2021-12-18 19:37:05 +00:00
<Root>
2023-09-24 03:11:36 +01:00
<!-- Assets for Gerudo wearing red, i.e. Aveil -->
2021-12-18 19:37:05 +00:00
<File Name= "object_geldb" Segment= "6" >
2023-09-24 03:11:36 +01:00
<Animation Name= "gGerudoRedBegAnim" Offset= "0x734" /> <!-- Original name is "ga_asonde" begging? "idle"? -->
<Animation Name= "gGerudoRedDismissAnim" Offset= "0xCB0" /> <!-- Original name is "ga_hayaku" "hurry" -->
<Animation Name= "gGerudoRedTurnHeadAnim" Offset= "0xEE0" /> <!-- Original name is "ga_matu" "wait" -->
<Animation Name= "gGerudoRedWaitAnim" Offset= "0x14CC" /> <!-- Original name is "ga_matu_loop" "wait_loop" -->
<Animation Name= "gGerudoRedDemandAnim" Offset= "0x1AC8" /> <!-- hands on hips leaning forward (demanding?). Original name is "ga_naniyatte" -->
<Animation Name= "gGerudoRedRunAwayAnim" Offset= "0x1DFC" /> <!-- Running away from the bees. Original name is "ga_nigedasu" -->
<Animation Name= "gGerudoRedHandOnHipWaitAnim" Offset= "0x1EFC" /> <!-- Single frame pose with hand on hip. Original name is "gelb_wait" -->
<Animation Name= "gGerudoRedWalkAnim" Offset= "0x28A0" /> <!-- Walking. Original name is "gelb_walk" -->
<!-- Model, same as OoT object_geldb 0x2500-0xA470 -->
<Texture Name= "gGerudoRed1TLUT" OutName= "gerudo_red_1_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0x28B0" />
<Texture Name= "gGerudoRedSkinShadowTex" OutName= "gerudo_red_skin_shadow" Format= "ci8" Width= "8" Height= "8" Offset= "0x2AB0" TlutOffset= "0x28B0" />
<Texture Name= "gGerudoRedDarkRedFabricTex" OutName= "gerudo_red_dark_red_fabric" Format= "ci8" Width= "8" Height= "8" Offset= "0x2AF0" TlutOffset= "0x28B0" />
<Texture Name= "gGerudoRedYellowJewel1Tex" OutName= "gerudo_red_yellow_jewel_1" Format= "ci8" Width= "16" Height= "16" Offset= "0x2B30" /> <!-- also used for gauntlets and greaves -->
<Texture Name= "gGerudoRedGerudoPatternFabricTex" OutName= "gerudo_red_gerudo_pattern_fabric" Format= "i8" Width= "16" Height= "16" Offset= "0x2C30" />
<Texture Name= "gGerudoRedMidriffTex" OutName= "gerudo_red_midriff" Format= "ci8" Width= "16" Height= "16" Offset= "0x2D30" TlutOffset= "0x28B0" />
<Texture Name= "gGerudoTrousersTex" OutName= "gerudo_red_trousers" Format= "i8" Width= "16" Height= "16" Offset= "0x2E30" />
<Texture Name= "gGerudoMail1Tex" OutName= "gerudo_red_mail_1" Format= "i8" Width= "8" Height= "16" Offset= "0x2F30" />
<DList Name= "gGerudoRedTorsoDL" Offset= "0x4C90" />
<DList Name= "gGerudoRedRightUpperArmDL" Offset= "0x5110" />
<DList Name= "gGerudoRedRightForearmDL" Offset= "0x5248" />
<DList Name= "gGerudoRedLeftUpperArmDL" Offset= "0x5470" />
<DList Name= "gGerudoRedLeftForearmDL" Offset= "0x55A8" />
<DList Name= "gGerudoRedPelvisDL" Offset= "0x57D0" />
<DList Name= "gGerudoRedRightThighDL" Offset= "0x59F0" />
<DList Name= "gGerudoRedRightLowerLegDL" Offset= "0x5AF0" />
<DList Name= "gGerudoRedLeftThighDL" Offset= "0x5D60" />
<DList Name= "gGerudoRedLeftLowerLegDL" Offset= "0x5E60" />
<Texture Name= "gGerudoRed2TLUT" OutName= "gerudo_red_2_tlut" Format= "rgba16" Width= "18" Height= "14" Offset= "0x60E0" />
<Texture Name= "gGerudoRedSkinGradientTex" OutName= "gerudo_red_skin_gradient" Format= "ci8" Width= "8" Height= "8" Offset= "0x62D8" /> <!-- also used on head -->
<Texture Name= "gGerudoRedEarTex" OutName= "gerudo_red_ear" Format= "ci8" Width= "8" Height= "16" Offset= "0x6318" />
<Texture Name= "gGerudoRedEyeOpenTex" OutName= "gerudo_red_eye_open" Format= "ci8" Width= "32" Height= "32" Offset= "0x6398" TlutOffset= "0x60E0" />
<Texture Name= "gGerudoRedVeilFabricTex" OutName= "gerudo_red_veil_fabric" Format= "i8" Width= "16" Height= "16" Offset= "0x6798" />
<Texture Name= "gGerudoRedShoeUpperTex" OutName= "gerudo_red_shoe_upper" Format= "ci8" Width= "8" Height= "16" Offset= "0x6898" />
<Texture Name= "gGerudoRedShoeSoleTex" OutName= "gerudo_red_shoe_sole" Format= "ci8" Width= "8" Height= "8" Offset= "0x6918" />
<Texture Name= "gGerudoRedEyeHalfTex" OutName= "gerudo_red_eye_half" Format= "ci8" Width= "32" Height= "32" Offset= "0x6958" TlutOffset= "0x60E0" />
<Texture Name= "gGerudoRedMail2Tex" OutName= "gerudo_red_mail_2" Format= "i8" Width= "8" Height= "16" Offset= "0x6D58" />
<Texture Name= "gGerudoRedHairTex" OutName= "gerudo_red_hair" Format= "ci8" Width= "16" Height= "16" Offset= "0x6DD8" />
<Texture Name= "gGerudoRedFingersTex" OutName= "gerudo_red_fingers" Format= "ci8" Width= "16" Height= "16" Offset= "0x6ED8" />
<Texture Name= "gGerudoRedYellowJewel2Tex" OutName= "gerudo_red_yellow_jewel_2" Format= "ci8" Width= "16" Height= "16" Offset= "0x6FD8" /> <!-- used for head and sword guards -->
<Texture Name= "gGerudoRedEyeClosedTex" OutName= "gerudo_red_eye_closed" Format= "ci8" Width= "32" Height= "32" Offset= "0x70D8" TlutOffset= "0x60E0" />
<DList Name= "gGerudoRedLeftFootDL" Offset= "0x92F8" />
<DList Name= "gGerudoRedRightFootDL" Offset= "0x94B8" />
<DList Name= "gGerudoRedLeftHandDL" Offset= "0x9678" />
<DList Name= "gGerudoRedLeftSwordDL" Offset= "0x9810" />
<DList Name= "gGerudoRedRightHandDL" Offset= "0x99E8" />
<DList Name= "gGerudoRedRightSwordDL" Offset= "0x9B80" />
<DList Name= "gGerudoRedVeilDL" Offset= "0x9D58" />
<DList Name= "gGerudoRedPonytailDL" Offset= "0x9E10" />
<DList Name= "gGerudoRedHeadDL" Offset= "0x9F00" />
<Limb Name= "gGerudoRedRootLimb" Type= "Standard" EnumName= "GERUDO_RED_LIMB_ROOT" Offset= "0xA698" />
<Limb Name= "gGerudoRedTorsoLimb" Type= "Standard" EnumName= "GERUDO_RED_LIMB_TORSO" Offset= "0xA6A4" />
<Limb Name= "gGerudoRedNeckLimb" Type= "Standard" EnumName= "GERUDO_RED_LIMB_NECK" Offset= "0xA6B0" />
<Limb Name= "gGerudoRedPonytailLimb" Type= "Standard" EnumName= "GERUDO_RED_LIMB_PONYTAIL" Offset= "0xA6BC" />
<Limb Name= "gGerudoRedVeilLimb" Type= "Standard" EnumName= "GERUDO_RED_LIMB_VEIL" Offset= "0xA6C8" />
<Limb Name= "gGerudoRedHeadLimb" Type= "Standard" EnumName= "GERUDO_RED_LIMB_HEAD" Offset= "0xA6D4" />
<Limb Name= "gGerudoRedRightUpperArmLimb" Type= "Standard" EnumName= "GERUDO_RED_LIMB_RIGHT_UPPER_ARM" Offset= "0xA6E0" />
<Limb Name= "gGerudoRedRightForearmLimb" Type= "Standard" EnumName= "GERUDO_RED_LIMB_RIGHT_FOREARM" Offset= "0xA6EC" />
<Limb Name= "gGerudoRedRightWristLimb" Type= "Standard" EnumName= "GERUDO_RED_LIMB_RIGHT_WRIST" Offset= "0xA6F8" />
<Limb Name= "gGerudoRedRightHandLimb" Type= "Standard" EnumName= "GERUDO_RED_LIMB_RIGHT_HAND" Offset= "0xA704" />
<Limb Name= "gGerudoRedRightSwordLimb" Type= "Standard" EnumName= "GERUDO_RED_LIMB_RIGHT_SWORD" Offset= "0xA710" />
<Limb Name= "gGerudoRedLeftUpperArmLimb" Type= "Standard" EnumName= "GERUDO_RED_LIMB_LEFT_UPPER_ARM" Offset= "0xA71C" />
<Limb Name= "gGerudoRedLeftForearmLimb" Type= "Standard" EnumName= "GERUDO_RED_LIMB_LEFT_FOREARM" Offset= "0xA728" />
<Limb Name= "gGerudoRedLeftWristLimb" Type= "Standard" EnumName= "GERUDO_RED_LIMB_LEFT_WRIST" Offset= "0xA734" />
<Limb Name= "gGerudoRedLeftHandLimb" Type= "Standard" EnumName= "GERUDO_RED_LIMB_LEFT_HAND" Offset= "0xA740" />
<Limb Name= "gGerudoRedLeftSwordLimb" Type= "Standard" EnumName= "GERUDO_RED_LIMB_LEFT_SWORD" Offset= "0xA74C" />
<Limb Name= "gGerudoRedLeftThighLimb" Type= "Standard" EnumName= "GERUDO_RED_LIMB_LEFT_THIGH" Offset= "0xA758" />
<Limb Name= "gGerudoRedLeftLowerLegLimb" Type= "Standard" EnumName= "GERUDO_RED_LIMB_LEFT_LOWER_LEG" Offset= "0xA764" />
<Limb Name= "gGerudoRedLeftFootLimb" Type= "Standard" EnumName= "GERUDO_RED_LIMB_LEFT_FOOT" Offset= "0xA770" />
<Limb Name= "gGerudoRedRightThighLimb" Type= "Standard" EnumName= "GERUDO_RED_LIMB_RIGHT_THIGH" Offset= "0xA77C" />
<Limb Name= "gGerudoRedRightLowerLegLimb" Type= "Standard" EnumName= "GERUDO_RED_LIMB_RIGHT_LOWER_LEG" Offset= "0xA788" />
<Limb Name= "gGerudoRedRightFootLimb" Type= "Standard" EnumName= "GERUDO_RED_LIMB_RIGHT_FOOT" Offset= "0xA794" />
<Limb Name= "gGerudoRedPelvisLimb" Type= "Standard" EnumName= "GERUDO_RED_LIMB_PELVIS" Offset= "0xA7A0" />
<Skeleton Name= "gGerudoRedSkel" Type= "Flex" LimbType= "Standard" LimbNone= "GERUDO_RED_LIMB_NONE" LimbMax= "GERUDO_RED_LIMB_MAX" EnumName= "GerudoRedLimb" Offset= "0xA808" />
<!-- Same as OoT object_geldb 0xAE10-end -->
<Animation Name= "gGerudoRedStandAnim" Offset= "0xAA8C" /> <!-- Original name is "geldB_talk" -->
<Animation Name= "gGerudoRedNeutralAnim" Offset= "0xB0E4" /> <!-- Original name is "geldB_wait" -->
2021-12-18 19:37:05 +00:00
</File>
</Root>