
|
||||
/* 0x06 */ Vec3s pos;
|
||||
} Cylinder16; // size = 0x0C
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ f32 radius;
|
||||
/* 0x04 */ f32 height;
|
||||
/* 0x08 */ f32 yShift;
|
||||
/* 0x0C */ Vec3f pos;
|
||||
} Cylinderf; // size = 0x18
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ Vec3f point;
|
||||
/* 0x0C */ Vec3f dir;
|
||||
} InfiniteLine; // size = 0x18
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ Vec3f a;
|
||||
/* 0x0C */ Vec3f b;
|
||||
} LineSegment; // size = 0x18
|
||||
|
||||
// Defines a point in the spherical coordinate system
|
||||
typedef struct {
|
||||
/* 0x00 */ f32 r; // radius
|
||||
/* 0x04 */ s16 pitch; // polar (zenith) angle
|
||||
/* 0x06 */ s16 yaw; // azimuthal angle
|
||||
} VecSph; // size = 0x08
|
||||
|
||||
#define IS_ZERO(f) (fabsf(f) < 0.008f)
|
||||
|
||||
// Vector macros
|
||||
#define SQXZ(vec) ((vec.x) * (vec.x) + (vec.z) * (vec.z))
|
||||
#define DOTXZ(vec1, vec2) ((vec1.x) * (vec2.x) + (vec1.z) * (vec2.z))
|
||||
#define SQXYZ(vec) ((vec.x) * (vec.x) + (vec.y) * (vec.y) + (vec.z) * (vec.z))
|
||||
#define DOTXYZ(vec1, vec2) ((vec1.x) * (vec2.x) + (vec1.y) * (vec2.y) + (vec1.z) * (vec2.z))
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user