<LimbName="gGaroMasterLeftArmLimb"Type="Standard"EnumName="GARO_MASTER_LIMB_LEFT_ARM"Offset="0x3050"/><!-- Renders a single triangle instead of a normal-looking limb -->
<LimbName="gGaroMasterRightArmLimb"Type="Standard"EnumName="GARO_MASTER_LIMB_RIGHT_ARM"Offset="0x3068"/><!-- Renders a single triangle instead of a normal-looking limb -->
<AnimationName="gGaroStaticJumpPoseAnim"Offset="0x3238"/><!-- Unused, one-frame long animation of the Garo jumping or falling. Original name is "jsk_pose" -->
<AnimationName="gGaroDashAttackAnim"Offset="0x3530"/><!-- Original name is "jso_attack1" -->
<AnimationName="gGaroSlashStartAnim"Offset="0x378C"/><!-- Original name is "jso_attack2" -->
<AnimationName="gGaroSlashLoopAnim"Offset="0x38AC"/><!-- Original name is "jso_attack_wait" -->
<AnimationName="gGaroJumpBackAnim"Offset="0x3D5C"/><!-- Original name is "jso_back" -->
<AnimationName="gGaroTakeOutBombAnim"Offset="0x4018"/><!-- Original name is "jso_bomb" -->
<AnimationName="gGaroLandAnim"Offset="0x4384"/><!-- Original name is "jso_chakuchiD" ("chakuchi" = "landing", "D" is probably short for "demo") -->
<AnimationName="gGaroDamagedAnim"Offset="0x44F8"/><!-- Original name is "jso_damage" -->
<AnimationName="gGaroGuardAnim"Offset="0x4858"/><!-- Original name is "jso_defense" -->
<AnimationName="gGaroAppearAndDrawSwordsAnim"Offset="0x5778"/><!-- Original name is "jso_demo_start" -->
<AnimationName="gGaroFallDownAnim"Offset="0x5D5C"/><!-- Original name is "jso_down" -->
<AnimationName="gGaroKnockedBackAnim"Offset="0x603C"/><!-- Original name is "jso_hajiku" ("repelled" or "bounced back") -->
<AnimationName="gGaroTrembleAnim"Offset="0x63A4"/><!-- Original name is "jso_henahena" (onomatopoeic for "weakly; helplessly​") -->
<AnimationName="gGaroCollapseAnim"Offset="0x67F0"/><!-- Original name is "jso_hetari" ("to sink down to the floor") -->
<AnimationName="gGaroDrawSwordsAnim"Offset="0x70BC"/><!-- Original name is "jso_jakin" (possibly onomatopoeic for drawing a sword from a sheath) -->
<AnimationName="gGaroJumpDownAnim"Offset="0x71E0"/><!-- Original name is "jso_jumpD" -->
<AnimationName="gGaroSpinAttackAnim"Offset="0x72AC"/><!-- Original name is "jso_kaiten" ("rotation; turn; spin") -->
<AnimationName="gGaroLookAroundAnim"Offset="0x788C"/><!-- Original name is "jso_kyoro" (onomatopoeic for "looking around restlessly") -->
<AnimationName="gGaroCowerAnim"Offset="0x7B04"/><!-- Original name is "jso_ororo" (possibly onomatopoeic for "in a panic; helplessly" or "sobbing; tearfully") -->
<AnimationName="gGaroAppearAnim"Offset="0x81F4"/><!-- Original name is "jso_start" -->
<!-- Garo Limb DisplayLists -->
<DListName="gGaroLeftThighDL"Offset="0x8F50"/>
<DListName="gGaroLeftShinDL"Offset="0x9008"/>
<DListName="gGaroLeftFootDL"Offset="0x90C0"/>
<DListName="gGaroRightThighDL"Offset="0x9190"/>
<DListName="gGaroRightShinDL"Offset="0x9248"/>
<DListName="gGaroRightFootDL"Offset="0x9300"/>
<DListName="gGaroTorsoDL"Offset="0x93D0"/><!-- Renders a single triangle instead of a normal-looking limb -->
<DListName="gGaroHeadDL"Offset="0x9428"/>
<DListName="gGaroRobeTopDL"Offset="0x94E0"/>
<DListName="gGaroRobeFrontDL"Offset="0x9758"/>
<DListName="gGaroRobeRightDL"Offset="0x98C8"/>
<DListName="gGaroRobeLeftDL"Offset="0x99B8"/>
<DListName="gGaroRobeBackDL"Offset="0x9AA8"/>
<DListName="gGaroRightArmDL"Offset="0x9B80"/><!-- Renders a single triangle instead of a normal-looking limb -->
<DListName="gGaroRightSwordDL"Offset="0x9BD8"/>
<DListName="gGaroLeftArmDL"Offset="0x9C98"/><!-- Renders a single triangle instead of a normal-looking limb -->