mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
Misc fixes (#159)
* Fix `extract_assets` not properly checking if scenes files were updated * fix `first_diff.py` path due to the baserom renaming * FlexSkeletonHeader and other stuff * fix some SkeletonHeader instead of FlexSkeletonHeader * Add blob compilation to makefile * CURRENT_DAY and type swaps * Remove extra cast * run format * zbanks suggestions
This commit is contained in:
+31
-31
@@ -2537,33 +2537,33 @@ s32 Entrance_GetTransitionFlags(u16 entranceIndex);
|
||||
// void func_80132FDC(void);
|
||||
// void func_80133000(void);
|
||||
// void func_80133038(void);
|
||||
void SkelAnime_LodDrawLimb(GlobalContext* globalCtx, s32 limbIndex, Skeleton* skeleton, Vec3s* limbDrawTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, s32 dListIndex);
|
||||
void SkelAnime_LodDraw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbDrawTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, s32 dListIndex);
|
||||
void SkelAnime_LodDrawLimbSV(GlobalContext* globalCtx, s32 limbIndex, Skeleton* skeleton, Vec3s* limbDrawTable, OverrideLimbDrawSV overrideLimbDraw, PostLimbDrawSV postLimbDraw, Actor* actor, s32 dListIndex, RSPMatrix** mtx);
|
||||
void SkelAnime_LodDrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbDrawTable, s32 dListCount, OverrideLimbDrawSV overrideLimbDraw, PostLimbDrawSV postLimbDraw, Actor* actor, s32 dListIndex);
|
||||
void SkelAnime_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, Skeleton* skeleton, Vec3s* limbDrawTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor);
|
||||
void SkelAnime_Draw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbDrawTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor);
|
||||
void SkelAnime_DrawLimbSV(GlobalContext* globalCtx, s32 limbIndex, Skeleton* skeleton, Vec3s* limbDrawTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, RSPMatrix** limbMatricies);
|
||||
void SkelAnime_DrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbDrawTable, s32 dListCount, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor);
|
||||
void func_80134148(GlobalContext* globalCtx, s32 limbIndex, Skeleton* skeleton, Vec3s* limbDrawTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, UnkActorDraw unkDraw, Actor* actor, RSPMatrix** mtx);
|
||||
void func_801343C0(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbDrawTable, s32 dListCount, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, UnkActorDraw unkDraw, Actor* actor);
|
||||
void SkelAnime_LodDrawLimb(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* limbDrawTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, s32 dListIndex);
|
||||
void SkelAnime_LodDraw(GlobalContext* globalCtx, void** skeleton, Vec3s* limbDrawTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, s32 dListIndex);
|
||||
void SkelAnime_LodDrawLimbSV(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* limbDrawTable, OverrideLimbDrawSV overrideLimbDraw, PostLimbDrawSV postLimbDraw, Actor* actor, s32 dListIndex, RSPMatrix** mtx);
|
||||
void SkelAnime_LodDrawSV(GlobalContext* globalCtx, void** skeleton, Vec3s* limbDrawTable, s32 dListCount, OverrideLimbDrawSV overrideLimbDraw, PostLimbDrawSV postLimbDraw, Actor* actor, s32 dListIndex);
|
||||
void SkelAnime_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* limbDrawTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor);
|
||||
void SkelAnime_Draw(GlobalContext* globalCtx, void** skeleton, Vec3s* limbDrawTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor);
|
||||
void SkelAnime_DrawLimbSV(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* limbDrawTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, RSPMatrix** limbMatricies);
|
||||
void SkelAnime_DrawSV(GlobalContext* globalCtx, void** skeleton, Vec3s* limbDrawTable, s32 dListCount, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor);
|
||||
void func_80134148(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* limbDrawTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, UnkActorDraw unkDraw, Actor* actor, RSPMatrix** mtx);
|
||||
void func_801343C0(GlobalContext* globalCtx, void** skeleton, Vec3s* limbDrawTable, s32 dListCount, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, UnkActorDraw unkDraw, Actor* actor);
|
||||
void SkelAnime_AnimateFrame(AnimationHeader* animationSeg, s32 currentFrame, s32 limbCount, Vec3s* dst);
|
||||
s16 SkelAnime_GetTotalFrames(GenericAnimationHeader* animationSeg);
|
||||
s16 SkelAnime_GetFrameCount(GenericAnimationHeader* animationSeg);
|
||||
Gfx* SkelAnime_Draw2Limb(GlobalContext* globalCtx, s32 limbIndex, Skeleton* skeleton, Vec3s* limbDrawTable, OverrideLimbDraw2 overrideLimbDraw, PostLimbDraw2 postLimbDraw, Actor* actor, Gfx* gfx);
|
||||
Gfx* SkelAnime_Draw2(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbDrawTable, OverrideLimbDraw2 overrideLimbDraw, PostLimbDraw2 postLimbDraw, Actor* actor, Gfx* gfx);
|
||||
Gfx* SkelAnime_DrawLimbSV2(GlobalContext* globalCtx, s32 limbIndex, Skeleton* skeleton, Vec3s* limbDrawTable, OverrideLimbDraw2 overrideLimbDraw, PostLimbDraw2 postLimbDraw, Actor* actor, RSPMatrix** mtx, Gfx* gfx);
|
||||
Gfx* SkelAnime_DrawSV2(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbDrawTable, s32 dListCount, OverrideLimbDraw2 overrideLimbDraw, PostLimbDraw2 postLimbDraw, Actor* actor, Gfx* gfx);
|
||||
s16 SkelAnime_GetTotalFrames(AnimationHeaderCommon* animationSeg);
|
||||
s16 SkelAnime_GetFrameCount(AnimationHeaderCommon* animationSeg);
|
||||
Gfx* SkelAnime_Draw2Limb(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* limbDrawTable, OverrideLimbDraw2 overrideLimbDraw, PostLimbDraw2 postLimbDraw, Actor* actor, Gfx* gfx);
|
||||
Gfx* SkelAnime_Draw2(GlobalContext* globalCtx, void** skeleton, Vec3s* limbDrawTable, OverrideLimbDraw2 overrideLimbDraw, PostLimbDraw2 postLimbDraw, Actor* actor, Gfx* gfx);
|
||||
Gfx* SkelAnime_DrawLimbSV2(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* limbDrawTable, OverrideLimbDraw2 overrideLimbDraw, PostLimbDraw2 postLimbDraw, Actor* actor, RSPMatrix** mtx, Gfx* gfx);
|
||||
Gfx* SkelAnime_DrawSV2(GlobalContext* globalCtx, void** skeleton, Vec3s* limbDrawTable, s32 dListCount, OverrideLimbDraw2 overrideLimbDraw, PostLimbDraw2 postLimbDraw, Actor* actor, Gfx* gfx);
|
||||
s32 func_80134FFC(s32 arg0, s32 arg1, Vec3s* dst);
|
||||
s16 func_801353D4(GenericAnimationHeader* animationSeg);
|
||||
s16 SkelAnime_GetTotalFrames2(GenericAnimationHeader* animationSeg);
|
||||
s16 SkelAnime_GetFrameCount2(GenericAnimationHeader* animationSeg);
|
||||
s16 func_801353D4(AnimationHeaderCommon* animationSeg);
|
||||
s16 SkelAnime_GetTotalFrames2(AnimationHeaderCommon* animationSeg);
|
||||
s16 SkelAnime_GetFrameCount2(AnimationHeaderCommon* animationSeg);
|
||||
void SkelAnime_InterpolateVec3s(s32 limbCount, Vec3s* dst, Vec3s* vec2, Vec3s* vec3, f32 unkf);
|
||||
void SkelAnime_AnimationCtxReset(AnimationContext* animationCtx);
|
||||
void func_801358D4(GlobalContext* globalCtx);
|
||||
void func_801358F4(GlobalContext* globalCtx);
|
||||
AnimationEntry* SkelAnime_NextEntry(AnimationContext* animationCtx, AnimationType type);
|
||||
void SkelAnime_LoadLinkAnimetion(GlobalContext* globalCtx, LinkAnimetionEntry* linkAnimetionSeg, s32 frame, s32 limbCount, void* ram);
|
||||
void SkelAnime_LoadLinkAnimetion(GlobalContext* globalCtx, LinkAnimationHeader* linkAnimetionSeg, s32 frame, s32 limbCount, void* ram);
|
||||
void SkelAnime_LoadAnimationType1(GlobalContext* globalCtx, s32 vecCount, Vec3s* dst, Vec3s* src);
|
||||
void SkelAnime_LoadAnimationType2(GlobalContext* globalCtx, s32 limbCount, Vec3s* arg2, Vec3s* arg3, f32 arg4);
|
||||
void SkelAnime_LoadAnimationType3(GlobalContext* globalCtx, s32 vecCount, Vec3s* dst, Vec3s* src, u8* index);
|
||||
@@ -2576,7 +2576,7 @@ void SkelAnime_AnimationType3Loaded(GlobalContext* globalCtx, AnimationEntryType
|
||||
void SkelAnime_AnimationType4Loaded(GlobalContext* globalCtx, AnimationEntryType4* entry);
|
||||
void SkelAnime_AnimationType5Loaded(GlobalContext* globalCtx, AnimationEntryType5* entry);
|
||||
void func_80135EE8(GlobalContext* globalCtx, AnimationContext* animationCtx);
|
||||
void SkelAnime_InitLinkAnimetion(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg, LinkAnimetionEntry* linkAnimetionEntrySeg, s32 flags, Vec3s* limbDrawTbl, Vec3s* transitionDrawTbl, s32 limbBufCount);
|
||||
void SkelAnime_InitLinkAnimetion(GlobalContext* globalCtx, SkelAnime* skelAnime, FlexSkeletonHeader* skeletonHeaderSeg, LinkAnimationHeader* linkAnimationHeaderSeg, s32 flags, Vec3s* limbDrawTbl, Vec3s* transitionDrawTbl, s32 limbBufCount);
|
||||
void func_801360A8(SkelAnime* skelAnime);
|
||||
s32 func_801360E0(GlobalContext* globalCtx, SkelAnime* skelAnime);
|
||||
s32 func_80136104(GlobalContext* globalCtx, SkelAnime* skelAnime);
|
||||
@@ -2584,23 +2584,23 @@ void func_801361BC(GlobalContext* globalCtx, SkelAnime* skelAnime);
|
||||
s32 func_80136288(GlobalContext* globalCtx, SkelAnime* skelAnime);
|
||||
s32 func_8013631C(GlobalContext* globalCtx, SkelAnime* skelAnime);
|
||||
void SkelAnime_SetTransition(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 transitionRate);
|
||||
void SkelAnime_ChangeLinkAnim(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed, f32 frame, f32 frameCount, u8 animationMode, f32 transitionRate);
|
||||
void SkelAnime_ChangeLinkAnimDefaultStop(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg);
|
||||
void SkelAnime_ChangeLinkAnimPlaybackStop(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed);
|
||||
void SkelAnime_ChangeLinkAnimDefaultRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg);
|
||||
void SkelAnime_ChangeLinkAnimPlaybackRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed);
|
||||
void SkelAnime_ChangeLinkAnim(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimationHeaderSeg, f32 playbackSpeed, f32 frame, f32 frameCount, u8 animationMode, f32 transitionRate);
|
||||
void SkelAnime_ChangeLinkAnimDefaultStop(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimationHeaderSeg);
|
||||
void SkelAnime_ChangeLinkAnimPlaybackStop(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimationHeaderSeg, f32 playbackSpeed);
|
||||
void SkelAnime_ChangeLinkAnimDefaultRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimationHeaderSeg);
|
||||
void SkelAnime_ChangeLinkAnimPlaybackRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimationHeaderSeg, f32 playbackSpeed);
|
||||
void func_8013670C(GlobalContext* globalCtx, SkelAnime* skelAnime);
|
||||
void func_8013673C(GlobalContext* globalCtx, SkelAnime* skelAnime);
|
||||
void func_8013676C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame);
|
||||
void func_801367B0(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame);
|
||||
void func_8013676C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimationHeaderSeg, f32 frame);
|
||||
void func_801367B0(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimationHeaderSeg, f32 frame);
|
||||
void func_801367F4(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 frame);
|
||||
void func_8013682C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 transitionFrame, LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 frame, f32 transitionRate, Vec3s* limbDrawTbl);
|
||||
void func_801368CC(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 transitionFrame, LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 frame, f32 transitionRate, Vec3s* limbDrawTbl);
|
||||
void func_8013682C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimationHeaderSeg, f32 transitionFrame, LinkAnimationHeader* LinkAnimationHeaderSeg2, f32 frame, f32 transitionRate, Vec3s* limbDrawTbl);
|
||||
void func_801368CC(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* linkAnimationHeaderSeg, f32 transitionFrame, LinkAnimationHeader* LinkAnimationHeaderSeg2, f32 frame, f32 transitionRate, Vec3s* limbDrawTbl);
|
||||
void SkelAnime_SetModeStop(SkelAnime* skelAnime);
|
||||
s32 func_80136990(SkelAnime* skelAnime, f32 arg1, f32 updateRate);
|
||||
s32 func_80136A48(SkelAnime* skelAnime, f32 arg1);
|
||||
void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg, AnimationHeader* animationSeg, Vec3s* limbDrawTbl, Vec3s* transitionDrawTable, s32 limbCount);
|
||||
void SkelAnime_InitSV(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg, AnimationHeader* animationSeg, Vec3s* limbDrawTbl, Vec3s* transitionDrawTable, s32 limbCount);
|
||||
void SkelAnime_InitSV(GlobalContext* globalCtx, SkelAnime* skelAnime, FlexSkeletonHeader* skeletonHeaderSeg, AnimationHeader* animationSeg, Vec3s* limbDrawTbl, Vec3s* transitionDrawTable, s32 limbCount);
|
||||
void SkelAnime_InitSkin(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg, AnimationHeader* animationSeg);
|
||||
void func_80136C84(SkelAnime* skelAnime);
|
||||
s32 SkelAnime_FrameUpdateMatrix(SkelAnime* skelAnime);
|
||||
|
||||
@@ -29,6 +29,8 @@
|
||||
//#define LINK_IS_CHILD (gSaveContext.perm.linkAge != 0)
|
||||
#define LINK_IS_ADULT (gSaveContext.perm.linkAge == 0)
|
||||
|
||||
#define CURRENT_DAY (gSaveContext.perm.day % 5)
|
||||
|
||||
#define SQ(x) ((x)*(x))
|
||||
#define DECR(x) ((x) == 0 ? 0 : ((x) -= 1))
|
||||
|
||||
|
||||
+2
-2
@@ -644,9 +644,9 @@ typedef struct {
|
||||
/* 0x0008 */ s32 cutscene;
|
||||
/* 0x000C */ u16 time;
|
||||
/* 0x000E */ UNK_TYPE1 padE[0x2];
|
||||
/* 0x0010 */ u32 isNight;
|
||||
/* 0x0010 */ s32 isNight;
|
||||
/* 0x0014 */ u32 unk14;
|
||||
/* 0x0018 */ u32 day;
|
||||
/* 0x0018 */ s32 day;
|
||||
/* 0x001C */ u32 daysElapsed;
|
||||
/* 0x0020 */ u8 unk20;
|
||||
/* 0x0021 */ UNK_TYPE1 pad21[0x2];
|
||||
|
||||
+21
-20
@@ -24,18 +24,19 @@ typedef struct {
|
||||
/* 0x007 */ u8 nextLimbIndex; // The parent limb's next limb index into the limb table.
|
||||
/* 0x008 */ Gfx* displayLists[1]; // Display lists for the limb. Index 0 is the normal display list, index 1 is the
|
||||
// far model display list.
|
||||
} SkelLimbEntry; // Size = 0xC or 0x10
|
||||
} StandardLimb; // Size = 0xC
|
||||
|
||||
// Model has limbs with only rigid meshes
|
||||
typedef struct {
|
||||
/* 0x000 */ SkelLimbEntry* limbs[1]; // One or more limbs, index 0 is the root limb.
|
||||
} Skeleton; // Size >= 4
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ Skeleton* skeletonSeg; // Segment address of SkelLimbIndex.
|
||||
/* 0x000 */ void** skeletonSeg; // Segment address of SkelLimbIndex.
|
||||
/* 0x004 */ u8 limbCount; // Number of limbs in the model.
|
||||
/* 0x005 */ char unk05[3]; // unknown, maybe padding?
|
||||
} SkeletonHeader; // size = 0x8
|
||||
|
||||
// Model has limbs with flexible meshes
|
||||
typedef struct {
|
||||
/* 0x000 */ SkeletonHeader sh;
|
||||
/* 0x008 */ u8 dListCount; // Number of display lists in the model.
|
||||
} SkeletonHeader; // Size = 0xC
|
||||
} FlexSkeletonHeader; // size = 0xC
|
||||
|
||||
typedef s16 AnimationRotationValue;
|
||||
|
||||
@@ -43,18 +44,18 @@ typedef struct {
|
||||
/* 0x000 */ u16 x;
|
||||
/* 0x002 */ u16 y;
|
||||
/* 0x004 */ u16 z;
|
||||
} AnimationRotationIndex; // size = 0x06
|
||||
} JointIndex; // size = 0x06
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ s16 frameCount;
|
||||
/* 0x002 */ s16 unk02;
|
||||
} GenericAnimationHeader; // size = 0x4
|
||||
} AnimationHeaderCommon; // size = 0x4
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ GenericAnimationHeader genericHeader;
|
||||
/* 0x004 */ u32 rotationValueSeg; // referenced as tbl
|
||||
/* 0x008 */ u32 rotationIndexSeg; // referenced as ref_tbl
|
||||
/* 0x00C */ u16 limit;
|
||||
/* 0x00 */ AnimationHeaderCommon common;
|
||||
/* 0x04 */ s16* frameData; // referenced as tbl
|
||||
/* 0x08 */ JointIndex* jointIndices; // referenced as ref_tbl
|
||||
/* 0x0C */ u16 staticIndexMax;
|
||||
} AnimationHeader; // size = 0x10
|
||||
|
||||
typedef enum {
|
||||
@@ -137,9 +138,9 @@ typedef struct AnimationContext {
|
||||
} AnimationContext; // size = 0xC84
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ GenericAnimationHeader genericHeader;
|
||||
/* 0x004 */ u32 animationSegAddress;
|
||||
} LinkAnimetionEntry; // size = 0x8
|
||||
/* 0x00 */ AnimationHeaderCommon common;
|
||||
/* 0x04 */ u32 segment;
|
||||
} LinkAnimationHeader; // size = 0x8
|
||||
|
||||
struct SkelAnime {
|
||||
/* 0x00 */ u8 limbCount; // joint_Num
|
||||
@@ -150,12 +151,12 @@ struct SkelAnime {
|
||||
/* 0x01 */ u8 mode;
|
||||
/* 0x02 */ u8 dListCount;
|
||||
/* 0x03 */ s8 unk03;
|
||||
/* 0x04 */ Skeleton* skeleton;
|
||||
/* 0x04 */ void** skeleton; // An array of pointers to limbs. Can be StandardLimb, LodLimb, or SkinLimb.
|
||||
/* 0x08 */
|
||||
union {
|
||||
AnimationHeader* animCurrentSeg;
|
||||
LinkAnimetionEntry* linkAnimetionSeg;
|
||||
GenericAnimationHeader* genericSeg;
|
||||
LinkAnimationHeader* linkAnimetionSeg;
|
||||
AnimationHeaderCommon* genericSeg;
|
||||
};
|
||||
/* 0x0C */ f32 initialFrame;
|
||||
/* 0x10 */ f32 animFrameCount;
|
||||
|
||||
Reference in New Issue
Block a user