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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
Fixes for cycle reset, fairy bottle, auto save, and save editor equips (#740)
* fixes for cycle reset, fairy bottle, and save editor equips * prevent auto save during minigames * prevent crash with fast mask transform
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@@ -573,38 +573,38 @@ void DrawEquipItemMenu(InventorySlot slot) {
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if (ImGui::BeginMenu("Equip")) {
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if (ImGui::MenuItem("C-Left")) {
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gSaveContext.save.saveInfo.equips.buttonItems[CUR_FORM][EQUIP_SLOT_C_LEFT] = currentItemId;
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gSaveContext.save.saveInfo.equips.cButtonSlots[CUR_FORM][EQUIP_SLOT_C_LEFT] = slot;
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SET_CUR_FORM_BTN_ITEM(EQUIP_SLOT_C_LEFT, currentItemId);
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SET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_C_LEFT, slot);
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Interface_LoadItemIconImpl(gPlayState, EQUIP_SLOT_C_LEFT);
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}
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if (ImGui::MenuItem("C-Down")) {
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gSaveContext.save.saveInfo.equips.buttonItems[CUR_FORM][EQUIP_SLOT_C_DOWN] = currentItemId;
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gSaveContext.save.saveInfo.equips.cButtonSlots[CUR_FORM][EQUIP_SLOT_C_DOWN] = slot;
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SET_CUR_FORM_BTN_ITEM(EQUIP_SLOT_C_DOWN, currentItemId);
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SET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_C_DOWN, slot);
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Interface_LoadItemIconImpl(gPlayState, EQUIP_SLOT_C_DOWN);
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}
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if (ImGui::MenuItem("C-Right")) {
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gSaveContext.save.saveInfo.equips.buttonItems[CUR_FORM][EQUIP_SLOT_C_RIGHT] = currentItemId;
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gSaveContext.save.saveInfo.equips.cButtonSlots[CUR_FORM][EQUIP_SLOT_C_RIGHT] = slot;
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SET_CUR_FORM_BTN_ITEM(EQUIP_SLOT_C_RIGHT, currentItemId);
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SET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_C_RIGHT, slot);
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Interface_LoadItemIconImpl(gPlayState, EQUIP_SLOT_C_RIGHT);
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}
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if (ImGui::MenuItem("D-Right")) {
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gSaveContext.save.shipSaveInfo.dpadEquips.dpadItems[CUR_FORM][EQUIP_SLOT_D_RIGHT] = currentItemId;
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gSaveContext.save.shipSaveInfo.dpadEquips.dpadSlots[CUR_FORM][EQUIP_SLOT_D_RIGHT] = slot;
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DPAD_SET_CUR_FORM_BTN_ITEM(EQUIP_SLOT_D_RIGHT, currentItemId);
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DPAD_SET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_D_RIGHT, slot);
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Interface_Dpad_LoadItemIconImpl(gPlayState, EQUIP_SLOT_D_RIGHT);
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}
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if (ImGui::MenuItem("D-Left")) {
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gSaveContext.save.shipSaveInfo.dpadEquips.dpadItems[CUR_FORM][EQUIP_SLOT_D_LEFT] = currentItemId;
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gSaveContext.save.shipSaveInfo.dpadEquips.dpadSlots[CUR_FORM][EQUIP_SLOT_D_LEFT] = slot;
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DPAD_SET_CUR_FORM_BTN_ITEM(EQUIP_SLOT_D_LEFT, currentItemId);
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DPAD_SET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_D_LEFT, slot);
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Interface_Dpad_LoadItemIconImpl(gPlayState, EQUIP_SLOT_D_LEFT);
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}
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if (ImGui::MenuItem("D-Down")) {
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gSaveContext.save.shipSaveInfo.dpadEquips.dpadItems[CUR_FORM][EQUIP_SLOT_D_DOWN] = currentItemId;
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gSaveContext.save.shipSaveInfo.dpadEquips.dpadSlots[CUR_FORM][EQUIP_SLOT_D_DOWN] = slot;
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DPAD_SET_CUR_FORM_BTN_ITEM(EQUIP_SLOT_D_DOWN, currentItemId);
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DPAD_SET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_D_DOWN, slot);
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Interface_Dpad_LoadItemIconImpl(gPlayState, EQUIP_SLOT_D_DOWN);
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}
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if (ImGui::MenuItem("D-Up")) {
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gSaveContext.save.shipSaveInfo.dpadEquips.dpadItems[CUR_FORM][EQUIP_SLOT_D_UP] = currentItemId;
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gSaveContext.save.shipSaveInfo.dpadEquips.dpadSlots[CUR_FORM][EQUIP_SLOT_D_UP] = slot;
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DPAD_SET_CUR_FORM_BTN_ITEM(EQUIP_SLOT_D_UP, currentItemId);
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DPAD_SET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_D_UP, slot);
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Interface_Dpad_LoadItemIconImpl(gPlayState, EQUIP_SLOT_D_UP);
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}
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ImGui::EndMenu();
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@@ -677,9 +677,13 @@ void DrawSlot(InventorySlot slot) {
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1.0f, 1.0f, 1.0f, 0.0f));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(1.0f, 1.0f, 1.0f, 0.2f));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(1.0f, 1.0f, 1.0f, 0.1f));
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if (gSaveContext.save.saveInfo.equips.cButtonSlots[CUR_FORM][EQUIP_SLOT_C_LEFT] == slot ||
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gSaveContext.save.saveInfo.equips.cButtonSlots[CUR_FORM][EQUIP_SLOT_C_DOWN] == slot ||
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gSaveContext.save.saveInfo.equips.cButtonSlots[CUR_FORM][EQUIP_SLOT_C_RIGHT] == slot) {
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if (GET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_C_LEFT) == slot || GET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_C_DOWN) == slot ||
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GET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_C_RIGHT) == slot ||
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(CVarGetInteger("gEnhancements.Dpad.DpadEquips", 0) &&
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(DPAD_GET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_D_RIGHT) == slot ||
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DPAD_GET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_D_LEFT) == slot ||
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DPAD_GET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_D_DOWN) == slot ||
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DPAD_GET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_D_UP) == slot))) {
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ImGui::PushStyleColor(ImGuiCol_Border, UIWidgets::Colors::White);
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} else {
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(1.0f, 1.0f, 1.0f, 0.0f));
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