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https://github.com/izzy2lost/2ship2harkinian-Android.git
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Implement simple notifications system (#816)
* Implement simple notifications system * Remove demoWindow call * Fix initializer order
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@@ -1,6 +1,7 @@
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#include "SaveEditor.h"
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#include "2s2h/BenGui/UIWidgets.hpp"
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#include "2s2h/GameInteractor/GameInteractor.h"
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#include "2s2h/BenGui/Notification.h"
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#include "interface/icon_item_dungeon_static/icon_item_dungeon_static.h"
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#include "archives/icon_item_24_static/icon_item_24_static_yar.h"
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@@ -2011,24 +2012,6 @@ void SaveEditorWindow::DrawElement() {
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}
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}
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const char* textureLoad[8] = { gDungeonStrayFairyWoodfallIconTex,
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gDungeonStrayFairySnowheadIconTex,
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gDungeonStrayFairyGreatBayIconTex,
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gDungeonStrayFairyStoneTowerIconTex,
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gQuestIconDungeonMapTex,
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gQuestIconCompassTex,
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gQuestIconSmallKeyTex,
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gQuestIconBossKeyTex };
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void SaveEditorWindow::InitElement() {
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initSafeItemsForInventorySlot();
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for (TexturePtr entry : gItemIcons) {
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const char* path = static_cast<const char*>(entry);
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Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(path, path, ImVec4(1, 1, 1, 1));
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}
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for (int i = 0; i <= 7; i++) {
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Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(textureLoad[i], textureLoad[i],
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ImVec4(1, 1, 1, 1));
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}
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}
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