ovl_Bg_F40_Swlift OK and documented. obj_f40_obj documented. (#1171)

* Ported ovl_Bg_F40_Swlift to most recent zeldaret/master.

* Ran formatter.

* Attempt at fixing formatter problem.

* Applied PR changes suggestions and added authors

Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: Isghj5 <isghj5@gmail.com>
Co-authored-by: Tom-Overton <tom.overton@outlook.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>

* More PR fixes. Put object_f40_obj unused descriptor as comments. Added another author.

Co-authored-by: AngheloAlf <angheloalf95@gmail.com>

* Fixed some effect of handling merge conflicts. Some early returns added and renames in object_f40_obj.xml

---------

Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: Isghj5 <isghj5@gmail.com>
Co-authored-by: Tom-Overton <tom.overton@outlook.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
Co-authored-by: AngheloAlf <angheloalf95@gmail.com>
This commit is contained in:
TrulyNaN
2023-06-02 14:25:03 +10:00
committed by GitHub
co-authored by petrie911 Isghj5 Tom-Overton Derek-Hensley AngheloAlf
parent 95c5796e41
commit 0261dc0a5c
6 changed files with 109 additions and 35 deletions
+21 -13
View File
@@ -1,17 +1,25 @@
<Root>
<!--
Assets for Stone Tower platforms. These platforms include the cubes moved by pressing the switches in
Stone Tower and two unused platforms.
-->
<File Name="object_f40_obj" Segment="6">
<Texture Name="object_f40_obj_Tex_000000" OutName="tex_000000" Format="i8" Width="64" Height="64" Offset="0x0" />
<Texture Name="object_f40_obj_Tex_001000" OutName="tex_001000" Format="rgba16" Width="32" Height="64" Offset="0x1000" />
<Texture Name="object_f40_obj_Tex_002000" OutName="tex_002000" Format="rgba16" Width="32" Height="32" Offset="0x2000" />
<Texture Name="object_f40_obj_Tex_002800" OutName="tex_002800" Format="i4" Width="32" Height="128" Offset="0x2800" />
<Texture Name="object_f40_obj_Tex_003000" OutName="tex_003000" Format="i4" Width="64" Height="64" Offset="0x3000" />
<DList Name="object_f40_obj_DL_003B00" Offset="0x3B00" />
<DList Name="object_f40_obj_DL_003B08" Offset="0x3B08" />
<Collision Name="object_f40_obj_Colheader_003E80" Offset="0x3E80" />
<DList Name="object_f40_obj_DL_004030" Offset="0x4030" />
<DList Name="object_f40_obj_DL_004038" Offset="0x4038" />
<Collision Name="object_f40_obj_Colheader_004240" Offset="0x4240" />
<DList Name="object_f40_obj_DL_0043D0" Offset="0x43D0" /> <!-- Original name is "z2_f40obj01_model" -->
<Collision Name="object_f40_obj_Colheader_004640" Offset="0x4640" /> <!-- Original name is "z2_f40obj01_bgdatainfo" -->
<Texture Name="gStoneTowerPlatformsTopTex" OutName="stone_tower_platforms_top" Format="i8" Width="64" Height="64" Offset="0x0" /> <!-- Unused -->
<Texture Name="gStoneTowerPlatformsSidesTex" OutName="stone_tower_platforms_sides" Format="rgba16" Width="32" Height="64" Offset="0x1000" /> <!-- Unused -->
<Texture Name="gStoneTowerBlockBackgroundTex" OutName="stone_tower_block_background" Format="rgba16" Width="32" Height="32" Offset="0x2000" />
<Texture Name="gStoneTowerBlockPatternTex" OutName="stone_tower_block_pattern" Format="i4" Width="32" Height="128" Offset="0x2800" />
<Texture Name="gStoneTowerBlockSidesTex" OutName="stone_tower_block_sides" Format="i4" Width="64" Height="64" Offset="0x3000" />
<DList Name="gStoneTowerVerticallyOscillatingPlatformEmptyDL" Offset="0x3B00" />
<DList Name="gStoneTowerVerticallyOscillatingPlatformDL" Offset="0x3B08" /> <!-- Unused -->
<Collision Name="gStoneTowerVerticallyOscillatingPlatformCol" Offset="0x3E80" /> <!-- Unused -->
<DList Name="gStoneTowerTempleSquareElevatorEmptyDL" Offset="0x4030" />
<DList Name="gStoneTowerTempleSquareElevatorDL" Offset="0x4038" /> <!-- Unused -->
<Collision Name="gStoneTowerTempleSquareElevatorCol" Offset="0x4240" /> <!-- Unused -->
<DList Name="gStoneTowerBlockDL" Offset="0x43D0" />
<Collision Name="gStoneTowerBlockCol" Offset="0x4640" />
</File>
</Root>