z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29)

This commit is contained in:
Rozelette
2020-09-27 20:19:06 -04:00
committed by GitHub
parent a672633c3b
commit 07efebe2ff
19 changed files with 8041 additions and 9023 deletions
+4 -4
View File
@@ -907,10 +907,10 @@ void func_800BE5CC(void); // func_800BE5CC
void func_800BE63C(void); // func_800BE63C
void func_800BE680(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE1 param_8); // func_800BE680
void func_800BF7CC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7); // func_800BF7CC
void func_800BF9A0(s32 a0, s32 a1); // func_800BF9A0
s32 func_800BFA78(s32 param_1, s32 param_2); // func_800BFA78
void func_800BFAE8(void); // func_800BFAE8
void func_800BFB40(void); // func_800BFB40
void ActorOverlayTable_FaultPrint(void* arg0, void* arg1); // ActorOverlayTable_FaultPrint
void* ActorOverlayTable_FaultAddrConv(void* arg0, void* arg1); // ActorOverlayTable_FaultAddrConv
void ActorOverlayTable_Init(void); // ActorOverlayTable_Init
void ActorOverlayTable_Cleanup(void); // ActorOverlayTable_Cleanup
void BgCheck_PolygonLinkedListNodeInit(BgPolygonLinkedListNode* node, s16* polyIndex, u16 next); // func_800BFB80
void BgCheck_PolygonLinkedListResetHead(u16* head); // func_800BFB9C
void BgCheck_ScenePolygonListsNodeInsert(BgScenePolygonLists* list, u16* head, s16* polyIndex); // func_800BFBAC