2021-12-18 19:37:05 +00:00
<Root>
2022-09-24 11:51:10 -07:00
<!-- Assets for interactive elements in Great Bay Temple, i.e., waterwheels, seesaws, whirlpools, waterfalls, doors, etc. -->
2021-12-18 19:37:05 +00:00
<File Name= "object_dblue_object" Segment= "6" >
2022-09-24 11:51:10 -07:00
<!-- DisplayLists and Collision for the elevator platforms. -->
<DList Name= "gGreatBayTempleObjectElevatorEmptyDL" Offset= "0x2C0" /> <!-- Probably was the transparent component for the below DL -->
<DList Name= "gGreatBayTempleObjectElevatorDL" Offset= "0x2C8" /> <!-- Original name is "m2_KON_ELE_model" -->
2023-02-21 12:43:34 -08:00
<Collision Name= "gGreatBayTempleObjectElevatorCol" Offset= "0x5C4" /> <!-- Original name is "m2_KON_ELE_bgdatainfo" -->
2022-09-24 11:51:10 -07:00
<!-- DisplayLists and Collision for the rotating waterwheel with two platforms. -->
<DList Name= "gGreatBayTempleObjectWaterwheelWithPlatformsEmptyDL" Offset= "0x1E60" /> <!-- Probably was the transparent component for the below DL -->
<DList Name= "gGreatBayTempleObjectWaterwheelWithPlatformsDL" Offset= "0x1E68" /> <!-- Original name is "m2_KON_GEAR09_model" -->
2023-02-21 12:43:34 -08:00
<Collision Name= "gGreatBayTempleObjectWaterwheelWithPlatformsCol" Offset= "0x2E78" /> <!-- Original name is "m2_KON_GEAR09_bgdatainfo" -->
2022-09-24 11:51:10 -07:00
<!-- DisplayLists and Collision for the ice stalactites that can be thawed with Fire Arrows. -->
<DList Name= "gGreatBayTempleObjectIceStalactiteRimDL" Offset= "0x3250" />
<DList Name= "gGreatBayTempleObjectIceStalactiteDL" Offset= "0x3358" /> <!-- Original name is "m2_KON_ICE_model" -->
2023-09-24 04:49:04 -07:00
<Collision Name= "gGreatBayTempleObjectIceStalactiteCol" Offset= "0x3540" /> <!-- Unused. Original name is "m2_KON_ICE_bgdatainfo" -->
2022-09-24 11:51:10 -07:00
<!-- DisplayLists for the frozen version of the waterfall that briefly appears when you hit it with an Ice Arrow. -->
<DList Name= "gGreatBayTempleObjectFrozenWaterfallDL" Offset= "0x3770" />
<DList Name= "gGreatBayTempleObjectFrozenWaterfallEmptyDL" Offset= "0x38D0" /> <!-- Probably was the opaque component for the above DL -->
<!-- DisplayLists and Collision for the rotating gear shaft, both with and without two platforms. -->
<DList Name= "gGreatBayTempleObjectGearShaftWithPlatformsEmptyDL" Offset= "0x4840" /> <!-- Probably was the transparent component for the below DL -->
<DList Name= "gGreatBayTempleObjectGearShaftWithPlatformsDL" Offset= "0x4848" /> <!-- Original name is "m2_KON_Screw_model" -->
<DList Name= "gGreatBayTempleObjectGearShaftEmptyDL" Offset= "0x52B0" /> <!-- Probably was the transparent component for the below DL -->
<DList Name= "gGreatBayTempleObjectGearShaftDL" Offset= "0x52B8" /> <!-- Original name is "m2_KON_ScrewFor8_model" -->
2023-02-21 12:43:34 -08:00
<Collision Name= "gGreatBayTempleObjectGearShaftWithPlatformsCol" Offset= "0x5D28" /> <!-- Original name is "m2_KON_Screw_bgdatainfo" -->
2022-09-24 11:51:10 -07:00
<!-- DisplayLists and Collision for the switches that can be pushed or pulled. -->
<DList Name= "gGreatBayTempleObjectOneWaySwitchEmptyDL" Offset= "0x61B0" /> <!-- Probably was the transparent component for the below DL -->
<DList Name= "gGreatBayTempleObjectOneWaySwitchDL" Offset= "0x61B8" /> <!-- Original name is "m2_KON_Sen_model" (perhaps "tap; faucet") -->
<DList Name= "gGreatBayTempleObjectTwoWaySwitchEmptyDL" Offset= "0x69D0" /> <!-- Probably was the transparent component for the below DL -->
<DList Name= "gGreatBayTempleObjectTwoWaySwitchDL" Offset= "0x69D8" /> <!-- Original name is "m2_KON_SenP2_model" -->
2023-02-21 12:43:34 -08:00
<Collision Name= "gGreatBayTempleObjectTwoWaySwitchCol" Offset= "0x6EA8" /> <!-- Original name is "m2_KON_SenP2_bgdatainfo" -->
<Collision Name= "gGreatBayTempleObjectOneWaySwitchCol" Offset= "0x714C" /> <!-- Original name is "m2_KON_Sen_bgdatainfo" -->
2022-09-24 11:51:10 -07:00
<!-- DisplayLists and Collision for the giant waterwheel near the start of the dungeon. -->
<DList Name= "gGreatBayTempleObjectWaterwheelEmptyDL" Offset= "0x8770" /> <!-- Probably was the transparent component for the below DL -->
<DList Name= "gGreatBayTempleObjectWaterwheelDL" Offset= "0x8778" /> <!-- Original name is "m2_KON_SuisyaFor0_model" ("waterwheel") -->
<DList Name= "gGreatBayTempleObjectWaterwheelWithFakeGearEmptyDL" Offset= "0xA520" /> <!-- Probably was the transparent component for the below DL -->
<DList Name= "gGreatBayTempleObjectWaterwheelWithFakeGearDL" Offset= "0xA528" /> <!-- Original name is "m2_KON_SuisyaFor8_model" -->
2023-02-21 12:43:34 -08:00
<Collision Name= "gGreatBayTempleObjectWaterwheelCol" Offset= "0xAED0" /> <!-- Original name is "m2_KON_SuisyaFor8_bgdatainfo" -->
2022-09-24 11:51:10 -07:00
<!-- DisplayLists and TextureAnimation for the waterfalls that can be frozen with Ice Arrows. -->
<DList Name= "gGreatBayTempleObjectWaterfallDL" Offset= "0xB280" /> <!-- Original name is "m2_KON_TAKI_modelT" ("waterfall​ ") -->
<DList Name= "gGreatBayTempleObjectWaterfallEmptyDL" Offset= "0xB430" /> <!-- Probably was the opaque component for the above DL -->
<TextureAnimation Name= "gGreatBayTempleObjectWaterfallTexAnim" Offset= "0xB448" />
<!-- DisplayLists and Collision for the "shaft" of the seesaw, i.e., the bar that connects the two platforms. -->
<DList Name= "gGreatBayTempleObjectSeesawShaftEmptyDL" Offset= "0xB8F0" /> <!-- Probably was the transparent component for the below DL -->
<DList Name= "gGreatBayTempleObjectSeesawShaftDL" Offset= "0xB8F8" /> <!-- Original name is "m2_KON_TENBIN_model" ("(balance) scales​ ") -->
2023-02-21 12:43:34 -08:00
<Collision Name= "gGreatBayTempleObjectSeesawShaftCol" Offset= "0xBC08" /> <!-- Original name is "m2_KON_TENBIN_bgdatainfo" -->
2022-09-24 11:51:10 -07:00
<!-- DisplayLists and Collision for the large seesaw platform. -->
<DList Name= "gGreatBayTempleObjectLargeSeesawPlatformEmptyDL" Offset= "0xBF40" /> <!-- Probably was the transparent component for the below DL -->
<DList Name= "gGreatBayTempleObjectLargeSeesawPlatformDL" Offset= "0xBF48" /> <!-- Original name is "m2_KON_TENBINstepBIG_model" -->
2023-02-21 12:43:34 -08:00
<Collision Name= "gGreatBayTempleObjectLargeSeesawPlatformCol" Offset= "0xC180" /> <!-- Original name is "m2_KON_TENBINstepBIG_bgdatainfo" -->
2022-09-24 11:51:10 -07:00
<!-- DisplayLists and Collision for the small seesaw platform. -->
<DList Name= "gGreatBayTempleObjectSmallSeesawPlatformEmptyDL" Offset= "0xC4B0" /> <!-- Probably was the transparent component for the below DL -->
<DList Name= "gGreatBayTempleObjectSmallSeesawPlatformDL" Offset= "0xC4B8" /> <!-- Original name is "m2_KON_TENBINstepSML_model" -->
2023-02-21 12:43:34 -08:00
<Collision Name= "gGreatBayTempleObjectSmallSeesawPlatformCol" Offset= "0xC700" /> <!-- Original name is "m2_KON_TENBINstepSML_bgdatainfo" -->
2022-09-24 11:51:10 -07:00
<!-- DisplayLists and TextureAnimation for the large whirlpool at the bottom of the main room. -->
<DList Name= "gGreatBayTempleObjectWhirlpoolDL" Offset= "0xCAA0" /> <!-- Original name is "m2_KON_UZUdis_modelT" ("whirlpool; swirl") -->
<DList Name= "gGreatBayTempleObjectWhirlpoolEmptyDL" Offset= "0xCC08" /> <!-- Probably was the opaque component for the above DL -->
<TextureAnimation Name= "gGreatBayTempleObjectWhirlpoolTexAnim" Offset= "0xCC18" />
<!-- DisplayLists and TextureAnimation for the splashing effect created when water hits a waterwheel. -->
<DList Name= "gGreatBayTempleObjectWaterwheelSplashDL" Offset= "0xCD10" /> <!-- Original name is "m2_KON_sibukiG_modelT" (probably "splash" + GEAR) -->
<DList Name= "gGreatBayTempleObjectWaterwheelSplashEmptyDL" Offset= "0xCDD8" /> <!-- Probably was the opaque component for the above DL -->
<TextureAnimation Name= "gGreatBayTempleObjectWaterwheelSplashTexAnim" Offset= "0xCE00" />
<!-- DisplayLists and TextureAnimation for the splashing effect created when water hits a seesaw platform. -->
<DList Name= "gGreatBayTempleObjectSeesawSplashDL" Offset= "0xD110" /> <!-- Original name is "m2_KON_sibukiT_modelT" (probably "splash" + TENBIN) -->
<DList Name= "gGreatBayTempleObjectSeesawSplashEmptyDL" Offset= "0xD220" /> <!-- Probably was the opaque component for the above DL -->
<TextureAnimation Name= "gGreatBayTempleObjectSeesawSplashTexAnim" Offset= "0xD250" />
<Collision Name= "gGreatBayTempleObjectUnusedCol" Offset= "0xD3DC" /> <!-- Original name is probably "m2_SEAuzuuzu2_bgdatainfo" ("itching to do something; impatient") -->
<!-- Textures for all the Great Bay Temple objects. -->
<Texture Name= "gGreatBayTempleObjectOneWaySwitchTLUT" OutName= "great_bay_temple_object_one_way_switch_tlut" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD410" />
<Texture Name= "gGreatBayTempleObjectUnused1TLUT" OutName= "great_bay_temple_object_unused_tlut_1" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD430" />
<Texture Name= "gGreatBayTempleObjectUnused2TLUT" OutName= "great_bay_temple_object_unused_tlut_2" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD450" />
<Texture Name= "gGreatBayTempleObjectUnused3TLUT" OutName= "great_bay_temple_object_unused_tlut_3" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD470" />
<Texture Name= "gGreatBayTempleObjectUnused4TLUT" OutName= "great_bay_temple_object_unused_tlut_4" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD490" />
<Texture Name= "gGreatBayTempleObjectUnused5TLUT" OutName= "great_bay_temple_object_unused_tlut_5" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD4B0" />
<Texture Name= "gGreatBayTempleObjectUnused6TLUT" OutName= "great_bay_temple_object_unused_tlut_6" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD4D0" />
<Texture Name= "gGreatBayTempleObjectUnused7TLUT" OutName= "great_bay_temple_object_unused_tlut_7" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD4F0" />
<Texture Name= "gGreatBayTempleObjectUnused8TLUT" OutName= "great_bay_temple_object_unused_tlut_8" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD510" />
<Texture Name= "gGreatBayTempleObjectUnusedGearTLUT" OutName= "great_bay_temple_object_unused_gear_tlut" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD530" />
<Texture Name= "gGreatBayTempleObjectUnused9TLUT" OutName= "great_bay_temple_object_unused_tlut_9" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD550" />
<Texture Name= "gGreatBayTempleObjectUnused10TLUT" OutName= "great_bay_temple_object_unused_tlut_10" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD570" />
<Texture Name= "gGreatBayTempleObjectUnused11TLUT" OutName= "great_bay_temple_object_unused_tlut_11" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD590" />
<Texture Name= "gGreatBayTempleObjectUnused12TLUT" OutName= "great_bay_temple_object_unused_tlut_12" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD5B0" />
<Texture Name= "gGreatBayTempleObjectUnused13TLUT" OutName= "great_bay_temple_object_unused_tlut_13" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD5D0" />
<Texture Name= "gGreatBayTempleObjectUnused14TLUT" OutName= "great_bay_temple_object_unused_tlut_14" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD5F0" />
<Texture Name= "gGreatBayTempleObjectUnused15TLUT" OutName= "great_bay_temple_object_unused_tlut_15" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD610" />
<Texture Name= "gGreatBayTempleObjectUnusedDarkMetalTLUT" OutName= "great_bay_temple_object_unused_dark_metal_tlut" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD630" />
<Texture Name= "gGreatBayTempleObjectUnused16TLUT" OutName= "great_bay_temple_object_unused_tlut_16" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD650" />
<Texture Name= "gGreatBayTempleObjectUnusedPaddleTLUT" OutName= "great_bay_temple_object_unused_paddle_tlut" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD670" />
<Texture Name= "gGreatBayTempleObjectUnused17TLUT" OutName= "great_bay_temple_object_unused_tlut_17" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD690" />
<Texture Name= "gGreatBayTempleObjectUnused18TLUT" OutName= "great_bay_temple_object_unused_tlut_18" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD6B0" />
<Texture Name= "gGreatBayTempleObjectUnused19TLUT" OutName= "great_bay_temple_object_unused_tlut_19" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD6D0" />
<Texture Name= "gGreatBayTempleObjectUnused20TLUT" OutName= "great_bay_temple_object_unused_tlut_20" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD6F0" />
<Texture Name= "gGreatBayTempleObjectUnused21TLUT" OutName= "great_bay_temple_object_unused_tlut_21" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD710" />
<Texture Name= "gGreatBayTempleObjectUnused22TLUT" OutName= "great_bay_temple_object_unused_tlut_22" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD730" />
<Texture Name= "gGreatBayTempleObjectUnused23TLUT" OutName= "great_bay_temple_object_unused_tlut_23" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD750" />
<Texture Name= "gGreatBayTempleObjectUnused24TLUT" OutName= "great_bay_temple_object_unused_tlut_24" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD770" />
<Texture Name= "gGreatBayTempleObjectUnused25TLUT" OutName= "great_bay_temple_object_unused_tlut_25" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD790" />
<Texture Name= "gGreatBayTempleObjectUnused26TLUT" OutName= "great_bay_temple_object_unused_tlut_26" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD7B0" />
<Texture Name= "gGreatBayTempleObjectUnused27TLUT" OutName= "great_bay_temple_object_unused_tlut_27" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD7D0" />
<Texture Name= "gGreatBayTempleObjectUnused28TLUT" OutName= "great_bay_temple_object_unused_tlut_28" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD7F0" />
<Texture Name= "gGreatBayTempleObjectUnused29TLUT" OutName= "great_bay_temple_object_unused_tlut_29" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD810" />
<Texture Name= "gGreatBayTempleObjectUnused30TLUT" OutName= "great_bay_temple_object_unused_tlut_30" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD830" />
<Texture Name= "gGreatBayTempleObjectLargeSeesawPlatformTLUT" OutName= "great_bay_temple_object_large_seesaw_platform_tlut" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD850" />
<Texture Name= "gGreatBayTempleObjectUnused31TLUT" OutName= "great_bay_temple_object_unused_tlut_31" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD870" />
<Texture Name= "gGreatBayTempleObjectUnused32TLUT" OutName= "great_bay_temple_object_unused_tlut_32" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD890" />
<Texture Name= "gGreatBayTempleObjectUnused33TLUT" OutName= "great_bay_temple_object_unused_tlut_33" Format= "rgba16" Width= "4" Height= "4" Offset= "0xD8B0" />
<Texture Name= "gGreatBayTempleObjectPlatformSideAndSeesawShaftTex" OutName= "great_bay_temple_object_platform_side_and_seesaw_shaft" Format= "rgba16" Width= "16" Height= "64" Offset= "0xD8D0" />
<Texture Name= "gGreatBayTempleObjectElevatorRiserTex" OutName= "great_bay_temple_object_elevator_riser" Format= "rgba16" Width= "8" Height= "16" Offset= "0xE0D0" />
<Texture Name= "gGreatBayTempleObjectPlatformAndWaterwheelBladeTex" OutName= "great_bay_temple_object_platform_and_waterwheel_blade" Format= "rgba16" Width= "32" Height= "64" Offset= "0xE1D0" />
<Texture Name= "gGreatBayTempleObjectDarkMetalTex" OutName= "great_bay_temple_object_dark_metal" Format= "rgba16" Width= "16" Height= "32" Offset= "0xF1D0" />
<Texture Name= "gGreatBayTempleObjectShaftTex" OutName= "great_bay_temple_object_shaft" Format= "rgba16" Width= "16" Height= "64" Offset= "0xF5D0" />
<Texture Name= "gGreatBayTempleObjectGearTex" OutName= "great_bay_temple_object_gear" Format= "rgba16" Width= "16" Height= "32" Offset= "0xFDD0" />
<Texture Name= "gGreatBayTempleObjectPaddleTex" OutName= "great_bay_temple_object_paddle" Format= "rgba16" Width= "32" Height= "64" Offset= "0x101D0" />
<Texture Name= "gGreatBayTempleObjectSwitchKnobTex" OutName= "great_bay_temple_object_switch_knob" Format= "rgba16" Width= "32" Height= "32" Offset= "0x111D0" />
<Texture Name= "gGreatBayTempleObjectOneWaySwitchTex" OutName= "great_bay_temple_object_one_way_switch" Format= "ci4" Width= "8" Height= "16" Offset= "0x119D0" />
<Texture Name= "gGreatBayTempleObjectSwitchSideTex" OutName= "great_bay_temple_object_switch_side" Format= "rgba16" Width= "32" Height= "32" Offset= "0x11A10" />
<Texture Name= "gGreatBayTempleObjectUnusedGearTex" OutName= "great_bay_temple_object_unused_gear" Format= "ci4" Width= "48" Height= "36" Offset= "0x12210" TlutOffset= "0xD530" />
<Texture Name= "gGreatBayTempleObjectUnusedDarkMetalTex" OutName= "great_bay_temple_object_unused_dark_metal" Format= "ci4" Width= "32" Height= "32" Offset= "0x12570" TlutOffset= "0xD630" />
<Texture Name= "gGreatBayTempleObjectUnusedShaftTex" OutName= "great_bay_temple_object_unused_shaft" Format= "rgba16" Width= "32" Height= "64" Offset= "0x12770" />
<Texture Name= "gGreatBayTempleObjectUnusedPaddleTex" OutName= "great_bay_temple_object_unused_paddle" Format= "ci4" Width= "32" Height= "128" Offset= "0x13770" TlutOffset= "0xD670" />
<Texture Name= "gGreatBayTempleObjectLargeSeesawPlatformTex" OutName= "great_bay_temple_object_large_seesaw_platform" Format= "ci4" Width= "64" Height= "64" Offset= "0x13F70" />
<Texture Name= "gGreatBayTempleObjectHorizontalWaterFoamTex" OutName= "great_bay_temple_object_horizontal_water_foam" Format= "rgba16" Width= "32" Height= "32" Offset= "0x14770" />
<Texture Name= "gGreatBayTempleObjectIceTex" OutName= "great_bay_temple_object_ice" Format= "rgba16" Width= "32" Height= "32" Offset= "0x14F70" />
<Texture Name= "gGreatBayTempleObjectIceStalactiteRimMaskTex" OutName= "great_bay_temple_object_ice_stalactite_rim_mask" Format= "ia8" Width= "32" Height= "64" Offset= "0x15770" />
<Texture Name= "gGreatBayTempleObjectWaterfallWaterTex" OutName= "great_bay_temple_object_waterfall_water" Format= "rgba16" Width= "32" Height= "32" Offset= "0x15F70" />
<Texture Name= "gGreatBayTempleObjectVerticalWaterFoamTex" OutName= "great_bay_temple_object_vertical_water_foam" Format= "rgba16" Width= "32" Height= "32" Offset= "0x16770" />
<Texture Name= "gGreatBayTempleObjectWhirpoolWaterTex" OutName= "great_bay_temple_object_whirlpool_water" Format= "rgba16" Width= "32" Height= "32" Offset= "0x16F70" />
<Texture Name= "gGreatBayTempleObjectSplashScrollTex" OutName= "great_bay_temple_object_splash_scroll" Format= "ia8" Width= "32" Height= "32" Offset= "0x17770" />
<!-- Assets for the doors in Great Bay Temple. -->
<DList Name= "gGreatBayTempleObjectDoorDL" Offset= "0x17D00" /> <!-- Original name is "m2_KON_shuter1_model" -->
<Texture Name= "gGreatBayTempleObjectDoorTex" OutName= "great_bay_temple_object_door" Format= "rgba16" Width= "32" Height= "64" Offset= "0x17E58" />
2021-12-18 19:37:05 +00:00
</File>
</Root>