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ovl_Bg_F40_Swlift OK and documented. obj_f40_obj documented. (#1171)
* Ported ovl_Bg_F40_Swlift to most recent zeldaret/master. * Ran formatter. * Attempt at fixing formatter problem. * Applied PR changes suggestions and added authors Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu> Co-authored-by: Isghj5 <isghj5@gmail.com> Co-authored-by: Tom-Overton <tom.overton@outlook.com> Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com> * More PR fixes. Put object_f40_obj unused descriptor as comments. Added another author. Co-authored-by: AngheloAlf <angheloalf95@gmail.com> * Fixed some effect of handling merge conflicts. Some early returns added and renames in object_f40_obj.xml --------- Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu> Co-authored-by: Isghj5 <isghj5@gmail.com> Co-authored-by: Tom-Overton <tom.overton@outlook.com> Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com> Co-authored-by: AngheloAlf <angheloalf95@gmail.com>
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co-authored by
petrie911
Isghj5
Tom-Overton
Derek-Hensley
AngheloAlf
parent
95c5796e41
commit
0261dc0a5c
@@ -1,17 +1,25 @@
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<Root>
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<!--
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Assets for Stone Tower platforms. These platforms include the cubes moved by pressing the switches in
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Stone Tower and two unused platforms.
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-->
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<File Name="object_f40_obj" Segment="6">
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<Texture Name="object_f40_obj_Tex_000000" OutName="tex_000000" Format="i8" Width="64" Height="64" Offset="0x0" />
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<Texture Name="object_f40_obj_Tex_001000" OutName="tex_001000" Format="rgba16" Width="32" Height="64" Offset="0x1000" />
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<Texture Name="object_f40_obj_Tex_002000" OutName="tex_002000" Format="rgba16" Width="32" Height="32" Offset="0x2000" />
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<Texture Name="object_f40_obj_Tex_002800" OutName="tex_002800" Format="i4" Width="32" Height="128" Offset="0x2800" />
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<Texture Name="object_f40_obj_Tex_003000" OutName="tex_003000" Format="i4" Width="64" Height="64" Offset="0x3000" />
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<DList Name="object_f40_obj_DL_003B00" Offset="0x3B00" />
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<DList Name="object_f40_obj_DL_003B08" Offset="0x3B08" />
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<Collision Name="object_f40_obj_Colheader_003E80" Offset="0x3E80" />
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<DList Name="object_f40_obj_DL_004030" Offset="0x4030" />
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<DList Name="object_f40_obj_DL_004038" Offset="0x4038" />
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<Collision Name="object_f40_obj_Colheader_004240" Offset="0x4240" />
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<DList Name="object_f40_obj_DL_0043D0" Offset="0x43D0" /> <!-- Original name is "z2_f40obj01_model" -->
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<Collision Name="object_f40_obj_Colheader_004640" Offset="0x4640" /> <!-- Original name is "z2_f40obj01_bgdatainfo" -->
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<Texture Name="gStoneTowerPlatformsTopTex" OutName="stone_tower_platforms_top" Format="i8" Width="64" Height="64" Offset="0x0" /> <!-- Unused -->
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<Texture Name="gStoneTowerPlatformsSidesTex" OutName="stone_tower_platforms_sides" Format="rgba16" Width="32" Height="64" Offset="0x1000" /> <!-- Unused -->
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<Texture Name="gStoneTowerBlockBackgroundTex" OutName="stone_tower_block_background" Format="rgba16" Width="32" Height="32" Offset="0x2000" />
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<Texture Name="gStoneTowerBlockPatternTex" OutName="stone_tower_block_pattern" Format="i4" Width="32" Height="128" Offset="0x2800" />
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<Texture Name="gStoneTowerBlockSidesTex" OutName="stone_tower_block_sides" Format="i4" Width="64" Height="64" Offset="0x3000" />
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<DList Name="gStoneTowerVerticallyOscillatingPlatformEmptyDL" Offset="0x3B00" />
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<DList Name="gStoneTowerVerticallyOscillatingPlatformDL" Offset="0x3B08" /> <!-- Unused -->
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<Collision Name="gStoneTowerVerticallyOscillatingPlatformCol" Offset="0x3E80" /> <!-- Unused -->
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<DList Name="gStoneTowerTempleSquareElevatorEmptyDL" Offset="0x4030" />
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<DList Name="gStoneTowerTempleSquareElevatorDL" Offset="0x4038" /> <!-- Unused -->
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<Collision Name="gStoneTowerTempleSquareElevatorCol" Offset="0x4240" /> <!-- Unused -->
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<DList Name="gStoneTowerBlockDL" Offset="0x43D0" />
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<Collision Name="gStoneTowerBlockCol" Offset="0x4640" />
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</File>
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</Root>
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