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#include "2s2h/resource/importer/scenecommand/SetMinimapChestsFactory.h"
#include "2s2h/resource/type/scenecommand/SetMinimapChests.h"
#include "spdlog/spdlog.h"
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namespace SOH {
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std::shared_ptr<Ship::IResource> SetMinimapChestsFactory::ReadResource(std::shared_ptr<Ship::ResourceInitData> initData,
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std::shared_ptr<Ship::BinaryReader> reader) {
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auto chests = std::make_shared<SetMinimapChests>(initData);
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ReadCommandId(chests, reader);
size_t size = reader->ReadUInt32();
chests->chests.reserve(size);
for (size_t i = 0; i < size; i++) {
MinimapChestData d;
d.unk_0 = reader->ReadUInt16();
d.unk_2 = reader->ReadUInt16();
d.unk_4 = reader->ReadUInt16();
d.unk_6 = reader->ReadUInt16();
d.unk_8 = reader->ReadUInt16();
chests->chests.emplace_back(d);
}
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return chests;
}
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} // namespace SOH