change back mtoride xmls (#468)

This commit is contained in:
inspectredc
2024-05-24 13:35:21 +01:00
committed by GitHub
parent 40dcc1ab0e
commit 07287357c8
@@ -62,11 +62,11 @@
<!-- The collision for Woodfall Temple and an empty texture animation that was seemingly intended to be used with the temple. -->
<!-- texture animation doesnt exist? (or fe88) -->
<TextureAnimation Name="gWoodfallSceneryTempleTexAnim" Offset="0xFE88" />
<Collision Name="gWoodfallSceneryTempleCol" Offset="0x10C0C" />
<Collision Name="gWoodfallSceneryTempleCol" Offset="0x10C24" />
<!-- Assets for the purified water in Woodfall, as well as the floor visible beneath the water. -->
<DList Name="gWoodfallSceneryPurifiedWaterDL" Offset="0x10DC0" /> <!-- Original name is "z2_21_water_modelT" -->
<DList Name="gWoodfallSceneryFloorDL" Offset="0x10F98" /> <!-- Original name is "z2_21_water_model" -->
<TextureAnimation Name="gWoodfallSceneryPurifiedWaterTexAnim" Offset="0x11078" />
<DList Name="gWoodfallSceneryPurifiedWaterDL" Offset="0x10ED0" /> <!-- Original name is "z2_21_water_modelT" -->
<DList Name="gWoodfallSceneryFloorDL" Offset="0x10FB8" /> <!-- Original name is "z2_21_water_model" -->
<TextureAnimation Name="gWoodfallSceneryPurifiedWaterTexAnim" Offset="0x10F78" />
</File>
</Root>