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<Root>
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<!-- Assets for white-clothed Gerudo -->
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<File Name= "object_ge1" Segment= "6" >
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<!-- White-clothed Gerudo Animations -->
<Animation Name= "gGerudoWhiteStandingHeadBowedAnim" Offset= "0x594" /> <!-- Original name may be "gb_ie" ("home")? -->
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<Animation Name= "gGerudoWhiteSaluteAnim" Offset= "0xABC" /> <!-- Original name is "gb_keirei" ("salute/bow") -->
<Animation Name= "gGerudoWhiteStiffeningAnim" Offset= "0xCF8" /> <!-- Original name is "gb_kochoku" ("stiffening/rigidity") -->
<Animation Name= "gGerudoWhiteStiffShiveringAnim" Offset= "0x13CC" /> <!-- Original name is "gb_kochoku_loop" ("stiffening loop") -->
<Animation Name= "gGerudoWhiteTrudgingOffAnim" Offset= "0x202C" /> <!-- Original name is "gb_tobotobo" ("totteringly/trudgingly") -->
<Animation Name= "gGerudoWhiteGreatBayCutsceneAnim" Offset= "0x2148" /> <!-- one frame used for each part of Great Bay Temple first entry cutscene. Original name is "gb_twister" -->
<Animation Name= "gGerudoWhiteExcitedClappingAnim" Offset= "0x2954" /> <!-- Original name is "gb_wakuwaku", ("excited") -->
<Animation Name= "gGerudoWhiteUnfoldingArmsAnim" Offset= "0x2AD8" /> <!-- Original name is "ge1_hanasi" ("talk") -->
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<!-- From here to the end this file is identical to OoT's object_ge1, offset 0x0-0x9860 -->
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<Animation Name= "gGerudoWhiteArmsFoldedAnim" Offset= "0x2B98" /> <!-- Original name is "ge1_matsu" ("waiting") -->
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<!-- White-clothed Gerudo Limbs -->
<Limb Name= "gGerudoWhiteWaistLimb" Type= "Standard" EnumName= "GERUDO_WHITE_LIMB_WAIST" Offset= "0x2BB0" />
<Limb Name= "gGerudoWhiteLeftThighLimb" Type= "Standard" EnumName= "GERUDO_WHITE_LIMB_LEFT_THIGH" Offset= "0x2BBC" />
<Limb Name= "gGerudoWhiteLeftShinLimb" Type= "Standard" EnumName= "GERUDO_WHITE_LIMB_LEFT_LOWER_LEG" Offset= "0x2BC8" />
<Limb Name= "gGerudoWhiteLeftFootLimb" Type= "Standard" EnumName= "GERUDO_WHITE_LIMB_LEFT_FOOT" Offset= "0x2BD4" />
<Limb Name= "gGerudoWhiteRightThighLimb" Type= "Standard" EnumName= "GERUDO_WHITE_LIMB_RIGHT_THIGH" Offset= "0x2BE0" />
<Limb Name= "gGerudoWhiteRightShinLimb" Type= "Standard" EnumName= "GERUDO_WHITE_LIMB_RIGHT_LOWER_LEG" Offset= "0x2BEC" />
<Limb Name= "gGerudoWhiteRightFootLimb" Type= "Standard" EnumName= "GERUDO_WHITE_LIMB_RIGHT_FOOT" Offset= "0x2BF8" />
<Limb Name= "gGerudoWhiteTorsoLimb" Type= "Standard" EnumName= "GERUDO_WHITE_LIMB_TORSO" Offset= "0x2C04" />
<Limb Name= "gGerudoWhiteLeftUpperArmLimb" Type= "Standard" EnumName= "GERUDO_WHITE_LIMB_LEFT_UPPER_ARM" Offset= "0x2C10" />
<Limb Name= "gGerudoWhiteLeftForearmLimb" Type= "Standard" EnumName= "GERUDO_WHITE_LIMB_LEFT_FOREARM" Offset= "0x2C1C" />
<Limb Name= "gGerudoWhiteLeftHandLimb" Type= "Standard" EnumName= "GERUDO_WHITE_LIMB_LEFT_HAND" Offset= "0x2C28" />
<Limb Name= "gGerudoWhiteRightUpperArmLimb" Type= "Standard" EnumName= "GERUDO_WHITE_LIMB_RIGHT_UPPER_ARM" Offset= "0x2C34" />
<Limb Name= "gGerudoWhiteRightForearmLimb" Type= "Standard" EnumName= "GERUDO_WHITE_LIMB_RIGHT_FOREARM" Offset= "0x2C40" />
<Limb Name= "gGerudoWhiteRightHandLimb" Type= "Standard" EnumName= "GERUDO_WHITE_LIMB_RIGHT_HAND" Offset= "0x2C4C" />
<Limb Name= "gGerudoWhiteHeadLimb" Type= "Standard" EnumName= "GERUDO_WHITE_LIMB_HEAD" Offset= "0x2C58" />
<!-- White-clothed Gerudo Skeleton -->
<Skeleton Name= "gGerudoWhiteSkel" Type= "Flex" LimbType= "Standard" LimbNone= "GERUDO_WHITE_LIMB_NONE" LimbMax= "GERUDO_WHITE_LIMB_MAX" EnumName= "GerudoWhiteLimb" Offset= "0x2CA0" />
<Texture Name= "gGerudoWhiteGeneralTLUT" OutName= "gerudo_white_general_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0x2CB8" />
<Texture Name= "gGerudoWhiteSkinGradientTex" OutName= "gerudo_white_skin_gradient" Format= "ci8" Width= "8" Height= "8" Offset= "0x2EB8" TlutOffset= "0x2CB8" />
<Texture Name= "gGerudoWhiteWhiteFabricLipsTex" OutName= "gerudo_white_white_fabric_lips" Format= "ci8" Width= "16" Height= "16" Offset= "0x2EF8" TlutOffset= "0x2CB8" />
<Texture Name= "gGerudoWhiteEarTex" OutName= "gerudo_white_ear" Format= "ci8" Width= "8" Height= "16" Offset= "0x2FF8" TlutOffset= "0x2CB8" />
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<!-- White-clothed Gerudo Eye Textures -->
<Texture Name= "gGerudoWhiteEyeOpenTex" OutName= "gerudo_white_eye_open" Format= "rgba16" Width= "32" Height= "32" Offset= "0x3078" />
<Texture Name= "gGerudoWhiteEyeHalfTex" OutName= "gerudo_white_eye_half" Format= "rgba16" Width= "32" Height= "32" Offset= "0x3878" />
<Texture Name= "gGerudoWhiteEyeClosedTex" OutName= "gerudo_white_eye_closed" Format= "rgba16" Width= "32" Height= "32" Offset= "0x4078" />
<Texture Name= "gGerudoWhiteFingersTex" OutName= "gerudo_white_fingers" Format= "ci8" Width= "32" Height= "32" Offset= "0x4878" TlutOffset= "0x2CB8" />
<Texture Name= "gGerudoWhiteArmletTex" OutName= "gerudo_white_armlet" Format= "ci8" Width= "8" Height= "16" Offset= "0x4C78" TlutOffset= "0x2CB8" />
<Texture Name= "gGerudoWhiteJacketTex" OutName= "gerudo_white_jacket" Format= "ci8" Width= "16" Height= "16" Offset= "0x4CF8" TlutOffset= "0x2CB8" />
<Texture Name= "gGerudoWhiteTubeTopTex" OutName= "gerudo_white_tube_top" Format= "ci8" Width= "16" Height= "16" Offset= "0x4DF8" TlutOffset= "0x2CB8" />
<Texture Name= "gGerudoWhiteNavelTex" OutName= "gerudo_white_navel" Format= "ci8" Width= "16" Height= "16" Offset= "0x4EF8" TlutOffset= "0x2CB8" />
<Texture Name= "gGerudoWhiteCleavageTex" OutName= "gerudo_white_cleavage" Format= "ci8" Width= "8" Height= "8" Offset= "0x4FF8" TlutOffset= "0x2CB8" />
<Texture Name= "gGerudoWhiteShoeUpperTex" OutName= "gerudo_white_shoe_upper" Format= "ci8" Width= "8" Height= "16" Offset= "0x5038" TlutOffset= "0x2CB8" />
<Texture Name= "gGerudoWhiteShoeSoleTex" OutName= "gerudo_white_shoe_sole" Format= "ci8" Width= "8" Height= "8" Offset= "0x50B8" TlutOffset= "0x2CB8" />
<Texture Name= "gGerudoWhiteCrotchTex" OutName= "gerudo_white_crotch" Format= "rgba16" Width= "8" Height= "8" Offset= "0x50F8" />
<!-- White-clothed Gerudo Hair Textures -->
<Texture Name= "gGerudoWhiteHairTLUT" OutName= "gerudo_white_hair_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0x5178" />
<Texture Name= "gGerudoWhiteHairTex" OutName= "gerudo_white_hair" Format= "ci8" Width= "16" Height= "16" Offset= "0x5378" TlutOffset= "0x5178" />
<!-- White-clothed Gerudo Limb DisplayLists -->
<DList Name= "gGerudoWhiteWaistDL" Offset= "0x7F78" />
<DList Name= "gGerudoWhiteLeftThighDL" Offset= "0x85A8" />
<DList Name= "gGerudoWhiteLeftShinDL" Offset= "0x89B0" />
<DList Name= "gGerudoWhiteLeftFootDL" Offset= "0x8B58" />
<DList Name= "gGerudoWhiteRightThighDL" Offset= "0x8C88" />
<DList Name= "gGerudoWhiteRightShinDL" Offset= "0x8E80" />
<DList Name= "gGerudoWhiteRightFootDL" Offset= "0x9028" />
<DList Name= "gGerudoWhiteTorsoDL" Offset= "0x9158" />
<DList Name= "gGerudoWhiteLeftUpperArmDL" Offset= "0x9350" />
<DList Name= "gGerudoWhiteLeftForearmDL" Offset= "0x9440" />
<DList Name= "gGerudoWhiteLeftHandDL" Offset= "0x9570" />
<DList Name= "gGerudoWhiteRightUpperArmDL" Offset= "0x97C0" />
<DList Name= "gGerudoWhiteRightForearmDL" Offset= "0x9A20" />
<DList Name= "gGerudoWhiteRightHandDL" Offset= "0x9B50" />
<DList Name= "gGerudoWhiteHeadDL" Offset= "0x9D18" />
<!-- White-clothed Gerudo Hairstyle DisplayLists -->
<DList Name= "gGerudoWhiteHairstyleBobDL" Offset= "0xBB08" />
<DList Name= "gGerudoWhiteHairstyleStraightFringeDL" Offset= "0xBDA0" />
<DList Name= "gGerudoWhiteHairstyleSpikyDL" Offset= "0xC000" />
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</File>
</Root>