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#include "MoonJump.h"
#include <libultraship/bridge.h>
#include "Enhancements/GameInteractor/GameInteractor.h"
#include "variables.h"
static uint32_t moonJumpOnLGameStateUpdateHookId = 0;
void RegisterMoonJumpOnL() {
if (moonJumpOnLGameStateUpdateHookId) {
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GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnGameStateUpdate>(
moonJumpOnLGameStateUpdateHookId);
moonJumpOnLGameStateUpdateHookId = 0;
}
if (CVarGetInteger("gCheats.MoonJumpOnL", 0)) {
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moonJumpOnLGameStateUpdateHookId =
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameStateUpdate>([]() {
if (gPlayState == nullptr)
return;
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Player* player = GET_PLAYER(gPlayState);
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if (CHECK_BTN_ANY(gPlayState->state.input[0].cur.button, BTN_L)) {
player->actor.velocity.y = 6.34375f;
}
});
}
}