diff --git a/spec b/spec index 6cbde939c..a7b3ee5dc 100644 --- a/spec +++ b/spec @@ -1107,11 +1107,7 @@ beginseg name "ovl_En_Sw" compress include "build/src/overlays/actors/ovl_En_Sw/z_en_sw.o" - #ifdef NON_MATCHING - include "build/src/overlays/actors/ovl_En_Sw/ovl_En_Sw_reloc.o" - #else - include "build/data/ovl_En_Sw/ovl_En_Sw.reloc.o" - #endif + include "build/src/overlays/actors/ovl_En_Sw/ovl_En_Sw_reloc.o" endseg beginseg diff --git a/src/overlays/actors/ovl_En_Sw/z_en_sw.c b/src/overlays/actors/ovl_En_Sw/z_en_sw.c index ca15e4864..2f32734a4 100644 --- a/src/overlays/actors/ovl_En_Sw/z_en_sw.c +++ b/src/overlays/actors/ovl_En_Sw/z_en_sw.c @@ -358,7 +358,6 @@ s32 func_808D9440(PlayState* play, Vec3f* posA, Vec3f* posB, Vec3f* posResult, C return ret; } -#ifdef NON_MATCHING void func_808D94D0(EnSw* this, PlayState* play, s32 arg2, s32 arg3, s16 arg4) { CollisionPoly* spA4; CollisionPoly* spA0; @@ -412,7 +411,6 @@ void func_808D94D0(EnSw* this, PlayState* play, s32 arg2, s32 arg3, s16 arg4) { for (i = 0; i < 3; i++) { if (i == 0) { - if (this && this && this) {} sp84.x = sp90.x - (this->unk_350.x * temp_f20); sp84.y = sp90.y - (this->unk_350.y * temp_f20); sp84.z = sp90.z - (this->unk_350.z * temp_f20); @@ -433,6 +431,9 @@ void func_808D94D0(EnSw* this, PlayState* play, s32 arg2, s32 arg3, s16 arg4) { break; } } + + //! FAKE + if (i == 3) {} } func_808D93BC(this); @@ -448,10 +449,6 @@ void func_808D94D0(EnSw* this, PlayState* play, s32 arg2, s32 arg3, s16 arg4) { Actor_MoveWithoutGravity(&this->actor); } } -#else -void func_808D94D0(EnSw* this, PlayState* play, s32 arg2, s32 arg3, s16 arg4); -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Sw/func_808D94D0.s") -#endif void func_808D9894(EnSw* this, Vec3f* vec) { Vec3f sp5C;