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<Root>
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<!-- Assets for Snappers. There are two variants: the regular Snapper with four legs, and a Spiked Snapper with spikes instead of legs that spins to attack. -->
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<File Name= "object_tl" Segment= "6" >
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<!-- Snapper Animations -->
<Animation Name= "gSnapperRearUpAnim" Offset= "0x440" /> <!-- Original name is "tl_aisatsuDEMO" ("greeting") -->
<Animation Name= "gSnapperDamageAnim" Offset= "0x8B4" /> <!-- Original name is "tl_damage" -->
<Animation Name= "gSnapperDeathAnim" Offset= "0xAF4" /> <!-- Original name is "tl_dead" -->
<!-- Spiked Snapper Animation -->
<Animation Name= "gSpikedSnapperIdleAnim" Offset= "0xB30" /> <!-- Original name is "tl_default" -->
<!-- Spiked Snapper Limb DisplayLists -->
<DList Name= "gSpikedSnapperBodyDL" Offset= "0x1550" />
<DList Name= "gSpikedSnapperShellDL" Offset= "0x1800" />
<DList Name= "gSpikedSnapperSpikesDL" Offset= "0x18E0" />
<!-- Spiked Snapper Limbs -->
<Limb Name= "gSpikedSnapperBodyLimb" Type= "Standard" EnumName= "SPIKED_SNAPPER_LIMB_BODY" Offset= "0x1A20" />
<Limb Name= "gSpikedSnapperShellLimb" Type= "Standard" EnumName= "SPIKED_SNAPPER_LIMB_SHELL" Offset= "0x1A2C" />
<Limb Name= "gSpikedSnapperSpikesLimb" Type= "Standard" EnumName= "SPIKED_SNAPPER_LIMB_SPIKES" Offset= "0x1A38" />
<!-- Spiked Snapper Skeleton -->
<Skeleton Name= "gSpikedSnapperSkel" Type= "Flex" LimbType= "Standard" LimbNone= "SPIKED_SNAPPER_LIMB_NONE" LimbMax= "SPIKED_SNAPPER_LIMB_MAX" EnumName= "SpikedSnapperLimb" Offset= "0x1A50" />
<!-- Snapper Animations -->
<Animation Name= "gSnapperRetreatIntoShellAnim" Offset= "0x1C68" /> <!-- Original name is "tl_hikkomi" ("retreat") -->
<Animation Name= "gSnapperFlipUprightAnim" Offset= "0x2510" /> <!-- Original name is "tl_modoru" ("to rebound; to spring back"). Used for when the Snapper flips itself upright. -->
<Animation Name= "gSnapperWiggleLegsAnim" Offset= "0x27D8" /> <!-- Original name is "tl_mogaki01" ("struggle; writhing; wriggling; floundering") -->
<Animation Name= "gSnapperFailToFlipUprightAnim" Offset= "0x2F88" /> <!-- Original name is "tl_mogaki02" -->
<Animation Name= "gSnapperEmergeFromShellAnim" Offset= "0x31DC" /> <!-- Original name is "tl_nyokkiri" ("sticking out prominently; rising up") -->
<Animation Name= "gSnapperBouncedUprightAnim" Offset= "0x35EC" /> <!-- Original name is "tl_omotegaeshi" ("omote" = "surface; face", "gaeshi" = "to turn over"). Used for when a Goron Pound flips the Snapper upright. -->
<!-- Unused Eye Texture Animation -->
<TextureAnimation Name= "gSnapperEyeTexAnim" Offset= "0x3624" />
<!-- Snapper Animations -->
<Animation Name= "gSnapperFlipOverAnim" Offset= "0x39C0" /> <!-- Original name is "tl_uragaeshi" ("ura" = "opposite side; bottom; other side")-->
<Animation Name= "gSnapperIdleAnim" Offset= "0x4210" /> <!-- Original name is "tl_wait" -->
<!-- Snapper and Spiked Snapper Textures -->
<Texture Name= "gSnapperShellTex" OutName= "snapper_shell" Format= "rgba16" Width= "16" Height= "32" Offset= "0x4220" />
<Texture Name= "gSnapperBodyTex" OutName= "snapper_body" Format= "rgba16" Width= "16" Height= "16" Offset= "0x4620" />
<Texture Name= "gSnapperLegTex" OutName= "snapper_leg" Format= "rgba16" Width= "16" Height= "32" Offset= "0x4820" />
<Texture Name= "gSnapperHeadTex" OutName= "snapper_head" Format= "rgba16" Width= "32" Height= "16" Offset= "0x4C20" />
<Texture Name= "gSnapperMouthTex" OutName= "snapper_mouth" Format= "rgba16" Width= "8" Height= "8" Offset= "0x5020" />
<Texture Name= "gSnapperHoleTex" OutName= "snapper_hole" Format= "rgba16" Width= "16" Height= "16" Offset= "0x50A0" />
<Texture Name= "gSnapperSpikeSkinTex" OutName= "snapper_spike_skin" Format= "rgba16" Width= "16" Height= "8" Offset= "0x52A0" />
<Texture Name= "gSnapperSpikeTex" OutName= "snapper_spike" Format= "rgba16" Width= "16" Height= "16" Offset= "0x53A0" />
<Texture Name= "gSnapperEyeOpenTex" OutName= "snapper_eye_open" Format= "rgba16" Width= "16" Height= "16" Offset= "0x55A0" />
<Texture Name= "gSnapperEyeHalfTex" OutName= "snapper_eye_half" Format= "rgba16" Width= "16" Height= "16" Offset= "0x57A0" />
<Texture Name= "gSnapperEyeClosedTex" OutName= "snapper_eye_closed" Format= "rgba16" Width= "16" Height= "16" Offset= "0x59A0" />
<!-- Snapper Limb DisplayLists -->
<DList Name= "gSnapperBodyDL" Offset= "0x6C50" />
<DList Name= "gSnapperBackRightLegDL" Offset= "0x6DE8" />
<DList Name= "gSnapperBackRightFootDL" Offset= "0x6F30" />
<DList Name= "gSnapperBackLeftLegDL" Offset= "0x7040" />
<DList Name= "gSnapperBackLeftFootDL" Offset= "0x7188" />
<DList Name= "gSnapperFrontRightLegDL" Offset= "0x7298" />
<DList Name= "gSnapperFrontRightFootDL" Offset= "0x73E0" />
<DList Name= "gSnapperFrontLeftLegDL" Offset= "0x74F0" />
<DList Name= "gSnapperFrontLeftFootDL" Offset= "0x7638" />
<DList Name= "gSnapperHeadDL" Offset= "0x7748" />
<DList Name= "gSnapperEyesDL" Offset= "0x7938" />
<DList Name= "gSnapperJawDL" Offset= "0x79C8" />
<!-- Snapper Limbs -->
<Limb Name= "gSnapperBodyLimb" Type= "Standard" EnumName= "SNAPPER_LIMB_BODY" Offset= "0x7BB0" />
<Limb Name= "gSnapperHeadLimb" Type= "Standard" EnumName= "SNAPPER_LIMB_HEAD" Offset= "0x7BBC" />
<Limb Name= "gSnapperJawLimb" Type= "Standard" EnumName= "SNAPPER_LIMB_JAW" Offset= "0x7BC8" />
<Limb Name= "gSnapperEyesLimb" Type= "Standard" EnumName= "SNAPPER_LIMB_EYES" Offset= "0x7BD4" />
<Limb Name= "gSnapperFrontLeftLegLimb" Type= "Standard" EnumName= "SNAPPER_LIMB_FRONT_LEFT_LEG" Offset= "0x7BE0" />
<Limb Name= "gSnapperFrontLeftFootLimb" Type= "Standard" EnumName= "SNAPPER_LIMB_FRONT_LEFT_FOOT" Offset= "0x7BEC" />
<Limb Name= "gSnapperFrontRightLegLimb" Type= "Standard" EnumName= "SNAPPER_LIMB_FRONT_RIGHT_LEG" Offset= "0x7BF8" />
<Limb Name= "gSnapperFrontRightFootLimb" Type= "Standard" EnumName= "SNAPPER_LIMB_FRONT_RIGHT_FOOT" Offset= "0x7C04" />
<Limb Name= "gSnapperBackLeftLegLimb" Type= "Standard" EnumName= "SNAPPER_LIMB_BACK_LEFT_LEG" Offset= "0x7C10" />
<Limb Name= "gSnapperBackLeftFootLimb" Type= "Standard" EnumName= "SNAPPER_LIMB_BACK_LEFT_FOOT" Offset= "0x7C1C" />
<Limb Name= "gSnapperBackRightLegLimb" Type= "Standard" EnumName= "SNAPPER_LIMB_BACK_RIGHT_LEG" Offset= "0x7C28" />
<Limb Name= "gSnapperBackRightFootLimb" Type= "Standard" EnumName= "SNAPPER_LIMB_BACK_RIGHT_FOOT" Offset= "0x7C34" />
<!-- Snapper Skeleton -->
<Skeleton Name= "gSnapperSkel" Type= "Flex" LimbType= "Standard" LimbNone= "SNAPPER_LIMB_NONE" LimbMax= "SNAPPER_LIMB_MAX" EnumName= "SnapperLimb" Offset= "0x7C70" />
<!-- Snapper Animation-->
<Animation Name= "gSnapperWalkAnim" Offset= "0x823C" /> <!-- Original name is "tl_walk" -->
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</File>
</Root>