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#include "2s2h/resource/importer/scenecommand/SceneCommandFactory.h"
#include "2s2h/resource/type/scenecommand/SceneCommand.h"
#include "spdlog/spdlog.h"
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namespace SOH {
void SceneCommandFactoryBinaryV0::ReadCommandId(std::shared_ptr<SOH::ISceneCommand> command,
std::shared_ptr<Ship::BinaryReader> reader) {
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command->cmdId = (SceneCommandID)reader->ReadInt32();
}
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} // namespace SOH