2023-06-18 18:13:57 -04:00
<Root>
2023-07-04 23:52:36 +10:00
<!-- Item Names. Must be ia4 128x16 and ordered following `ItemId` -->
2024-01-05 10:15:41 -06:00
<File Name= "item_name_static" >
2023-07-04 23:52:36 +10:00
<!-- Main items -->
<Texture Name= "gItemNameOcarinaOfTimeENGTex" OutName= "item_name_ocarina_of_time_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x0" /> <!-- ITEM_OCARINA_OF_TIME -->
<Texture Name= "gItemNameHerosBowENGTex" OutName= "item_name_heros_bow_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x400" /> <!-- ITEM_BOW -->
<Texture Name= "gItemNameFireArrowENGTex" OutName= "item_name_fire_arrow_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x800" /> <!-- ITEM_ARROW_FIRE -->
<Texture Name= "gItemNameIceArrowENGTex" OutName= "item_name_ice_arrow_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0xC00" /> <!-- ITEM_ARROW_ICE -->
<Texture Name= "gItemNameLightArrowENGTex" OutName= "item_name_light_arrow_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x1000" /> <!-- ITEM_ARROW_LIGHT -->
<Texture Name= "gItemNameFairyOcarinaJPNTex" OutName= "item_name_fairy_ocarina_jpn" Format= "ia4" Width= "128" Height= "16" Offset= "0x1400" /> <!-- ITEM_OCARINA_FAIRY -->
<Texture Name= "gItemNameBombENGTex" OutName= "item_name_bomb_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x1800" /> <!-- ITEM_BOMB -->
<Texture Name= "gItemNameBombchuENGTex" OutName= "item_name_bombchu_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x1C00" /> <!-- ITEM_BOMBCHU -->
<Texture Name= "gItemNameDekuStickENGTex" OutName= "item_name_deku_stick_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x2000" /> <!-- ITEM_DEKU_STICK -->
<Texture Name= "gItemNameDekuNutENGTex" OutName= "item_name_deku_nut_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x2400" /> <!-- ITEM_DEKU_NUT -->
<Texture Name= "gItemNameMagicBeansENGTex" OutName= "item_name_magic_beans_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x2800" /> <!-- ITEM_MAGIC_BEANS -->
<!-- Swapped with slingshot -->
<Texture Name= "gItemNameLongshotJPNTex" OutName= "item_name_longshot_jpn" Format= "ia4" Width= "128" Height= "16" Offset= "0x2C00" /> <!-- ITEM_SLINGSHOT -->
<Texture Name= "gItemNamePowderKegENGTex" OutName= "item_name_powder_keg_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x3000" /> <!-- ITEM_POWDER_KEG -->
<Texture Name= "gItemNamePictographBoxENGTex" OutName= "item_name_pictograph_box_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x3400" /> <!-- ITEM_PICTOGRAPH_BOX -->
<Texture Name= "gItemNameLensOfTruthENGTex" OutName= "item_name_lens_of_truth_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x3800" /> <!-- ITEM_LENS_OF_TRUTH -->
<Texture Name= "gItemNameHookshotENGTex" OutName= "item_name_hookshot_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x3C00" /> <!-- ITEM_HOOKSHOT -->
<Texture Name= "gItemNameGreatFairysSwordENGTex" OutName= "item_name_great_fairys_sword_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x4000" /> <!-- ITEM_SWORD_GREAT_FAIRY -->
<!-- Swapped with longshot -->
<Texture Name= "gItemNameFairySlingshotJPNTex" OutName= "item_name_fairy_slingshot_jpn" Format= "ia4" Width= "128" Height= "16" Offset= "0x4400" /> <!-- ITEM_LONGSHOT -->
<!-- Bottled items -->
<Texture Name= "gItemNameEmptyBottleENGTex" OutName= "item_name_empty_bottle_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x4800" /> <!-- ITEM_BOTTLE -->
<Texture Name= "gItemNameRedPotionENGTex" OutName= "item_name_red_potion_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x4C00" /> <!-- ITEM_POTION_RED -->
<Texture Name= "gItemNameGreenPotionENGTex" OutName= "item_name_green_potion_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x5000" /> <!-- ITEM_POTION_GREEN -->
<Texture Name= "gItemNameBluePotionENGTex" OutName= "item_name_blue_potion_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x5400" /> <!-- ITEM_POTION_BLUE -->
<Texture Name= "gItemNameFairyENGTex" OutName= "item_name_fairy_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x5800" /> <!-- ITEM_FAIRY -->
<Texture Name= "gItemNameDekuPrincessENGTex" OutName= "item_name_deku_princess_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x5C00" /> <!-- ITEM_DEKU_PRINCESS -->
<Texture Name= "gItemNameFullMilkENGTex" OutName= "item_name_full_milk_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x6000" /> <!-- ITEM_MILK_BOTTLE -->
<Texture Name= "gItemNameHalfMilkENGTex" OutName= "item_name_half_milk_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x6400" /> <!-- ITEM_MILK_HALF -->
<Texture Name= "gItemNameFishENGTex" OutName= "item_name_fish_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x6800" /> <!-- ITEM_FISH -->
<Texture Name= "gItemNameBugENGTex" OutName= "item_name_bug_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x6C00" /> <!-- ITEM_BUG -->
<Texture Name= "gItemNameBlueFireENGTex" OutName= "item_name_blue_fire_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x7000" /> <!-- ITEM_BLUE_FIRE -->
<Texture Name= "gItemNamePoeENGTex" OutName= "item_name_poe_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x7400" /> <!-- ITEM_POE -->
<Texture Name= "gItemNameBigPoeENGTex" OutName= "item_name_big_poe_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x7800" /> <!-- ITEM_BIG_POE -->
<Texture Name= "gItemNameSpringWaterENGTex" OutName= "item_name_spring_water_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x7C00" /> <!-- ITEM_SPRING_WATER -->
<Texture Name= "gItemNameHotSpringWaterENGTex" OutName= "item_name_hot_spring_water_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x8000" /> <!-- ITEM_HOT_SPRING_WATER -->
<Texture Name= "gItemNameZoraEggENGTex" OutName= "item_name_zora_egg_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x8400" /> <!-- ITEM_ZORA_EGG -->
<Texture Name= "gItemNameGoldDustENGTex" OutName= "item_name_gold_dust_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x8800" /> <!-- ITEM_GOLD_DUST -->
<Texture Name= "gItemNameMagicalMushroomENGTex" OutName= "item_name_magical_mushroom_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x8C00" /> <!-- ITEM_MUSHROOM -->
<Texture Name= "gItemNameSeaHorseENGTex" OutName= "item_name_sea_horse_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x9000" /> <!-- ITEM_SEAHORSE -->
<Texture Name= "gItemNameChateauRomaniENGTex" OutName= "item_name_chateau_romani_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x9400" /> <!-- ITEM_CHATEAU -->
<Texture Name= "gItemNameHylianLoachJPNTex" OutName= "item_name_hylian_loach_jpn" Format= "ia4" Width= "128" Height= "16" Offset= "0x9800" /> <!-- ITEM_HYLIAN_LOACH -->
<Texture Name= "gItemNameObabasDrinkJPNTex" OutName= "item_name_obabas_drink_jpn" Format= "ia4" Width= "128" Height= "16" Offset= "0x9C00" /> <!-- ITEM_OBABA_DRINK -->
<!-- Trade Items -->
<Texture Name= "gItemNameMoonsTearENGTex" OutName= "item_name_moons_tear_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0xA000" /> <!-- ITEM_MOONS_TEAR -->
<Texture Name= "gItemNameLandTitleDeedENGTex" OutName= "item_name_land_title_deed_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0xA400" /> <!-- ITEM_DEED_LAND -->
<Texture Name= "gItemNameSwampTitleDeedENGTex" OutName= "item_name_swamp_title_deed_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0xA800" /> <!-- ITEM_DEED_SWAMP -->
<Texture Name= "gItemNameMountainTitleDeedENGTex" OutName= "item_name_mountain_title_deed_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0xAC00" /> <!-- ITEM_DEED_MOUNTAIN -->
<Texture Name= "gItemNameOceanTitleDeedENGTex" OutName= "item_name_ocean_title_deed_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0xB000" /> <!-- ITEM_DEED_OCEAN -->
<Texture Name= "gItemNameRoomKeyENGTex" OutName= "item_name_room_key_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0xB400" /> <!-- ITEM_ROOM_KEY -->
<Texture Name= "gItemNameSpecialDeliveryToMamaENGTex" OutName= "item_name_special_delivery_to_mama_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0xB800" /> <!-- ITEM_LETTER_MAMA -->
<Texture Name= "gItemNameLetterToKafeiENGTex" OutName= "item_name_letter_to_kafei_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0xBC00" /> <!-- ITEM_LETTER_TO_KAFEI -->
<Texture Name= "gItemNamePendantOfMemoriesENGTex" OutName= "item_name_pendant_of_memories_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0xC000" /> <!-- ITEM_PENDANT_OF_MEMORIES -->
<!-- Translates to Moon's Stone? Slightly different than the japanese translation of Moon's Tear. Replaces Tear with Stone, the same character used in Stone's Mask -->
<Texture Name= "gItemNameMoonsStoneJPNTex" OutName= "item_name_moons_stone_jpn" Format= "ia4" Width= "128" Height= "16" Offset= "0xC400" /> <!-- ITEM_TINGLE_MAP -->
<!-- Masks -->
<Texture Name= "gItemNameDekuMaskENGTex" OutName= "item_name_deku_mask_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0xC800" /> <!-- ITEM_MASK_DEKU -->
<Texture Name= "gItemNameGoronMaskENGTex" OutName= "item_name_goron_mask_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0xCC00" /> <!-- ITEM_MASK_GORON -->
<Texture Name= "gItemNameZoraMaskENGTex" OutName= "item_name_zora_mask_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0xD000" /> <!-- ITEM_MASK_ZORA -->
<Texture Name= "gItemNameFierceDeitysMaskENGTex" OutName= "item_name_fierce_deitys_mask_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0xD400" /> <!-- ITEM_MASK_FIERCE_DEITY -->
<Texture Name= "gItemNameMaskOfTruthENGTex" OutName= "item_name_mask_of_truth_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0xD800" /> <!-- ITEM_MASK_TRUTH -->
<Texture Name= "gItemNameKafeisMaskENGTex" OutName= "item_name_kafeis_mask_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0xDC00" /> <!-- ITEM_MASK_KAFEIS_MASK -->
<Texture Name= "gItemNameAllNightMaskENGTex" OutName= "item_name_all_night_mask_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0xE000" /> <!-- ITEM_MASK_ALL_NIGHT -->
<Texture Name= "gItemNameBunnyHoodENGTex" OutName= "item_name_bunny_hood_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0xE400" /> <!-- ITEM_MASK_BUNNY -->
<Texture Name= "gItemNameKeatonMaskENGTex" OutName= "item_name_keaton_mask_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0xE800" /> <!-- ITEM_MASK_KEATON -->
<Texture Name= "gItemNameGarosMaskENGTex" OutName= "item_name_garos_mask_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0xEC00" /> <!-- ITEM_MASK_GARO -->
<Texture Name= "gItemNameRomanisMaskENGTex" OutName= "item_name_romanis_mask_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0xF000" /> <!-- ITEM_MASK_ROMANI -->
<Texture Name= "gItemNameCircusLeadersMaskENGTex" OutName= "item_name_circus_leaders_mask_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0xF400" /> <!-- ITEM_MASK_CIRCUS_LEADER -->
<Texture Name= "gItemNamePostmansHatENGTex" OutName= "item_name_postmans_hat_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0xF800" /> <!-- ITEM_MASK_POSTMAN -->
<Texture Name= "gItemNameCouplesMaskENGTex" OutName= "item_name_couples_mask_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0xFC00" /> <!-- ITEM_MASK_COUPLE -->
<Texture Name= "gItemNameGreatFairysMaskENGTex" OutName= "item_name_great_fairys_mask_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x10000" /> <!-- ITEM_MASK_GREAT_FAIRY -->
<Texture Name= "gItemNameGibdoMaskENGTex" OutName= "item_name_gibdo_mask_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x10400" /> <!-- ITEM_MASK_GIBDO -->
<Texture Name= "gItemNameDonGerosMaskENGTex" OutName= "item_name_don_geros_mask_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x10800" /> <!-- ITEM_MASK_DON_GERO -->
<Texture Name= "gItemNameKamarosMaskENGTex" OutName= "item_name_kamaros_mask_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x10C00" /> <!-- ITEM_MASK_KAMARO -->
<Texture Name= "gItemNameCaptainsHatENGTex" OutName= "item_name_captains_hat_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x11000" /> <!-- ITEM_MASK_CAPTAIN -->
<Texture Name= "gItemNameStoneMaskENGTex" OutName= "item_name_stone_mask_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x11400" /> <!-- ITEM_MASK_STONE -->
<Texture Name= "gItemNameBremenMaskENGTex" OutName= "item_name_bremen_mask_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x11800" /> <!-- ITEM_MASK_BREMEN -->
<Texture Name= "gItemNameBlastMaskENGTex" OutName= "item_name_blast_mask_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x11C00" /> <!-- ITEM_MASK_BLAST -->
<Texture Name= "gItemNameMaskOfScentsENGTex" OutName= "item_name_mask_of_scents_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x12000" /> <!-- ITEM_MASK_SCENTS -->
<Texture Name= "gItemNameGiantsMaskENGTex" OutName= "item_name_giants_mask_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x12400" /> <!-- ITEM_MASK_GIANT -->
<!-- Unused remnants from OoT -->
<Texture Name= "gItemNameWindMedallionJPNTex" OutName= "item_name_wind_medallion_jpn" Format= "ia4" Width= "128" Height= "16" Offset= "0x12800" /> <!-- ITEM_BOW_FIRE -->
<Texture Name= "gItemNameFireMedallionJPNTex" OutName= "item_name_fire_medallion_jpn" Format= "ia4" Width= "128" Height= "16" Offset= "0x12C00" /> <!-- ITEM_BOW_ICE -->
<Texture Name= "gItemNameIceMedallionJPNTex" OutName= "item_name_ice_medallion_jpn" Format= "ia4" Width= "128" Height= "16" Offset= "0x13000" /> <!-- ITEM_BOW_LIGHT -->
<!-- Equipment -->
<Texture Name= "gItemNameKokiriSwordENGTex" OutName= "item_name_kokiri_sword_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x13400" /> <!-- ITEM_SWORD_KOKIRI -->
<Texture Name= "gItemNameRazorSwordENGTex" OutName= "item_name_razor_sword_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x13800" /> <!-- ITEM_SWORD_RAZOR -->
<Texture Name= "gItemNameGildedSwordENGTex" OutName= "item_name_gilded_sword_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x13C00" /> <!-- ITEM_SWORD_GILDED -->
<!-- Unused remnants from OoT -->
<Texture Name= "gItemNameBrokenGiantsKnifeJPNTex" OutName= "item_name_broken_giants_knife_jpn" Format= "ia4" Width= "128" Height= "16" Offset= "0x14000" /> <!-- ITEM_SWORD_DEITY -->
<Texture Name= "gItemNameHerosShieldENGTex" OutName= "item_name_heros_shield_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x14400" /> <!-- ITEM_SHIELD_HERO -->
<Texture Name= "gItemNameMirrorShieldENGTex" OutName= "item_name_mirror_shield_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x14800" /> <!-- ITEM_SHIELD_MIRROR -->
<!-- Upgrades -->
<Texture Name= "gItemNameQuiver30ENGTex" OutName= "item_name_quiver_30_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x14C00" /> <!-- ITEM_QUIVER_30 -->
<Texture Name= "gItemNameQuiver40ENGTex" OutName= "item_name_quiver_40_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x15000" /> <!-- ITEM_QUIVER_40 -->
<Texture Name= "gItemNameQuiver50ENGTex" OutName= "item_name_quiver_50_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x15400" /> <!-- ITEM_QUIVER_50 -->
<Texture Name= "gItemNameBombBag20ENGTex" OutName= "item_name_bomb_bag_20_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x15800" /> <!-- ITEM_BOMB_BAG_20 -->
<Texture Name= "gItemNameBombBag30ENGTex" OutName= "item_name_bomb_bag_30_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x15C00" /> <!-- ITEM_BOMB_BAG_30 -->
<Texture Name= "gItemNameBombBag40ENGTex" OutName= "item_name_bomb_bag_40_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x16000" /> <!-- ITEM_BOMB_BAG_40 -->
<!-- Unused remnants from OoT -->
<Texture Name= "gItemNameBigKey1JPNTex" OutName= "item_name_big_key_1_jpn" Format= "ia4" Width= "128" Height= "16" Offset= "0x16400" /> <!-- ITEM_WALLET_DEFAULT -->
<Texture Name= "gItemNameBigKey2JPNTex" OutName= "item_name_big_key_2_jpn" Format= "ia4" Width= "128" Height= "16" Offset= "0x16800" /> <!-- ITEM_WALLET_ADULT -->
<Texture Name= "gItemNameBigKey3JPNTex" OutName= "item_name_big_key_3_jpn" Format= "ia4" Width= "128" Height= "16" Offset= "0x16C00" /> <!-- ITEM_WALLET_GIANT -->
<Texture Name= "gItemNameBigKey4JPNTex" OutName= "item_name_big_key_4_jpn" Format= "ia4" Width= "128" Height= "16" Offset= "0x17000" /> <!-- ITEM_FISHING_ROD -->
<!-- Boss remains -->
<Texture Name= "gItemNameOdolwasRemainsENGTex" OutName= "item_name_odolwas_remains_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x17400" /> <!-- ITEM_REMAINS_ODOLWA -->
<Texture Name= "gItemNameGohtsRemainsENGTex" OutName= "item_name_gohts_remains_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x17800" /> <!-- ITEM_REMAINS_GOHT -->
<Texture Name= "gItemNameGyorgsRemainsENGTex" OutName= "item_name_gyorgs_remains_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x17C00" /> <!-- ITEM_REMAINS_GYORG -->
<Texture Name= "gItemNameTwinmoldsRemainsENGTex" OutName= "item_name_twinmolds_remains_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x18000" /> <!-- ITEM_REMAINS_TWINMOLD -->
<!-- Songs -->
<Texture Name= "gItemNameSonataOfAwakeningENGTex" OutName= "item_name_sonata_of_awakening_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x18400" /> <!-- ITEM_SONG_SONATA -->
<Texture Name= "gItemNameGoronLullabyENGTex" OutName= "item_name_goron_lullaby_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x18800" /> <!-- ITEM_SONG_LULLABY -->
<Texture Name= "gItemNameNewWaveBossaNovaENGTex" OutName= "item_name_new_wave_bossa_nova_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x18C00" /> <!-- ITEM_SONG_NOVA -->
<Texture Name= "gItemNameElegyOfEmptynessENGTex" OutName= "item_name_elegy_of_emptiness_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x19000" /> <!-- ITEM_SONG_ELEGY -->
<Texture Name= "gItemNameOathToOrderENGTex" OutName= "item_name_oath_to_order_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x19400" /> <!-- ITEM_SONG_OATH -->
<!-- Unused remnants from OoT -->
<Texture Name= "gItemNameNocturneOfShadowJPNTex" OutName= "item_name_nocturne_of_shadow_jpn" Format= "ia4" Width= "128" Height= "16" Offset= "0x19800" /> <!-- ITEM_SONG_SARIA -->
<Texture Name= "gItemNameSongOfTimeENGTex" OutName= "item_name_song_of_time_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x19C00" /> <!-- ITEM_SONG_TIME -->
<Texture Name= "gItemNameSongOfHealingENGTex" OutName= "item_name_song_of_healing_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x1A000" /> <!-- ITEM_SONG_HEALING -->
<Texture Name= "gItemNameEponasSongENGTex" OutName= "item_name_eponas_song_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x1A400" /> <!-- ITEM_SONG_EPONA -->
<Texture Name= "gItemNameSongOfSoaringENGTex" OutName= "item_name_song_of_soaring_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x1A800" /> <!-- ITEM_SONG_SOARING -->
<Texture Name= "gItemNameSongOfStormsENGTex" OutName= "item_name_song_of_storms_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x1AC00" /> <!-- ITEM_SONG_STORMS -->
<!-- Unused remnants from OoT -->
<Texture Name= "gItemNameSunsSongJPNTex" OutName= "item_name_suns_song_jpn" Format= "ia4" Width= "128" Height= "16" Offset= "0x1B000" /> <!-- ITEM_SONG_SUN -->
<!-- Misc -->
<Texture Name= "gItemNameBombersNotebookENGTex" OutName= "item_name_bombers_notebook_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x1B400" /> <!-- ITEM_BOMBERS_NOTEBOOK -->
<!-- Unused remnants from OoT -->
<Texture Name= "gItemNameGoldSkulltulaJPNTex" OutName= "item_name_gold_skulltula_jpn" Format= "ia4" Width= "128" Height= "16" Offset= "0x1B800" /> <!-- ITEM_SKULL_TOKEN -->
<Texture Name= "gItemNamePieceOfHeartENGTex" OutName= "item_name_piece_of_heart_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x1BC00" /> <!-- ITEM_HEART_CONTAINER, Piece of Heart? -->
<!-- Unused remnants from OoT -->
<Texture Name= "gItemNamePieceOfHeartJPNTex" OutName= "item_name_piece_of_heart_jpn" Format= "ia4" Width= "128" Height= "16" Offset= "0x1C000" /> <!-- ITEM_HEART_PIECE -->
<!-- Identical to gItemNameSunsSongJPNTex -->
<Texture Name= "gItemNameSunsSong2JPNTex" OutName= "item_name_suns_song_2_jpn" Format= "ia4" Width= "128" Height= "16" Offset= "0x1C400" /> <!-- ITEM_71 -->
<!-- Unused remnants from OoT -->
<Texture Name= "gItemNameSongOfTimeJPNTex" OutName= "item_name_song_of_time_jpn" Format= "ia4" Width= "128" Height= "16" Offset= "0x1C800" /> <!-- ITEM_72 -->
<Texture Name= "gItemNameLullabyIntroENGTex" OutName= "item_name_lullaby_intro_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x1CC00" /> <!-- ITEM_SONG_LULLABY_INTRO -->
<Texture Name= "gItemNameBigKeyENGTex" OutName= "item_name_big_key_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x1D000" /> <!-- ITEM_KEY_BOSS -->
<Texture Name= "gItemNameCompassENGTex" OutName= "item_name_compass_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x1D400" /> <!-- ITEM_COMPASS -->
<Texture Name= "gItemNameDungeonMapENGTex" OutName= "item_name_dungeon_map_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x1D800" /> <!-- ITEM_DUNGEON_MAP -->
<Texture Name= "gItemNameStrayFairiesENGTex" OutName= "item_name_stray_fairies_eng" Format= "ia4" Width= "128" Height= "16" Offset= "0x1DC00" /> <!-- ITEM_STRAY_FAIRIES -->
2023-06-18 18:13:57 -04:00
</File>
</Root>